History TabletopGame / BloodBowl

27th Mar '17 2:23:42 AM SebastianGray
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* Wood Elf teams include Wardancers on their rosters. These players are highly popular with fans as they dance their way through the opposition and use their excellent hand-to-hand skills to bring down even the strongest of foes.
22nd Mar '17 7:56:15 AM Ran2000
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* AnnouncerChatter: Jim the Vampire and Bob the Ogre in the video game (and sometimes in the fluff of the books).

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* AnnouncerChatter: Jim Johnson the Vampire and Bob Bifford the Ogre in the video game (and sometimes in the fluff of the books).
2nd Mar '17 1:36:24 PM Ulkomaalainen
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* FragileSpeedster: The players on the most of Elf teams, Skaven teams, skinks on the Lizardmen teams and almost every "Catcher" player on the other teams (excluding Amazon, due to her average movement speed and innate access to dodge) can run across the field really fast and dodge hits like nobody's business, but once someone manages to land a hit on them, their weaker than average armor can result greater number of injuries.

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* FragileSpeedster: The players on the most of the Elf teams, Skaven teams, skinks on the Lizardmen teams and almost every "Catcher" player on the other teams (excluding Amazon, due to her average movement speed and innate access to dodge) can run across the field really fast and dodge hits like nobody's business, but once someone manages to land a hit on them, their weaker than average armor can result in a greater number of injuries.
2nd Mar '17 1:32:49 PM Ulkomaalainen
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* DumbMuscle: All Big Guys in the game have negative traits that backfire on them. The most common one is "bone-headed", which makes the character stand around dumbfounded and lose all his actions and tackle zones for a round. "Really stupid" is "bone-headed" on steroids and has an even greater chance of activating unless you've got a non-stupid player to poke the Big Guy in the leg. "Wild Animal" makes the character stand still and bellow challenges at the enemy for a turn, and activates a lot unless the player [[BloodKnight is being ordered to punch somebody]]. Finally, Treemen are liable to take root and stand still for the remainder of the drive, and Deathrollers will be sent off by the ref as soon as he's done quaking in fear of them (though that last one can be by-passed with a bribe, unless, of course, you rolled a one while doing it). All these characters also have the Loner trait, which makes them too dumb to use re-rolls properly (Ogre teams are the exception; their Ogres are still bone-headed but not loners).

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* DumbMuscle: All Big Guys in the game have negative traits that backfire on them. The most common one is "bone-headed", which makes the character stand around dumbfounded and lose all his actions and tackle zones for a round. "Really stupid" is "bone-headed" on steroids and has an even greater chance of activating unless you've got a non-stupid player to poke the Big Guy in the leg. "Wild Animal" makes the character stand still and bellow challenges at the enemy for a turn, and activates a lot unless the player [[BloodKnight is being ordered to punch somebody]]. Finally, Treemen are liable to take root and stand still for the remainder of the drive, and Deathrollers will be sent off by the ref as soon as he's done quaking in fear of them (though that last one can be by-passed with a bribe, unless, of course, you rolled a one while doing it). All these characters also have the Loner trait, which makes them too dumb to use re-rolls properly (Ogre teams are the exception; their Ogres are still bone-headed but not loners).loners, similarily Treemen on Halfling teams are no loners as well).
2nd Mar '17 1:27:57 PM Ulkomaalainen
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** All the teams have TV values where their reach an optimal peak, the crutch teams being those excellent at low TV while doing less well at high-level play (2500 and up team value) because they lack the stats and skill access to compete at those levels. Examples of good low-TV teams are the WeakButSkilled teams like amazons, norse and dwarves, as well as undead and orcs.

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** All the teams have TV values where their they reach an optimal peak, the crutch teams being those excellent at low TV while doing less well at high-level play (2500 and up team value) because they lack the stats and skill access to compete at those levels. Examples of good low-TV teams are the WeakButSkilled teams like amazons, norse and dwarves, as well as undead and orcs.
25th Feb '17 6:53:00 AM SebastianGray
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However, like ''Warhammer Fantasy Roleplay'', ''Blood Bowl'' ended up being dropped by Games Workshop as it was not a game that sold lots of miniatures (maximum sixteen players on a team, plus a few optional coach/cheerleader/physio models). The copyright to ''Blood Bowl'' still belongs to GW, under the aegis of their "Specialist Games" division, but the rules are maintained by an online committee and the "Living Rule Book" is freely available online.



Originally released in 1986, ''Blood Bowl'' proved highly popular and went through a number of editions until it was discontinued, along with the rest of the ''Specialist Games'' range, in the early 2000ís. In November 2015 it was announced that the ''Specialist Games'' division was to be resurrected with ''Blood Bowl'' being the first game released (on 25th November 2016) due to its continued popularity.




Originally released in 1986, ''Blood Bowl'' proved highly popular and went through a number of editions until it was discontinued, along with the rest of the ''Specialist Games'' range, in the early 2000ís. In November 2015 it was announced that the ''Specialist Games'' division was to be resurrected with ''Blood Bowl'' being the first game released (on 25th November 2016) due to its continued popularity.
5th Feb '17 3:53:36 PM SebastianGray
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* BellyMouth: The Nurgle Star Player Guffle Pusmaw has been blessed with the mutation of a large mouth situated on his swollen paunch. Guffle has since learned how to use this drooling maw to receive a pass far better could when using his hands, becoming the most successful Nurgle Catcher in the history of the game.
27th Dec '16 11:24:14 AM SebastianGray
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* GeniusBruiser: The famous Orc Star Player Varag Ghoul-Chewer, captain of the Gouged Eye, has an unusually tactical mind for a greenskin. This combination of intelligence, muscle and a violent playing style has earned Varag a legion of fans.
27th Dec '16 9:09:27 AM SAMAS
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It is a game of "Fantasy Football", loosely based on the rules of American Football. Players field teams of Humans, Orcs, Elves, Dwarves etc and roll dice to decide the outcome of passes, tackles and dodges.

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It is a game of "Fantasy Football", loosely based on the rules of American Football.UsefulNotes/AmericanFootball. Players field teams of Humans, Orcs, Elves, Dwarves etc and roll dice to decide the outcome of passes, tackles and dodges.
22nd Nov '16 8:15:51 AM SebastianGray
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* TheBigGuy: Most teams have access to a player designated as the Big Guy, a model with natural strength of 5 or more, which you can take in extremely limited numbers (normally 1; goblin and halflings can take 2 and Chaos Pact has 3 different ones). They tend to have good armour, the Mighty Blow trait (or alternately Claw in some Big Guys), lousy agility, subpar movement, the Loner trait and some other drawback (Bonehead, Really Stupid or Wild Animal), and lack of access to General Skills: Big Guys can knock your opponents' linemen senseless and little else. However, if a Big Guy somehow gets hold of the ball it will be... quite difficult for the opposition to strip it away. The Ogre team is half made up of these players.
** Two specific subversions are Undead Mummies and Khemri Tomb Guardians. Both have strength 5 and limited numbers, and beginning players may think of them as Big Guys. However, they are not considered to be Big Guys, specifically because they do not have any major drawbacks (beyond low mobility and lack of general skills - and for Tomb Guardians they have the Decayed trait and replace Mighty Blow with Regeneration) and therefore no reason not to take them.

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* TheBigGuy: Most teams have access to a player designated as the Big Guy, a model with natural strength of 5 or more, which you can take in extremely limited numbers (normally 1; goblin and halflings can take 2 and Chaos Pact has 3 different ones). They tend to have good armour, the Mighty Blow trait (or alternately Claw in some Big Guys), lousy agility, subpar movement, the Loner trait and some other drawback (Bonehead, Really Stupid or Wild Animal), and lack of access to General Skills: Big Guys can knock your opponents' linemen senseless and little else. However, if a Big Guy somehow gets hold of the ball it will be... quite difficult for the opposition to strip it away. The Ogre team is half made up of these players.
**
players. Two specific subversions are Undead Mummies and Khemri Tomb Guardians. Both have strength 5 and limited numbers, and beginning players may think of them as Big Guys. However, they are not considered to be Big Guys, specifically because they do not have any major drawbacks (beyond low mobility and lack of general skills - and for Tomb Guardians they have the Decayed trait and replace Mighty Blow with Regeneration) and therefore no reason not to take them.



* TheComputerIsACheatingBastard: AI teams in the ''Blood Bowl'' video game are not bound to standard rules for XP gain and their team values are generated automatically, leading to the computer suddenly re-acquiring two new level 3 players after your last match put their star players down for good. AI vs AI matches being auto-resolved lead to hilarious score results that would be difficult, if not impossible, to achieve for a human, and their skill gain is not bound to the same rules humans must obey and leads to teams with an ungodly high frequency of doubles and stat gains, while their number of touchdowns, injuries and [=MVPs=] recorded would make it impossible for them to be that high level.
** One AI team, the Lizardmen Itzi-Bitzi Blockers, seems to exist just to wave this fact in the player's face -- it's a 10-man skink team (with a kroxigor) where ''all the skinks have block as their first skill'' (a doubles skill for them). 'Unlikely' doesn't begin to cover it.
** NotPlayingFairWithResources: AI teams start at a minimum of 1300 team value, while humans create teams at the standard 1000. Sure, it means 300K worth of inducements... But there's really nothing that can counter the imbalance of running your newly created lizardmen right into an orc team where all the black orcs have Block 'for free'. They also tend to get inducements for free in games without spending from their own cash box even with a higher team value.
** RulesAreForHumans: Due to the above random generation of skills there is a full possibility you can encounter AI players with the Frenzy + Grab combo, which is illegal.

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* TheComputerIsACheatingBastard: AI teams in the ''Blood Bowl'' video game are not bound to standard rules for XP gain and their team values are generated automatically, leading to the computer suddenly re-acquiring two new level 3 players after your last match put their star players down for good. AI vs AI matches being auto-resolved lead to hilarious score results that would be difficult, if not impossible, to achieve for a human, and their skill gain is not bound to the same rules humans must obey and leads to teams with an ungodly high frequency of doubles and stat gains, while their number of touchdowns, injuries and [=MVPs=] recorded would make it impossible for them to be that high level.
**
level. One AI team, the Lizardmen Itzi-Bitzi Blockers, seems to exist just to wave this fact in the player's face -- it's a 10-man skink team (with a kroxigor) where ''all the skinks have block as their first skill'' (a doubles skill for them). 'Unlikely' doesn't begin to cover it. \n** NotPlayingFairWithResources: AI teams start at a minimum of 1300 team value, while humans create teams at the standard 1000. Sure, it means 300K worth of inducements... But there's really nothing that can counter the imbalance of running your newly created lizardmen right into an orc team where all the black orcs have Block 'for free'. They also tend to get inducements for free in games without spending from their own cash box even with a higher team value.\n** RulesAreForHumans: Due to the above random generation of skills there is a full possibility you can encounter AI players with the Frenzy + Grab combo, which is illegal.



** AmusingInjuries: the same thing can cause a gouged eye, or a groin strain. Now, try to imagine ''how''.



* GuideDangIt: The tutorial of the 2010 computer game is... Somewhat lacking in explaining the actual mechanics of the game, entertaining though it may be. Expect to spend some hours reading the rulebook or a lot of trial and error.

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* GuideDangIt: GuideDangIt:
**
The tutorial of the 2010 computer game is... Somewhat lacking in explaining the actual mechanics of the game, entertaining though it may be. Expect to spend some hours reading the rulebook or a lot of trial and error.



** See also FailureIsTheOnlyOption with regards to said teams.



* {{Magitek}}: The fluff has magically powered cameras broadcasting to magic balls alongside a lot of other tech akin to our world, like something akin to a radio broadcasting system.

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* {{Magitek}}: {{Magitek}}:
**
The fluff has magically powered cameras broadcasting to magic balls alongside a lot of other tech akin to our world, like something akin to a radio broadcasting system.



* NamesToRunAwayFromReallyFast: Many of the named players. And coaches. And one ref.
** This is best displayed with the last names of Black Orcs like "Eat'Ribz" or "Break'Legz".

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* NamesToRunAwayFromReallyFast: Many of the named players. And coaches. And one ref.
**
ref. This is best displayed with the last names of Black Orcs like "Eat'Ribz" or "Break'Legz".



* NotCheatingUnlessYouGetCaught: Or if you bribe the ref to look the other way. Or if he's too scared the fans will kill him if he calls you on it.

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* NotCheatingUnlessYouGetCaught: Or NotCheatingUnlessYouGetCaught:
** A foul will only get a player sent off
if you bribe the ref to look the other way. Or if he's too scared the fans will kill him if he calls you on it.sees it happen.



* OneManArmy: Or team, in this case - Ogre Star Player Morg'n'Thorg once boasted that he could probably beat an entire 16-player Halfling team by himself, and outraged by his arrogance, a team called the Moot Mighties challenged him to do so. While not supported by the actual game rules, according to the fluff the result of the game was.... Not pretty, for the Halflings.

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* OneManArmy: Or team, NotPlayingFairWithResources: AI teams start at a minimum of 1300 team value, while humans create teams at the standard 1000. Sure, it means 300K worth of inducements... But there's really nothing that can counter the imbalance of running your newly created lizardmen right into an orc team where all the black orcs have Block 'for free'. They also tend to get inducements for free in this case - games without spending from their own cash box even with a higher team value.
* OneManArmy:
**
Ogre Star Player Morg'n'Thorg once boasted that he could probably beat an entire 16-player Halfling team by himself, and outraged by his arrogance, a team called the Moot Mighties challenged him to do so. While not supported by the actual game rules, according to the fluff the result of the game was.... Not pretty, for the Halflings.



* RugbyIsSlaughter: Turned [[UpToEleven up to 11]].
** The recent video game contains various references to an Albion League which is even more vicious and brutal than Old World Blood Bowl, in a direct invocation of this trope.

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* RugbyIsSlaughter: Turned [[UpToEleven up to 11]].
**
11]]. The recent video game contains various references to an Albion League which is even more vicious and brutal than Old World Blood Bowl, in a direct invocation of this trope.trope.
* RulesAreForHumans: Due to AI teams receiving random generation of skills, there is a full possibility you can encounter AI players with the Frenzy + Grab combo, which is illegal.



* SeriousBusiness: Blood Bowl has basically replaced full scale war, and even, in a fashion, brought about peace; even the forces of Chaos no longer try to slaughter the world, instead focusing on dominating the Blood Bowl tournament.
** The first game stopped a battle between Dwarves and Orcs. Let me repeat that: it stopped a battle between ''Dwarves'' and '''Orcs'''!

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* SeriousBusiness: Blood Bowl has basically replaced full scale war, and even, in a fashion, brought about peace; even the forces of Chaos no longer try to slaughter the world, instead focusing on dominating the Blood Bowl tournament.
** The
tournament. In fact, the first game stopped a battle between Dwarves and Orcs. Let me repeat that: it stopped a battle between ''Dwarves'' and '''Orcs'''!Orcs, two races that have been fighting for generations.
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