History SuspiciouslySimilarSubstitute / VideoGames

17th Aug '17 10:08:22 PM KandC
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* ''VideoGame/GoldenSun'': The second game begins with the characters the previous game had been pursuing. While their personalities are different, their classes are functionally identical- Isaac and Felix are both Squires, Ivan and Sheba are both Seers. And in the third game, the tradition continues with Matthew and Tyrell, who take their respective fathers' classes (Isaac and Garet).

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* ''VideoGame/GoldenSun'': The second game begins with the characters the previous game had been pursuing. While their personalities are different, their classes are functionally identical- Isaac and Felix are both Squires, Ivan and Sheba are both Seers. However, their weapon choices are a little different, as Jenna has Ivan's staves and light swords while Sheba takes Mia's staves and maces and Piers goes for the heavy weapons Isaac, Garet, and Felix all use. And in the third game, the tradition continues with Matthew and Tyrell, who take their respective fathers' classes (Isaac and Garet).
17th Aug '17 9:46:26 PM wingedcatgirl
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* According to WordOfGod, Roxas from ''Franchise/KingdomHearts'' was made one of these on purpose in ''358/2 days'', due to worries that people might be uncomfortable playing through the whole game with a character who plays too differently from Sora. So his stats, abilities, and magical capabilities were Sora-fied. This, however, is justified, since Roxas and Sora are essentially the same person anyway.

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* ''Franchise/KingdomHearts'':
** Namine in ''[[VideoGame/KingdomHeartsChainOfMemories Chain of Memories]]'' is remarkably similar to Kairi, even down to the ThemeNaming ("nami" and "kai" both mean sea-related things). And, disturbingly, seems to be replacing her over the course of the game even in Sora's memories, despite [[RememberTheNewGuy having never been mentioned before]]. This all turns out to be part of the Organization's evil plot, and Namine's similarity to Kairi is because she's Kairi's Nobody.
**
According to WordOfGod, Roxas from ''Franchise/KingdomHearts'' was made one of these on purpose in ''358/2 days'', ''[[VideoGame/KingdomHearts358DaysOver2 358/2 days]]'', due to worries that people might be uncomfortable playing through the whole game with a character who plays too differently from Sora. So his stats, abilities, and magical capabilities were Sora-fied. This, however, is justified, since Roxas and Sora are essentially the same person anyway.also turns out to be Sora's Nobody, which players of ''Chain of Memories'' might have seen coming.
8th Jul '17 5:47:28 PM nombretomado
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** WordOfGod and TheOtherWiki [[MyNameIsNotShazam says Ruf is not a tuner, but a fully-fledged carmaker and is recognized as the latter by the German government]]. So far, the only RUF cars that are not based on Porsches are the series production [=CTR3=] and the [[SuperPrototype R50 concept car]].

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** WordOfGod and TheOtherWiki Wiki/TheOtherWiki [[MyNameIsNotShazam says Ruf is not a tuner, but a fully-fledged carmaker and is recognized as the latter by the German government]]. So far, the only RUF cars that are not based on Porsches are the series production [=CTR3=] and the [[SuperPrototype R50 concept car]].
3rd Jul '17 10:03:57 AM Prometheus117
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** In the ''VideoGame/SonicStorybookSeries'', Merlina from ''Sonic and the Black Knight'' fills a similar role to Shahra from ''Sonic and the Secret Rings'', both being young women with magical powers that brought Sonic into their respective worlds to defeat an evil force, and even serve as a guide of sorts. [[spoiler:Then it becomes subverted with TheReveal that Merlina is the ''real'' BigBad, albeit of [[AntiVillain understandable motives]].]]
26th Jun '17 2:19:39 PM MinisterOfSinister
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** Because [[MechanicalLifeforms the Geth]] don't play nearly as big a role in ''Mass Effect 2''--and they undergo CharacterDevelopment to make them seem much less villainous--the various enemy factions' [[MechaMooks "mech" units]] end up filling their old roles as disposable robotic adversaries. The weak LOKI mechs are analogous to the basic Geth troopers, the quick quadrupedal FENRIR mechs are analogous to Geth Stalkers, and the giant lumbering YMIR mechs are analogous to Geth Primes.

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** Because [[MechanicalLifeforms the Geth]] don't play nearly as big a role in ''Mass Effect 2''--and 2'' -- and they undergo CharacterDevelopment to make them seem much less villainous--the villainous -- the various enemy factions' [[MechaMooks "mech" units]] end up filling their old roles as disposable robotic adversaries. The weak LOKI mechs are analogous to the basic Geth troopers, the quick quadrupedal FENRIR mechs are analogous to Geth Stalkers, and the giant lumbering YMIR mechs are analogous to Geth Primes.Primes.
** Similarly, the plot of the first game wrapped up the story appearances of [[BugWar the rachni]], so a random, generic species called the Klixen suddenly showed up in the sequel, being this to Rachni Soldiers (albeit mostly mechanically; you'd never think they were the same species if you got a good look at them side by side). In fact, during Grunt's RiteOfPassage the Klixen are used during the segment that represents the Rachni Wars as convenient stand-ins.
10th Jun '17 8:47:14 AM mario0987
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** Pewee Piranha and Digga Legg from ''VideoGame/SuperMarioGalaxy2'' are suspiciously similar substitutes to Dino Piranha and Megaleg from the original ''VideoGame/SuperMarioGalaxy''. The former is even found in the same general point in the game as the latter, and defeated in nearly the same way. Also, the Topmen from Galaxy are the same thing as the Bullies from ''VideoGame/SuperMario64'', both being enemies defeated by being pushed off the edge of the platform. They even both have nearly the same boss battles in the ''VideoGame/MarioKart'' series!
** The first two partners in ''VideoGame/PaperMarioTheThousandYearDoor'', Goombella and Koops, are similar at first to the first two in the original ''Paper Mario'', Goombario and Kooper, having the same attacks and abilities- except upgraded. Also, unlike Kooper, Koops actually has a ''personality''. After that though, the partners are all new, although [[spoiler: Admiral Bobbery has the same abilities as Bombette (who is also a Bob-Omb) and Vivian's field ability is functionally identical to Bow's]].

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** Pewee Piranha and Digga Legg from ''VideoGame/SuperMarioGalaxy2'' are suspiciously similar substitutes to Dino Piranha and Megaleg from the original ''VideoGame/SuperMarioGalaxy''. The former is even found in the same general point in the game as the latter, and defeated in nearly the same way. Dino Piranha and Peewee Piranha are also similar to Petey Piranha in ''VideoGame/SuperMarioSunshine'' being Piranha Plants acting as the first main boss of the game. Also, the Topmen from Galaxy are the same thing as the Bullies from ''VideoGame/SuperMario64'', both being enemies defeated by being pushed off the edge of the platform. They even both have nearly the same boss battles in the ''VideoGame/MarioKart'' series!
** The first two partners in ''VideoGame/PaperMarioTheThousandYearDoor'', Goombella and Koops, are similar at first to ''VideoGame/PaperMarioTheThousandYearDoor'' have many of the first two same abilities as the ones in the original ''Paper Mario'', game. Goombella and Koops have the same attacks and field abilities as Goombario and Kooper, having the same attacks and abilities- except upgraded. Also, unlike Kooper, Koops actually has a ''personality''. After that though, the partners are all new, although [[spoiler: Admiral Bobbery has the same abilities field ability as Bombette (who is also a Bob-Omb) and Vivian's Vivian and the baby Yoshi's field ability is abilities are functionally identical to Bow's]].Bow and Parrykarry's respectively. Ms Mowz has similar hunting and defence piercing abilities as Watt but are less powerful while Flurrie is the only one with a unique field move but all of her attacks are the same as Lakilester's. Personality wise they are all different, though Vivian and Lakilester both betray the BigBad to join Mario.
4th Jun '17 6:44:48 AM Ominae
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** It's worth mentioning that when ''Soulcalibur'' was in development, Creator/{{Namco|Bandai}} wished to completely overhaul the roster and only include a couple of characters from ''Soul Edge/Blade''. Eventually, however, all the characters barring Li Long and Han Myong (Seong Mi-na's father) returned for the home version (Soul Edge was renamed Inferno). Li Long returned later anyway. As a result some of the characters in ''Soulcalibur'' start off closer to clone characters than they are originally (Kilik, Astaroth, etc.) but end up becoming different later on.

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** It's worth mentioning that when ''Soulcalibur'' was in development, Creator/{{Namco|Bandai}} Creator/BandaiNamcoEntertainment wished to completely overhaul the roster and only include a couple of characters from ''Soul Edge/Blade''. Eventually, however, all the characters barring Li Long and Han Myong (Seong Mi-na's father) returned for the home version (Soul Edge was renamed Inferno). Li Long returned later anyway. As a result some of the characters in ''Soulcalibur'' start off closer to clone characters than they are originally (Kilik, Astaroth, etc.) but end up becoming different later on.
29th May '17 10:54:59 AM Discar
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** ''VideoGame/MassEffectAndromeda'' introduces a whole new set of characters, but many of the trilogy's archetypes still show up in disturbingly similar fashion. Director Tann assumes Donnel Udina's role as the primary ObstructiveBureaucrat, Nakmor Drack takes over from Urdnot Wrex as the resident shotgun-wielding [[BloodKnight krogan veteran warrior]], Liam Costa is the game's generic black guy that Jacob Taylor was for ME 2 and 3, and so on. What's worse is that ''ME:A'''s main antagonists - the kett - share way too many similarities for comfort with the Reapers both in gameplay and motivations, with the added issues of not being nearly as deep, mysterious and awe-inspiring as the latter.

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** ''VideoGame/MassEffectAndromeda'' introduces a whole new set of characters, but many of the trilogy's archetypes still show up in disturbingly similar fashion. Director Tann assumes Donnel Udina's role as the primary ObstructiveBureaucrat, Nakmor Drack takes over from Urdnot Wrex as the resident shotgun-wielding [[BloodKnight krogan veteran warrior]], Liam Costa is the game's generic black guy that Jacob Taylor was for ME 2 and 3, and so on. What's worse is that ''ME:A'''s main antagonists - the The kett - share way too many similarities for comfort with the Reapers both in gameplay and motivations, with the added issues of not being nearly as deep, mysterious and awe-inspiring as the latter.motivations.
13th May '17 4:01:32 PM MaciekOst
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** ''VideoGame/DriverSanFrancisco in addition to the usual Ruf business features the [[RareVehicles stupidly rare]] Aston Martin Cygnet, presumably to have a Japanese compact like the Toyota iQ it's based on (Toyota does not allow licencing its vehicles outside of games with closed tracks).

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** ''VideoGame/DriverSanFrancisco ''VideoGame/DriverSanFrancisco'' in addition to the usual Ruf business features the [[RareVehicles stupidly rare]] Aston Martin Cygnet, presumably to have a Japanese compact like the Toyota iQ it's based on (Toyota does not allow licencing its vehicles outside of games with closed tracks).
13th May '17 4:01:07 PM MaciekOst
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* In racing games developers typically substitute Porsche for RUF, due to Creator/ElectronicArts holding exclusive rights to the Porsche brand in videogames. RUF cars are tuned and rebadged Porsches (like what Shelby is to Ford), with more power and a slightly different bodykit, but effectively identical to a standard Porsche visually. If you see a [[MutuallyExclusivePartyMembers RUF listed in a game's car lineup, it basically means there will be no Porsches in the game]]. The ''Videogame/ForzaMotorsport'' series featured Porsche in ''Forza 3'', but when ''Forza 4'' came around, Porsche was totally absent due to [[ExecutiveMeddling meddling]] from Electronic Arts, with only a trio of RUF [=911s=] replacing the 20+ Porsches missing. An expansion pack was later released which re-added Porsche, though Porsches were not featured in any other DLC. When ''Forza Horizon'' came out, Porsche was, yet again, absent.
** WordOfGod and TheOtherWiki [[MyNameIsNotShazam says RUF is not a tuner, but a fully-fledged carmaker and is recognized as the latter by the German government]]. So far, the only RUF cars that are not based on Porsches are the series production [=CTR3=] and the [[SuperPrototype R50 concept car]].

to:

* In racing games developers typically substitute Porsche for RUF, Ruf, due to Creator/ElectronicArts holding exclusive rights to the Porsche brand in videogames. RUF Ruf cars are tuned and rebadged Porsches (like what Shelby is to Ford), with more power and a slightly different bodykit, but effectively identical to a standard Porsche visually. If you see a [[MutuallyExclusivePartyMembers RUF listed in a game's car lineup, it basically means there will be no Porsches in the game]]. The ''Videogame/ForzaMotorsport'' series featured Porsche in ''Forza 3'', but when ''Forza 4'' came around, Porsche was totally absent due to [[ExecutiveMeddling meddling]] from Electronic Arts, with only a trio of RUF Ruf [=911s=] replacing the 20+ Porsches missing. An expansion pack was later released which re-added Porsche, though Porsches were not featured in any other DLC. When ''Forza Horizon'' came out, Porsche was, yet again, absent.
** WordOfGod and TheOtherWiki [[MyNameIsNotShazam says RUF Ruf is not a tuner, but a fully-fledged carmaker and is recognized as the latter by the German government]]. So far, the only RUF cars that are not based on Porsches are the series production [=CTR3=] and the [[SuperPrototype R50 concept car]].car]].
** ''VideoGame/DriverSanFrancisco in addition to the usual Ruf business features the [[RareVehicles stupidly rare]] Aston Martin Cygnet, presumably to have a Japanese compact like the Toyota iQ it's based on (Toyota does not allow licencing its vehicles outside of games with closed tracks).
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