History ShownTheirWork / VideoGames

8th Feb '17 4:18:05 PM ScorpiusOB1
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* The first game of the ''Outpost'' franchise had according to TheOtherWiki as developer an ex-UsefulNotes/{{NASA}} scientist, and it shows well -among other things no [[FasterThanLight FTL]] to speak of, a realistic interstellar ship powered by a fusion drive, a nuclear weapon launched against the asteroid Vulcan's Hammer that seeked to divert its path instead of breaking it apart[[note]]Most RealLife ideas to defend against asteroids revolve about changing their trajectories, not destroying them[[/note]], the stars where you can go being RealLife ones (the planetary systems are [[ScienceMarchesOn totally fictional]]), and the planets are basically RealLife Solar System bodies[[spoiler: All terrestrial planets except Earth, the Moon, Ceres -the largest body in the asteroid belt, now a minor planet-, Phobos -the largest moon of Mars-, and Pluto]] with the SerialNumbersFiledOff-

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* The first game of the ''Outpost'' franchise had according to TheOtherWiki as developer an ex-UsefulNotes/{{NASA}} scientist, and it shows well -among other things no [[FasterThanLight FTL]] to speak of, a realistic interstellar ship powered by a fusion drive, a nuclear weapon launched against the asteroid Vulcan's Hammer that seeked to divert its path instead of breaking it apart[[note]]Most RealLife ideas to defend against asteroids revolve about changing their trajectories, not destroying them[[/note]], the stars where you can go being RealLife ones (the planetary systems are [[ScienceMarchesOn totally fictional]]), and the planets are basically RealLife Solar System bodies[[spoiler: All bodies ([[spoiler: all terrestrial planets except Earth, the Moon, Ceres -the largest body in the asteroid belt, now a minor planet-, Phobos -the largest moon of Mars-, Pluto, and Pluto]] as uncolonisable ones Jupiter and Saturn]]) with the SerialNumbersFiledOff-
8th Feb '17 4:14:13 PM ScorpiusOB1
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* The first game of the ''Outpost'' franchise had according to TheOtherWiki as developer an ex-UsefulNotes/{{NASA}} scientist, and it shows well -among other things no [[FasterThanLight FTL]] to speak of, a realistic interstellar ship powered by a fusion drive, the nuclear weapon launched against the asteroid Vulcan's Hammer that seeked to divert its path instead of breaking it apart[[note]]Most RealLife ideas to defend against asteroids revolve about changing their trajectories, not destroying them[[/note]], the stars where you can go being RealLife ones (the planetary systems are [[ScienceMarchesOn totally fictional]]), and the planets are RealLife Solar Sytem bodies with the SerialNumbersFiledOff-

to:

* The first game of the ''Outpost'' franchise had according to TheOtherWiki as developer an ex-UsefulNotes/{{NASA}} scientist, and it shows well -among other things no [[FasterThanLight FTL]] to speak of, a realistic interstellar ship powered by a fusion drive, the a nuclear weapon launched against the asteroid Vulcan's Hammer that seeked to divert its path instead of breaking it apart[[note]]Most RealLife ideas to defend against asteroids revolve about changing their trajectories, not destroying them[[/note]], the stars where you can go being RealLife ones (the planetary systems are [[ScienceMarchesOn totally fictional]]), and the planets are basically RealLife Solar Sytem bodies System bodies[[spoiler: All terrestrial planets except Earth, the Moon, Ceres -the largest body in the asteroid belt, now a minor planet-, Phobos -the largest moon of Mars-, and Pluto]] with the SerialNumbersFiledOff-
8th Feb '17 4:08:00 PM ScorpiusOB1
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* The first game of the ''Outpost'' franchise had according to TheOtherWiki as developer an ex-UsefulNotes/{{NASA}} scientist, and it shows well -among other things no [[FasterThanLight FTL]] to speak of, a realistic interstellar ship powered by a fusion drive, the nuclear weapon launched against the asteroid Vulcan's Hammer that seeked to divert its path instead of breaking it apart[[note]]Most RealLife ideas to defend against asteroids revolve about changing their trajectories, not destroying them[[/note]], the stars where you can go being RealLife ones (the planetary systems are [[ScienceMarchesOn totally fictional]]), and the planets are RealLife Solar Sytem bodies with the SerialNumbersFiledOff-
27th Jan '17 2:06:25 AM jormis29
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* ''VideoGame/AceCombat 7'''s plot revolves around a SpaceElevator, and the producers of the game have [[http://acecombat.wikia.com/wiki/Famitsu/December_10,_2015 consulted with an actual Japanese company that plans to build a space elevator]] (most likely [[http://www.obayashi.co.jp/english/special/2014110424.html Obayashi Corporation]]) to ensure that the game's depiction is accurate to real life.

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* ''VideoGame/AceCombat 7'''s ''VideoGame/AceCombat7SkiesUnknown'''s plot revolves around a SpaceElevator, and the producers of the game have [[http://acecombat.wikia.com/wiki/Famitsu/December_10,_2015 consulted with an actual Japanese company that plans to build a space elevator]] (most likely [[http://www.obayashi.co.jp/english/special/2014110424.html Obayashi Corporation]]) to ensure that the game's depiction is accurate to real life.
9th Jan '17 1:29:04 PM Morgenthaler
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* Being a simulator of sorts, ''WorldOfTanks'' is filled with little details that would almost certainly be absent without all the care and hard work that Wargaming.net puts in. The developers are known to do things like observing in-game tanks in person at museums and the like, then making slight adjustments to the game models and armor values to better reflect the actual vehicle.
** This level of detail extends to the sister game, WorldOfWarships. In the models alone you can see all the bits and pieces you'd expect on a combat ship. American ships for example have a chute of helmets for the crew, as well as a first aid kit at each anti-aircraft station on the ships that partook in WorldWar2. The configurations of the ships are also accurate. The Japanese Battleship Kongo has very little armor at the start, and almost no AntiAircraft weapons[[note]] Being developed from the British Lion Class of Battlecruisers before WorldWarOne, aircraft weren't viewed as a major threat.[[/note]]. The final configuration turns the ship into an anti-aircraft hedgehog, since by 1944, it was clear that [[DeathFromAbove Carrier Aviation was clearly superior to any Battleship.]]

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* Being a simulator of sorts, ''WorldOfTanks'' ''VideoGame/WorldOfTanks'' is filled with little details that would almost certainly be absent without all the care and hard work that Wargaming.net puts in. The developers are known to do things like observing in-game tanks in person at museums and the like, then making slight adjustments to the game models and armor values to better reflect the actual vehicle.
** This level of detail extends to the sister game, WorldOfWarships. In the models alone you can see all the bits and pieces you'd expect on a combat ship. American ships for example have a chute of helmets for the crew, as well as a first aid kit at each anti-aircraft station on the ships that partook in WorldWar2.UsefulNotes/WorldWar2. The configurations of the ships are also accurate. The Japanese Battleship Kongo has very little armor at the start, and almost no AntiAircraft weapons[[note]] Being developed from the British Lion Class of Battlecruisers before WorldWarOne, aircraft weren't viewed as a major threat.[[/note]]. The final configuration turns the ship into an anti-aircraft hedgehog, since by 1944, it was clear that [[DeathFromAbove Carrier Aviation was clearly superior to any Battleship.]]
8th Jan '17 9:12:58 AM nombretomado
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* ''VideoGame/JoJosBizarreAdventureAllStarBattle'' is a love letter to fans of the ''Manga/JoJosBizarreAdventure'' manga series: every frame of every animation is a reference to something from the manga series, with a handful of [[ShoutOut Shout Outs]] to the OVA series and even [[VideoGame/JoJosBizarreAdventureHeritageForTheFuture the Capcom fighting game that preceeded ASB]].

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* ''VideoGame/JoJosBizarreAdventureAllStarBattle'' is a love letter to fans of the ''Manga/JoJosBizarreAdventure'' manga series: every frame of every animation is a reference to something from the manga series, with a handful of [[ShoutOut Shout Outs]] to the OVA series and even [[VideoGame/JoJosBizarreAdventureHeritageForTheFuture the Capcom fighting game that preceeded preceded ASB]].



* ''EternalSonata'' has, between chapters, historical accounts of Chopin's life, with real life photographs of scenery in the background.
* Silicon Knights redid a level in ''EternalDarkness'' because they found out that ''stained glass'' didn't exist in the time period it took place in.

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* ''EternalSonata'' ''VideoGame/EternalSonata'' has, between chapters, historical accounts of Chopin's life, with real life photographs of scenery in the background.
* Silicon Knights redid a level in ''EternalDarkness'' ''VideoGame/EternalDarkness'' because they found out that ''stained glass'' didn't exist in the time period it took place in.
4th Jan '17 3:53:42 PM nombretomado
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--> '''GLaDOS:''' Excellent! You're a predator, and these tests are your prey. Speaking of which, [[ImpliedDeathThreat I was researching sharks for an upcoming test]]. Do you know who else murders people who are only trying to help them? Did you guess "sharks"? Because that's wrong. The correct answer is "nobody". Nobody but you is that pointlessly cruel.

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--> '''GLaDOS:''' '''[=GlaDOS=]:''' Excellent! You're a predator, and these tests are your prey. Speaking of which, [[ImpliedDeathThreat I was researching sharks for an upcoming test]]. Do you know who else murders people who are only trying to help them? Did you guess "sharks"? Because that's wrong. The correct answer is "nobody". Nobody but you is that pointlessly cruel.
31st Dec '16 3:21:52 PM Steven
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* ''VideoGame/FinalFantasyXIV'' has the Sundrop Dance, a dance performed by the Vanu Vanu beastmen tribe to intimidate their opponents before battle and the player can learn the dance as an emote. The dance is based off the Haka dance that was used by the Māori tribe in New Zealand to show off their strength before entering battle. While some players argue that the female version of the dance in game looks too soft compared to the male version, the real life version of the female's dance is the same in game. Watching certain Vanu Vanu performing the dance shows that both male and female have their own versions.
21st Dec '16 10:36:12 AM Allronix
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* BioWare also showed their extensive knowledge of the StarWarsExpandedUniverse (now Legends canon) with their ''VideoGame/KnightsOfTheOldRepublic'' and ''VideoGame/StarWarsTheOldRepublic,'' with the FlavorText of many weapons, armor, and items referencing events in the canon, a ''large'' codex in the MMO, a ''very'' accurate depiction of a Vong ship in one of Canderous's stories, and so forth. The Aurabeah posters and signs in the game are spot-on, and the MMO has some jokes and dialogue in the Mandalorian language invented for the expanded universe (the only reason it's not accurate in the first game? It hadn't been invented yet). [[VideoGame/KnightsOfTheOldRepublicIITheSithLords Obsidian's sequel]] to the first game takes all that research, and adds the various lightsaber forms and their strengths and weaknesses, even ''more'' references and research in terms of aliens, worlds, and cultures, and also proceeds to [[DeconstructorFleet deconstruct the hell]] out of ''everything'' StarWars because the head writer wasn't a fan of the series, did his work, and found himself disgusted by it.

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* BioWare also showed their extensive knowledge of the StarWarsExpandedUniverse (now Legends canon) with their ''VideoGame/KnightsOfTheOldRepublic'' and ''VideoGame/StarWarsTheOldRepublic,'' with the FlavorText of many weapons, armor, and items referencing events in the canon, a ''large'' codex in the MMO, a ''very'' accurate depiction of a Vong ship in one of Canderous's stories, and so forth. The Aurabeah [[http://starwars.wikia.com/wiki/Aurebesh Aurebesh]] posters and signs in the game are spot-on, and the MMO has some jokes and dialogue in the Mandalorian language invented for the expanded universe (the only reason it's not accurate in the first game? It hadn't been invented yet). [[VideoGame/KnightsOfTheOldRepublicIITheSithLords Obsidian's sequel]] to the first game takes all that research, and adds the various lightsaber forms and their strengths and weaknesses, even ''more'' references and research in terms of aliens, worlds, and cultures, and the universe's history...then also proceeds to [[DeconstructorFleet deconstruct the hell]] out of ''everything'' StarWars because the head writer wasn't a fan of the series, did his work, and found himself disgusted by it.
21st Dec '16 10:32:25 AM Allronix
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* BioWare also showed their extensive knowledge of the StarWarsExpandedUniverse (now Legends canon) with their ''VideoGame/KnightsOfTheOldRepublic'' and ''VideoGame/StarWarsTheOldRepublic,'' with the FlavorText of many weapons, armor, and items referencing events in the canon, a ''large'' codex in the MMO, a ''very'' accurate depiction of a Vong ship in one of Canderous's stories, and so forth. The Aurabeah posters and signs in the game are spot-on, and the MMO has some jokes and dialogue in the Mandalorian language invented for the expanded universe (the only reason it's not accurate in the first game? It hadn't been invented yet). [[VideoGame/KnightsOfTheOldRepublicIITheSithLords Obsidian's sequel]] to the first game takes all that research, and adds the various lightsaber forms and their strengths and weaknesses, even ''more'' references and research in terms of aliens, worlds, and cultures, and also proceeds to [[DeconstructorFleet deconstruct the hell]] out of ''everything'' StarWars because the head writer wasn't a fan of the series, did his work, and found himself disgusted by it.


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