History TableTopGame / NewWorldOfDarkness

21st May '17 1:47:51 AM CoherentTigrine
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** In ''TabletopGame/VampireTheRequiem'', these is usually some kind of elder vampire in a torpor. The awakening of just one of them is enough to change the power dynamic in a town.

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** In ''TabletopGame/VampireTheRequiem'', these this is usually some kind of elder vampire in a torpor. The awakening of just one of them is enough to change the power dynamic in a town.
19th May '17 2:22:06 AM justanid
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In 2007, a spin-off ''TabletopGame/MonteCooksWorldOfDarkness'' was published using the TabletopGame/D20Modern rules.

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In 2007, a spin-off ''TabletopGame/MonteCooksWorldOfDarkness'' spin-off, ''TabletopGame/MonteCooksWorldOfDarkness'', was published using the TabletopGame/D20Modern rules.



In 2013, April, CCP Games (the folks behind VideoGame/EveOnline and owners of White Wolf since 2006) announced that a ''World of Darkness'' MMORPG, tentatively called ''World of Darkness Online'', which would be based on the TabletopGame/OldWorldOfDarkness.

to:

In 2013, April, CCP Games (the folks behind VideoGame/EveOnline and owners of White Wolf since 2006) announced that a ''World of Darkness'' MMORPG, tentatively called ''World of Darkness Online'', which would be based on the TabletopGame/OldWorldOfDarkness.
''TabletopGame/OldWorldOfDarkness''.
19th May '17 2:10:53 AM justanid
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The '''New''' World of Darkness was created in the wake of [[TheEndOfTheWorldAsWeKnowIt Time of Judgment,]] the [[MassivelyMultiplayerCrossover gameline-spanning event]] which served as the promised cataclysmic close to TabletopGame/OldWorldOfDarkness. However, while it shares many tropes with the [=oWoD=] it is also quite different, since it was rebuilt taking into account many criticisms of its predecessor.

As a revamping of the TabletopGame/OldWorldOfDarkness, some of the themes it keeps (albeit twists a bit) are the following. The World of Darkness, both old and new, are settings where several Supernatural Creatures exist. Each has a unique niche, theme, and BackStory. There are three core supernatural races (TabletopGame/{{Vampire|TheRequiem}}s, TabletopGame/{{Werewol|fTheForsaken}}ves and TabletopGame/{{Mage|TheAwakening}}s) and many supplemental ones (TabletopGame/{{Changeling|TheLost}}s, TabletopGame/{{Promethean|TheCreated}}s, [[TabletopGame/GeistTheSinEaters Sin-Eaters]], TabletopGame/{{Mumm|yTheCurse}}ies, TabletopGame/{{Demon|TheDescent}}s, TabletopGame/{{Beast|ThePrimordial}}s) and [[TabletopGame/HunterTheVigil humans who hunt them.]] The setting is a CrapsackWorld, albeit rather than overwhelming oppressive cataclysmic impotence, it focuses on hidden horrors, kitchen sink despair and moral degradation.

Among the biggest differences between the two is that the [=nWoD=] is highly modular. The ''very first'' "gameline" that came out was about ordinary vanilla mortals. This book also served as the core rulebook, creating a unifying (though not always balanced) set of rules for all the following supplements to build on and adhere to. In contrast to the Old World, it lacks a unifying CrossoverCosmology and {{Metaplot}}, so the existence of the supernatural creatures from any other gameline is optional in your game - in fact, if you're playing a "Mortals" game, you could decide that none of the classics exist. The [[GameMaster Story Teller]] can craft his or her own cosmology wholesale from the various toolkits given. Because of this, some see the new setting as a {{Retcon}} of the old, to fix mistakes and imbalances; while no wholesale plot is lifted several themes, clans, institutions and other things are ported over. Many key themes and features of the old games were lost. In the case of ''Changeling'', the [[TabletopGame/ChangelingTheLost new game]] is entirely different from [[TabletopGame/ChangelingTheDreaming the old]]. The new games are also much more mutually compatible rules-wise, which is important for those who want balanced and easily manageable crossovers.

to:

The '''New''' World ''World of Darkness Darkness'' was created in the wake of [[TheEndOfTheWorldAsWeKnowIt Time of Judgment,]] the [[MassivelyMultiplayerCrossover gameline-spanning event]] which served as the promised cataclysmic close to TabletopGame/OldWorldOfDarkness.''TabletopGame/OldWorldOfDarkness''. However, while it shares many tropes with the [=oWoD=] it is also quite different, since it was rebuilt taking into account many criticisms of its predecessor.

As a revamping of the TabletopGame/OldWorldOfDarkness, ''TabletopGame/OldWorldOfDarkness'', some of the themes it keeps (albeit twists a bit) are the following. The World ''World of Darkness, Darkness'', both old and new, are settings where several Supernatural Creatures exist. Each has a unique niche, theme, and BackStory. There are three core supernatural races (TabletopGame/{{Vampire|TheRequiem}}s, TabletopGame/{{Werewol|fTheForsaken}}ves and TabletopGame/{{Mage|TheAwakening}}s) and many supplemental ones (TabletopGame/{{Changeling|TheLost}}s, TabletopGame/{{Promethean|TheCreated}}s, [[TabletopGame/GeistTheSinEaters Sin-Eaters]], TabletopGame/{{Mumm|yTheCurse}}ies, TabletopGame/{{Demon|TheDescent}}s, TabletopGame/{{Beast|ThePrimordial}}s) and [[TabletopGame/HunterTheVigil humans who hunt them.]] The setting is a CrapsackWorld, albeit rather than overwhelming oppressive cataclysmic impotence, it focuses on hidden horrors, kitchen sink despair and moral degradation.

Among the biggest differences between the two is that the [=nWoD=] New ''[=WoD=]'' is highly modular. The ''very first'' "gameline" that came out was about ordinary vanilla mortals. This book also served as the core rulebook, creating a unifying (though not always balanced) set of rules for all the following supplements to build on and adhere to. In contrast to the Old World, ''[=WoD=]'', it lacks a unifying CrossoverCosmology and {{Metaplot}}, so the existence of the supernatural creatures from any other gameline is optional in your game - in fact, if you're playing a "Mortals" game, you could decide that none of the classics exist. The [[GameMaster Story Teller]] can craft his or her own cosmology wholesale from the various toolkits given. Because of this, some see the new setting as a {{Retcon}} of the old, to fix mistakes and imbalances; while no wholesale plot is lifted several themes, clans, institutions and other things are ported over. Many key themes and features of the old games were lost. In the case of ''Changeling'', the [[TabletopGame/ChangelingTheLost new game]] is entirely different from [[TabletopGame/ChangelingTheDreaming the old]]. The new games are also much more mutually compatible rules-wise, which is important for those who want balanced and easily manageable crossovers.



In 2007, a spin-off, ''TabletopGame/MonteCooksWorldOfDarkness'', was published using the TabletopGame/D20Modern rules.

In 2010, White Wolf announed that it would be moving away from traditional print in favor of focusing on print-on-demand services and publishing to [=PDFs=]. While the outcry was expected, the [=nWoD=] has continued on with new game-lines released afterwards.

In 2012, White Wolf celebrated the [[LongRunner 20th anniversary]] of the World of Darkness as a whole, the 8th anniversary of the New World of Darkness.

In 2013, White Wolf released the God-Machine Chronicle, expanding and formalizing on hints and references to the entity made throughout the line. In addition, it overhauled some key systems of the line. Morality became Integrity, Social Maneuvering was introduced, experience is gained through "beats", etc. All pre-GMC lines are in the process of being summarily updated to bring them in line with the new systems, starting with Vampire in "Blood and Smoke: The Strix Chronicle", and all post-GMC lines, starting with ''TabletopGame/DemonTheDescent'', will be compatible with the new systems out of the gate. In 2014, it was announced that the updates would officially be renamed as second editions of their respective games, with "Blood and Smoke" becoming ''TabletopGame/VampireTheRequiem'' second edition, and the core "World of Darkness" mortals rulebook would receive a second edition as well.

CCP Games, the folks behind VideoGame/EveOnline and owners of White Wolf since 2006, had announced a World of Darkness MMORPG, tentatively called World of Darkness Online, which would be based on the TabletopGame/OldWorldOfDarkness. [[http://www.ccpgames.com/en/public-relations/press-releases/article/77171/ccp-games-halts-development-of-world-of-darkness-mmo/ Sadly, it was cancelled as of April 2014]], with the company license eventually being sold to Creator/ParadoxInteractive in October 2015, with White Wolf being renamed to White Wolf Publishing-and Creator/ObsidianEntertainment expressing their interest in making their own game.

In December 2015, the New World of Darkness [[http://theonyxpath.com/announcing-chronicles-of-darkness/ was officially renamed]] '''Chronicles of Darkness''' to further distinguish between it and the Old World of Darkness, making clear that they were two separate settings. The individual gamelines kept their original names.

to:

In 2007, a spin-off, ''TabletopGame/MonteCooksWorldOfDarkness'', spin-off ''TabletopGame/MonteCooksWorldOfDarkness'' was published using the TabletopGame/D20Modern rules.

In 2010, White Wolf announed that it would be moving away from traditional print in favor of focusing on print-on-demand services and publishing to [=PDFs=]. While the outcry was expected, the [=nWoD=] New ''[=WoD=]'' has continued on with new game-lines released afterwards.

In 2012, White Wolf celebrated the [[LongRunner 20th anniversary]] of the World Old ''World of Darkness as a whole, Darkness'' and the 8th anniversary of the New World ''World of Darkness.

Darkness''.

In 2013, April, CCP Games (the folks behind VideoGame/EveOnline and owners of White Wolf since 2006) announced that a ''World of Darkness'' MMORPG, tentatively called ''World of Darkness Online'', which would be based on the TabletopGame/OldWorldOfDarkness.

In 2013, August,
White Wolf released the ''The God-Machine Chronicle, Chronicle'', expanding and formalizing on hints and references to the entity made throughout the line. In addition, it overhauled some key systems of the line. Morality became Integrity, Social Maneuvering was introduced, experience is gained through "beats", etc. All pre-GMC lines are in the process of being summarily updated to bring them in line with the new systems, starting with Vampire in "Blood and Smoke: The Strix Chronicle", and all post-GMC lines, starting with ''TabletopGame/DemonTheDescent'', will be compatible with the new systems out of the gate. In 2014, it was announced that the updates would officially be renamed as second editions of their respective games, with "Blood and Smoke" becoming ''TabletopGame/VampireTheRequiem'' second edition, and the core "World of Darkness" mortals rulebook would receive a second edition as well.

CCP Games, the folks behind VideoGame/EveOnline and owners of White Wolf since 2006, had announced a World In 2014, ''World of Darkness MMORPG, tentatively called World of Darkness Online, which would be based on the TabletopGame/OldWorldOfDarkness. Online'' was [[http://www.ccpgames.com/en/public-relations/press-releases/article/77171/ccp-games-halts-development-of-world-of-darkness-mmo/ Sadly, it was cancelled as of April 2014]], in April]], with the company license eventually being sold to Creator/ParadoxInteractive in October 2015, with White Wolf being renamed to White Wolf Publishing-and Creator/ObsidianEntertainment expressing their interest in making their own game.

In December 2015, the New World ''World of Darkness Darkness'' [[http://theonyxpath.com/announcing-chronicles-of-darkness/ was officially renamed]] '''Chronicles '''''Chronicles of Darkness''' Darkness''''' to further distinguish between it and the Old World of Darkness, making clear that they were two separate settings. The individual gamelines kept their original names.
names.




!This [=RPG=] provides examples of:

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!This [=RPG=] !! This role-playing game provides examples of:
7th May '17 6:05:24 PM Theokal3
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** Beasts are EldritchAbominations that have to cause fear or destruction in order to survive, but most of them try to use fear as a teaching tool, not a weapon. And they are *very* protective of their family, whether they be mortal or supernatural.

to:

** Beasts are EldritchAbominations {{Eldritch Abomination}}s that have to cause fear or destruction in order to survive, but most of them try to use fear as a teaching tool, not a weapon. And they are *very* protective of their family, whether they be mortal or supernatural.
4th May '17 9:29:47 AM Theokal3
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Added DiffLines:

* TabletopGame/HunterTheVigilDreamCatchers
23rd Apr '17 1:35:51 PM Leliel
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* TokyoIsTheCenterOfTheUniverse: Thus far, Tokyo is the only city which has appeared as a sample chronicle location in all Chronicles of Darkness lines, and the generic expansion Hurt Locker even has a chapter dedicated to it. As a result, whereas other cities may appear to be only primarily occupied by a single type of unnatural phenomena, Tokyo is packed to the brim with vampires, werewolves, mages, agents of the God-Machine, and every other inhuman entity under the sky. Oddly enough, ''Beast: the Primordial'' establishes that the most supernaturally influential creature, or Apex, in the city is a ''ghoul''.

to:

* TokyoIsTheCenterOfTheUniverse: Thus far, Tokyo is the only city which has appeared as a sample chronicle location in all Chronicles of Darkness lines, and the generic expansion Hurt Locker even has a chapter dedicated to it. As a result, whereas other cities may appear to be only primarily occupied by a single type of unnatural phenomena, Tokyo is packed to the brim with vampires, werewolves, mages, agents of the God-Machine, and every other inhuman entity under the sky. Oddly enough, ''Beast: the Primordial'' establishes that the most supernaturally influential creature, or Apex, in the city is a ''ghoul''.an ''independent [[TabletopRPG/VampireTheRequiem ghoul]]''.
17th Apr '17 9:50:36 PM Mullane
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* TokyoIsTheCenterOfTheUniverse: Thus far, Tokyo is the only city which has appeared as a sample chronicle location in all Chronicles of Darkness lines, and the generic expansion Hurt Locker even has a chapter dedicated to it. As a result, whereas other cities may appear to be only primarily occupied by a single type of unnatural phenomena, Tokyo is packed to the brim with vampires, werewolves, mages, agents of the God-Machine, and every other inhuman entity under the sky.

to:

* TokyoIsTheCenterOfTheUniverse: Thus far, Tokyo is the only city which has appeared as a sample chronicle location in all Chronicles of Darkness lines, and the generic expansion Hurt Locker even has a chapter dedicated to it. As a result, whereas other cities may appear to be only primarily occupied by a single type of unnatural phenomena, Tokyo is packed to the brim with vampires, werewolves, mages, agents of the God-Machine, and every other inhuman entity under the sky. Oddly enough, ''Beast: the Primordial'' establishes that the most supernaturally influential creature, or Apex, in the city is a ''ghoul''.
17th Apr '17 9:38:20 PM Mullane
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** Beasts take this to a whole new level: Their ''souls' are actually extraplaner EldritchAbominations that have to be kept fed or they go rampaging throughout the human dreamscape, inflicting nightmares and attracting Heroes.

to:

** Beasts take this to a whole new level: Their ''souls' are actually extraplaner EldritchAbominations extra-planer [[EldritchAbomination Eldritch Abominations]] that have to be kept fed or they go rampaging throughout the human dreamscape, inflicting nightmares and attracting Heroes.Heroes to the Beast.
17th Apr '17 9:37:03 PM Mullane
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Added DiffLines:

** Beasts take this to a whole new level: Their ''souls' are actually extraplaner EldritchAbominations that have to be kept fed or they go rampaging throughout the human dreamscape, inflicting nightmares and attracting Heroes.
17th Apr '17 9:28:36 PM Mullane
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* TheMultiverse: In the New World of Darkness, though the full picture only emerges if you piece together ''TabletopGame/WerewolfTheForsaken'', ''TabletopGame/MageTheAwakening'', ''TabletopGame/ChangelingTheLost'' and ''TabletopGame/GeistTheSinEaters''. The various planes of existance are...

to:

* TheMultiverse: In the New World of Darkness, though the full picture only emerges if you piece together ''TabletopGame/WerewolfTheForsaken'', ''TabletopGame/MageTheAwakening'', ''TabletopGame/ChangelingTheLost'' ''TabletopGame/ChangelingTheLost'', ''TabletopGame/GeistTheSinEaters'', and ''TabletopGame/GeistTheSinEaters''.''TabletopGame/BeastThePrimordial''. The various planes of existance are...


Added DiffLines:

** The Primordial Dream, where the Horrors of Beasts have their Lairs. It touches most of the other planes, and Beasts are able to use it to access any other plane they can find a portal to.
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