History TableTopGame / NewWorldOfDarkness

1st Jul '16 11:57:08 AM Anddrix
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The '''New''' World of Darkness was created in the wake of [[TheEndOfTheWorldAsWeKnowIt Time of Judgment,]] the [[MassivelyMultiplayerCrossover gameline-spanning event]] which served as the promised cataclysmic close to TabletopGame/OldWorldOfDarkness. However, while it shares many tropes with the [=oWoD=] it is also quite different, since it was rebuilt taking into account many criticisms of its predecessor. Whether these changes were an AdaptationDistillation or "TheyChangedItNowItSucks" can be something of a BaseBreaker.

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The '''New''' World of Darkness was created in the wake of [[TheEndOfTheWorldAsWeKnowIt Time of Judgment,]] the [[MassivelyMultiplayerCrossover gameline-spanning event]] which served as the promised cataclysmic close to TabletopGame/OldWorldOfDarkness. However, while it shares many tropes with the [=oWoD=] it is also quite different, since it was rebuilt taking into account many criticisms of its predecessor. Whether these changes were an AdaptationDistillation or "TheyChangedItNowItSucks" can be something of a BaseBreaker.\n
23rd Jun '16 7:27:15 AM Andreus
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* EvilCannotComprehendGood: Quite possibly the only thing that saves the World of Darkness from total annihilation is that the various forces aligned against its continued existence literally cannot understand that not everything is as twisted, nihilistic and spiteful as they are. Particularly true of things like the Fae, who are so alienated from human compassion that committing acts of genuine altruism can actually kill them.
21st May '16 11:56:36 AM erforce
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** With ''Geist'' out, it seems that ghosts and fairies swapped places in the new World of Darkness. Fairies used to be joyful humans comprised of dreams fighting against banality and are now mentally scarred half-human survivalists fleeing from inhuman captors. Ghost [=PCs=] used to be angst-ridden horrors tortured by both the unholy hellish afterlife and their horrible living pasts are now happy half-human hybrid shamans who are more like magical versions of the Film/{{Ghostbusters}}.

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** With ''Geist'' out, it seems that ghosts and fairies swapped places in the new World of Darkness. Fairies used to be joyful humans comprised of dreams fighting against banality and are now mentally scarred half-human survivalists fleeing from inhuman captors. Ghost [=PCs=] used to be angst-ridden horrors tortured by both the unholy hellish afterlife and their horrible living pasts are now happy half-human hybrid shamans who are more like magical versions of the Film/{{Ghostbusters}}.Franchise/{{Ghostbusters}}.
9th May '16 9:51:30 PM zequeins
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* BackFromTheDead:
** A few gamelines feature this for the player characters, most notably [[TabletopGame/PrometheanTheCreated Prometheans]] and [[TabletopGame/GeistTheSinEaters Sin-Eaters.]]
** Compared with TabletopGame/OldWorldOfDarkness, there are several options for resurrection, although these come with side-effects such as [[CameBackWrong coming back slightly insane]], [[TouchedByVorlons turns you Stigmatic,]] or [[LivingOnBorrowedTime temporary.]] Finally, [[TabletopGame/GeistTheSinEaters Book of the Dead]] gave one possibility of true resurrection: you can try providing a body for a soul taken from the Underworld. That said, getting the soul involves entreating the favor of a certain Kerberoi, a task that is downright herculean, but by all means not impossible.
18th Dec '15 12:46:08 AM zequeins
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*PowerAtAPrice: Many gamelines make this as a rule. You can only progress to higher power levels at the cost of something. For [[TabletopGame/ChangelingTheLost Changelings,]] you'll gain FantasticFragility. For [[TabletopGame/GeistTheSinEaters Sin-Eaters,]] you will have to create Fetters to sustain your powers. For [[TabletopGame/DemonTheDescent the Unchained,]] you'll develop [[GlamourFailure Glitches.]]
14th Dec '15 8:40:38 AM hobbitguy1420
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Among the biggest differences between the two is that the [=nWoD=] is highly modular. The ''very first'' "gameline" that came out was about bland and ordinary mortals. This book also served as the core rulebook, creating a unifying (though not always balanced) set of rules for all the following supplements to build on and adhere to. In contrast to the Old World, it lacks a unifying CrossoverCosmology and {{Metaplot}}, so the existence of the supernatural creatures from any other gameline is optional in your game - in fact, if you're playing a "Mortals" game, you could decide that none of the classics exist. The [[GameMaster Story Teller]] can craft his or her own cosmology wholesale from the various toolkits given. Because of this, some see the new setting as a {{Retcon}} of the old, to fix mistakes and imbalances; while no wholesale plot is lifted several themes, clans, institutions and other things are ported over. Many key themes and features of the old games were lost. In the case of ''Changeling'', the [[TabletopGame/ChangelingTheLost new game]] is entirely different from [[TabletopGame/ChangelingTheDreaming the old]]. The new games are also much more mutually compatible rules-wise, which is important for those who want balanced and easily manageable crossovers.

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Among the biggest differences between the two is that the [=nWoD=] is highly modular. The ''very first'' "gameline" that came out was about bland and ordinary vanilla mortals. This book also served as the core rulebook, creating a unifying (though not always balanced) set of rules for all the following supplements to build on and adhere to. In contrast to the Old World, it lacks a unifying CrossoverCosmology and {{Metaplot}}, so the existence of the supernatural creatures from any other gameline is optional in your game - in fact, if you're playing a "Mortals" game, you could decide that none of the classics exist. The [[GameMaster Story Teller]] can craft his or her own cosmology wholesale from the various toolkits given. Because of this, some see the new setting as a {{Retcon}} of the old, to fix mistakes and imbalances; while no wholesale plot is lifted several themes, clans, institutions and other things are ported over. Many key themes and features of the old games were lost. In the case of ''Changeling'', the [[TabletopGame/ChangelingTheLost new game]] is entirely different from [[TabletopGame/ChangelingTheDreaming the old]]. The new games are also much more mutually compatible rules-wise, which is important for those who want balanced and easily manageable crossovers.
12th Dec '15 4:34:24 AM narm00
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CCP Games, the folks behind VideoGame/EveOnline and owners of White Wolf since 2006, had announced a World of Darkness MMORPG, tentatively called World of Darkness Online, which would be based on the TabletopGame/OldWorldOfDarkness. [[http://www.ccpgames.com/en/public-relations/press-releases/article/77171/ccp-games-halts-development-of-world-of-darkness-mmo/ Sadly, it was cancelled as of April 2014]], with the company liscence eventually being sold to Creator/ParadoxInteractive in October 2015, with White Wold being renamed to White Wolf Publishing-and Creator/ObsidianEntertainment expressing their interest in making their own game.

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CCP Games, the folks behind VideoGame/EveOnline and owners of White Wolf since 2006, had announced a World of Darkness MMORPG, tentatively called World of Darkness Online, which would be based on the TabletopGame/OldWorldOfDarkness. [[http://www.ccpgames.com/en/public-relations/press-releases/article/77171/ccp-games-halts-development-of-world-of-darkness-mmo/ Sadly, it was cancelled as of April 2014]], with the company liscence license eventually being sold to Creator/ParadoxInteractive in October 2015, with White Wold Wolf being renamed to White Wolf Publishing-and Creator/ObsidianEntertainment expressing their interest in making their own game.
game.

In December 2015, the New World of Darkness [[http://theonyxpath.com/announcing-chronicles-of-darkness/ was officially renamed]] '''Chronicles of Darkness''' to further distinguish between it and the Old World of Darkness, making clear that they were two separate settings. The individual gamelines kept their original names.
2nd Dec '15 11:47:05 AM dreamofwritting
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** And finally, Tremere Liches. [[TwoWordsObviousTrope Two words]]: Soul. Eaters.

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** And finally, Tremere Liches. [[TwoWordsObviousTrope Two words]]: Soul. With Soul Eaters.
6th Nov '15 1:11:04 AM Mullane
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* ColourCodedForYourConvenience: Each gameline from the New World of Darkness has a signature color, used on supplement spines; World of Darkness ("Mortals") is Blue, [[TabletopGame/VampireTheRequiem Vampire]] is Red, [[TabletopGame/WerewolfTheForsaken Werewolf]] is Brown/Orange, [[TabletopGame/MageTheAwakening Mage]] is Aqua, [[TabletopGame/PrometheanTheCreated Promethean]] is White, [[TabletopGame/ChangelingTheLost Changeling]] is Green, [[TabletopGame/HunterTheVigil Hunter]] is Teal, [[TabletopGame/GeistTheSinEaters Geist]] is Dark Blue, [[TabletopGame/MummyTheCurse Mummy]] is Sandy Brown, [[TabletopGame/DemonTheDescent Demon]] is Grey, and [[TabletopGame/BeastThePrimordial Beast]] is purple.

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* ColourCodedForYourConvenience: Each gameline from the New World of Darkness has a signature color, used on supplement spines; World of Darkness ("Mortals") is Blue, [[TabletopGame/VampireTheRequiem Vampire]] is Red, [[TabletopGame/WerewolfTheForsaken Werewolf]] is Brown/Orange, [[TabletopGame/MageTheAwakening Mage]] is Aqua, [[TabletopGame/PrometheanTheCreated Promethean]] is White, [[TabletopGame/ChangelingTheLost Changeling]] is Green, [[TabletopGame/HunterTheVigil Hunter]] is Teal, [[TabletopGame/GeistTheSinEaters Geist]] is Dark Blue, [[TabletopGame/MummyTheCurse Mummy]] is Sandy Brown, [[TabletopGame/DemonTheDescent Demon]] is Grey, and [[TabletopGame/BeastThePrimordial Beast]] is purple.Purple.
6th Nov '15 1:10:20 AM Mullane
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* ColourCodedForYourConvenience: Each gameline from the New World of Darkness has a signature color, used on supplement spines; World of Darkness ("Mortals") is Blue, [[TabletopGame/VampireTheRequiem Vampire]] is Red, [[TabletopGame/WerewolfTheForsaken Werewolf]] is Brown/Orange, [[TabletopGame/MageTheAwakening Mage]] is Aqua, [[TabletopGame/PrometheanTheCreated Promethean]] is White, [[TabletopGame/ChangelingTheLost Changeling]] is Green, [[TabletopGame/HunterTheVigil Hunter]] is Teal, [[TabletopGame/GeistTheSinEaters Geist]] is Dark Blue, [[TabletopGame/MummyTheCurse Mummy]] is Sandy Brown, and [[TabletopGame/DemonTheDescent Demon]] is Grey.

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* ColourCodedForYourConvenience: Each gameline from the New World of Darkness has a signature color, used on supplement spines; World of Darkness ("Mortals") is Blue, [[TabletopGame/VampireTheRequiem Vampire]] is Red, [[TabletopGame/WerewolfTheForsaken Werewolf]] is Brown/Orange, [[TabletopGame/MageTheAwakening Mage]] is Aqua, [[TabletopGame/PrometheanTheCreated Promethean]] is White, [[TabletopGame/ChangelingTheLost Changeling]] is Green, [[TabletopGame/HunterTheVigil Hunter]] is Teal, [[TabletopGame/GeistTheSinEaters Geist]] is Dark Blue, [[TabletopGame/MummyTheCurse Mummy]] is Sandy Brown, and [[TabletopGame/DemonTheDescent Demon]] is Grey.Grey, and [[TabletopGame/BeastThePrimordial Beast]] is purple.
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http://tvtropes.org/pmwiki/article_history.php?article=TableTopGame.NewWorldOfDarkness