History TabletopGame / ArkhamHorror

11th Mar '17 3:02:02 AM jormis29
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''Arkham Horror'' is an {{Adventure Board Game|s}} based on Creator/HPLovecraft's Franchise/CthulhuMythos and taking place in the [[TheRoaringTwenties 1920s]]. It was designed by Richard Launius in 1987 for Chaosium and was revamped and re-released by Fantasy Flight Games in 2005. The players must cooperate as a handful of investigators trying to prevent the awakening of an [[EldritchAbomination Ancient One]] with the fate of the city of Arkham, and sometimes the whole world, in the balance. The investigators will collect ordinary and magical items, explore forgotten or forbidden regions of the town, battle monsters, enter alien worlds, and (per the setting) go gibbering insane in the process.

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''Arkham Horror'' is an {{Adventure Board Game|s}} based on Creator/HPLovecraft's Franchise/CthulhuMythos and taking place in the [[TheRoaringTwenties 1920s]]. It was designed by Richard Launius in 1987 for Chaosium Creator/{{Chaosium}} and was revamped and re-released by Fantasy Flight Games in 2005. The players must cooperate as a handful of investigators trying to prevent the awakening of an [[EldritchAbomination Ancient One]] with the fate of the city of Arkham, and sometimes the whole world, in the balance. The investigators will collect ordinary and magical items, explore forgotten or forbidden regions of the town, battle monsters, enter alien worlds, and (per the setting) go gibbering insane in the process.
4th Mar '17 2:10:12 AM Morgenthaler
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* HouseRules: The Fantasy Flight site includes semi-official house rules from the game's creator Richard Launius. In addition, there are investigator sheets for Gabe and Tycho from ''PennyArcadeAdventures'', with Annarchy as an ally.

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* HouseRules: The Fantasy Flight site includes semi-official house rules from the game's creator Richard Launius. In addition, there are investigator sheets for Gabe and Tycho from ''PennyArcadeAdventures'', ''VideoGame/PennyArcadeAdventures'', with Annarchy as an ally.
24th Feb '17 9:54:05 PM Gatomon41
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* SoloTabletopGame: Listed for 1-8 player, solo play is made possible since monsters generate and events happen according to the Mythos deck. Also, the Ancient One has its own character template.
22nd Feb '17 6:04:58 AM morenohijazo
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* CastFromSanity: Many spells have a sanity cost to play, as does the use of Elder Signs to close and seal planar gates; in the Franchise/CthulhuMythos, that sort of thing draws on higher orders of reality than the human mind can comfortably process -- like the ones the {{Eldritch Abomination}}s come from.
19th Jan '17 11:13:14 AM KujakuDM
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In late 2016, a [[CollectibleCardGame living card game]] was released using many of the same characters and concepts. Unlike the usual LCG format, the game is cooperative with players building decks to defeat a scenario where threats come from an "Encounter Deck." Multiple expansions have been announced.

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In late 2016, a [[CollectibleCardGame living card game]] using the same name was released released, using many of the same characters and concepts. Unlike the usual LCG format, the game is cooperative with players building decks to defeat a scenario where threats come from an "Encounter Deck." Multiple expansions have been announced.
19th Jan '17 11:12:41 AM KujakuDM
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Added DiffLines:

In late 2016, a [[CollectibleCardGame living card game]] was released using many of the same characters and concepts. Unlike the usual LCG format, the game is cooperative with players building decks to defeat a scenario where threats come from an "Encounter Deck." Multiple expansions have been announced.
25th Dec '16 7:59:08 PM nitpickeryandsuch
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* PlotTriggeringDeath: Many of the characters backstories have this as a motivation. George Barnaby's [[StuffedInTheFridge wife]], Kate Winthrop's professor, Michael McGlen's friend

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* PlotTriggeringDeath: Many of the characters backstories have this as a motivation. George Barnaby's [[StuffedInTheFridge wife]], Kate Winthrop's professor, Michael McGlen's [=McGlen=]'s friend
9th Dec '16 5:18:53 AM sittingduck1313
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* The Dunwich Horror: An eExtremely powerful monster that can be summoned during the game. The Horror can randomly advance the doom track and has randomly drawn abilities and combat stats per battle.

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* The Dunwich Horror: An eExtremely extremely powerful monster that can be summoned during the game. The Horror can randomly advance the doom track and has randomly drawn abilities and combat stats per battle.



* ''TabletopGame/MansionsOfMadness'': Players investigate an OldDarkHouse (one of many possible ones) while one player designated the [[GameMaster Keeper]] controls the opposition. Sort of a lite-version of roleplaying ''TabletopGame/TheCallOfCthulhu''. Has so far received two large expansions. ''Forbidden Alchemy'' introduces a new puzzle type as well as three new scenarios with a MadScience angle. ''Call of the Wild'' features five new scenarios with an outdoors locale as well as non-linear gameplay. There are also six single scenario expansions: ''Season of the Witch'', ''The Silver Tablet'', ''Til Death Do Us Apart'', ''House of Fears'', ''The Yellow Sign'', and ''The Laboratory'' (the last one requires ''Forbidden Alchemy'').

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* ''TabletopGame/MansionsOfMadness'': Players investigate an OldDarkHouse (one of many possible ones) while one player designated the [[GameMaster Keeper]] controls the opposition. Sort of a lite-version of roleplaying ''TabletopGame/TheCallOfCthulhu''. Has so far received two large expansions. ''Forbidden Alchemy'' introduces a new puzzle type as well as three new scenarios with a MadScience angle. ''Call of the Wild'' features five new scenarios with an outdoors locale as well as non-linear gameplay. There are also six single scenario expansions: ''Season of the Witch'', ''The Silver Tablet'', ''Til Death Do Us Apart'', ''House of Fears'', ''The Yellow Sign'', and ''The Laboratory'' (the last one requires ''Forbidden Alchemy''). The second edition of the game introduces a mobile device app which, among other things, eliminates the need for a Keeper player.
9th Dec '16 12:39:00 AM ProfessorDetective
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* ''TabletopGame/ElderSign'': Aa Dice-based game where you complete adventures at a MuseumOfTheStrangeAndUnusual to gain the needed amount of Elder Signs to prevent an EldritchAbomination from awakening. Essentially a scaled-back version of Arkham Horror. The shortest of all the games, with average playtime around 45 minutes. Currently has four main expansions and a [=POD=] mini-expansion: ''Unseen Forces'', which brings many new ancient ones and investigators to the game, ''Gate of Arkham'', which has the action spill out into the greater Arkham area, ''Omens in Ice'', which revolves around an expedition to the frozen wastes of Alaska, ''Omens of the Deep'', which involves a trip around the southern pacific, "Call of Cthulhu'' style, and ''Grave Consequences'' a small, Print-On-Demand, expansion that adds three new gameplay features: Phobia, Epitaph, and Epic Battle cards.

to:

* ''TabletopGame/ElderSign'': Aa Dice-based game where you complete adventures at a MuseumOfTheStrangeAndUnusual to gain the needed amount of Elder Signs to prevent an EldritchAbomination from awakening. Essentially a scaled-back version of Arkham Horror. The shortest of all the games, with average playtime around 45 minutes. Currently has four main expansions and a [=POD=] mini-expansion: ''Unseen Forces'', which brings many new ancient ones and investigators to the game, ''Gate of Arkham'', which has the action spill out into the greater Arkham area, ''Omens in Ice'', which revolves around an expedition to the frozen wastes of Alaska, ''Omens of the Deep'', which involves a trip around the southern pacific, "Call of Cthulhu'' style, and ''Grave Consequences'' a small, Print-On-Demand, expansion that adds three new gameplay features: Phobia, Epitaph, and Epic Battle cards.
9th Dec '16 12:36:44 AM ProfessorDetective
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Investigators are the player characters. Each investigator has score for stamina and sanity, some set and random starting items, and a special ability such as healing or extra income. They also have a collection of linked and adjustable attributes, so raising one stat will lower its counterpart. For example, you can move faster at the expense of stealth to speed through the town on one turn and next turn change scores to sneak past the monster guarding your destination at a snail's pace.

The Ancient One is a powerful, alien monster featured in the Franchise/CthulhuMythos, including Cthulhu himself. Each Ancient One has a character sheet akin to an investigator which includes special rules that modify game as a whole (such as ongoing harmful weather), rules modifying its favorite monsters, and combat stats should it awaken. One is randomly drawn to be your antagonist for the game and the players ultimately race against time to prevent its awakening. Almost every turn a counter will be added to the doom track. When full, it awakens and the investigators have [[FinalBattle one last chance to defeat it]]. There are very few ways to slow the doom track down and many to speed it up. It also serves as a “health” meter during the fight. Ancient Ones are horribly powerful in combat, often resistant or immune to forms of damage and usually able to kill unlucky investigators who fail to meet specific requirements before combat even begins.

to:

Investigators are the player characters. Each investigator has score scores for stamina and sanity, some set and random starting items, and a special ability such as healing or extra income. They also have a collection of linked and adjustable attributes, so raising one stat will lower its counterpart. For example, you can move faster at the expense of stealth to speed through the town on one turn and next turn change scores to sneak past the monster guarding your destination at a snail's pace.

The Ancient One is a powerful, alien monster featured in the Franchise/CthulhuMythos, including Cthulhu himself. Each Ancient One has a character sheet akin to an investigator which includes special rules that modify the game as a whole (such as ongoing harmful weather), rules modifying its favorite monsters, and combat stats should it awaken. One is randomly drawn to be your antagonist for the game and the players ultimately race against time to prevent its awakening. Almost every turn a counter will be added to the doom track. When full, it awakens and the investigators have [[FinalBattle one last chance to defeat it]]. There are very few ways to slow the doom track down and many to speed it up. It also serves as a “health” meter during the fight. Ancient Ones are horribly powerful in combat, often resistant or immune to forms of damage and usually able to kill unlucky investigators who fail to meet specific requirements before combat even begins.



* The Dunwich Horror: Extremely powerful monster that can be summoned during the game. The Horror can randomly advance the doom track and has randomly drawn abilities and combat stats per battle.

to:

* The Dunwich Horror: Extremely An eExtremely powerful monster that can be summoned during the game. The Horror can randomly advance the doom track and has randomly drawn abilities and combat stats per battle.



'''The Kingsport Horror''': Large expansion. Mythos-related problems are starting in nearby Kingsport, however there are friendly powers intervening for humanity. Adds eight investigators, four Ancient Ones, two other worlds, and two new heralds.

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'''The Kingsport Horror''': Large expansion. Mythos-related problems are starting in nearby Kingsport, however however, there are friendly powers intervening for humanity. Adds eight investigators, four Ancient Ones, two other worlds, and two new heralds.



* Rifts: These are mobile gates that might open during play. Once open they move across the board spawning monsters and possibly advancing the doom track.
* Epic battle rules: These are randomly drawn events that change how the battle against the Ancient One plays.

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* Rifts: These are mobile gates Gates that might open during play. Once open they move across the board spawning monsters and possibly advancing the doom track.
* Epic battle Battle rules: These are randomly drawn events that change how the battle against the Ancient One plays.



* Gate bursts: Gates that have been sealed can be forced open again. This however doesn't advance the doom track.
* Cult membership: You can infiltrate the One of the Thousand cult and experience new encounters.

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* Gate bursts: Gates that have been sealed can be forced open again. This however This, however, doesn't advance the doom track.
* Cult membership: You can infiltrate the One of the Thousand cult Cult and experience new encounters.



* The Innsmouth Look: The town is home to the human/Deep One hybrids, possibly including the investigators!
* Deep Ones uprising: The Deep One conspiracy in Innsmouth is represented by a new countdown track. If the track fills their efforts have succeeded and the Ancient One awakens independent of the doom track. The investigators can slow the uprising track by alerting the FBI.

to:

* The Innsmouth Look: The town is home to the human/Deep One hybrids, possibly including the investigators!
* Deep Ones One uprising: The Deep One conspiracy in Innsmouth is represented by a new countdown track. If the track fills their efforts have succeeded and the Ancient One awakens independent of the doom track. The investigators can slow the uprising track by alerting the FBI.



* New Gates: Gates will have new special abilities to spice things up; from movement, to sharing other worlds, to advancing the doom track.

to:

* New Gates: Gates will have new special abilities to spice things up; from movement, movement to sharing other worlds, to advancing the doom track.



* ''TabletopGame/MansionsOfMadness'': Players investigate an OldDarkHouse (one of many possible ones) while one player designated the [[GameMaster Keeper]] controls the opposition. Sort of a lite-version of roleplaying ''TabletopGame/TheCallOfCthulhu''. Has so far received two large expansions. ''Forbidden Alchemy'' introduces a new puzzle type as well as three new scenarios with a MadScience angle. ''Call of the Wild'' features fives new scenarios with an outdoors locale as well as non-linear gameplay. There are also six single scenario expansions: ''Season of the Witch'', ''The Silver Tablet'', ''Til Death Do Us Apart'', ''House of Fears'', ''The Yellow Sign'', and ''The Laboratory'' (the last one requires ''Forbidden Alchemy'').
* ''TabletopGame/ElderSign'': Dice-based game where you complete adventures at a MuseumOfTheStrangeAndUnusual to gain the needed amount of Elder Signs to prevent an EldritchAbomination from awakening. Essentially a scaled-back version of Arkham Horror. The shortest of all the games, with average playtime around 45 minutes. Has only one expansion ''Unseen Forces'', which brings many new ancient ones and investigators to the game.
* ''TabletopGame/EldritchHorror'': Involves investigating sinister happening on a globe-trotting scale, with definite ''Franchise/IndianaJones''-vibe to it all. Definitely the closest to the original game, but here the focus lies in solving "Mysteries" (though closing gates is still important). While still large and epic, it is more steamlined and fast paced compared to Arkham Horror, with average playtime at 2-4 hours (compared to 4+ hours). Already receiving it's first expansion, ''Forsaken Lore'', adding Yig and roughly 200 new cards to the game.

to:

* ''TabletopGame/MansionsOfMadness'': Players investigate an OldDarkHouse (one of many possible ones) while one player designated the [[GameMaster Keeper]] controls the opposition. Sort of a lite-version of roleplaying ''TabletopGame/TheCallOfCthulhu''. Has so far received two large expansions. ''Forbidden Alchemy'' introduces a new puzzle type as well as three new scenarios with a MadScience angle. ''Call of the Wild'' features fives five new scenarios with an outdoors locale as well as non-linear gameplay. There are also six single scenario expansions: ''Season of the Witch'', ''The Silver Tablet'', ''Til Death Do Us Apart'', ''House of Fears'', ''The Yellow Sign'', and ''The Laboratory'' (the last one requires ''Forbidden Alchemy'').
* ''TabletopGame/ElderSign'': Aa Dice-based game where you complete adventures at a MuseumOfTheStrangeAndUnusual to gain the needed amount of Elder Signs to prevent an EldritchAbomination from awakening. Essentially a scaled-back version of Arkham Horror. The shortest of all the games, with average playtime around 45 minutes. Has only one expansion Currently has four main expansions and a [=POD=] mini-expansion: ''Unseen Forces'', which brings many new ancient ones and investigators to the game.
game, ''Gate of Arkham'', which has the action spill out into the greater Arkham area, ''Omens in Ice'', which revolves around an expedition to the frozen wastes of Alaska, ''Omens of the Deep'', which involves a trip around the southern pacific, "Call of Cthulhu'' style, and ''Grave Consequences'' a small, Print-On-Demand, expansion that adds three new gameplay features: Phobia, Epitaph, and Epic Battle cards.
* ''TabletopGame/EldritchHorror'': Involves investigating sinister happening on a globe-trotting scale, with definite ''Franchise/IndianaJones''-vibe to it all. Definitely the closest to the original game, but here the focus lies in solving "Mysteries" (though closing gates is still important). While still large and epic, it is more steamlined streamlined and fast paced compared to Arkham Horror, with average playtime at 2-4 hours (compared to 4+ hours). Already receiving it's first expansion, ''Forsaken Lore'', adding Yig and roughly 200 new cards to the game.
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