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Giant Guardian Generation is a [[Website/FourChan /tg/]]-produced tabletop RPG that puts the players in the shoes - and cockpits - of [[HumongousMecha giant robot]] pilots as they battle to save the world on multiple fronts. Can be found [[http://tk31.blogspot.com here]].

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Giant Guardian Generation is a [[Website/FourChan /tg/]]-produced tabletop RPG that puts the players in the shoes - and cockpits - of [[HumongousMecha giant robot]] pilots as they battle to save the world on multiple fronts. Can be found [[http://tk31.[[http://gimmicklabs.blogspot.com com/ here]].
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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ggg_5.jpg]]

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Relevant tropes:
* AirborneAircraftCarrier: the Wagner

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Relevant !!Relevant tropes:
* AirborneAircraftCarrier: the WagnerWagner.
* AlliterativeTitle: '''G'''iant '''G'''uardian '''G'''eneration.
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Giant Guardian Generation is a [[ImageBoards /tg/]]-produced tabletop RPG that puts the players in the shoes - and cockpits - of [[HumongousMecha giant robot]] pilots as they battle to save the world on multiple fronts. Can be found [[http://tk31.blogspot.com here]].

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Giant Guardian Generation is a [[ImageBoards [[Website/FourChan /tg/]]-produced tabletop RPG that puts the players in the shoes - and cockpits - of [[HumongousMecha giant robot]] pilots as they battle to save the world on multiple fronts. Can be found [[http://tk31.blogspot.com here]].

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Dangerously Genre Savvy is being merged with Genre Savvy. Misuse and zero context examples will be cut.


* DangerouslyGenreSavvy: The "Counter Intelligence" Genre power-you realized what another Genre Power was going to do, so you prepared for it.


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* GenreSavvy: The "Counter Intelligence" Genre power-you realized what another Genre Power was going to do, so you prepared for it.
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** To start with, the game's name (or at least the name's initials) is a reference to [[GaoGaiGar King Of Braves GaoGaiGar]].

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** To start with, the game's name (or at least the name's initials) is a reference to [[GaoGaiGar [[Anime/GaoGaiGar King Of Braves GaoGaiGar]].
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** The Federation's VichyEarth-style government is basically a nod to every LeijiMatsumoto anime ever.

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** The Federation's VichyEarth-style government is basically a nod to every LeijiMatsumoto Creator/LeijiMatsumoto anime ever.
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** The Micro Missile weapon's description refers to the [[MacrossMissileMassacre Itano Circus]] style of missile launches from SuperDimensionFortressMacross.

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** The Micro Missile weapon's description refers to the [[MacrossMissileMassacre Itano Circus]] style of missile launches from SuperDimensionFortressMacross.Anime/SuperDimensionFortressMacross.
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* VideoGame/SuperRobotWars: The Tabletop RPG!
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NeedsMoreLove
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Added Walking Techbane and Wild Child examples.

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* WalkingTechbane: The Technobane Anomaly trait lets you disable any modern machinery as big as yourself for the duration of a scene, at the expense of making all Electronics, Vehicles, and equipment-based rolls at a Disadvantage. [[AntiFrustrationFeatures This doesn't apply to your Gear.]]
* WildChild: The Wild Anomaly lets you take an Advantage on all Awareness and Survival rolls and on interactions with animals, but puts you at a Disadvantage on all Intellect and Resources rolls.
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** To start with, the game's name (or at least the name's initials) are a reference to [[GaoGaiGar King Of Braves GaoGaiGar]], and the front and back covers are shout-outs to ''VideoGame/SuperRobotWars''.

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** To start with, the game's name (or at least the name's initials) are is a reference to [[GaoGaiGar King Of Braves GaoGaiGar]], and the front and back covers are shout-outs to ''VideoGame/SuperRobotWars''.GaoGaiGar]].
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Fixed the spelling mistake in the Psychic Powers example.


* PsychicPowers: The Miracle skills are a MagicFromTechonology version. They're dangerously prone to SuperpowerMeltdown, but a character with the Psychic Power trait is mostly safe from that...which given how they're intentionally overpowered, tends to make said character a PhysicalGod.

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* PsychicPowers: The Miracle skills are a MagicFromTechonology MagicFromTechnology version. They're dangerously prone to SuperpowerMeltdown, but a character with the Psychic Power trait is mostly safe from that...which given how they're intentionally overpowered, tends to make said character a PhysicalGod.
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Fixed my spelling mistake in the Mobile Fighter G Gundam Shout Out.


** The Radiant Fist melee weapon is described as [[Anime/MobileFighterGGumdam glowing with an awesome power]].

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** The Radiant Fist melee weapon is described as [[Anime/MobileFighterGGumdam [[Anime/MobileFighterGGundam glowing with an awesome power]].
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Added more Shout Out entries.

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** One of the between-chapter stories describes a mech as having "[[Anime/MazingerZ the power to let a human be a god or a devil]]".
** The Radiant Fist melee weapon is described as [[Anime/MobileFighterGGumdam glowing with an awesome power]].
** The Gallant Kick is a reference to the Gespenst Kick, performed by Gespenst pilots in {{VideoGame/SuperRobotWarsOriginalGeneration}}
** The All-Out Attack is a rapid-fire flurry of mechanical fists that come so fast that they deliver half the original damage on their next turn. Those hit by it are described as "not knowing it yet, but [[Manga/FistOfTheNorthStar they are already dead]]."
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** To start with, the game's name (or at least the name's initials) are a reference to [[GaoGaiGar King Of Braves GaoGaiGar]], and the front and back covers are shout-outs to SuperRobotWars.

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** To start with, the game's name (or at least the name's initials) are a reference to [[GaoGaiGar King Of Braves GaoGaiGar]], and the front and back covers are shout-outs to SuperRobotWars.''VideoGame/SuperRobotWars''.



** The Riot Weapon is a direct reference to the Alt Eisen from SuperRobotWarsOriginalGeneration

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** The Riot Weapon is a direct reference to the Alt Eisen from SuperRobotWarsOriginalGeneration''VideoGame/SuperRobotWarsOriginalGeneration''.



* SuperRobotWars: The Tabletop RPG!

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* SuperRobotWars: VideoGame/SuperRobotWars: The Tabletop RPG!
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* EldritchAbomination: Cryptids, the things the Clarke Foundation fights. Are automatically assumed to be tougher than other beings of their "threat rank", because they can ''attack pilots directly through psionic power''.

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* DangerouslyGenreSavvy: The "Counter Intelligence" Genre power-you realized what another Genre Power was going to do, so you prepared for it.



* PsychicPowers: the Miracle skills.

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* PsychicPowers: the The Miracle skills.skills are a MagicFromTechonology version. They're dangerously prone to SuperpowerMeltdown, but a character with the Psychic Power trait is mostly safe from that...which given how they're intentionally overpowered, tends to make said character a PhysicalGod.


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* TacticalWithdrawal: The "Live Another Day" Genre Power.

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** The Micro Missile weapon's description refers to the [[MacrossMissileMassacre Itano Circus]] style of missile launches from SuperDimensionFortressMacross.

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** The Micro Missile weapon's description refers to the [[MacrossMissileMassacre Itano Circus]] style of missile launches from SuperDimensionFortressMacross. SuperDimensionFortressMacross.
** The Federation's VichyEarth-style government is basically a nod to every LeijiMatsumoto anime ever.

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