History TabletopGame / Birthright

26th Apr '16 4:17:46 PM Discar
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''Birthright'' is a ''TabletopGame/DungeonsAndDragons'' setting which attempted to put new life into the 'classical' Fantasy Europe type of setting, primarily by integrating politics and the 'divine right' of kings. Players are intended to be the rulers of large realms and receive special powers from their heritage. The backstory of the setting focuses on an ancient battle in which six of the elder gods battled their corrupt brother, Azrai. When the six gods' assembled mortal legions proved inadequate to overcome Azrai, the gods destroyed themselves in order to destroy him. The mortals fortunate enough to survive the final blast inherited shards of godhood: while a small handful absorbed enough divinity to act as new gods, far more of the mortal onlookers ('scions') gained a few fragments of divine power that manifested as supernatural abilities and, more importantly in some ways, an ability to bond with the lands over which they rule. At the same time, Azrai's scattered essence granted power - but also monstrous mutations - to a variety of people and monsters, setting the stage for the awnsheighlien (monsters with similar 'divine right' abilities.)

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''Birthright'' is a ''TabletopGame/DungeonsAndDragons'' setting which attempted to put new life into the 'classical' Fantasy Europe type of setting, primarily by integrating politics and the 'divine right' of kings.DivineRightOfKings. Players are intended to be the rulers of large realms and receive special powers from their heritage. The backstory of the setting focuses on an ancient battle in which six of the elder gods battled their corrupt brother, Azrai. When the six gods' assembled mortal legions proved inadequate to overcome Azrai, the gods destroyed themselves in order to destroy him. The mortals fortunate enough to survive the final blast inherited shards of godhood: while a small handful absorbed enough divinity to act as new gods, far more of the mortal onlookers ('scions') gained a few fragments of divine power that manifested as supernatural abilities and, more importantly in some ways, an ability to bond with the lands over which they rule. At the same time, Azrai's scattered essence granted power - but also monstrous mutations - to a variety of people and monsters, setting the stage for the awnsheighlien (monsters with similar 'divine right' abilities.)
1st Mar '16 4:32:06 AM LadyJaneGrey
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* {{Unobtainium}}: Tighmaevril, also called Bloodsilver, is a very, ''very'' rare ore created from the blood of the gods. It was used by the elven wizard Ghoigwnnwd to create twelve (probably) [[PlusOneInfinitySword of the most powerful weapons known.]]

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* {{Unobtainium}}: Tighmaevril, also called Bloodsilver, is a very, ''very'' rare ore created from the blood of the gods. It was used by the elven wizard Ghoigwnnwd to create twelve (probably) [[PlusOneInfinitySword [[InfinityPlusOneSword of the most powerful weapons known.]]
1st Mar '16 4:30:44 AM LadyJaneGrey
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* AsskickingEqualsAuthority: Quite simply, a bloodline gives a Blooded benefits that non-Blooded characters don't have, and they're also recognized as the upper class, usually.


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* {{Unobtainium}}: Tighmaevril, also called Bloodsilver, is a very, ''very'' rare ore created from the blood of the gods. It was used by the elven wizard Ghoigwnnwd to create twelve (probably) [[PlusOneInfinitySword of the most powerful weapons known.]]
9th Oct '15 5:22:35 AM Exxolon
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A videogame adaptation, ''Birthright: The Gorgon's Alliance'', was released in 1997.
4th Sep '15 1:31:31 AM darkknight109
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* FisherKing

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* FisherKingFisherKing: The land tends to mirror whoever is ruling it. A just ruler will result in their land being fair and just in result, while a despotic or underhanded ruler will see their realm turn inhospitable. Should a ruler have their bloodline severed, the land will often enter a period of dramatic decline, suffering droughts and natural disasters.
16th May '15 4:07:01 PM YoKab
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/d834ed754a805e47980d54d47b1d49c5.gif]]
16th Oct '14 12:55:29 PM darkknight109
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* BodyHorror: Azrai's mutations are seldom pleasant.
16th Mar '14 5:49:25 AM morenohijazo
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* DivineConflict: In the setting's BackStory the Good deities fought the Evil deity Azrai. They finally sacrificed themselves, destroying both themselves and Azrai.
28th Jan '14 1:33:42 AM Arivne
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* LoadsAndLoadsOfRules: The campaign themed itself on allowing Players to run PC's who ruled a domain (country, temple, guilds), which required more rules.
* MeaningfulName: As the Pcs are often rulers with a ancestral bloodline, or birthright.

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* LoadsAndLoadsOfRules: The campaign themed itself on allowing Players to run PC's {{PC}}s who ruled a domain (country, temple, guilds), which required more rules.
* MeaningfulName: As the Pcs {{PC}}s are often rulers with a ancestral bloodline, or birthright.
28th Jan '14 1:30:52 AM Arivne
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* LoadsAndLoadsOfRules: The campaign themed itself on allowing Players to run PC's who ruled a domain(country, temple, guilds), which required more rules.

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* LoadsAndLoadsOfRules: The campaign themed itself on allowing Players to run PC's who ruled a domain(country, domain (country, temple, guilds), which required more rules.
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http://tvtropes.org/pmwiki/article_history.php?article=TabletopGame.Birthright