History SomeAnvilsNeedToBeDropped / VideoGames

12th Jan '16 2:42:15 PM rjd1922
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** VideoGame/PokemonBlackAndWhite mentions that you should try to get along with people who have different views from yourself. Take ''one'' look at ''any'' political debate, ''especially'' those around major political parties and those [[{{GIFT}} on the internet]], and you'd know how much that anvil really ''needed'' to be dropped. *** Both those games and [[VideoGame/PokemonXAndY X & Y]] also bring a far subtler message that sometimes [[GoodCannotComprehendEvil that's not possible]], but even then, silencing bigotry and hate speech (as opposed to actual violence) only allows it to paint itself as an oppressed victim.
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** VideoGame/PokemonBlackAndWhite ''VideoGame/PokemonBlackAndWhite'' mentions that you should try to get along with people who have different views from yourself. Take ''one'' look at ''any'' political debate, ''especially'' those around major political parties and those [[{{GIFT}} on the internet]], and you'd know how much that anvil really ''needed'' to be dropped. *** Both those games and [[VideoGame/PokemonXAndY ''[[VideoGame/PokemonXAndY X & Y]] Y]]'' also bring a far subtler message that sometimes [[GoodCannotComprehendEvil that's not possible]], but even then, silencing bigotry and hate speech (as opposed to actual violence) only allows it to paint itself as an oppressed victim.
30th Dec '15 7:43:00 AM temmychan
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** The No Mercy run drops a huge big anvil near the end about the way most gamers treat games-- as tools for their enjoyment, as challenges to overcome. This obviously extends to the characters in said games too; despite how much gamers may profess to like characters, in the end, all the characters do is serve as ways to further the player's enjoyment of the medium. Flowey lets the anvil go during the New Home segment, where he talks about his experiences abusing his power to save and reset the world; he used the power to more effectively solve the characters' problems at first, becoming friends with them, then wondering what would happen if he gave them this thing, or said that thing to them; that once you find out, that's ALL THEY ARE. Just a set of dialogue boxes which pop up in response to your choices. So what's to stop you from then finding out what would happen if you killed them? Sans brings the anvil home during his battle, by saying that he knows your type. That you will keep persevering in order to beat him, even if there's no benefit to doing so, not for any reward, but because you can. And therefore you feel like you have to.
21st Dec '15 8:36:39 PM Acebrock
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* ''VideoGame/ThisWarOfMine'' hammers home the message that WarIsHell, especially for the civilians who must live in the warzone, scrounging for food and water, trying not to be killed by soldiers on either side, and, in general, just trying to make it to tomorrow.
21st Dec '15 2:23:02 PM M3
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** The game opens showing the player a new Spira ready to embrace fun; while shuyin and vegnagun are elements of spira's bloody past ready to suck Spira back down into the spiral. Both symbols of grief and misery. Anvil? You need to put the past behind you and while it IS important to learn from history, it's not wise to repeat it.
17th Dec '15 9:39:35 PM humrh360
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Wrong button. Sorry.
* ''[[VideoGame/Fallout4 Fallout 4]]'' shares the same theme as ''[[VideoGame/FalloutNewVegas Old World Blues]]'' about being too focused on the past. But rather than being distracted by it, [[GloryDays various characters and factions instead try to recapture it]]. But by the end of it all though, you yourself realize that no matter how hard you try, you can never truly revive the past. Only [[PlayerCharacter the Sole Survivor]] realizes this, while everyone else fails in one way or another. -->'''[[PlayerCharacter The Sole Survivor]]''': "''[[TragicDream I close my eyes, I see my life before all of this.]] Before the [[EndOfTheWorldAsWeKnowIt bombs]]. [[NothingIsTheSameAnymore Everything can change in an instant, and the future you plan for yourself shifts - whether or not you're ready]]. [[YouCantFightFate At some point, it happens to all of us.]] [[AfterTheEnd This, wasn't the world I wanted;]] [[FishOutOfTemporalWater but it was the one I found myself in.]] The Commonwealth, my home. [[UsedFuture Ripped apart, and put back together.]] I thought I... [[HopeSpot I hoped I could find my family. Cheat time. Make us whole again. The way we were.]] [[YouCantGoHomeAgain But now, I know. I know I can't go back.]] [[StrangerInAFamiliarLand I know the world has changed.]] [[TheHerosJourney The road ahead will be hard.]] [[StartingANewLife This time, I'm ready.]] [[ShellShockedVeteran Because I know,]] [[ArcWords war... war never changes.]]''" ** Additionally, irrational paranoia (no matter how justified) as well as doing nothing to alleviate it is ''very'' harmful to any society. Diamond City, despite being the Commonwealth's big city, lives in a segregation era-esque society where no ghouls or synths (sans Nick Valentine) are allowed in the city. A settlement, [[spoiler: Covenant]], implements a test in order to weed out synths, but not only does this method have a high fail-rate, but it always ends with the victim dead. Just about everyone is on edge because of the very real threat of the Institute's actions. Add to how the Institute not only never tried to make themselves clear of their intentions, but also fail to recognize when they're in the wrong, the paranoia only became worse and for that, the Commonwealth is arguably in worse shape than the [[VideoGame/{{Fallout3}} Capital Wasteland]] or the [[VideoGame/FalloutNewVegas Mojave Wasteland]].
17th Dec '15 9:38:54 PM humrh360
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*''[[VideoGame/Fallout4 Fallout 4]]'' shares the same theme as ''[[VideoGame/FalloutNewVegas Old World Blues]]'' about being too focused on the past. But rather than being distracted by it, [[GloryDays various characters and factions instead try to recapture it]]. But by the end of it all though, you yourself realize that no matter how hard you try, you can never truly revive the past. Only [[PlayerCharacter the Sole Survivor]] realizes this, while everyone else fails in one way or another. -->'''[[PlayerCharacter The Sole Survivor]]''': "''[[TragicDream I close my eyes, I see my life before all of this.]] Before the [[EndOfTheWorldAsWeKnowIt bombs]]. [[NothingIsTheSameAnymore Everything can change in an instant, and the future you plan for yourself shifts - whether or not you're ready]]. [[YouCantFightFate At some point, it happens to all of us.]] [[AfterTheEnd This, wasn't the world I wanted;]] [[FishOutOfTemporalWater but it was the one I found myself in.]] The Commonwealth, my home. [[UsedFuture Ripped apart, and put back together.]] I thought I... [[HopeSpot I hoped I could find my family. Cheat time. Make us whole again. The way we were.]] [[YouCantGoHomeAgain But now, I know. I know I can't go back.]] [[StrangerInAFamiliarLand I know the world has changed.]] [[TheHerosJourney The road ahead will be hard.]] [[StartingANewLife This time, I'm ready.]] [[ShellShockedVeteran Because I know,]] [[ArcWords war... war never changes.]]''" **Additionally, irrational paranoia (no matter how justified) as well as doing nothing to alleviate it is ''very'' harmful to any society. Diamond City, despite being the Commonwealth's big city, lives in a segregation era-esque society where no ghouls or synths (sans Nick Valentine) are allowed in the city. A settlement, [[spoiler: Covenant]], implements a test in order to weed out synths, but not only does this method have a high fail-rate, but it always ends with the victim dead. Just about everyone is on edge because of the very real threat of the Institute's actions. Add to how the Institute not only never tried to make themselves clear of their intentions, but also fail to recognize when they're in the wrong, the paranoia only became worse and for that, the Commonwealth is arguably in worse shape than the [[VideoGame/{{Fallout3}} Capital Wasteland]] or the [[VideoGame/FalloutNewVegas Mojave Wasteland]].
16th Dec '15 5:23:28 AM Mr.Bubbles
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** Undertale also asks a [[ArmorPiercingQuestion very serious question]]: if you have the option to resolve conflicts peacefully, why would you ever resort to violence beyond simply [[VideoGameCrueltyPotential wanting to do so?]]
15th Dec '15 8:33:20 PM Nohbody
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* The ''Franchise/BioShock'' games are very unsubtle about their aesop: Utopianism is unrealistic. People will inevitably fail to live up to their own ideals, especially when the reins of power are given to those who would exploit it.
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* The ''Franchise/BioShock'' 'VideoGame/BioShock'' games are very unsubtle about their aesop: Utopianism is unrealistic. People will inevitably fail to live up to their own ideals, especially when the reins of power are given to those who would exploit it.
15th Dec '15 7:58:24 PM Steven
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* ''VideoGame/{{Undertale}}'', in regards to the pacifist route, will gladly remind you that sometimes BeingGoodSucks and NoGoodDeedGoesUnpunished (such as making it more difficult to win battles since you can't kill anyone and some characters will keep attacking you even if you never fight back), but being good and doing the right thing in spite of the hardships will lead to its own reward and will make you a better person in the long run. Likewise, in a no mercy run, you will be reminded constantly that your actions will have consequences and that you will eventually be dealt with [[LaserGuidedKarma retribution from the most unlikely sources]].
2nd Dec '15 12:29:35 PM catmuto
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* ''VideoGame/FinalFantasyX'': One of the game's main aesops is the importance of free-thinking and not following things blindly. Best demonstrated by the scene where Wakka discovers Rikku is an Al Bhed, and the subsequent cutscene consists of Rikku protesting the way people of Spira follow Yevon, demolishing the ReligionOfEvil with such points as thinking for yourself instead of following blindly, and asking for proof that Yevon's teachings are the right way. Given that the church in question is a CorruptChurch, this anvil had to be dropped sooner or later. Because of this, Wakka gets some serious CharacterDevelopment, and come [[VideoGame/FinalFantasyX2 the next game]], [[spoiler:he fathers a child whom he proudly names after the Al Bhed word for "future".]] * ''VideoGame/FinalFantasyX2'' ** Gippal says that Yuna should not feel responsible for the entire world anymore, since it isn't her cross to bear any longer. She fulfilled her duty as Summoner by defeating Sin and actually managed to give peace to Spira. Gippal says that now it's the duty of ''Spira's entire population'' to work at making the world better. ** Don't build a weapon of mass killing power, if you cannot control it.

* ''VideoGame/FinalFantasyX'': One of the game's main aesops is the importance of free-thinking and not following things blindly. Best demonstrated by the scene where Wakka discovers Rikku is an Al Bhed, and the subsequent cutscene consists of Rikku protesting the way people of Spira follow Yevon, demolishing the ReligionOfEvil with such points as thinking for yourself instead of following blindly, and asking for proof that Yevon's teachings are the right way. Given that the church in question is a CorruptChurch, this anvil had to be dropped sooner or later. Because of this, Wakka gets some serious CharacterDevelopment, and come [[VideoGame/FinalFantasyX2 the next game]], [[spoiler:he fathers a child whom he proudly names after the Al Bhed word for "future".]]
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