History TabletopGame / DarkHeresy

24th Jan '16 11:27:20 AM ImpudentInfidel
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* DidntThinkThisThrough: The leaders of one of the Lathe Worlds decided that their task of ammunition production was beneath their status, so they petitioned the Mechanicus leadership to have it moved elsewhere to free up their factories and laboratories for a new great work. After this was done, it turned out they didn't actually have anything in mind so now the entire planet's assembly lines and labor force are standing idle while they try to think of something.
9th Jan '16 3:12:12 PM SwordsageRagnar
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* SpyCatsuit: Appears as ''armor'' option referred to as an "armored bodyglove". The term "armored" is used rather loosely, as just about everything that has some armor penetration value will punch through it. But it is justified as a base layer of armor that can help provide protection to the limbs if they're lacking better armor pieces or if the top layer of armor should be damaged somehow. Or for those who prefer being stealthy, be it by not making a lot of noise or wearing highly visible armor or being able to conceal the fact they're wearing armor under regular attire.
26th Nov '15 7:37:18 PM nombretomado
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''Dark Heresy'' is also the basis for a [[Literature/DarkHeresy series of novels]] written by SandyMitchell, of ''Literature/CiaphasCain'' (HERO OF THE IMPERIUM!) fame. The novels star the "signature characters" used by the rulebook for its gameplay examples: former arbitrator Mordechai Horst, tech-priest Hybris Vex, sanctioned psyker Elyra Yivor, Redemptionist assassin Keira Sythree, and guardsmen Danuld Drake and Vos Kyrlock. So far ''Scourge the Heretic'' and ''Innocence Proves Nothing'' have been released.
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''Dark Heresy'' is also the basis for a [[Literature/DarkHeresy series of novels]] written by SandyMitchell, Creator/SandyMitchell, of ''Literature/CiaphasCain'' (HERO OF THE IMPERIUM!) fame. The novels star the "signature characters" used by the rulebook for its gameplay examples: former arbitrator Mordechai Horst, tech-priest Hybris Vex, sanctioned psyker Elyra Yivor, Redemptionist assassin Keira Sythree, and guardsmen Danuld Drake and Vos Kyrlock. So far ''Scourge the Heretic'' and ''Innocence Proves Nothing'' have been released.
22nd Nov '15 8:12:16 AM Cifer
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** The subtletly mechanism in DH 2nd edition explains a high subtlety rating with the words [[Creator/MontyPython "Surprise is amongst the Acolytes' primary weapons."]]
15th Oct '15 11:15:03 PM FearlessSon
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* IGaveMyWord: Characters originating on Hive Desoleum take the oaths they swear seriously, as the whole social system of it is based on the swearing and honoring of oaths (see WeirdCurrency below.) As a result, they gain willpower bonuses on any checks that directly involve fulfilling an oath they have previously sworn.
25th Sep '15 5:59:12 PM SwordsageRagnar
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* MoreDakka: While this is Warhammer 40,000 we're talking about, because combat is quite a bit more in-depth and detailed, certain weapons get to demonstrate this better than they do in the regular wargame. ** Any weapon with the Twin-Linked or Storm quality (such as the Storm Bolter) is automatically this from the get-go. Twin-Linked weapons use up more ammo, but gain a significant Ballistic Skill bonus when fired. And rolling well enough also adds on an additional hit from the Twin-Linked weapon. Storm doesn't grant an accuracy bonus, but does increase the number of hits scored.
13th Sep '15 9:33:44 PM FearlessSon
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* HeroicAlbino: Voidborn PCs can become one based on character creation rolls.
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* HeroicAlbino: Voidborn PCs [=PCs=] can become one based on character creation rolls.

* SpacePeople: Voidborn, one of the "Homeworld" backgrounds for the PCs, are this trope due to being descended from crews who have served aboard the starships--which many of them are large enough to hold a city-sized populace that created its status as GenerationShips--for centuries, if not millennium.
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* SpacePeople: Voidborn, one of the "Homeworld" backgrounds for the PCs, [=PCs=], are this trope due to being descended from crews who have served aboard the starships--which many of them are large enough to hold a city-sized populace that created its status as GenerationShips--for centuries, if not millennium.
13th Sep '15 5:16:56 PM SwordsageRagnar
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** Made much more apparent in Dark Heresy, when discussing the much often cited Bolter. As mentioned on TabletopGame/{{Deathwatch}} page, the Space Marine version of Bolter weapons is stronger in damage than the ones available to average humans[[note]]Their Bolt Pistols, Boltguns, and Storm Bolters deal about the same amount of damage per hit as a Human-scale Heavy Bolter[[/note]]. This is explained that the ones listed in Dark Heresy, are "scaled-down versions" to let anyone who A. Isn't abnormally strong or B. Has Bionic Arms, to actually use them. Put another way, where as Space Marines carry .75 caliber pistols and long arms, or a 1.00 caliber Heavy Bolter as their version of a Squad Automatic Weapon, the "mortal" versions are perhaps most roughly firing the equivalent of the real life .50 Beowulf, if it those had an explosive bullet. The human sized Heavy Bolter Meanwhile, is shooting .75 caliber bolt shells that the Space Marines regular use, and weighs a few kgs more than a the real life M2 Browning Machine Gun does, without it's Tri-Pod and ammo. Even an attempt to make it feasible for non-genetically/cybernetic/surgically enhanced humans to use, they ''still'' stay firmly rooted in BFG territory.
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** Made much more apparent in Dark Heresy, when discussing the much often cited Bolter. As mentioned on TabletopGame/{{Deathwatch}} page, the Space Marine version of Bolter weapons is stronger in damage than the ones available to average humans[[note]]Their Bolt Pistols, Boltguns, and Storm Bolters deal about the same amount of damage per hit as a Human-scale Heavy Bolter[[/note]]. This is explained that the ones listed in Dark Heresy, are "scaled-down versions" to let anyone who A. Isn't abnormally strong or B. Has Bionic Arms, to actually use them. Put another way, where as Space Marines carry .75 caliber pistols and long arms, or a 1.00 caliber Heavy Bolter as their version of a Squad Automatic Weapon, the "mortal" versions are perhaps most roughly firing the equivalent of the real life .50 Beowulf, if it those had an explosive bullet. The human sized Heavy Bolter Meanwhile, is shooting .75 caliber bolt shells that the Space Marines regular use, and weighs a few kgs kilograms more than a the real life M2 Browning Machine Gun does, without it's Tri-Pod and ammo. Even an attempt to make it feasible for non-genetically/cybernetic/surgically enhanced humans to use, they ''still'' stay firmly rooted in BFG territory.

* AwesomeButImpractical: Light Power Armor. It's the best armor available to Acolytes in the base rule book... for 1d5 hours of use at a time. [[GracefulInTheirElement Absolutely great if your warband is gearing up, then immediately hitting a target location that you expect will lead to a very violent fight.]] If however you're planning to do anything that may take longer than a few hours? Then well, hope you enjoy being on a rather strict time limit before having your very rare suit power down on you. It's also not exactly the most subtle armor to be wearing either if your warband is trying to keep a low profile. The meager advantage in protection value it holds over Carapace armor, and the minor Strentgh bonus, hardly justify the weakness of the power supply and increased chance of being hit in the first place.
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* AwesomeButImpractical: Light AwesomeButImpractical: **Light Power Armor. It's the best armor available to Acolytes in the base rule book... for 1d5 hours of use at a time. [[GracefulInTheirElement Absolutely great if your warband is gearing up, then immediately hitting a target location that you expect will lead to a very violent fight.]] If however you're planning to do anything that may take longer than a few hours? Then well, hope you enjoy being on a rather strict time limit before having your very rare suit power down on you. It's also not exactly the most subtle armor to be wearing either if your warband is trying to keep a low profile. The meager advantage in protection value it holds over Carapace armor, and the minor Strentgh bonus, hardly justify the weakness of the power supply and increased chance of being hit in the first place.place. ** Storm Bolters. They have have the Tearing and Storm qualities, meaning they can score extra hits, have a better chance at higher damage rolls, as well as [[CriticalHit Righteous Fury]]. The problem is, because they are extremely rare, and how requisitioning items works via Influence and Subtlety, just simply asking for ammo can draw unwanted attention to an acolyte or warband, and turn into a LuckBasedMission unless they have plenty of Influence. The other option, is to choose to burn Influence, but the amount lost is random, and can be anything from minor, to a rather significant loss that can take several missions to recover. All just to acquire, and make sure the weapon has enough ammo to make the most use out of it.
12th Sep '15 5:17:40 AM SwordsageRagnar
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** Made much more apparent in Dark Heresy, when discussing the much often cited Bolter. As mentioned on TabletopGame/{{Deathwatch}} page, the Space Marine version of Bolter weapons is stronger in damage than the ones available to average humans[[note]]Their Bolt Pistols, Boltguns, and Storm Bolters deal the same amount of damage per hit as a Human-scale Heavy Bolter[[/note]]. This is explained that the ones listed in Dark Heresy, are "scaled-down versions" to let anyone who A. Isn't abnormally strong or B. Has Bionic Arms, to actually use them. Put another way, where as Space Marines carry .75 caliber pistols and long arms, or a 1 caliber Heavy Bolter as their version of a Squad Automatic Weapon, the "mortal" versions are perhaps most roughly firing the equivalent of the real life .50 Beowulf, if it those had an explosive bullet. The human sized Heavy Bolter Meanwhile, is shooting .75 caliber bolt shells that the Space Marines regular use, and weighs a few kgs more than a the real life M2 Browning Machine Gun does, without it's Tri-Pod and ammo. Even an attempt to make it feasible for non-genetically/cybernitc/surgically enhanced humans to use, they ''still'' stay firmly rooted in BFG territory.
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** Made much more apparent in Dark Heresy, when discussing the much often cited Bolter. As mentioned on TabletopGame/{{Deathwatch}} page, the Space Marine version of Bolter weapons is stronger in damage than the ones available to average humans[[note]]Their Bolt Pistols, Boltguns, and Storm Bolters deal about the same amount of damage per hit as a Human-scale Heavy Bolter[[/note]]. This is explained that the ones listed in Dark Heresy, are "scaled-down versions" to let anyone who A. Isn't abnormally strong or B. Has Bionic Arms, to actually use them. Put another way, where as Space Marines carry .75 caliber pistols and long arms, or a 1 1.00 caliber Heavy Bolter as their version of a Squad Automatic Weapon, the "mortal" versions are perhaps most roughly firing the equivalent of the real life .50 Beowulf, if it those had an explosive bullet. The human sized Heavy Bolter Meanwhile, is shooting .75 caliber bolt shells that the Space Marines regular use, and weighs a few kgs more than a the real life M2 Browning Machine Gun does, without it's Tri-Pod and ammo. Even an attempt to make it feasible for non-genetically/cybernitc/surgically non-genetically/cybernetic/surgically enhanced humans to use, they ''still'' stay firmly rooted in BFG territory.
11th Sep '15 7:05:42 PM SwordsageRagnar
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fixing a link from previous edit
** Made much more apparent in Dark Heresy, when discussing the much often cited Bolter. As mentioned on TabletopGame/Deathwatch page, the Space Marine version of Bolter weapons is stronger in damage than the ones available to average humans[[note]]Their Bolt Pistols, Boltguns, and Storm Bolters deal the same amount of damage per hit as a Human-scale Heavy Bolter[[/note]]. This is explained that the ones listed in Dark Heresy, are "scaled-down versions" to let anyone who A. Isn't abnormally strong or B. Has Bionic Arms, to actually use them. Put another way, where as Space Marines carry .75 caliber pistols and long arms, or a 1 caliber Heavy Bolter as their version of a Squad Automatic Weapon, the "mortal" versions are perhaps most roughly firing the equivalent of the real life .50 Beowulf, if it those had an explosive bullet. The human sized Heavy Bolter Meanwhile, is shooting .75 caliber bolt shells that the Space Marines regular use, and weighs a few kgs more than a the real life M2 Browning Machine Gun does, without it's Tri-Pod and ammo. Even an attempt to make it feasible for non-genetically/cybernitc/surgically enhanced humans to use, they ''still'' stay firmly rooted in BFG territory.
to:
** Made much more apparent in Dark Heresy, when discussing the much often cited Bolter. As mentioned on TabletopGame/Deathwatch TabletopGame/{{Deathwatch}} page, the Space Marine version of Bolter weapons is stronger in damage than the ones available to average humans[[note]]Their Bolt Pistols, Boltguns, and Storm Bolters deal the same amount of damage per hit as a Human-scale Heavy Bolter[[/note]]. This is explained that the ones listed in Dark Heresy, are "scaled-down versions" to let anyone who A. Isn't abnormally strong or B. Has Bionic Arms, to actually use them. Put another way, where as Space Marines carry .75 caliber pistols and long arms, or a 1 caliber Heavy Bolter as their version of a Squad Automatic Weapon, the "mortal" versions are perhaps most roughly firing the equivalent of the real life .50 Beowulf, if it those had an explosive bullet. The human sized Heavy Bolter Meanwhile, is shooting .75 caliber bolt shells that the Space Marines regular use, and weighs a few kgs more than a the real life M2 Browning Machine Gun does, without it's Tri-Pod and ammo. Even an attempt to make it feasible for non-genetically/cybernitc/surgically enhanced humans to use, they ''still'' stay firmly rooted in BFG territory.
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