History SomeAnvilsNeedToBeDropped / VideoGames

9th May '18 8:59:25 PM infernape612
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** Undertale also asks a [[ArmorPiercingQuestion very serious question]]: if you have the option to resolve conflicts peacefully, why would you ''ever'' resort to violence beyond simply [[VideoGameCrueltyPotential wanting to do so?]]

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** Undertale ''Undertale'' also asks a [[ArmorPiercingQuestion very serious question]]: if you have the option to resolve conflicts peacefully, why would you ''ever'' resort to violence beyond simply [[VideoGameCrueltyPotential wanting to do so?]]



** Undertale, while emphasizing the power of [[{{Determinator}} Determination]], also emphasizes the importance of letting go of things, especially in a Pacifist run. [[MyBelovedSmother Toriel]] has to realize that you have to go forward and she has to let you go forth on your journey, [[IJustWantToHaveFriends Papyrus]] has to let go of his dreams of becoming a Royal Guard in order to realize that he already has a friend in you, [[FantasticRacism Undyne]] has to let go of her disdain for humans and realize that maybe they aren't as bad as she thought they were, [[ShrinkingViolet Alphys]] has to let go of the idea that everyone hates her and realize that there are people who love her, [[GloryHound Mettaton]] has to let go of his dreams of being famous on the surface world so that he can continue being an inspiration to his fans in the Underground, [[spoiler: [[WellIntentionedExtremist Asgore]] has to let go of his plan to destroy the barrier because even though it gives his people hope, he doesn't want to hurt anyone, and [[PleaseDontLeaveMe Asriel]] has to accept the fact that the friend he knew from his childhood is dead and that he has to let the player go so they can [[EarnYourHappyEnding have their happy ending]].]] And in the No Mercy run, [[spoiler:perhaps it's ''you'' who needs to learn this, as you're given every opportunity to stop your genocide until you actually finish it. And if you try to fix things only after you've finished, well...as the first bullet points out, [[LaserGuidedKarma your actions have repercussions.]]]]

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** Undertale, ''Undertale'', while emphasizing the power of [[{{Determinator}} Determination]], also emphasizes the importance of letting go of things, especially in a Pacifist run. [[MyBelovedSmother Toriel]] has to realize that you have to go forward and she has to let you go forth on your journey, [[IJustWantToHaveFriends Papyrus]] has to let go of his dreams of becoming a Royal Guard in order to realize that he already has a friend in you, [[FantasticRacism Undyne]] has to let go of her disdain for humans and realize that maybe they aren't as bad as she thought they were, [[ShrinkingViolet Alphys]] has to let go of the idea that everyone hates her and realize that there are people who love her, [[GloryHound Mettaton]] has to let go of his dreams of being famous on the surface world so that he can continue being an inspiration to his fans in the Underground, [[spoiler: [[WellIntentionedExtremist Asgore]] has to let go of his plan to destroy the barrier because even though it gives his people hope, he doesn't want to hurt anyone, and [[PleaseDontLeaveMe Asriel]] has to accept the fact that the friend he knew from his childhood is dead and that he has to let the player go so they can [[EarnYourHappyEnding have their happy ending]].]] And in the No Mercy run, [[spoiler:perhaps it's ''you'' who needs to learn this, as you're given every opportunity to stop your genocide until you actually finish it. And if you try to fix things only after you've finished, well...as the first bullet points out, [[LaserGuidedKarma your actions have repercussions.]]]]



* Far Cry 5 has a heavy religious theme and regardless of your thoughts on faith, you can't deny that there is a definitive trans-formative power behind it. [[spoiler: The enemies you fight are brainwashed but members like Faith Seed were abused people and addicts who had no personal view of redemption or hope. Eden's gate gave them hope and transformed them however the game made them insane and psychotic. In real life, many lost individuals see faith as a chance for redemption or a chance to change their ways and you shouldn't shame them for it or insult them.]]

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* Far Cry 5 ''VideoGame/FarCry5'' has a heavy religious theme and regardless of your thoughts on faith, you can't deny that there is a definitive trans-formative transformative power behind it. [[spoiler: The enemies you fight are brainwashed but members like Faith Seed were abused people and addicts who had no personal view of redemption or hope. Eden's gate gave them hope and transformed them however the game made them insane and psychotic. In real life, many lost individuals see faith as a chance for redemption or a chance to change their ways and you shouldn't shame them for it or insult them.]]
8th May '18 8:45:13 AM Buck
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** [[spoiler: Another anvil is far more subtle, the game has a secret ending where you can refuse to put handcuffs on the main antagonist Joseph Seed. If you refuse to put on the handcuffs then Sheriff Whitehorse will tell you, the deputies and the Marshal that they are leaving for reinforcements because there is an obvious, fatal trap waiting for them if they try to arrest Joseph. When you place the handcuffs on Joseph, everything goes wrong from there and when you reach the standard ending by being a self-righteous GunNut. You end up realising that everything could of been avoided if you were more thoughtful of your actions and saw the bigger picture. The game shows that sometimes inaction is the best solution for some problems. It's not a usual anvil but when you consider fear-mongering and biased media outlets and groups, this is a necessary anvil to be told.]]

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** [[spoiler: Another [[spoiler:Another anvil is far more subtle, the game has a secret ending where you can refuse to put handcuffs on the main antagonist Joseph Seed. If you refuse to put on the handcuffs then Sheriff Whitehorse will tell you, the deputies and the Marshal that they are leaving for reinforcements because there is an obvious, fatal trap waiting for them if they try to arrest Joseph. When you place the handcuffs on Joseph, everything goes wrong from there and when you reach the standard ending by being a self-righteous GunNut. You end up realising that everything could of been avoided if final boss Joseph gives you were more thoughtful of a choice, leave with your actions fellow deputies and saw sheriff or fight Joseph and his brainwashed allies. If you fight Joseph then the bigger picture. world will fall into a nuclear holocaust, killing everyone but you and Joseph. If you leave then you will frenziedly murder the deputies and sheriff during the car ride. The game shows that sometimes inaction is you an unheard anvil, getting involved in situations by using vigilante justice won't always solve the problem and you may make the situation far worse than it already was. Sometimes it's best solution for some problems. It's to not a usual anvil but when you consider fear-mongering do anything or to slow down before jumping into the problem. Considering the high amount of fear mongering and biased media outlets propaganda towards faith and groups, ethnicities, this is a necessary anvil to be told.]]
3rd May '18 9:10:07 PM superkeijikun
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** The ProudWarriorRaceGuy is a trope that is common throughout science fiction, but is {{Deconstructed}} with the krogan, one such race for which being Proud Warriors was their only strength at the cost of technological and social progress. When the salarians uplifted them, the resultant Krogan Rebellions ensued, which later resulted in the krogan being afflicted with the [[DepopulationBomb genophage]]. Rather than return to their homeworld and try to preserve their race in the face of the genophage, the krogan instead resigned themselves to slow and painful extinction, convinced that they were going to die out and living their lives as mercenaries. The message is clear: no good can come from a people whose only defining characteristic is their martial strength.
3rd Apr '18 7:37:13 AM Buck
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to:

* Far Cry 5 has a heavy religious theme and regardless of your thoughts on faith, you can't deny that there is a definitive trans-formative power behind it. [[spoiler: The enemies you fight are brainwashed but members like Faith Seed were abused people and addicts who had no personal view of redemption or hope. Eden's gate gave them hope and transformed them however the game made them insane and psychotic. In real life, many lost individuals see faith as a chance for redemption or a chance to change their ways and you shouldn't shame them for it or insult them.]]
** [[spoiler: Another anvil is far more subtle, the game has a secret ending where you can refuse to put handcuffs on the main antagonist Joseph Seed. If you refuse to put on the handcuffs then Sheriff Whitehorse will tell you, the deputies and the Marshal that they are leaving for reinforcements because there is an obvious, fatal trap waiting for them if they try to arrest Joseph. When you place the handcuffs on Joseph, everything goes wrong from there and when you reach the standard ending by being a self-righteous GunNut. You end up realising that everything could of been avoided if you were more thoughtful of your actions and saw the bigger picture. The game shows that sometimes inaction is the best solution for some problems. It's not a usual anvil but when you consider fear-mongering and biased media outlets and groups, this is a necessary anvil to be told.]]
5th Mar '18 5:09:52 PM nombretomado
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* Creator/MidwayGames's ''TheSuffering'' brings up the biggest issue with capital punishment, the very real chance of killing an innocent person. This wouldn't be nearly as effective without its over-the-top elements.

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* Creator/MidwayGames's ''TheSuffering'' ''VideoGame/TheSuffering'' brings up the biggest issue with capital punishment, the very real chance of killing an innocent person. This wouldn't be nearly as effective without its over-the-top elements.
31st Jan '18 10:10:01 PM infernape612
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* The 'VideoGame/BioShock'' games are very unsubtle about their aesop: Utopianism is unrealistic. People will inevitably fail to live up to their own ideals, especially when the reins of power are given to those who would exploit it.

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* The 'VideoGame/BioShock'' ''VideoGame/BioShock'' games are very unsubtle about their aesop: Utopianism is unrealistic. People will inevitably fail to live up to their own ideals, especially when the reins of power are given to those who would exploit it.



--->'''Giro''': Don't tell me you forgot your promise already. You did mean it, right?\\

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--->'''Giro''': -->'''Giro''': Don't tell me you forgot your promise already. You did mean it, right?\\



*** There is also this:

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*** ** There is also this:



** ''VideoGame/FireEmblemTellius'':

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** ''VideoGame/FireEmblemTellius'':''VideoGame/FireEmblemPathOfRadiance'' and ''VideoGame/FireEmblemRadiantDawn'':



* ''[[VideoGame/MotherThree Mother 3]]'' has a very constant, and quite often rather soul-shakingly terrifying representations of the corruption of nature by technology (not so much "technology is bad" as it is that misuse of technology with no restraint is bad) as well as [[TearJerker rather earthly and relevant]] destruction, sacrifice, reunion, and all-around painful examination of familial bonds. And it wouldn't be half the game it is without these things.

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* ''[[VideoGame/MotherThree Mother 3]]'' ''VideoGame/Mother3'' has a very constant, and quite often rather soul-shakingly terrifying representations of the corruption of nature by technology (not so much "technology is bad" as it is that misuse of technology with no restraint is bad) as well as [[TearJerker rather earthly and relevant]] destruction, sacrifice, reunion, and all-around painful examination of familial bonds. And it wouldn't be half the game it is without these things.
25th Jan '18 1:10:52 PM DoctorFluffy
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** In addition to the bit above regarding BJ's father, Rip's racism and the complacent attitude of many Americans to the Nazi occupation bring up the important fact that 20th century America still had grave problems of its own regarding bigotry even when it fought the Third Reich. This leads to the aesop of never being apathetic in times of injustice, especially when Grace points out that marginalized folk have and still fight for their rights on a daily basis. Oppression doesn't need jackbooted Nazis to be any less real.
9th Jan '18 11:14:11 PM jormis29
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* ''{{Cuphead}}'' deserves a mention for its message about the dangers of compulsive gambling, with a casino run by the Devil himself and causing many inhabitants of Inkwell to lose their souls and be forced to serve him as a result, Cuphead and Mugman being his most recent victims. A reference to how old cartoons tended to be very anvilicious themselves is a possibility, [[TruthInTelevision but some very decent people have lost so much more than just money by getting addicted to gambling]] that comparing it to losing your soul doesn't look too exaggerated when put in perspective, and the fact that it keeps happening nowadays justifies to seriously adress the topic.

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* ''{{Cuphead}}'' ''VideoGame/{{Cuphead}}'' deserves a mention for its message about the dangers of compulsive gambling, with a casino run by the Devil himself and causing many inhabitants of Inkwell to lose their souls and be forced to serve him as a result, Cuphead and Mugman being his most recent victims. A reference to how old cartoons tended to be very anvilicious themselves is a possibility, [[TruthInTelevision but some very decent people have lost so much more than just money by getting addicted to gambling]] that comparing it to losing your soul doesn't look too exaggerated when put in perspective, and the fact that it keeps happening nowadays justifies to seriously adress the topic.
5th Dec '17 1:34:34 PM DoctorFluffy
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* ''VideoGame/WolfensteinTheNewOrder'' and ''VideoGame/WolfensteinIITheNewColossus''. Most UsefulNotes/WorldWarII games are happy to just have ThoseWackyNazis as two-dimensional bullet fodder. ''[[DarkerAndEdgier Not these two]]''. These games go ''really'' deep into how harmful and insane the Nazi's reactionary ideology is, and how it corrupts everyone who believes in it and everything that gets touched by it. This comes up even more in the second game.

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* ''VideoGame/WolfensteinTheNewOrder'' and ''VideoGame/WolfensteinIITheNewColossus''. Most UsefulNotes/WorldWarII games are happy to just have ThoseWackyNazis as two-dimensional bullet fodder.fodder and AcceptableTargets. ''[[DarkerAndEdgier Not these two]]''. These games go ''really'' deep into why they ''became'' AcceptableTargets, how harmful and insane the Nazi's reactionary ideology is, and how it corrupts everyone who believes in it and everything that gets touched by it. This comes up even more in the second game.
** Both games have a surprising amount of PetTheDog and CryForTheDevil moments as depicted in various letters to their family. Oddly enough, this doesn't go against the latter theme - the intended message is most likely "Yes, these people have family and others they care about. But they're still terrible people who believe in a murderous ideology, so screw 'em."


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** You don't have to follow up your parents' steps if they are in the wrong, as both B.J. (with his father [[LesCollaborateurs Rip]]) and Sigrun (with her mother [[BigBad Engel]]) display across the game.
28th Nov '17 11:11:46 AM KingLyger
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* VideoGame/AssassinsCreedII:
** [[https://youtu.be/FThVFUzol2k Twenty-two years ago, I stood where I stand now and watched my loved ones die, betrayed by those I had called friends. Vengeance clouded my mind. It would have consumed me, were it not for the wisdom of a few strangers, who taught me to look past my instincts. They never preached answers, but guided me to learn from myself. We don't need anyone to tell us what to do; not Savonarola, not the Medici. We are free to follow our own path. There are those who will take that freedom from us, and too many of you gladly give it. But it is our ability to choose whatever you think is true that makes us human... There is no book or teacher to give you the answers, to show you the path. Choose your own way! Do not follow me, or anyone else.]]

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* VideoGame/AssassinsCreedII:
**
''VideoGame/AssassinsCreedII'' cements its morals on the GreyAndGrayMorality of the conflict between the Assassins and the Templars with [[https://youtu.be/FThVFUzol2k a speech from Ezio]] near the game's end. Ezio pleads with a crowd that VengeanceFeelsEmpty, and it won't make you a better person. Also, he implores the crowd to find their own way, not to blindly follow those with the loudest voices or the most wealth.
-->'''Ezio:'''
Twenty-two years ago, I stood where I stand now and watched my loved ones die, betrayed by those I had called friends. Vengeance clouded my mind. It would have consumed me, were it not for the wisdom of a few strangers, who taught me to look past my instincts. They never preached answers, but guided me to learn from myself. We don't need anyone to tell us what to do; not Savonarola, not the Medici. We are free to follow our own path. There are those who will take that freedom from us, and too many of you gladly give it. But it is our ability to choose whatever you think is true that makes us human... There is no book or teacher to give you the answers, to show you the path. Choose your own way! Do not follow me, or anyone else.]]
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