History TabletopGame / CarWars

9th Apr '18 4:10:33 AM Arivne
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* AttackReflector: ''Magazine/TheSpaceGamer'' #51 article "Magic in Car Wars". When an object is propelled through the air (including fire from flamethrowers) at someone protected by the spell "Reverse Missiles", the object doubles back and hits its source.
15th Mar '18 1:49:48 PM Koveras
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The game was supported by a wide range of expansions and supplemental rulebooks, a quarterly magazine that ran for 10 years, third-party supplements, a video game called ''Autoduel'' by Origin Systems, two different card games, a ''TabletopGame/{{GURPS}}'' roleplaying setting, three novels and even a series of adventure books that mixed a ChooseYourOwnAdventure format with actual game mechanics.

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The game was supported by a wide range of expansions and supplemental rulebooks, a quarterly magazine that ran for 10 years, third-party supplements, a video game called ''Autoduel'' by Origin Systems, Creator/OriginSystems, two different card games, a ''TabletopGame/{{GURPS}}'' roleplaying setting, three novels and even a series of adventure books that mixed a ChooseYourOwnAdventure format with actual game mechanics.
13th Jan '18 7:16:27 PM nombretomado
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After the success of their {{Kickstarter}} for a new version of Ogre (another classic wargame) Jackson announced that they will be doing a similar Kickstarter for Car Wars sometime in 2014, after absorbing the lessons from the previous fundraiser.

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After the success of their {{Kickstarter}} Website/{{Kickstarter}} for a new version of Ogre (another classic wargame) Jackson announced that they will be doing a similar Kickstarter for Car Wars sometime in 2014, after absorbing the lessons from the previous fundraiser.
12th Jul '17 10:15:14 AM CaptainCrawdad
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The game was supported by a wide range of expansions and supplemental rulebooks, a quarterly magazine that ran for 10 years, third-party supplements, a video game called ''Autoduel'' by Origin Systems, two different card games, a ''TabletopGame/{{GURPS}}'' roleplaying setting, three novels and even a series of adventure books that mixed a "choose your-own adventure" format with actual game mechanics.

to:

The game was supported by a wide range of expansions and supplemental rulebooks, a quarterly magazine that ran for 10 years, third-party supplements, a video game called ''Autoduel'' by Origin Systems, two different card games, a ''TabletopGame/{{GURPS}}'' roleplaying setting, three novels and even a series of adventure books that mixed a "choose your-own adventure" ChooseYourOwnAdventure format with actual game mechanics.
12th Jul '17 9:58:09 AM CaptainCrawdad
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The game was supported by a wide range of expansions and supplemental rulebooks, a quarterly magazine that ran for 10 years, third-party supplements, a video game called ''Autoduel'' by Origin Systems, two different card games, a GURPs roleplaying setting, three novels and even a series of adventure books that mixed a "choose your-own adventure" format with actual game mechanics.

to:

The game was supported by a wide range of expansions and supplemental rulebooks, a quarterly magazine that ran for 10 years, third-party supplements, a video game called ''Autoduel'' by Origin Systems, two different card games, a GURPs ''TabletopGame/{{GURPS}}'' roleplaying setting, three novels and even a series of adventure books that mixed a "choose your-own adventure" format with actual game mechanics.
12th Jul '17 9:57:00 AM CaptainCrawdad
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The game was supported by a wide range of expansions and supplemental rulebooks, a quarterly magazine that ran for 10 years, third-party supplements, two different card games, a GURPs roleplaying setting, and even a series of novels that mixed a "choose your-own adventure" format with actual game mechanics.

Jackson tried a reboot in the early 2000s with Car Wars 5.0, but the system never took off--it was sold as various prebuilt cars in two-packs with each having a copy of the rules, and gamers who thirsted for the construction rules never got them. It didn't fare that well.

A spinoff was a card game with similar ideas, although some concepts are noticeably different. This was given an expansion pack, ''Battle Cattle'', which features ... well, guess. A second was a computer game, ''Autoduel'', from Origin Systems. There was also a tabletop RPG, using Jackson's ''TabletopGame/{{GURPS}}'' system and the ''Autoduel'' name.

to:

The game was supported by a wide range of expansions and supplemental rulebooks, a quarterly magazine that ran for 10 years, third-party supplements, a video game called ''Autoduel'' by Origin Systems, two different card games, a GURPs roleplaying setting, three novels and even a series of novels adventure books that mixed a "choose your-own adventure" format with actual game mechanics.

Jackson tried a reboot the core game in the early 2000s with Car Wars 5.0, but the system never took off--it was sold as various prebuilt cars in two-packs with each having a copy of the rules, and gamers who thirsted for the construction rules never got them. It didn't fare that well.

A spinoff was a card game with similar ideas, although some concepts are noticeably different. This was given an expansion pack, ''Battle Cattle'', which features ... well, guess. A second was a computer game, ''Autoduel'', from Origin Systems. There was also a tabletop RPG, using Jackson's ''TabletopGame/{{GURPS}}'' system and the ''Autoduel'' name.
well.
12th Jul '17 9:35:27 AM CaptainCrawdad
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Added DiffLines:

The game was supported by a wide range of expansions and supplemental rulebooks, a quarterly magazine that ran for 10 years, third-party supplements, two different card games, a GURPs roleplaying setting, and even a series of novels that mixed a "choose your-own adventure" format with actual game mechanics.
30th Oct '16 9:42:43 AM nombretomado
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A spinoff was a card game with similar ideas, although some concepts are noticeably different. This was given an expansion pack, ''Battle Cattle'', which features ... well, guess. A second was a computer game, ''Autoduel'', from Origin Systems. There was also a tabletop RPG, using Jackson's ''{{GURPS}}'' system and the ''Autoduel'' name.

to:

A spinoff was a card game with similar ideas, although some concepts are noticeably different. This was given an expansion pack, ''Battle Cattle'', which features ... well, guess. A second was a computer game, ''Autoduel'', from Origin Systems. There was also a tabletop RPG, using Jackson's ''{{GURPS}}'' ''TabletopGame/{{GURPS}}'' system and the ''Autoduel'' name.
28th Nov '15 1:49:26 PM Prfnoff
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''Car Wars'' was originally published by Steve Jackson Games in 1980. In this game, you typically play the role of an 'autoduellist', a futuristic sportsman who drove in autoduelling events. What's autoduelling, you say? VehicularCombat as a future sport, of course.

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''Car Wars'' was originally published by Steve Jackson Games Creator/SteveJacksonGames in 1980. In this game, you typically play the role of an 'autoduellist', a futuristic sportsman who drove in autoduelling events. What's autoduelling, you say? VehicularCombat as a future sport, of course.
12th Aug '15 4:59:49 PM DaRatBastid
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* [[YouAllMeetInAnInn You All Meet At A Truck Stop]]: The walled and heavily fortified truck stops of this setting are meant to function as the equivalent of fantasy-RPG inns.

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* [[YouAllMeetInAnInn You All Meet At A Truck Stop]]: The walled and heavily fortified defended truck stops of this setting are meant to function as the equivalent of fantasy-RPG inns.
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http://tvtropes.org/pmwiki/article_history.php?article=TabletopGame.CarWars