History TabletopGame / GURPS

6th Sep '17 10:14:53 AM BiffJr
Is there an issue? Send a Message


''GURPS'' has been criticized as being very math heavy and overly complex compared to other systems like [[TabletopGame/D20System d20]]. These are only fair criticisms if one uses a bunch of optional rules; basic character creation and basic gameplay require no mathematics more advanced than simple addition. The extra rules mostly take the form of modifiers to apply to dice rolls in specific situations, and each optional rule helps and hurts everyone about equally, so those rules can be safely ignored without affecting game balance. However, there are few systems with quite so ''many'' optional rules as ''GURPS'', so {{Rules Lawyer}}s are naturally attracted to the system. The complexity can range quite widely depending on the game master.

The "''GURPS'' is too math heavy" critique that people level at it tends to stem from the overly complex ''GURPS'' ''Vehicles''. The book was notoriously convoluted, requiring the designer to specify the surface area of various parts of the vehicle and keep track of power requirements in kilowatts. The outcome of all that number-crunching was an insanely detailed listing of items--that is, you didn't find out until the '''end''' of the design process that you had 120% of your vehicle's volume occupied, or that you'd badly underestimated the amount of kW compared to the final mass and so can't meet your performance goals (like, say, driving on the freeway). A computer spreadsheet made it possible to actually design vehicles in less than 4 hours of work. Even the majority of ''GURPS'' players didn't like this, so they used the much simpler and more flexible character creation rules to make their own custom cars. This new method was so much more popular that in Fourth Edition it became the standard of vehicle creation.
28th Jul '17 7:52:25 PM ecuvulle6267
Is there an issue? Send a Message

Added DiffLines:

* ArabianNightsDays: GURPS ''[[http://www.sjgames.com/gurps/books/arabiannights/ Arabian Nights]]'' is about roleplaying within this trope, while some lands within the world of ''GURPS TabletopGames/{{Banestorm}}'' reflect it.'' GURPS TabletopGame/CastleFalkenstein: [[http://www.sjgames.com/gurps/books/ottoman/ The Ottoman Empire]]'' is about a version of the Ottoman Empire, in a GaslampFantasy world, that's very heavy on the Arabian Nights elements.
16th Jul '17 4:42:10 PM ProfessorDetective
Is there an issue? Send a Message


* CrossoverCosmology: ''Infinite Worlds'' suggests that echoes exist for many, if not all fictional works (at the GM's discretion). A throwaway line mentions the existence of the [[Literature/LandOfOz Land of Oz]] on one alternate world.

to:

* CrossoverCosmology: ''Infinite Worlds'' suggests that echoes exist for many, if not all fictional works (at the GM's discretion). A throwaway line mentions the existence of the [[Literature/LandOfOz Land of Oz]] on one alternate world.world and there's mention of a world where Literature/SherlockHolmes actually existed, but he was KilledOffForReal at Reichenbach.
8th Jun '17 9:53:43 PM nombretomado
Is there an issue? Send a Message


* MassSuperEmpoweringEvent: The Hellstorm in ''Technomancer'' and Wild Card Day in ''{{Wildcards}}''

to:

* MassSuperEmpoweringEvent: The Hellstorm in ''Technomancer'' and Wild Card Day in ''{{Wildcards}}''''ComicBook/{{Wildcards}}''
14th May '17 4:57:07 PM nombretomado
Is there an issue? Send a Message


On the other hand, new rules aside, many of the supplements are useful enough as setting sourcebooks that people using other {{Game System}}s will occasionally buy them as references; this was, in fact, part of the original mission statement for the game and the reason the "U" stands for "Universal". The opposite is also true; with a little work, most game worlds can be converted to ''GURPS'', usually with an increase in utility and flexibility. The intention was that by building the game around "real world" units of measurement instead of "rounds" and "hexes", it would be easier for people using other systems to make use of the information in the supplements. Of course [[CreatorProvincialism "real world" in this context means the USA]]; pounds, feet, yards as originally developed in the UK (international editions, however, are metricated). ''GURPS {{Traveller}}'' subjects the previously-metric Third Imperium to this CulturalTranslation (though the original was also American) on the grounds of "fitting in with existing products". Some 3rd edition products would [[UnitConfusion randomly throw in some metric units anyway]], because trying to use two unit systems at the same time [[http://www.cnn.com/TECH/space/9909/30/mars.metric.02/ always works]]. As of the fourth edition, official conversions from and to metric units are printed at the beginning of the basic set.

to:

On the other hand, new rules aside, many of the supplements are useful enough as setting sourcebooks that people using other {{Game System}}s will occasionally buy them as references; this was, in fact, part of the original mission statement for the game and the reason the "U" stands for "Universal". The opposite is also true; with a little work, most game worlds can be converted to ''GURPS'', usually with an increase in utility and flexibility. The intention was that by building the game around "real world" units of measurement instead of "rounds" and "hexes", it would be easier for people using other systems to make use of the information in the supplements. Of course [[CreatorProvincialism "real world" in this context means the USA]]; pounds, feet, yards as originally developed in the UK (international editions, however, are metricated). ''GURPS {{Traveller}}'' TabletopGame/{{Traveller}}'' subjects the previously-metric Third Imperium to this CulturalTranslation (though the original was also American) on the grounds of "fitting in with existing products". Some 3rd edition products would [[UnitConfusion randomly throw in some metric units anyway]], because trying to use two unit systems at the same time [[http://www.cnn.com/TECH/space/9909/30/mars.metric.02/ always works]]. As of the fourth edition, official conversions from and to metric units are printed at the beginning of the basic set.
7th Apr '17 9:59:12 PM RoninCatholic
Is there an issue? Send a Message


* CastFromStamina: Fatigue is measured by loss of Strength points. If Strength reaches zero, the character falls unconscious. When a mage casts magic spells, each spell cast drains a certain amount of either [[CastFromHitPoints Health]] or Strength (Fatigue). The more spells you cast, the weaker you get.

to:

* CastFromStamina: Fatigue is measured by loss of Strength points. If Strength reaches zero, Points (FP) are based on the character falls unconscious. When a mage casts Health stat, and the default magic spells, each spell cast drains system has spells drain a certain amount of either [[CastFromHitPoints Health]] FP when cast or Strength (Fatigue). The more spells you cast, maintained. CastFromHitPoints is also an option, though it penalizes the weaker you get.skill roll while doing so, and there was a new Advantage called Energy Reserve introduced in GURPS: Powers that allows a spellcaster to use a separate energy source which is not impacted by health or strength and cannot be externally depleted by enemy attack. Energy Reserve refills simultaneously with Fatigue Points, and so a wizard who has it is likely to mix both for the sake of efficiency.



** Actually, if you multiply your character's score by 10 (making the average 100 and the usual for a human "smart guy" 120) it pretty much corresponds to the real-life IQ spectrum (which is a normal distribution with the average at 100 and a deviation of 15). The point at which it goes from being a bit dim to being completely debilitating is even when it drops from 8 to 7... IQ 70 is a typical real-life cutoff where a person will be classified as learning disabled and assigned a social worker. And the upper limit for human characters is 20, with IQ 200 being the point where the real-life IQ scale has become essentially useless as a measure of intellectual capacity. The various mental tasks you can perform with the IQ stat alone more or less back this up, and the expenditure of skill points and training time being more important to most "smart" skills than the stat itself also reflects reality fairly well.
20th Feb '17 5:52:07 PM nombretomado
Is there an issue? Send a Message


* PerpetualTourist: The "Quest for Fruit" adventure in ''GURPS Discworld Also'' states that, in accordance with the {{Theory of Narrative Causality}}, the Hwondaland trading post must contain at least one [[{{Casablanca}} white-suited Ankh-Morporkian expat]], who can never return for some unspecified reason.

to:

* PerpetualTourist: The "Quest for Fruit" adventure in ''GURPS Discworld Also'' states that, in accordance with the {{Theory of Narrative Causality}}, the Hwondaland trading post must contain at least one [[{{Casablanca}} [[Film/{{Casablanca}} white-suited Ankh-Morporkian expat]], who can never return for some unspecified reason.
13th Feb '17 10:49:10 AM morenohijazo
Is there an issue? Send a Message




Added DiffLines:

* OnlyFleshIsSafe: Spells from the College of Making and Breaking will only affect inanimate objects.
7th Feb '17 9:28:12 PM oneuglybunny
Is there an issue? Send a Message

Added DiffLines:

* MadeOfBologna: Invoked by a powerful Advantage called "No Internal Organs." This means a character never suffers from complicated medical problems, because their interior becomes uniform undifferentiated tissue.
27th Jan '17 6:15:03 PM ImperialMajestyXO
Is there an issue? Send a Message


* BloodBath: Vampires in ''GURPS Fantasy'' can only heal their injuries by bathing in blood.
* BloodKnight: The Bloodlust disadvantage often makes this a defining character trait.



* BloodBath: Vampires in ''GURPS Fantasy'' can only heal their injuries by bathing in blood.
* BloodKnight: The Bloodlust disadvantage often makes this a defining character trait.
This list shows the last 10 events of 181. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=TabletopGame.GURPS