History TabletopGame / DuelMasters

3rd Jun '16 10:00:44 AM nombretomado
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It spawned a few games for the GBA and for the PS2.

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It spawned a few games for the GBA and for the PS2.
[=PS2=].
22nd May '16 2:34:38 AM MacronNotes
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* [[InstantAwesomeJustAddNinja Instant Awesome Just Add]] [[http://duelmasters.wikia.com/wiki/Shinobi Shinobi]]
22nd Jul '15 4:39:16 PM nombretomado
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* GuestFighter: [[MegamanBattleNetwork Bass]] makes an appearance [[http://duelmasters.wikia.com/wiki/Forte,_Brave_Fear_Lord as a promotional card.]]

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* GuestFighter: [[MegamanBattleNetwork [[VideoGame/MegamanBattleNetwork Bass]] makes an appearance [[http://duelmasters.wikia.com/wiki/Forte,_Brave_Fear_Lord as a promotional card.]]
16th May '14 8:23:08 PM AnoBakaDesu
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* NonstandardGameOver: [[http://duelmasters.wikia.com/wiki/Bombazar,_Dragon_of_Destiny Bombazar, Dragon of Destiny]], [[http://duelmasters.wikia.com/wiki/Suva,_Emperor_of_the_Gods Suva, Emperor of the Gods]], and [[http://duelmasters.wikia.com/wiki/Gabriella,_Holy_Princess Gabriella, Holy Princess]]

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* NonstandardGameOver: [[http://duelmasters.wikia.com/wiki/Bombazar,_Dragon_of_Destiny Bombazar, Dragon of Destiny]], [[http://duelmasters.wikia.com/wiki/Suva,_Emperor_of_the_Gods Suva, Emperor of the Gods]], and [[http://duelmasters.wikia.com/wiki/Gabriella,_Holy_Princess Gabriella, Holy Princess]]Princess]].
* NoExportForYou: Wizards of the Coast has stopped publishing for Duel Masters after 12 sets, and the following sets can only be bought from Japan.
1st May '14 12:31:08 AM Green5
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Gameplay-wise, it is quite similar to its [[SpiritualSuccessor Spiritual Ancestor]] TabletopGame/MagicTheGathering, having 5 Civilizations (Fire, Water, Light, Darkness and Nature) with cards that should be played by paying "Mana" from your "Mana Zone". Decks must have a minimum of 40 cards, and a maximum of 4 copies of an individual card. One big difference from Magic is that it does away with Mana-supplying Lands by allowing players to put any card into the Mana Zone for Mana. This gives the game more flexibility against "dead draws" than almost any other card game, at the price of forcing players to make decisions on which card should be used for Mana, and which ones to keep. Another variation is the absence of Life, which is replaced with 5 Shields, and players themselves. Players can only be damaged after all Shields are broken, and landing any amount of damage on a player will result in a OneHitKill. Victory can be obtained via 2 ways: destroy all your opponent's Shields and ultimately, do damage to them, or when the opponent runs out of cards in their deck to draw from.

to:

Gameplay-wise, it is quite similar to its [[SpiritualSuccessor Spiritual Ancestor]] TabletopGame/MagicTheGathering, having 5 Civilizations (Fire, Water, Light, Darkness and Nature) with cards that should be played by paying "Mana" from your "Mana Zone". Decks must have a minimum of 40 cards, and a maximum of 4 copies of an individual card. card.

One big difference from Magic is that it does away with Mana-supplying Lands by allowing players to put any card into the Mana Zone for Mana. This gives the game more flexibility against "dead draws" than almost any other card game, at the price of forcing players to make decisions on which card should be used for Mana, and which ones to keep. keep.

Another variation is the absence of Life, which is replaced with 5 Shields, and players themselves. Players can only be damaged after all Shields are broken, and landing any amount of damage on a player will result in a OneHitKill. Victory can be obtained via 2 ways: destroy all your opponent's Shields and ultimately, do damage to them, or when the opponent runs out of cards in their deck to draw from.
1st May '14 12:30:40 AM Green5
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Based on the cards which appeared on the Anime/DuelMasters anime, [[RecursiveAdaptation which in turn were based on]] the MagicTheGathering cards that appeared on the manga, the Franchise/DuelMasters TCG proved popular enough on its own to compete with TabletopGame/YuGiOh and MagicTheGathering as one of the most played TCG.

Gameplay-wise is quite similar to its [[SpiritualSuccessor Spiritual Ancestor]] MagicTheGathering, having 5 civilizations (fire, water, light, darkness and nature) with cards that should be played by paying "mana" from your "mana pool". One big difference from Magic is that PRACTICALLY EVERY CARD can be used as "mana" (not only "terrains"), giving the game more flexibility against "dead draws" than almost any other card game. To win the game one must successfully attack his opponent directly, for which one must first destroy the "shields" (cards that are randombly set at the beginning of the match as defense) and any other defense the opponent decides to play, while protecting one-self.

to:

Based on the cards which appeared on the Anime/DuelMasters anime, [[RecursiveAdaptation which in turn were based on]] the MagicTheGathering TabletopGame/MagicTheGathering cards that appeared on the manga, the Franchise/DuelMasters TCG proved popular enough on its own to compete with TabletopGame/YuGiOh and MagicTheGathering TabletopGame/MagicTheGathering as one of the most played TCG.

Gameplay-wise
trading card games.

Gameplay-wise, it
is quite similar to its [[SpiritualSuccessor Spiritual Ancestor]] MagicTheGathering, TabletopGame/MagicTheGathering, having 5 civilizations (fire, water, light, darkness Civilizations (Fire, Water, Light, Darkness and nature) Nature) with cards that should be played by paying "mana" "Mana" from your "mana pool". "Mana Zone". Decks must have a minimum of 40 cards, and a maximum of 4 copies of an individual card. One big difference from Magic is that PRACTICALLY EVERY CARD can be used as "mana" (not only "terrains"), giving it does away with Mana-supplying Lands by allowing players to put any card into the Mana Zone for Mana. This gives the game more flexibility against "dead draws" than almost any other card game. To win game, at the game one must successfully attack his opponent directly, for price of forcing players to make decisions on which one must first card should be used for Mana, and which ones to keep. Another variation is the absence of Life, which is replaced with 5 Shields, and players themselves. Players can only be damaged after all Shields are broken, and landing any amount of damage on a player will result in a OneHitKill. Victory can be obtained via 2 ways: destroy the "shields" (cards that are randombly set at the beginning of the match as defense) all your opponent's Shields and any other defense ultimately, do damage to them, or when the opponent decides runs out of cards in their deck to play, while protecting one-self.
draw from.



* NoExportForYou: Only Japan gets new releases now.
27th Dec '13 1:25:28 PM Prfnoff
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* HattoriHanzo: [[http://duelmasters.wikia.com/wiki/Hanzou,_Menacing_Phantom Hanzou, Menacing Phantom]].

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* HattoriHanzo: HistoricalDomainCharacter: [[UsefulNotes/HattoriHanzo Hanzou]], [[http://duelmasters.wikia.com/wiki/Hanzou,_Menacing_Phantom Hanzou, Menacing Phantom]].Phantom]] and Shadow Sword [[UsefulNotes/YagyuJubei "Yagyuu"]] [[http://duelmasters.wikia.com/wiki/Shadow_Sword_%22Yagyuu%22_Dragon Dragon]].



* YagyuJubei: [[http://duelmasters.wikia.com/wiki/Shadow_Sword_%22Yagyuu%22_Dragon Shadow Sword "Yagyuu" Dragon.]]
30th Jun '13 6:35:52 PM Quanyails
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* EldritchAbomination: Plenty of Darkness creatures are Eldritch Abominations. [[http://duelmasters.wikia.com/wiki/Supernova_Black_Hole_Thanatos Case in point.]]
** Quite a few of the Phoenixes are EldritchAbominations, strangely enough. Any Phoenix with 'Supernova' in its name will more-than-likely be this.

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* EldritchAbomination: Plenty of Darkness creatures are Eldritch Abominations.{{Eldritch Abomination}}s. [[http://duelmasters.wikia.com/wiki/Supernova_Black_Hole_Thanatos Case in point.]]
** Quite a few of the Phoenixes are EldritchAbominations, {{Eldritch Abomination}}s, strangely enough. Any Phoenix with 'Supernova' in its name will more-than-likely be this.
26th Mar '13 8:38:14 PM Chanmazap
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Gameplay-wise is quite similar to its [[SpiritualSuccessor Spiritual Ancestor]] MagicTheGathering, having 5 civilizations (fire, water, light, darkness and nature) with cards that should be played by paying "mana" from your "mana pool". One big difference from Magic is that PRACTICALLY EVERY CARD can be used as "mana" (not only "terrains"), giving the game more flexibility against "dead draws" than almost any other card game. To win the game one must successfully attack his opponent directly, for which one must first destroy the "shields" (cards that are randombly set at the begining of the match as defense) and any other defense the opponent decides to play, while protecting one-self.

to:

Gameplay-wise is quite similar to its [[SpiritualSuccessor Spiritual Ancestor]] MagicTheGathering, having 5 civilizations (fire, water, light, darkness and nature) with cards that should be played by paying "mana" from your "mana pool". One big difference from Magic is that PRACTICALLY EVERY CARD can be used as "mana" (not only "terrains"), giving the game more flexibility against "dead draws" than almost any other card game. To win the game one must successfully attack his opponent directly, for which one must first destroy the "shields" (cards that are randombly set at the begining beginning of the match as defense) and any other defense the opponent decides to play, while protecting one-self.
26th Mar '13 8:38:01 PM Chanmazap
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Gameplay-wise is quite similar to its [[SpiritualSuccessor Spiritual Ancestor]] MagicTheGathering, having 5 civilizations (fire, water, light, darkness and nature) with cards that should be played by paying "mana" from your "mana pool". One big difference from Magic is that PRACTICALLY EVERY CARD can be used as "mana" (not only "terrains"), giving the game more flexibility against "dead draws" than almost any other card game. To win the game one must successfully attack his opponent directly, for which one must first destroy the "shields" (cards that are randombly set at the begging of the match as defense) and any other defense the opponent decides to play, while protecting one-self.

to:

Gameplay-wise is quite similar to its [[SpiritualSuccessor Spiritual Ancestor]] MagicTheGathering, having 5 civilizations (fire, water, light, darkness and nature) with cards that should be played by paying "mana" from your "mana pool". One big difference from Magic is that PRACTICALLY EVERY CARD can be used as "mana" (not only "terrains"), giving the game more flexibility against "dead draws" than almost any other card game. To win the game one must successfully attack his opponent directly, for which one must first destroy the "shields" (cards that are randombly set at the begging begining of the match as defense) and any other defense the opponent decides to play, while protecting one-self.
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