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* GodOfEvil: Aihrde features a number of evil gods, including Imbrisius, the Mistress of Our Pain; Kekki, the Snake God; Ornduhl, the Red God; and Unklar, the Horned God.


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* MotherGoddess: Hroth, the Earth Mother, is the local equivalent. Her followers worship her by pouring nutrients onto the roots of trees.


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* OurGodsAreDifferent: Aihrde has three levels of godhood - Val Eahrakun, the eternals who reign over all the other gods; Val Austerlich, the spirits who serve those gods; and Val Tulmiph, mortals who have through one means or another become immortal.

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* TheHorde: The ungern are very much a horde, to the point that their surnames just indicate which legion they belong to.

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* TheHorde: The ungern are very much a horde, to the point that their surnames just indicate which legion they belong to. The goblinoid races, like goblins, hobgoblins, and orcs, also tend to form hordes for raiding.


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* NoSocialSkills: Half-orcs tend to be loners in civilized society, eschewing contact with other civilized races and usually taking work that requires minimal contact or communication with others.
* ProudWarriorRaceGuy: Orcs live for battle and hunting.

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* AshcanCopy: Troll Lord intended to have the game ready for release in time for Gen Con 2004, but as the Player's Handbook had not been completed by that time, the company instead showed up to the convention with boxed editions containing three digest-sized booklets, dice, and a crayon.
* CityOfAdventure: While the Castle Keeper is free to create a city, the game itself provides the Free City of Eskadia as a setting for adventures.
* GameMaster: In this game, the GM is called the "Castle Keeper".

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* AshcanCopy: Troll Lord intended to have the game ready for release in time for Gen Con 2004, but as the Player's Handbook had not been completed by that time, the company instead showed up to the convention with boxed editions containing three digest-sized booklets, dice, and a crayon.
* CityOfAdventure: While the Castle Keeper is free to create a city, the game itself provides the Free City of Eskadia as a setting for adventures.
adventures.
* ElvesVersusDwarves: According to the Player's Handbook, elves and dwarves don't get along very well, as dwarves find the elves to be shifty and untrusworthy, while the elves consider the dwarves to be backwards and irrational.
* EnemyMine: The one place where elves and dwarves agree with each other is on their shared hatred of the goblinoid races.
* GameMaster: In this game, C&C, the GM is called the "Castle Keeper".



* HumansAreSpecial: According to the handbook, humans are the most varied and adaptable of the races.



* SpiritualSuccessor: The game is heavily modeled after ''Advanced Dungeons & Dragons'' first edition.

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* SpiritualSuccessor: StandardFantasyRaces: The game is heavily modeled after ''Advanced Dungeons & Dragons'' first edition.playable races are dwarves, elves, gnomes, half-elves, halflings, half-orcs, and humans. NPC races include goblins, hobgoblins, and orcs.
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* AshcanCopy: Troll Lord intended to have the game ready for release in time for Gen Con 2004, but as the Player's Handbook had not been completed by that time, the company instead showed up to the convention with boxed editions containing three digest-sized booklets, dice, and a crayon.
* CityOfAdventure: While the Castle Keeper is free to create a city, the game itself provides the Free City of Eskadia as a setting for adventures.



* MermaidProblem: The game resolves the problem by giving mermaids mostly human legs and butts, except with scales and fishy-fins starting on the upper thighs.

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* MermaidProblem: The game resolves the problem by giving mermaids mostly human legs and butts, except with scales and fishy-fins starting on the upper thighs.thighs.
* SpiritualSuccessor: The game is heavily modeled after ''Advanced Dungeons & Dragons'' first edition.
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* AlwaysChatoicEvil: The demonic ungern exist pretty much to loot and destroy.

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* AlwaysChatoicEvil: AlwaysChaoticEvil: The demonic ungern exist pretty much to loot and destroy.
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''Castles & Crusades'' is a tabeltop roleplaying game created by Troll Lord Games and first published in 2004. It is based on a variant of the d20 system used by TabletopGame/DungeonsAndDragons'' (its title, in fact, is a reference to Creator/GaryGygax's Castle & Crusade Society), and is designed to replicate the playing style of earlier versions of D&D while employing the unified mechanics of d20.

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''Castles & Crusades'' is a tabeltop roleplaying game created by Troll Lord Games and first published in 2004. It is based on a variant of the d20 system used by TabletopGame/DungeonsAndDragons'' ''TabletopGame/DungeonsAndDragons'' (its title, in fact, is a reference to Creator/GaryGygax's Castle & Crusade Society), and is designed to replicate the playing style of earlier versions of D&D while employing the unified mechanics of d20.

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* GameMaster: In this game, the GM is called the "Castle Keeper".

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* AlwaysChatoicEvil: The demonic ungern exist pretty much to loot and destroy.
* GameMaster: In this game, the GM is called the "Castle Keeper".Keeper".
* TheHorde: The ungern are very much a horde, to the point that their surnames just indicate which legion they belong to.
* MermaidProblem: The game resolves the problem by giving mermaids mostly human legs and butts, except with scales and fishy-fins starting on the upper thighs.
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''Castles & Crusades'' is a tabeltop roleplaying game created by Troll Lord Games and first published in 2004. It is based on a variant of the d20 system used by TabletopGame/DungeonsAndDragons'' (its title, in fact, is a reference to Creator/GaryGygax's Castle & Crusade Society), and is designed to replicate the playing style of earlier versions of D&D while employing the unified mechanics of d20.

Set in the world of Aihrde, players can create characters from a number of different races, including humans, elves, dwarves, and haflings. They can also choose from a number of classes, including barbarians, illusionists, rogues, and bards.

Gameplay is based heavily upon the "Siege Engine", an attribute-check system in which the player's attributes are divided into primary and secondary attributes, where primary attributes have a base target number (called a "challenge base" or CB) of 12 while secondary attributes have a CB of 18. Combat is based on performing checks against attributes; if the roll of the dice equals or exceeds the target's challenge class, an attack is successful.

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!!This game contains examples of:

* GameMaster: In this game, the GM is called the "Castle Keeper".

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