History SoYouWantTo / MakeAVisualNovel

20th Mar '16 7:28:13 AM StFan
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So visual novels are just electronic books with fancy anime pictures and music, right? ''Wrong!'' While many can undeniably be described as that, others like MuvLuvAlternative have VisualEffectsOfAwesome so great they have action scenes akin to movies. [[IncrediblyLamePun Alternatively]], there are those that are like interactive manga such as Quartett. Text and dialogue are undeniably the most important aspects of a VisualNovel, but do not neglect the visual or even audio aspects of them. Presentation is important, after all.

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So visual novels are just electronic books with fancy anime pictures and music, right? ''Wrong!'' While many can undeniably be described as that, others like MuvLuvAlternative ''VisualNovel/MuvLuvAlternative'' have VisualEffectsOfAwesome so great they have action scenes akin to movies. [[IncrediblyLamePun Alternatively]], there are those that are like interactive manga such as Quartett. Text and dialogue are undeniably the most important aspects of a VisualNovel, but do not neglect the visual or even audio aspects of them. Presentation is important, after all.



* '''No''': You could always make a KineticNovel or LinearVisualNovel. There's nothing wrong with focusing all of your effort onto one plotline and making it good. MuvLuvAlternative is one of the most highly rated visual novels despite being a LinearVisualNovel.

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* '''No''': You could always make a KineticNovel or LinearVisualNovel. There's nothing wrong with focusing all of your effort onto one plotline and making it good. MuvLuvAlternative ''VisualNovel/MuvLuvAlternative'' is one of the most highly rated visual novels despite being a LinearVisualNovel.
18th Mar '16 12:13:53 PM TryinaD
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The first place to start is the engine for the VisualNovel itself. While it's certainly possible to handle all the technical stuff yourself from scratch, there is a wonderful open source VisualNovel engine known as UsefulNotes/RenPy. It's easily accessible to someone with almost no coding experience, and comes with numerous tutorials to get you started. But selecting an engine is just the foundation, and the process of creating a VisualNovel is still the process of creating a story. You can also use {{[[https://www.episodeinteractive.com]]Episode}}if you want an easily understood coding system or/and pre-made character models that are customize-able and include many animations.

to:

The first place to start is the engine for the VisualNovel itself. While it's certainly possible to handle all the technical stuff yourself from scratch, there is a wonderful open source VisualNovel engine known as UsefulNotes/RenPy. It's easily accessible to someone with almost no coding experience, and comes with numerous tutorials to get you started. But selecting an engine is just the foundation, and the process of creating a VisualNovel is still the process of creating a story. You can also use {{[[https://www.[[https://www.episodeinteractive.com]]Episode}}if com Episode]] if you want an easily understood coding system or/and pre-made character models that are customize-able and include many animations.
18th Mar '16 12:07:37 PM TryinaD
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The first place to start is the engine for the VisualNovel itself. While it's certainly possible to handle all the technical stuff yourself from scratch, there is a wonderful open source VisualNovel engine known as UsefulNotes/RenPy. It's easily accessible to someone with almost no coding experience, and comes with numerous tutorials to get you started. But selecting an engine is just the foundation, and the process of creating a VisualNovel is still the process of creating a story.

to:

The first place to start is the engine for the VisualNovel itself. While it's certainly possible to handle all the technical stuff yourself from scratch, there is a wonderful open source VisualNovel engine known as UsefulNotes/RenPy. It's easily accessible to someone with almost no coding experience, and comes with numerous tutorials to get you started. But selecting an engine is just the foundation, and the process of creating a VisualNovel is still the process of creating a story. You can also use {{[[https://www.episodeinteractive.com]]Episode}}if you want an easily understood coding system or/and pre-made character models that are customize-able and include many animations.
14th Mar '16 2:36:08 PM Prfnoff
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* '''SoundEffects''': Like in any audio/visual media, a well placed sound effect can have a great impact. They are especially important in action based visual novels like ''{{Demonbane}}'' or ''VisualNovel/FateStayNight''.

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* '''SoundEffects''': Like in any audio/visual media, a well placed sound effect can have a great impact. They are especially important in action based visual novels like ''{{Demonbane}}'' ''VisualNovel/{{Demonbane}}'' or ''VisualNovel/FateStayNight''.
20th Jan '16 11:44:37 AM Willbyr
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* '''Yes''': How will the routes tie together? Will you use a JigsawPuzzlePlot like ''VisualNovel/{{Remember11}}''? Have them all lead up to a climactic final route with the TrueEnding like in ''LittleBusters''? Share the same fundamental Aesop like in ''VisualNovel/KatawaShoujo''? Of course, you could make them have no relation to each other at all like in ''VisualNovel/KiraKira'', but they all better be individually good. Just please don't tack on the routes just for the sake of making all the girls date-able like in ''VisualNovel/GSenjouNoMaou''.

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* '''Yes''': How will the routes tie together? Will you use a JigsawPuzzlePlot like ''VisualNovel/{{Remember11}}''? Have them all lead up to a climactic final route with the TrueEnding like in ''LittleBusters''? ''VisualNovel/LittleBusters''? Share the same fundamental Aesop like in ''VisualNovel/KatawaShoujo''? Of course, you could make them have no relation to each other at all like in ''VisualNovel/KiraKira'', but they all better be individually good. Just please don't tack on the routes just for the sake of making all the girls date-able like in ''VisualNovel/GSenjouNoMaou''.
12th Nov '15 10:33:14 AM Willbyr
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** '''Relevance''': Make the gameplay reflect the Genre of the VisualNovel as a whole. For example, if the VisualNovel is in the horror genre, then give it some gameplay that involves running away from {{Eldritch Abomination}}s such as in ''VisualNovel/ShikkokuNoSharnoth''. If it's a war story, then there better be StrategyRPG elements like in ''EienNoAselia''. If you want to make a mystery genre VN, AdventureGame elements would go well with it like in the ''Franchise/AceAttorney'' series. If it's a PornWithoutPlot game and you feel like adding gameplay then... You get the idea.

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** '''Relevance''': Make the gameplay reflect the Genre of the VisualNovel as a whole. For example, if the VisualNovel is in the horror genre, then give it some gameplay that involves running away from {{Eldritch Abomination}}s such as in ''VisualNovel/ShikkokuNoSharnoth''. If it's a war story, then there better be StrategyRPG elements like in ''EienNoAselia''.''VisualNovel/EienNoAselia''. If you want to make a mystery genre VN, AdventureGame elements would go well with it like in the ''Franchise/AceAttorney'' series. If it's a PornWithoutPlot game and you feel like adding gameplay then... You get the idea.
20th Oct '15 10:19:35 AM Willbyr
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* '''Backgrounds''': While many people don't care if you just take real pictures and use a watercolor filter to save money on backgrounds since it is a common tactic of many amateur visual novels, they are still important. It's a lot of work, but hand drawn sprites just look better on hand drawn backgrounds. Furthermore, with self-created backgrounds, you can create your own unique atmosphere. Just look at SekienNoInganock with its fancy and artsy backgrounds which complement the text and the characters.

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* '''Backgrounds''': While many people don't care if you just take real pictures and use a watercolor filter to save money on backgrounds since it is a common tactic of many amateur visual novels, they are still important. It's a lot of work, but hand drawn sprites just look better on hand drawn backgrounds. Furthermore, with self-created backgrounds, you can create your own unique atmosphere. Just look at SekienNoInganock ''VisualNovel/SekienNoInganock'' with its fancy and artsy backgrounds which complement the text and the characters.



You know the writing techniques for prose and poetry some people use like GratuitousIambicPentameter, Repetition, AddedAlliterativeAppeal, Allegories, Symbolism, and so on? Use them! Just because VisualNovel readers are more lenient on wordsmithing because of BackgroundMusic doesn't mean that you shouldn't try to have good wordsmithing. Incidentally, the Japanese version of ''SekienNoInganock'' uses very poetic writing, but its fan translator had to use prose for the FanTranslation.

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You know the writing techniques for prose and poetry some people use like GratuitousIambicPentameter, Repetition, AddedAlliterativeAppeal, Allegories, Symbolism, and so on? Use them! Just because VisualNovel readers are more lenient on wordsmithing because of BackgroundMusic doesn't mean that you shouldn't try to have good wordsmithing. Incidentally, the Japanese version of ''SekienNoInganock'' ''VisualNovel/SekienNoInganock'' uses very poetic writing, but its fan translator had to use prose for the FanTranslation.



20th Sep '15 7:38:33 PM Adept
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** '''Others''': An interactive comic book style like ''Quartett'', a [[{{Minimalism}} minimalistic]] letter box style like ''Narcissu'', a DiegeticInterface like ''DigitalALoveStory'', or even one with vertically oriented text.

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** '''Others''': An interactive comic book style like ''Quartett'', a [[{{Minimalism}} minimalistic]] letter box style like ''Narcissu'', a DiegeticInterface like ''DigitalALoveStory'', ''VisualNovel/DigitalALoveStory'', or even one with vertically oriented text.
13th Sep '15 4:19:02 PM Willbyr
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** '''Relevance''': Make the gameplay reflect the Genre of the VisualNovel as a whole. For example, if the VisualNovel is in the horror genre, then give it some gameplay that involves running away from {{Eldritch Abomination}}s such as in ShikkokuNoSharnoth. If it's a war story, then there better be StrategyRPG elements like in ''EienNoAselia''. If you want to make a mystery genre VN, AdventureGame elements would go well with it like in the ''VisualNovel/AceAttorney series. If it's a PornWithoutPlot game and you feel like adding gameplay then... You get the idea.

to:

** '''Relevance''': Make the gameplay reflect the Genre of the VisualNovel as a whole. For example, if the VisualNovel is in the horror genre, then give it some gameplay that involves running away from {{Eldritch Abomination}}s such as in ShikkokuNoSharnoth.''VisualNovel/ShikkokuNoSharnoth''. If it's a war story, then there better be StrategyRPG elements like in ''EienNoAselia''. If you want to make a mystery genre VN, AdventureGame elements would go well with it like in the ''VisualNovel/AceAttorney ''Franchise/AceAttorney'' series. If it's a PornWithoutPlot game and you feel like adding gameplay then... You get the idea.



* '''Forced Reading''': Yes, you can hijack the player's control of the reading speed and force him to read at your own pace such as in ''Deardrops'' or in certain MomentOfAwesome concert scenes or in certain ''MuvLuvAlternative'' fight scenes. It gives you, the maker, more control over how you want the player to experience a certain scene. Just don't use them too much because it can break the immersion of some players.

to:

* '''Forced Reading''': Yes, you can hijack the player's control of the reading speed and force him to read at your own pace such as in ''Deardrops'' or in certain MomentOfAwesome concert scenes or in certain ''MuvLuvAlternative'' ''VisualNovel/MuvLuvAlternative'' fight scenes. It gives you, the maker, more control over how you want the player to experience a certain scene. Just don't use them too much because it can break the immersion of some players.
5th Sep '15 7:08:39 AM Adept
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* '''Yes''': How will the routes tie together? Will you use a JigsawPuzzlePlot like ''VisualNovel/{{Remember11}}''? Have them all lead up to a climactic final route with the TrueEnding like in ''LittleBusters''? Share the same fundamental Aesop like in ''VisualNovel/KatawaShoujo''? Of course, you could make them have no relation to each other at all like in ''VisualNovel/KiraKira'', but they all better be individually good. Just please don't tack on the routes just for the sake of making all the girls date-able like in ''GSenjouNoMaou''.

to:

* '''Yes''': How will the routes tie together? Will you use a JigsawPuzzlePlot like ''VisualNovel/{{Remember11}}''? Have them all lead up to a climactic final route with the TrueEnding like in ''LittleBusters''? Share the same fundamental Aesop like in ''VisualNovel/KatawaShoujo''? Of course, you could make them have no relation to each other at all like in ''VisualNovel/KiraKira'', but they all better be individually good. Just please don't tack on the routes just for the sake of making all the girls date-able like in ''GSenjouNoMaou''.''VisualNovel/GSenjouNoMaou''.
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