History TabletopGame / Mao

4th Dec '16 4:03:40 PM N1KF
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* ThatOneRule: Some players have tremendous difficulty with the 'the joker is the 9 of diamonds' rule, which is one of the basic rules in many variants. It is exactly what it says: any joker is considered equivalent to the 9 of diamonds when played.
** Bah, that rule is simple. Here are some fun ones to add. All clubs are called spades. All Diamonds are clubs. Can a Diamond be played on a spade? Can a diamond be played on a club? and what must be spoken, if the played card is the 7 of Diamonds? And what is the proper penalty to call for failing to speak what is required? [[spoiler:no, yes, and "Seven of spades, have a nice day.", and "Failure to call a club a spade, failure to say "have a nice day", of course.]] And that barely scratches the surface.

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* ThatOneRule: Some players have tremendous difficulty with the 'the '[[spoiler:the joker is the 9 of diamonds' diamonds]]' rule, which is one of the basic rules in many variants. It is exactly what it says: any [[spoiler:any joker is considered equivalent to the 9 of diamonds when played.
played]].
** Bah, that That rule is simple. simple when compared to some others. Here are some fun ones to add. add: All clubs are called spades. All Diamonds are clubs. Can a Diamond be played on a spade? Can a diamond be played on a club? and what must be spoken, if the played card is the 7 of Diamonds? And what is the proper penalty to call for failing to speak what is required? [[spoiler:no, yes, and "Seven of spades, have a nice day.", and "Failure to call a club a spade, failure to say "have a nice day", of course.]] And that barely scratches the surface.
4th Feb '15 5:52:59 AM hawthorn
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* VideoGameCrueltyPotential: Oh, so much. It is perfectly within the spirit of the game to repeat a penalty call when the player fails to correct their error, and (if your variant has the rather cruel 'stupidity' call) tack on additional cards for "stupidity", and even "extreme stupidity" if they fail to get the hint the first time the call is repeated. Making bogus calls with a straight face that cause the other player to laugh and break the "no laughing" rule is not against the rules either (and an additional card for talking and for swearing when the person expresses their {{Angrish}}), though you still will be penalized correctly for the bad call. And new rules can have penalty calls that tend to incite laughter or swearing, both usually against the rules.

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* VideoGameCrueltyPotential: Oh, so much. It is perfectly within the spirit of the game to repeat a penalty call when the player fails to correct their error, and (if your variant has the rather cruel 'stupidity' call) tack on additional cards for "stupidity", and even "extreme stupidity" if they fail to get the hint the first time the call is repeated.error. Making bogus calls with a straight face that cause the other player to laugh and break the "no laughing" rule is not against the rules either (and an additional card for talking and for swearing when the person expresses their {{Angrish}}), though you still will be penalized correctly for the bad call. And new rules can have penalty calls that tend to incite laughter or swearing, both usually against the rules.
4th Feb '15 5:51:29 AM hawthorn
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* RulesLawyer: The whole point of the game, really. Some people even play it so that a person can be penalised for FAILING to enforce their own rule.


Added DiffLines:

* RulesLawyer: The whole point of the game, really. Some people even play it so that a person can be penalised for FAILING to enforce their own rule.
4th Feb '15 5:48:09 AM hawthorn
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Unfortunately, this means that some people never get to the good part of the game, where the fun actually begins. Because when someone 'wins' at Mao by getting rid of all their cards, they are entitled to make a new rule and introduce it into the game, without telling anyone what it is. The rule could be a simple modification, or it could fundamentally change the way the game is played. And as more people win, the rules stack up and the game becomes more and more complex, and even the veteran players may be stumped by rules they haven't worked out yet.

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Unfortunately, this means that some people never get to the good part of the game, where the fun actually begins. Because when someone 'wins' at Mao by getting rid of all their cards, they are entitled to make a new rule and introduce it into the game, without telling anyone what it is. The rule could be a simple modification, modification (for example, "you can't play a King on top of a Queen"), or it could fundamentally change the way the game is played. And as more people win, the rules stack up and the game becomes more and more complex, and even the veteran players may be stumped by rules they haven't worked out yet.
4th Feb '15 5:42:18 AM hawthorn
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The difficulty, as mentioned above, is that, barring a short introduction to at least clarify the turn order, you are not told, and are not ALLOWED to be told, any of the rules. [[TrialAndErrorGameplay You must work them out by watching people play, trying things out, and being penalised with extra cards when you do something wrong.]]

For this reason, Mao is often hated by people who have never got beyond the newbie stage, since it is obviously quite unfair to newbies.

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The difficulty, as mentioned above, is that, barring a short introduction to at least clarify the turn order, you are not told, and are not ALLOWED ''allowed'' to be told, any of the rules. [[TrialAndErrorGameplay You must work them out by watching people play, trying things out, and being penalised with extra cards when you do something wrong.]]

For this reason, Mao is often hated by people who have never got beyond the newbie stage, since it is obviously quite unfair to newbies.
newbies who have no idea how to play the game.
25th Nov '14 10:37:27 PM zaphod77
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* VideoGameCrueltyPotential: Oh, so much. It is perfectly within the spirit of the game to repeat a penalty call when the player fails to correct their error, and (if your variant has the rather cruel 'stupidity' call) tack on additional cards for "stupidity", and even "extreme stupidity" if they fail to get the hint the first few times. Making bogus calls with a straight face that cause the other player to laugh and break the "no laughing" rule is not against the rules either (and an additional card for talking and for swearing when the person expresses their {{Angrish}}).
* VideogameCrueltyPunishment: Some variants try to be easier on newbies, noting that it would be very easy for people to become frustrated, so they penalise players for 'ungentlemanly conduct'.

to:

* VideoGameCrueltyPotential: Oh, so much. It is perfectly within the spirit of the game to repeat a penalty call when the player fails to correct their error, and (if your variant has the rather cruel 'stupidity' call) tack on additional cards for "stupidity", and even "extreme stupidity" if they fail to get the hint the first few times. time the call is repeated. Making bogus calls with a straight face that cause the other player to laugh and break the "no laughing" rule is not against the rules either (and an additional card for talking and for swearing when the person expresses their {{Angrish}}).
{{Angrish}}), though you still will be penalized correctly for the bad call. And new rules can have penalty calls that tend to incite laughter or swearing, both usually against the rules.
* VideogameCrueltyPunishment: Some variants try to be easier on newbies, noting that it would be very easy for people to become frustrated, so they penalise penalize players for 'ungentlemanly conduct'.conduct'. This usually stops once all the players have deduced the basic rules. Then the gloves are off.
17th May '14 2:30:46 AM 99Hedgehog
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Added DiffLines:

->''"The only rule I can tell you is this one."''
-->--''The Dealer''

30th Oct '13 7:58:41 PM FordPrefect
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* VideoGameCrueltyPotential: Oh, so much. It is perfectly within the spirit of the game to repeat a penalty call when the player fails to correct their error, and (if your variant has the rather cruel 'stupidity' call) tack on additional cards for "stupidity", and even "extreme stupidity" if they fail to get the hint the first few times.Making bogus calls with a straight face that cause the other player to laugh and break the "no laughing" rule is not against the rules either (and an additional card for talking and for swearing when the person expresses their {{Angrish}}).

to:

* VideoGameCrueltyPotential: Oh, so much. It is perfectly within the spirit of the game to repeat a penalty call when the player fails to correct their error, and (if your variant has the rather cruel 'stupidity' call) tack on additional cards for "stupidity", and even "extreme stupidity" if they fail to get the hint the first few times. Making bogus calls with a straight face that cause the other player to laugh and break the "no laughing" rule is not against the rules either (and an additional card for talking and for swearing when the person expresses their {{Angrish}}).
7th Aug '12 8:57:39 PM KingClark
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* RulesLawyer: the whole point of the game, really. Some people even play it so that a person can be penalised for FAILING to enforce their own rule.

to:

* RulesLawyer: the The whole point of the game, really. Some people even play it so that a person can be penalised for FAILING to enforce their own rule.
7th Aug '12 8:49:34 PM KingClark
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* BeatThemAtTheirOwnGame: if you've worked out a player's rule, you can enforce it on THEM if they break it.

to:

* BeatThemAtTheirOwnGame: if If you've worked out a player's rule, you can enforce it on THEM if they break it.



* HouseRules: any two different groups of people will play Mao slightly differently.
* LoadsAndLoadsOfRules: if you can play long enough, and people don't go crazy from trying to keep on top of them all...

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* HouseRules: any Any two different groups of people will play Mao slightly differently.
* LoadsAndLoadsOfRules: if If you can play long enough, and people don't go crazy from trying to keep on top of them all...



* LogicBomb: the result of two or more people's rules contradicting each other. It's made even more difficult by the fact that the people whose rules are conflicting may not KNOW the other person's rule, and therefore be unable to decide whether theirs can override it or not. When this happens, a point of order is called so that people can discuss what to do.

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* LogicBomb: the The result of two or more people's rules contradicting each other. It's made even more difficult by the fact that the people whose rules are conflicting may not KNOW the other person's rule, and therefore be unable to decide whether theirs can override it or not. When this happens, a point of order is called so that people can discuss what to do.



* ThatOneRule: some players have tremendous difficulty with the 'the joker is the 9 of diamonds' rule, which is one of the basic rules in many variants. It is exactly what it says: any joker is considered equivalent to the 9 of diamonds when played.

to:

* ThatOneRule: some Some players have tremendous difficulty with the 'the joker is the 9 of diamonds' rule, which is one of the basic rules in many variants. It is exactly what it says: any joker is considered equivalent to the 9 of diamonds when played.



** If someone says the word to the tune of the "Miaow Mix" advert, you might as well just penalise them the entire deck.

to:

** If someone says the word to the tune of the "Miaow "Meow Mix" advert, you might as well just penalise them the entire deck.



* VideogameCrueltyPunishment: some variants try to be easier on newbies, noting that it would be very easy for people to become frustrated, so they penalise players for 'ungentlemanly conduct'.

to:

* VideogameCrueltyPunishment: some Some variants try to be easier on newbies, noting that it would be very easy for people to become frustrated, so they penalise players for 'ungentlemanly conduct'.
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