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!!Tropes present in the older ''Digimon'' card games:

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!!Tropes present in the older ''Digimon'' card games:games prior to ''Digimon Card Game'':



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* '''''TabletopGame/DigimonCardGame''''' is the seventh, and third ''primary'', Japanese card game, released concurrent to ''Anime/DigimonAdventure2020''. It was localized worldwide about a year after its initial release. Unlike ''Hyper Colosseum'' and ''Alpha'' before it, this iteration uses entirely brand new mechanics for its system.

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* '''''TabletopGame/DigimonCardGame''''' ''TabletopGame/DigimonCardGame'' is the seventh, and third ''primary'', Japanese card game, released concurrent to ''Anime/DigimonAdventure2020''. It was localized worldwide about a year after its initial release. Unlike ''Hyper Colosseum'' and ''Alpha'' before it, this iteration uses entirely brand new mechanics for its system.

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Splitting DCG 2020 into its own page.


* ''Digimon Card Game'' is the seventh, and third ''primary'', Japanese card game, released concurrent to ''Anime/DigimonAdventure2020''. It was localized worldwide about a year after its initial release. Unlike ''Hyper Colosseum'' and ''Alpha'' before it, this iteration uses entirely brand new mechanics for its system.

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* ''Digimon Card Game'' '''''TabletopGame/DigimonCardGame''''' is the seventh, and third ''primary'', Japanese card game, released concurrent to ''Anime/DigimonAdventure2020''. It was localized worldwide about a year after its initial release. Unlike ''Hyper Colosseum'' and ''Alpha'' before it, this iteration uses entirely brand new mechanics for its system.



!!Tropes present in the current iteration, ''Digimon Card Game'':
* ColorCodedForYourConvenience: There are seven primary colors in the game, each following a specific theme or gameplay mechanic. Cards released after ''New Awakening'' now have multiple colors. Note that color matching is primarily used for Digivolving and option cards.
** Red is mainly used for the main leader characters and often associated with Digimon based on dinosaurs, birds, dragons, or fire. In terms of gameplay, red is the aggressive color, often having easy access to high levels of DP and Security Attack bonuses. Their means of controlling the board is through DP based deletion.
** Blue is mainly reserved for the lancer characters with Digimon based on beasts, aquatic life, and cold life. In terms of gameplay, blue is the technical color, usually having means to extend their plays by gaining memory and card draw, and will usually have a means to add extra attacks through unsuspending and replaying Digimon from their own sources. Their means of control is to bounce Digimon back to the hand, removing that Digimon's sources in the meantime, or to strip away sources from Digimon to remove inheritable effects, some effects will even punish Digimon who don't have any sources under them.
** Yellow is usually meant for Digimon based on angels, holy beasts, and light. In terms of gameplay, yellow is the stalling color, often having abilities to recover security, buff security Digimon to make it riskier for the opponent to fight against, they can even use effects to remove their own security to gain a major advantage. They can also play lower level Digimon without spending memory to swarm the field. Their means of control lie squarely in their ability to reduce a Digimon's DP allowing them to delete Digimon that have 0 DP or lower or simply reducing it enough to allow another Digimon to defeat them. They can even reduce an opposing Digimon's Security Attack to maintain their defense.
** Green is typically designed for Digimon based on insects, plants, wood, and electricity. In terms of gameplay, green is the powerhouse color, often wanting to attack other Digimon utilizing high DP and will often have piercing to deal damage when defeating another Digimon. They typically have a means to play and Digivolve for lower cost, accelerating their game and an easier time searching for other Digimon. Their means of control is through suspending Digimon, making them easy battle targets for your stronger Digimon. Some will even lock down Digimon disabling their ability to unsuspend at the start of the turn.
** Black is the color meant for Digimon based on machines, cyborgs, metal, earth, and the primary source for the X-Antibody. In terms of gameplay, black is the defensive color, having the most blocker Digimon in the game. Effects will also reinforce DP on the opponent's turn an will often turn to the reboot ability to both make an attack and then hide behind their strong defense. Their means of control is to delete Digimon based on their play costs which is supplemented by their ability to De-Digivolve their opponent's Digimon, not only allowing these effects to activate easier, but reverting them to a weaker state to easily suppress their power and abilities.
** Purple is mainly meant for Digimon based on demons, fallen angels, corrupted or evil forms of Digimon, and darkness. In terms of gameplay, purple is the counterplay color, having the means to gain advantage through multiple means, even sacrificing their own Digimon to achieve victory. Purple also has a lot of effects that fill the trash pile to allow players to play cards from the trash to recycle them. Their means of control is to delete Digimon based on their level, often removing weaker Digimon. Their Digimon also comes with retaliation to delete Digimon that defeated them in battle.
** White is often theme-less but usually reserved for ascended Digimon like Omnimon, or unusual or undefinable Digimon. In terms of gameplay, white is a supporting color, usually reserved for very specific plays. Decks that are mainly white are unconventional decks that perform a very specific strategy. Note that white is defined as its own color unlike other games which would designated as a colorless card.
* DubNameChange: It gets flip-flopped depending on the card in the English regions. Tamer-wise, the characters from ''Adventure'' (including ''Tri'', ''Last Evolution Kizuna'', and [[Anime/DigimonAdventure2020 the 2020 reboot]]) to ''Data Squad'' retain their respective character's dub name, while the characters from ''Digimon Fusion'' onward retain their Japanese names. While it makes sense for a series like ''Anime/DigimonGhostGame'', which hasn't seen a release overseas as of this writing, there are hints that they were going to use the dub names of ''Fusion'' due to the international card database actually using them when ''Xros Encounter'' first came out in Japan, alongside an errata that accidentally kept the name Christopher Aonuma on a card's effect instead of the card's actual name of Kiriha Aonuma.
** Another example includes several Digimon whose names have been changed for one reason or another, namely any card that had been renamed to a Greymon such as [=BurningGreymon=], originally Vitramon, and (Dex)[=DoruGreymon=], which is more along the lines of [=DoruGuremon=], who aren't actual Greymons, thus card text had to be added in to exclude those Digimon from the effects of any Greymon based effect. At this point, it is put into the official rules that those are not Greymon Digimon, the same thing goes for any Digimon that was renamed in a similar manner like [=KendoGarurumon=].
** A different case comes in the form of the Digimon, Sistermon Noir. In international media, Sistermon Noir was changed to Sistermon Ciel for censorship purposes. As such the official rules state that Sistermon Ciel is also referred to in gameplay as Sistermon Noir with the Virus attribute (Ciel is a Data attribute).
** And then there are just some bizarre changes. Most popular was that of Raidramon, who was changed in the TCG to the Japanese pronunciation, Lighdramon.
* {{Mana}}: Playing cards costs "memory", and if your memory is below zero when your cards resolve play passes to your opponent and they have memory based on how much you played.[[note]]For example, if you have three memory and play a card that costs five, your opponent starts their turn with two memory[[/note]] There are plenty of cards that can increase your memory, including those that do so on play and can potentially extend your turn if the memory gets back to zero before everything on your side resolves. Furthermore, many Red cards have the "Blitz" keyword that lets them attack as soon as they digivolve, enabling their controller to get a hit in even if said digivolution pushed the memory gauge over.
* MythologyGag: Digimon based on the various series and games will often emulate events and gimmicks onto the game itself.
** Much like in ''[[Anime/DigimonAdventure02 02]]'', DNA Digivolving involves two Digimon of specific colors combining and Digivolving a new, singular Digimon.
** Also like in ''02'', Digimon can Armor Digivolve into an Armor Digimon, losing said armor if the Armor Digimon attempts to be deleted.
** In reference to ''[[Anime/DigimonFrontier Frontier]]'', the spirits of the Ten Legendary Warriors can use a tamer as a host to Spirit Evolve a tamer into a Digimon.
** Similar to ''[[Anime/DigimonFusion Fusion]]'', multiple Digimon can combine together to create their unit.
** Various Digimon related to Leomon often have effects when they are deleted, often fulfilling the role that Leomon has become infamous for. In fact, Fist of the Beast King, Leomon's signature move, can be found in the ''Digital Hazard'' booster box set and can be used when Beelzemon is on the field, referencing the death of Leomon in ''[[Anime/DigimonTamers Tamers]]''.
** The Marcus Damon card in ''Across Time'' enables him to fight on the battlefield, referencing his own ability to fight Digimon in ''[[Anime/DigimonDataSquad Data Squad]]''. In fact, doing so by suspending Marcus gives an Agumon the power to Digivolve, similar to how Marcus would obtain his DNA Charge through fighting Digimon which allowed Agumon to Digivolve.
** Another recurring form of reference is found in the card artwork, which sometimes recalls a specific appearance of a Digimon in other media.
*** [=BT2=] Gigimon is shown in a bakery eating bread, referencing how bread was the TrademarkFavoriteFood of Takato's Guilmon in ''Tamers''.
*** Various illustrations, like [=BT1=] Tanemon, [=BT3=] Penguinmon or ''Battle of Omni'' Monochromon, show the respective Digimon in the same facilities they ran in the original ''VideoGame/DigimonWorld''.
*** Art like the first promo Palmon, ''Battle of Omni'' Tsunemon or the promo variant of ''Battle of Omni'' Gabumon are set in the Kowloon setting of ''VideoGame/DigimonStoryCyberSleuth'', with Gabumon's art clearly showing the Galacta Park area.
*** ''Double Diamond'' Volcanomon is shown doing commentary to a Digimon Card Game tournament. This references how Volcano Ota (the ideator of Volcanomon's design and his voice actor in all of his anime appearances) did commentary during big tournaments of the earlier Digimon card games in Japan.
*** Later expansions actually take advantage of this kind of reference. For example, most of the cards in the ''Dimensional Phase'' set have references to areas and plot points of either ''VideoGame/DigimonWorld3'' or ''VideoGame/DigimonWorldReDigitize''.
* NoSell: Cards with the "Jamming" keyword cannot be destroyed when they battle a digimon in the Security stack.
* RemadeForTheExport: When the game came in the West, the first three booster sets were shuffled around in two bigger sets, called ''Release Special Booster 1.0'' and ''Release Special Booster 1.5'', allowing Western players to get on track earlier.
* {{Retraux}}: The themed booster set Classic Collection from the ''Digimon Card Game'' utilizes art from the original ''Hyper Colosseum'' cards for almost every card in the set, including options. There are also rare alternate art cards that have a special edition frame which matches the ''Hyper Colosseum'' frames almost exactly, with the only changes being the ones necessary to keep the cards playable in the modern game.
* VanillaUnit:
** The game has a wide variety of vanilla cards. In a game where lots of weak Digimon have beneficial effects to give to their Digivolutions, this can be seen as a downside, but they tend to shine in two main areas. 1) Vanilla Unit Digimon tend to have a higher printed DP than other cards of their level, especially 5000 DP Rookies in a tier mostly consisting of 2-3000 DP ones, as well as 12-13000 DP Megas instead of the more standard 11000 DP. 2) These same Digimon tend to be cheaper, in terms of play cost and/or being lower-rarity.
** There are also lots of ''virtually'' vanilla cards (for both Digimon and Tamers) that only have effects when they are played or Digivolved, and are vanilla after that.
* WholePlotReference: Many sets are mainly tied around specific pieces of ''Digimon'' media.
** The first six Booster sets have a common theme of showing stuff that was appearing in ''Anime/DigimonAdventure2020'', but starting from the second one they introduced references to other things: the second set features elements from ''VideoGame/DigimonWorldReDigitize'', the third introduces bits from ''Anime/DigimonAdventure02'', ''Great Legend'' contains characters from both ''Anime/DigimonFrontier'' and ''Anime/DigimonDataSquad'', ''Battle of Omni'' features references to the second arc of ''Anime/DigimonFusion'' and ''VideoGame/DigimonStoryCyberSleuth'' and ''Double Diamond'' is tied around elements from ''Anime/DigimonAdventureLastEvolutionKizuna''.
** ''Classic Collection'' is themed around both the original ''Hyper Colosseum'' cards and ''VideoGame/DigimonWorld''.
** ''Next Adventure'' is focused on ''Frontier'', but also has elements from the manga ''Digimon Chronicle''.
** ''New Awakening'' is focused on ''02'', with bits of ''Chronicle'' and ''Anime/DigimonGhostGame''.
** ''Digital Hazard'' is entirely based on ''Anime/DigimonTamers'' and its films.
** ''X Record'' is balanced between elements from ''Anime/DigimonXEvolution'' and ''Anime/DigimonAdventureTri'', with some more bits of ''Chronicle'' and ''Ghost Game''.
** ''Xros Encounter'' is, as one would expect, based almost entirely on ''Fusion'', with a few cards dedicated to ''Ghost Game''.
** ''Draconic Roar'' features elements from the mobile game ''Digimon Links''.
** ''Dimensional Phase'' features characters from ''Re:Digitize'' and ''VideoGame/DigimonWorld3'', plus some bits from the second arc of ''Fusion''.
** ''Across Time'' features elements from ''Anime/DigimonXrosWarsTheYoungHuntersWhoLeaptThroughTime'' with the element of the prior heroes and their Digimon uniting as well as finishing the remaining references to the ''Fusion'' series.
** ''Alternative Being'' features bits and pieces from ''Tamers'', ''Data Squad'', ''Manga/DigimonXrosWars'' and ''Adventure:''.
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* {{Mana}}: Playing cards costs "memory", and if your memory is below zero when your cards resolve play passes to your opponent and they have memory based on how much you played.[[note]]For example, if you have three memory and play a card that costs five, your opponent starts their turn with two memory[[/note]] There are plenty of cards that can increase your memory, including those that do so on play and can potentially extend your turn if the memory gets back to zero before everything on your side resolves. Furthermore, many Red cards have the "Blitz" keyword that lets them attack as soon as they digivolve, enabling their controller to get a hit in even if said digivolution pushed the memory gauge over.


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* NoSell: Cards with the "Jamming" keyword cannot be destroyed when they battle a digimon in the Security stack.
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dewicking disambiguated trope


* FakeBalance: In practice, the Digivolution gameplay mechanic of Hyper Colosseum was horribly unbalanced. Essentially, whoever evolved their Digimon first had a tremendous and unstoppable advantage for the entire game.
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** Similar to ''[[Anime/DigimonXrosWars Fusion]]'', multiple Digimon can combine together to create their unit.

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** Similar to ''[[Anime/DigimonXrosWars ''[[Anime/DigimonFusion Fusion]]'', multiple Digimon can combine together to create their unit.



** The Marcus Damon card in ''Across Time'' enables him to fight on the battlefield, referencing his own ability to fight Digimon in ''[[Anime/DigimonSavers Data Squad]]''. In fact, doing so by suspending Marcus gives an Agumon the power to Digivolve, similar to how Marcus would obtain his DNA Charge through fighting Digimon which allowed Agumon to Digivolve.

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** The Marcus Damon card in ''Across Time'' enables him to fight on the battlefield, referencing his own ability to fight Digimon in ''[[Anime/DigimonSavers ''[[Anime/DigimonDataSquad Data Squad]]''. In fact, doing so by suspending Marcus gives an Agumon the power to Digivolve, similar to how Marcus would obtain his DNA Charge through fighting Digimon which allowed Agumon to Digivolve.
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*** Art like the first promo Palmon, ''Battle of Omni'' Tsunemon or the promo variant of ''Battle of Omni'' Gabumon are clearly set in the Kowloon setting of ''VideoGame/DigimonStoryCyberSleuth'', with Gabumon's art clearly showing the Galacta Park area.

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*** Art like the first promo Palmon, ''Battle of Omni'' Tsunemon or the promo variant of ''Battle of Omni'' Gabumon are clearly set in the Kowloon setting of ''VideoGame/DigimonStoryCyberSleuth'', with Gabumon's art clearly showing the Galacta Park area.


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* RemadeForTheExport: When the game came in the West, the first three booster sets were shuffled around in two bigger sets, called ''Release Special Booster 1.0'' and ''Release Special Booster 1.5'', allowing Western players to get on track earlier.
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** ''Alternative Being'' features bits and pieces from ''Tamers'', ''Data Squad'', ''Manga/DigimonXrosWars'' and ''Adventure:''.
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** The Marcus Damon card in ''Across Time'' enables him to fight on the battlefield, referencing his own ability to fight Digimon in ''[[Anime/DigimonSavers Data Squad]]''. In fact, doing so by suspending Marcus gives an Agumon the power to Digivolve, with the [=ShineGreymon=] card from the same set powering up Marcus.

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** The Marcus Damon card in ''Across Time'' enables him to fight on the battlefield, referencing his own ability to fight Digimon in ''[[Anime/DigimonSavers Data Squad]]''. In fact, doing so by suspending Marcus gives an Agumon the power to Digivolve, with the [=ShineGreymon=] card from the same set powering up Marcus.similar to how Marcus would obtain his DNA Charge through fighting Digimon which allowed Agumon to Digivolve.
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* DubNameChange: It gets flip-flopped depending on the card. In the English regions, Tamer-wise the characters from ''Adventure'' (including ''Tri'', ''Last Evolution Kizuna'' and the 2020 reboot) to ''Data Squad'' retains that character's dub name. From ''Digimon Fusion'' onward, they retain their Japanese names. While it makes sense for a series like ''Anime/DigimonGhostGame'' which hasn't seen a release overseas as of this writing, there are hints that they were going to use the dub names of ''Fusion'' due to the international card database actually using them when ''Xros Encounter'' first came out in Japan, alongside an errata that accidentally kept the name Christopher Aonuma on a card's effect instead of the card's actual name of Kiriha Aonuma.
** This also includes several Digimon whose names have been changed for one reason or another, namely any card that had been renamed to a Greymon such as [=BurningGreymon=], originally Vitramon, and (Dex)[=DoruGreymon=], which is more along the lines of [=DoruGuremon=], who aren't actual Greymons, thus card text had to be added in to exclude those Digimon from the effects of any Greymon based effect. At this point, it is put into the official rules that those are not Greymon Digimon, the same thing goes for any Digimon that was renamed in a similar manner like [=KendoGarurumon=].

to:

* DubNameChange: It gets flip-flopped depending on the card. In card in the English regions, Tamer-wise regions. Tamer-wise, the characters from ''Adventure'' (including ''Tri'', ''Last Evolution Kizuna'' Kizuna'', and [[Anime/DigimonAdventure2020 the 2020 reboot) reboot]]) to ''Data Squad'' retains that retain their respective character's dub name. From name, while the characters from ''Digimon Fusion'' onward, they onward retain their Japanese names. While it makes sense for a series like ''Anime/DigimonGhostGame'' ''Anime/DigimonGhostGame'', which hasn't seen a release overseas as of this writing, there are hints that they were going to use the dub names of ''Fusion'' due to the international card database actually using them when ''Xros Encounter'' first came out in Japan, alongside an errata that accidentally kept the name Christopher Aonuma on a card's effect instead of the card's actual name of Kiriha Aonuma.
** This also Another example includes several Digimon whose names have been changed for one reason or another, namely any card that had been renamed to a Greymon such as [=BurningGreymon=], originally Vitramon, and (Dex)[=DoruGreymon=], which is more along the lines of [=DoruGuremon=], who aren't actual Greymons, thus card text had to be added in to exclude those Digimon from the effects of any Greymon based effect. At this point, it is put into the official rules that those are not Greymon Digimon, the same thing goes for any Digimon that was renamed in a similar manner like [=KendoGarurumon=].



** The Marcus Damon in ''Across Time'' enables him to fight on the battlefield referencing his own ability to fight Digimon in ''[[Anime/DigimonSavers Data Squad]]''. In fact, doing so by suspending Marcus gives his Agumon the power to digivolve, the [=ShineGreymon=] in the same set powers Marcus up.

to:

** The Marcus Damon card in ''Across Time'' enables him to fight on the battlefield battlefield, referencing his own ability to fight Digimon in ''[[Anime/DigimonSavers Data Squad]]''. In fact, doing so by suspending Marcus gives his an Agumon the power to digivolve, Digivolve, with the [=ShineGreymon=] in card from the same set powers Marcus up.powering up Marcus.
Is there an issue? Send a MessageReason:
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* DubNameChange: It gets flip-flopped depending on the card. In the English regions, Tamer-wise the characters from ''Adventure'' (including ''Tri'', ''Last Evolution Kizuna'' and the 2020 reboot) to ''Data Squad'' retains that character's dub name. From ''Digimon Fusion'' onward, they retain their Japanese names. While it makes sense for a series like ''Anime/DigimonGhostGame'' which hasn't seen a release overseas as of this writing, there were hints that they were going to use the dub names of ''Fusion'' due to an errata that accidentally kept the name Christopher Aonuma on a card's effect instead of the card's actual name of Kiriha Aonuma.

to:

* DubNameChange: It gets flip-flopped depending on the card. In the English regions, Tamer-wise the characters from ''Adventure'' (including ''Tri'', ''Last Evolution Kizuna'' and the 2020 reboot) to ''Data Squad'' retains that character's dub name. From ''Digimon Fusion'' onward, they retain their Japanese names. While it makes sense for a series like ''Anime/DigimonGhostGame'' which hasn't seen a release overseas as of this writing, there were are hints that they were going to use the dub names of ''Fusion'' due to the international card database actually using them when ''Xros Encounter'' first came out in Japan, alongside an errata that accidentally kept the name Christopher Aonuma on a card's effect instead of the card's actual name of Kiriha Aonuma.



** And then there are just some bizarre changes. Most popular was that of Raidramon, who was changed in the TCG to the Japanese pronunciation, Lightdramon.

to:

** And then there are just some bizarre changes. Most popular was that of Raidramon, who was changed in the TCG to the Japanese pronunciation, Lightdramon.Lighdramon.
Is there an issue? Send a MessageReason:
None


** This also includes several Digimon whose names have been changed for one reason or another, namely any card that had been renamed to a Greymon such as BurningGreymon and (Dex)DoruGreymon, who aren't actual Greymons, thus card text had to be added in to exclude those Digimon from the effects of any Greymon based effect. At this point, it is put into the official rules that those are not Greymon Digimon, the same thing goes for any Digimon that was renamed in a similar manner like KendoGarurumon.

to:

** This also includes several Digimon whose names have been changed for one reason or another, namely any card that had been renamed to a Greymon such as BurningGreymon [=BurningGreymon=], originally Vitramon, and (Dex)DoruGreymon, (Dex)[=DoruGreymon=], which is more along the lines of [=DoruGuremon=], who aren't actual Greymons, thus card text had to be added in to exclude those Digimon from the effects of any Greymon based effect. At this point, it is put into the official rules that those are not Greymon Digimon, the same thing goes for any Digimon that was renamed in a similar manner like KendoGarurumon.[=KendoGarurumon=].



** The Marcus Damon in ''Across Time'' enables him to fight on the battlefield referencing his own ability to fight Digimon in ''[[Anime/DigimonSavers Data Squad]]''. In fact, doing so by suspending Marcus gives his Agumon the power to digivolve, ShineGreymon in particular powers Marcus up.

to:

** The Marcus Damon in ''Across Time'' enables him to fight on the battlefield referencing his own ability to fight Digimon in ''[[Anime/DigimonSavers Data Squad]]''. In fact, doing so by suspending Marcus gives his Agumon the power to digivolve, ShineGreymon the [=ShineGreymon=] in particular the same set powers Marcus up.

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* DubNameChange: It gets flip-flopped depending on the card. In the English regions, Tamer-wise the characters from ''Adventure'' (including ''Tri'', ''Last Evolution Kizuna'' and the 2020 reboot) to ''Data Squad'' retains that character's dub name. From ''Digimon Fusion'' onward, they retain their Japanese names. While it makes sense for a series like ''Anime/DigimonGhostGame'' which hasn't seen a release overseas as of this writing, there were hints that they were going to use the dub names of ''Fusion'' due to an errata that accidentally kept the name Christopher Aonuma on a card's effect instead of the card's actual name of Kiriha Aonuma.
** This also includes several Digimon whose names have been changed for one reason or another, namely any card that had been renamed to a Greymon such as BurningGreymon and (Dex)DoruGreymon, who aren't actual Greymons, thus card text had to be added in to exclude those Digimon from the effects of any Greymon based effect. At this point, it is put into the official rules that those are not Greymon Digimon, the same thing goes for any Digimon that was renamed in a similar manner like KendoGarurumon.
** A different case comes in the form of the Digimon, Sistermon Noir. In international media, Sistermon Noir was changed to Sistermon Ciel for censorship purposes. As such the official rules state that Sistermon Ciel is also referred to in gameplay as Sistermon Noir with the Virus attribute (Ciel is a Data attribute).
** And then there are just some bizarre changes. Most popular was that of Raidramon, who was changed in the TCG to the Japanese pronunciation, Lightdramon.



** The Marcus Damon in ''Across Time'' enables him to fight on the battlefield referencing his own ability to fight Digimon in ''[[Anime/DigimonSavers Data Squad]]''. In fact, doing so by suspending Marcus gives his Agumon the power to digivolve.

to:

** The Marcus Damon in ''Across Time'' enables him to fight on the battlefield referencing his own ability to fight Digimon in ''[[Anime/DigimonSavers Data Squad]]''. In fact, doing so by suspending Marcus gives his Agumon the power to digivolve.digivolve, ShineGreymon in particular powers Marcus up.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The Marcus Damon in ''Across Time'' enables him to fight on the battlefield referencing his own ability to fight Digimon in ''[[Anime/DigimonSavers Data Squad]]''. In fact, doing so by suspending Marcus gives his Agumon the power to digivolve.


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** ''Across Time'' features elements from ''Anime/DigimonXrosWarsTheYoungHuntersWhoLeaptThroughTime'' with the element of the prior heroes and their Digimon uniting as well as finishing the remaining references to the ''Fusion'' series.
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** ''Next Adventure'' is focused on ''Frontier'', but also has elements from ''Digimon Chronicle''.

to:

** ''Next Adventure'' is focused on ''Frontier'', but also has elements from the manga ''Digimon Chronicle''.



** ''Digital Hazard'' is entirely based on ''Anime/DigimonTamers'' amd its films.

to:

** ''Digital Hazard'' is entirely based on ''Anime/DigimonTamers'' amd and its films.
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*** BT2 Gigimon is shown in a bakery eating bread, referencing how bread was the TrademarkFavoriteFood of Takato's Guilmon in ''Tamers''.

to:

*** BT2 [=BT2=] Gigimon is shown in a bakery eating bread, referencing how bread was the TrademarkFavoriteFood of Takato's Guilmon in ''Tamers''.
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* WholePlotReference: Many sets are mainly tied around specific pieces of Digimon media.

to:

* WholePlotReference: Many sets are mainly tied around specific pieces of Digimon ''Digimon'' media.
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** ''Dimensional Phase'' features characters from ''Re:Digitize'' and ''VideoGame/DigimonWorld3''.

to:

** ''Dimensional Phase'' features characters from ''Re:Digitize'' and ''VideoGame/DigimonWorld3''.''VideoGame/DigimonWorld3'', plus some bits from the second arc of ''Fusion''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Another recurring form of reference is found in the card artwork, which sometimes recalls a specific appearance of a Digimon in other media.
*** BT2 Gigimon is shown in a bakery eating bread, referencing how bread was the TrademarkFavoriteFood of Takato's Guilmon in ''Tamers''.
*** Various illustrations, like [=BT1=] Tanemon, [=BT3=] Penguinmon or ''Battle of Omni'' Monochromon, show the respective Digimon in the same facilities they ran in the original ''VideoGame/DigimonWorld''.
*** Art like the first promo Palmon, ''Battle of Omni'' Tsunemon or the promo variant of ''Battle of Omni'' Gabumon are clearly set in the Kowloon setting of ''VideoGame/DigimonStoryCyberSleuth'', with Gabumon's art clearly showing the Galacta Park area.
*** ''Double Diamond'' Volcanomon is shown doing commentary to a Digimon Card Game tournament. This references how Volcano Ota (the ideator of Volcanomon's design and his voice actor in all of his anime appearances) did commentary during big tournaments of the earlier Digimon card games in Japan.
*** Later expansions actually take advantage of this kind of reference. For example, most of the cards in the ''Dimensional Phase'' set have references to areas and plot points of either ''VideoGame/DigimonWorld3'' or ''VideoGame/DigimonWorldReDigitize''.


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* WholePlotReference: Many sets are mainly tied around specific pieces of Digimon media.
** The first six Booster sets have a common theme of showing stuff that was appearing in ''Anime/DigimonAdventure2020'', but starting from the second one they introduced references to other things: the second set features elements from ''VideoGame/DigimonWorldReDigitize'', the third introduces bits from ''Anime/DigimonAdventure02'', ''Great Legend'' contains characters from both ''Anime/DigimonFrontier'' and ''Anime/DigimonDataSquad'', ''Battle of Omni'' features references to the second arc of ''Anime/DigimonFusion'' and ''VideoGame/DigimonStoryCyberSleuth'' and ''Double Diamond'' is tied around elements from ''Anime/DigimonAdventureLastEvolutionKizuna''.
** ''Classic Collection'' is themed around both the original ''Hyper Colosseum'' cards and ''VideoGame/DigimonWorld''.
** ''Next Adventure'' is focused on ''Frontier'', but also has elements from ''Digimon Chronicle''.
** ''New Awakening'' is focused on ''02'', with bits of ''Chronicle'' and ''Anime/DigimonGhostGame''.
** ''Digital Hazard'' is entirely based on ''Anime/DigimonTamers'' amd its films.
** ''X Record'' is balanced between elements from ''Anime/DigimonXEvolution'' and ''Anime/DigimonAdventureTri'', with some more bits of ''Chronicle'' and ''Ghost Game''.
** ''Xros Encounter'' is, as one would expect, based almost entirely on ''Fusion'', with a few cards dedicated to ''Ghost Game''.
** ''Draconic Roar'' features elements from the mobile game ''Digimon Links''.
** ''Dimensional Phase'' features characters from ''Re:Digitize'' and ''VideoGame/DigimonWorld3''.
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!!Tropes present in the various ''Digimon'' card games:

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!!Tropes present in the various older ''Digimon'' card games:



!!Tropes present in the 2020 ''Digimon Card Game'':

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!!Tropes present in the 2020 current iteration, ''Digimon Card Game'':
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* ''Digital Monster Card Game Alpha''--or just ''Alpha''--was the third, and second ''primary'', Japanese card game, launched alongside the ''Anime/DigimonDataSquad'' anime. It was something of an expansion to the gameplay of Hyper Colosseum -- most mechanics were maintained, but Digimon cards now had HP and speed values. Special game-bridging compatibility rules also exist somewhere.

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* ''Digital Monster Card Game Alpha''--or just ''Alpha''--was the third, and second ''primary'', Japanese card game, launched alongside the ''Anime/DigimonDataSquad'' anime.released concurrent to ''Anime/DigimonDataSquad''. It was something of an expansion to the gameplay of Hyper Colosseum -- most mechanics were maintained, but Digimon cards now had HP and speed values. Special game-bridging compatibility rules also exist somewhere.
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** The game has a wide variety of vanilla cards. In a game where lots of weak Digimon have beneficial effects to give to their Digivolutions, this can be a downside, but they tend to shine in two main area. 1) VanillaUnit Digimon tend to have a higher printed DP than other cards of their level, especially 5000DP Rookies in a tier mostly consisting of 2-3000DP and 12-13000DP Megas instead of the more standard 11000DP. 2) Vanilla Unit Digimon tend to be cheaper, in terms of play cost and/or being lower-rarity.
** There are also lots of Virtual Vanilla cards (both Digimon and Tamers) that only have effects when they are played or Digivolved, and are vanilla after that.

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** The game has a wide variety of vanilla cards. In a game where lots of weak Digimon have beneficial effects to give to their Digivolutions, this can be seen as a downside, but they tend to shine in two main area. areas. 1) VanillaUnit Vanilla Unit Digimon tend to have a higher printed DP than other cards of their level, especially 5000DP 5000 DP Rookies in a tier mostly consisting of 2-3000DP and 12-13000DP 2-3000 DP ones, as well as 12-13000 DP Megas instead of the more standard 11000DP. 11000 DP. 2) Vanilla Unit These same Digimon tend to be cheaper, in terms of play cost and/or being lower-rarity.
** There are also lots of Virtual Vanilla ''virtually'' vanilla cards (both (for both Digimon and Tamers) that only have effects when they are played or Digivolved, and are vanilla after that.
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* VanillaUnit:
** The game has a wide variety of vanilla cards. In a game where lots of weak Digimon have beneficial effects to give to their Digivolutions, this can be a downside, but they tend to shine in two main area. 1) VanillaUnit Digimon tend to have a higher printed DP than other cards of their level, especially 5000DP Rookies in a tier mostly consisting of 2-3000DP and 12-13000DP Megas instead of the more standard 11000DP. 2) Vanilla Unit Digimon tend to be cheaper, in terms of play cost and/or being lower-rarity.
** There are also lots of Virtual Vanilla cards (both Digimon and Tamers) that only have effects when they are played or Digivolved, and are vanilla after that.

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* {{Retraux}}: The themed booster set Classic Collection from the ''Digimon Card Game'' utilizes art from the original ''Hyper Colosseum'' cards for almost every card in the set, including options. There are also rare alternate art cards that have a special edition frame which matches the ''Hyper Colosseum'' frames almost exactly, with the only changes being the ones necessary to keep the cards playable in the modern game.

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* {{Retraux}}: The themed booster set Classic Collection from the ''Digimon Card Game'' utilizes art from the original ''Hyper Colosseum'' cards for almost every card in the set, including options. There are also rare alternate art cards that have a special edition frame which matches the ''Hyper Colosseum'' frames almost exactly, with the only changes being the ones necessary to keep the cards playable in the modern game.



* ColorCodedForYourConvenience: There are currently 7 primary colors in the game, each following a specific theme or gameplay mechanic. Cards released after ''New Awakening'' now have multiple colors. Note that color maching is primarily used for Digivolving and option cards.

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* ColorCodedForYourConvenience: There are currently 7 seven primary colors in the game, each following a specific theme or gameplay mechanic. Cards released after ''New Awakening'' now have multiple colors. Note that color maching matching is primarily used for Digivolving and option cards.



** Blue is mainly reserved for the lancer characters with Digimon based on beasts, aquatic life, and cold life. In terms of gameplay, blue is the technical color, usually having means to exend their plays by gaining memory and card draw, and will usually have a means to add extra attacks through unsuspending and replaying Digimon from their own sources. Their means of control is to bounce Digimon back to the hand, removing that Digimon's sources in the meantime, or to strip away sources from Digimon to remove inheritable effects, some effects will even punish Digimon who don't have any sources under them.
** Yellow is usually meant for Digimon based on angels, holy beasts, and light. In terms of gameplay, yellow is the stalling color, often having abilities to recover security, buff security Digimon to make it riskier for the opponent to fight against, they can even use effects to remove their own security to gain a major advantage. They can also play lower level Digimon without spending memory to swarm the field. Their means of control lie squarely in their ability to reduce a Digimon's DP allowing them to delete Digimon that have 0 DP or lower or simply reducing it enough to allow another digimon to defeat them. They can even reduce an opposing Digimon's Security Attack to maintain their defense.

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** Blue is mainly reserved for the lancer characters with Digimon based on beasts, aquatic life, and cold life. In terms of gameplay, blue is the technical color, usually having means to exend extend their plays by gaining memory and card draw, and will usually have a means to add extra attacks through unsuspending and replaying Digimon from their own sources. Their means of control is to bounce Digimon back to the hand, removing that Digimon's sources in the meantime, or to strip away sources from Digimon to remove inheritable effects, some effects will even punish Digimon who don't have any sources under them.
** Yellow is usually meant for Digimon based on angels, holy beasts, and light. In terms of gameplay, yellow is the stalling color, often having abilities to recover security, buff security Digimon to make it riskier for the opponent to fight against, they can even use effects to remove their own security to gain a major advantage. They can also play lower level Digimon without spending memory to swarm the field. Their means of control lie squarely in their ability to reduce a Digimon's DP allowing them to delete Digimon that have 0 DP or lower or simply reducing it enough to allow another digimon Digimon to defeat them. They can even reduce an opposing Digimon's Security Attack to maintain their defense.



** White is often themeless but is usually reserved for ascended Digimon like Omnimon, or unusual or undefinable Digimon. In terms of gameplay, white is a supporting color, usually reserved for very specific plays. Decks that are mainly white are unconventional decks that perform a very specific strategy. Note that white is defined as its own color unlike other games which would designated as a colorless card.

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** White is often themeless theme-less but is usually reserved for ascended Digimon like Omnimon, or unusual or undefinable Digimon. In terms of gameplay, white is a supporting color, usually reserved for very specific plays. Decks that are mainly white are unconventional decks that perform a very specific strategy. Note that white is defined as its own color unlike other games which would designated as a colorless card.



** Much like in [[Anime/DigimonAdventure02 02]]DNA Digivolving involves two Digimon of specific colors to digivolve together to create the new Digimon.
** Also in 02, Digimon can Armor Digivolve into an Armor Digimon, losing said armor if the Armor Digimon attempts to be deleted.
** Like in [[Anime/DigimonFrontier Frontier]], the spirits of the Ten Legendary Warriors can use a tamer as a host to spirit evolve a tamer into a Digimon.
** Similar to [[Anime/DigimonXrosWars Fusion]], multiple Digimon can combine together to create their unit.
** Various Leomon Digimon often have effects when they are deleted, often fulfilling the role that Leomon has become infamous for. In fact Fist of the Beast King, Leomon's signature move, can be found in the ''Digital Hazard'' booster and can be used when Beelzemon is on the field, referencing the death of Leomon in [[Anime/DigimonTamers Tamers]].

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** Much like in [[Anime/DigimonAdventure02 02]]DNA ''[[Anime/DigimonAdventure02 02]]'', DNA Digivolving involves two Digimon of specific colors to digivolve together to create the new combining and Digivolving a new, singular Digimon.
** Also like in 02, ''02'', Digimon can Armor Digivolve into an Armor Digimon, losing said armor if the Armor Digimon attempts to be deleted.
** Like in [[Anime/DigimonFrontier Frontier]], In reference to ''[[Anime/DigimonFrontier Frontier]]'', the spirits of the Ten Legendary Warriors can use a tamer as a host to spirit evolve Spirit Evolve a tamer into a Digimon.
** Similar to [[Anime/DigimonXrosWars Fusion]], ''[[Anime/DigimonXrosWars Fusion]]'', multiple Digimon can combine together to create their unit.
** Various Leomon Digimon related to Leomon often have effects when they are deleted, often fulfilling the role that Leomon has become infamous for. In fact fact, Fist of the Beast King, Leomon's signature move, can be found in the ''Digital Hazard'' booster box set and can be used when Beelzemon is on the field, referencing the death of Leomon in [[Anime/DigimonTamers Tamers]].''[[Anime/DigimonTamers Tamers]]''.
* {{Retraux}}: The themed booster set Classic Collection from the ''Digimon Card Game'' utilizes art from the original ''Hyper Colosseum'' cards for almost every card in the set, including options. There are also rare alternate art cards that have a special edition frame which matches the ''Hyper Colosseum'' frames almost exactly, with the only changes being the ones necessary to keep the cards playable in the modern game.
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Added DiffLines:


!!Tropes present in the 2020 ''Digimon Card Game'':
* ColorCodedForYourConvenience: There are currently 7 primary colors in the game, each following a specific theme or gameplay mechanic. Cards released after ''New Awakening'' now have multiple colors. Note that color maching is primarily used for Digivolving and option cards.
** Red is mainly used for the main leader characters and often associated with Digimon based on dinosaurs, birds, dragons, or fire. In terms of gameplay, red is the aggressive color, often having easy access to high levels of DP and Security Attack bonuses. Their means of controlling the board is through DP based deletion.
** Blue is mainly reserved for the lancer characters with Digimon based on beasts, aquatic life, and cold life. In terms of gameplay, blue is the technical color, usually having means to exend their plays by gaining memory and card draw, and will usually have a means to add extra attacks through unsuspending and replaying Digimon from their own sources. Their means of control is to bounce Digimon back to the hand, removing that Digimon's sources in the meantime, or to strip away sources from Digimon to remove inheritable effects, some effects will even punish Digimon who don't have any sources under them.
** Yellow is usually meant for Digimon based on angels, holy beasts, and light. In terms of gameplay, yellow is the stalling color, often having abilities to recover security, buff security Digimon to make it riskier for the opponent to fight against, they can even use effects to remove their own security to gain a major advantage. They can also play lower level Digimon without spending memory to swarm the field. Their means of control lie squarely in their ability to reduce a Digimon's DP allowing them to delete Digimon that have 0 DP or lower or simply reducing it enough to allow another digimon to defeat them. They can even reduce an opposing Digimon's Security Attack to maintain their defense.
** Green is typically designed for Digimon based on insects, plants, wood, and electricity. In terms of gameplay, green is the powerhouse color, often wanting to attack other Digimon utilizing high DP and will often have piercing to deal damage when defeating another Digimon. They typically have a means to play and Digivolve for lower cost, accelerating their game and an easier time searching for other Digimon. Their means of control is through suspending Digimon, making them easy battle targets for your stronger Digimon. Some will even lock down Digimon disabling their ability to unsuspend at the start of the turn.
** Black is the color meant for Digimon based on machines, cyborgs, metal, earth, and the primary source for the X-Antibody. In terms of gameplay, black is the defensive color, having the most blocker Digimon in the game. Effects will also reinforce DP on the opponent's turn an will often turn to the reboot ability to both make an attack and then hide behind their strong defense. Their means of control is to delete Digimon based on their play costs which is supplemented by their ability to De-Digivolve their opponent's Digimon, not only allowing these effects to activate easier, but reverting them to a weaker state to easily suppress their power and abilities.
** Purple is mainly meant for Digimon based on demons, fallen angels, corrupted or evil forms of Digimon, and darkness. In terms of gameplay, purple is the counterplay color, having the means to gain advantage through multiple means, even sacrificing their own Digimon to achieve victory. Purple also has a lot of effects that fill the trash pile to allow players to play cards from the trash to recycle them. Their means of control is to delete Digimon based on their level, often removing weaker Digimon. Their Digimon also comes with retaliation to delete Digimon that defeated them in battle.
** White is often themeless but is usually reserved for ascended Digimon like Omnimon, or unusual or undefinable Digimon. In terms of gameplay, white is a supporting color, usually reserved for very specific plays. Decks that are mainly white are unconventional decks that perform a very specific strategy. Note that white is defined as its own color unlike other games which would designated as a colorless card.
* MythologyGag: Digimon based on the various series and games will often emulate events and gimmicks onto the game itself.
** Much like in [[Anime/DigimonAdventure02 02]]DNA Digivolving involves two Digimon of specific colors to digivolve together to create the new Digimon.
** Also in 02, Digimon can Armor Digivolve into an Armor Digimon, losing said armor if the Armor Digimon attempts to be deleted.
** Like in [[Anime/DigimonFrontier Frontier]], the spirits of the Ten Legendary Warriors can use a tamer as a host to spirit evolve a tamer into a Digimon.
** Similar to [[Anime/DigimonXrosWars Fusion]], multiple Digimon can combine together to create their unit.
** Various Leomon Digimon often have effects when they are deleted, often fulfilling the role that Leomon has become infamous for. In fact Fist of the Beast King, Leomon's signature move, can be found in the ''Digital Hazard'' booster and can be used when Beelzemon is on the field, referencing the death of Leomon in [[Anime/DigimonTamers Tamers]].
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** From the earliest days, every new generation of cards was sloppily designed not to [[CompetitiveBalance compete with]] so much as ''completely invalidate'' [[SoLastSeason previous cards and strategies]]. ''E.g.'' when armor Digimon were introduced, [[WeakButSkilled they overcame Megas' power with withering special abilities]] such as reducing the foe's PowerLevel by ''half''[[note]]The numbers were not scaled for this, which meant many Megas ended up as weak as or weaker than basic Rookies[[/note]], and once they suffused the metagame, a new generation released and began to propagate the effect of [[AntiMagic ignoring an enemy's special abilities]], turning the Armors into useless weaklings. \\

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** From the earliest days, every new generation of cards was sloppily designed not to [[CompetitiveBalance compete with]] so much as ''completely invalidate'' [[SoLastSeason previous cards and strategies]]. ''E.g.'' when armor Armor Digimon were introduced, [[WeakButSkilled they overcame Megas' the Mega Levels' power with withering special abilities]] such as reducing the foe's PowerLevel by ''half''[[note]]The numbers were not scaled for this, which meant many Megas Mega Level Digimon ended up as weak as or weaker than basic Rookies[[/note]], and once they suffused the metagame, a new generation released and began to propagate the effect of [[AntiMagic ignoring an enemy's special abilities]], turning the Armors into useless weaklings. weaklings.\\
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* PowersAsPrograms: The Item and Program cards of Hyper Colosseum.

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* PowersAsPrograms: The Item and Program cards of Hyper Colosseum.''Hyper Colosseum''.
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Added DiffLines:

* {{Retraux}}: The themed booster set Classic Collection from the ''Digimon Card Game'' utilizes art from the original ''Hyper Colosseum'' cards for almost every card in the set, including options. There are also rare alternate art cards that have a special edition frame which matches the ''Hyper Colosseum'' frames almost exactly, with the only changes being the ones necessary to keep the cards playable in the modern game.
Is there an issue? Send a MessageReason:
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* ''Digimon Jintrix'' was the fifth Japanese card game, released concurrent to ''Super Digica Taisen'' and ''Anime/DigimonFusion''. It's a fairly unusual game: cards are purchased in physical form, then codes from them are inputted into the game's website, on which the game is actually played. It's considered particularly notable by the fandom because new releases of card sets regularly introduce completely new {{mons}}, moreso than any previous card game.

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* ''Digimon Jintrix'' was the fifth Japanese card game, released concurrent to ''Super Digica Taisen'' and ''Anime/DigimonFusion''. It's a fairly unusual game: cards are purchased in physical form, then codes from them are inputted into the game's website, on which the game is actually played. It's considered particularly notable by the fandom because new releases of card sets would regularly introduce completely new {{mons}}, moreso than any previous card game.

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