History TabletopGame / ArsMagica

28th Jul '17 7:53:09 PM ecuvulle6267
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* ArabianNightsDays: While typically set in Mythic Europe, the game frequently includes elements of this trope either due to the influence of Islamic culture upon European scholastics and the Fourth Crusade (and Reconquista). In particular, the 4th Edition supplement "Blood and Sand" covers the Levant while the 5th Edition book "The Cradle and the Crescent" details the Arabian Peninsula, Mesopotamia, Persia, and Transoxiana.
5th Apr '17 9:47:55 AM Discar
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* [[AbusiveParents Abusive Parens]]: While no wizard's apprenticeship is easy (9 months of virtual slavery for 3 months of teaching) the mages of House Tytalus deliberately strive to put their apprentices through the wringer in pursuit of their house's philosophy. Of course, they consider it justified in order to teach their apprentices to question and challenge all rules and to create the kind of resentment that an apprentice needs to initiate the conflict with his master that will mark his Gauntlet (test for full wizard status), a conflict which can continue, sporadically, until the death of one or the other if the master particularly values the former apprentice.

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* [[AbusiveParents Abusive Parens]]: AbusiveParents: While no wizard's apprenticeship is easy (9 months of virtual slavery for 3 months of teaching) the mages of House Tytalus deliberately strive to put their apprentices through the wringer in pursuit of their house's philosophy. Of course, they consider it justified in order to teach their apprentices to question and challenge all rules and to create the kind of resentment that an apprentice needs to initiate the conflict with his master that will mark his Gauntlet (test for full wizard status), a conflict which can continue, sporadically, until the death of one or the other if the master particularly values the former apprentice.
22nd Jan '17 7:07:03 PM Ramidel
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* AlienNonInterferenceClause: The Code of Hermes prohibits a magus to "interfere with the affairs of mundanes and thereby bring ruin upon my sodales [fellow magi]." What this actually means gets complicated, varies from Tribunal to Tribunal (you can get away with a ''lot'' more in Normandy than in the Greater Alps), and is often decided based on one's reputation and political connections.

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* AlienNonInterferenceClause: The Code of Hermes prohibits a magus to "interfere with the affairs of mundanes and thereby bring ruin upon my sodales [fellow magi]." What this actually means gets complicated, varies from Tribunal to Tribunal (you can get away with a ''lot'' more in Normandy than in the Greater Alps), and is often decided based on one's reputation and political connections. This section of the Code receives more attention from the game designers than most, because any decent group of player magi are going to treat it like toilet paper (which was [[LampshadeHanging lampshaded]] heavily in ''Transforming Mythic Europe'').
22nd Jan '17 5:40:27 PM Ramidel
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* ArrangedMarriage: ''Lords of Men'' and ''City and Guild'' talk about marriages for nobles and merchants, respectively (the Order has no cultural position on marriage). Nobles normally marry at their parents' bidding, but a woman who inherits land on her own normally ''immediately'' becomes a prize for their liege to give to a younger son or supporter, as an effective means of granting land. (Forced marriages are illegal by Church law, but try telling a nobleman that.) Rich merchants also often have arranged marriages, ''but'' marital love is expected as part of the deal for the middle class in a way that's not the case for nobles. Furthermore, merchants often have significant trouble coming up with dowries and appropriate husbands for their marriageable daughters.
15th Jan '17 8:46:17 AM PurpleAlert
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* AnimalsHateHim: People with The Gift (that is, magi) are able to cast powerful spells, but are hard-pressed in regards to communicating with non-magi and animals (doubly so for those with the Blatant Gift flaw). [[AvertedTrope Averted]] for those with the Gentle Gift virtue.

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* AnimalsHateHim: People with The Gift (that is, magi) are able to cast powerful spells, [[note]] The potential for magical ability. All Hermetic magi have the Gift, but are hard-pressed in regards not all Gifted people can become Hermetic magi[[/note]], particularly the Hermetically-trainable type, tends to communicating naturally disturb mundanes and animals. By default, all magi have this trope as an innate part of their magic, but it can be [[AvertedTrope averted]] with non-magi and animals (doubly so for those the Gentle Gift virtue or [[UpToEleven amplified]] with the Blatant Gift flaw). [[AvertedTrope Averted]] for those with the Gentle Gift virtue.flaw.
4th Dec '16 5:21:26 AM Ramidel
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* MortonsFork: When it comes to marriage, serfs get hit with fines coming and going. Getting the lord's permission to marry usually requires them to pay a fine. Serfs are also fined for being of marriageable age and being ''unmarried''.
4th Dec '16 4:48:34 AM Ramidel
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* LoopholeAbuse: [[DefiedTrope Defied]] in one option regarding the rule against magically creating wealth. The rule is that only two pounds of silver (this is a lot of money) may be created per magus per year. Creating gold and gems for trade instead is not only punishable, but the magi responsible will be [[HumiliationConga mocked for being so utterly unoriginal]]. (This is part of an optional rule, however, and it's entirely possible that the Silver Consensus has not become Hermetic law yet, or that this particular loophole hasn't been ironed out.)

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* LoopholeAbuse: [[DefiedTrope Defied]] in one option regarding the rule against magically creating wealth. The rule is that only two pounds of magically-created silver (this is a lot of money) may be created traded to mundanes per magus per year. Creating gold and gems for trade instead is not only punishable, but the magi responsible will be [[HumiliationConga mocked for being so utterly unoriginal]]. (This is part of an optional rule, however, and it's entirely possible that the Silver Consensus has not become Hermetic law yet, or that this particular loophole hasn't been ironed out.)
2nd Dec '16 8:49:40 AM Elyandarin
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* CastFromStamina: It can fatigue a mage to try casting a spell that's beyond their skill to use safely, or to improvise all but the weakest magical effects. This can be shaken off within minutes or hours, but RitualMagic invariably takes bed rest to recover from, and can roll over into CastFromHitPoints if the mage isn't strong enough.
14th Sep '16 9:32:24 AM Apromor
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* CreatingLifeIsAwesome: The Awakening Mystery of Merinita nature magic and the research of Ierimyra (in Broken Covenant of Calebais). Also Golems in Realms of Power: Divine

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* CreatingLifeIsAwesome: The Awakening Mystery awakening mystery of Merinita house Merinita's nature magic and the research of the maga Ierimyra (in Broken Covenant of Calebais). Also Golems Also, golems in Realms of Power: Divine
14th Sep '16 9:28:43 AM Apromor
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* DesignerBabies if a character recovers ancient secrets of fertility magic
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