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** A tier 1 Artifact from basic rules is this, dealing crapload of non-lethal damage and the description implied it's a SonicStunner.

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** A tier 1 Artifact from basic rules is this, a "stun pistol", dealing crapload of non-lethal damage and the description implied it's a SonicStunner.



** Another handy effect of the large amount of damage shotguns deal is being easily qualified for knockback rules, since a weapon with 4 damage fixed to itself is likely to deal more damage than random {{Mook}}'s strength, [[BlownAcrossTheRoom sending them flying]]. All while suffering no penalties in point-blank range, thus making them excellent when dealing with wild animals, BeastMan or restless natives.

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** Another handy effect of the large amount of damage shotguns deal is being easily qualified for knockback rules, since a weapon with 4 damage fixed to itself is likely to deal more damage than random {{Mook}}'s strength, Strength, [[BlownAcrossTheRoom sending them flying]]. All while suffering no penalties in point-blank range, thus making them excellent when dealing with wild animals, BeastMan or restless natives.

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Trope was cut/disambiguated due to cleanup


* SetSwordsToStun:
** A tier 1 Artifact from basic rules is this, dealing crapload of non-lethal damage and the description implied it's a SonicStunner.
** Shotguns can be loaded with rock salt shells, which deal only one point of lethal damage, but converting everything else into non-lethal damage. Nobody said that getting stunned can't hurt like hell.



* StunGun:
** A tier 1 Artifact from basic rules is this, dealing crapload of non-lethal damage and the description implied it's a SonicStunner.
** Shotguns can be loaded with rock salt shells, which deal only one point of lethal damage, but converting everything else into non-lethal damage. Nobody said that getting stunned can't hurt like hell.

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* TheManMakesTheWeapon: One of the core rules of the whole game and what allows all sort of characters shine. Weapons have pre-definied values to them, which only go so far. And for non-specialists, if given equipment comes with low value, it will remain so. But a dedicated [[TheGunslinger gunslinger]] can easily kill someone with a tiny derringer from improbable range, while a WarriorMonk will perform InstantDeathStab with a throwing knife - ''despite'' both of those weapons being near-useless for everyone else. This further extends to variety of Talents, which allow to swap stats used for Skill rating, weaponizing high Intelligence, Willpower or Charisma for characters with lackluster physical stats, which in turn removes the typical issue various [=RPGs=] have with skill monkeys and party faces characters.

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* TheManMakesTheWeapon: TheManMakesTheWeapon:
**
One of the core rules of the whole game and what allows all sort of characters shine. Weapons have pre-definied values to them, which only go so far. And for non-specialists, if given equipment comes with low value, it will remain so. But a dedicated [[TheGunslinger gunslinger]] can easily kill someone with a tiny derringer from improbable range, while a WarriorMonk will perform InstantDeathStab with a throwing knife - ''despite'' both of those weapons being near-useless for everyone else. This further extends to variety of Talents, which allow to swap stats used for Skill rating, weaponizing high Intelligence, Willpower or Charisma for characters with lackluster physical stats, which in turn removes the typical issue various [=RPGs=] have with skill monkeys and party faces characters.characters.
** The trope is specifically highlighted by melee weapons. They offer a pallid bonus of just +2 to rolls, doesn't matter if it's a [[MacheteMayhem simple machete]] or an [[KatanasAreJustBetter ancestral katana]]. If their wielder is good with melee, then they remain highly effective. If not, [[NeverBringAKnifeToAGunFight an average pistol is going to be better]].



* MeleeDisarming: Any given character can be disarmed with one of the basic Brawl and Melee moves. At mere -2 attack debuff, it is possible to either knock the weapon out of reach, or, in the case of Brawl, ''even steal it'' and brandish it right back at the target.

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* MeleeDisarming: Any given character can be disarmed with one of the basic Brawl and Melee moves. At mere -2 attack debuff, it is possible to either knock the weapon out of reach, or, in the case of Brawl, ''even ''[[UseTheirOwnWeaponAgainstThem even steal it'' it]]'' [[UseTheirOwnWeaponAgainstThem and brandish it right back at the target.target]].
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* EgomaniacHunter: The character creation process is explained while creating one of those - an overconfident big game hunter, who joins the Hollow Earth solely for the prospect of an exotic safari, having matching Stats, Skills, Talents and even Flaw to fit into the character idea.

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* EgomaniacHunter: The character creation process is explained while creating one of those - an overconfident big game hunter, who joins the expedition to the Hollow Earth solely for the prospect of an exotic safari, having matching Stats, Skills, Talents and even Flaw to fit into the character idea.

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Changed: 20

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* EgomaniacHunter: The character creation process is explained while creating one of those - an overconfident big game hunter, who joins the expedition to the Hollow Earth solely for the prospect of an exotic safari, having matching Stats, Skills, Talents and even Flaw to fit into the character idea.

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* EgomaniacHunter: The character creation process is explained while creating one of those - an overconfident big game hunter, who joins the expedition to the Hollow Earth solely for the prospect of an exotic safari, having matching Stats, Skills, Talents and even Flaw to fit into the character idea.



* NoMacGuffinNoWinner: The example scenario from the main rulebook concludes with [[spoiler: the crystal being damaged and exploding - if not due to stray bullets, then the dying [[TheHeavy heavy]] will shoot it just to spite the expedition members, applying IfICantHaveYou logic. But should the party be outnumbered or the combat be going really badly, the scenario suggests destroying the crystal to spite the Nazis in turn]]. No crystal - no winners.



** Pistols gain a +1 to their dice pool when at point blank range
** Shotguns operate as AreaOfEffect weapons, with their blast automatically hitting everything up-close

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** Pistols gain a +1 to their dice pool when at point blank range
range.
** Shotguns operate as AreaOfEffect weapons, with their blast automatically hitting everything up-closeup-close.

Changed: 37

Removed: 216

Is there an issue? Send a MessageReason:
Trope was cut/disambiguated due to cleanup


* BadPowersGoodPeople: Necromancy itself is very ambigious: it starts out relatively harmless, but then goes through things like curses, causing harm or [[TheLastOfTheseIsNotLikeTheOthers even summoning an]] EldritchAbomination. But it can be freely used by even by [[IncorruptiblePurePureness the purest of heart characters]], as long as they know how to cast it.

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* BadPowersGoodPeople: Necromancy itself is very ambigious: it starts out relatively harmless, but then goes through things like curses, causing harm or [[TheLastOfTheseIsNotLikeTheOthers even summoning an]] an EldritchAbomination. But it can be freely used by even by [[IncorruptiblePurePureness the purest of heart characters]], as long as they know how to cast it.



* TheLastOfTheseIsNotLikeTheOthers: Necromancy includes things like TalkingToTheDead, casting curses, [[LifeDrain draining life force]], AnimateDead... and summoning {{Eldritch Abomination}}s of all shapes and sizes.

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