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Monsters can take any form imaginable, but are universally terrible and powerful; they frequently combine elements from Lovecraftian cosmic horror (existing outside of normal dimensions, unnatural physiology etc.) and children's stories. They do not need to eat, drink or breathe, instead feeding on the emotional connections between human beings - especially children, with whom monsters form special bonds. They love their children and will do anything for them, though they are not necessarily obedient. Three default settings are offered, all varying in both tone and the level of knowledge the world has about monsters.

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Monsters can take any form imaginable, but are universally terrible and powerful; they frequently combine elements from Lovecraftian cosmic horror (existing outside of normal dimensions, unnatural physiology etc.) and children's stories. They do not need They're TheNeedless. Not needing to eat, drink or breathe, instead feeding on the emotional connections between human beings - especially children, with whom monsters form special bonds. They love their children and will do anything for them, though they are not necessarily obedient. Three default settings are offered, all varying in both tone and the level of knowledge the world has about monsters.
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''Monsters and Other Childish Things'' is a comedy horror role-playing game about small children with horrible pet monsters. It is published by Arc Dream Publishing and written by Benjamin Baugh, with illustrations by Rebecca Ivey and Rob Mansperger. Initially available as a 52-page expansion of the TabletopGame/{{Godlike}} rules in 2007, it was expanded into a "Completely Monstrous Edition" in 2008. This later version is an independent game using its own variation of the One-Roll Engine. The Completely Monstrous Edition was republished in conjunction with Cubicle 7 Entertainment in a smaller, softcover format as the "Pocket Edition" in 2010.

to:

''Monsters and Other Childish Things'' is a comedy horror role-playing game about small children with horrible pet monsters. It is published by Arc Dream Publishing and written by Benjamin Baugh, with illustrations by Rebecca Ivey and Rob Mansperger. Initially available as a 52-page expansion of the TabletopGame/{{Godlike}} rules in 2007, it was expanded into a "Completely Monstrous Edition" in 2008. This later version is an independent game using its own variation of the One-Roll Engine. The Completely Monstrous Edition was republished in conjunction with Cubicle 7 Entertainment Creator/Cubicle7 in a smaller, softcover format as the "Pocket Edition" in 2010.
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* OlympusMons: The game is pretty much based on this concept. Your character (who may be anywhere from 8 to 18 years old depending on the game) has a pet monster that's his or her absolute best friend and backs the character up in fights against other kids and their monsters. The adult world generally knows about these monsters, but is powerless to stop them (well except for the secret government agency that makes monsters and the kids they're friends with "mysteriously vanish")- only monsters can really hurt other monsters, and they can tear through people and most earthly materials like tissue paper. Most monsters are some form of Eldritch Abomination to boot.

to:

* OlympusMons: The game is pretty much based on this concept. Your character (who may be anywhere from 8 to 18 years old depending on the game) has a pet monster that's his or her absolute best friend and backs the character up in fights against other kids and their monsters. The adult world generally knows about these monsters, but is powerless to stop them (well (well, except for the secret government agency that makes monsters and the kids they're friends with "mysteriously vanish")- vanish") -- only monsters can really hurt other monsters, and they can tear through people and most earthly materials like tissue paper. Most monsters are some form of Eldritch Abomination to boot.

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Stories in Monsters revolve around the normal trials of childhood, aided and complicated by the monsters. The game is explicitly intended as allegory; Baugh says the monsters "represent lots of things". The monsters form bonds only with children because they are more "emotionally exposed" than adults, who have learned to guard their feelings to protect themselves. This combines with the fantastic setting to make a game which is serious in subject matter, but light-hearted in tone.

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Stories in Monsters ''Monsters'' revolve around the normal trials of childhood, aided and complicated by the monsters. The game is explicitly intended as allegory; Baugh says the monsters "represent lots of things". The monsters form bonds only with children because they are more "emotionally exposed" than adults, who have learned to guard their feelings to protect themselves. This combines with the fantastic setting to make a game which is serious in subject matter, but light-hearted in tone.



As well as the three versions of the main game there have been two alternate setting books (Curriculum of Conspiracy, a middle school, and The Dreadful Secrets of Candlewick Manor, A Victorian Orphanage) an expansion (Bigger Bads) and an adventure campaign (Road Trip).

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As well as the three versions of the main game there have been two alternate setting books (Curriculum (''Curriculum of Conspiracy, Conspiracy'', a middle school, and The ''The Dreadful Secrets of Candlewick Manor, A Manor'', a Victorian Orphanage) orphanage) an expansion (Bigger Bads) (''Bigger Bads'') and an adventure campaign (Road Trip).



* CreepyChild: In ''The Dreadful Secrets of Candlewick Manor'', the players are creepy orphans with a mysterious past and terrible powers.

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* CreepyChild: CreepyChild:
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In ''The Dreadful Secrets of Candlewick Manor'', the players are creepy orphans with a mysterious past and terrible powers.



* EldritchAbomination: One of the types of monsters used in its dark and twisted take on {{Mons}} are Eldritch Abominations. The non-statted sample monster Dewdrop is an Eldritch Abomination take on a unicorn,(insert Franchise/MyLittlePony joke here) while one of the statted sample monsters is a Lovecraftian monstrosity merged with a teddy bear named [[ShoutOut Yog-So`Soft]]. Both these and the more "normal" monsters tend to cause bouts of panic and madness in people who see them as well, further adding to it. There are also a few non-{{Mon}} antagonists that are also abominations.
* KidWithTheLeash: This game is essentially ''KidWithTheLeash : The RPG''.

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* EldritchAbomination: One of the types of monsters used in its dark and twisted take on {{Mons}} are Eldritch Abominations. The non-statted sample monster Dewdrop is an Eldritch Abomination take on a unicorn,(insert Franchise/MyLittlePony joke here) {{Unicorn}}, while one of the statted sample monsters is a Lovecraftian monstrosity merged with a teddy bear named [[ShoutOut Yog-So`Soft]]. Both these and the more "normal" monsters tend to cause bouts of panic and madness in people who see them as well, further adding to it. There are also a few non-{{Mon}} antagonists that are also abominations.
* KidWithTheLeash: This game is essentially ''KidWithTheLeash : ''KidWithTheLeash: The RPG''.



* ThingsThatGoBumpInTheNight

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* %%* ThingsThatGoBumpInTheNight
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Monsters and Other Childish Things is a comedy horror role-playing game about small children with horrible pet monsters. It is published by Arc Dream Publishing and written by Benjamin Baugh, with illustrations by Rebecca Ivey and Rob Mansperger. Initially available as a 52-page expansion of the TabletopGame/{{Godlike}} rules in 2007, it was expanded into a "Completely Monstrous Edition" in 2008. This later version is an independent game using its own variation of the One-Roll Engine. The Completely Monstrous Edition was republished in conjunction with Cubicle 7 Entertainment in a smaller, softcover format as the "Pocket Edition" in 2010.

to:

Monsters ''Monsters and Other Childish Things Things'' is a comedy horror role-playing game about small children with horrible pet monsters. It is published by Arc Dream Publishing and written by Benjamin Baugh, with illustrations by Rebecca Ivey and Rob Mansperger. Initially available as a 52-page expansion of the TabletopGame/{{Godlike}} rules in 2007, it was expanded into a "Completely Monstrous Edition" in 2008. This later version is an independent game using its own variation of the One-Roll Engine. The Completely Monstrous Edition was republished in conjunction with Cubicle 7 Entertainment in a smaller, softcover format as the "Pocket Edition" in 2010.
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As well as the three versions of the main game there have been two alternate setting books (Curriculum of Conspiracy and The Dreadful Secrets of Candlewick Manor) an expansion (Bigger Bads) and an adventure campaign (Road Trip).

to:

As well as the three versions of the main game there have been two alternate setting books (Curriculum of Conspiracy Conspiracy, a middle school, and The Dreadful Secrets of Candlewick Manor) Manor, A Victorian Orphanage) an expansion (Bigger Bads) and an adventure campaign (Road Trip).
Is there an issue? Send a MessageReason:
None


Monsters and Other Childish Things is a comedy horror role-playing game about small children with horrible pet monsters. It is published by Arc Dream Publishing and written by Benjamin Baugh, with illustrations by Rebecca Ivey and Rob Mansperger. Initially available as a 52 page expansion of the {{Godlike}} rules in 2007, it was expanded into a "Completely Monstrous Edition" in 2008. This later version is an independent game using its own variation of the One-Roll Engine. The Completely Monstrous Edition was republished in conjunction with Cubicle 7 Entertainment in a smaller, softcover format as the "Pocket Edition" in 2010.

to:

Monsters and Other Childish Things is a comedy horror role-playing game about small children with horrible pet monsters. It is published by Arc Dream Publishing and written by Benjamin Baugh, with illustrations by Rebecca Ivey and Rob Mansperger. Initially available as a 52 page 52-page expansion of the {{Godlike}} TabletopGame/{{Godlike}} rules in 2007, it was expanded into a "Completely Monstrous Edition" in 2008. This later version is an independent game using its own variation of the One-Roll Engine. The Completely Monstrous Edition was republished in conjunction with Cubicle 7 Entertainment in a smaller, softcover format as the "Pocket Edition" in 2010.



Dice pools of d10s (usually 10d10 as default) are used to determine the outcome of actions; success is determined by sets of dice which show the same number. In Monsters, the traditional stats and skills are replaced by more childlike descriptions of a person's capabilities; instead of "Strength", "Dexterity" etc. the stats are named "Hands", "Feet", "Guts" and so on. The skills are similarly modified. An important addition are relationships; these are any person or thing important to the character, and can add dice to appropriate roles. For example, a kid with a relationship with his mother might add dice to rolls to escape a kidnapper if he fears he'll never see her again. All kids have a special relationship with their monster called the bond.

to:

Dice pools of d10s (usually 10d10 as default) are used to determine the outcome of actions; success is determined by sets of dice which show the same number. In Monsters, the traditional stats and skills are replaced by more childlike descriptions of a person's capabilities; instead of "Strength", "Dexterity" etc. the stats are named "Hands", "Feet", "Guts" and so on. The skills are similarly modified. An important addition are relationships; these are any person or thing important to the character, character and can add dice to appropriate roles. For example, a kid with a relationship with his mother might add dice to rolls to escape a kidnapper if he fears he'll never see her again. All kids have a special relationship with their monster called the bond.



** ''Bigger Bads'' later modified the character powers rules from ''Candlewick'' so you can play a superpowered CreepyChild in the normal game. Some of the samples include being various non-human races, or being infused with Migojira (A giant fungus/dinosaur hybrid) cells. These Creepy Children ''don't'' get monster friends in the normal game, and in ''Candlewick'', they have to actively find and befriend one of the various monsters hanging around the setting in the course of play to get one.

to:

** ''Bigger Bads'' later modified the character powers rules from ''Candlewick'' so you can play a superpowered CreepyChild in the normal game. Some of the samples include being various non-human races, races or being infused with Migojira (A giant fungus/dinosaur hybrid) cells. These Creepy Children ''don't'' get monster friends in the normal game, and in ''Candlewick'', they have to actively find and befriend one of the various monsters hanging around the setting in the course of play to get one.



* OlympusMons: The game is pretty much based on this concept. Your character (who may be anywhere from 8 to 18 years old depending on the game) has a pet monster that's his or her absolute best friend, and backs the character up in fights against other kids and their monsters. The adult world generally knows about these monsters, but is powerless to stop them (well except for the secret government agency that makes monsters and the kids they're friends with "mysteriously vanish")- only monsters can really hurt other monsters, and they can tear through people and most earthly materials like tissue paper. Most monsters are some form of Eldritch Abomination to boot.

to:

* OlympusMons: The game is pretty much based on this concept. Your character (who may be anywhere from 8 to 18 years old depending on the game) has a pet monster that's his or her absolute best friend, friend and backs the character up in fights against other kids and their monsters. The adult world generally knows about these monsters, but is powerless to stop them (well except for the secret government agency that makes monsters and the kids they're friends with "mysteriously vanish")- only monsters can really hurt other monsters, and they can tear through people and most earthly materials like tissue paper. Most monsters are some form of Eldritch Abomination to boot.
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http://static.tvtropes.org/pmwiki/pub/images/MonstersAOCH_cover_3055.jpg

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http://static.[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/MonstersAOCH_cover_3055.jpgjpg]]
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* EldritchAbomination: One of the types of monsters used in its dark and twisted take on {{Mons}} are Eldritch Abominations. The non-statted sample monster Dewdrop is an Eldritch Abomination take on a unicorn, while one of the statted sample monsters is a Lovecraftian monstrosity merged with a teddy bear named [[ShoutOut Yog-So`Soft]]. Both these and the more "normal" monsters tend to cause bouts of panic and madness in people who see them as well, further adding to it. There are also a few non-{{Mon}} antagonists that are also abominations.

to:

* EldritchAbomination: One of the types of monsters used in its dark and twisted take on {{Mons}} are Eldritch Abominations. The non-statted sample monster Dewdrop is an Eldritch Abomination take on a unicorn, unicorn,(insert Franchise/MyLittlePony joke here) while one of the statted sample monsters is a Lovecraftian monstrosity merged with a teddy bear named [[ShoutOut Yog-So`Soft]]. Both these and the more "normal" monsters tend to cause bouts of panic and madness in people who see them as well, further adding to it. There are also a few non-{{Mon}} antagonists that are also abominations.



* OlympusMons: The game is pretty much based on this concept. Your character (who may be anywhere from 8 to 18 years old depending on the game) has a pet monster that's his or her absolute best friend, and backs the character up in fights against other kids and their monsters. The adult world generally knows about these monsters, but is powerless to stop them - only monsters can really hurt other monsters, and they can tear through people and most earthly materials like tissue paper. Most monsters are some form of Eldritch Abomination to boot.

to:

* OlympusMons: The game is pretty much based on this concept. Your character (who may be anywhere from 8 to 18 years old depending on the game) has a pet monster that's his or her absolute best friend, and backs the character up in fights against other kids and their monsters. The adult world generally knows about these monsters, but is powerless to stop them - (well except for the secret government agency that makes monsters and the kids they're friends with "mysteriously vanish")- only monsters can really hurt other monsters, and they can tear through people and most earthly materials like tissue paper. Most monsters are some form of Eldritch Abomination to boot.
Is there an issue? Send a MessageReason:
None


** ''Bigger Bads'' later modified the character powers rules from ''Candlewick'' so you can play a superpowered CreepyChild in the normal game. Some of the samples include being various non-human races, or being infused with Migojira (A giant fungus/dinosaur hybrid) cells.

to:

** ''Bigger Bads'' later modified the character powers rules from ''Candlewick'' so you can play a superpowered CreepyChild in the normal game. Some of the samples include being various non-human races, or being infused with Migojira (A giant fungus/dinosaur hybrid) cells. These Creepy Children ''don't'' get monster friends in the normal game, and in ''Candlewick'', they have to actively find and befriend one of the various monsters hanging around the setting in the course of play to get one.
Is there an issue? Send a MessageReason:
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Added DiffLines:

** ''Bigger Bads'' later modified the character powers rules from ''Candlewick'' so you can play a superpowered CreepyChild in the normal game. Some of the samples include being various non-human races, or being infused with Migojira (A giant fungus/dinosaur hybrid) cells.
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* ShoutOut: The game was never exactly shy about Shout Outs, but the sourcebook ''Bigger Bads'' probably wins for sheer volume and diversity, with references or homages to everything from ''Franchise/{{Godzilla}}'', to Creator/HPLovecraft, to {{Sentai}} shows, to ''{{Ultraman}}'', to the ComicBook/ChickTract "Dark Dungeons".

to:

* ShoutOut: The game was never exactly shy about Shout Outs, but the sourcebook ''Bigger Bads'' probably wins for sheer volume and diversity, with references or homages to everything from ''Franchise/{{Godzilla}}'', to Creator/HPLovecraft, to {{Sentai}} shows, to ''{{Ultraman}}'', ''Series/{{Ultraman}}'', to the ComicBook/ChickTract "Dark Dungeons".
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* ShoutOut: The game was never exactly shy about Shout Outs, but the sourcebook ''Bigger Bads'' probably wins for sheer volume and diversity, with references or homages to everything from ''{{Godzilla}}'', to Creator/HPLovecraft, to {{Sentai}} shows, to ''{{Ultraman}}'', to the ComicBook/ChickTract "Dark Dungeons".

to:

* ShoutOut: The game was never exactly shy about Shout Outs, but the sourcebook ''Bigger Bads'' probably wins for sheer volume and diversity, with references or homages to everything from ''{{Godzilla}}'', ''Franchise/{{Godzilla}}'', to Creator/HPLovecraft, to {{Sentai}} shows, to ''{{Ultraman}}'', to the ComicBook/ChickTract "Dark Dungeons".
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added cover image

Added DiffLines:

http://static.tvtropes.org/pmwiki/pub/images/MonstersAOCH_cover_3055.jpg
%%[[caption-width:300:some caption text]]
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* ShoutOut: The game was never exactly shy about Shout Outs, but the sourcebook ''Bigger Bads'' probably wins for sheer volume and diversity, with references or homages to everything from ''{{Godzilla}}'', to H.P. Lovecraft, to {{Sentai}} shows, to ''{{Ultraman}}'', to the ChickTract ''Dark Dungeons.''

to:

* ShoutOut: The game was never exactly shy about Shout Outs, but the sourcebook ''Bigger Bads'' probably wins for sheer volume and diversity, with references or homages to everything from ''{{Godzilla}}'', to H.P. Lovecraft, Creator/HPLovecraft, to {{Sentai}} shows, to ''{{Ultraman}}'', to the ChickTract ''Dark Dungeons.''ComicBook/ChickTract "Dark Dungeons".
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As well as the three versions of the main game there have been two alternate setting books (Curriculum of Conspiracy and The Dreadful Secrets of Candlewick Manor) and an expansion (Bigger Bads).

to:

As well as the three versions of the main game there have been two alternate setting books (Curriculum of Conspiracy and The Dreadful Secrets of Candlewick Manor) and an expansion (Bigger Bads).Bads) and an adventure campaign (Road Trip).
Is there an issue? Send a MessageReason:
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Monsters can take any form imaginable, but are universally terrible and powerful; they frequently combine elements from Lovecraftian cosmic horror (existing outside of normal dimensions, unnatural physiology etc.) and children's stories. They do not need to eat, drink or breathe, instead feeding on the emotional connections between human beings - especially children, with whom monsters form special bonds. They love their children and will do anything for them, though they are not necessarily obedient. It's mentioned that the world at large is aware of monsters, but because they are so good at remaining unnoticed children are usually the only humans with whom they interact.

to:

Monsters can take any form imaginable, but are universally terrible and powerful; they frequently combine elements from Lovecraftian cosmic horror (existing outside of normal dimensions, unnatural physiology etc.) and children's stories. They do not need to eat, drink or breathe, instead feeding on the emotional connections between human beings - especially children, with whom monsters form special bonds. They love their children and will do anything for them, though they are not necessarily obedient. It's mentioned that Three default settings are offered, all varying in both tone and the level of knowledge the world at large is aware of monsters, but because they are so good at remaining unnoticed children are usually the only humans with whom they interact.
has about monsters.

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