History TabletopGame / FUDGE

27th Jul '16 2:04:29 PM CountDorku
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Another system that uses FUDGE-based mechanics is FATE, the core rules for ''TabletopGame/SpiritOfTheCentury'', ''TabletopGame/TheDresdenFiles'' RPG, ''TabletopGame/{{Ehdrigohr}}'', ''TabletopGame/{{Mindjammer}}'', and ''TabletopGame/TheSmallFolk''. Grey Ghost Press, the publisher of the original FUDGE books, sells {{Sourcebook}}s for it: [[http://derynirealms.com/ Deryni Realms]] and [[http://nagssociety.com/ Terra Incognita]]. FUDGE is the core system for Seraphim Guard's [=HeartQuest=] line of {{shoujo}}-style roleplaying games.

to:

Another system that uses FUDGE-based mechanics is FATE, the core rules for ''TabletopGame/SpiritOfTheCentury'', ''TabletopGame/TheDresdenFiles'' RPG, ''TabletopGame/{{Ehdrigohr}}'', ''TabletopGame/{{Mindjammer}}'', ''ComicBook/AtomicRobo'', and ''TabletopGame/TheSmallFolk''. Grey Ghost Press, the publisher of the original FUDGE books, sells {{Sourcebook}}s for it: [[http://derynirealms.com/ Deryni Realms]] and [[http://nagssociety.com/ Terra Incognita]]. FUDGE is the core system for Seraphim Guard's [=HeartQuest=] line of {{shoujo}}-style roleplaying games.
17th Jul '16 3:01:14 AM Koveras
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FUDGE uses custom "three-sided" dice -- really six-sided dice labeled [=[+][+][ ][ ][-][-]=] [[labelnote: note]] This can also be done with regular D6s 1-2 for [=[-]=] 3-4 for [=[ ]=] 5-6 for [=[+]=][[/labelnote]]. The core mechanic has you rate each of your character's skills on a seven-point scale, from Terrible to Superb, based on how good a result you'd expect from your character when they use that skill -- "Great Swordsman" is not just a description of a character, it's the skill that you'd put on their character sheet. When it comes time to use the skill, you roll four FUDGE dice, and move along the seven-point scale, one point upward for each [=[+]=] and one point downward for each [=[-]=]. The rules do assign numerical values to each result, and provide for numerical comparisons between results, but [=GMs=] are encouraged to just look at the name of the result and come up with some game effects to fit.

to:

FUDGE uses custom "three-sided" dice UsefulNotes/{{dice}} -- really six-sided dice labeled [=[+][+][ ][ ][-][-]=] [[labelnote: note]] This can also be done with regular D6s 1-2 for [=[-]=] 3-4 for [=[ ]=] 5-6 for [=[+]=][[/labelnote]]. The core mechanic has you rate each of your character's skills on a seven-point scale, from Terrible to Superb, based on how good a result you'd expect from your character when they use that skill -- "Great Swordsman" is not just a description of a character, it's the skill that you'd put on their character sheet. When it comes time to use the skill, you roll four FUDGE dice, and move along the seven-point scale, one point upward for each [=[+]=] and one point downward for each [=[-]=]. The rules do assign numerical values to each result, and provide for numerical comparisons between results, but [=GMs=] are encouraged to just look at the name of the result and come up with some game effects to fit.
24th Mar '16 9:14:26 AM evilian546
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FUDGE uses custom "three-sided" dice -- really six-sided dice labeled [=[+][+][ ][ ][-][-]=] [[labelnote: note]] This can also be done with regular D6s 1-2 for [=[+]=] 3-4 for [=[ ]=] 5-6 for [=[-]=][[/labelnote]]. The core mechanic has you rate each of your character's skills on a seven-point scale, from Terrible to Superb, based on how good a result you'd expect from your character when they use that skill -- "Great Swordsman" is not just a description of a character, it's the skill that you'd put on their character sheet. When it comes time to use the skill, you roll four FUDGE dice, and move along the seven-point scale, one point upward for each [=[+]=] and one point downward for each [=[-]=]. The rules do assign numerical values to each result, and provide for numerical comparisons between results, but [=GMs=] are encouraged to just look at the name of the result and come up with some game effects to fit.

to:

FUDGE uses custom "three-sided" dice -- really six-sided dice labeled [=[+][+][ ][ ][-][-]=] [[labelnote: note]] This can also be done with regular D6s 1-2 for [=[+]=] [=[-]=] 3-4 for [=[ ]=] 5-6 for [=[-]=][[/labelnote]].[=[+]=][[/labelnote]]. The core mechanic has you rate each of your character's skills on a seven-point scale, from Terrible to Superb, based on how good a result you'd expect from your character when they use that skill -- "Great Swordsman" is not just a description of a character, it's the skill that you'd put on their character sheet. When it comes time to use the skill, you roll four FUDGE dice, and move along the seven-point scale, one point upward for each [=[+]=] and one point downward for each [=[-]=]. The rules do assign numerical values to each result, and provide for numerical comparisons between results, but [=GMs=] are encouraged to just look at the name of the result and come up with some game effects to fit.
24th Mar '16 8:57:59 AM evilian546
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FUDGE uses custom "three-sided" dice -- really six-sided dice labeled [=[+][+][ ][ ][-][-]=]. The core mechanic has you rate each of your character's skills on a seven-point scale, from Terrible to Superb, based on how good a result you'd expect from your character when they use that skill -- "Great Swordsman" is not just a description of a character, it's the skill that you'd put on their character sheet. When it comes time to use the skill, you roll four FUDGE dice, and move along the seven-point scale, one point upward for each [=[+]=] and one point downward for each [=[-]=]. The rules do assign numerical values to each result, and provide for numerical comparisons between results, but [=GMs=] are encouraged to just look at the name of the result and come up with some game effects to fit.

to:

FUDGE uses custom "three-sided" dice -- really six-sided dice labeled [=[+][+][ ][ ][-][-]=].][-][-]=] [[labelnote: note]] This can also be done with regular D6s 1-2 for [=[+]=] 3-4 for [=[ ]=] 5-6 for [=[-]=][[/labelnote]]. The core mechanic has you rate each of your character's skills on a seven-point scale, from Terrible to Superb, based on how good a result you'd expect from your character when they use that skill -- "Great Swordsman" is not just a description of a character, it's the skill that you'd put on their character sheet. When it comes time to use the skill, you roll four FUDGE dice, and move along the seven-point scale, one point upward for each [=[+]=] and one point downward for each [=[-]=]. The rules do assign numerical values to each result, and provide for numerical comparisons between results, but [=GMs=] are encouraged to just look at the name of the result and come up with some game effects to fit.
15th Mar '15 10:40:52 AM Spindriver
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Another system that uses FUDGE-based mechanics is FATE, the core rules for ''TabletopGame/SpiritOfTheCentury'', ''TabletopGame/TheDresdenFiles'' RPG, ''TabletopGame/{{Ehdrigohr}}'', and ''TabletopGame/{{Mindjammer}}''. Grey Ghost Press, the publisher of the original FUDGE books, sells {{Sourcebook}}s for it: [[http://derynirealms.com/ Deryni Realms]] and [[http://nagssociety.com/ Terra Incognita]]. FUDGE is the core system for Seraphim Guard's [=HeartQuest=] line of {{shoujo}}-style roleplaying games.

to:

Another system that uses FUDGE-based mechanics is FATE, the core rules for ''TabletopGame/SpiritOfTheCentury'', ''TabletopGame/TheDresdenFiles'' RPG, ''TabletopGame/{{Ehdrigohr}}'', ''TabletopGame/{{Mindjammer}}'', and ''TabletopGame/{{Mindjammer}}''.''TabletopGame/TheSmallFolk''. Grey Ghost Press, the publisher of the original FUDGE books, sells {{Sourcebook}}s for it: [[http://derynirealms.com/ Deryni Realms]] and [[http://nagssociety.com/ Terra Incognita]]. FUDGE is the core system for Seraphim Guard's [=HeartQuest=] line of {{shoujo}}-style roleplaying games.
2nd Jun '14 6:50:39 AM Spindriver
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FUDGE is a UniversalSystem for freeform roleplaying games -- the sort where you don't want to spend any more time than absolutely necessary dealing with rules and tables. The "core rules" of FUDGE are [[http://www.fudgerpg.com/fudge.html freely available online]].

FUDGE uses custom "three-sided" dice--really six-sided dice labeled [=[+][+][ ][ ][-][-]=]. The core mechanic has you rate each of your character's skills on a seven-point scale, from Terrible to Superb, based on how good a result you'd expect from your character when they use that skill--"Great Swordsman" is not just a description of a character, it's the skill that you'd put on their character sheet. When it comes time to use the skill, you roll four FUDGE dice, and move along the seven-point scale, one point upward for each [=[+]=] and one point downward for each [=[-]=]. The rules do assign numerical values to each result, and provide for numerical comparisons between results, but game masters are encouraged to just look at the name of the result and come up with some game effects to fit.

One game that uses FUDGE mechanics is FATE, the core rules for ''TabletopGame/SpiritOfTheCentury'', ''TabletopGame/TheDresdenFiles'' RPG, ''TabletopGame/{{Ehdrigohr}}'', and ''TabletopGame/{{Mindjammer}}''. GreyGhostPress, the publisher of the original FUDGE books, sells {{Sourcebook}}s for it: [[http://derynirealms.com/ Deryni Realms]] and [[http://nagssociety.com/ Terra Incognita]]. FUDGE is the core system for SeraphimGuard's HeartQuest line of {{shoujo}}-style roleplaying games.

to:

FUDGE is a UniversalSystem for (relatively) freeform tabletop roleplaying games -- designed to support the sort of game where you players don't want to spend any more time than absolutely necessary dealing with rules and tables. The "core rules" of FUDGE are [[http://www.fudgerpg.com/fudge.html freely available online]].

FUDGE uses custom "three-sided" dice--really dice -- really six-sided dice labeled [=[+][+][ ][ ][-][-]=]. The core mechanic has you rate each of your character's skills on a seven-point scale, from Terrible to Superb, based on how good a result you'd expect from your character when they use that skill--"Great skill -- "Great Swordsman" is not just a description of a character, it's the skill that you'd put on their character sheet. When it comes time to use the skill, you roll four FUDGE dice, and move along the seven-point scale, one point upward for each [=[+]=] and one point downward for each [=[-]=]. The rules do assign numerical values to each result, and provide for numerical comparisons between results, but game masters [=GMs=] are encouraged to just look at the name of the result and come up with some game effects to fit.

One game Another system that uses FUDGE FUDGE-based mechanics is FATE, the core rules for ''TabletopGame/SpiritOfTheCentury'', ''TabletopGame/TheDresdenFiles'' RPG, ''TabletopGame/{{Ehdrigohr}}'', and ''TabletopGame/{{Mindjammer}}''. GreyGhostPress, Grey Ghost Press, the publisher of the original FUDGE books, sells {{Sourcebook}}s for it: [[http://derynirealms.com/ Deryni Realms]] and [[http://nagssociety.com/ Terra Incognita]]. FUDGE is the core system for SeraphimGuard's HeartQuest Seraphim Guard's [=HeartQuest=] line of {{shoujo}}-style roleplaying games.
10th Apr '14 11:02:58 AM zarpaulus
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One game that uses FUDGE mechanics is FATE, the core rules for ''TabletopGame/SpiritOfTheCentury'', ''TabletopGame/TheDresdenFiles'' RPG, and ''TabletopGame/{{Ehdrigohr}}''. GreyGhostPress, the publisher of the original FUDGE books, sells {{Sourcebook}}s for it: [[http://derynirealms.com/ Deryni Realms]] and [[http://nagssociety.com/ Terra Incognita]]. FUDGE is the core system for SeraphimGuard's HeartQuest line of {{shoujo}}-style roleplaying games.

to:

One game that uses FUDGE mechanics is FATE, the core rules for ''TabletopGame/SpiritOfTheCentury'', ''TabletopGame/TheDresdenFiles'' RPG, ''TabletopGame/{{Ehdrigohr}}'', and ''TabletopGame/{{Ehdrigohr}}''.''TabletopGame/{{Mindjammer}}''. GreyGhostPress, the publisher of the original FUDGE books, sells {{Sourcebook}}s for it: [[http://derynirealms.com/ Deryni Realms]] and [[http://nagssociety.com/ Terra Incognita]]. FUDGE is the core system for SeraphimGuard's HeartQuest line of {{shoujo}}-style roleplaying games.
26th Oct '13 4:38:11 AM Koveras
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One game that uses FUDGE mechanics is FATE, the core rules for SpiritOfTheCentury and TabletopGame/TheDresdenFiles RPG. GreyGhostPress, the publisher of the original FUDGE books, sells {{Sourcebook}}s for it: [[http://derynirealms.com/ Deryni Realms]] and [[http://nagssociety.com/ Terra Incognita]]. FUDGE is the core system for SeraphimGuard's HeartQuest line of {{shoujo}}-style roleplaying games.

to:

One game that uses FUDGE mechanics is FATE, the core rules for SpiritOfTheCentury ''TabletopGame/SpiritOfTheCentury'', ''TabletopGame/TheDresdenFiles'' RPG, and TabletopGame/TheDresdenFiles RPG.''TabletopGame/{{Ehdrigohr}}''. GreyGhostPress, the publisher of the original FUDGE books, sells {{Sourcebook}}s for it: [[http://derynirealms.com/ Deryni Realms]] and [[http://nagssociety.com/ Terra Incognita]]. FUDGE is the core system for SeraphimGuard's HeartQuest line of {{shoujo}}-style roleplaying games.
26th Jan '12 2:20:35 PM MrDeath
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One game that uses FUDGE mechanics is FATE, the core rules for SpiritOfTheCentury and Tabletop/TheDresdenFiles RPG. GreyGhostPress, the publisher of the original FUDGE books, sells {{Sourcebook}}s for it: [[http://derynirealms.com/ Deryni Realms]] and [[http://nagssociety.com/ Terra Incognita]]. FUDGE is the core system for SeraphimGuard's HeartQuest line of {{shoujo}}-style roleplaying games.

to:

One game that uses FUDGE mechanics is FATE, the core rules for SpiritOfTheCentury and Tabletop/TheDresdenFiles TabletopGame/TheDresdenFiles RPG. GreyGhostPress, the publisher of the original FUDGE books, sells {{Sourcebook}}s for it: [[http://derynirealms.com/ Deryni Realms]] and [[http://nagssociety.com/ Terra Incognita]]. FUDGE is the core system for SeraphimGuard's HeartQuest line of {{shoujo}}-style roleplaying games.
26th Jan '12 2:20:28 PM MrDeath
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One game that uses FUDGE mechanics is FATE, the core rules for SpiritOfTheCentury and TheDresdenFiles RPG. GreyGhostPress, the publisher of the original FUDGE books, sells {{Sourcebook}}s for it: [[http://derynirealms.com/ Deryni Realms]] and [[http://nagssociety.com/ Terra Incognita]]. FUDGE is the core system for SeraphimGuard's HeartQuest line of {{shoujo}}-style roleplaying games.

to:

One game that uses FUDGE mechanics is FATE, the core rules for SpiritOfTheCentury and TheDresdenFiles Tabletop/TheDresdenFiles RPG. GreyGhostPress, the publisher of the original FUDGE books, sells {{Sourcebook}}s for it: [[http://derynirealms.com/ Deryni Realms]] and [[http://nagssociety.com/ Terra Incognita]]. FUDGE is the core system for SeraphimGuard's HeartQuest line of {{shoujo}}-style roleplaying games.
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