History SugarWiki / NoProblemWithLicensedGames

16th Feb '17 11:37:39 AM AmarhC
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* The console version of the first ''VideoGame/{{Madagascar}}'' video game can be fondly remembered as a fairly polished ActionAdventure game, due to the distinctive gameplay styles of the playable characters, the interesting levels and missions inside them, and various extras outside of the main game such as minigolf or shuffleboarding. The soundtrack wasn't half-bad either.

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* The console and PC version of the first ''VideoGame/{{Madagascar}}'' video game can be fondly remembered as a fairly polished ActionAdventure game, due to the distinctive gameplay styles of the playable characters, the interesting levels and missions inside them, and various extras outside of the main game such as minigolf or shuffleboarding. The soundtrack wasn't half-bad either.
16th Feb '17 11:33:34 AM AmarhC
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* ''Piglet's Big Game'' for [=PS2=], while being very simple in terms of gameplay, has a nice and fairly original story, great sound effects and original voice actors and AWESOME visual style. It even manages to deliver a few genuinely creepy moments - as far as ''WinnieThePooh'' games go, anyway.

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* ''Piglet's Big Game'' for [=PS2=], while being very simple in terms of gameplay, has a nice and fairly original story, great sound effects and original voice actors and AWESOME visual style. It even manages to deliver a few genuinely creepy moments - as far as ''WinnieThePooh'' games go, anyway. And the game might not be as good as Piglet's Big Game, but ''Pooh's Rumbly Tumbly Adventure'' can definitely hold up as a decent successor with its similar playstyle.


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* The console version of the first ''VideoGame/{{Madagascar}}'' video game can be fondly remembered as a fairly polished ActionAdventure game, due to the distinctive gameplay styles of the playable characters, the interesting levels and missions inside them, and various extras outside of the main game such as minigolf or shuffleboarding. The soundtrack wasn't half-bad either.
6th Feb '17 10:09:50 PM newPS3D
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* ''VideoGame/BackToTheFuture The Game'' is an amazing game which features the voice talents of Christopher Lloyd and a guy named A.J. [=LoCascio=], whose Marty [=McFly=] impersonation is spot-on. In addition, the story and dialogue were written by Bob Gale himself, and they even managed to get Michael J. Fox to cameo in the final episode!

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* ''VideoGame/BackToTheFuture The Game'' is an amazing game which features the voice talents of Christopher Lloyd and a guy named A.J. [=LoCascio=], whose Marty [=McFly=] impersonation is spot-on. In addition, the story and dialogue were written by Bob Gale himself, served as a story consultant, and they even managed to get Michael J. Fox to cameo in the final episode!
27th Jan '17 3:49:52 AM BoukenDutch
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* The ''WesternAnimation/ThePinkPanther'' based games ''VideoGame/PinkPantherPassportToPeril'' and ''VideoGame/PinkPantherHokusPokusPink'' are both well made, entertaining [[EdutainmentGame edutainment]] adventure games.
26th Jan '17 11:08:42 PM BobTheBard
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* ''VideoGame/ChexQuest'' was a well-received nonviolent total conversion of the original ''VideoGame/{{Doom}}'' that came free in boxes of cereal. It is still fondly remembered by many older gamers, often for being the first first-person shooter they were allowed to play, and was a fairly solid game in its own right due to having a strong base to work from. Two sequels were made, an HD remake is in the works, and the game won two advertising awards for how successful it was.
21st Jan '17 5:03:10 AM Morgenthaler
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* Nearly any game based on a FASA license proves an exception to this rule (though it must be admitted we are going from game to game, so the mechanics are similar). ''TabletopGame/BattleTech'' spawned numerous games, the vast majority of which were top-tier titles. TabletopGame/{{Shadowrun}} had a very well-received top-down sandbox shooter before DMA Design/Rockstar North popularized it on the Sega Genesis, and a decent one on the SNES. The PC ''CrimsonSkies'' game was well received by gamers and critics, and though the {{Xbox}} sequel is generally considered inferior to the original, it's certainly not a bad game by any means. Even the lesser known licenses often did well when converted to video games; ''RenegadeLegion'' was turned into an excellent adaptation of the board game, as well as a later space sim that unfortunately was released right alongside ''VideoGame/WingCommander 3'' and so never got the attention it deserved. The sole exception to this would likely be the Xbox360 ''TabletopGame/{{Shadowrun}}'' game, and even that, at worst, would be somewhere in the middle (as long as you're not too worried about faithfulness to the source material). Justified in that [[http://en.wikipedia.org/w/index.php?title=Shadowrun&oldid=218659731#Video_games FASA didn't have the license to Shadowrun at the time]].

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* Nearly any game based on a FASA license proves an exception to this rule (though it must be admitted we are going from game to game, so the mechanics are similar). ''TabletopGame/BattleTech'' spawned numerous games, the vast majority of which were top-tier titles. TabletopGame/{{Shadowrun}} had a very well-received top-down sandbox shooter before DMA Design/Rockstar North popularized it on the Sega Genesis, and a decent one on the SNES. The PC ''CrimsonSkies'' ''VideoGame/CrimsonSkies'' game was well received by gamers and critics, and though the {{Xbox}} sequel is generally considered inferior to the original, it's certainly not a bad game by any means. Even the lesser known licenses often did well when converted to video games; ''RenegadeLegion'' ''VideoGmae/RenegadeLegion'' was turned into an excellent adaptation of the board game, as well as a later space sim that unfortunately was released right alongside ''VideoGame/WingCommander 3'' ''[[VideoGame/WingCommanderTheKilrathiSaga Wing Commander 3]]'' and so never got the attention it deserved. The sole exception to this would likely be the Xbox360 ''TabletopGame/{{Shadowrun}}'' game, and even that, at worst, would be somewhere in the middle (as long as you're not too worried about faithfulness to the source material). Justified in that [[http://en.wikipedia.org/w/index.php?title=Shadowrun&oldid=218659731#Video_games FASA didn't have the license to Shadowrun at the time]].



* ''TabletopGame/HeavyGear'' was originally a tabletop game, much like FASA's ''[=BattleTech=]'' mentioned above. Activision, after losing the ''Mechwarrior'' license, got the license for ''Heavy Gear'', then proceeded to make an immensely satisfying mech-sim game out of it. Building on the original ''Mechwarrior 2'' engine and their experience with making 3 games for it, they managed to add in a wide array of customization, very fluid controls, and fast, frantic gameplay (aside from the usual problems of traveling from fight to fight that tends to plague mech-sims). It had both an engrossing campaign mode with FMV cutscenes as well as a create-a-pilot mode for both the Northern and Southern armies. It received a sequel with another strong, tightly contained story story, an even more advanced engine, and even ''more'' weapons and [[AMechByAnyOtherName Gears]] to pilot and blow up. It also offered a very flexible free-play mode available from the word go. ''Heavy Gear 2'' had extremely dramatic visuals, great sound work, and finally proved that video game mech-sims could handle melee combat just fine by allowing players to equip axes, swords, or just go in with fists swinging if they wanted.

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* ''TabletopGame/HeavyGear'' was originally a tabletop game, much like FASA's ''[=BattleTech=]'' mentioned above. Activision, after losing the ''Mechwarrior'' ''VideoGame/MechWarrior'' license, got the license for ''Heavy Gear'', then proceeded to make an immensely satisfying mech-sim game out of it. Building on the original ''Mechwarrior 2'' engine and their experience with making 3 games for it, they managed to add in a wide array of customization, very fluid controls, and fast, frantic gameplay (aside from the usual problems of traveling from fight to fight that tends to plague mech-sims). It had both an engrossing campaign mode with FMV cutscenes as well as a create-a-pilot mode for both the Northern and Southern armies. It received a sequel with another strong, tightly contained story story, an even more advanced engine, and even ''more'' weapons and [[AMechByAnyOtherName Gears]] to pilot and blow up. It also offered a very flexible free-play mode available from the word go. ''Heavy Gear 2'' had extremely dramatic visuals, great sound work, and finally proved that video game mech-sims could handle melee combat just fine by allowing players to equip axes, swords, or just go in with fists swinging if they wanted.
20th Jan '17 8:55:39 PM jormis29
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** The ''VideoGame/GihrensGreed'' series of turn-based strategy games is also known to be pretty good, offering players a chance to not only play out events from the UC timeline (up to ''Hathaway's Flash'') but also ''alter them'' to various outcomes...[[NoExportForYou except they're not released outside Japan]].

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** The ''VideoGame/GihrensGreed'' series of turn-based strategy games is also known to be pretty good, offering players a chance to not only play out events from the UC timeline (up to ''Hathaway's Flash'') ''[[Literature/MobileSuitGundamHathawaysFlash Hathaway's Flash]]'') but also ''alter them'' to various outcomes...[[NoExportForYou except they're not released outside Japan]].
19th Jan '17 7:11:06 PM Xtifr
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*** To sum it up, WWE games were pretty much mediocre until {{THQ}} got ahold of the license, which arguably best ever Wrestling game coming in their 2003 release ''Here Comes The Pain''. It combined the best mechanics to yet exist with an incredibly in depth & impressive roster that took advantage of the still recent acquisition of WCW talent by the WWF.

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*** To sum it up, WWE games were pretty much mediocre until {{THQ}} Creator/{{THQ}} got ahold of the license, which arguably best ever Wrestling game coming in their 2003 release ''Here Comes The Pain''. It combined the best mechanics to yet exist with an incredibly in depth & impressive roster that took advantage of the still recent acquisition of WCW talent by the WWF.
18th Jan '17 1:43:08 PM darkabomination
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* ''VideoGame/MickeyMania'' for the SNES, Sega Genesis, Sega CD, and [=PlayStation=] was also very highly regarded, though [[NintendoHard rather notorious for its difficulty]].

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* ''VideoGame/MickeyMania'' for the SNES, Sega Genesis, Sega CD, and [=PlayStation=] was also very highly regarded, though [[NintendoHard rather notorious for its difficulty]]. The CD version in particular has some gorgeous graphics, high quality music, and more sound bites, making it the definitive version.



*** The ''Batman Returns'' game was generally well received amongst fans (in particular the SNES version which was made by {{Konami}} which was a very good beat-em-up that evoked the feel of the movie by showing actual screenshots from the film along with music also from the film). ''The Adventures of Batman and Robin'' games were varied more by the different versions than by the games themselves. The SNES version is by far the most positively received version (again made by Creator/{{Konami}} which evokes the feel of the animated series in terms of good graphics, solid gameplay and music very reminiscent of the animated series). The Sega Genesis version is a lot more varied and has mixed reviews. The game is notorious for being extremely difficult and the music bears no resemblance to the animated series and is extremely different in tone and style (although it should be noted that the music is well received amongst certain fans). ''VideoGame/BatmanVengeance'' is regarded more as a just above average game particularly as the aforementioned ''Adventures of Batman and Robin'' games were better received.

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*** The ''Batman Returns'' game was generally well received amongst fans (in particular the SNES version which was made by {{Konami}} which was a very good beat-em-up that evoked the feel of the movie by showing actual screenshots from the film along with music also from the film). ''The Adventures of Batman and Robin'' games were good run n' gun titles varied more by the different versions than by the games themselves. The SNES version is by far the most well known and positively received version (again made by Creator/{{Konami}} which evokes the feel of the animated series in terms of good graphics, solid gameplay and music very reminiscent of the animated series). The Sega Genesis version is a lot even more varied impressive on a technical level, with large, detailed graphics and has mixed reviews. faux-3d effects that would've pushed the SNES to its knees, let alone the Genesis, [[CrowningMusicOfAwesome a hardcore techno/industrial soundtrack]], and some bosses that never made it in to the SNES version. The game big downside is notorious for being extremely it's [[NintendoHard so ball-breakingly difficult few have seen the ending]], and the music bears no resemblance to graphics follow its own style from the animated series and is extremely different in tone and style (although it should be noted series, but it's a quality title that shouldn't be overlooked. Lastly there's the music Sega CD release, a racing game as you use the Batmobile to chase the villains to find Robbin and Commissioner Gordon. The graphics are fairly good for a CD release with sprite-scaling effects and nice backgrounds as you race through six levels and use various powerups and weapons to knock out mooks. While the gameplay is well received amongst certain fans).decent though [[NintendoHard very, very, very hard]], what really makes it are the cutscenes between levels, fully-animated with the writers and original voice cast from the animated series! When put together it's just five minutes shy of an original episode from the show, presented in widescreen, if somewhat grainy on the console. ''VideoGame/BatmanVengeance'' is regarded more as a just above average game particularly as the aforementioned ''Adventures of Batman and Robin'' games were better received.


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* ''Wendy: Every Witch Way'', a tie-in to a [[WhatCouldHaveBeen never-produced cartoon]] spinoff of the ''Casper the Friendly Ghost'' comics was a late ''UsefulNotes/GameboyColor'' release by ''Creator/WayforwardTechnologies'', so it's no surprise it turned out great. With a gravity-swapping mechanic inspired by ''VideoGame/MetalStorm'', the game has Wendy flipping directions and collecting powerups to increase her firepower with smooth controls. The gameplay is definitely on the easy side (it was intended for little kids after all), but it's nonetheless an excellent game, boasting simple but fluid spritework for Wendy, colorful stage environments, and paralax scrolling that really showed off what the handheld was capable of, foreshadowing the excellent first ''VideoGame/{{Shantae}}'' installment. She even has a few voice clips that sound pretty clean on the limited sound. Unfortunately, it was one of the few games not to be composed by Jake Kaufman, and the soundtrack can be pretty grating. It's nonetheless a great little platformer on a console that's known for being full of terrible licensed games.
15th Jan '17 9:52:13 PM superkeijikun
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* Gun Media and Illfonic's ''VideoGame/FridayThe13thTheGame'' is a wonderful adaptation of the slasher series. An AsymmetricalMultiplayer online game, seven players control Camp Crystal Lake counselors attempting to survive the onslaught of the eighth player, Jason Voorhees. The counselors must try to find some way to escape the campgrounds, or against all hope, maybe even kill Jason. Jason, meanwhile, is tasked with killing them all, with various abilities at his disposal that allow him to get the drop on his prey and execute them in creatively gruesome ways.

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* Gun Media and Illfonic's ''VideoGame/FridayThe13thTheGame'' is a wonderful adaptation of the slasher series. An AsymmetricalMultiplayer AsymmetricMultiplayer online game, seven players control Camp Crystal Lake counselors attempting to survive the onslaught of the eighth player, Jason Voorhees. The counselors must try to find some way to escape the campgrounds, or against all hope, maybe even kill Jason. Jason, meanwhile, is tasked with killing them all, with various abilities at his disposal that allow him to get the drop on his prey and execute them in creatively gruesome ways.
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