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* AmusingInjuries: Taking the Cursed disadvantage causes this with a character's magic. Rule wise it causes glitches to happen more often when casting magic and causing you to make UsefulNotes/{{dice}} rolls for otherwise automatic successes. An example they give is summoning a water spirit can set your clothes on fire and glitching a casting of Improved Reflexes results in your character tripping over their shoelaces.

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* AmusingInjuries: Taking the Cursed disadvantage causes this with a character's magic. Rule wise it causes glitches to happen more often when casting magic and causing you to make UsefulNotes/{{dice}} MediaNotes/{{dice}} rolls for otherwise automatic successes. An example they give is summoning a water spirit can set your clothes on fire and glitching a casting of Improved Reflexes results in your character tripping over their shoelaces.
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''Shadowrun'' handily became the most popular cyberpunk [[TabletopGames role-playing game]], a fact which pisses off genre purists to no end. [[VideoGame/{{Shadowrun}} Video game adaptations of the setting]] were made for both the UsefulNotes/SegaGenesis and UsefulNotes/SuperNintendoEntertainmentSystem in the 90's. The two were very different from each other. The Genesis version was considered a classic for its console, while the less-popular SNES version is thought of as one of the console's hidden gems. There was also a Japan-only game for the UsefulNotes/SegaCD. Another adaptation, a team-based [[FirstPersonShooter FPS]] for the Platform/Xbox360 and PC, however, has been much less well-received. The primary reason you will find it referenced is the rare use of cross-platform multiplayer between the 360 and PC versions. (This game is also the ''reason'' for its rarity, as gameplay was unbalanced in the favor of PC players due to superior controls.) A [[http://www.kickstarter.com/projects/1613260297/shadowrun-returns new game started getting funding]] via Website/{{Kickstarter}} and exceeded its $400,000 goal in just 28 hours, making $1,889,416 total. ''VideoGame/ShadowrunReturns'', as it was called, was produced by FASA founder and ''Shadowrun'' co-creator Jordan Weisman and released on July 25th, 2013.

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''Shadowrun'' handily became the most popular cyberpunk [[TabletopGames role-playing game]], a fact which pisses off genre purists to no end. [[VideoGame/{{Shadowrun}} Video game adaptations of the setting]] were made for both the UsefulNotes/SegaGenesis Platform/SegaGenesis and UsefulNotes/SuperNintendoEntertainmentSystem Platform/SuperNintendoEntertainmentSystem in the 90's. The two were very different from each other. The Genesis version was considered a classic for its console, while the less-popular SNES version is thought of as one of the console's hidden gems. There was also a Japan-only game for the UsefulNotes/SegaCD.Platform/SegaCD. Another adaptation, a team-based [[FirstPersonShooter FPS]] for the Platform/Xbox360 and PC, however, has been much less well-received. The primary reason you will find it referenced is the rare use of cross-platform multiplayer between the 360 and PC versions. (This game is also the ''reason'' for its rarity, as gameplay was unbalanced in the favor of PC players due to superior controls.) A [[http://www.kickstarter.com/projects/1613260297/shadowrun-returns new game started getting funding]] via Website/{{Kickstarter}} and exceeded its $400,000 goal in just 28 hours, making $1,889,416 total. ''VideoGame/ShadowrunReturns'', as it was called, was produced by FASA founder and ''Shadowrun'' co-creator Jordan Weisman and released on July 25th, 2013.
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''Shadowrun'' handily became the most popular cyberpunk [[TabletopGames role-playing game]], a fact which pisses off genre purists to no end. [[VideoGame/{{Shadowrun}} Video game adaptations of the setting]] were made for both the UsefulNotes/SegaGenesis and UsefulNotes/SuperNintendoEntertainmentSystem in the 90's. The two were very different from each other. The Genesis version was considered a classic for its console, while the less-popular SNES version is thought of as one of the console's hidden gems. There was also a Japan-only game for the UsefulNotes/SegaCD. Another adaptation, a team-based [[FirstPersonShooter FPS]] for the UsefulNotes/Xbox360 and PC, however, has been much less well-received. The primary reason you will find it referenced is the rare use of cross-platform multiplayer between the 360 and PC versions. (This game is also the ''reason'' for its rarity, as gameplay was unbalanced in the favor of PC players due to superior controls.) A [[http://www.kickstarter.com/projects/1613260297/shadowrun-returns new game started getting funding]] via Website/{{Kickstarter}} and exceeded its $400,000 goal in just 28 hours, making $1,889,416 total. ''VideoGame/ShadowrunReturns'', as it was called, was produced by FASA founder and ''Shadowrun'' co-creator Jordan Weisman and released on July 25th, 2013.

to:

''Shadowrun'' handily became the most popular cyberpunk [[TabletopGames role-playing game]], a fact which pisses off genre purists to no end. [[VideoGame/{{Shadowrun}} Video game adaptations of the setting]] were made for both the UsefulNotes/SegaGenesis and UsefulNotes/SuperNintendoEntertainmentSystem in the 90's. The two were very different from each other. The Genesis version was considered a classic for its console, while the less-popular SNES version is thought of as one of the console's hidden gems. There was also a Japan-only game for the UsefulNotes/SegaCD. Another adaptation, a team-based [[FirstPersonShooter FPS]] for the UsefulNotes/Xbox360 Platform/Xbox360 and PC, however, has been much less well-received. The primary reason you will find it referenced is the rare use of cross-platform multiplayer between the 360 and PC versions. (This game is also the ''reason'' for its rarity, as gameplay was unbalanced in the favor of PC players due to superior controls.) A [[http://www.kickstarter.com/projects/1613260297/shadowrun-returns new game started getting funding]] via Website/{{Kickstarter}} and exceeded its $400,000 goal in just 28 hours, making $1,889,416 total. ''VideoGame/ShadowrunReturns'', as it was called, was produced by FASA founder and ''Shadowrun'' co-creator Jordan Weisman and released on July 25th, 2013.



* InNameOnly: The UsefulNotes/Xbox360[=/=]PC adaptation was essentially a vehicle for an online, cross-platform multiplayer shooter with the ''Shadowrun'' name tacked on. Accordingly, setting elements such as AllDeathsFinal were discarded when they got in the way of making a multiplayer shooting game.

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* InNameOnly: The UsefulNotes/Xbox360[=/=]PC Platform/Xbox360[=/=]PC adaptation was essentially a vehicle for an online, cross-platform multiplayer shooter with the ''Shadowrun'' name tacked on. Accordingly, setting elements such as AllDeathsFinal were discarded when they got in the way of making a multiplayer shooting game.

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Spelling/grammar fix(es), Added example(s)


* FantasticLegalWeirdness: The Native American Nations consider resisting a mind probe a form of contempt of court and utilizes shamans to ensure truth and justice. Then there are the questions regarding spirits and if banishing one could be considered murder, binding one enslavement, and assigning parenthood of ally spirits turned free spirits.

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* FantasticLegalWeirdness: The Native American Nations consider resisting a mind probe a form of contempt of court and utilizes utilize shamans to ensure truth and justice. Then there are the questions regarding spirits and if banishing one could be considered murder, binding one enslavement, and assigning parenthood of ally spirits turned free spirits.


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** For a long standing example: astral projection is specifically mentioned to require training yet mechanically it comes for free with being a magician (or astral adept) and doesn't call for any skill checks.
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* MurderInc: Neutral Ground operates two services: The Hidden Blades for posting murder contracts, and The Unwavering Shield for bodyguard services. And yes, they will happily broker both an assassination contract and the target's protection detail.

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