History SomeAnvilsNeedToBeDropped / VideoGames

13th Aug '16 4:56:48 AM ladyofthelibrary
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*** And yet the above failed reformations drop another anvil: it doesn't matter if you set a good example; others can and sometimes will make the wrong decisions. That however doesn't make their lack of change your fault nor does it mean you should stop setting that good example.
9th Aug '16 9:22:54 AM shonengirl
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* ''Pokémon'', especially ''VideoGame/PokemonGoldAndSilver'', can get pretty {{Anvilicious}} about taking care of your Pokémon and treating them like friends, rather than tools, but it's a message that people need to learn, whether you are talking about people or animals.
** There's also some subtext that no one, no matter how cruel or mean they are, is beyond redemption if they truly do mean it -- Silver, Maxie and Archie, and especially N are all primary villains that reform when they realize the error of their ways. And of course, Pokémon too are individuals, and many are probably just {{Punch Clock Villain}}s that are simply following the orders of their trainers. The aesop gets a bit broken in later Generations, where the leaders of Team Galactic and Team Plasma don't reform, and [[spoiler:we find out Giovanni, who since the very first games was implied to go off and try to live a peaceful life after being defeated, never learned his lesson either]].

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* ''Pokémon'', especially ''VideoGame/PokemonGoldAndSilver'', ''VideoGame/PokemonGoldAndSilver'' and ''VideoGame/PokemonBlackAndWhite'', can get pretty {{Anvilicious}} about taking care of your Pokémon and treating them like friends, rather than tools, but it's a message that people need to learn, whether you are talking about people or animals.
animals, and considering all the criticism Pokemon gets as being similar to cockfighting or dogfighting. This doesn't mean that these people will ever learn their lessons however, unfortunately.
** There's also some subtext that no one, no matter how cruel or mean they are, is beyond redemption if they truly do mean it -- Silver, Maxie and Archie, and especially N are all primary villains (the latter three, anyway) that reform when they realize the error of their ways.ways. Maybe they were just misguided in life, and simply need to be shown that there is another way. And of course, Pokémon too are individuals, and many are probably just {{Punch Clock Villain}}s that are simply following the orders of their trainers. The aesop gets a bit broken in later Generations, where the leaders of Team Galactic and Team Plasma don't reform, and [[spoiler:we find out Giovanni, who since the very first games was implied to go off and try to live a peaceful life after being defeated, never learned his lesson either]].



** There's some environmental/animal rights messages too, with many people preaching that truly good trainers live in peace and harmony with Pokémon, while the evil teams are universally said to exploit and abuse Pokémon for their own ends. Some things (Legendary Pokémon) are best left to nature to govern, and trying to control them will only lead to disaster. This message was actually the focus of ''Black and White'' -- Team Plasma believes that humans and Pokémon cannot co-exist and wish to create separate worlds for them, and leader N was influenced by being raised among abused and abandoned Pokémon.

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** There's some environmental/animal rights messages too, with many people preaching that truly good trainers live in peace and harmony with Pokémon, while the evil teams are almost universally said to exploit and abuse Pokémon for their own ends. Some things (Legendary Pokémon) are best left to nature to govern, and trying to control them will only lead to disaster. This message was actually the focus of ''Black and White'' -- Team Plasma believes that humans and Pokémon cannot co-exist and wish to create separate worlds for them, and leader N was influenced by being raised among abused and abandoned Pokémon.
27th Jul '16 5:13:18 AM Morgenthaler
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* ''FateOfTheWorld'' isn't the least bit subtle about its GreenAesop. The [[NintendoHard sheer difficulty]] of the game hammers home the point about how hard it is to tackle global warming.

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* ''FateOfTheWorld'' ''VideoGame/FateOfTheWorld'' isn't the least bit subtle about its GreenAesop. The [[NintendoHard sheer difficulty]] of the game hammers home the point about how hard it is to tackle global warming.
23rd Jul '16 2:29:04 PM AMNK
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** In spite of all of his mistakes, Kotal Kahn always has the respect of those who follow him, which allowed him to not only restore Outworld to some extent, but also [[spoiler:regain the respect and allegiance of the Shokan, a race hellbent on conquering]]. Only one character in the entire game, out of millions of followers, actually manages to betray him, and that's only because [[spoiler:said character was a mole all along, revived in order to work for another evil entity, and not out of selfishness]]. Compare this to Shao Kahn's several resistances and betrayals of entire realms he had to endure. The man himself (and his right hand) even makes that point in Issue #19:

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** In spite of all of his mistakes, Kotal Kahn always has the respect of those who follow him, which allowed him to not only restore Outworld to some extent, but also [[spoiler:regain the respect and allegiance of the Shokan, a race hellbent on conquering]]. Only one character in the entire game, out of millions of followers, actually manages to betray him, and that's only because [[spoiler:said character was a mole all along, revived in order to work for another evil entity, and not out of selfishness]]. Compare this to Shao Kahn's several resistances and betrayals of entire realms he had to endure. The man himself (and his right hand) even makes that point in Issue #19:#19 of the MKX comics:
23rd Jul '16 2:28:46 PM AMNK
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* Midway's ''TheSuffering'' brings up the biggest issue with capital punishment, the very real chance of killing an innocent person. This wouldn't be nearly as effective without its over-the-top elements.

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* Midway's Creator/MidwayGames's ''TheSuffering'' brings up the biggest issue with capital punishment, the very real chance of killing an innocent person. This wouldn't be nearly as effective without its over-the-top elements.elements.
* Midway's successor, Creator/NetherrealmStudios's ''VideoGame/MortalKombatX'' also has one: '''Be supportive.''' Kotal Kahn and Johnny Cage in separate ways demonstrate why this cannot be stressed enough:
** Johnny was always supportive towards both his daughter and his SF team, even in the darkest times. The power of father/daughter love actually [[spoiler:manages to save Earthrealm itself and was instrumental in the defeat of Shinnok, an Elder God, as their hidden power could only be unlocked by witnessing a loved one about to die]]. This extends to the rest of his team, all of whom were responsible for the outcome of the game's story as well. As a proof, there's his dialogue with Sonya at the beginning of Chapter 5:
--> '''Johnny Cage:''' ''This is what split us up in the first place. You disappear in your work. Never time for me and Cassie.''
--> '''Sonya:''' ''I had responsibilities. Sorry you couldn't be the center of attention.''
--> '''Johnny Cage:''' ''There was a time when you cared more about your family than your job, General.''
** In spite of all of his mistakes, Kotal Kahn always has the respect of those who follow him, which allowed him to not only restore Outworld to some extent, but also [[spoiler:regain the respect and allegiance of the Shokan, a race hellbent on conquering]]. Only one character in the entire game, out of millions of followers, actually manages to betray him, and that's only because [[spoiler:said character was a mole all along, revived in order to work for another evil entity, and not out of selfishness]]. Compare this to Shao Kahn's several resistances and betrayals of entire realms he had to endure. The man himself (and his right hand) even makes that point in Issue #19:
--> '''Kotal Kahn:''' ''If I cannot protect the Capitol, I am '''unfit to rule'''. If dying is my '''duty''', I will die.''

--> '''D'Vorah:''' ''Reptile defended Kotal with conviction beyond that of any '''servant''' or '''slave''', and I knew tyrants rule with fear, but Kotal Kahn '''leads with respect'''. You are the '''only leader''' This One has '''ever''' truly respected.''
--> '''Reptile:''' ''D'Vorah speakss for uss all.''
--> '''Kotal Kahn:''' ''My sacrifice tomorrow... will save thousands of lives. '''THAT''' is leading with respect.''
13th Jul '16 10:54:17 PM Jgamer
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** Undertale, while emphasizing the power of [[{{Determinator}} Determination]], also emphasizes the importance of letting go of things, especially in a Pacifist run. [[MyBelovedSmother Toriel]] has to realize that you have to go forward and she has to let you go forth on your journey, [[IJustWantToHaveFriends Papyrus]] has to let go of his dreams of becoming a Royal Guard in order to realize that he already has a friend in you, [[FantasticRacism Undyne]] has to let go of her disdain for humans and realize that maybe they aren't as bad as she thought they were, [[ShrinkingViolet Alphys]] has to let go of the idea that everyone hates her and realize that there are people who love her, [[GloryHound Mettaton]] has to let go of his dreams of being famous on the surface world so that he can continue being an inspiration to his fans in the Underground, [[spoiler: [[WellIntentionedExtremist Asgore]] has to let go of his plan to destroy the barrier because even though it gives his people hope, he doesn't want to hurt anyone, and [[PleaseDontLeaveMe Asriel]] has to accept the fact that the friend he knew from his childhood is dead and that he has to let the player go so they can [[EarnYourHappyEnding have their happy ending]].]] And in the No Mercy run [[spoiler: perhaps it's you who needs to learn this as you're given every opportunity to stop your genocide until you actual finish it. And if you try to fix things only after you've finished, well...as the first bullet points out, [[LaserGuidedKarma your actions have repercussions.]]]]
19th Jun '16 8:14:50 PM KeithM
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** The third game does have a more positive message, especially for people who played Paragon through the trilogy: treat people right and they'll do right by you.
17th May '16 12:36:58 AM Mr.Bubbles
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* ''VisualNovel/DanganRonpa:'' When in desperate situations and overcome with despair, [[HumansAreBastards people can easily turn on each other to survive]]. But it's important that we have hope, both in others and in ourselves, if we ever want to move forward.
17th Apr '16 8:57:47 AM Berrenta
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The biggest anvil is dropped right at the beginning, when The Boss gives a ten-minute speech about how "there is no such thing as an enemy in absolute terms." The first time most players hear it, they want to yell at her to GetOnWithItAlready, because they want to get to the part where they sneak past communists in the jungle. But as they experience the story, ''her'' story, it becomes clear how her entire life is contained in those words, and when the whole thing is repeated at the end, it carries a much bigger emotional impact. It's one of the most powerful moments in the entire series, and it would not have been nearly as effective if Kojima had been subtle about it.\\

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The biggest anvil is dropped right at the beginning, when The Boss gives a ten-minute speech about how "there is no such thing as an enemy in absolute terms." The first time most players hear it, they want to yell at her to GetOnWithItAlready, get on with it, because they want to get to the part where they sneak past communists in the jungle. But as they experience the story, ''her'' story, it becomes clear how her entire life is contained in those words, and when the whole thing is repeated at the end, it carries a much bigger emotional impact. It's one of the most powerful moments in the entire series, and it would not have been nearly as effective if Kojima had been subtle about it.\\
5th Apr '16 5:07:27 AM Midna
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** Adding to this, talking to an NPC at the end of a True Pacifist run will cause him to reflect on how some conflicts in the surface world (i.e. real life) simply can't be resolved peacefully, and that in those situations the best you can really strive for is "don't kill and don't be killed."
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