History TabletopGame / Monsterhearts

22nd Nov '16 2:18:30 PM cordychase
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* BigScrewedUpFamily: The signature trait of the Serpentine skin.

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* BigScrewedUpFamily: The One of the signature trait traits of the Serpentine skin.


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* ConflictedLoyalty: The Serpentine is constantly torn between their family and the human world; their Darkest Self triggers when they decide enough is enough and pick a side.


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* ThickerThanWater: The Serpentine's family expects it of them. When they become their Darkest Self, they either ''are'' this, or go all the way in the other direction.
22nd Nov '16 2:13:15 PM cordychase
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Added DiffLines:

* BigScrewedUpFamily: The signature trait of the Serpentine skin.
31st Oct '16 12:31:14 PM Koveras
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The different monster archetypes in Monsterhearts are called Skins. Ten are provided in the main game, which can be purchased at the official website [[http://buriedwithoutceremony.com/monsterhearts/ here]]. Several official bonus skins (the Serpentine, the Hollow, and the Angel) have been made and can be downloaded [[http://nerdwerds.blogspot.ca/2012/12/all-of-playbooks.html here]] (near the bottom of the page). There was also a [[https://www.kickstarter.com/projects/1571708637/monsterhearts-second-skins successful Kickstarter]] to develop new skins. One, the Selkie, is available on the page. The other six have yet to be released to the public and for now are only available to those who backed the project.

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The different monster archetypes in Monsterhearts are called Skins. Ten are provided in the main game, which can be purchased at the official website [[http://buriedwithoutceremony.com/monsterhearts/ here]]. Several official bonus skins (the Serpentine, the Hollow, and the Angel) have been made and can be downloaded [[http://nerdwerds.blogspot.ca/2012/12/all-of-playbooks.html here]] (near the bottom of the page). There was also a [[https://www.kickstarter.com/projects/1571708637/monsterhearts-second-skins successful Kickstarter]] to develop new skins. One, the Selkie, is available on the page. The other six have yet to be released to the public and for now are only available to those who backed the project.
project. The second edition [[https://www.kickstarter.com/projects/averyalder/monsterhearts-2 went to Kickstarter]] on Halloween 2016.
29th Apr '16 1:18:54 PM Nichtschwert
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** Actually purposefully invoked with the Mortal as the section on "Queer Content" encourages players to pick a couple as their "True Love" to explore polyarmorous relationships.
25th Apr '16 4:44:43 PM zarpaulus
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* {{Polyamory}}: Averted for Mortals, they are mechanically required to have just one "True Love", but practically required for Queens given their sex move that temporarily adds someone to their gang.
23rd Jan '16 7:18:54 AM Koveras
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''Monsterhearts'' is a game about the awkward and messy lives of teenage monsters who are filled with emotional issues. It is an official hack of the ''TabletopGame/ApocalypseWorld'' rules, with its mechanics heavily influencing the feel and theme of its setting. In this game you are not in full control of your character, playing a teenager who is heavily influenced by the decisions of other players and your hormones. Rather than traditional stats, the system uses "Hot", "Cold", "Volatile", and "Dark" to represent the emotional strength and impact of moves. Characters gain "strings" on each other to represent their emotional hold over one another, and can spend those strings for bonuses. There are also Sex Moves, which offer a risk and[=/=] or reward depending on the player's skin, and Darkest Self moves that show when somebody has gone ''way'' off the deep end. The game runs mainly on RuleOfDrama, and encourages both the players and game master to keep the game interesting and "feral".

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''Monsterhearts'' is a game about the awkward and messy lives of teenage monsters who are filled with emotional issues. It is TabletopGame/PoweredByTheApocalypse, i.e. an official hack of the ''TabletopGame/ApocalypseWorld'' rules, with its mechanics heavily influencing the feel and theme of its setting. In this game you are not in full control of your character, playing a teenager who is heavily influenced by the decisions of other players and your hormones. Rather than traditional stats, the system uses "Hot", "Cold", "Volatile", and "Dark" to represent the emotional strength and impact of moves. Characters gain "strings" on each other to represent their emotional hold over one another, and can spend those strings for bonuses. There are also Sex Moves, which offer a risk and[=/=] or reward depending on the player's skin, and Darkest Self moves that show when somebody has gone ''way'' off the deep end. The game runs mainly on RuleOfDrama, and encourages both the players and game master to keep the game interesting and "feral".
2nd Jan '16 2:14:01 PM Koveras
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''Monsterhearts'' is a game about the awkward and messy lives of teenage monsters who are filled with emotional issues. It is an official hack of the Apocalypse World rules, with its mechanics heavily influencing the feel and theme of its setting. In this game you are not in full control of your character, playing a teenager who is heavily influenced by the decisions of other players and your hormones. Rather than traditional stats, the system uses "Hot", "Cold", "Volatile", and "Dark" to represent the emotional strength and impact of moves. Characters gain "strings" on each other to represent their emotional hold over one another, and can spend those strings for bonuses. There are also Sex Moves, which offer a risk and[=/=] or reward depending on the player's skin, and Darkest Self moves that show when somebody has gone ''way'' off the deep end. The game runs mainly on RuleOfDrama, and encourages both the players and game master to keep the game interesting and "feral".

to:

''Monsterhearts'' is a game about the awkward and messy lives of teenage monsters who are filled with emotional issues. It is an official hack of the Apocalypse World ''TabletopGame/ApocalypseWorld'' rules, with its mechanics heavily influencing the feel and theme of its setting. In this game you are not in full control of your character, playing a teenager who is heavily influenced by the decisions of other players and your hormones. Rather than traditional stats, the system uses "Hot", "Cold", "Volatile", and "Dark" to represent the emotional strength and impact of moves. Characters gain "strings" on each other to represent their emotional hold over one another, and can spend those strings for bonuses. There are also Sex Moves, which offer a risk and[=/=] or reward depending on the player's skin, and Darkest Self moves that show when somebody has gone ''way'' off the deep end. The game runs mainly on RuleOfDrama, and encourages both the players and game master to keep the game interesting and "feral".
25th Aug '15 9:26:28 PM WillBGood
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** OurDragonsAreDifferent: Wyrms aren't giant reptiles with wings, they're collectors. They are people who hoard things and people, can trade Strings, and "some" can transform into beasts of talons and coils.

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** OurDragonsAreDifferent: Wyrms aren't giant reptiles with wings, they're collectors. They are people who hoard things and people, can trade Strings, and "some" ''some'' can transform into beasts of talons and coils.
25th Aug '15 9:26:12 PM WillBGood
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** OurDragonsAreDifferent: Wyrms aren't giant reptiles with wings, they're collectors. They are people who horde things and people, can trade Strings, and "some" can transform into beasts of talons and coils.

to:

** OurDragonsAreDifferent: Wyrms aren't giant reptiles with wings, they're collectors. They are people who horde hoard things and people, can trade Strings, and "some" can transform into beasts of talons and coils.
25th Aug '15 9:24:55 PM WillBGood
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''Monsterhearts'' is a game about the awkward and messy lives of teenage monsters who are filled with emotional issues. It is an official hack of the Apocalypse World rules, with it's mechanics heavily influencing the feel and theme of it's setting. In this game you are not in full control of your character, playing a teenager who is heavily influenced by the decisions of other players and your hormones. Rather than traditional stats, the system uses "Hot", "Cold", "Volatile", and "Dark" to represent the emotional strength and impact of moves. Characters gain "strings" on each other to represent their emotional hold over one another, and can spend those strings for bonuses. There are also Sex Moves, which offer a risk and[=/=] or reward depending on the player's skin, and Darkest Self moves that show when somebody has gone ''way'' off the deep end. The game runs mainly on RuleOfDrama, and encourages both the players and game master to keep the game interesting and "feral".

to:

''Monsterhearts'' is a game about the awkward and messy lives of teenage monsters who are filled with emotional issues. It is an official hack of the Apocalypse World rules, with it's its mechanics heavily influencing the feel and theme of it's its setting. In this game you are not in full control of your character, playing a teenager who is heavily influenced by the decisions of other players and your hormones. Rather than traditional stats, the system uses "Hot", "Cold", "Volatile", and "Dark" to represent the emotional strength and impact of moves. Characters gain "strings" on each other to represent their emotional hold over one another, and can spend those strings for bonuses. There are also Sex Moves, which offer a risk and[=/=] or reward depending on the player's skin, and Darkest Self moves that show when somebody has gone ''way'' off the deep end. The game runs mainly on RuleOfDrama, and encourages both the players and game master to keep the game interesting and "feral".
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