History TabletopGame / ChangelingTheDreaming

23rd Dec '16 4:57:04 PM FordPrefect
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* WeirdnessCensor: Mundanes naturally forget the supernatural influences of changelings, or else rationalise them away. Enchanted, they can see and interact with the full set, but once the enchantment wears off they forget some, and think they imagined others.

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* WeirdnessCensor: Mundanes naturally forget the supernatural influences of changelings, or else rationalise them away. Enchanted, they can see and interact with the full set, but once the enchantment wears off off, they forget some, some and think they imagined others.
23rd Dec '16 4:55:14 PM FordPrefect
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*** Of course it varies from Sidhe to Sidhe. An argument condemning say a House Gwydion lord wouldn't apply to a member of House Liam and certainly not to a member of House Leanhaun. A [[ScrewYouElves screw you]] to one Sidhe is often a compliment to their rivals.

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*** Of course it varies from Sidhe to Sidhe. An argument condemning say condemning, say, a House Gwydion lord wouldn't apply to a member of House Liam Liam, and certainly not to a member of House Leanhaun. A [[ScrewYouElves screw you]] to one Sidhe is often a compliment to their rivals.
23rd Dec '16 4:49:52 PM FordPrefect
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* FantasticRacism: Generally the sidhe and everyone else and vice versa.

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* FantasticRacism: Generally the sidhe and versus everyone else and vice versa.
23rd Dec '16 4:47:38 PM FordPrefect
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* ClusterFBomb: The Nockers traditionally do this as a matter of anger management; they were born from dreams of creation and frustration, so it's quite literally InTheBlood. Their Splatbook flavor narration mentions that one Nocker crafted a stone that would absorb their collective cussing provided they periodically journeyed to it and swore until they felt better, backfiring when one Nocker girl swore so hard that she broke it and caused a massive backlash. In less flavor-related terms, Nockers also possess the native power to fix machines by swearing at them, using the higher of the Crafts and Intimidation.

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* ClusterFBomb: The Nockers traditionally do this as a matter of anger management; they were born from dreams of creation and frustration, so it's quite literally InTheBlood. Their Splatbook flavor narration mentions that one Nocker crafted a stone that would absorb their collective cussing provided they periodically journeyed to it and swore until they felt better, backfiring when one Nocker girl swore so hard that she broke it and caused a massive backlash. In less flavor-related terms, Nockers also possess the native power to fix machines by swearing at them, using the higher of the them (using Crafts and Intimidation.or Intimidation, whichever is higher).
18th Nov '16 11:59:34 PM narm00
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* AdaptationSpeciesChange: The Wichtel and Wolpertinger were Gallain in their original appearance in the German-only supplement ''Trolle, Träumer, tiefe Wälder'', but got included in the 20th anniversary core as Kithain.



** And at least two more in the German-only supplement ''Trolle, Träumer, tiefe Wälder'', the Wichtel and the Wolpertinger.
17th Nov '16 5:04:02 AM Michael
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Added DiffLines:

* TheSocialExpert: Boggans have the supernatural ability to instinctively know how people relate to one another. Good for exploiting someone's hatred, say, or blackmailing the man trying to pass his mistress off as his daughter.
13th Jan '16 12:43:49 AM narm00
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* AbdicateTheThrone: The Earthbound members of House Scathach did this collectively and on a metaphysical level, renouncing their status as nobles and undergoing the Changeling Way, which means they're affected by fae magic as if they were commoners. The House actively rejects becoming nobles again; members will only take up a position if they've been chosen by unanimous acclaim from a community's fae, and even then only in the direst circumstances. In the rare event they gain a title, they hold it only so long as they live. However, some Scathach left for the Deep Dreaming rather than undertake the Changeling Way - these Scathach ''are'' still metaphysically nobles, and possibly don't share in their Earthbound siblings' rejection of titles.



* {{Arcadia}}

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* {{Arcadia}}{{Arcadia}}: Fabled home of the Kithain, where many seek to return. As the game continues, however, it's strongly indicated Arcadia itself is in trouble.



* DreamLand

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* DreamLandDreamLand: The Dreaming.



* EldritchAbomination: The fomorians, ancient enemies of the Tuatha de Dannan, embodiments of the darkness in the human heart... and about as easy to eliminate. Having been [[SealedEvilInACan sealed in a can]] long ago (or sealed themselves ''in'' a can, in the case of the Green Court), they're now starting to wake up.



* EndlessWinter: See above. It's probably not endless, but may seem that way to fae trapped on Earth, as it suggests the 6th Age will be utterly barren for changelings. Their chapter of the ''Time of Judgement'' apocalypse book is also named this.

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* EndlessWinter: See above. It's probably not endless, but may seem that way to fae trapped on Earth, as it suggests the 6th Age will be utterly barren for changelings. Their chapter of the ''Time of Judgement'' Judgment'' apocalypse book is also named this.



** And just when you thought you were done with that, there were two more kith that showed up in the French-only supplement ''Le Monde des Tenebres: France'', the Korred and the Morganed.

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** And just when you thought you were done with that, there were two more kith that showed up in the French-only supplement ''Le Monde des Tenebres: Ténèbres: France'', the Korred and the Morganed.Morganed.
** And at least two more in the German-only supplement ''Trolle, Träumer, tiefe Wälder'', the Wichtel and the Wolpertinger.



* NonhumanHumanoidHybrid: House Balor, who are part-fomorian.
* TheOathBreaker: House Liam, for which no other changeling will honour their hospitality, their justice, or any oaths made with them.



* OurMermaidsAreDifferent: The Kithain merfolk and Thallain murdhuacha (mer-ROO-ka).

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* OurMermaidsAreDifferent: The morganed and merfolk Kithain merfolk and Thallain murdhuacha (mer-ROO-ka).(mer-ROO-ka) Thallain.



* SelkiesAndWereseals

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* SelkiesAndWeresealsSelkiesAndWereseals: Specifically, the selkie kith. Unlike other Kithain, however, they don't reincarnate; instead, their fae soul is in their seal coat, which they pass on to a chosen heir.
19th Dec '15 4:31:38 AM DrImpossible
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In ''Changeling'', players take on the role of a Changeling Fae - a faerie who has been reincarnated into a human body as protection from Banality, a force representing the loss of humanity's capacity to dream and believe in magic. Faeries are children of the Dreaming, a supernatural force/parallel universe representing the combined creativity, stories, hopes, dreams and emotions of mankind, both good and bad. The Age of Enlightenment forced most Faeries into hiding because of the rise of science and Faeries band together to eke out an existence trying to bring Glamour and magic back into the world. (Interestingly, it was the moon landing in 1969, not {{Woodstock}}, which brought about such a surge of Glamour that it threw open the closed Gates of Arcadia, if only for a moment, and allowed the disappeared fairy nobility, the Sidhe, to re-enter the world of mortals. Where they were stuck in mortal bodies afterwards.)

to:

In ''Changeling'', players take on the role of a Changeling Fae - a faerie who has been reincarnated into a human body as protection from Banality, a force representing the loss of humanity's capacity to dream and believe in magic. Faeries are children of the Dreaming, a supernatural force/parallel universe representing the combined creativity, stories, hopes, dreams and emotions of mankind, both good and bad. The Age of Enlightenment forced most Faeries into hiding because of the rise of science industrialisation and Faeries band together to eke out an existence trying to bring Glamour and magic back into the world. (Interestingly, it was the moon landing in 1969, not {{Woodstock}}, which brought about such a surge of Glamour that it threw open the closed Gates of Arcadia, if only for a moment, and allowed the disappeared fairy nobility, the Sidhe, to re-enter the world of mortals. Where they were stuck in mortal bodies afterwards.)
10th Dec '15 9:25:09 PM JustinCognito
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A 20th anniversary edition of ''Dreaming'' was announced at [=GenCon=] 2014, to be developed by Matthew [=McFarland=].

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A 20th anniversary edition of ''Dreaming'' was announced at [=GenCon=] 2014, to be developed by Matthew [=McFarland=]. [[https://www.kickstarter.com/projects/200664283/deluxe-changeling-the-dreaming-20th-anniversary-ed/updates A KickStarter for the core book went live on December 10, 2015; it was fully funded within hours.]]
26th Mar '15 9:24:49 AM narm00
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In ''Changeling'', players take on the role of a Changeling Fae - a faerie who has been reincarnated into a human body due to Banality suppressing humanity's ability to dream and believe in magic. Faeries are children of the Dreaming, a supernatural force/parallel universe representing the combined creativity, stories, hopes, dreams and emotions of mankind, both good and bad. The Age of Enlightenment forced most Faeries into hiding because of the rise of science and Faeries band together to eke out an existence trying to bring Glamour and magic back into the world. (Interestingly, it was the moon landing in 1969, not {{Woodstock}}, which brought about such a surge of Glamour that it threw open the closed Gates of Arcadia, if only for a moment, and allowed the disappeared fairy nobility, the Sidhe, to re-enter the world of mortals. Where they were stuck in mortal bodies afterwards.)

to:

In ''Changeling'', players take on the role of a Changeling Fae - a faerie who has been reincarnated into a human body due to Banality suppressing as protection from Banality, a force representing the loss of humanity's ability capacity to dream and believe in magic. Faeries are children of the Dreaming, a supernatural force/parallel universe representing the combined creativity, stories, hopes, dreams and emotions of mankind, both good and bad. The Age of Enlightenment forced most Faeries into hiding because of the rise of science and Faeries band together to eke out an existence trying to bring Glamour and magic back into the world. (Interestingly, it was the moon landing in 1969, not {{Woodstock}}, which brought about such a surge of Glamour that it threw open the closed Gates of Arcadia, if only for a moment, and allowed the disappeared fairy nobility, the Sidhe, to re-enter the world of mortals. Where they were stuck in mortal bodies afterwards.)



The sequel, ''TabletopGame/ChangelingTheLost'' is a DarkerAndEdgier take on it where Changelings are the more traditional sort of humans that have been kidnapped by TheFairFolk and must escape. While ''Lost'' can be as divisive as ''Dreaming'', it is at least clear about the authors' direction. The tone of ''Changeling: The Dreaming'' and ''Wraith: The Oblivion'' were basically swapped in the new World of Darkness for ''Geist: The Sin Eaters'' and ''Changeling: The Lost''.

A 20th anniversary edition of ''Dreaming'' was announced at [=GenCon=] 2014, to be developed by Matthew McFarland.

to:

The sequel, ''TabletopGame/ChangelingTheLost'' sequel for the TabletopGame/NewWorldOfDarkness, ''TabletopGame/ChangelingTheLost'', is a DarkerAndEdgier take on it where Changelings are the more traditional sort of humans that have been kidnapped by TheFairFolk and must escape.have managed to escape their clutches. While ''Lost'' can be as divisive as ''Dreaming'', it is at least clear about the authors' direction. The tone of ''Changeling: The Dreaming'' and ''Wraith: The Oblivion'' were basically swapped in the new World of Darkness for ''Geist: The Sin Eaters'' and ''Changeling: The Lost''.

Lost''.

Elsewhere in the [=NWoD=], ''TabletopGame/BeastThePrimordial'' takes up the 'living dream' concept from ''Dreaming'', with Beasts being living nightmares who don't have to worry about disbelief.

A 20th anniversary edition of ''Dreaming'' was announced at [=GenCon=] 2014, to be developed by Matthew McFarland.[=McFarland=].
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