History TabletopGame / Deathwatch

16th Apr '16 9:51:15 AM kikiandlala
Is there an issue? Send a Message


* CharlesAtlasSuperpower: As powerful as the Marines are, they're still using close to their full potential. By learning some of the super-secret Astartes-only skills, a Space Marine can go past their normal limits and become much more powerful. Examples include Feat of Strength and Burst of Speed, a Space Marine who knows Feat of Strength can once a game become strong enough to rival a Greater Daemon in strength while a Marine who is a master of it, can easily overpower that same Daemon. Meanwhile Burst of Speed can make a Marine approach the speed of an Eldar.

to:

* CharlesAtlasSuperpower: As powerful as the Marines are, they're still not using close to their full potential. By learning some of the super-secret Astartes-only skills, a Space Marine can go past their normal limits and become much more powerful. Examples include Feat of Strength and Burst of Speed, a Space Marine who knows Feat of Strength can once a game become strong enough to rival a Greater Daemon in strength while a Marine who is a master of it, can easily overpower that same Daemon. Meanwhile Burst of Speed can make a Marine approach the speed of an Eldar.
16th Apr '16 9:50:18 AM kikiandlala
Is there an issue? Send a Message

Added DiffLines:

* CharlesAtlasSuperpower: As powerful as the Marines are, they're still using close to their full potential. By learning some of the super-secret Astartes-only skills, a Space Marine can go past their normal limits and become much more powerful. Examples include Feat of Strength and Burst of Speed, a Space Marine who knows Feat of Strength can once a game become strong enough to rival a Greater Daemon in strength while a Marine who is a master of it, can easily overpower that same Daemon. Meanwhile Burst of Speed can make a Marine approach the speed of an Eldar.
26th Mar '16 11:12:37 PM kikiandlala
Is there an issue? Send a Message

Added DiffLines:

* EarthShatteringKaboom: The Deathwatch Space Marines have the right to do an Exterminatus, and can then destroy a planet with their Deathwath Kill-ships. The Kill-ships are essentially stealth-tech drones carrying bombs to either gas the population or blast the planet apart.
26th Mar '16 11:06:07 PM kikiandlala
Is there an issue? Send a Message

Added DiffLines:

* SuperStrength: In regular 40K, Space Marines were simplified to all of them having Str 4 (low-level superhuman). In Deathwatch, there's a bit more answer to how strong a Space Marine is. An extremely weak Space Marine with no power armour, body mods, pyschic powers and special skills but with no crippling injuries, can just lift a bit over 492 pounds, making him no better than a very strong human. However a strong Space Marine in the same situation can lift 9.9 tons, making him practically a Marvel superhero (for comparison Spiderman can lift 10 tons). Supernatural freaks like 1st edition Mephiston would probably clock in at the Class 70 or even Class 100 category for Marvel superhero strength.
13th Mar '16 3:40:24 PM FearlessSon
Is there an issue? Send a Message


* CharacterAlignment: The Demeanour system is a variation on the concept. Each marine will have a certain set of core values indoctrinated into him by his chapter, representing one core Demeanour, and an additional Demeanour which is specific to him as an individual. These exist partly as roleplaying aids, but a character who is acting "in-character" with a particular Demeanour can trigger that Demeanour once per session, and gain bonuses by doing so. If the roleplaying of it is particularly well done (subject to other player's approval) those bonuses are increased. In this way the player is incentivized to roleplay effectively and leverage that roleplaying to invoke a personal SugarWiki/CrowningMomentOfAwesome.

to:

* CharacterAlignment: The Demeanour [[{{In-universe}} Demeanour]] system is a variation on the concept. Each marine will have a certain set of core values indoctrinated into him by his chapter, representing one core Demeanour, and an additional Demeanour which is specific to him as an individual. These exist partly as roleplaying aids, but a character who is acting "in-character" with a particular Demeanour can trigger that Demeanour once per session, and gain bonuses by doing so. If the roleplaying of it is particularly well done (subject to other player's approval) those bonuses are increased. In this way the player is incentivized to roleplay effectively and leverage that roleplaying to invoke a personal SugarWiki/CrowningMomentOfAwesome.
13th Mar '16 3:22:38 PM FearlessSon
Is there an issue? Send a Message

Added DiffLines:

** Much of what the Deathwatch knows about the Dark Pattern comes from an ancient leather-bound tome extracted from the Omega Vault, penned by a prescient madman generations ago. It tells the tail of [[CosmicHorrorStory horrible things to arise in the future when the stars have completed their alignment and ancient evils awaken from their aeons-long slumber]]. This book, named after its apparent author, is called the [[Creator/AugustDerleth Derleth Lexicon]].
13th Mar '16 9:09:11 AM LordGro
Is there an issue? Send a Message

Added DiffLines:

* HeroicAmbidexterity: Space Marines, genetically enhanced super soldiers and arguably the main heroes of the setting, are equally capable of using any weapons with either hands thanks to their extensive training.
29th Feb '16 9:51:49 PM Servitor2152
Is there an issue? Send a Message


''Deathwatch'' is the third in the ''TabletopGame/{{Warhammer 40000}}'' roleplaying game series. While ''DarkHeresy'' focuses on agents of the Inquisition, and ''RogueTrader'' focuses on [[ExactlyWhatItSaysOnTheTin rogue traders]] and their crew, ''Deathwatch'' casts the players as {{Space Marine}}s of the Ordo Xenos Deathwatch, a sort of special operations group tasked primarily with defending humanity from alien horrors. Even among the Space Marines, the Deathwatch are considered to be an elite unit -- and when the typical Space Marine is a nine-foot tall SuperSoldier with [[{{BFG}} a standard-issue fully-automatic grenade launcher]] and [[PoweredArmor armor that can stop a tank shell]], that's pretty impressive.

to:

''Deathwatch'' is the third in the ''TabletopGame/{{Warhammer 40000}}'' roleplaying game series. While ''DarkHeresy'' focuses on agents of the Inquisition, and ''RogueTrader'' focuses on [[ExactlyWhatItSaysOnTheTin rogue traders]] and their crew, ''Deathwatch'' casts the players as {{Space Marine}}s of the Ordo Xenos Deathwatch, a sort of special operations group tasked primarily with defending humanity from alien horrors. Even among the Space Marines, the Deathwatch are considered to be an elite unit -- and when the typical Space Marine is a nine-foot seven-foot tall SuperSoldier with [[{{BFG}} a standard-issue fully-automatic grenade launcher]] and [[PoweredArmor armor that can stop a tank shell]], that's pretty impressive.
19th Nov '15 2:46:40 PM BlackSunNocturne
Is there an issue? Send a Message


* SanitySlippage: The insanity mechanic of the system affect's Astartes differently than it does other humans. Rather than being affected by more random psychosis, increasing insanity points manifest in a battle-brother as a kind of [[{{Flanderization}} exaggeration of the negative stereotypes]] associated with their respective chapter. This is know as the Primarch's Curse. How they learn to live with it is the measure of a veteran Space Marine:

to:

* SanitySlippage: The insanity mechanic of the system affect's Astartes differently than it does other humans. Rather than being affected by more random psychosis, increasing insanity points manifest in a battle-brother as a kind of [[{{Flanderization}} exaggeration of the negative stereotypes]] associated with their respective chapter. This is know known as the Primarch's Curse. How they learn to live with it is the measure of a veteran Space Marine:
26th Sep '15 12:32:32 AM FearlessSon
Is there an issue? Send a Message

Added DiffLines:

* AwakeningTheSleepingGiant: The Dead Cabal keeps a variety of secrets about the Dark Pattern from the wider Achillus Crusade, and even from much of the rest of the Deathwatch, sometimes even [[KilledToUpholdTheMasquerade going to extreme lengths to ensure those secrets stay clandestine]]. The reason for this is that they very deliberately want to avoid calling unnecessary attention to the portents of the Dark Pattern and what it signifies. [[spoiler: They fear that if the crusade were to be drawn into direct conflict with the gradually waking Necron forces in the outer edges of the Jericho Reach, the greater weight of opposition may cause the Necrons to accelerate whatever awakening schedule they are following, potentially overwhelming the already thinly-stretched human forces.]]


Added DiffLines:

* TheChessmaster: There are heavy hints spread across multiple source books that the Achillus Crusade was in fact a conflict engineered [[spoiler: by the Eldar]]. From Tiber Achillus' [[TouchedByVorlons meteoric career rise]], to the discovery of the [[CoolGate Jericho warp gate]], to Achillus' sudden and improbable demise, to the strange sets of misfortunes that snatch defeat from the jaws of the Imperium's victories or likewise miraculously grant them victory when they expected defeat, all point back to a force trying to continue and gradually escalate the conflict. If so, no one is certain why this has been arranged, [[spoiler: though the waking of the Necrons in this sector of space may have something to do with it.]]
This list shows the last 10 events of 131. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=TabletopGame.Deathwatch