History SoYouWantTo / WriteAWesternRPG

16th Aug '17 12:42:04 AM Koveras
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* ''VideoGame/{{Fallout 1}}'' and ''[[VideoGame/{{Fallout2}} 2]]'' are unique in how they merged open world and narrative elements and managed to bring out the best of both worlds.

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* ''VideoGame/{{Fallout 1}}'' and ''[[VideoGame/{{Fallout2}} 2]]'' are unique in how they have merged open world and narrative elements and managed to bring in a way that brought out the best of both worlds.worlds and wouldn't be replicated until ''VideoGame/TheWitcher3''.



* ''VideoGame/DeusEx'' is a great example of a well-balanced CombatDiplomacyStealth triangle.

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* ''VideoGame/DeusEx'' is a great example one of greats of the cousin ImmersiveSim genre featuring a well-balanced CombatDiplomacyStealth triangle.
8th Aug '17 1:37:24 PM Gosicrystal
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Another universal recommendation is the [[OldSaveBonus saved game import]], which was, in fact, [[TropeMaker invented by the early Western RPGs]] in the first place. On the one hand, this feature helps avert the BagOfSpilling (another reason why you shouldn't completely overhaul the GameSystem); on the other, it lets the players keep their personal story canon across installments, averting CuttingOffTheBranches. While you as the developer will have [[TheDevTeamThinksOfEverything a lot more story permutations to think about]], your players are going profit from this all-around.

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Another universal recommendation is the [[OldSaveBonus saved game import]], which was, in fact, [[TropeMaker invented by the early Western RPGs]] in the first place. On the one hand, this feature helps avert the BagOfSpilling (another reason why you shouldn't completely overhaul the GameSystem); on the other, it lets the players keep their personal story canon across installments, averting CuttingOffTheBranches. While you as the developer will have [[TheDevTeamThinksOfEverything [[DevelopersForesight a lot more story permutations to think about]], your players are going profit from this all-around.
8th Jul '17 6:57:37 PM nombretomado
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* License a commercial GameEngine. If you're on a tight budget, ''UsefulNotes/{{Unity}}'' is in great demand among indie developers; beyond that, TheOtherWiki helpfully provides an [[http://en.wikipedia.org/wiki/List_of_game_engines extensive list]].

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* License a commercial GameEngine. If you're on a tight budget, ''UsefulNotes/{{Unity}}'' is in great demand among indie developers; beyond that, TheOtherWiki Wiki/TheOtherWiki helpfully provides an [[http://en.wikipedia.org/wiki/List_of_game_engines extensive list]].
20th May '17 12:19:38 PM nombretomado
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It is no secret that of all video game genres, [=RPGs=] are most likely to spawn LongRunner franchises without succumbing to {{Sequelitis}}, mainly because their [[NarrativeFiligree fleshed-out settings]] provide solid {{Sequel Hook}}s galore, while their {{Game System}}s are complex enough to remain recognizable and entertaining [[http://www.joystiq.com/2012/10/05/what-gives-role-playing-games-their-longevity/ even as video game technology evolves]]. The ''Franchise/{{Ultima}}'' series peaked at ten core titles; ''VideoGame/MightAndMagic'' seemed to have died after nine, but rose from the ashes with a tenth installment; while ''Franchise/TheElderScrolls'' count five games at the moment with no signs of winding down. So chances are, if your first game is even moderately successful, you will end up making more of it. This usually comes in two forms:

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It is no secret that of all video game genres, [=RPGs=] are most likely to spawn LongRunner franchises without succumbing to {{Sequelitis}}, mainly because their [[NarrativeFiligree fleshed-out settings]] provide solid {{Sequel Hook}}s galore, while their {{Game System}}s are complex enough to remain recognizable and entertaining [[http://www.joystiq.com/2012/10/05/what-gives-role-playing-games-their-longevity/ even as video game technology evolves]]. The ''Franchise/{{Ultima}}'' ''VideoGame/{{Ultima}}'' series peaked at ten core titles; ''VideoGame/MightAndMagic'' seemed to have died after nine, but rose from the ashes with a tenth installment; while ''Franchise/TheElderScrolls'' count five games at the moment with no signs of winding down. So chances are, if your first game is even moderately successful, you will end up making more of it. This usually comes in two forms:
19th Feb '17 12:49:34 AM Koveras
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To paraphrase the [[http://www.indie-rpgs.com/articles/1/ GNS theory]], an RPG needs five key components:

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To paraphrase the [[http://www.indie-rpgs.com/articles/1/ [[Website/TheForge GNS theory]], an RPG needs five key components:
12th Feb '17 8:10:34 AM Gosicrystal
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Lastly, instead OpeningTheSandbox all at once, you may do so incrementally by giving the players access to a small part of the game world (e.g. the FirstTown and its side quests) at first and making them complete a [[DiscOneFinalBoss story mission]] before they can visit other regions. The initial region [[DoomedHometown may]] or may not be LostForever afterwards.

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Lastly, instead OpeningTheSandbox all at once, you may do so incrementally by giving the players access to a small part of the game world (e.g. the FirstTown and its side quests) at first and making them complete a [[DiscOneFinalBoss story mission]] before they can visit other regions. The initial region [[DoomedHometown may]] or may not be LostForever [[PermanentlyMissableContent inaccessible]] afterwards.



* CompanionSpecificSidequest: The main vehicle to introduce {{Character Arc}}s for [=NPCs=], and pretty much a must in a modern party-based RPG with predefined companions. Rewards upon completion can range from XP to new abilities and gear for the specific concerned companions. Do make sure that such questlines are not LostForever by [[GuideDangIt mistake]].

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* CompanionSpecificSidequest: The main vehicle to introduce {{Character Arc}}s for [=NPCs=], and pretty much a must in a modern party-based RPG with predefined companions. Rewards upon completion can range from XP to new abilities and gear for the specific concerned companions. Do make sure that such questlines are not LostForever {{Permanently Missable|Content}} by [[GuideDangIt mistake]].



* TimedMission. Don't have any side quests [[LostForever "expire"]] after a certain time or main quest events unless the story specifically demands it and makes it clear before the player triggers said events (e.g. any assignments in the DoomedHometown not finished before leaving it will obviously remain so forever).

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* TimedMission. Don't have any side quests [[LostForever [[PermanentlyMissableContent "expire"]] after a certain time or main quest events unless the story specifically demands it and makes it clear before the player triggers said events (e.g. any assignments in the DoomedHometown not finished before leaving it will obviously remain so forever).



* [[ConvenientQuesting Linear Progression]] lets the players visit multiple town and dungeon levels (separated [[TheQuest geographically]], [[RemixedLevel chronologically]], or both) in a linear succession, knowing that once they leave the current area, all of its unfinished content will be LostForever. A less {{railroading}} game may instead be split into chapters, wherein the players can {{backtrack|ing}} to the start or explore accessible levels in any order--but can never go back to the previous chapter. This form lends itself best to narrative-heavy [=RPGs=] and dungeon crawlers.

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* [[ConvenientQuesting Linear Progression]] lets the players visit multiple town and dungeon levels (separated [[TheQuest geographically]], [[RemixedLevel chronologically]], or both) in a linear succession, knowing that once they leave the current area, all of its unfinished content will be LostForever.[[PermanentlyMissableContent lost]]. A less {{railroading}} game may instead be split into chapters, wherein the players can {{backtrack|ing}} to the start or explore accessible levels in any order--but can never go back to the previous chapter. This form lends itself best to narrative-heavy [=RPGs=] and dungeon crawlers.



One last note on the PetPeeveTrope of so many RPG players: SoLongAndThanksForAllTheGear. [=RPGs=] are very much gatherer instinct-driven, so there is nothing more frustrating than AI followers leaving for plot reasons with all the rare items you gave them. In best case, it means reloading the last save; in the worst, the items are LostForever. So please, whenever characters leave the party, make sure that all the items that are not restricted to them are returned to the player (even if that doesn't make sense in-story). Also, let the players know in advance that they'll keep the gear, so they don't freak out. And, in a similar vein, never initiate post-battle cutscenes before the players can loot the enemy.

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One last note on the PetPeeveTrope of so many RPG players: SoLongAndThanksForAllTheGear. [=RPGs=] are very much gatherer instinct-driven, so there is nothing more frustrating than AI followers leaving for plot reasons with all the rare items you gave them. In the best case, it means reloading the last save; in the worst, the items are LostForever.[[PermanentlyMissableContent lost for good]]. So please, whenever characters leave the party, make sure that all the items that are not restricted to them are returned to the player (even if that doesn't make sense in-story). Also, let the players know in advance that they'll keep the gear, so they don't freak out. And, in a similar vein, never initiate post-battle cutscenes before the players can loot the enemy.
21st Nov '16 5:39:38 AM Ramidel
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* ''VideoGame/DeusEx'' and ''VideoGame/VampireTheMasqueradeBloodlines'' are great examples of a well-balanced CombatDiplomacyStealth triangle.

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* ''VideoGame/DeusEx'' and ''VideoGame/VampireTheMasqueradeBloodlines'' are is a great examples example of a well-balanced CombatDiplomacyStealth triangle.




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* ''VideoGame/VampireTheMasqueradeBloodlines'' is an example of how an excellent CombatDiplomacyStealth triangle can be counterproductive, as the mandatory [[BossFight Boss Fights]] at the end of the game will murder characters who specialized in noncombat skills.
14th Oct '16 3:38:32 PM nombretomado
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* ''WebVideo/ExtraCredits''[='=] "[[https://www.youtube.com/watch?v=uepAJ-rqJKA Aesthetics of Play]]" and "[[https://www.youtube.com/watch?v=l_rvM6hubs8 Western &]] [[https://www.youtube.com/watch?v=v8aiEsIW9IM Japanese]] [[https://www.youtube.com/watch?v=Cmkdoz5LjdE RPGs]]": An analysis of why people play Western (and Eastern) [=RPGs=].

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* ''WebVideo/ExtraCredits''[='=] ''WebAnimation/ExtraCredits''[='=] "[[https://www.youtube.com/watch?v=uepAJ-rqJKA Aesthetics of Play]]" and "[[https://www.youtube.com/watch?v=l_rvM6hubs8 Western &]] [[https://www.youtube.com/watch?v=v8aiEsIW9IM Japanese]] [[https://www.youtube.com/watch?v=Cmkdoz5LjdE RPGs]]": An analysis of why people play Western (and Eastern) [=RPGs=].
30th Sep '16 2:51:50 AM Koveras
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* [[http://www.engadget.com/about/editors/rowan-kaiser/ Rowan Kaiser's column at Engadget (formerly at Joystiq)]]: A collection of articles on the theory and history of the WesternRPG genre.

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* [[http://www.[[https://www.engadget.com/about/editors/rowan-kaiser/ com/tag/rowan-kaiser/ Rowan Kaiser's column at Engadget (formerly at Joystiq)]]: A collection of articles on the theory and history of the WesternRPG genre.
29th Sep '16 7:45:12 AM Koveras
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* ''VideoGame/DragonAgeII'' suffered from extremely lazy level design, from CutAndPasteEnvironments to endless {{Teleporting Keycard Squad}}s, which couldn't be offset even by a novel storyline.

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* ''VideoGame/DragonAgeII'' suffered from extremely lazy level design, from CutAndPasteEnvironments to endless {{Teleporting Keycard Squad}}s, which couldn't be offset even by a [[http://www.gamasutra.com/view/news/264322/Opinion_Why_did_Dragon_Age_II_leave_some_fans_so_cold.php novel storyline.storyline]].
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