Follow TV Tropes

Following

History TabletoPGame / MageTheAwakening

Go To

OR

Is there an issue? Send a MessageReason:
None


* HumanoidAbomination: Both [[GodInHumanForm ochemata]] and [[PhysicalGod archmages]] have the immense power and distant mindset of one. There are more earthly examples though: just ask the Mad when you find one of them. Better yet, given how they're walking, sociopathic tempests of destructive magic who spawn living spells that only exist to serve them when they're frustrated, don't.

to:

* HumanoidAbomination: Both [[GodInHumanForm ochemata]] and [[PhysicalGod archmages]] have the immense power and distant mindset of one. There are more earthly examples though: just ask the Mad when you find one of them. Better yet, given how they're walking, sociopathic tempests of destructive magic who who, when frustrated, spontaneously spawn living spells that only exist to serve them when they're frustrated, clear obstacles by any means necessary, don't.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AccidentalGoodOutcome: Fate magic can manufacture these; for example, it can make you slip on a banana peel so you'd dodge a bullet or make someone mistakenly leave the door into a secure building open for you.
Is there an issue? Send a MessageReason:
Crosswicking example.

Added DiffLines:

* ActualPacifist: the splatbook ''Signs of Sorcery'' introduces Obligations, vows Mages can take to gain Mana. One of those vows is a Vow of Pacifism and it sometimes takes form as this trope.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* StarkNakedSorcery: Like most of everything, skyclad casting can be used to help spellcasting if it has the correct symbolism for the spell. Furthermore, the Sodality of the Tor, a Legacy based on British witchcraft, uses skyclad dancing as part of its initiations and rituals.

Added: 646

Removed: 92

Is there an issue? Send a MessageReason:
None


** To be fair, given the way the setting works, the Arrow's beliefs might well be made true.


Added DiffLines:

* WizardsWar: An important event in the backstory is the Fall of Atlantis, which involved one of these (even if the Fall wasn't a result of the War itself): when the Awakened that would go on to become the [[GodOfEvil Exarchs]] built the Ladder that led to the Supernal, their opponents assaulted the Ladder with magical military force. Come the modern day, however, this trope is mostly {{Averted|Trope}}, as [[{{Muggles}} Sleepers]] witnessing magic tends to make said magic get dispelled -- at best -- or causes Paradox and results in all sorts of nasty things (like spells going horribly wrong or summoning gribblies from the Abyss) at worst.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EnforcedColdWar: The Pax Arcanum forbids archmages to kill each other, to mess with each other's stuff (what "stuff" means is often a fuzzy area, but includes both objects and people who are associated with the other archmaster), or to [[AlienNonInterferenceClause use Imperial spells to interfere with each other in the Fallen World]]. Even the [[OmnicidalManiac Aswadim]] are a part of this understanding. However, there are a couple of limits. First, retaliation; if another archmaster broke the rules, you're allowed to break the rules to punish them (including killing them if it's serious enough). Second, the exact edges of the rules are fuzzy and subject to politics, just as they are among lesser mages. And third and most importantly, the Pax does not apply to Imperium Rites. In the Supernal, the Ascension War is just that: War.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SuperEmpowering: This is theoretically possible for an archmaster, but it is ''not'' a good idea. Forcing an Awakening is an act of hubris on par with soul theft, and it usually will create a Banisher hostile to magic itself, as it's axiomatically being done on someone who's not ready - if they were, they'd Awaken on their own. Also, an archmaster doing this breaks the Pax Arcanum in a way that's virtually an engraved invitation to the Exarchs.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AlwaysABiggerFish: If an [[PhysicalGod archmaster]] can't do something, this is usually why. The Pax Arcanum is a thing partially because the Exarchs (who are as far above archmasters as archmasters are above mages) enforce it in the most serious cases. And while in principle, such conditions as vampirism and lycanthropy are just symbols in the Supernal and can be rewritten at will, there are powerful sponsors protecting all such beings' natures, and any archmaster who tries to (for example) cure vampirism will attract their unfriendly attention.

Added: 755

Changed: 659

Is there an issue? Send a MessageReason:
None


* AscendToAHigherPlaneOfExistence: The Exarchs pulled this one off through the construction of the Celestial Ladder... and then they tore down the Ladder and created the Abyss, because phenomenal cosmic power was theirs, and no one was going to take it from them.
** On the bright side, the Oracles got up the ladder with them, and proceeded to kick the Exarchs around like soccer balls before they could finish cutting off the Supernal. The result was the Watchtowers, which allow humans to still Awaken even with the Abyss in the way.

to:

* AscendToAHigherPlaneOfExistence: AscendToAHigherPlaneOfExistence:
**
The Exarchs pulled this one off through the construction of the Celestial Ladder... and then they tore down the Ladder and created the Abyss, because phenomenal cosmic power was theirs, and no one was going to take it from them. \n** On the bright side, the Oracles got up the ladder with them, and proceeded to kick the Exarchs around like soccer balls before they could finish cutting off the Supernal. The result was the Watchtowers, which allow humans to still Awaken even with the Abyss in the way.way.
** For mages, ascension is more of a process than a single event. Awakening is the first step, using the Watchtowers left by the Oracles to ascend to the Supernal for the first time and then come back with powers. Archmasters cross the Threshold and enter the Supernal under their own power, becoming partially-ascended beings who are still able to act in the Fallen World, but are largely concerned with higher matters. And after completing Ascension, they climb up to the Supernal for good, (probably) becoming beings akin to the Oracles and Exarchs.



* RetGone: Nobody has ever failed to become an archmaster once they reached the Supernal. Or, more accurately, those who fail to achieve archmastery once they ascend into the Supernal cease to have ever existed.

to:

* RetGone: RetGone:
**
Nobody has ever failed to become an archmaster once they reached the Supernal. Or, more accurately, those who fail to achieve archmastery once they ascend into the Supernal cease to have ever existed.

Changed: 489

Removed: 340

Is there an issue? Send a MessageReason:
None


* CursedWithAwesome: Mages have no internal downside for being a Mage (No Vampiric lust for blood, or Werewolf short temper). However, Mage souls are incredibly potent, the universe now actively hates a vast majority of who they are, they have several groups trying to kill them for existing, and if they try to use their powers in front of anyone who is not another supernatural, they risk blowing themselves up. In summary, Mages get great power and are less likely to get screwed, but when they DO get screwed, they aren't coming out of it alive, much less sane.
** This is also somewhat mitigated by the GoneHorriblyRight factor of ''successfully'' altering the universe on a regular basis. Most mages become their own worst enemy even before they start falling down the sanity ladder or getting unlucky with paradox and accidentally setting their dog on fire when they meant to throw the light switch.

to:

* CursedWithAwesome: Mages have no internal downside for being a Mage (No Vampiric lust for blood, or Werewolf short temper). However, Mage souls are incredibly potent, the universe now actively hates a vast majority of who they are, they have several groups trying to kill them for existing, and if they try to use their powers in front of anyone who is not another supernatural, they risk blowing themselves up. Also, while they don't appear to have the vampiric need for blood, the werewolf's short temper or other internal downsides, {{Pride}} will drive them down the slippery slope as quickly as a vampire's hunger. In summary, Mages get great power and are less likely to get screwed, but when they DO get screwed, they aren't coming out of it alive, much less sane.
** This
sane. And even when they aren't, a mage is also somewhat mitigated by the GoneHorriblyRight factor of often their own worst enemy anyway, as ''successfully'' altering the universe on a regular basis. Most mages become their own worst enemy even before they start falling down the sanity ladder or getting unlucky with paradox and accidentally setting their dog on fire when they meant to throw the light switch.can easily [[GoneHorriblyRight Go Horribly Right]].

Added: 466

Changed: 237

Is there an issue? Send a MessageReason:
None


* CrazyPrepared: You can choose to either be like a reality-warping Batman, or you can just shoot yourself in the head to save time as you will die without any sort of forward planning. Unless you're a very skilled Acanthus: then you can just hit rewind.

to:

* CrazyPrepared: CrazyPrepared:
**
You can choose to either be like a reality-warping Batman, or you can just shoot yourself in the head to save time as you will die without any sort of forward planning. Unless you're a very skilled Acanthus: then you can just hit rewind.rewind.
** In ''Imperial Mysteries'', beings with attributes and skills at superhuman levels may get "reversal points" allowing them to retroactively declare crazy preparations, because they're ''superhumanly'' good at whatever it is.

Added: 456

Changed: 857

Removed: 400

Is there an issue? Send a MessageReason:
None


* DeityOfHumanOrigin: The Oracles and Exarchs.
** Archmasters get to call themselves this too.

to:

* DeityOfHumanOrigin: The Oracles and Exarchs.
**
Exarchs. Archmasters get to call themselves this too.too. In all cases, "deity" is probably underselling the power these beings have.
* DemiurgeArchetype: The Father isn't really God, he's actually an [[RealityWarper unimaginably]] [[AbstractApotheosis powerful]] Atlantean sorcerer who has become the personification of every [[TautologicalTemplar negative trait of religion]] and [[SillyRabbitCynicismIsForLosers none of its positive ones]]. In this way he's even more similar to the Gnostic Demiurge than the other Exarchs.



** Not that the Fallen World is lacking in Eldritch areas of its very own; Mages call areas where the Supernal has butted through the Abyss and is now manifesting on Earth Verges (Demesnes are artificial versions of them made via soul stone). They're places where magic becomes a hell of a lot easier... and where Supernal entities regularly venture to explore, which can be good or bad.

to:

** Not that the Fallen World is lacking in Eldritch areas of its very own; own. Mages call areas where the Supernal has butted through the Abyss and is now manifesting on Earth Verges (Demesnes are artificial versions of them made via soul stone). They're places where magic becomes a hell of a lot easier... and where Supernal entities regularly venture to explore, which can be good or bad.



%%* Fiv eMan Band: Somewhat exemplified by the five Orders:

to:

%%* Fiv eMan FiveMan Band: Somewhat exemplified by the five Orders:



* GeniusLoci: The Annunaki, the rulers of the Abyss, are literally sentient worlds the rest of their foul brethren and poisonous laws live in. Mostly unable to manifest on Earth, thank all that is holy, but Scelesti are known to summon aspects of them as pseudo-Verges, and [[RealityIsOutToLunch making reality a bit flexible]] until they leave or someone banishes them.

to:

* GeniusLoci: GeniusLoci:
**
The Annunaki, the rulers of the Abyss, are literally sentient worlds the rest of their foul brethren and poisonous laws live in. Mostly unable to manifest on Earth, thank all that is holy, but Scelesti are known to summon aspects of them as pseudo-Verges, and [[RealityIsOutToLunch making reality a bit flexible]] until they leave or someone banishes them.them.
** Every archmaster is a world unto themselves, and their Chantries are built inside their souls.



* GodIsEvil: {{Subverted}}. The Father isn't really God, he's actually an [[RealityWarper unimaginably]] [[AbstractApotheosis powerful]] Atlantean sorcerer who has become the personification of every [[TautologicalTemplar negative trait of religion]] and [[SillyRabbitCynicismIsForLosers none of its positive ones]]. In this way he's even more similar to the Gnostic Demiurge than the other Exarchs.
Is there an issue? Send a MessageReason:
Cross-wicked Platonic Cave example.

Added DiffLines:

* PlatonicCave: Reality itself is the cave, a Fallen portrayal of the limitless wonder of the Supernal Realms. And even for those who manage to break the ropes and turn around to look at the way out, there are demiurges guarding the mouth of the cave, and a trench before you can even get to them.

Changed: 232

Removed: 234



* ClockOfPower: A theme in the [[ApocalypseCult Cult of the Doomsday Clock]]:
** Their home PocketDimension, the [[ClockTower Clocktower]], is a time-themed EldritchLocation that [[PlaceOfPower enhances their own magic]], impedes outsiders, and contains [[PortalCrossroadWorld portals to any location on Earth]].

to:

* ClockOfPower: A theme in the [[ApocalypseCult Cult of the Doomsday Clock]]:
**
Clock]]: Their home PocketDimension, the [[ClockTower Clocktower]], is a time-themed EldritchLocation that [[PlaceOfPower enhances their own magic]], impedes outsiders, and contains [[PortalCrossroadWorld portals to any location on Earth]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ClockOfPower: A theme in the [[ApocalypseCult Cult of the Doomsday Clock]]:
** Their home PocketDimension, the [[ClockTower Clocktower]], is a time-themed EldritchLocation that [[PlaceOfPower enhances their own magic]], impedes outsiders, and contains [[PortalCrossroadWorld portals to any location on Earth]].

Top