History TabletopGame / GURPS

11th May '16 6:13:59 AM jormis29
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In combat, each round represents one second, which is a point of contention among people who argue the merits of roleplaying systems. If you want to do anything in combat that's more complex than moving and attacking, ''GURPS'' will require you to describe your tactics in terms of several successive one-second-long maneuvers, and then go through several rounds of combat before you discover what the results are. It can kind of interrupt the flow if you want to play an ''{{Exalted}}''-style game full of [[RuleOfCool elaborate stunts]]. The Fourth Edition supplement ''GURPS Action'' was created to remedy this.

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In combat, each round represents one second, which is a point of contention among people who argue the merits of roleplaying systems. If you want to do anything in combat that's more complex than moving and attacking, ''GURPS'' will require you to describe your tactics in terms of several successive one-second-long maneuvers, and then go through several rounds of combat before you discover what the results are. It can kind of interrupt the flow if you want to play an ''{{Exalted}}''-style ''TabletopGame/{{Exalted}}''-style game full of [[RuleOfCool elaborate stunts]]. The Fourth Edition supplement ''GURPS Action'' was created to remedy this.
14th Apr '16 4:40:50 AM TheOneWhoTropes
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* ShownTheirWork: ''GURPS'' sourcebooks are notorious for how complete they are, in many cases the setting and research in them is used by gamers using other systems because of how well written they tend to be. In something of a CrowningMomentOfAwesome, the third edition ''Bio-Tech'' book, published in 2002, was noted to be as up to date on it real world Biotech as some college textbooks on the issue, by a variety of professionals in the field. The TabletopGame/TranshumanSpace supplement ''Deep Beyond'' includes calculations about the conditions on the Galilean moons and Titan from the space scientist who co-wrote the book ... and details were in GURPS before they hit print in the academic journals. And in 1997, the ''Camelot'' sourcebook actually ended up on the recommended reading list for a course in Arthurian Literature at Indiana University.

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* ShownTheirWork: ''GURPS'' sourcebooks are notorious for how complete they are, in many cases the setting and research in them is used by gamers using other systems because of how well written they tend to be. In something of a CrowningMomentOfAwesome, the The third edition ''Bio-Tech'' book, published in 2002, was noted to be as up to date on it real world Biotech as some college textbooks on the issue, by a variety of professionals in the field. The TabletopGame/TranshumanSpace supplement ''Deep Beyond'' includes calculations about the conditions on the Galilean moons and Titan from the space scientist who co-wrote the book ... and details were in GURPS before they hit print in the academic journals. And in 1997, the ''Camelot'' sourcebook actually ended up on the recommended reading list for a course in Arthurian Literature at Indiana University.
14th Apr '16 4:39:13 AM TheOneWhoTropes
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* TheDevTeamThinksOfEverything: ''GURPS'' sourcebooks are notorious for how complete they are, in many cases the setting and research in them is used by gamers using other systems because of how well written they tend to be. In something of a CrowningMomentOfAwesome, the third edition ''Bio-Tech'' book, published in 2002, was noted to be as up to date on it real world Biotech as some college textbooks on the issue, by a variety of professionals in the field. The TabletopGame/TranshumanSpace supplement ''Deep Beyond'' includes calculations about the conditions on the Galilean moons and Titan from the space scientist who co-wrote the book ... and details were in GURPS before they hit print in the academic journals. And in 1997, the ''Camelot'' sourcebook actually ended up on the recommended reading list for a course in Arthurian Literature at Indiana University.


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* ShownTheirWork: ''GURPS'' sourcebooks are notorious for how complete they are, in many cases the setting and research in them is used by gamers using other systems because of how well written they tend to be. In something of a CrowningMomentOfAwesome, the third edition ''Bio-Tech'' book, published in 2002, was noted to be as up to date on it real world Biotech as some college textbooks on the issue, by a variety of professionals in the field. The TabletopGame/TranshumanSpace supplement ''Deep Beyond'' includes calculations about the conditions on the Galilean moons and Titan from the space scientist who co-wrote the book ... and details were in GURPS before they hit print in the academic journals. And in 1997, the ''Camelot'' sourcebook actually ended up on the recommended reading list for a course in Arthurian Literature at Indiana University.
29th Mar '16 10:43:08 AM Ramidel
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* NoSuchThingAsBadPublicity: {{Invoked}}. On the front of GURPS Cyberpunk, the writers advertised that the game had been seized by the Secret Service, and an interior section mentioned the circumstances (the Secret Service had called it "a handbook for computer crime"). Of course something like this is going to be free advertising.
22nd Mar '16 12:35:09 PM pkitty
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** There is now a "quick play" series devoted to post-apoc games: ''TabletopGame/GURPSAfterTheEnd''.

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** There is now a The new (as of 2016) "quick play" series devoted to post-apoc games: post-apocalyptic games is actually named ''TabletopGame/GURPSAfterTheEnd''.
22nd Mar '16 12:33:57 PM pkitty
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** There is now a "quick play" series devoted to post-apoc games: ''TabletopGame/GURPSAfterTheEnd''.
13th Mar '16 9:08:06 AM LordGro
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* HeroicAmbidexterity: Ambidexterity is a {{perk}} which allows you to DualWield weapons much more efficiently than otherwise, even if you're already trained for it.
30th Jan '16 11:44:54 AM Morgenthaler
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* TheSparkOfGenius: Appears in ''I.O.U.'' and ''GURPSSupers''.

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* TheSparkOfGenius: Appears in ''I.O.U.'' and ''GURPSSupers''.''TabletopGame/GURPSSupers''.
30th Jan '16 11:36:21 AM Morgenthaler
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* AfterTheEnd: ''GURPSReignOfSteel'', which takes place in the aftermath of a RobotWar, and ''GURPS [=Y2K=]'', which is a good resource for post-apocalyptic and apocalyptic scenarios in general.

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* AfterTheEnd: ''GURPSReignOfSteel'', ''TabletopGame/GURPSReignOfSteel'', which takes place in the aftermath of a RobotWar, and ''GURPS [=Y2K=]'', which is a good resource for post-apocalyptic and apocalyptic scenarios in general.
30th Jan '16 11:29:32 AM Morgenthaler
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** Reality Quakes and Ontocylsms are mentioned as having this effect in InfiniteWorlds and are "especially common in words with superhumans".

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** Reality Quakes and Ontocylsms are mentioned as having this effect in InfiniteWorlds TabletopGame/InfiniteWorlds and are "especially common in words with superhumans".
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