History TabletopGame / ArsMagica

15th Jan '17 8:46:17 AM PurpleAlert
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* AnimalsHateHim: People with The Gift (that is, magi) are able to cast powerful spells, but are hard-pressed in regards to communicating with non-magi and animals (doubly so for those with the Blatant Gift flaw). [[AvertedTrope Averted]] for those with the Gentle Gift virtue.

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* AnimalsHateHim: People with The Gift (that is, magi) are able to cast powerful spells, [[note]] The potential for magical ability. All Hermetic magi have the Gift, but are hard-pressed in regards not all Gifted people can become Hermetic magi[[/note]], particularly the Hermetically-trainable type, tends to communicating naturally disturb mundanes and animals. By default, all magi have this trope as an innate part of their magic, but it can be [[AvertedTrope averted]] with non-magi and animals (doubly so for those the Gentle Gift virtue or [[UpToEleven amplified]] with the Blatant Gift flaw). [[AvertedTrope Averted]] for those with the Gentle Gift virtue.flaw.
4th Dec '16 5:21:26 AM Ramidel
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* MortonsFork: When it comes to marriage, serfs get hit with fines coming and going. Getting the lord's permission to marry usually requires them to pay a fine. Serfs are also fined for being of marriageable age and being ''unmarried''.
4th Dec '16 4:48:34 AM Ramidel
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* LoopholeAbuse: [[DefiedTrope Defied]] in one option regarding the rule against magically creating wealth. The rule is that only two pounds of silver (this is a lot of money) may be created per magus per year. Creating gold and gems for trade instead is not only punishable, but the magi responsible will be [[HumiliationConga mocked for being so utterly unoriginal]]. (This is part of an optional rule, however, and it's entirely possible that the Silver Consensus has not become Hermetic law yet, or that this particular loophole hasn't been ironed out.)

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* LoopholeAbuse: [[DefiedTrope Defied]] in one option regarding the rule against magically creating wealth. The rule is that only two pounds of magically-created silver (this is a lot of money) may be created traded to mundanes per magus per year. Creating gold and gems for trade instead is not only punishable, but the magi responsible will be [[HumiliationConga mocked for being so utterly unoriginal]]. (This is part of an optional rule, however, and it's entirely possible that the Silver Consensus has not become Hermetic law yet, or that this particular loophole hasn't been ironed out.)
2nd Dec '16 8:49:40 AM Elyandarin
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* CastFromStamina: It can fatigue a mage to try casting a spell that's beyond their skill to use safely, or to improvise all but the weakest magical effects. This can be shaken off within minutes or hours, but RitualMagic invariably takes bed rest to recover from, and can roll over into CastFromHitPoints if the mage isn't strong enough.
14th Sep '16 9:32:24 AM Apromor
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* CreatingLifeIsAwesome: The Awakening Mystery of Merinita nature magic and the research of Ierimyra (in Broken Covenant of Calebais). Also Golems in Realms of Power: Divine

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* CreatingLifeIsAwesome: The Awakening Mystery awakening mystery of Merinita house Merinita's nature magic and the research of the maga Ierimyra (in Broken Covenant of Calebais). Also Golems Also, golems in Realms of Power: Divine
14th Sep '16 9:28:43 AM Apromor
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* DesignerBabies if a character recovers ancient secrets of fertility magic
13th Sep '16 1:11:01 PM Apromor
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* CreatingLifeIsAwesome: The Awakening Mystery of Merinita nature magic and the research of Ierimyra (in Broken Covenant of Calebais).

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* CreatingLifeIsAwesome: The Awakening Mystery of Merinita nature magic and the research of Ierimyra (in Broken Covenant of Calebais). Also Golems in Realms of Power: Divine
13th Sep '16 1:03:15 PM Apromor
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* CreatingLifeIsAwesome: The Awakening Mystery of Merinita nature magic and the research of Ierimyra (in Broken Covenant of Calebais).
13th Sep '16 12:37:43 PM Apromor
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*RandomlyGifted: The gift appears in people more or less at random
7th Sep '16 6:16:42 AM Ramidel
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* SourSupporter: Aside from his faith and sense of justice, Guernicus' most defining trait was his cynicism. He was absolutely certain that the Order would fall apart the first time that some wizard's ambition exceeded his fear. Yet because of that cynicism, he devoted himself and his House to the cause of holding the Order together. Legend has it that he's still alive, just waiting to see the day when the Order finally falls.
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