History TabletopGame / HunterTheVigil

25th Sep '16 4:14:28 AM Morgenthaler
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* DeceptiveDisciple: The Promethean Brotherhood ([[PrometheanTheCreated no, not those Prometheans]]) is mostly made up of ex-assistants of [[TabletopGame/MageTheAwakening Mages]] who [[BeleagueredAssistant grew fed up with their masters]] and [[WhosLaughingNow turned on them]], using the [[HumanSacrifice Rite of Hecate]] to [[EnergyAbsorption steal their Gnosis.]]

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* DeceptiveDisciple: The Promethean Brotherhood ([[PrometheanTheCreated ([[TabletopGame/PrometheanTheCreated no, not those Prometheans]]) is mostly made up of ex-assistants of [[TabletopGame/MageTheAwakening Mages]] who [[BeleagueredAssistant grew fed up with their masters]] and [[WhosLaughingNow turned on them]], using the [[HumanSacrifice Rite of Hecate]] to [[EnergyAbsorption steal their Gnosis.]]



* TheTunguskaEvent: Apparently the result of an Order of St George member trying to summon a "faceless angel". [[PrometheanTheCreated He may have been a Promethean]]. However, the Angel was never summoned or awakened from its slumber. TheTunguskaEvent is what happens when it simply notices you.

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* TheTunguskaEvent: Apparently the result of an Order of St George member trying to summon a "faceless angel". [[PrometheanTheCreated [[TabletopGame/PrometheanTheCreated He may have been a Promethean]]. However, the Angel was never summoned or awakened from its slumber. TheTunguskaEvent is what happens when it simply notices you.
25th Sep '16 4:07:43 AM Morgenthaler
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* BeeBeeGun: Cheiron may be amoral bastards out for the profit margin, but at least they give you a magical hand that shoots bees. Well, [[PrometheanTheCreated Pandoran]] bees, at least.

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* BeeBeeGun: Cheiron may be amoral bastards out for the profit margin, but at least they give you a magical hand that shoots bees. Well, [[PrometheanTheCreated [[TabletopGame/PrometheanTheCreated Pandoran]] bees, at least.
24th Sep '16 4:19:21 AM Morgenthaler
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See also ''HunterTheReckoning'', the game's [[SpiritualSuccessor Spiritual Predecessor]] in the old World of Darkness.

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See also ''HunterTheReckoning'', ''TabletopGame/HunterTheReckoning'', the game's [[SpiritualSuccessor Spiritual Predecessor]] in the old World of Darkness.



* BadassNormal: Most hunters. Hunters at the Conspiracy level have the option of purchasing ''Endowments'', hypertech or mystical equipment or abilities that even the playing field somewhat at the cost of this trope. This is in contrast to ''HunterTheReckoning'', where the Hunters were all supernaturally empowered themselves.

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* BadassNormal: Most hunters. Hunters at the Conspiracy level have the option of purchasing ''Endowments'', hypertech or mystical equipment or abilities that even the playing field somewhat at the cost of this trope. This is in contrast to ''HunterTheReckoning'', ''TabletopGame/HunterTheReckoning'', where the Hunters were all supernaturally empowered themselves.



** The Cainite Heresy hears voices from unknown messengers, urging them to fight the supernatural and granting them powers to do so. [[HunterTheReckoning Sound familiar?]]

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** The Cainite Heresy hears voices from unknown messengers, urging them to fight the supernatural and granting them powers to do so. [[HunterTheReckoning [[TabletopGame/HunterTheReckoning Sound familiar?]]
17th Aug '16 7:31:55 AM roundwater
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* Aegis Kai Doru: Guardians of the Labyrinth. Greek for "The Shield and Spear", the Aegis Kai Doru claim a heritage dating back to lost Atlantis and a sacred duty to protect Relics of all shapes and sizes. They hold a special grudge against witches and shapeshifters, believing them to be responsible for the state of the world. Regardless of the veracity of their assertions, no other Conspiracy holds as many magical artifacts, or is as proficient in their use.

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* [[Main/ArtifactCollectionAgency Aegis Kai Doru: Doru]]: Guardians of the Labyrinth. Greek for "The Shield and Spear", the Aegis Kai Doru claim a heritage dating back to lost Atlantis and a sacred duty to protect Relics of all shapes and sizes. They hold a special grudge against witches and shapeshifters, believing them to be responsible for the state of the world. Regardless of the veracity of their assertions, no other Conspiracy holds as many magical artifacts, or is as proficient in their use.
8th Aug '16 11:37:17 PM mariic
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->"TabletopGame/{{Hunter|TheReckoning}}, without the ridiculously overpowered gifts. You're just an average Joe with more information than other people. For instance, instead of having the power to smite people with holy fire, you might have bullets that are extra-effective against vampires. That, and you can break every conceivable human moral code without going insane, provided you can justify it in light of your "Vigil." Though, of course, this slowly makes you inhuman.

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->"TabletopGame/{{Hunter|TheReckoning}}, without the ridiculously overpowered gifts. You're just an average Joe with more information than other people. For instance, instead of having the power to smite people with holy fire, you might have bullets that are extra-effective against vampires. That, and you can break every conceivable human moral code without going insane, provided you can justify it in light of your "Vigil." Though, of course, [[HeWhoFightsMonsters this slowly makes you inhuman.]]
31st Jul '16 4:50:28 PM Theriocephalus
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** TheDragon: Freaks/Mutants (RedRightHand / TheGrotesque), it depends on the Freak/Mutant in question.)

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** TheDragon: Freaks/Mutants (RedRightHand / TheGrotesque), TheGrotesque, it depends on the Freak/Mutant in question.)
3rd Jul '16 8:35:24 PM Doug86
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* TheAtoner: In WorldWarII, members of the Loyalists of Thule advised the Nazis. They've never forgiven themselves for it.

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* TheAtoner: In WorldWarII, UsefulNotes/WorldWarII, members of the Loyalists of Thule advised the Nazis. They've never forgiven themselves for it.
10th May '16 10:36:30 AM Theriocephalus
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* The Union: Regular Joes and Janes. Blue-collar workers and regular folks who just want to keep themselves and theirs safe from the things in the shadows - including mundane criminals and corrupt, oppressive bosses. The youngest of these compacts, the Union makes up for its lack of centrally controlled management with sheer numbers and flexibility. From picturesque farming towns to large metropolitan cities - if you've got the Internet, then you've got the Union.

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* The Union: Regular Joes and Janes. Blue-collar workers and regular folks who just want to keep themselves and theirs safe from the things in the shadows - -- including mundane criminals and corrupt, oppressive bosses. The youngest of these compacts, the Union makes up for its lack of centrally controlled management with sheer numbers and flexibility. From picturesque farming towns to large metropolitan cities - -- if you've got the Internet, then you've got the Union.



* [[CorruptCorporateExecutive The Cheiron Group]]: The Field Projects Division. A massive pharmaceutical concern based in Europe, Cheiron are pioneers of Thaumatechnology - [[TheyWouldCutYouUp harvesting body parts]] from various supernatural creatures and [[BodyHorror grafting them onto their agents]]. TCG policy dictates that the Bottom Line is the only line; its operatives are given plenty of leeway, as long as they do not drag the company name through the mud.

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* [[CorruptCorporateExecutive The Cheiron Group]]: The Field Projects Division. A massive pharmaceutical concern based in Europe, Cheiron are pioneers of Thaumatechnology - -- [[TheyWouldCutYouUp harvesting body parts]] from various supernatural creatures and [[BodyHorror grafting them onto their agents]]. TCG policy dictates that the Bottom Line is the only line; its operatives are given plenty of leeway, as long as they do not drag the company name through the mud.



* Knights of Saint Adrian: Demon hunters in the service of angels. Technically a detective agency named Howard Investigative Services, the Knights of Saint Adrians primary client is an angel who bestows them with magical tattoos so they can fight demons.

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* Knights of Saint Adrian: Demon hunters in the service of angels. Technically a detective agency named Howard Investigative Services, the Knights of Saint Adrians Adrian's primary client is an angel who bestows them with magical tattoos so they can fight demons.



* ChurchMilitant: The Long Night (fundamentalists) and the Malleus Maleficarum (the Catholic Inquisition - no, the ''literal'' Inquisition).

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* ChurchMilitant: The Long Night (fundamentalists) and the Malleus Maleficarum (the Catholic Inquisition - -- no, the ''literal'' Inquisition).



* CrapsackWorld: It ''is'' the World of Darkness. However, this game plays with the trope - Hunters are humans who saw how much the world sucks, said "Screw '''this!'''", and [[MoreDakka broke out the firepower]].

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* CrapsackWorld: It ''is'' the World of Darkness. However, this game plays with the trope - -- Hunters are humans who saw how much the world sucks, said "Screw '''this!'''", and [[MoreDakka broke out the firepower]].



* EldritchAbomination: The Cheiron Group is secretly run by a group of these, using illusions to appear human. However, in a strange turn for the World of Darkness, it's suggested that they ''aren't'' evil - that's an option for the Storyteller, but a second option, that they are nothing less than alien hunters from another reality here to help humanity, is also suggested.

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* EldritchAbomination: The Cheiron Group is secretly run by a group of these, using illusions to appear human. However, in a strange turn for the World of Darkness, it's suggested that they ''aren't'' evil - -- that's an option for the Storyteller, but a second option, that they are nothing less than alien hunters from another reality here to help humanity, is also suggested.



* GovernmentConspiracy: Subverted by Task Force: VALKYRIE and the Barrett Commission - both are conspiracies within the US government, but both are [[BenevolentConspiracy (nominally) on the side of good]].

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* GovernmentConspiracy: Subverted by Task Force: VALKYRIE and the Barrett Commission - -- both are conspiracies within the US government, but both are [[BenevolentConspiracy (nominally) on the side of good]].



* MoralDissonance: Yes, there's some actual ''rules'' for that. When a Hunter becomes blasé about his work, he can acquire a "Code", which is essentially a ready-made justification for any sin committed during the Vigil. This is every bit as bad as it sounds: the Code even allows you to mow down {{Innocent Bystander}}s because ''they stand in the way of your target''...without any degeneration roll! Don't think you get this for free, though - every Code comes with a penalty to Social rolls, because you just don't ''think'' the same way as normal people anymore...

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* MoralDissonance: Yes, there's some actual ''rules'' for that. When a Hunter becomes blasé about his work, he can acquire a "Code", which is essentially a ready-made justification for any sin committed during the Vigil. This is every bit as bad as it sounds: the Code even allows you to mow down {{Innocent Bystander}}s because ''they stand in the way of your target''...without any degeneration roll! Don't think you get this for free, though - -- every Code comes with a penalty to Social rolls, because you just don't ''think'' the same way as normal people anymore...



** The picture of [[VideoGame/DevilMayCry Dante]] in the corebook, however, is ''not'' a shout out - it was [[{{Plagiarism}} plagiarised]] by the artist, and White Wolf were not happy when they found out.

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** The picture of [[VideoGame/DevilMayCry Dante]] in the corebook, however, is ''not'' a shout out - -- it was [[{{Plagiarism}} plagiarised]] by the artist, and White Wolf were not happy when they found out.



** The books make a point of noting that this label could probably be applied to a lot of hunters - the Vigil is not conducive to your mental and emotional health. For instance, hunters can easily rewrite their Morality to better reflect the Vigil, but this makes it harder for them to relate to other humans and forces them to pick up some... ''unique'' quirks.

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** The books make a point of noting that this label could probably be applied to a lot of hunters - -- the Vigil is not conducive to your mental and emotional health. For instance, hunters can easily rewrite their Morality to better reflect the Vigil, but this makes it harder for them to relate to other humans and forces them to pick up some... ''unique'' quirks.



** In ''Spirit Slayers'', the Nazis blackmailed one of the Thule Society's researchers into helping them with their eugenics experiments on possible werewolves. What results the experiments had - apart from a lot of dead or mutilated prisoners - is not mentioned, but it wasn't enough to change the war.

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** In ''Spirit Slayers'', the Nazis blackmailed one of the Thule Society's researchers into helping them with their eugenics experiments on possible werewolves. What results the experiments had - -- apart from a lot of dead or mutilated prisoners - -- is not mentioned, but it wasn't enough to change the war.
9th Apr '16 2:58:16 PM Gregzilla
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* BeeBeeGun: Cheiron may be amoral bastards out for the profit margin, but at least they give you a magical hand that shoots bees [[MemeticMutation (my God)]]. Well, [[PrometheanTheCreated Pandoran]] bees, at least.

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* BeeBeeGun: Cheiron may be amoral bastards out for the profit margin, but at least they give you a magical hand that shoots bees [[MemeticMutation (my God)]].bees. Well, [[PrometheanTheCreated Pandoran]] bees, at least.
9th Apr '16 2:54:30 PM Gregzilla
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** It doesn't help that, strictly speaking, being supernatural isn't a crime and a given creature may not have committed any, making the hunter legitimately the only wrongdoer in a given situation. BlackAndBlack morality is as usual the hallmark of the world of darkness, and playable splats are almost inevitably tilted toward villainy.

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** It doesn't help that, strictly speaking, being supernatural isn't a crime and a given creature may not have committed any, making the hunter legitimately the only wrongdoer in a given situation. BlackAndBlack morality BlackAndBlackMorality is as usual the hallmark of the world of darkness, and playable splats are almost inevitably tilted toward villainy.
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