History SomeAnvilsNeedToBeDropped / VideoGames

17th May '17 7:14:03 PM humrh360
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*** Don't lose sight of your aspirations and goals as you grow up, but don't let them twist you into someone you're not. ''VideoGame/Persona5'' surprisingly humanizes your Targets by always making it clear that their motives always come from heavily warped desires. [[RousseauWasRight Many of them were once decent people]], but basic human flaws distorted their vision and made them lose sight of what they originally wanted. [spoiler: Even the Phantom Thieves get a dose of this when they're framed for the death of Kunikazu Okumura due to their various successes up to this point.]] But even if you lose sight of what you aspired for, what's important is that you realize this soon enough so that you can get back on track.

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*** Don't lose sight of your aspirations and goals as you grow up, but don't let them twist you into someone you're not. ''VideoGame/Persona5'' surprisingly humanizes your Targets by always making it clear that their motives always come from heavily warped desires. [[RousseauWasRight Many of them were once decent people]], but basic human flaws distorted their vision and made them lose sight of what they originally wanted. [spoiler: [[spoiler: Even the Phantom Thieves get a dose of this when they're framed for the death of Kunikazu Okumura due to their various successes up to this point.]] But even if you lose sight of what you aspired for, what's important is that you realize this soon enough so that you can get back on track.
17th May '17 7:12:42 PM humrh360
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** Don't lose sight of your aspirations and goals, but don't let them twist you into someone you're not. ''VideoGame/Persona5'' surprisingly humanizes your Targets by always making it clear that their motives always come from heavily warped desires. [[RousseauWasRight Many of them were once decent people]], but basic human flaws distorted their vision and made them lose sight of what they originally wanted.
*** [[spoiler: Even the Phantom Thieves get a dose of this when they're framed for the death of Kunikazu Okumura due to their various successes up to this point.]] But even if you lose sight of what you aspired for, what's important is that you realize this soon enough to turn things around and get back on track.
** The GoldenEnding especially stresses the absolute importance of attaining freedom, and how nothing is more valuable than freedom of will for all of humanity. And that nothing is more dangerous to that than mass complacency. Never waste your freedom on the decision to not choose, just because reality keeps blindsiding you even if doing so promises some distorted sense of security, and especially if the bastard tempting you to give up freedom is little more than a ControlFreak. [[spoiler: This very decision to give up free will for the sake of a little comfort is what exactly led to the Yaldabaoth, the true mastermind of all the events, to try and erase the world. And if it wasn't for you and your friends' rebellion, he would have succeeded beyond a doubt.]]

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** **Being an adult may mean that you now have to provide for yourself in order to stay afloat, but [[WantsAPrizeForBasicDecency it gives you no right]] [[DudeWheresMyRespect to be an uppity asshole about it]]. Throughout the game, you'll see many adults besides Targets who act arrogant and condescending towards those they see as below them such as adolescents, particularly those in the buffet scene after the first Target whom don't show even the slightest amount of sympathy after said Target confessed his crimes and continue to act as though [[ItsAllAboutMe they're the only important people in the room]].
***Being an adult also means that you now have a responsibility to help future generations move forward as well and give them something to strive for, even just a little. Shirking such responsibilities for your own gain is not only a shitty, immature thing to do, but it also screws over said future generations. Unlike the Targets and other nasty people, you'll probably notice that the adults who're usually your Confidants or victims of said assholes want to actually help society in whatever way they can, but don't have any leg room to do so because of the jerks that exploit those around them.
***
Don't lose sight of your aspirations and goals, goals as you grow up, but don't let them twist you into someone you're not. ''VideoGame/Persona5'' surprisingly humanizes your Targets by always making it clear that their motives always come from heavily warped desires. [[RousseauWasRight Many of them were once decent people]], but basic human flaws distorted their vision and made them lose sight of what they originally wanted.
*** [[spoiler:
wanted. [spoiler: Even the Phantom Thieves get a dose of this when they're framed for the death of Kunikazu Okumura due to their various successes up to this point.]] But even if you lose sight of what you aspired for, what's important is that you realize this soon enough to turn things around and so that you can get back on track.
** The GoldenEnding especially stresses the absolute importance of attaining having freedom, and how nothing is more valuable than freedom of will for all of humanity. And that nothing is more dangerous to that than [[BystanderSyndrome mass complacency. complacency]]. Never waste your freedom on [[FreedomFromChoice the decision to not choose, choose]], just because reality keeps blindsiding you even if doing so promises some distorted sense of security, and especially if the bastard tempting you to give up freedom is little more than a ControlFreak. [[spoiler: This very decision to give up free will for the sake of a little comfort is what exactly led to the Yaldabaoth, the true mastermind of all the events, to try and erase the world. And if it wasn't for you and your friends' rebellion, he would have succeeded beyond a doubt.]]
11th May '17 8:15:20 PM humrh360
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* ''VideoGame/Persona5'' continues this legacy with [[ContrastingSequelMainCharacter the twist of putting you in the role of a metaphorical criminal]], a PhantomThief, to go with the theme of rebelling against being a societal prisoner, due to being [[MiscarriageOfJustice falsely charged for a crime you didn't commit when you were trying to do the right thing]]. Throughout the whole game's story you're is faced with those who exploit the weak, the helpless, and even the just plain ignorant to further their own ends with no regard for who gets hurt. But rather than take these injustices, the right thing to do is stand up to those who misuse their authority. Even if the enemy you face seems too powerful, ''stand up to them''. Even if society will brand you as a criminal for fighting back, '''''[[ScrewTheRulesImDoingWhatsRight stand up to them]]'''''.
** But despite the themes of rebelling against society, it also makes it clear that [[NeverMyFault you can't blame society for everything that happens to you, circumstantial or even self-inflicted]]. While the Phantom Thieves and your Confidants have all grown up suffering various injustices inflicted upon them by a corrupt society, your Targets' Shadows blame society for problems that were either their own fault or out of anyone's control.

to:

* ''VideoGame/Persona5'' continues this legacy with [[ContrastingSequelMainCharacter the twist of putting you in the role of a metaphorical criminal]], a PhantomThief, to go with the theme of rebelling against being a societal prisoner, due to being [[MiscarriageOfJustice falsely charged for a crime you didn't commit when you were trying to do the right thing]]. Throughout the whole game's story you're is faced with those who exploit the weak, the helpless, and even the just plain ignorant to further their own ends with no regard for who gets hurt. But rather than take these injustices, the right thing to do is stand up to those who misuse their authority. Even if the enemy you face seems too powerful, ''stand ''[[ScrewTheRulesImDoingWhatsRight stand up to them''. them]]''. Even if society will brand you as a criminal for fighting back, '''''[[ScrewTheRulesImDoingWhatsRight '''''[[{{Determinator}} stand up to them]]'''''.
** But despite the themes of rebelling against society, it also makes it clear that [[NeverMyFault you can't it's immature blame society or even just others for everything that happens to you, circumstantial or even self-inflicted]].self-inflicted]]. And that to just straight up PayEvilUntoEvil [[{{Deconstruction}} doesn't make anything right]]. While the Phantom Thieves and your Confidants have all grown up suffering various injustices inflicted upon them by a corrupt society, your Targets' Shadows blame society for problems that were either their own fault or out of anyone's control. The Phantom Theives sought justice by making the Targets confess instead of murder, with the HeelFaceBrainwashing being the only method available to them. The Targets exploited everyone around them without once thinking that [[CouldHaveAvoidedThisPlot there may have been alternatives to getting where they were]].



** Don't lose sight of your aspirations and goals. ''VideoGame/Persona5'' surprisingly humanizes your Targets by always making it clear that their motives always come from heavily warped desires. [[RousseauWasRight Many of them were once decent people]], but basic human flaws distorted their vision and made them lose sight of what they originally wanted.

to:

** Don't lose sight of your aspirations and goals.goals, but don't let them twist you into someone you're not. ''VideoGame/Persona5'' surprisingly humanizes your Targets by always making it clear that their motives always come from heavily warped desires. [[RousseauWasRight Many of them were once decent people]], but basic human flaws distorted their vision and made them lose sight of what they originally wanted.


Added DiffLines:

** The GoldenEnding especially stresses the absolute importance of attaining freedom, and how nothing is more valuable than freedom of will for all of humanity. And that nothing is more dangerous to that than mass complacency. Never waste your freedom on the decision to not choose, just because reality keeps blindsiding you even if doing so promises some distorted sense of security, and especially if the bastard tempting you to give up freedom is little more than a ControlFreak. [[spoiler: This very decision to give up free will for the sake of a little comfort is what exactly led to the Yaldabaoth, the true mastermind of all the events, to try and erase the world. And if it wasn't for you and your friends' rebellion, he would have succeeded beyond a doubt.]]
7th May '17 10:09:05 PM humrh360
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Added DiffLines:

* ''VideoGame/Persona5'' continues this legacy with [[ContrastingSequelMainCharacter the twist of putting you in the role of a metaphorical criminal]], a PhantomThief, to go with the theme of rebelling against being a societal prisoner, due to being [[MiscarriageOfJustice falsely charged for a crime you didn't commit when you were trying to do the right thing]]. Throughout the whole game's story you're is faced with those who exploit the weak, the helpless, and even the just plain ignorant to further their own ends with no regard for who gets hurt. But rather than take these injustices, the right thing to do is stand up to those who misuse their authority. Even if the enemy you face seems too powerful, ''stand up to them''. Even if society will brand you as a criminal for fighting back, '''''[[ScrewTheRulesImDoingWhatsRight stand up to them]]'''''.
**But despite the themes of rebelling against society, it also makes it clear that [[NeverMyFault you can't blame society for everything that happens to you, circumstantial or even self-inflicted]]. While the Phantom Thieves and your Confidants have all grown up suffering various injustices inflicted upon them by a corrupt society, your Targets' Shadows blame society for problems that were either their own fault or out of anyone's control.
***In addition to this, it even makes the point of having faith in humanity, even when you've seen some of the worst of it happen to you. This shows up the most in the game's Social Links, as your Confidants even come to help the very people who betrayed them and earn their trust. From the [[TheGenericGuy school's nobody]] [[spoiler: saving the skin of a guy who used to bully him]], to an ex-track runner [[spoiler: sticking his neck out to help the teammates who blamed him for their disbandment]].
**Don't lose sight of your aspirations and goals. ''VideoGame/Persona5'' surprisingly humanizes your Targets by always making it clear that their motives always come from heavily warped desires. [[RousseauWasRight Many of them were once decent people]], but basic human flaws distorted their vision and made them lose sight of what they originally wanted.
***[[spoiler: Even the Phantom Thieves get a dose of this when they're framed for the death of Kunikazu Okumura due to their various successes up to this point.]] But even if you lose sight of what you aspired for, what's important is that you realize this soon enough to turn things around and get back on track.
29th Apr '17 5:00:34 PM nombretomado
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* TokimekiMemorial 4 has Elisa Doolittle Naruse. Elisa's story is unusually political for a Tokimeki, as it brushes with the topics of bigotry and racism: matters the ethnically homogeneous Japan tends to outright ignore... especially in a video game. Elisa is not treated as Japanese, because she does not look Japanese, when in fact she '''is''' Japanese due to having lived her whole life there.

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* TokimekiMemorial 4 ''VisualNovel/TokimekiMemorial 4'' has Elisa Doolittle Naruse. Elisa's story is unusually political for a Tokimeki, as it brushes with the topics of bigotry and racism: matters the ethnically homogeneous Japan tends to outright ignore... especially in a video game. Elisa is not treated as Japanese, because she does not look Japanese, when in fact she '''is''' Japanese due to having lived her whole life there.
2nd Apr '17 12:30:12 PM nombretomado
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* ''Persona2'', particularly Eternal Punishment has one emerge from the stories of the characters. Life may not go the way you want it to; and it won't get any easier, but it's not the end of the world if you don't get to do what you want to do. You can still move on and still find success in other ways.
* ''VideoGame/{{Persona 3}}'': Knowing you will one day die and accepting it doesn't mean you should rush towards it. It means you should make your life into something you feel is worth living.
* ''VideoGame/{{Persona 4}}''[='=]s theme is about how finding the truth is never easy or simple. At first, it starts off with lots of misunderstandings, loose threads, and possibly a hasty and disastrous decision on your part, but crosses into {{Anvilicious}} toward the end when the whole population of Inaba seems obsessed with looking to TV to feed them all the answers. Considering how much of their conversation resembles exchanges of empty, baseless ideas on too many internet message boards, this is a pretty relevant {{Aesop}}. Likewise, if you went through the game without finding the true ending, perhaps the anvil didn't get dropped on ''you'' hard enough.

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* ''Persona2'', ''VideoGame/Persona2'', particularly Eternal Punishment has one emerge from the stories of the characters. Life may not go the way you want it to; and it won't get any easier, but it's not the end of the world if you don't get to do what you want to do. You can still move on and still find success in other ways.
* ''VideoGame/{{Persona 3}}'': ''VideoGame/Persona3'': Knowing you will one day die and accepting it doesn't mean you should rush towards it. It means you should make your life into something you feel is worth living.
* ''VideoGame/{{Persona 4}}''[='=]s ''VideoGame/Persona4''[='=]s theme is about how finding the truth is never easy or simple. At first, it starts off with lots of misunderstandings, loose threads, and possibly a hasty and disastrous decision on your part, but crosses into {{Anvilicious}} toward the end when the whole population of Inaba seems obsessed with looking to TV to feed them all the answers. Considering how much of their conversation resembles exchanges of empty, baseless ideas on too many internet message boards, this is a pretty relevant {{Aesop}}. Likewise, if you went through the game without finding the true ending, perhaps the anvil didn't get dropped on ''you'' hard enough.
19th Mar '17 10:30:43 PM Monsund
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** ''VideoGame/FireEmblemAwakening'':
*** Perhaps the most [[TearJerker tearjerking]] thing in the game. [[spoiler:Sometimes one person's life at the cost of millions is alright. It isn't pleasant, it sucks, but, to stop even greater tragedy, sacrifices must be made]].
20th Dec '16 1:06:09 PM Shadow970
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*** On the same vein, it is worth noting that REX, after being stripped of its railgun (which makes it capable of firing nukes), is now fighting RAY, who in this case is ''protecting'' a nuke launching. So, REX now takes the same stance as RAY originally did; stopping nukes launching. ''AND IT WINS.'' [[RightMakesMight So... yeah.]] It also has the message that, [[TheAtoner even after doing horrible things, you can still atone for your sins.]]

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*** On the same vein, it is worth noting that REX, after being stripped of its railgun (which makes it capable of firing nukes), is now fighting RAY, who in this case is ''protecting'' a nuke launching. So, REX now takes the same stance as RAY originally did; stopping nukes launching.did, which also happens to be the purpose its designer originally intended; defending against nukes. ''AND IT WINS.'' [[RightMakesMight So... yeah.]] It also has the message that, [[TheAtoner even after doing horrible things, you can still atone for your sins.]]
27th Nov '16 3:25:00 AM M3
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Added DiffLines:

** In addition, Child Abuse is wrong and toxic maschismo isn't going to make things any better. In addition, if you want to be a parent, it's not about you anymore.
27th Nov '16 3:19:04 AM M3
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Added DiffLines:

* ''Persona2'', particularly Eternal Punishment has one emerge from the stories of the characters. Life may not go the way you want it to; and it won't get any easier, but it's not the end of the world if you don't get to do what you want to do. You can still move on and still find success in other ways.
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