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* In both the NES and Game Boy versions ''ComicStrip/DickTracy'', the self-titled character also has Super Drowning Skills. Though it only takes a half-point of health in the NES game, it is more severe in the Game Boy version. In the pier portions of stages 3 and 5, Dick Tracy will instantly drown the moment he falls into water. The same thing happens in the Platform/SegaMasterSystem and Platform/MegaDrive versions, complete with a DeadHatShot for the [=MegaDrive=] version of the game.

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* In both the NES and Game Boy versions ''ComicStrip/DickTracy'', games of ''VideoGame/DickTracyBandai'', the self-titled character also has Super Drowning Skills. Though it only takes a half-point of health in the NES game, it is more severe in the Game Boy version. In the pier portions of stages 3 and 5, Dick Tracy will instantly drown the moment he falls into water. The same thing happens in the Platform/SegaMasterSystem and Platform/MegaDrive versions, complete with a DeadHatShot for the [=MegaDrive=] version of the game.
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* ''VideoGame/ChicoryAColorfulTale'': Despite gaining the ability to swim through paint, Pizza can't swim in actual bodies of water because falling into one instantly teleports them back to dry land.

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* ''VideoGame/ChicoryAColorfulTale'': Despite gaining the ability to swim through paint, Pizza can't swim in actual bodies of water until they unlock the ability to do so because falling into one instantly teleports them back to dry land.
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* ''VideoGame/ChicoryAColorfulTale'': Despite gaining the ability to swim through paint, Pizza can't swim in actual bodies of water because falling into one instantly teleports them back to dry land.
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* Averted for the player in ''VideoGame/FinalFantasyXIV'', as [[SuperNotDrowningSkills they can swim indefinitely]]: the biggest danger from being in water is simply being unable to fight back if you draw aggro from a monster (extremely rare as it is for monsters to be close enough to water to follow you out onto it, and anything actually in the water can't hurt you -- even the sharks are essentially moving props that don't react to you), and you are given an enchantment in ''Stormblood'' that allows you to breathe underwater, opening up sub-aquatic exploration. Some story characters, on the other hand, are noted for being unable to swim -- namely, Alphinaud and Urianger.
* ''VideoGame/LegoUniverse'' plays with this. When you jump in the water, it looks for a second like your character will swim...until three seconds later, when a shark's already eaten your character. Of course, if the shark didn't pop up to eat you, you'd be stuck in the sea with nowhere to swim to and no way back up, so you'd have to [[NonLethalKO smash]] your character anyway.

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* Averted for the player in ''VideoGame/FinalFantasyXIV'', as [[SuperNotDrowningSkills they can swim indefinitely]]: the biggest danger from being in water is simply being unable to fight back if you draw aggro from a monster (extremely rare as it is for monsters to be close enough to water to follow you out onto it, and anything actually in the water can't hurt you -- even the sharks are essentially moving props that don't react to you), and you are given an enchantment in ''Stormblood'' that allows you to breathe underwater, opening up sub-aquatic exploration. Some story characters, on the other hand, are noted for being unable to swim -- namely, Alphinaud and Urianger.
Urianger. Alphinaud makes an effort to avert this later on, as he can swim a couple hundred yalms to the Confederacy's toll-isle by 3.2, but Urianger would rather learn to WalkOnWater by magic than learn to swim.
* ''VideoGame/LegoUniverse'' plays with this. When you jump in the water, it looks for a second like your character will swim... until three seconds later, when a shark's already eaten your character. Of course, if the shark didn't pop up to eat you, you'd be stuck in the sea with nowhere to swim to and no way back up, so you'd have to [[NonLethalKO smash]] your character anyway.
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* [[VideoGame/BuffyTheVampireSlayer Buffy]] is the freaking Vampire Slayer, yet if the water's more than ankle deep, she drowns in both of her console games.

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* [[VideoGame/BuffyTheVampireSlayer Buffy]] Buffy is the freaking Vampire Slayer, yet in both ''VideoGame/BuffyTheVampireSlayer2002'' and ''VideoGame/BuffyTheVampireSlayerChaosBleeds'', she drowns if the water's more than ankle deep, she drowns in both of her console games.deep.



** ''[[VideoGame/CastlevaniaBloodlines Castlevania: Bloodlines]]'' has water in the Atlantis Shrine that, in a variation, won't kill you instantly if it goes over your head, but you will take a lot of damage.

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** ''[[VideoGame/CastlevaniaBloodlines Castlevania: Bloodlines]]'' ''VideoGame/CastlevaniaBloodlines'' has water in the Atlantis Shrine that, in a variation, won't kill you instantly if it goes over your head, but you will take a lot of damage.
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* In ''Circus Caper'' for the UsefulNotes/NintendoEntertainmentSystem, falling in the water is an automatic GameOver.

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* In ''Circus Caper'' for the UsefulNotes/NintendoEntertainmentSystem, Platform/NintendoEntertainmentSystem, falling in the water is an automatic GameOver.



* In both the NES and Game Boy versions ''ComicStrip/DickTracy'', the self-titled character also has Super Drowning Skills. Though it only takes a half-point of health in the NES game, it is more severe in the Game Boy version. In the pier portions of stages 3 and 5, Dick Tracy will instantly drown the moment he falls into water. The same thing happens in the UsefulNotes/SegaMasterSystem and UsefulNotes/MegaDrive versions, complete with a DeadHatShot for the [=MegaDrive=] version of the game.

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* In both the NES and Game Boy versions ''ComicStrip/DickTracy'', the self-titled character also has Super Drowning Skills. Though it only takes a half-point of health in the NES game, it is more severe in the Game Boy version. In the pier portions of stages 3 and 5, Dick Tracy will instantly drown the moment he falls into water. The same thing happens in the UsefulNotes/SegaMasterSystem Platform/SegaMasterSystem and UsefulNotes/MegaDrive Platform/MegaDrive versions, complete with a DeadHatShot for the [=MegaDrive=] version of the game.



* The ''Franchise/JurassicPark'' for the UsefulNotes/SegaGenesis'':

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* The ''Franchise/JurassicPark'' for the UsefulNotes/SegaGenesis'':Platform/SegaGenesis'':



* In the UsefulNotes/Atari2600 version of ''VideoGame/SmurfRescueInGargamelsCastle'', there is a river that causes instant death to your Smurf if he doesn't jump over it.

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* In the UsefulNotes/Atari2600 Platform/Atari2600 version of ''VideoGame/SmurfRescueInGargamelsCastle'', there is a river that causes instant death to your Smurf if he doesn't jump over it.
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* In ''VideoGame/AutoDestruct'', driving into any body of water so much as ankle-deep results in a "Mission Failed".
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* ''VideoGame/BaldursGateIII'': All deep water is classified by the game as a "chasm", meaning anyone or anything that gets pushed into it dies instantly. This includes you, even if you're carrying little weight and have high Athletics.
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* Played with in ''VideoGame/{{Stray}}'': The cat has enough common sense to [[DefiedTrope avoid]] touching any body of water deeper than their paws, but the parasitic Zurks ''don't'' as they're too focused on eating anything they come across.

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* Played with in ''VideoGame/{{Stray}}'': ''VideoGame/{{Stray|2022}}'': The cat has enough common sense to [[DefiedTrope avoid]] touching any body of water deeper than their paws, but the parasitic Zurks ''don't'' as they're too focused on eating anything they come across.
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** ''VideoGame/QuestForGlory'' has cautiously stayed away from scenes where swimming could be required (except for the fifth game). On the other hand, ''VideoGame/PoliceQuest 2'' has a scuba scene, and ''VideoGame/EcoQuest'' plays almost entirely underwater.

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** ''VideoGame/QuestForGlory'' has cautiously stayed away from scenes where swimming could be required (except for the fifth game). On the other hand, ''VideoGame/PoliceQuest 2'' ''VideoGame/PoliceQuest2TheVengeance'' has a scuba scene, and ''VideoGame/EcoQuest'' plays almost entirely underwater.
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* ''[[VideoGame/{{Bug}} Bug Too!]]'' justified this in the levels with water, since falling in would make Bug get eaten by Splot's swamp worm boss from the previous game.

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* ''[[VideoGame/{{Bug}} Bug Too!]]'' ''VideoGame/BugToo'' justified this in the levels with water, since falling in would make Bug get eaten by Splot's swamp worm boss from the previous game.
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* ''VideoGame/{{Bug}}'' had [[BubblegloopSwamp Splot]]. Touching the swamp water was ''instant death'', not even MercyInvincibility would save Bug from drowning. Making things frustrating was that the next level was ''[[UnderTheSea Quaria]]'', and Bug could [[SuperNotDrowningSkills do fine without any harm whatsoever]].

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* ''VideoGame/{{Bug}}'' ''VideoGame/{{Bug|1995}}'' had [[BubblegloopSwamp Splot]]. Touching the swamp water was ''instant death'', not even MercyInvincibility would save Bug from drowning. Making things frustrating was that the next level was ''[[UnderTheSea Quaria]]'', and Bug could [[SuperNotDrowningSkills do fine without any harm whatsoever]].
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* ''VideoGame/SleepingDogs'' grants main character Wei Shen the unique ability to swim in water. The citizens of Hong Kong, however, are not so lucky. They die instantly upon touching water, before they're even fully submerged. This leads to some humorous kills by shoving NPC's into the ocean and watching them ragdoll as soon as their feet touch the shore.

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* ''VideoGame/SleepingDogs'' ''VideoGame/SleepingDogs2012'' grants main character Wei Shen the unique ability to swim in water. The citizens of Hong Kong, however, are not so lucky. They die instantly upon touching water, before they're even fully submerged. This leads to some humorous kills by shoving NPC's into the ocean and watching them ragdoll as soon as their feet touch the shore.
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* In ''VideoGame/ChipsChallenge'', water is just another obstacle, requiring the right footwear to navigate. You can walk into the water, and die, one square away from land. Unless you have flippers. That makes it all better.

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* In ''VideoGame/ChipsChallenge'', ''VideoGame/ChipsChallenge'': By default, water is just another obstacle, requiring the right footwear to navigate. You can walk into the water, and die, one square away from land. Unless you have flippers. That makes it land; but with flippers, Chip can swim without any issue. This also applies to all better.enemies except the gliders (which, true to their name, can hover to pass above water).
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** In ''Donkey Kong Land III'', while the water that you were in Coco Channel doesn't harm Dixie or Kiddy Kong, however, if Squitter falls into it, he takes damage instantly. It's [[JustifiedTrope justified]] that most spiders can't swim.

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** In ''Donkey Kong Land III'', ''VideoGame/DonkeyKongLandIII'', while the water that you were in Coco Channel doesn't harm Dixie or Kiddy Kong, however, if Squitter falls into it, he takes damage instantly. It's [[JustifiedTrope justified]] that most spiders can't swim.
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** In ''VideoGame/NewSuperMarioBrosWii'', although it can't be seen normally, if a player hacks Yoshi to appear in a level he normally does not appear in and enters a water level (or just hacks water to be in a level where he does appear in), as soon as Yoshi touches the water, the player will automatically dismount and it isn't possible to get back onto him.

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* In ''VideoGame/GenshinImpact'', your characters can freely swim as long as their SprintMeter doesn't run dry, but most enemies will instantly keel over if they go into water deep enough. This is a bit more believable for [[OurGoblinsAreDifferent hilichurls]] and other primitive monsters than it is for the clearly human Fatui, Treasure Hoarders, Nobushi, etc. who should logically be better swimmers but will flail about and perish all the same. The only normal-sized land-based enemies who can't be killed this way are Cryo Slimes and Cryo Abyss Mages, as their [[AnIcePerson ice powers]] cause water under them to freeze, and Hydro Mimics, who just hover over it.

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* In ''VideoGame/GenshinImpact'', your characters can freely swim as long as their SprintMeter doesn't run dry, but most enemies will instantly keel over if they go into water deep enough. This is a bit more believable for [[OurGoblinsAreDifferent hilichurls]] and other primitive monsters than it is for the clearly human Fatui, Treasure Hoarders, Nobushi, etc. who should logically be better swimmers but will flail about and perish all the same. The only normal-sized land-based enemies who can't be killed this way are Cryo Slimes and Cryo Abyss Mages, as their [[AnIcePerson ice powers]] cause water under them to freeze, and Hydro Mimics, who just hover over it. This is subverted in Fontaine, where making contact with the the Statue of the Seven there not only grants you the ability to swim indefinitely but also dive underwater there.
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* Both entires of ''VideoGame/NightmareCreatures'' sees you losing a life the literal ''second'' you fall in water. However, the same can be said for most monsters (except the Thames Creatures).
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* In the ''VideoGame/{{Overlord}}'' series, any non-blue Minion will drown nearly instantly if sent into water. The [[PlayerCharacter Overlord]] himself will wade through waist-high water and refuse to enter any water deeper than that, since he would probably sink like an anvil chained to a boulder.
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* ''VideoGame/PlantsVsZombies'': The [[AirborneMook Balloon Zombie]] will normally land safely on the ground once his balloon is popped. However, if he's over a Pool lane when this happens, he disappears immediately, presumably drowning in the water.
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* ''VideoGame/PlantsVsZombies2ItsAboutTime'': Most plants will instantly sink into Big Wave Beach's water if they lack a Lily Pad to stand on. The inverse happens with Tangle Kelp, which dies if it's ''not'' in water. The only plants that can survive on both land and water are amphibious ones like Guacodile and Lily Pad itself, or those that float like Rotobaga, Ghost Pepper, or Caulipower.
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* ''VideoGame/HaikuTheRobot'': Initially, Haiku lacks the ability to swim and dies instantly upon falling in water or touching a waterfall. After getting the Sealant Treatment upgrade, however, this is no longer the case.
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* ''[[VideoGame/DrJekyllAndMrHyde Dr. Jekyll And Mr. Hyde]]'': in the NES game, Hyde can fall into water while passing over a bridge and instantly die.

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* ''[[VideoGame/DrJekyllAndMrHyde ''[[VideoGame/DrJekyllAndMrHydeNES Dr. Jekyll And Mr. Hyde]]'': in the NES game, Hyde can fall into water while passing over a bridge and instantly die.

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** ''VideoGame/TheSimpsonsGame'' does the same thing. In the Day of the Dolphin stage, both Bart and Lisa will drown if they fall in. {{Lampshade|Hanging}}d by Comic Book Guy when he adds it to his list of video game cliches. This applies to all characters and any stage that features water.

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** ''VideoGame/TheSimpsonsGame'' does ''VideoGame/TheSimpsonsHitAndRun'': Bodies of water are considered "void out" zones and treated like falling in to the same thing. pits in the game. Most bodies of water being hazards make sense, such as being far drops or a fast river, but this also goes for a normal swimming pool in Levels 1 and 4.
** ''VideoGame/TheSimpsonsGame'':
In the Day of the Dolphin stage, both Bart and Lisa will drown if they fall in.in the water that surrounds the level. {{Lampshade|Hanging}}d by Comic Book Guy when he adds it to his list of video game cliches. This applies to all characters and any stage that features water.
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* ''VideoGame/SingularStone'' : All characters who don't have the Air Ball item (only Luka has this at start) took constant 1/4 damage of their max HP if they fall into deep water bodies. Thankfully they have MercyInvincibility that gives the player a chance to save themselves if they manage to get out of water fast enough.

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Edited a few entries. Removed most of the Sonic entries, as the main page for Super Drowning Skills specifies that it involves near-instant death upon contact with water, not just an inability to swim.


* In the [[VideoGame/MissionImpossibleKonami NES adaptation]] of ''Series/MissionImpossible'', your heroes will instantly die if they so much as fall into the water in the first and last missions.



** Most games have this problem. ''Franchise/{{Castlevania}} [[VideoGame/CastlevaniaI I]]-[[VideoGame/SuperCastlevaniaIV IV]]'' will kill you instantly if you fell into water. ''[[VideoGame/CastlevaniaBloodlines Bloodlines]]'' will kill you if it's [[BottomlessPits Bottomless]], and do serious damage if you end up with water above your head.
** City planners in ''VideoGame/CastlevaniaIISimonsQuest'' thought it would be a great idea to punctuate their streets with bottomless pits of water. This has the unfortunate side effect of preventing villagers from walking through town unfettered, unless they take several flights of stairs from building to building (stair-climbing is unfortunately not a skill the peasantry has developed by this point.) Meanwhile, Simon Belmont, allegedly one of the greatest Vampire Hunters who ever lived -- killing Dracula more than once, a rare feat for ''Franchise/{{Castlevania}}'' heroes -- will die horribly and instantaneously when he missteps into one of the many water hazards that are part of Transylvanian architecture. Forget about EdgeGravity; The controls are so flighty and the [[InsurmountableWaistHeightFence width between edges so unforgiving]] that it almost feels like the water's actively trying to suck you in right in the middle of a routine cross-town walk.
** These are still present in most fan remakes, meaning the very victims of these watery deathtraps wish to visit their childhood miseries upon us to this day. Dracula's Shadow deserves special mention for managing to have water that insta-kills you, and water that you can wade through, with no clues given as to which is which. [[https://www.youtube.com/watch?v=8QouE-JHDq0 "Death puddles... Not acid, not lava, not a giant toothy maw... But H20?"]]

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** It has been a gag across the series that the Belmont clan has trained for generations to fight Dracula and his minions, but have never learned to swim. Most of the earlier action platformer games have this problem. ''Franchise/{{Castlevania}} (''Franchise/{{Castlevania}} [[VideoGame/CastlevaniaI I]]-[[VideoGame/SuperCastlevaniaIV IV]]'' IV]]'') feature water that will kill you instantly if you fell fall into water. it. Which can be depressingly common considering the [[GoddamnedBats numerous enemies]] that will knock you back into a pit.
**
''[[VideoGame/CastlevaniaBloodlines Castlevania: Bloodlines]]'' will has water in the Atlantis Shrine that, in a variation, won't kill you instantly if it's [[BottomlessPits Bottomless]], and do serious damage if you end up with water above it goes over your head.
head, but you will take a lot of damage.
** City planners in ''VideoGame/CastlevaniaIISimonsQuest'' thought it would be a great idea to punctuate their streets with bottomless pits of water. This has the unfortunate side effect of preventing villagers moats within towns that can be quite aggravating to cross in what are supposed to be safe havens from walking through town unfettered, unless they take several flights of stairs from building to building (stair-climbing is unfortunately not a skill the peasantry has developed by this point.) Meanwhile, Simon Belmont, allegedly one of the greatest Vampire Hunters who ever lived -- killing Dracula more than once, a rare feat for ''Franchise/{{Castlevania}}'' heroes -- will die horribly and instantaneously when he missteps into one of the many water hazards that are part of Transylvanian architecture. Forget about EdgeGravity; The controls are so flighty and the [[InsurmountableWaistHeightFence width between edges so unforgiving]] that it almost feels like the water's actively trying to suck you in right dangers in the middle of a routine cross-town walk.
wilds. An important gameplay element also involves 'parting water' to get to the next area, which is depicted as the screen scrolling down, revealing the pathway hidden under the water, which will still kill you if you fall in before using the crystal to reveal the path.
** These hazards are still present in most fan remakes, meaning the very victims of these watery deathtraps wish to visit their childhood miseries upon us to this day. Dracula's Shadow deserves special mention for managing to have water that insta-kills you, and water that you can wade through, with no clues given as to which is which. [[https://www.youtube.com/watch?v=8QouE-JHDq0 "Death puddles... Not acid, not lava, not a giant toothy maw... But H20?"]]



** ''VideoGame/CastlevaniaAriaOfSorrow'' and ''VideoGame/CastlevaniaDawnOfSorrow'' have Soma, who can not only swim but also walk ON water and UNDER water, if he has the right Souls equipped.
** Averted in the later two games on the DS: Charlotte and Jonathan in ''VideoGame/CastlevaniaPortraitOfRuin'' can't drown in the one bit of deep water they encounter, and Shanoa in ''VideoGame/CastlevaniaOrderOfEcclesia'' gets an item that lets her breathe underwater early on. In a subtle bit of LampshadeHanging, Shanoa actually can't swim at all. Careful inspection of her sprites shows she holds her breath while submerged and competently treads water on the surface, and the water-breathing upgrade simply allows her to walk slowly on the bottom.



** In ''VideoGame/CastlevaniaIIIDraculasCurse'' he swims about as well as everyone else -- which is to say he sinks like a rock.



* At least in the first two ''VideoGame/DoubleDragon'' games, the main character(s) sink like stones if they fall in the water.

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* At least in In the first two ''VideoGame/DoubleDragon'' games, the main character(s) sink like stones if they fall in the water.water. The enemies do as well, and a common strategy is to use your more powerful attacks to knock enemies backwards into the water. Though beware, as the tougher enemies (Abobo in the first game, Bolo in the second) have a back drop grapple that they use to toss you behind them, often into the drink.



* The ''VideoGame/SonicTheHedgehog'' games, tends to play with this trope.
** Sonic doesn't automatically die jumping into water (unless its a pitfall trap); the nightmare comes from ''getting out'' of the water, before he drowns -- made difficult due to the removal of his speed and lack of fine control when submerged. The 3D games, however, with a few exceptions, tend to treat water as bottomless pits, to the point where, in ''VideoGame/SonicTheHedgehog2006'', Sonic dies in knee-deep water that he could easily walk out of.
** ''VideoGame/Sonic3AndKnuckles'' plays this straight by having the characters drown in water, with two exceptions: Hyper Sonic, who has SuperNotDrowningSkills; and the bubble shield which allows any character to breathe underwater.

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* The ''VideoGame/SonicTheHedgehog'' games, tends ''Franchise/SonicTheHedgehog'':
** While Sonic's inability
to play with this trope.
** Sonic doesn't automatically die jumping into water (unless its a pitfall trap);
swim, and the nightmare comes from ''getting out'' [[HellIsThatNoise 'about to drown']] music is infamous among fans, he's still able to move around and stay underwater for some time for the vast majority of the water, before he drowns -- made difficult due to 2D titles. One exception is the removal Bridge zone of his speed and lack of fine control when submerged. ''VideoGame/SonicTheHedgehog18Bit'', which features water that will instantly kill Sonic if he falls in.
**
The 3D games, however, with a few exceptions, tend to treat water as bottomless pits, to the point where, in ''VideoGame/SonicTheHedgehog2006'', Sonic dies in knee-deep water that he could easily walk out of.
** ''VideoGame/Sonic3AndKnuckles'' plays this straight by having the characters drown in water, with two exceptions: Hyper Sonic, who has SuperNotDrowningSkills; and the bubble shield which allows any character to breathe underwater.
of.

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* The first NES ''VideoGame/{{Teenage Mutant Ninja Turtles|1989}}'' game have ALL the turtles drown in any contact of water on the ground. As WebVideo/TheAngryVideoGameNerd sums it up...
-->They're turtles, for fuck's sakes! They can't even swim?!
** Played straight in the Amiga port, in another ridiculous example. If the turtles fall in the water in the side-scrolling portions of Stage 3, they'll drown and [[NeverSayDie be "caught"]]. Despite the NES version having them return to the entrance of the building they previously fell in the water.
** This is also a case of lazy programming and/or continuity failure: The turtles know how to [[SuperNotDrowningSkills swim]] in Stage 2 but they suddenly lose that skill afterwards.

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* The first NES ''VideoGame/{{Teenage Mutant Ninja Turtles|1989}}'' game have ALL the turtles drown in any contact of water on the ground. As WebVideo/TheAngryVideoGameNerd sums it up...
-->They're turtles, for fuck's sakes! They can't even swim?!
** Played straight in the Amiga port, in another ridiculous example. If the turtles
Turtles|1989}}'': Thankfully, you don't lose a life if you fall in into the water in the side-scrolling portions sewers of Stage 3, they'll drown and [[NeverSayDie be "caught"]]. Despite but the NES version having them return Turtles still get whisked away by the seemingly weak current, to reappear on the overworld close to the entrance of the building they previously fell in the water.
**
entrance. This is also a case of lazy programming and/or continuity failure: The turtles know how to [[SuperNotDrowningSkills swim]] in Stage 2 but rather jarring considering they suddenly lose that skill afterwards.could swim underwater perfectly fine in the previous stage. Made worse in the Amiga Port, where you are treated as losing a life if you fall in the water, and are 'caught.'

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