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* WhenThePlanetsAlign: A Sothic Turn - or the star Sothis (Sirius) rising on the first day of the Egyptian calendar year, which happens once every 1,461 years due to loss of time from leap years and planetary rotations - brings about a flood of celestial energies that causes mummies to rise from their graves without any necessary driving goal or prerogative. During this time, Sekhem bleeds away much more slowly. The whole thing is tied more towards the mummy's life cycle than the actual motion of Sirius, allowing for a scenario where not every mummy's latest Sothic Turn was in 2012, but the astrological principles still apply.
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* JerkassGods: Second Edition leans into this portrayal of the Judges. Although their goal is to punish the wicked, their sense of crime and sin is based on the values of a civilization that's been dead for millennia. They are not figures of divine justice, but the iron fist of values that are either classical or outdated, depending on your view. And when those values clash, they're more than willing to sic the Arisen who serve them on the Arisen (and their cults) who serve rival Judges. And when the Judge is ''really'' displeased, they're willing to appoint a mortal as their divine herald and manifest in reality in a display that makes Moses turning the Nile to blood look subtle.


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* UnstuckInTime: Second Edition makes clear that a mummy's Descents do not have to happen chronologically. A mummy can go to sleep in ancient Irem, wake up in the 21st century, go to sleep, then wake up again in the French Revolution. Mummies ''can'' change history due to their actions, but given everything else going on around them, it usually results in a CloseEnoughTimeline.

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*** Second Edition takes this even further: Not only are some of the Judges' purviews in conflict with modern mores, they're in conflict with ''each other'', or sometimes overlap to the point that both Judges could lay claim to jurisdiction over a chosen "sin." And if the beef is bad enough, they're more than willing to manifest in reality and lay down some Ten Commandments shit in order to make sure their will be done...



** The crimes the Judges judge are all things a modern person would consider wrong, but they're judged harshly no matter how minor they seem. Their is a Judge in charge of the crime of ''eavesdropping''.

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** The crimes the Judges judge are all things a modern person would consider wrong, but they're judged harshly no matter how minor they seem. Their There is a Judge in charge of the crime of ''eavesdropping''.
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* RealityWarpingIsNotAToy: Each Arisen is tied to an ancient artifact with these powers. Stealing this artifact can result in fluctuations of reality.

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* RealityWarpingIsNotAToy: Each Arisen is tied to an ancient artifact AncientArtifact with these powers. Stealing this artifact can result in fluctuations of reality.

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* RevengeBeforeReason: The Lost Guild, to the point where literally the only thing anyone knows about them is that they're obsessed with avenging themselves upon the descendants of the Nameless Empire. [[spoiler:It's outright stated that the Shuankhsen, if someone were to cut their ties to Ammut, would still hunt down Arisen to the last mummy-[[HeWhoFightsMonsters for perfectly understandable reasons]].]]

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* RevengeBeforeReason: The Lost Guild, to the point where literally the only thing anyone knows about them is that they're obsessed with avenging themselves upon the descendants of the Nameless Empire. [[spoiler:It's outright stated that the Shuankhsen, if someone were to cut their ties to Ammut, would still hunt down Arisen to the last mummy-[[HeWhoFightsMonsters mummy -- [[HeWhoFightsMonsters for perfectly understandable reasons]].]]



* WoobieDestroyerOfWorlds: [[spoiler:The Shuankhsen were slaves in the Nameless Empire who were used as EquivalentExchange and test subjects for the developing Rite of Return, and in the process were enslaved again to Ammut. Their souls sustained heavy damage in the process, causing them to lose a lot of their sanity and all their free will. We would hug them, except they would probably try to eat us.]]

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* WoobieDestroyerOfWorlds: WoobieDestroyerOfWorlds:
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[[spoiler:The Shuankhsen were slaves in the Nameless Empire who were used as EquivalentExchange and test subjects for the developing Rite of Return, and in the process were enslaved again to Ammut. Their souls sustained heavy damage in the process, causing them to lose a lot of their sanity and all their free will. We would hug them, except they would probably try to eat us.]]
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* UnknownRival: In 2e, it's noted that mummies have relationships with various types of Immortals, which can be barbed and exploitative but sometimes mutually beneficial... except with the Reborn. The Arisen ''hate'' the Reborn, because whereas the Arisen have to patch the scraps of their Memory together, the Reborn are born with full knowledge of all their past lives. For their part, the Reborn mostly don't give a shit about the Arisen, unless a mummy has made a big deal about their existence in some past life or another.
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** The crimes the Judges judge are all things a modern person would consider wrong, but they're judged harshly no matter how minor they seem. Their is a Judge in charge of the crime of ''eavesdropping''.
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* KneelBeforeZod: Invoked by the third tier of Word-Warding Bonds; if the mummy succeeds in commanding the target, they must abase themselves before the mummy. For the next week the target cannot take any hostile action against the mmummy, and must obey any command they give so long as it doesn't result in immediate physical harm.

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* KneelBeforeZod: Invoked by the third tier of Word-Warding Bonds; if the mummy succeeds in commanding the target, they must abase themselves before the mummy. For the next week the target cannot take any hostile action against the mmummy, mummy, and must obey any command they give so long as it doesn't result in immediate physical harm.
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''Mummy: The Curse'', released in 2013, is the eighth gameline released for the TabletopGame/{{new World of Darkness}}, the fourth to be released after Creator/WhiteWolf merged with CCP, and the first to be released by Onyx Path. In making it, they took the hopefulness of ''TabletopGame/MummyTheResurrection'', their previous mummy game, and twisted it upside down.

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''Mummy: The Curse'', released in 2013, is the eighth gameline released for the TabletopGame/{{new World of Darkness}}, TabletopGame/ChroniclesOfDarkness, the fourth to be released after Creator/WhiteWolf merged with CCP, and the first to be released by Onyx Path. In making it, they took the hopefulness of ''TabletopGame/MummyTheResurrection'', their previous mummy game, and twisted it upside down.
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The initial plan for ''Mummy'' was to do the corebook and three supplements -- ''Guildhalls of the Deathless'', ''Book of the Deceived'' and ''Sothis Ascends''. A Website/{{Kickstarter}} for a deluxe version of the core added citybooks ''Cursed Necropolis: DC'' and ''Cursed Necropolis: Rio'', [[{{Defictionalization}} propbook]] ''Dreams of Avarice'', a ''Ready-Made [=PCs=]'' PDF, a fiction anthology and a novel. The free supplement ''Lore of the Deceived'' added some bonus material on the Lost Guild. A Second Edition is in development.

to:

The initial plan for ''Mummy'' was to do the corebook and three supplements -- ''Guildhalls of the Deathless'', ''Book of the Deceived'' and ''Sothis Ascends''. A Website/{{Kickstarter}} for a deluxe version of the core added citybooks ''Cursed Necropolis: DC'' and ''Cursed Necropolis: Rio'', [[{{Defictionalization}} propbook]] ''Dreams of Avarice'', a ''Ready-Made [=PCs=]'' PDF, a fiction anthology and a novel. The free supplement ''Lore of the Deceived'' added some bonus material on the Lost Guild. A Second Edition is was announced to be in development.
development in 2019.
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The initial plan for ''Mummy'' was to do the corebook and three supplements -- ''Guildhalls of the Deathless'', ''Book of the Deceived'' and ''Sothis Ascends''. A Website/{{Kickstarter}} for a deluxe version of the core added citybooks ''Cursed Necropolis: DC'' and ''Cursed Necropolis: Rio'', [[{{Defictionalization}} propbook]] ''Dreams of Avarice'', a ''Ready-Made [=PCs=]'' PDF, a fiction anthology and a novel. The free supplement ''Lore of the Deceived'' added some bonus material on the Lost Guild.

to:

The initial plan for ''Mummy'' was to do the corebook and three supplements -- ''Guildhalls of the Deathless'', ''Book of the Deceived'' and ''Sothis Ascends''. A Website/{{Kickstarter}} for a deluxe version of the core added citybooks ''Cursed Necropolis: DC'' and ''Cursed Necropolis: Rio'', [[{{Defictionalization}} propbook]] ''Dreams of Avarice'', a ''Ready-Made [=PCs=]'' PDF, a fiction anthology and a novel. The free supplement ''Lore of the Deceived'' added some bonus material on the Lost Guild.
Guild. A Second Edition is in development.
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''Mummy: The Curse'' is the eighth gameline released for the TabletopGame/{{new World of Darkness}}, the fourth to be released after Creator/WhiteWolf merged with CCP, and the first to be released by Onyx Path. In making it, they took the hopefulness of ''TabletopGame/MummyTheResurrection'', their previous mummy game, and twisted it upside down.

to:

''Mummy: The Curse'' Curse'', released in 2013, is the eighth gameline released for the TabletopGame/{{new World of Darkness}}, the fourth to be released after Creator/WhiteWolf merged with CCP, and the first to be released by Onyx Path. In making it, they took the hopefulness of ''TabletopGame/MummyTheResurrection'', their previous mummy game, and twisted it upside down.
Is there an issue? Send a MessageReason:
None


The initial plan for ''Mummy'' was to do the corebook and three supplements -- ''Guildhalls of the Deathless'', ''Book of the Deceived'' and ''Sothis Ascends''. A KickStarter for a deluxe version of the core added citybooks ''Cursed Necropolis: DC'' and ''Cursed Necropolis: Rio'', [[{{Defictionalization}} propbook]] ''Dreams of Avarice'', a ''Ready-Made [=PCs=]'' PDF, a fiction anthology and a novel. The free supplement ''Lore of the Deceived'' added some bonus material on the Lost Guild.

to:

The initial plan for ''Mummy'' was to do the corebook and three supplements -- ''Guildhalls of the Deathless'', ''Book of the Deceived'' and ''Sothis Ascends''. A KickStarter Website/{{Kickstarter}} for a deluxe version of the core added citybooks ''Cursed Necropolis: DC'' and ''Cursed Necropolis: Rio'', [[{{Defictionalization}} propbook]] ''Dreams of Avarice'', a ''Ready-Made [=PCs=]'' PDF, a fiction anthology and a novel. The free supplement ''Lore of the Deceived'' added some bonus material on the Lost Guild.
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Terminology: As part of the Rite of Return, each mummy made a ''decree'', determining which part of their fivefold soul they were most deeply attuned to - ab (heart), ba (spirit), ka (essence), ren (name), or sheut (shadow). The ''judges'', 42 in total, are the entities mummies make their decree before during the Rite of Return, and help shape their nature as Arisen. The ''guilds'' are the Arisen's social groups, originating in Irem, devoted to the learning of magic. ''Cults'' are mortal organizations which support and assist mummies on their journey through eternity. ''Utterances'' are the dark miracles of the Arisen, glorious and terrible magics. ''Affinities'' are mummies' innate powers, apparently built into the Rite of Return, which manifest as and when needed - even if the mummy in question wasn't aware of them beforehand.

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Terminology: As as part of the Rite of Return, each mummy made a ''decree'', determining which part of their fivefold soul they were most deeply attuned to - -- ab (heart), ba (spirit), ka (essence), ren (name), or sheut (shadow). The ''judges'', 42 in total, are the entities mummies make their decree before during the Rite of Return, and help shape their nature as Arisen. The ''guilds'' are the Arisen's social groups, originating in Irem, devoted to the learning of magic. ''Cults'' are mortal organizations which support and assist mummies on their journey through eternity. ''Utterances'' are the dark miracles of the Arisen, glorious and terrible magics. ''Affinities'' are mummies' innate powers, apparently built into the Rite of Return, which manifest as and when needed - -- even if the mummy in question wasn't aware of them beforehand.



* AnatomyOfTheSoul: Following the ancient Egyptian beliefs about soul-structures - A soul is composed of the Ab (heart), the Ba (spirit), the Ka (essence), the Ren (name), and the Sheut (shadow).

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* AnatomyOfTheSoul: Following the ancient Egyptian beliefs about soul-structures - A -- a soul is composed of the Ab (heart), the Ba (spirit), the Ka (essence), the Ren (name), and the Sheut (shadow).



*** The Deceived, however, are not at risk of becoming Shuankhsen, and so are more willing to go body-hopping. The catch is that body-hopping for both Arisen and Deceived causes body dysphoria, the sense your body is somehow fundamentally wrong - and this only gets compounded when taking over a body of a different gender.

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*** The Deceived, however, are not at risk of becoming Shuankhsen, and so are more willing to go body-hopping. The catch is that body-hopping for both Arisen and Deceived causes body dysphoria, the sense your body is somehow fundamentally wrong - -- and this only gets compounded when taking over a body of a different gender.



** The [[AlchemyIsMagic Mesen-Nebu]] don't really have any skeletons in their closets, but don't think that makes them any nicer than the other guilds - they're egotistical, ruthless power-seekers, albeit [[NobleDemon honorable ones]].

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** The [[AlchemyIsMagic Mesen-Nebu]] don't really have any skeletons in their closets, but don't think that makes them any nicer than the other guilds - -- they're egotistical, ruthless power-seekers, albeit [[NobleDemon honorable ones]].



* CityOfAdventure: Two, actually - Washington, DC and Rio de Janeiro.

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* CityOfAdventure: Two, actually - -- Washington, DC and Rio de Janeiro.



** Interestingly, most Arisen ''weren't'' nobles as mortals - they generally came from the ranks of the middle classes.
** This applies to some of the 42 Judges as well. The crimes they are meant to judge over are not all as serious now as they were in the time of the Empire (speaking out in anger, blaspheming, gossiping, disrespecting authority figures, etc). On the other hand, some of the crimes - mass murder, etc. - while still relevant, seem to have been committed in Irem for the sake of progress anyway.

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** Interestingly, most Arisen ''weren't'' nobles as mortals - -- they generally came from the ranks of the middle classes.
** This applies to some of the 42 Judges as well. The crimes they are meant to judge over are not all as serious now as they were in the time of the Empire (speaking out in anger, blaspheming, gossiping, disrespecting authority figures, etc). On the other hand, some of the crimes - -- mass murder, etc. - -- while still relevant, seem to have been committed in Irem for the sake of progress anyway.



* IKnowYourTrueName: The importance of the true name (see 'Ren' above) is important in Iremite magic. The most powerful beings in their cosmology are creatures that have reclaimed their own true names, so that no other being can exert magical power on them. [[spoiler: This is what happens to Arisen that achieve Apotheosis - they become invisible to the magical world.]]

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* IKnowYourTrueName: The importance of the true name (see 'Ren' above) is important in Iremite magic. The most powerful beings in their cosmology are creatures that have reclaimed their own true names, so that no other being can exert magical power on them. [[spoiler: This is what happens to Arisen that achieve Apotheosis - -- they become invisible to the magical world.]]



* StrongerWithAge: ''Inverted'', as compared to other White Wolf games. A mummy rises at the peak of their power, but it quickly drops a rank and then starts to level out until it's at its weakest, which is when the mummy needs to go back to rest. The decline can be halted, but it's a difficult - and, in some cases, unwholesome - process.

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* StrongerWithAge: ''Inverted'', as compared to other White Wolf games. A mummy rises at the peak of their power, but it quickly drops a rank and then starts to level out until it's at its weakest, which is when the mummy needs to go back to rest. The decline can be halted, but it's a difficult - -- and, in some cases, unwholesome - -- process.

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