History TableTopGame / NewWorldOfDarkness

15th Mar '17 8:09:05 AM morenohijazo
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* ThinDimensionalBarrier: Verges are sites where the barrier between the physical world and [[SpiritWorld Shadow Realm]] has been worn away completely. Some only open when a particular condition is met; others allow anyone to wander between worlds, usually with very bad results.
7th Mar '17 9:44:33 PM mlsmithca
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It also leaves more room for homebrew expansions and games, [[SturgeonsLaw though most of them aren't really worth the trouble]]. The ones listed here are [[SoCoolItsAwesome decent, detailed and balanced enough]] [[SoOkayItsAverage to be worth consideration]]. Although [[SoBadItsGood particularly featherbrained homebrew]] may be worth noting.

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It also leaves more room for homebrew expansions and games, [[SturgeonsLaw though most of them aren't really worth the trouble]]. The ones listed here are [[SoCoolItsAwesome decent, detailed and balanced enough]] enough [[SoOkayItsAverage to be worth consideration]]. Although [[SoBadItsGood particularly featherbrained homebrew]] may be worth noting.
5th Mar '17 12:22:21 PM MythicFox
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*** The second edition of Forsaken takes the concept further, to the point of playing 'blue and orange morality' more or less straight. The Harmony track no longer tracks any sort of moral compass of the werewolf, but measures how balanced they are. Ideally, the 1-10 track should be around 5. The lower you are, the more spirit-like you are. The higher you are, the more human-like you are. The further you stray from balance, the harder time you have keeping control of yourself, and you suffer difficulties to cross the barrier between the physical and spiritual worlds in one direction or another. In fact, if you drift too far in one direction, it's actually in your best to act in extreme ways to even yourself back out (like killing humans if you lean too far towards 'flesh,' and refusing to perform certain rituals if you lean too far towards 'spirit').
17th Feb '17 4:40:25 AM Morgenthaler
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Humans share the Earth with various supernatural creepy crawlies that [[WarmBloodbagsAreEverywhere prey on them like cattle]], [[TheChessmaster use them]] [[AncientConspiracy as pawns]], and kill them when convenient (or at whim). In an interesting tightrope walk, individual humans have little power; but a tenet of most of the supernatural groups is that ''humanity'' as a force is dangerous and must remain ignorant. There is a reason that whenever a [[TheHunter Hunter]] dies, [[TakeUpMySword another rises elsewhere]].

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Humans share the Earth with various supernatural creepy crawlies that [[WarmBloodbagsAreEverywhere prey on them like cattle]], [[TheChessmaster use them]] [[AncientConspiracy as pawns]], and kill them when convenient (or at whim). In an interesting tightrope walk, individual humans have little power; but a tenet of most of the supernatural groups is that ''humanity'' as a force is dangerous and must remain ignorant. There is a reason that whenever a [[TheHunter [[HunterOfMonsters Hunter]] dies, [[TakeUpMySword another rises elsewhere]].
23rd Jan '17 3:05:45 AM InsomniacWeasel
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* SuperPoweredEvilSide: The Dreamers from ''Hurt Locker'' are people who have had an assassin personality supernaturally implanted into them as a SleeperAgent. Accessing their sealed memories gives them their other half's powers and skills, at the cost of falling under the influence of whoever programmed them.

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* SuperPoweredEvilSide: The Dreamers from ''Hurt Locker'' are people who have had an assassin personality supernaturally subliminally implanted into them as a SleeperAgent. Accessing their sealed memories gives them their other half's powers and skills, at the cost of falling under the influence of whoever programmed them.


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* TokyoIsTheCenterOfTheUniverse: Thus far, Tokyo is the only city which has appeared as a sample chronicle location in all Chronicles of Darkness lines, and the generic expansion Hurt Locker even has a chapter dedicated to it. As a result, whereas other cities may appear to be only primarily occupied by a single type of unnatural phenomena, Tokyo is packed to the brim with vampires, werewolves, mages, agents of the God-Machine, and every other inhuman entity under the sky.
12th Dec '16 4:44:55 PM Gaming28
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** Some of the True Fae can possibly be seen as this. CorruptCorperateExecutive Baron Fairweather, for example, personifies corperate greed.

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** Some of the True Fae can possibly be seen as this. CorruptCorperateExecutive [[CorruptCorporateExecutive Baron Fairweather, Fairweather]], for example, personifies corperate greed.
12th Dec '16 4:43:50 PM Gaming28
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** Some of the True Fae can possibly be seen as this. CorruptCorperateExecutive Baron Fairweather, for example, personifies corperate greed.
8th Dec '16 5:39:44 PM Leliel
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* DoNotDoThisCoolThing: ''Hurt Locker'' lampshades this; the writers emphasize that while violence is a bad thing, there's nothing inherently wrong with sympathizing or playing as characters who have a violent streak or simply ''cannot'' avoid it. They just want you to remember the context.



* WarIsHell: 2E takes a ''very'' cynical view of violence and people who resort to it as a first option. ''Hurt Locker'' is all about how hurting people weaker than you ends up creating more problems than it solves, and the fundamentally self-destructive nature of hate. [[EvilIsCool It does admit up front that violence is still pretty cool to watch, though]].

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* WarIsHell: 2E takes a ''very'' cynical view of violence and people who resort to it as a first option. ''Hurt Locker'' is all about how hurting people weaker than you ends up creating more problems than it solves, and the fundamentally self-destructive nature of hate. [[EvilIsCool [[DoNotDoThisCoolThing It does admit up front that violence is still pretty cool to watch, though]].
8th Dec '16 5:35:48 PM Leliel
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* WarIsHell: 2E takes a ''very'' cynical view of violence and people who resort to it as a first option. ''Hurt Locker'' is all about how hurting people weaker than you ends up creating more problems than it solves, and the fundamentally self-destructive nature of hate. [[EvilIsCool It does admit up front that violence is still pretty cool to watch, though]].
8th Dec '16 8:01:59 AM Leliel
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* KillAndReplace: Subverted, in ''Hurt Locker''; the metro station in Shinjuku has a ghostly platform that replaces people who get on its train with impulsive cyborgs called ''kishimoto''...to fill the occult vacuum caused by the platform's ''actual'' purpose, creating a brand new life for people who were borderline suicidal due to the circumstances of their current one. The original person is still out and about, just wearing a different face.

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* KillAndReplace: Subverted, in ''Hurt Locker''; the metro station in Shinjuku has a ghostly platform that replaces people who get on its train with impulsive cyborgs called ''kishimoto''...''kishimono''...to fill the occult vacuum caused by the platform's ''actual'' purpose, creating a brand new life for people who were borderline suicidal due to the circumstances of their current one. The original person is still out and about, just wearing a different face.



* {{Onryo}}: ''Hurt Locker'' uses Tokyo as an example setting, so it's really not surprising it features one haunting Shinjuku Station. What ''is'' surprising is how the Tek-Tek managed to [[PostModernMagik hack the God-Machine's Infrastructure in the area]] and turn it into a way to prevent the tragic circumstances of her death (see KillAndReplace, above-that's her doing). Just don't expect her to be happy if you decide to change your mind...
* OurSoulsAreDifferent: Souls can be affected by powerful magic, and every supernatural race has different troubles involving theirs.

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* {{Onryo}}: ''Hurt Locker'' uses Tokyo as an example setting, so it's really not surprising it features one haunting Shinjuku Station. What ''is'' surprising is how the Tek-Tek managed to [[PostModernMagik hack the God-Machine's Infrastructure in the area]] and turn it into a way to prevent the tragic circumstances of her death (see KillAndReplace, above-that's her doing). Just don't expect her to be happy if you decide to change your mind...
* OurSoulsAreDifferent: Souls can be affected by powerful magic, and every supernatural race has different troubles involving theirs. It is not, strictly speaking, necessary to survive...but losing one is a delayed FateWorseThanDeath. See TheSoulless.


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* StringyHairedGhostGirl: ''Hurt Locker'' uses Tokyo as an example setting, so it's really not surprising it features one haunting Shinjuku Station. What ''is'' surprising is how the Tek-Tek managed to [[PostModernMagik hack the God-Machine's Infrastructure in the area]] and turn it into a way to prevent the tragic circumstances of her death (see KillAndReplace, above-that's her doing). Just don't expect her to be happy if you decide to go back to your old life...


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* SuperPoweredEvilSide: The Dreamers from ''Hurt Locker'' are people who have had an assassin personality supernaturally implanted into them as a SleeperAgent. Accessing their sealed memories gives them their other half's powers and skills, at the cost of falling under the influence of whoever programmed them.
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