History SugarWiki / NoProblemWithLicensedGames

30th Nov '16 12:13:41 PM KamenRiderKrypton
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* ''[[VideoGame/{{Popeye}} The Popeye arcade game]]'' was one of the few licensed games made by Nintendo, and it even had work from Creator/Shigeru Miyamoto himself. The game features Popeye, Bluto (called Brutus here), Olive, Wimpy, and the Sea Hag. While not a great game, it does have good graphics, characters from the comics, a decent 8 bot rendition of the Popeye theme, and fluid controls.

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* ''[[VideoGame/{{Popeye}} The Popeye arcade game]]'' was one of the few licensed games made by Nintendo, and it even had work from Creator/Shigeru Miyamoto Creator/ShigeruMiyamoto himself. The game features Popeye, Bluto (called Brutus here), Olive, Wimpy, and the Sea Hag. While not a great game, it does have good graphics, characters from the comics, a decent 8 bot rendition of the Popeye theme, and fluid controls.
28th Nov '16 2:29:49 PM Briguy52748
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** ''Series/MatchGame'': The 1960s Milton-Bradley adaptations only. Timeless questions, and all that are needed are two players (or teams of two players, if there's enough) to play. Questions are timeless, and made even more so by suggestion (of the game's rules) for the host to suggest "an answer other than" a popular response to a given question (e.g., "Name a color of the rainbow other than red").
28th Nov '16 2:23:15 PM Briguy52748
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** ''Series/{{Concentration}}''. Besides' ''Series/{{Password}}'', perhaps the most faithfully-adapted version of a game show from television to home version. The game played exactly like the game on TV -- match two prizes or action cards, or pair them up with a wild card, and reveal two parts of a rebus, which as it is revealed will lead the contestant to identify a person, place, thing, event, common phrase, etc. The only irritation was that, if two players played, the contestant who gave what turned out to be a wrong answer could have the game spoiled for both players if they accidentally revealed too much of the answer with the answer slide[[note]](although the rules clearly stated that the opposing contestant was to open the slide carefully and only enough to reveal enough of the answer to tell immediately if he was right or wrong -- e.g., the answer "Abraham Lincoln" but the contestant sees a "C" as the first answer)[[/note]].

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** ''Series/{{Concentration}}''. Besides' ''Series/{{Password}}'', perhaps the most faithfully-adapted version of a game show from television to home version. The game played exactly like the game on TV -- match two prizes or action cards, or pair them up with a wild card, and reveal two parts of a rebus, which as it is revealed will lead the contestant to identify a person, place, thing, event, common phrase, etc. The only irritation was that, if two players played, the contestant who gave what turned out to be a wrong answer could have the game spoiled for both players if they accidentally revealed too much of the answer with the answer slide[[note]](although the rules clearly stated that the opposing contestant was to open the slide carefully and only enough to reveal enough of the answer to tell immediately if he was right or wrong -- e.g., the answer guess was "Abraham Lincoln" but the contestant sees a "C" as the first letter to the correct answer)[[/note]].
28th Nov '16 2:22:10 PM Briguy52748
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** ''Series/FamilyFeud: Aside from playing just three rounds in the main game (two single games and a double), and being shown up to six possible answers for all Fast Money questions (all of them scoring at least two points), this was a successful adaptation of the TV game, through its Milton-Bradley, Pressman and Endless Games incarnations.

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** ''Series/FamilyFeud: ''Series/FamilyFeud'': Aside from playing just three rounds in the main game (two single games and a double), and being shown up to six possible answers for all Fast Money questions (all of them scoring at least two points), this was a successful adaptation of the TV game, through its Milton-Bradley, Pressman and Endless Games incarnations.
28th Nov '16 12:56:44 PM Briguy52748
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* GameShows: Making the honor roll:
** ''Series/{{Concentration}}''. Besides' ''Series/{{Password}}'', perhaps the most faithfully-adapted version of a game show from television to home version. The game played exactly like the game on TV -- match two prizes or action cards, or pair them up with a wild card, and reveal two parts of a rebus, which as it is revealed will lead the contestant to identify a person, place, thing, event, common phrase, etc. The only irritation was that, if two players played, the contestant who gave what turned out to be a wrong answer could have the game spoiled for both players if they accidentally revealed too much of the answer with the answer slide[[note]](although the rules clearly stated that the opposing contestant was to open the slide carefully and only enough to reveal enough of the answer to tell immediately if he was right or wrong -- e.g., the answer "Abraham Lincoln" but the contestant sees a "C" as the first answer)[[/note]].
** ''Series/FamilyFeud: Aside from playing just three rounds in the main game (two single games and a double), and being shown up to six possible answers for all Fast Money questions (all of them scoring at least two points), this was a successful adaptation of the TV game, through its Milton-Bradley, Pressman and Endless Games incarnations.
** ''Series/{{Password}}'': Simple, easy game to play, with the core objective intact: Make the contestant guess the word using one-word clues in as few tries as possible. Aside from Milton-Bradley's suggested rule to play each game to 10 words with high score winning (easily changable depending on taste), everything was identical.
*** Want to play the Lightning Round? Just pick up the "Fine" edition, which was essentially a deluxe version with more game cards and equipment to play the round.
** ''Series/ThePriceIsRight'': While Milton-Bradley's adaptations were generally faithful, it is the 2000s home game adaptations by Endless Games that earns this game's spot on the list. Developed by fans of the show, the game includes materials and rules to play 45 of the games on the show (the only things missing are a pencil and paper (to write answers and/or guesses) and a stopwatch for the Clock Game), plus a prize booklet listing all the prizes or grocery items, even going so far as to subdivide them by price class. (The games's rulebook lists which class of prizes to use for a specific game.)
** ''Series/{{Pyramid}}'': Applies to the 1980s-onward editions, starting with the 1986 game issued by Cardinal games. Aside from all clues to a given category being visible to the clue-giver at the same time, the game is true to the TV version.
** ''Series/WheelOfFortune'': Virtually identical to the TV show. The 1970s Milton Bradley adaptations even went so far as to include prize cards to simulate the shopping experience; the elimination of prizes and non-inclusion of the bonus round for the 1980s-onward Pressman versions do not detract from the game experience.
27th Nov '16 1:04:47 PM nombretomado
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* The first ''TheChroniclesOfNarnia'' game is a fun little adventure game with a fairly deep combat system and pretty good graphics. The second game isn't ''quite'' as good, but it's still okay.

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* The first ''TheChroniclesOfNarnia'' ''Literature/TheChroniclesOfNarnia'' game is a fun little adventure game with a fairly deep combat system and pretty good graphics. The second game isn't ''quite'' as good, but it's still okay.
23rd Nov '16 5:34:46 PM LentilSandEater
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*** To be fair though, the SNES version had sampled audio (i.e. the African chanting) in the music, while the Genesis version only had MIDI music[[note]]This probably has something to do with the system's limitation. The [=SPC700=] SPU of a SNES is a powerful wavetable synthesizer-cum-PCM-audio co-processor, while the Genesis settled with a Z80 co-processor for PCM audio combined with a Yamaha OPL FM synthesizer for music[[/note]]. The PC version jumps between the two depending on what kinds of sound card the user has installed- having an Ad-Lib card, a cheap [=SoundBlaster=] clone, or even a Roland MT-32 will only net you Genesis quality MIDI, while having a Gravis Ultrasound or higher end [=SoundBlaster=] 16/AWE (or a better made [=SoundBlaster=] clone) will net you SNES quality sampled music. Covox speech thing or Disney Sound Source users get only speech, and PC speaker-only users get only beeps and boops.
23rd Nov '16 3:49:38 PM spectertv
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* Treasure Planet Battle at Procyon definitely needs more love, it used to be an excellent naval simulator, with very detailed graphycs for its time (not many games of the 2000s had specific textures to show the holes caused by the cannonballs)that are still decent today, it is still widely played on Steam, and it has a loyal modding community.

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* Treasure Planet Battle at Procyon definitely needs more love, it used to be an excellent naval simulator, with very detailed graphycs graphics for its time (not many games of the 2000s had specific textures to show the holes caused by the cannonballs)that cannonballs) that are still decent today, it is still widely played on Steam, and it has a loyal modding community.



* In its [[LongRunners 25 year and counting run]], it makes sense that ''Manga/JoJosBizarreAdventure'' would have a few games, and most are pretty good. The first was an RPG for the SNES based on Part 3 that was very simple, but very fun, mixing in Point-and-click elements and some amazing music. Next was ''VideoGame/JoJosBizarreAdventureHeritageForTheFuture'', the fighting game everyone remembers that started the ZA WARUDO! meme. The game itself was a fast, frenetic {{Creator/Capcom}} fighter in the vein of ''{{VideoGame/Darkstalkers}}'' with tight controls, interesting fighting styles based around Stands and amazing music. In the 2000's, they released a pair of bet-em-ups based on Parts 1 and 5. The one based on 1 was... [[SoOkayItsAverage okay, to say the least]]. It got the job done even if the animation was stilted and the fighting repetitive. The one based on 5, however was a straight up BossGame that took you to each fight in the Part and lets you play as just about everyone. The fighting is fun and every level is filled with little references to the manga, and yes, [[RunningGag amazing music]].

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* In its [[LongRunners 25 year and counting run]], it makes sense that ''Manga/JoJosBizarreAdventure'' would have a few games, and most are pretty good. The first was an RPG for the SNES based on Part 3 that was very simple, but very fun, mixing in Point-and-click elements and some amazing music. Next was ''VideoGame/JoJosBizarreAdventureHeritageForTheFuture'', the fighting game everyone remembers that started the ZA WARUDO! meme. The game itself was a fast, frenetic {{Creator/Capcom}} fighter in the vein of ''{{VideoGame/Darkstalkers}}'' with tight controls, interesting fighting styles based around Stands and amazing music. In the 2000's, they released a pair of bet-em-ups beat-em-ups based on Parts 1 and 5. The one based on 1 was... [[SoOkayItsAverage okay, to say the least]]. It got the job done even if the animation was stilted and the fighting repetitive. The one based on 5, however was a straight up BossGame that took you to each fight in the Part and lets you play as just about everyone. The fighting is fun and every level is filled with little references to the manga, and yes, [[RunningGag amazing music]].



* Despite being seen as the poster child for crappy licensed games during the third and fourth console generations, Creator/{{Acclaim}} (for the most part) turned over a new leaf in the fifth generation and created some pretty great comic book adaptions on the UsefulNotes/NintendoSixtyFour, with ''VideoGame/{{Shadowman}}'' and the ''VideoGame/{{Turok}}'' series (the third less so than the first two) being the most notable examples.

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* Despite being seen as the poster child for crappy licensed games during the third and fourth console generations, Creator/{{Acclaim}} (for the most part) turned over a new leaf in the fifth generation and created some pretty great comic book adaptions on the UsefulNotes/NintendoSixtyFour, UsefulNotes/Nintendo64, with ''VideoGame/{{Shadowman}}'' and the ''VideoGame/{{Turok}}'' series (the third less so than the first two) being the most notable examples.



** While we are on the subject of 007, ''VideoGame/TheWorldIsNotEnough'' on Playstation turns out pretty well for a FPS on that platform. The shooting mechanic feels right, the weapon sound effects feel right, the levels rarely turn repetitive(stealth action, high speed chasing sequence, boss fighting, cool and interesting ways of utilizing Bond's gadgets), and last but not least, the visual are impressive for a FPS on Playstation. Downside? AI, character animation, short.

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** While we are on the subject of 007, ''VideoGame/TheWorldIsNotEnough'' on Playstation turns out pretty well for a FPS on that platform. The shooting mechanic feels right, the weapon sound effects feel right, the levels rarely turn repetitive(stealth repetitive (stealth action, high speed chasing sequence, boss fighting, cool and interesting ways of utilizing Bond's gadgets), and last but not least, the visual are impressive for a FPS on Playstation. Downside? AI, character animation, short.



* ''Literature/TheGreatGatsby'''s Japanese NES adaption of ''Doki Doki Toshokan: Gatsby no Monogatari'' is a platformer of madness featuring Nick Carraway fighting through hordes of waiters, hobos, dancing girls, ghosts, and [[CrazyAwesome the gaint eyes of Doctor T.J. Eckleburg]] with [[ImprobableWeaponUser his boomerang hat]] to get to the American Dream. Players have found it addictive. Online playing site can be found [[http://greatgatsbygame.com/ here.]]

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* ''Literature/TheGreatGatsby'''s Japanese NES adaption of ''Doki Doki Toshokan: Gatsby no Monogatari'' is a platformer of madness featuring Nick Carraway fighting through hordes of waiters, hobos, dancing girls, ghosts, and [[CrazyAwesome the gaint giant eyes of Doctor T.J. Eckleburg]] with [[ImprobableWeaponUser his boomerang hat]] to get to the American Dream. Players have found it addictive. Online playing site can be found [[http://greatgatsbygame.com/ here.]]



* Video game companies have mostly been kind to ''TabletopGame/DungeonsAndDragons'' and its various settings (though like the FASA example above, it's going from game to game) -- from the VideoGame/GoldBox SSI computer games, to more modern games like ''VideoGame/NeverwinterNights'' and ''VideoGame/PlanescapeTorment'', even to Capcom's four-player arcade {{Beat Em Up}}s with RPGElements, ''VideoGame/DungeonsAndDragonsChroniclesOfMystara]]

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* Video game companies have mostly been kind to ''TabletopGame/DungeonsAndDragons'' and its various settings (though like the FASA example above, it's going from game to game) -- from the VideoGame/GoldBox SSI computer games, to more modern games like ''VideoGame/NeverwinterNights'' and ''VideoGame/PlanescapeTorment'', even to Capcom's four-player arcade {{Beat Em Up}}s with RPGElements, ''VideoGame/DungeonsAndDragonsChroniclesOfMystara]]''VideoGame/DungeonsAndDragonsChroniclesOfMystara''.



** The DS games Based on the first Movie are considered pretty decent as well. Good graphics,large Levels,tons of Vehicles to use,and a decent Leveling System. While they aren't perfect (They do suffer from a few too many Main/EscortMission's) they are considered pretty decent, and can be gotten Dirt Cheap.

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** The DS games Based on the first Movie are considered pretty decent as well. Good graphics,large Levels,tons graphics, large Levels, tons of Vehicles to use,and use, and a decent Leveling System. While they aren't perfect (They do suffer from a few too many Main/EscortMission's) they are considered pretty decent, and can be gotten Dirt Cheap.



* ''WebComic/Beeserker'' has had several licensed games made out of it. They're all made at least in part by the creator himself, and all rock.

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* ''WebComic/Beeserker'' ''WebComic/{{Beeserker}}'' has had several licensed games made out of it. They're all made at least in part by the creator himself, and all rock.
18th Nov '16 3:24:49 PM rjd1922
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* Telltale Games

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* Telltale GamesCreator/TelltaleGames:



** As for Telltale's ''VideoGame/{{Jurassic Park|TheGame}}'' game, depending on who you talk to, it either lands here or in [[TheProblemWithLicensedGames the other page]].

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** As for Telltale's ''VideoGame/{{Jurassic Park|TheGame}}'' Park|The Game}}'' game, [[LoveItOrHateIt depending on who you talk to, to]], it either lands here or in [[TheProblemWithLicensedGames the other page]].
14th Nov '16 2:38:43 PM StFan
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** And the 3.0 edition adds ''Franchise/StarWars'' characters, from the original trilogy to [[Film/StarWars:TheForceAwakens The Force Awakens]], making it a huge, three-way box of fun. Plus, now there's farming, instant access to toys, more items, and best of all, more Disney originals! Is that just awesome or what?

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** And the 3.0 edition adds ''Franchise/StarWars'' characters, from the original trilogy to [[Film/StarWars:TheForceAwakens The Force Awakens]], ''Film/TheForceAwakens'', making it a huge, three-way box of fun. Plus, now there's farming, instant access to toys, more items, and best of all, more Disney originals! Is that just awesome or what?
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