History TabletopGame / BetrayalAtHouseOnTheHill

4th Jan '18 11:05:27 PM Kogarashi
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An expansion titled [[http://avalonhill.wizards.com/games/betrayal-at-house-on-the-hill/widows-walk-expansion Widow's Walk]] was released in October 2016. Additionally, spin-offs have been released, such as a DungeonsAndDragons-branded version entitled ''Betrayal at Baldur's Gate''.

to:

An expansion titled [[http://avalonhill.wizards.com/games/betrayal-at-house-on-the-hill/widows-walk-expansion Widow's Walk]] was released in October 2016. Additionally, spin-offs have been released, such as a DungeonsAndDragons-branded version entitled ''Betrayal at Baldur's Gate''.
Gate'', and a Legacy version called ''Betrayal Legacy'' coming in 2018.
16th Dec '17 9:32:01 PM socialist-cokehead
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** Any scenario involving a WickedWitch will also have an equally wicked cat.

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** Any scenario involving a WickedWitch will also have [[AllWitchesHaveCats an equally wicked cat.cat]].
9th Dec '17 7:42:41 PM sgamer82
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* HereWeGoAgain: The good end of the Frankenstein inspired haunt is [[spoiler:one of the heroes burning the journal's pages one by one, only to be struck by how brilliant the experiment is. They then put out the fire before it consumes the pages, and presumably try to "gather supplies" like the previous traitor before them.]]

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* HereWeGoAgain: HereWeGoAgain:
**
The good end of the Frankenstein inspired haunt is [[spoiler:one of the heroes burning the journal's pages one by one, only to be struck by how brilliant the experiment is. They then put out the fire before it consumes the pages, and presumably try to "gather supplies" like the previous traitor before them.]]
9th Dec '17 7:41:40 PM sgamer82
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9th Dec '17 7:40:28 PM sgamer82
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* AlienGeometries: One of the easier ways to explain the Mystic Elevator. Especially if there are secret stairs connecting to it. You can even fall through the floor of the Collapsed Room into the Mystic Elevator, even if the Mystic Elevator later moves to an upper floor.

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* AlienGeometries: AlienGeometries:
**
One of the easier ways to explain the Mystic Elevator. Especially if there are secret stairs connecting to it. You can even fall through the floor of the Collapsed Room into the Mystic Elevator, even if the Mystic Elevator later moves to an upper floor.



* AmbiguousInnocence: That [[ChildrenAreInnocent teddy-bear toting girl]] might turn out to be in league with the minions of hell.

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* AmbiguousInnocence: AmbiguousInnocence:
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That [[ChildrenAreInnocent teddy-bear toting girl]] might turn out to be in league with the minions of hell.



* BodyHorror: A possibility at the end- and sometimes even the start- of some haunts.

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* BodyHorror: BodyHorror:
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A possibility at the end- and sometimes even the start- of some haunts.



* CanineCompanion: One of the omens that can be encountered is a stray dog that will follow and obey the hero who finds it.

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* CanineCompanion: CanineCompanion:
**
One of the omens that can be encountered is a stray dog that will follow and obey the hero who finds it.



* CatsAreMean: [[spoiler:That darn cat during the shrinking scenario almost makes it {{Unwinnable}}.]]

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* CatsAreMean: CatsAreMean:
**
[[spoiler:That darn cat during the shrinking scenario almost makes it {{Unwinnable}}.]]



* CreepyChild: What happens when one of the child characters becomes the traitor

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* CreepyChild: CreepyChild:
**
What happens when one of the child characters becomes the traitor



* EldritchLocation: The titular house always has a random layout. And, of course, it almost always has the Mystic Elevator.

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* EldritchLocation: EldritchLocation:
**
The titular house always has a random layout. And, of course, it almost always has the Mystic Elevator.



* FailedASpotCheck: A meta example. In ''Widow's Walk'', the Drawing Room is utterly unique in that, by entering it, you draw ''any'' card from Event, Item, or Omen. Unfortunately, the rulebook contains no listing for what occurs upon drawing an Omen card and triggering the Haunt while inside the Drawing Room.

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* FailedASpotCheck: FailedASpotCheck:
**
A meta example. In ''Widow's Walk'', the Drawing Room is utterly unique in that, by entering it, you draw ''any'' card from Event, Item, or Omen. Unfortunately, the rulebook contains no listing for what occurs upon drawing an Omen card and triggering the Haunt while inside the Drawing Room.



* HeroicBSOD: Always a possibility.
** One of these starts [[spoiler:"Reeking of Death"]]

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* %%* HeroicBSOD: Always a possibility.
**
possibility. One of these starts [[spoiler:"Reeking of Death"]]



* KillItWithFire: Certain monsters can only be defeated this way.

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* KillItWithFire: KillItWithFire:
**
Certain monsters can only be defeated this way.



* MaskOfPower: [[GoMadFromTheRevelation Increases Knowledge at the cost of Sanity]]. Since it requires a Sanity roll to put on or take off, [[ClingyMacGuffin it can be hard to remove]].

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* MaskOfPower: MaskOfPower:
**
[[GoMadFromTheRevelation Increases Knowledge at the cost of Sanity]]. Since it requires a Sanity roll to put on or take off, [[ClingyMacGuffin it can be hard to remove]].



* RapidAging: One of the scenarios. The two children are often the sole survivors.

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* RapidAging: RapidAging:
**
One of the scenarios. The two children are often the sole survivors.



* {{Unwinnable}}: If the traitor turns out to be the guy who's got all the weapons? Or they have to collect {{MacGuffin}}s and already happen to have them? Yeah, um...

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* {{Unwinnable}}: {{Unwinnable}}:
**
If the traitor turns out to be the guy who's got all the weapons? Or they have to collect {{MacGuffin}}s and already happen to have them? Yeah, um...



* UnwinnableByMistake: Like many random games, there's bound to be a few poor runs.

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* UnwinnableByMistake: UnwinnableByMistake:
**
Like many random games, there's bound to be a few poor runs.
3rd Dec '17 7:49:02 PM NotThisThing
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Added DiffLines:

* TomatoInTheMirror: In ''Widow's Walk'' haunt [[spoiler:"The Other Side,"]] the heroes are [[spoiler:the ghosts of people who committed suicide in the house and now haunt it]] and their goal is [[spoiler:to kill the "traitor" so that one more ghost can join them]]. The traitor is [[spoiler:an estate agent who must appease the ghosts]].
26th Nov '17 10:19:38 PM slvstrChung
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''Betrayal at House on the Hill'' [[GrammarNazi (and yes, that's the actual title)]] is a unique {{Adventure Board Game|s}} published in 2004 by Creator/AvalonHill, with a second edition released in 2010. Three to six players take the roles of various character archetypes, such as a {{J|erkJock}}ock, a FinalGirl, a [[MorallyAmbiguousDoctorate Professor]], a FortuneTeller, a [[AmbiguousInnocence seemingly sweet little girl]] or a [[AmbiguousInnocence curious young boy]]... Each miniature has two different 'characters' attached to it, such as the Scientist doubling as a PreacherMan. Whatever their role, the cast find themselves trapped inside a haunted mansion and set out to explore, with players drawing and setting out floor tiles with each new room they enter.

However, sooner or later, somebody's going to trigger the Haunt, revealing the Mansion's terrible secret -- and one of the heroes [[FaceHeelTurn turns on the rest]]. A wide variety of scenarios are included with the game -- players can end up facing {{Giant Spider}}s, [[OurVampiresAreDifferent Vampires]], {{W|olfman}}erewolves and other monsters, or find themselves playing ChessWithDeath, [[IncredibleShrinkingMan suddenly shrinking]], or dealing with the house flooding or collapsing into a UsefulNotes/{{Black Hole|s}}. And since the house is built anew during the exploration phase, every game is a different adventure.

An expansion titled [[http://avalonhill.wizards.com/games/betrayal-at-house-on-the-hill/widows-walk-expansion Widow's Walk]] was released in October 2016.

to:

''Betrayal at House on the Hill'' [[GrammarNazi (and yes, that's the actual title)]] is a unique {{Adventure Board Game|s}} published in 2004 by Creator/AvalonHill, with a second edition released in 2010. Three to six players take the roles of various character archetypes, such as a {{J|erkJock}}ock, a FinalGirl, a [[MorallyAmbiguousDoctorate Professor]], a FortuneTeller, a [[AmbiguousInnocence seemingly sweet little girl]] or a [[AmbiguousInnocence curious young boy]]... Each miniature has two different 'characters' attached to it, such as the Scientist doubling as a PreacherMan. Whatever their role, the cast find themselves trapped inside a haunted mansion and set out to explore, with players explore.

Gameplay involves a procedurally-generated mansion, which is created by
drawing and setting out floor tiles placing random rooms. Rooms can contain items, shortcuts, and "Omen" cards which culminate with the player rolling a die for each new room they enter.

However, sooner or later, somebody's going to trigger
Omen drawn. Once the Haunt, revealing total exceeds a set amount, the Haunt begins; the Mansion's terrible secret is revealed -- and one of the heroes [[FaceHeelTurn turns on the rest]].rest]]. This too is procedurally generated, depending on the Omen which led to the die roll and the room in which it occurred. A wide variety of scenarios are included with the game -- players can end up facing {{Giant Spider}}s, [[OurVampiresAreDifferent Vampires]], {{W|olfman}}erewolves and other monsters, or find themselves playing ChessWithDeath, [[IncredibleShrinkingMan suddenly shrinking]], or dealing with the house flooding or collapsing into a UsefulNotes/{{Black Hole|s}}. And since the house is built anew during the exploration phase, every time you play, every game is a different adventure.

An expansion titled [[http://avalonhill.wizards.com/games/betrayal-at-house-on-the-hill/widows-walk-expansion Widow's Walk]] was released in October 2016.
2016. Additionally, spin-offs have been released, such as a DungeonsAndDragons-branded version entitled ''Betrayal at Baldur's Gate''.
31st Oct '17 12:51:13 PM KingLyger
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* NoHonorAmongThieves: In the rare event that a Haunt turns out to have no Traitor, the players will have to all compete against each other. One such scenario is the house flying up into the air, with only two parachutes in the house to escape with, the goal being to get a parachute and jump from the upper floor.



* OurDemonsAreDifferent

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* OurDemonsAreDifferentOurDemonsAreDifferent: There's all different kinds, most of which require a sacrifice. Some want to destroy the world, and some just want to ease their boredom.
31st Oct '17 12:01:57 PM KingLyger
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* FaceHeelTurn: Everyone starts as a good guy, until the Haunt (which nearly always turns one person into a traitor).

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* FaceHeelTurn: Everyone starts as a good guy, guy until the Haunt (which nearly always Haunt, which turns one person into a traitor).traitor. There's a few that don't have anybody become a traitor, but they're very rare. Which Haunt is triggered is dependent on several factors, such as which room the Haunt was triggered in.
25th Oct '17 7:35:04 PM doggieboy9
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* HereWeGoAgain: The good end of the Frankenstein inspired haunt is[[spoiler:one of the heroes burning the journal's pages one by one, only to be struck by how brilliant the experiment is. They then put out the fire before it consumes the pages, and presumably try to "gather supplies" like the previous traitor before them.]]

to:

* HereWeGoAgain: The good end of the Frankenstein inspired haunt is[[spoiler:one is [[spoiler:one of the heroes burning the journal's pages one by one, only to be struck by how brilliant the experiment is. They then put out the fire before it consumes the pages, and presumably try to "gather supplies" like the previous traitor before them.]]
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