History TabletopGame / BigEyesSmallMouth

11th Apr '18 7:09:37 AM Ramidel
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* AllThereInTheManual: One of the attractions of the early licensed settings (most famously ''Manga/SailorMoon'') is that each RPG book was also a series guide - so much so that a lot of anime fans who had no interest in [=RPGs=] bought the ''Sailor Moon RPG'' for the guide alone.
7th Apr '18 11:43:20 AM Morgenthaler
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* BanishingRitual: The Exorcism attribute has banishment back to an entity's own dimension as a possible outcome of reducing its Energy Points to zero by means of the attribute in question. Third Edition changed this to freeing someone from Mind Control.
28th Jan '18 10:30:18 AM Basara-kun
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* BigAnimeEyes: The game lampshades this in its title.
2nd Dec '17 10:53:17 PM ScrewySqrl
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* MouseWorld: In the WesternAnimation suppement, ''Big Ears, Small Mouse''.
28th May '17 10:28:04 AM Dravencour
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* PinballProtagonist: The GM's section mentions that this is a normal characteristic of {{Shojo}} anime, but it's not fun to be a PC who has no agency, and it's best to avoid this.

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* PinballProtagonist: The GM's section mentions that this is a normal characteristic of {{Shojo}} {{Shoujo}} anime, but it's not fun to be a PC who has no agency, and it's best to avoid this.
6th Dec '16 2:13:38 PM Filosera
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** Divine Relationship also counts to some degree in the attributes category. Rerolls are generally a powerful tool to have on hand, to the point that many systems limit them to per level or per story arc, and even then often limit the number of times a given die can be rerolled to once. At two points per reroll available each ''session'', they're dirt cheap in ''BESM'', and it's even explicitly stated in the attribute that you can use rerolls to reroll rerolls you don't like, with the only limit on how many times you can do that being the number of rerolls you have available for the session.

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** Divine Relationship also counts to some degree in the attributes category. Rerolls are generally a powerful tool to have on hand, to the point that many systems limit them to per level or per story arc, and even then often limit the number of times a given die can be rerolled to once. At two points per reroll available each ''session'', ''session'' (when even the weakest player characters are built on triple-digit point totals), they're dirt cheap dirt-cheap in ''BESM'', BESM, and it's even explicitly stated in the attribute that you can use rerolls to reroll rerolls you don't like, with the only limit on how many times you can do that being the number of rerolls you have available for the session.
6th Dec '16 2:06:10 PM Filosera
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** Divine Relationship also counts to some degree in the attributes category. Rerolls are generally a powerful tool to have on hand, to the point that many systems limit them to per level or per story arc, and even then often limit the number of times a given die can be rerolled to once. At two points per reroll available each ''session'', they're dirt cheap in ''BESM'', and it's even explicitly stated in the attribute that you can use rerolls to reroll rerolls you don't like, with the only limit on how many times you can do that being the number of rerolls you have available for the session.
12th Feb '16 6:32:03 AM Morgenthaler
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See also SilverAgeSentinels, GOO's superhero RPG that used a similar rules system.

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See also SilverAgeSentinels, TabletopGame/SilverAgeSentinels, GOO's superhero RPG that used a similar rules system.
12th Jan '16 9:12:12 PM Ramidel
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* MedievalEuropeanFantasy: The Shards of Azur on Ikaris are a medieval-style world with a replica of the feudal system, except that mages directly replace knights and lords, because a magical fireball is more powerful than a lance and a horse.

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* MedievalEuropeanFantasy: The Shards of Azur Azar on Ikaris are a medieval-style world with a replica of the feudal system, except that mages directly replace knights and lords, because a magical fireball is more powerful than a lance and a horse.


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* UnequalRites: In the Ikaris setting in the Anime Multiverse, the Shards of Azar are ruled by sorcerers who use true magic, which is severaly distrusted in the Land of the Seven Stars. Meanwhile, the Azarans consider the SupernaturalMartialArts and EnlightenmentSuperpowers of the [[WarriorMonk monks]] of the Seven Stars, and the BadassNormal capabilities of their blademasters, to be nearly magical but not quite - thus relegating them to mercenaries and favored armsmen for the noble mages. Finally, {{Alchemy}} has recently been developed in the Shards, and has magical effects but doesn't require [[FunctionalMagic an Inherent Gift]], so the sorcerers also look down on alchemists.
12th Jan '16 8:48:11 PM Ramidel
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* MedievalEuropeanFantasy: The Shards of Azur on Ikaris are a medieval-style world with a replica of the feudal system, except that mages directly replace knights and lords, because a magical fireball is more powerful than a lance and a horse.
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http://tvtropes.org/pmwiki/article_history.php?article=TabletopGame.BigEyesSmallMouth