History SoYouWantTo / MakeAVisualNovel

2nd Jan '18 12:10:44 AM Dravencour
Is there an issue? Send a Message


The first place to start is the engine for the VisualNovel itself. While it's certainly possible to handle all the technical stuff yourself from scratch, there is a wonderful open source VisualNovel engine known as UsefulNotes/RenPy. It's easily accessible to someone with almost no coding experience, and comes with numerous tutorials to get you started. But selecting an engine is just the foundation, and the process of creating a VisualNovel is still the process of creating a story. You can also use [[https://www.episodeinteractive.com Episode]] if you want an easily understood coding system or/and pre-made character models that are customize-able and include many animations. CloudNovel is also an easy way to get into making a visual novel.

to:

The first place to start is the engine for the VisualNovel itself. While it's certainly possible to handle all the technical stuff yourself from scratch, there is a wonderful open source VisualNovel engine known as UsefulNotes/RenPy. It's easily accessible to someone with almost no coding experience, and comes with numerous tutorials to get you started. But selecting an engine is just the foundation, and the process of creating a VisualNovel is still the process of creating a story. You can also use [[https://www.episodeinteractive.com Episode]] if you have a mobile device and want an easily understood coding system or/and pre-made character models that are customize-able and include many animations. CloudNovel is also an easy way to get into making a visual novel.
1st Jan '18 1:14:46 AM Dravencour
Is there an issue? Send a Message


* '''Substance over Style''': Nothing can save a VisualNovel if the story it tells is DarthWiki/SoBadItsHorrible. Bad art can be counteracted with good music, bad music can just be muted or be counteracted by good art, but good visuals and audio can't save a bad story.

to:

* '''Substance over Style''': Nothing can save a VisualNovel if the story it tells is DarthWiki/SoBadItsHorrible. Bad art can be counteracted with good music, bad music can just be muted or be counteracted by good art, but no good visuals and or audio can't will save a bad story.
29th Apr '17 7:02:16 PM KoolKoopaGirl
Is there an issue? Send a Message


The first place to start is the engine for the VisualNovel itself. While it's certainly possible to handle all the technical stuff yourself from scratch, there is a wonderful open source VisualNovel engine known as UsefulNotes/RenPy. It's easily accessible to someone with almost no coding experience, and comes with numerous tutorials to get you started. But selecting an engine is just the foundation, and the process of creating a VisualNovel is still the process of creating a story. You can also use [[https://www.episodeinteractive.com Episode]] if you want an easily understood coding system or/and pre-made character models that are customize-able and include many animations.

to:

The first place to start is the engine for the VisualNovel itself. While it's certainly possible to handle all the technical stuff yourself from scratch, there is a wonderful open source VisualNovel engine known as UsefulNotes/RenPy. It's easily accessible to someone with almost no coding experience, and comes with numerous tutorials to get you started. But selecting an engine is just the foundation, and the process of creating a VisualNovel is still the process of creating a story. You can also use [[https://www.episodeinteractive.com Episode]] if you want an easily understood coding system or/and pre-made character models that are customize-able and include many animations. \n CloudNovel is also an easy way to get into making a visual novel.
3rd Feb '17 8:10:56 PM Kuruni
Is there an issue? Send a Message


* '''BackgroundMusic''': The major reason why a visual novel can get away with a lower quality of wordsmithing than traditional novels is because of this. Other than {{Grammar Nazi}}s, nobody cares if a phrase is a tiny bit awkward if AwesomeMusic is playing in the background. The background music has to complement and enhance the text it is behind. Describing a soothing SliceOfLife scene? Then use calming music! An action scene? HeavyMetal, of course! A PlotTwist goes great with OminousLatinChanting, and so on. You could also try using SoundtrackDissonance to complement BlackComedy or MundaneMadeAwesome. Music is important, dammit! The ''Franchise/WhenTheyCry'' series is so good at the music (and so bad at the art) that they are called Sound Novels instead.

to:

* '''BackgroundMusic''': The major reason why a visual novel can get away with a lower quality of wordsmithing than traditional novels is because of this. Other than {{Grammar Nazi}}s, nobody cares if a phrase is a tiny bit awkward if AwesomeMusic is playing in the background. The background music has to complement and enhance the text it is behind. Describing a soothing SliceOfLife scene? Then use calming music! An action scene? HeavyMetal, of course! A PlotTwist goes great with OminousLatinChanting, and so on. You could also try using SoundtrackDissonance to complement BlackComedy or MundaneMadeAwesome. Music is important, dammit! The ''Franchise/WhenTheyCry'' series is so good at the music (and so bad at the art) that they are called Sound Novels instead.
14th Nov '16 7:22:56 PM nombretomado
Is there an issue? Send a Message


** '''NVL''': The best format if you want less of a focus on the visual aspects and more on the actual writing since text covers the whole background and forces the reader to actually read rather than look at the background images. Part of the reason why ''VisualNovel/UminekoWhenTheyCry'' can get away with its lame art is because it uses this particular style. It is also the best style to use if you tend to be very descriptive in your writing or like StreamOfConsciousness style internal monologues like [[Franchise/{{Nasuverse}} Kinoko Nasu]]. Some visual novels that normally use the ADV style like ''VisualNovel/SharinNoKuni'' or even ''KatawaShoujo'' have a few brief NVL scenes to highlight important moments and to describe them in detail.

to:

** '''NVL''': The best format if you want less of a focus on the visual aspects and more on the actual writing since text covers the whole background and forces the reader to actually read rather than look at the background images. Part of the reason why ''VisualNovel/UminekoWhenTheyCry'' can get away with its lame art is because it uses this particular style. It is also the best style to use if you tend to be very descriptive in your writing or like StreamOfConsciousness style internal monologues like [[Franchise/{{Nasuverse}} Kinoko Nasu]]. Some visual novels that normally use the ADV style like ''VisualNovel/SharinNoKuni'' or even ''KatawaShoujo'' ''VisualNovel/KatawaShoujo'' have a few brief NVL scenes to highlight important moments and to describe them in detail.
20th Mar '16 7:28:13 AM StFan
Is there an issue? Send a Message


So visual novels are just electronic books with fancy anime pictures and music, right? ''Wrong!'' While many can undeniably be described as that, others like MuvLuvAlternative have VisualEffectsOfAwesome so great they have action scenes akin to movies. [[IncrediblyLamePun Alternatively]], there are those that are like interactive manga such as Quartett. Text and dialogue are undeniably the most important aspects of a VisualNovel, but do not neglect the visual or even audio aspects of them. Presentation is important, after all.

to:

So visual novels are just electronic books with fancy anime pictures and music, right? ''Wrong!'' While many can undeniably be described as that, others like MuvLuvAlternative ''VisualNovel/MuvLuvAlternative'' have VisualEffectsOfAwesome so great they have action scenes akin to movies. [[IncrediblyLamePun Alternatively]], there are those that are like interactive manga such as Quartett. Text and dialogue are undeniably the most important aspects of a VisualNovel, but do not neglect the visual or even audio aspects of them. Presentation is important, after all.



* '''No''': You could always make a KineticNovel or LinearVisualNovel. There's nothing wrong with focusing all of your effort onto one plotline and making it good. MuvLuvAlternative is one of the most highly rated visual novels despite being a LinearVisualNovel.

to:

* '''No''': You could always make a KineticNovel or LinearVisualNovel. There's nothing wrong with focusing all of your effort onto one plotline and making it good. MuvLuvAlternative ''VisualNovel/MuvLuvAlternative'' is one of the most highly rated visual novels despite being a LinearVisualNovel.
18th Mar '16 12:13:53 PM TryinaD
Is there an issue? Send a Message


The first place to start is the engine for the VisualNovel itself. While it's certainly possible to handle all the technical stuff yourself from scratch, there is a wonderful open source VisualNovel engine known as UsefulNotes/RenPy. It's easily accessible to someone with almost no coding experience, and comes with numerous tutorials to get you started. But selecting an engine is just the foundation, and the process of creating a VisualNovel is still the process of creating a story. You can also use {{[[https://www.episodeinteractive.com]]Episode}}if you want an easily understood coding system or/and pre-made character models that are customize-able and include many animations.

to:

The first place to start is the engine for the VisualNovel itself. While it's certainly possible to handle all the technical stuff yourself from scratch, there is a wonderful open source VisualNovel engine known as UsefulNotes/RenPy. It's easily accessible to someone with almost no coding experience, and comes with numerous tutorials to get you started. But selecting an engine is just the foundation, and the process of creating a VisualNovel is still the process of creating a story. You can also use {{[[https://www.[[https://www.episodeinteractive.com]]Episode}}if com Episode]] if you want an easily understood coding system or/and pre-made character models that are customize-able and include many animations.
18th Mar '16 12:07:37 PM TryinaD
Is there an issue? Send a Message


The first place to start is the engine for the VisualNovel itself. While it's certainly possible to handle all the technical stuff yourself from scratch, there is a wonderful open source VisualNovel engine known as UsefulNotes/RenPy. It's easily accessible to someone with almost no coding experience, and comes with numerous tutorials to get you started. But selecting an engine is just the foundation, and the process of creating a VisualNovel is still the process of creating a story.

to:

The first place to start is the engine for the VisualNovel itself. While it's certainly possible to handle all the technical stuff yourself from scratch, there is a wonderful open source VisualNovel engine known as UsefulNotes/RenPy. It's easily accessible to someone with almost no coding experience, and comes with numerous tutorials to get you started. But selecting an engine is just the foundation, and the process of creating a VisualNovel is still the process of creating a story. You can also use {{[[https://www.episodeinteractive.com]]Episode}}if you want an easily understood coding system or/and pre-made character models that are customize-able and include many animations.
14th Mar '16 2:36:08 PM Prfnoff
Is there an issue? Send a Message


* '''SoundEffects''': Like in any audio/visual media, a well placed sound effect can have a great impact. They are especially important in action based visual novels like ''{{Demonbane}}'' or ''VisualNovel/FateStayNight''.

to:

* '''SoundEffects''': Like in any audio/visual media, a well placed sound effect can have a great impact. They are especially important in action based visual novels like ''{{Demonbane}}'' ''VisualNovel/{{Demonbane}}'' or ''VisualNovel/FateStayNight''.
20th Jan '16 11:44:37 AM Willbyr
Is there an issue? Send a Message


* '''Yes''': How will the routes tie together? Will you use a JigsawPuzzlePlot like ''VisualNovel/{{Remember11}}''? Have them all lead up to a climactic final route with the TrueEnding like in ''LittleBusters''? Share the same fundamental Aesop like in ''VisualNovel/KatawaShoujo''? Of course, you could make them have no relation to each other at all like in ''VisualNovel/KiraKira'', but they all better be individually good. Just please don't tack on the routes just for the sake of making all the girls date-able like in ''VisualNovel/GSenjouNoMaou''.

to:

* '''Yes''': How will the routes tie together? Will you use a JigsawPuzzlePlot like ''VisualNovel/{{Remember11}}''? Have them all lead up to a climactic final route with the TrueEnding like in ''LittleBusters''? ''VisualNovel/LittleBusters''? Share the same fundamental Aesop like in ''VisualNovel/KatawaShoujo''? Of course, you could make them have no relation to each other at all like in ''VisualNovel/KiraKira'', but they all better be individually good. Just please don't tack on the routes just for the sake of making all the girls date-able like in ''VisualNovel/GSenjouNoMaou''.
This list shows the last 10 events of 110. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=SoYouWantTo.MakeAVisualNovel