History TabletopGame / Birthright

9th Apr '18 11:40:32 PM WanderingBrowser
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* AnimalisticAbomination: Beast type awnsheglien are former animals who consumed scions and were mutated by the Blood they carried. Examples covered in the "Blood Enemies" sourcebook consist of the Boar (a gargantuan albino wild pig), the Hydra (a crocodile which has developed multiple limbs and a mane of tentacle-like necks topped with the screaming heads of the scions it's eaten), the Leviathan (giant carnivorous whale or sea serpent) and the Wolf (an usually large and intelligent wolf).
** Some of the Tainted type awnsheglien have devolved into a grotesque animal-like form, most notably the Basilisk (grotesque humanoid reptile), the Chimaera (scaly, multi-armed, bat-winged panther), the Gorgon (stony-hided minotaur), the Kraken (an enormous, deformed, squid-like creature), the Seadrake (man turned into a sea serpent) and the Spider (hideous half-goblin, half-spider).
** The Sphinx is a weird case that might fit either category; He's a scion who was killed and eaten by a lion, but who possessed his killer's body and reshaped it to have eerily human-like traits.
** The Serpent is a strange awnshegh that can take the form of either a man with a snake's head or a giant serpent. He suffers from a particular strong delusion of godhood, even given that scions are, technically, aspirant demigods.



* BestialityIsDepraved: It's mentioned in "Blood Enemies" that the Sphinx, an awnshegh consisting of a human mind inside a warped, semi-human feline's body, mates with both cats and humans alike, spawning strange hybrid offspring.



* FantasticRacism: Each human nationality is even treated differently.

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* FantasticRacism: FantasticRacism:
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Each human nationality is even treated differently.differently.
** Goblins are treated as mere vermin, but some sourcebooks hint that they were once a civilized and noble people in their own right, long before humans colonized their lands.
** Humans and elves fight quite bitterly, with many elves hating humans for their perceived ravaging of the forests. The Wild Hunt exists on Cerilia as essentially an anti-human hate group, a militant faction of elves dedicated to driving off or exterminating all humans. One of the awnsheghlien, is Rhuobe Manslayer, also called "The Elf", who was one of the founders of the Wild Hunt and still harries humanity to its extinction today.


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* MakeMeWannaShout: The awnshegh known as the Siren has the unique Bloodline power of a super-destructive voice that can annihilate whatever is around her when she speaks. Unfortunately for her, she's both [[PowerIncontinence incapable of turning it off]] and a good person at heart.


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* RasputinianDeath: Invoked; a Bloodline power called Invulnerability, carried through the Bloodlines of Azrai, Basaia, and Vorynn, makes it impossible for the possessor to die unless certain ritual steps are completed first. Otherwise the "dead" body will slowly regenerate itself, even to the point of FromASingleCell, until the scion comes back to life. Many of the more prominent awnsheghlien possess this trait, but not all of them; "Blood Enemies" lists its possessors as the Apocalypse, the Banshegh, the Basilisk, the Boar, the Hydra, the Magian, the Raven and the Spider. Ironically, the most famous of all awnsheghlien, the Gorgon, lacks this ability. Further complicating matters, almost all of these awnsheghlien don't have their method of destruction described in "Blood Enemies"; only two have a canonical means of death:
** The Boar will only perish if decapitated and its tusks are pulled out.
** The Spider can only die if he is chopped into bits, those bits are then burned for a day on a fire fed with wood taken from the tree of a dryad, and the resultant ashes are then plowed into the earth with a large amount of salt.
27th Mar '18 8:46:16 AM Lookatroopa
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''Birthright'' is a ''TabletopGame/DungeonsAndDragons'' setting which attempted to put new life into the 'classical' Fantasy Europe type of setting, primarily by integrating politics and the DivineRightOfKings. Players are intended to be the rulers of large realms and receive special powers from their heritage. The backstory of the setting focuses on an ancient battle in which six of the elder gods battled their corrupt brother, Azrai. When the six gods' assembled mortal legions proved inadequate to overcome Azrai, the gods destroyed themselves in order to destroy him. The mortals fortunate enough to survive the final blast inherited shards of godhood: while a small handful absorbed enough divinity to act as new gods, far more of the mortal onlookers ('scions') gained a few fragments of divine power that manifested as supernatural abilities and, more importantly in some ways, an ability to bond with the lands over which they rule. At the same time, Azrai's scattered essence granted power - but also monstrous mutations - to a variety of people and monsters, setting the stage for the awnsheighlien (monsters with similar 'divine right' abilities.)

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''Birthright'' is a ''TabletopGame/DungeonsAndDragons'' setting which attempted to put new life into the 'classical' Fantasy Europe type of setting, primarily by integrating politics and the DivineRightOfKings. Players are intended to be the rulers of large realms and receive special powers from their heritage. The backstory of the setting focuses on an ancient battle in which six of the elder gods battled their corrupt brother, Azrai. When the six gods' assembled mortal legions proved inadequate to overcome Azrai, the gods destroyed themselves in order to destroy him. The mortals fortunate enough to survive the final blast inherited shards of godhood: while a small handful absorbed enough divinity to act as new gods, far more of the mortal onlookers ('scions') gained a few fragments of divine power that manifested as supernatural abilities and, more importantly in some ways, an ability to bond with the lands over which they rule. At the same time, Azrai's scattered essence granted power - but also monstrous mutations - to a variety of people and monsters, setting the stage for the awnsheighlien awnsheghlien (monsters with similar 'divine right' abilities.)



** The awnsheighlien who manage to resist Azrai's remnant will have infinitely better claim to this. It isn't easy though, and more than one awnsheigh antagonist is a TragicMonster because of it.

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** The awnsheighlien awnsheghlien who manage to resist Azrai's remnant will have infinitely better claim to this. It isn't easy though, and more than one awnsheigh awnshegh antagonist is a TragicMonster because of it.
6th Apr '17 11:59:50 AM Malady
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* OneWordTitle: Also a {{Portmantitle}} because it's a compound word.


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* {{Portmantitle}}: Also a OneWordTitle.
26th Apr '16 4:17:46 PM Discar
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''Birthright'' is a ''TabletopGame/DungeonsAndDragons'' setting which attempted to put new life into the 'classical' Fantasy Europe type of setting, primarily by integrating politics and the 'divine right' of kings. Players are intended to be the rulers of large realms and receive special powers from their heritage. The backstory of the setting focuses on an ancient battle in which six of the elder gods battled their corrupt brother, Azrai. When the six gods' assembled mortal legions proved inadequate to overcome Azrai, the gods destroyed themselves in order to destroy him. The mortals fortunate enough to survive the final blast inherited shards of godhood: while a small handful absorbed enough divinity to act as new gods, far more of the mortal onlookers ('scions') gained a few fragments of divine power that manifested as supernatural abilities and, more importantly in some ways, an ability to bond with the lands over which they rule. At the same time, Azrai's scattered essence granted power - but also monstrous mutations - to a variety of people and monsters, setting the stage for the awnsheighlien (monsters with similar 'divine right' abilities.)

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''Birthright'' is a ''TabletopGame/DungeonsAndDragons'' setting which attempted to put new life into the 'classical' Fantasy Europe type of setting, primarily by integrating politics and the 'divine right' of kings.DivineRightOfKings. Players are intended to be the rulers of large realms and receive special powers from their heritage. The backstory of the setting focuses on an ancient battle in which six of the elder gods battled their corrupt brother, Azrai. When the six gods' assembled mortal legions proved inadequate to overcome Azrai, the gods destroyed themselves in order to destroy him. The mortals fortunate enough to survive the final blast inherited shards of godhood: while a small handful absorbed enough divinity to act as new gods, far more of the mortal onlookers ('scions') gained a few fragments of divine power that manifested as supernatural abilities and, more importantly in some ways, an ability to bond with the lands over which they rule. At the same time, Azrai's scattered essence granted power - but also monstrous mutations - to a variety of people and monsters, setting the stage for the awnsheighlien (monsters with similar 'divine right' abilities.)
1st Mar '16 4:32:06 AM LadyJaneGrey
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* {{Unobtainium}}: Tighmaevril, also called Bloodsilver, is a very, ''very'' rare ore created from the blood of the gods. It was used by the elven wizard Ghoigwnnwd to create twelve (probably) [[PlusOneInfinitySword of the most powerful weapons known.]]

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* {{Unobtainium}}: Tighmaevril, also called Bloodsilver, is a very, ''very'' rare ore created from the blood of the gods. It was used by the elven wizard Ghoigwnnwd to create twelve (probably) [[PlusOneInfinitySword [[InfinityPlusOneSword of the most powerful weapons known.]]
1st Mar '16 4:30:44 AM LadyJaneGrey
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* AsskickingEqualsAuthority: Quite simply, a bloodline gives a Blooded benefits that non-Blooded characters don't have, and they're also recognized as the upper class, usually.


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* {{Unobtainium}}: Tighmaevril, also called Bloodsilver, is a very, ''very'' rare ore created from the blood of the gods. It was used by the elven wizard Ghoigwnnwd to create twelve (probably) [[PlusOneInfinitySword of the most powerful weapons known.]]
9th Oct '15 5:22:35 AM Exxolon
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A videogame adaptation, ''Birthright: The Gorgon's Alliance'', was released in 1997.
4th Sep '15 1:31:31 AM darkknight109
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* FisherKing

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* FisherKingFisherKing: The land tends to mirror whoever is ruling it. A just ruler will result in their land being fair and just in result, while a despotic or underhanded ruler will see their realm turn inhospitable. Should a ruler have their bloodline severed, the land will often enter a period of dramatic decline, suffering droughts and natural disasters.
16th May '15 4:07:01 PM YoKab
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/d834ed754a805e47980d54d47b1d49c5.gif]]
16th Oct '14 12:55:29 PM darkknight109
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* BodyHorror: Azrai's mutations are seldom pleasant.
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