History TabletopGame / DragonDice

3rd May '15 9:55:10 PM nombretomado
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* AmazonBrigade: The Amazons, largely inspired by ClassicalMythology appear as an army in their own right. It’s entirely possible to construct an entire army of them, or to include them as an elite ranged combat/maneuver unit in a larger force.

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* AmazonBrigade: The Amazons, largely inspired by ClassicalMythology Myth/ClassicalMythology appear as an army in their own right. It’s entirely possible to construct an entire army of them, or to include them as an elite ranged combat/maneuver unit in a larger force.
27th Feb '15 11:08:33 AM SeptimusHeap
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* OurGoblinsAreDifferent: Goblins in this setting are not the low-level Mook of DungeonsAndDragons, but are just as strong as members of any other race.

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* OurGoblinsAreDifferent: Goblins in this setting are not the low-level Mook of DungeonsAndDragons, ''TabletopGame/DungeonsAndDragons'', but are just as strong as members of any other race.
2nd Aug '12 9:52:00 PM ArcadesSabboth
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* WhenTreesAttack: One of the [[http://www.sfr-inc.com SFR]] created and released races is the Treefolk - a race of sentient, mobile trees and their [[NatureSpirit Naiad]] and [[NatureSpirit Dryad]] allies.

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* WhenTreesAttack: One of the [[http://www.sfr-inc.com SFR]] created and released races is the Treefolk - a race of sentient, mobile trees and their [[NatureSpirit Naiad]] and [[NatureSpirit Dryad]] allies.allies.

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9th Jun '12 8:55:15 PM DarkKindness
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* WhenTreesAttack: One of the [[http://www.sfr-inc.com SFR]] created and released races is the Treefolk - a race of sentient, mobile trees and their Naiad and Dryad allies.

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* WhenTreesAttack: One of the [[http://www.sfr-inc.com SFR]] created and released races is the Treefolk - a race of sentient, mobile trees and their Naiad [[NatureSpirit Naiad]] and Dryad [[NatureSpirit Dryad]] allies.
9th Jun '12 8:45:51 PM DarkKindness
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* TheUndead: They are a playable race in the game created solely by Death using his magics to animate the corpses of the war dead, and come in many flavors - everything from Undead Dragons, Liches, and Vampires, down to lowly Zombies, Skeletons, and Ghouls.

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* TheUndead: They are a playable race in the game created solely by Death using his magics to animate the corpses of the war dead, and come in many flavors - everything from Undead Dragons, Liches, {{Dracolich}}es, [[OurLichesAreDifferent Liches]], and Vampires, [[OurVampiresAreDifferent Vampires]], down to lowly Zombies, Skeletons, [[OurZombiesAreDifferent Zombies]], [[DemBones Skeletons]], and Ghouls.[[OurGhoulsAreCreepier Ghouls]].
9th Jun '12 8:00:59 PM DarkKindness
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** Lava Elves, not to be outdone, have a cavalry unit that rides a Wyvern.

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** Lava Elves, not to be outdone, have a cavalry unit that rides a Wyvern.wyvern.
9th Jun '12 5:03:41 PM DarkKindness
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* OurElvesAreBetter: Two subspecies – the Coral Elves, first sentient race of Esfah and Expies of High Elves, and the Lava Elves, Expies of Dark Elves.

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* OurElvesAreBetter: Two subspecies – the Coral Elves, first sentient race of Esfah and Expies {{expies}} of High Elves, and the Lava Elves, Expies {{expies}} of Dark Elves.
9th Jun '12 4:59:12 PM DarkKindness
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The story of the world is fairly succinct – Nature (MotherNature) and Tarvenehl (HaveYouSeenMyGod) had five children who individually represented and had power over each of the four classical elements and a fifth who represented and had power over death. The first four children, Ailuril ([[BlowYouAway Air]]), Aguarehl ([[MakingASplash Water]]), Eldurim ([[DishingOutDirt Earth]]), and Firiel ([[PlayingWithFire Fire]]) began collaborating in various combinations to create mortal beings for their own amusement, and eventually got around to creating the sentient races. The fifth child, Death, inevitably got jealous of all of the creation going on and, having no one to collaborate with and being unable to create life on his own, began to assault his siblings in order to use their elemental essences to create his own twisted forms of life. Nature and her children obviously took a dim view of these antics and, while Nature hid her other children away, the various races that had been created began to make war on one another for various reasons. Tarvenehl also took notice of the conflict and created a race completely of his own accord – the Amazons – before taking off, never to be heard from again.

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The story of the world is fairly succinct – the game takes place on a world called Esfah, where Nature (MotherNature) and Tarvenehl (HaveYouSeenMyGod) had five children who individually represented and had power over each of the four classical elements and a fifth who represented and had power over death. The first four children, Ailuril ([[BlowYouAway Air]]), Aguarehl ([[MakingASplash Water]]), Eldurim ([[DishingOutDirt Earth]]), and Firiel ([[PlayingWithFire Fire]]) began collaborating in various combinations to create mortal beings for their own amusement, and eventually got around to creating the sentient races. The fifth child, Death, inevitably got jealous of all of the creation going on and, having no one to collaborate with and being unable to create life on his own, began to assault his siblings in order to use their elemental essences to create his own twisted forms of life. Nature and her children obviously took a dim view of these antics and, while Nature hid her other children away, the various races that had been created began to make war on one another for various reasons. Tarvenehl also took notice of the conflict and created a race completely of his own accord – the Amazons – before taking off, never to be heard from again.



* Giant Flyer: And how! Examples below.

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* Giant Flyer: GiantFlyer: And how! Examples below.
9th Jun '12 4:57:52 PM DarkKindness
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Added DiffLines:

* Giant Flyer: And how! Examples below.
** Dragons, of course - see Our Dragons Are Different, below.
** Frostwings, an entire race of flying monkey men from the frozen north, created by Death as an initial experiment in creating life from inanimate objects (ice, in this case).
** Coral Elves have a cavalry unit that rides a giant eagle.
** Lava Elves, not to be outdone, have a cavalry unit that rides a Wyvern.


Added DiffLines:

* ReptilesAreAbhorrent: When the Swamp Stalkers (war refugees and deserters who had been mutated into a race of snake men by Death) were introduced to the game, they were marketed as cold-blooded and corrupt. In addition, they had (and retain) the in-game ability to mutate members of other races into more of themselves.
* TheFairFolk: Scalders were the final race produced in the original run of the game, under the TSR imprint. They are a race of fairies who either failed to get to their sanctuary before it was sealed off, or were simply having too much fun in the material world to want to be sealed away from it. After succumbing to the corruption and war all around them, they now exist primarily to burn and/or drown anything that can be burned and/or drowned.
* TheUndead: They are a playable race in the game created solely by Death using his magics to animate the corpses of the war dead, and come in many flavors - everything from Undead Dragons, Liches, and Vampires, down to lowly Zombies, Skeletons, and Ghouls.
9th Jun '12 4:36:37 PM DarkKindness
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Initially created by Lester Smith and published by TSR in 1995, Dragon Dice transferred ownership when Wizards of the Coast bought TSR and its assets in 1997. Wizards of the Coast produced the last expansion that TSR had developed for the game beyond the starter set and seven expansions that had previously been published. After producing this final expansion, Wizards of the Coast shelved the game indefinitely in 1999/2000 and made plans to dispose of their remaining product inventory in a German landfill. Shortly after Hasbro acquired Wizards of the Coast, the new parent company entered negotiations to sell the rights to Dragon Dice to a group of gamers with business experience who organized a new company to carry on the game – the game is still owned and published by the company that was formed to save it, [[http://www.sfr-inc.com SFR]].

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Initially created by Lester Smith and published by TSR in 1995, Dragon Dice transferred ownership when Wizards of the Coast bought TSR and its assets in 1997. Wizards of the Coast produced the last expansion that TSR had developed for the game beyond the starter set and seven expansions that had previously been published. After producing this final expansion, Wizards of the Coast shelved the game indefinitely in 1999/2000 1999 and made plans to dispose of their remaining product inventory in a German landfill. Shortly after Hasbro acquired Wizards of the Coast, the new parent company entered negotiations to sell the rights to Dragon Dice to a group of gamers with business experience who organized a new company to carry on the game – the game is still owned and published by the company that was formed to save it, [[http://www.sfr-inc.com SFR]].
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http://tvtropes.org/pmwiki/article_history.php?article=TabletopGame.DragonDice