History TabletopGame / Deathwatch

19th Aug '16 8:15:11 PM FearlessSon
Is there an issue? Send a Message

Added DiffLines:

* MartyTzu: {{Invoked|Trope}} {{in-universe}} by the reaction to Magratha von Karlack. A young scion of Karlack, the first world in the Jericho Reach to be liberated by the Achillus Crusade, she was inducted into command training early in her life, where she was intended to be used as a figurehead to rally the rest of the Jericho Reach to the Imperial reconquest, but not expected to actually exercise much power. When flagship ''Sword of Marchaius'' lost is bridge and Lord-Admiral while assaulting a Stigmartus world, [[YouAreInCommandNow she assumed command]] and lead the Imperial forces to a decisive victory. She demanded, and was granted, command of the Archeros Salient, and under her leadership it has had a stunning string of victories, far more than it had in the decades prior. The reactions to this range from seeing her as a miracle, one of the Emperor's Living Saints ([[AProtagonistShallLeadThem a view held by many of the troops under her command]]) to believing that such a ridiculously implausible success record could only come from [[DealWithTheDevil collusion with the dark powers and unholy assistance]] (a view popular with other senior members of Crusade command, [[TallPoppySyndrome particular those who's careers her ascension has stalled]].)
19th Aug '16 7:55:03 PM FearlessSon
Is there an issue? Send a Message


* BoxingLessonsForSuperman: As powerful as the Marines are, they're still not using their full potential. By learning some of the super-secret Astartes-only skills, a Space Marine can go past their normal limits and become much more powerful. Examples include Feat of Strength and Burst of Speed, a Space Marine who knows Feat of Strength can once a game become strong enough to rival a Greater Daemon in strength while a Marine who is a master of it, can easily overpower that same Daemon. Meanwhile Burst of Speed can make a Marine approach the speed of an Eldar.



* CharlesAtlasSuperpower: As powerful as the Marines are, they're still not using their full potential. By learning some of the super-secret Astartes-only skills, a Space Marine can go past their normal limits and become much more powerful. Examples include Feat of Strength and Burst of Speed, a Space Marine who knows Feat of Strength can once a game become strong enough to rival a Greater Daemon in strength while a Marine who is a master of it, can easily overpower that same Daemon. Meanwhile Burst of Speed can make a Marine approach the speed of an Eldar.
17th Aug '16 1:50:22 PM dracogeorge
Is there an issue? Send a Message

Added DiffLines:

** In the core rulebook, the section on the Orpheus Salient[[note]]under attack by the [[HordeOfAlienLocusts Tyranids]] of Hive Fleet Dagon[[/note]] opens with a quote about praying to keep sea monsters away and how the speaker finds himself repeating said prayers while looking out into space, with said speaker being one Captain [[Literature/MobyDick Ahab]]ron, commander of the cruiser ''Admiral Ishmael''.
13th Aug '16 3:31:24 AM Morgenthaler
Is there an issue? Send a Message


''Deathwatch'' is the third in the ''TabletopGame/{{Warhammer 40000}}'' roleplaying game series. While ''DarkHeresy'' focuses on agents of the Inquisition, and ''RogueTrader'' focuses on [[ExactlyWhatItSaysOnTheTin rogue traders]] and their crew, ''Deathwatch'' casts the players as {{Space Marine}}s of the Ordo Xenos Deathwatch, a sort of special operations group tasked primarily with defending humanity from alien horrors. Even among the Space Marines, the Deathwatch are considered to be an elite unit -- and when the typical Space Marine is a seven-foot tall SuperSoldier with [[{{BFG}} a standard-issue fully-automatic grenade launcher]] and [[PoweredArmor armor that can stop a tank shell]], that's pretty impressive.

to:

''Deathwatch'' is the third in the ''TabletopGame/{{Warhammer 40000}}'' roleplaying game series. While ''DarkHeresy'' ''TabletopGame/DarkHeresy'' focuses on agents of the Inquisition, and ''RogueTrader'' ''TabletopGame/RogueTrader'' focuses on [[ExactlyWhatItSaysOnTheTin rogue traders]] and their crew, ''Deathwatch'' casts the players as {{Space Marine}}s of the Ordo Xenos Deathwatch, a sort of special operations group tasked primarily with defending humanity from alien horrors. Even among the Space Marines, the Deathwatch are considered to be an elite unit -- and when the typical Space Marine is a seven-foot tall SuperSoldier with [[{{BFG}} a standard-issue fully-automatic grenade launcher]] and [[PoweredArmor armor that can stop a tank shell]], that's pretty impressive.



* {{BFG}}: Oh Lord, yes. A Space Marine's bolt pistol sidearm actually deals more damage per shot than the ''heavy'' bolters available to ''DarkHeresy'' and ''RogueTrader'' characters, and it goes up from there. (This discrepancy is justified in-universe by saying that these guns were originally designed for the Space Marines in the first place, and that everyone else in the Imperium is using [[WellIntentionedReplacement knock-offs scaled down for ordinary human use]].) Errata 1.1 introduces alternate weapon rules that scale the bolters back a bit -- and make several of the Marines' other guns even ''nastier''.

to:

* {{BFG}}: Oh Lord, yes. A Space Marine's bolt pistol sidearm actually deals more damage per shot than the ''heavy'' bolters available to ''DarkHeresy'' ''TabletopGame/DarkHeresy'' and ''RogueTrader'' ''TabletopGame/RogueTrader'' characters, and it goes up from there. (This discrepancy is justified in-universe by saying that these guns were originally designed for the Space Marines in the first place, and that everyone else in the Imperium is using [[WellIntentionedReplacement knock-offs scaled down for ordinary human use]].) Errata 1.1 introduces alternate weapon rules that scale the bolters back a bit -- and make several of the Marines' other guns even ''nastier''.



* CoolGate: One of the main objectives of the crusade into the Jericho Reach (the main setting of the game) is to secure a warp gate that leads to the other side of the galaxy. Conveniently, this also allows ''Deathwatch'' to cross over with the default campaign settings for ''DarkHeresy'' and ''RogueTrader'', despite the literally astronomical distances between them.

to:

* CoolGate: One of the main objectives of the crusade into the Jericho Reach (the main setting of the game) is to secure a warp gate that leads to the other side of the galaxy. Conveniently, this also allows ''Deathwatch'' to cross over with the default campaign settings for ''DarkHeresy'' ''TabletopGame/DarkHeresy'' and ''RogueTrader'', ''TabletopGame/RogueTrader'', despite the literally astronomical distances between them.
8th Aug '16 7:04:15 AM MaulMachine
Is there an issue? Send a Message


* MilitaryScienceFiction: More so than the other two 40k roleplaying games, since characters in ''Deathwatch'' are specifically intended to engage in military operations and deal with military-grade threats.

to:

* MilitaryScienceFiction: More so than the other two four 40k roleplaying games, since characters in ''Deathwatch'' are specifically intended to engage in military operations and deal with military-grade threats.
16th Apr '16 9:51:15 AM kikiandlala
Is there an issue? Send a Message


* CharlesAtlasSuperpower: As powerful as the Marines are, they're still using close to their full potential. By learning some of the super-secret Astartes-only skills, a Space Marine can go past their normal limits and become much more powerful. Examples include Feat of Strength and Burst of Speed, a Space Marine who knows Feat of Strength can once a game become strong enough to rival a Greater Daemon in strength while a Marine who is a master of it, can easily overpower that same Daemon. Meanwhile Burst of Speed can make a Marine approach the speed of an Eldar.

to:

* CharlesAtlasSuperpower: As powerful as the Marines are, they're still not using close to their full potential. By learning some of the super-secret Astartes-only skills, a Space Marine can go past their normal limits and become much more powerful. Examples include Feat of Strength and Burst of Speed, a Space Marine who knows Feat of Strength can once a game become strong enough to rival a Greater Daemon in strength while a Marine who is a master of it, can easily overpower that same Daemon. Meanwhile Burst of Speed can make a Marine approach the speed of an Eldar.
16th Apr '16 9:50:18 AM kikiandlala
Is there an issue? Send a Message

Added DiffLines:

* CharlesAtlasSuperpower: As powerful as the Marines are, they're still using close to their full potential. By learning some of the super-secret Astartes-only skills, a Space Marine can go past their normal limits and become much more powerful. Examples include Feat of Strength and Burst of Speed, a Space Marine who knows Feat of Strength can once a game become strong enough to rival a Greater Daemon in strength while a Marine who is a master of it, can easily overpower that same Daemon. Meanwhile Burst of Speed can make a Marine approach the speed of an Eldar.
26th Mar '16 11:12:37 PM kikiandlala
Is there an issue? Send a Message

Added DiffLines:

* EarthShatteringKaboom: The Deathwatch Space Marines have the right to do an Exterminatus, and can then destroy a planet with their Deathwath Kill-ships. The Kill-ships are essentially stealth-tech drones carrying bombs to either gas the population or blast the planet apart.
26th Mar '16 11:06:07 PM kikiandlala
Is there an issue? Send a Message

Added DiffLines:

* SuperStrength: In regular 40K, Space Marines were simplified to all of them having Str 4 (low-level superhuman). In Deathwatch, there's a bit more answer to how strong a Space Marine is. An extremely weak Space Marine with no power armour, body mods, pyschic powers and special skills but with no crippling injuries, can just lift a bit over 492 pounds, making him no better than a very strong human. However a strong Space Marine in the same situation can lift 9.9 tons, making him practically a Marvel superhero (for comparison Spiderman can lift 10 tons). Supernatural freaks like 1st edition Mephiston would probably clock in at the Class 70 or even Class 100 category for Marvel superhero strength.
13th Mar '16 3:40:24 PM FearlessSon
Is there an issue? Send a Message


* CharacterAlignment: The Demeanour system is a variation on the concept. Each marine will have a certain set of core values indoctrinated into him by his chapter, representing one core Demeanour, and an additional Demeanour which is specific to him as an individual. These exist partly as roleplaying aids, but a character who is acting "in-character" with a particular Demeanour can trigger that Demeanour once per session, and gain bonuses by doing so. If the roleplaying of it is particularly well done (subject to other player's approval) those bonuses are increased. In this way the player is incentivized to roleplay effectively and leverage that roleplaying to invoke a personal SugarWiki/CrowningMomentOfAwesome.

to:

* CharacterAlignment: The Demeanour [[{{In-universe}} Demeanour]] system is a variation on the concept. Each marine will have a certain set of core values indoctrinated into him by his chapter, representing one core Demeanour, and an additional Demeanour which is specific to him as an individual. These exist partly as roleplaying aids, but a character who is acting "in-character" with a particular Demeanour can trigger that Demeanour once per session, and gain bonuses by doing so. If the roleplaying of it is particularly well done (subject to other player's approval) those bonuses are increased. In this way the player is incentivized to roleplay effectively and leverage that roleplaying to invoke a personal SugarWiki/CrowningMomentOfAwesome.
This list shows the last 10 events of 136. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=TabletopGame.Deathwatch