1 Days Left to Support a Troper-Created Project : Personal Space (discuss)

History TabletopGame / MonsterOfTheWeek

8th May '16 11:04:14 PM Koveras
Is there an issue? Send a Message

Added DiffLines:

* TheConfidant: The confidante-type allies are [=NPCs=]' purpose in the story is to hear you out and give you advice.
29th Apr '16 11:56:26 PM Koveras
Is there an issue? Send a Message


* HeroicBystander: Bystanders of the Helper subtype are motivated to join the Hunters on their job. However, they are still considered a threat by the game, since the Hunters now also have to protect ''them'', too and the way they are played according to the Keeper's rules really does make them more of a liability than a help. Their role is not to fight the monster, but be beaten, abducted and murdered.

to:

* HeroicBystander: Bystanders of the Helper subtype are motivated to join the Hunters on their job. However, they are still considered a threat by the game, since the Hunters now also have to protect ''them'', too and too, as the way they are played according to the Keeper's rules really does make them more of a liability than a help. Their role is not to fight the monster, but to be beaten, abducted abducted, and murdered.
29th Apr '16 1:24:05 PM Nichtschwert
Is there an issue? Send a Message


* HeroicBystander: Bystanders of the Helper subtype are motivated to join the Hunters on their job. However, they are still considered a threat by the game, since the Hunters now also have to protect ''them'', too...

to:

* HeroicBystander: Bystanders of the Helper subtype are motivated to join the Hunters on their job. However, they are still considered a threat by the game, since the Hunters now also have to protect ''them'', too...too and the way they are played according to the Keeper's rules really does make them more of a liability than a help. Their role is not to fight the monster, but be beaten, abducted and murdered.
7th Feb '16 12:47:18 AM Koveras
Is there an issue? Send a Message


* HerosClassicCar: A "classic car" is a mobility option for the Mundane (though theirs is in "terrible condition"), the Professional, and the Wronged playbooks. Player characters form an EnsembleCast, so every one of them is technically a protagonist. It is set in the PresentDay, so a classic car is not something non-player characters normally drive in it, and the player characters who do automatically stand out.
7th Feb '16 12:01:42 AM Tallens
Is there an issue? Send a Message

Added DiffLines:

* HerosClassicCar: A "classic car" is a mobility option for the Mundane (though theirs is in "terrible condition"), the Professional, and the Wronged playbooks. Player characters form an EnsembleCast, so every one of them is technically a protagonist. It is set in the PresentDay, so a classic car is not something non-player characters normally drive in it, and the player characters who do automatically stand out.
23rd Jan '16 7:19:31 AM Koveras
Is there an issue? Send a Message


''Monster of the Week'' is a TabletopRPG designed by Michael Sands and Steve Hickey in 2012 and published on paper by Evil Hat Productions in 2015. The game runs on a modified version of the ''TabletopGame/ApocalypseWorld'' GameSystem and is, as the title suggests, inspired by various MonsterOfTheWeek series like ''Series/BuffyTheVampireSlayer'', ''Series/{{Supernatural}}'', ''Series/{{Fringe}}'', ''Literature/TheDresdenFiles'', and ''Series/TheXFiles''. It is meant to be played episodically, with a group of monster hunter archetypes (a.k.a. '''[[Characters/MonsterOfTheWeek playbooks]]''') going after a new boogieman every session.

to:

''Monster of the Week'' is a TabletopRPG designed by Michael Sands and Steve Hickey in 2012 and published on paper by Evil Hat Productions in 2015. The game runs on a modified version of the ''TabletopGame/ApocalypseWorld'' GameSystem and is, is TabletopGame/PoweredByTheApocalypse and, as the title suggests, inspired by various MonsterOfTheWeek series like ''Series/BuffyTheVampireSlayer'', ''Series/{{Supernatural}}'', ''Series/{{Fringe}}'', ''Literature/TheDresdenFiles'', and ''Series/TheXFiles''. It is meant to be played episodically, with a group of monster hunter archetypes (a.k.a. '''[[Characters/MonsterOfTheWeek playbooks]]''') going after a new boogieman every session.



* GameSystem: The game is "Powered by the Apocalypse", which is a fancy way of saying that it, [[http://apocalypse-world.com/ like several other games]], uses a system derived from ''TabletopGame/ApocalypseWorld''.

to:

* GameSystem: The game is "Powered by the Apocalypse", "TabletopGame/PoweredByTheApocalypse", which is a fancy way of saying that it, [[http://apocalypse-world.com/ like several other games]], it uses a system derived from ''TabletopGame/ApocalypseWorld''.
6th Jan '16 12:18:15 PM Koveras
Is there an issue? Send a Message


* LuckManipulationMechanic: All Hunters begin their careers with seven "Luck Points", which they can spend to replace a botched skill roll with an automatic success (or cancel out all harm taken from a single source). However, there is almost no way to ever gain them back (only the Crooked, the Divine, and the Spell-Slinger can gain one point back as an Advanced Improvement, while the Mundane can do so twice), and a Hunter who expends all points is "[[CosmicPlaything just out of luck]]" (in gameplay terms, the Keeper is then allowed to subject them to "hard moves" without a warning that they are entitled to normally).

to:

* LuckManipulationMechanic: All Hunters begin their careers with seven "Luck Points", which they can spend to replace a botched skill roll with an automatic success (or cancel out all harm taken from a single source). However, there is almost no way to ever gain them back (only the Crooked, the Divine, and the Spell-Slinger can gain one point back as an Advanced Improvement, while the Mundane can do so twice), ''four'' times), and a Hunter who expends all points is "[[CosmicPlaything just out of luck]]" (in gameplay terms, the Keeper is then allowed to subject them to "hard moves" without a warning that they are entitled to normally).
2nd Jan '16 10:41:16 AM Koveras
Is there an issue? Send a Message

Added DiffLines:

* ClassChangeLevelReset: All characters can take the Advanced Improvement to switch to a different playbook, but doing so will cost them some of the moves and gear that aren't "intrinsic" to them (the Keeper and the players must come to an agreement on which moves are and aren't "intrinsic").
30th Dec '15 5:29:50 AM Koveras
Is there an issue? Send a Message


* GameMaster: Downplayed. The GM, called "Keeper" in this game, does not have [[RuleZero absolute power]], but is restricted in what they can do to the player characters and when by the rules.

to:

* GameMaster: Downplayed. The GM, called "Keeper" "the Keeper of Monsters and Mysteries" or simply "the Keeper" in this game, does not have [[RuleZero absolute power]], but is restricted in what they can do to the player characters and when by the rules.
30th Dec '15 5:28:15 AM Koveras
Is there an issue? Send a Message

Added DiffLines:

* CriticalExistenceFailure: Played straight for monstrous beings who remain at full combat capacity until their harm track exceeds their max, but averted for all human characters, including the [=PCs=]: each human can take 7 points of harm before dying, but every single attack that inflicts non-zero harm can impose penalties on their later rolls at the Keeper's discretion, while taking more than 3 harm total makes their wounds unstable, allowing the Keeper to inflict more harm to them at any time ''and'' make them Act Under Pressure in situations where they normally wouldn't have to. In short, getting injured at all is a very, very bad thing in this game.


Added DiffLines:

* HealingMagicIsTheHardest: Magical healing moves are barely better than regular first aid, healing at most 2 harm, whereas most monster attacks and the Spell-slinger's combat magic can inflict 4-5 harm at a time.
This list shows the last 10 events of 67. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=TabletopGame.MonsterOfTheWeek