Follow TV Tropes

Following

History TabletopGame / Diplomacy

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* StormingTheBeaches: An abstract version is done whenever a fleet convoys an army across water to a space being held by an opponent. Since convoying fleets cannot provide support as well, additional support will be necessary if you can't get your opponent to leave the space you're aiming for.
Is there an issue? Send a MessageReason:
None



to:

[[caption-width-right:350:''"[[Literature/DuneMessiah Often I must speak other than I think. This is called Diplomacy.]]"'']]
Is there an issue? Send a MessageReason:
Spelling


* ThereCanBeOnlyOne: Depends on the game. Sure, it's played straight in some games, but other players in stalemates are more content to announce two-way, thee-way, and even up to seven-way ties as long as no power has been completely eliminated.

to:

* ThereCanBeOnlyOne: Depends on the game. Sure, it's played straight in some games, but other players in stalemates are more content to announce two-way, thee-way, three-way, and even up to seven-way ties as long as no power has been completely eliminated.
Is there an issue? Send a MessageReason:
None


* BetrayalTropes (Have fun. And we hope to ...[[CatchPhrase Stab You Soon!]].)

to:

* BetrayalTropes BetrayalTropes: (Have fun. And we hope to ...[[CatchPhrase Stab You Soon!]].)



* ChronicBackstabbingDisorder: Although doing it too much just means buying distrust from everybody.

to:

* ChronicBackstabbingDisorder: Although All agreements made in game can only be enforced by honor and trust and the game is infamous for how much backstabbing occurs between players from game to game, although doing it too much just means buying distrust from everybody.



%%* EnemyMine: We call this an "alliance".

to:

%%* * EnemyMine: We call this an "alliance"."alliance". All players are ultimately responsible for their own country, so this turn's ally can very well become the next turn's enemy (or vice versa).



** The name of a variant in which players cannot communicate with each other.

to:

** The name of a variant in which players cannot communicate with each other. TalkingThroughTechnique via moves would be the only way to convey your intentions to others.



* PutOnABus: Montenegro, and a few other tiny states.

to:

* PutOnABus: Montenegro, Montenegro and a few other tiny states.states too small to bother with on a board of Europe.



* TakeOverTheWorld: Sort of. You win by having more then half the supply centers on the board in your control which means you can claim to be the most powerful EvilOverlord in the world -- the assumption is that once you own more than half the board, you can crush the opposition by yourself.

to:

* TakeOverTheWorld: Sort of. You win by having more then half the supply centers on the board in your control which means you can claim to be the most powerful EvilOverlord in the world -- the assumption is that once you own more than half the board, you can crush the opposition by yourself.yourself on the board (and thus there's no further use for negotiation, which is the point of this game).
Is there an issue? Send a MessageReason:
None








* TheEmpire: What everyone wants to be.
* EnemyMine: We call this an "alliance".

to:

* %%* TheEmpire: What everyone wants to be.
* %%* EnemyMine: We call this an "alliance".



* EvilOverlord: Every player.

to:

* %%* EvilOverlord: Every player.



* ThereCanBeOnlyOne: Depends on the game. Sure, it's played straight in some games, but other players in stalemates are more content to announce 2-way, 3-way, and even up to 7-way ties as long as no power has been completely eliminated.

to:

* ThereCanBeOnlyOne: Depends on the game. Sure, it's played straight in some games, but other players in stalemates are more content to announce 2-way, 3-way, two-way, thee-way, and even up to 7-way seven-way ties as long as no power has been completely eliminated.



Is there an issue? Send a MessageReason:
ZCE and IUEO


* HouseRules
Is there an issue? Send a MessageReason:
None


* TrueCompanions: Don't play this with them or you'll need a new set when you are done. Or take an oath to hold nothing that happens in the game against one another.

to:

* TrueCompanions: Don't play this with them or you'll need A "carebear" is a new set when you are done. Or take an oath player who acts like this; they consider a two-way draw to hold nothing that happens in be their objective from the game against one another.start and will not stab their ally. It's not really a compliment (you're supposed to be trying to win if you can), but ''feigning'' being a carebear is quite common.

Top