History SuspiciouslySimilarSubstitute / VideoGames

13th May '17 4:01:32 PM MaciekOst
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** ''VideoGame/DriverSanFrancisco in addition to the usual Ruf business features the [[RareVehicles stupidly rare]] Aston Martin Cygnet, presumably to have a Japanese compact like the Toyota iQ it's based on (Toyota does not allow licencing its vehicles outside of games with closed tracks).

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** ''VideoGame/DriverSanFrancisco ''VideoGame/DriverSanFrancisco'' in addition to the usual Ruf business features the [[RareVehicles stupidly rare]] Aston Martin Cygnet, presumably to have a Japanese compact like the Toyota iQ it's based on (Toyota does not allow licencing its vehicles outside of games with closed tracks).
13th May '17 4:01:07 PM MaciekOst
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* In racing games developers typically substitute Porsche for RUF, due to Creator/ElectronicArts holding exclusive rights to the Porsche brand in videogames. RUF cars are tuned and rebadged Porsches (like what Shelby is to Ford), with more power and a slightly different bodykit, but effectively identical to a standard Porsche visually. If you see a [[MutuallyExclusivePartyMembers RUF listed in a game's car lineup, it basically means there will be no Porsches in the game]]. The ''Videogame/ForzaMotorsport'' series featured Porsche in ''Forza 3'', but when ''Forza 4'' came around, Porsche was totally absent due to [[ExecutiveMeddling meddling]] from Electronic Arts, with only a trio of RUF [=911s=] replacing the 20+ Porsches missing. An expansion pack was later released which re-added Porsche, though Porsches were not featured in any other DLC. When ''Forza Horizon'' came out, Porsche was, yet again, absent.
** WordOfGod and TheOtherWiki [[MyNameIsNotShazam says RUF is not a tuner, but a fully-fledged carmaker and is recognized as the latter by the German government]]. So far, the only RUF cars that are not based on Porsches are the series production [=CTR3=] and the [[SuperPrototype R50 concept car]].

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* In racing games developers typically substitute Porsche for RUF, Ruf, due to Creator/ElectronicArts holding exclusive rights to the Porsche brand in videogames. RUF Ruf cars are tuned and rebadged Porsches (like what Shelby is to Ford), with more power and a slightly different bodykit, but effectively identical to a standard Porsche visually. If you see a [[MutuallyExclusivePartyMembers RUF listed in a game's car lineup, it basically means there will be no Porsches in the game]]. The ''Videogame/ForzaMotorsport'' series featured Porsche in ''Forza 3'', but when ''Forza 4'' came around, Porsche was totally absent due to [[ExecutiveMeddling meddling]] from Electronic Arts, with only a trio of RUF Ruf [=911s=] replacing the 20+ Porsches missing. An expansion pack was later released which re-added Porsche, though Porsches were not featured in any other DLC. When ''Forza Horizon'' came out, Porsche was, yet again, absent.
** WordOfGod and TheOtherWiki [[MyNameIsNotShazam says RUF Ruf is not a tuner, but a fully-fledged carmaker and is recognized as the latter by the German government]]. So far, the only RUF cars that are not based on Porsches are the series production [=CTR3=] and the [[SuperPrototype R50 concept car]].car]].
** ''VideoGame/DriverSanFrancisco in addition to the usual Ruf business features the [[RareVehicles stupidly rare]] Aston Martin Cygnet, presumably to have a Japanese compact like the Toyota iQ it's based on (Toyota does not allow licencing its vehicles outside of games with closed tracks).
6th May '17 3:46:47 AM Sumatris
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** ''VideoGame/MassEffectAndromeda'' introduces a whole new set of characters, but many of the trilogy's archetypes still show up in disturbingly similar fashion. Director Tann assumes Donnel Udina's role as the primary ObstructiveBureaucrat, Nakmor Drack takes over from Urdnot Wrex as the resident shotgun-wielding [[BloodKnight krogan veteran warrior]], Liam Costa is the game's generic black guy that Jacob Taylor was for ME 2 and 3, and so on. What's worse is that ''ME:A'''s main antagonists - the kett - share way too many similarities with the Reapers for comfort both in gameplay and motivations, with the added issues of not being nearly as deep, mysterious and awe-inspiring as the latter.

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** ''VideoGame/MassEffectAndromeda'' introduces a whole new set of characters, but many of the trilogy's archetypes still show up in disturbingly similar fashion. Director Tann assumes Donnel Udina's role as the primary ObstructiveBureaucrat, Nakmor Drack takes over from Urdnot Wrex as the resident shotgun-wielding [[BloodKnight krogan veteran warrior]], Liam Costa is the game's generic black guy that Jacob Taylor was for ME 2 and 3, and so on. What's worse is that ''ME:A'''s main antagonists - the kett - share way too many similarities for comfort with the Reapers for comfort both in gameplay and motivations, with the added issues of not being nearly as deep, mysterious and awe-inspiring as the latter.
6th May '17 3:40:15 AM Sumatris
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** ''VideoGame/MassEffectAndromeda'' introduces a whole new set of characters, but many of the trilogy's archetypes still show up in disturbingly similar fashion. Director Tann assumes Donnel Udina's role as the primary ObstructiveBureaucrat, Nakmor Drack takes over from Urdnot Wrex as the resident shotgun-wielding [[BloodKnight krogan veteran warrior]], Liam Costa is the game's generic black guy that Jacob Taylor was for ME 2 and 3, and so on. What's worse is that ''ME:A'''s main antagonists - the kett - share way too many similarities with the Reapers for comfort both in gameplay and motivations, with the added issues of not being nearly as deep, mysterious and awe-inspiring as the latter.
28th Apr '17 2:57:27 PM comicwriter
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* In ''[[VideoGame/MarvelVsCapcomClashOfTheSuperheroes Marvel vs. Capcom]]'', the developers couldn't use Comicbook/IronMan due to licensing issues, despite being previously featured in ''Marvel Super Heroes'', so they simply [[PaletteSwap recolored his sprite]] from that game to make Comicbook/WarMachine. When Capcom was able to use Iron Man again for ''VideoGame/MarvelVsCapcom2'', they gave War Machine the moveset of his "Hyper War Machine" counterpart from the previous game in order to [[DivergentCharacterEvolution distinguish him]] from Iron Man, who used War Machine's regular moveset from the previous game (which in turn, was based on Iron Man's move set from ''Marvel Super Heroes'').

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* In ''[[VideoGame/MarvelVsCapcomClashOfTheSuperheroes Marvel vs. Capcom]]'', the developers couldn't use Comicbook/IronMan due to licensing issues, despite being previously featured in ''Marvel Super Heroes'', ''VideoGame/MarvelSuperHeroes'', so they simply [[PaletteSwap recolored his sprite]] from that game to make Comicbook/WarMachine. When Capcom was able to use Iron Man again for ''VideoGame/MarvelVsCapcom2'', they gave War Machine the moveset of his "Hyper War Machine" counterpart from the previous game in order to [[DivergentCharacterEvolution distinguish him]] from Iron Man, who used War Machine's regular moveset from the previous game (which in turn, was based on Iron Man's move set from ''Marvel Super Heroes'').
22nd Apr '17 5:43:42 PM nombretomado
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** This actually came back to bite ''SRW'' years later: {{Sunrise}}, the studio that owns ''Gundam'', complained about the Huckebein series[[note]]Never mind that it was created by Hajime Katoki, one of the better-known ''Gundam'' mecha designers[[/note]]. When ''Second Original Generations'' came around, an enemy character deliberately destroys the entire Huckebein line (which were all conveniently gathered in one place and vulnerable), and they're replaced by the Exbein, which is literally nothing but the old Huckebein Mk-III with a less Gundam-like face. After this incident, TheFederation simply decides to stop making Huckebeins because... Because.

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** This actually came back to bite ''SRW'' years later: {{Sunrise}}, Creator/{{Sunrise}}, the studio that owns ''Gundam'', complained about the Huckebein series[[note]]Never mind that it was created by Hajime Katoki, one of the better-known ''Gundam'' mecha designers[[/note]]. When ''Second Original Generations'' came around, an enemy character deliberately destroys the entire Huckebein line (which were all conveniently gathered in one place and vulnerable), and they're replaced by the Exbein, which is literally nothing but the old Huckebein Mk-III with a less Gundam-like face. After this incident, TheFederation simply decides to stop making Huckebeins because... Because.
6th Apr '17 3:22:06 PM BackgroundGuy
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* ''VideoGame/BestFiends'' dropped the GuestFighter Labbit in the game's Easter 2017 update. He was replaced by Rascal the Easter Bunny, who has all the same abilities as Labbit and was automatically given to anyone who'd already unlocked Labbit. Any progress made on Labbit also carried over to Rascal, so if your Labbit had gotten up to Level 7, you automatically got a Level 7 Rascal. Developer Seriously could have replaced Labbit any way they wished, but they went for a character who bears a slight resemblance on his own but also came to possess all the same powers as Labbit, suggesting Labbit was cut due to an expired licensing agreement or other issue. It also came without warning or, at least initially, explanation.

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* ''VideoGame/BestFiends'' dropped the GuestFighter Labbit in the game's Easter 2017 update. He was replaced by Rascal the Easter Bunny, who has all the same abilities as Labbit and was automatically given to anyone who'd already unlocked Labbit. Any progress made on Labbit also carried over to Rascal, so if your Labbit had gotten up to Level 7, you automatically got a Level 7 Rascal. Developer Seriously could have replaced Labbit debuted any new character any way they wished, but they went for a character who not only bears a slight resemblance on his own but also came to possess all the same powers as Labbit, suggesting Labbit was cut due to an expired licensing agreement or other issue. It also came without warning or, at least initially, explanation.
6th Apr '17 2:48:47 PM BackgroundGuy
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* ''VideoGame/GoldenSun'': The second game begins with the characters the previous game had been pursuing. While their personalities are different, their classes are functionally identical- Isaac and Felix are both Squires, Ivan and Sheba are both Seers. And in the third game, the tradition continues with Matthew and Tyrell, who take their respective fathers' classes (Isaac and Garet).

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* ''VideoGame/GoldenSun'': The second game begins with the characters the previous game had been pursuing. While their personalities are different, their classes are functionally identical- Isaac and Felix are both Squires, Ivan and Sheba are both Seers. And in the third game, the tradition continues with Matthew and Tyrell, who take their respective fathers' classes (Isaac and Garet).Garet).
* ''VideoGame/BestFiends'' dropped the GuestFighter Labbit in the game's Easter 2017 update. He was replaced by Rascal the Easter Bunny, who has all the same abilities as Labbit and was automatically given to anyone who'd already unlocked Labbit. Any progress made on Labbit also carried over to Rascal, so if your Labbit had gotten up to Level 7, you automatically got a Level 7 Rascal. Developer Seriously could have replaced Labbit any way they wished, but they went for a character who bears a slight resemblance on his own but also came to possess all the same powers as Labbit, suggesting Labbit was cut due to an expired licensing agreement or other issue. It also came without warning or, at least initially, explanation.
14th Nov '16 4:37:02 PM Valiona
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** Sojiro Sakura from the fifth game is this to Ryotaro Dojima from the fourth. Both of them take in the protagonist due to being connected to their parents (respectively as a friend of the protagonist's parents and as the mother's younger brother), have a daughter who factors into the plot, and both represent [[TarotMotifs the Hierophant Arcana]].
26th Oct '16 1:03:44 PM Prfnoff
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** ''VideoGame/KnucklesChaotix'' began development as a game starring Sonic and Tails, both of whom were removed from the game early in development. While Tails' space in the character roster was never filled, Sonic's sprites were directly replaced with similarly posed ones for Mighty the Armadillo, an otherwise rarely-seen character who appeared along with Sonic in ''VideoGame/SegaSonicTheHedgehog''.
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