History TabletopGame / BetrayalAtHouseOnTheHill

18th Oct '17 3:26:13 PM Griffonmender
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* LawfulEvil:Traitors who worship gods of evil in some way and any and all cultists.



* ParanoiaFuel: One of your fellow explorers will betray you, and you won't know who until it happens.
Several events are also good at this, like the ambiguous good ending of [[spoiler: Evil Twins]], or any event in which the explorers were actually invited to the mansion, like "A Little Night Murder" and "The Feast", only for things to go terribly wrong.


Added DiffLines:

-Nanny Interrupted is effectively the inverse.
18th Oct '17 3:23:23 PM Griffonmender
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Added DiffLines:

*OurDemonsAreDifferent
18th Oct '17 3:21:20 PM Griffonmender
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* AirVentPassageway: ''Widow's Walk'' adds dumbwaiters to a few of the room tiles, letting you get to the floor landings right above or below you for an extra movement space.

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* AirVentPassageway: ABoyAndHisDog: Anyone with the dog card can be this.
However, if you set off the fan haunt[[spoiler: "Reeking of Death",it's more like "a mentally broken human and their toxic "dog".]]
*AdultFear: Depending on the haunt and the traitor, you either have children trapped in a mansion with murderers or people trapped in a mansion with murderous children.
*AirVentPassageway:
''Widow's Walk'' adds dumbwaiters to a few of the room tiles, letting you get to the floor landings right above or below you for an extra movement space.



* BalefulPolymorph: Several haunts, with special mention going to "With An Inhuman Cry" for 'three' possibilities.

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* BalefulPolymorph: Several haunts, with special mention going to the fan haunt "With An Inhuman Cry" for 'three' possibilities.



*CreepyDoll: Of the voodoo variety in one event.



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*HereWeGoAgain: The good end of the Frankenstein inspired haunt is[[one of the heroes burning the journal's pages one by one, only to be struck by how brilliant the experiment is. They then put out the fire before it consumes the pages, and presumably try to "gather supplies" like the previous traitor before them.]]
- The Widow's Walk event "Manor of Your Demise" technically is this, as the scenario [[spoiler: is that you've been sucked into a different manor. It specifically states that when you win, you escape the manor... only to be back in the first one, but that's a tale for a different day.]]



[[spoiler:It has the potential to cause the haunt "Time Waits For No Man".]]

to:

[[spoiler:It has the potential to cause the fan haunt "Time Waits For No Man".]]


Added DiffLines:

*ParanoiaFuel: One of your fellow explorers will betray you, and you won't know who until it happens.
Several events are also good at this, like the ambiguous good ending of [[spoiler: Evil Twins]], or any event in which the explorers were actually invited to the mansion, like "A Little Night Murder" and "The Feast", only for things to go terribly wrong.


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Extra props for this occurring both in and out of the universe in "A Family Gathering" [[for having a zombie family under the floorboards and having the heroes continue to think they hear "Mama" long after the incident.]]
16th Oct '17 6:48:01 PM Griffonmender
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*AlwaysChaoticEvil: The vast majority of monsters, and possibly one of your allies, though it depends on the haunt.



* BookcasePassage: Several are possible depending on Event cards drawn. How useful they are depends on the ingenuity of the players and occasionally results of dice rolls.

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* BookcasePassage: BodyHorror: A possibility at the end- and sometimes even the start- of some haunts.
Special mention goes to [[spoiler:"The Worm Ouroboros", where part of the traitor's transformation involves their skull splitting in half.]]
*BookcasePassage:
Several are possible depending on Event cards drawn. How useful they are depends on the ingenuity of the players and occasionally results of dice rolls.



-Any scenario involving a WickedWitch will also have an equally wicked cat.



* CreepyBasement: The basement is the only floor where certain rooms such as the Catacombs, Crypt and Pentagram Room can be placed. You're also likely to be stuck there, unless you find the stairs or find some other way out by sheer chance.

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* CreepyBasement: CreepyChild: What happens when one of the child characters becomes the traitor
Can also be found in some events.
*CreepyBasement:
The basement is the only floor where certain rooms such as the Catacombs, Crypt and Pentagram Room can be placed. You're also likely to be stuck there, unless you find the stairs or find some other way out by sheer chance.



*HeroicBSOD: Always a possibility.
One of these starts [[spoiler:"Reeking of Death"]]



*InstrumentOfMurder: The[[spoiler:"Dance of Death"]]scenario, although [[spoiler:victims are compelled to dance to death by the musiv, as opposed to directly attacked with the instrument.]].



* LetsSplitUpGang: A common strategy when the game starts is to have all the players spread out to explore the house as quickly as possible.

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-Also applies to some objects the Heros or Traitor need to destroy.
*KillItWithWater: Items thrown into the Underground Lake are destroyed.
* LetsSplitUpGang: LawfulEvil:Traitors who worship gods of evil in some way and any and all cultists.
*LetsSplitUpGang:
A common strategy when the game starts is to have all the players spread out to explore the house as quickly as possible.



* MacGuffin: Quite a few Haunts involve these, often as the primary means of defeating the Traitor and whatever thing(s) he or she is allied with.

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* MacGuffin: LoveMakesYouEvil:[[spoiler:"Wail of the Banshee" has the traitor in love with the titular monster, while "The Mummy Walks" and "Ghost Bride" both have the monster looking for their love.]]
*MacGuffin:
Quite a few Haunts involve these, often as the primary means of defeating the Traitor and whatever thing(s) he or she is allied with.



* MarsNeedsWomen: Both a male example ([[spoiler:the Mummy]]) and a female ([[spoiler:the Ghost Bride]]).

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* MarsNeedsWomen: Both a male example ([[spoiler:the Mummy]]) and a female ([[spoiler:the one([[spoiler:more specifically, the Ghost Bride]]).



[[spoiler:It has the potential to cause the haunt "Time Waits For No Man".]]



%%* OurDragonsAreDifferent

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%%* OurDragonsAreDifferentOurDragonsAreDifferent[[spoiler:"Here There Be Dragons" has one created from a wish, and "The Worm Ouroboros" has two-headed serpent monster based on the two-headed dragon from myth.]]



*SinisterMinister: Any time Father Reinhardt becomes the traitor.



* ViralTransformation: The Vampire and Werewolf haunts have the potential to infect and transform the heroes into more of their own kind.

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*UnwinnableByMistake: Like many random games, there's bound to be a few poor runs.
Any game where the traitor has already collected the items they need or collected their only weakness by chance before the haunt begins can easily become this.
* ViralTransformation: Vampires: A possibility in some scenarios.
*ViralTransformation:
The Vampire and Werewolf haunts have the potential to infect and transform the heroes into more of their own kind.


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Wish: Apparently, one can [[create a deadly dragon ]] in one haunt.
16th Oct '17 6:06:19 PM Griffonmender
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* BigBad: The player who ends up as the traitor becomes the de facto BigBad.

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* BigBad: BalefulPolymorph: Several haunts, with special mention going to "With An Inhuman Cry" for 'three' possibilities.
*BigBad:
The player who ends up as the traitor becomes the de facto BigBad.
5th Jul '17 12:20:17 AM Kogarashi
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* AlienGeometries: One of the easier ways to explain the Mystic Elevator. Especially if there are secret stairs connecting to it.

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* AlienGeometries: One of the easier ways to explain the Mystic Elevator. Especially if there are secret stairs connecting to it. You can even fall through the floor of the Collapsed Room into the Mystic Elevator, even if the Mystic Elevator later moves to an upper floor.
28th May '17 1:21:47 PM acekanigirl
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Added DiffLines:

** Also there are enough omens in ''Widow's Walk'' that you can choose to draw an Omen without making a haunt roll to prevent this from happening. Or the rulebook has stipulations for picking and choosing haunts that say you can move the haunt revealer to the nearest omen room on the same floor if you don't like the haunt, so that likely applies too.
26th May '17 2:50:35 PM xcountryguy
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* BookcasePassage / DoorToBefore: Several are possible depending on Event cards drawn. How useful they are depends on the ingenuity of the players and occasionally results of dice rolls.

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* BookcasePassage / DoorToBefore: BookcasePassage: Several are possible depending on Event cards drawn. How useful they are depends on the ingenuity of the players and occasionally results of dice rolls.



* UnfinishedBusiness

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* UnfinishedBusinessUnfinishedBusiness: This is often a characteristic of the Haunt.
26th May '17 2:39:20 PM xcountryguy
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* EvilTwin: One scenario creates doppelgangers of the Heroes, who will kill and replace their counterparts unless killed first. [[spoiler: The "good" ending leaves it ambiguous whether the good counterpart or the evil one killed the other and survived.]]

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* EvilTwin: One scenario creates doppelgangers of the Heroes, who will kill and replace their counterparts unless killed first. [[spoiler: The [[spoiler:The "good" ending leaves it ambiguous whether the good counterpart or the evil one killed the other and survived.]]



* MoreThanMindControl: In some haunts, the heroes may think that the traitor is being mind controlled by the monster of the haunt, but they are more often than not doing things of their own will. [[spoiler: For example, in the haunt "Wail of the Banshee", the traitor has fallen in love with the titular Banshee, and wants to kill the heroes to be with her forever.]]

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* MoreThanMindControl: In some haunts, the heroes may think that the traitor is being mind controlled by the monster of the haunt, but they are more often than not doing things of their own will. [[spoiler: For [[spoiler:For example, in the haunt "Wail of the Banshee", the traitor has fallen in love with the titular Banshee, and wants to kill the heroes to be with her forever.]]
1st May '17 6:46:07 PM AnyaWrites
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** The devs probably assumed that [[TooDumbToLive nobody would be stupid enough]] to [[SchmuckBait draw an Omen when they could draw an Event or an Item.]]

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** The devs probably assumed that [[TooDumbToLive nobody would be stupid enough]] to [[SchmuckBait choose to draw an Omen when they could draw an Event or an Item.Omen.]]
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