History ShownTheirWork / VideoGames

23rd Nov '16 7:31:42 AM onyhow
Is there an issue? Send a Message


* ''VideoGame/ChildrenOfADeadEarth'' bills itself as "The most scientifically accurate space warfare simulator ever made.", and it's easy to see why. The developers focus heavily on using real physics for making spaceship equipments and space combat, and provide massive options for players to create equipments using real parameters to tweak their performance to their liking. The developer even has [[https://childrenofadeadearth.wordpress.com/ a blog]] about the science behind the game. However, the massive focus on realism does come at a cost, however: the developer's decision to stick with functioning technologies does mean that more speculative technologies like fusion power and engine, or classified technologies like nuclear shaped-charge (so no OrionDrive or Casaba Howitzer, Orion's weaponized version) or bomb-pumped laser are being left out.

to:

* ''VideoGame/ChildrenOfADeadEarth'' bills itself as "The most scientifically accurate space warfare simulator ever made.", and it's easy to see why. The developers focus heavily on using real physics for making spaceship equipments and space combat, and provide massive options for players to create equipments using real parameters to tweak their performance to their liking. The developer even has [[https://childrenofadeadearth.wordpress.com/ a blog]] about the science behind the game. However, the The massive focus on realism does come at a cost, however: the developer's decision to stick with functioning technologies does mean that more speculative technologies like fusion power and engine, or classified technologies like nuclear shaped-charge (so no OrionDrive or Casaba Howitzer, Orion's the weaponized version) version of Orion bombs) or bomb-pumped laser are being left out.
23rd Nov '16 7:30:33 AM onyhow
Is there an issue? Send a Message


* ''VideoGame/ChildrenOfADeadEarth'' bills itself as "The most scientifically accurate space warfare simulator ever made.", and it's easy to see why. The developers focus heavily on using real physics for making spaceship equipments and space combat, and provide massive options for players to create equipments using real parameters to tweak their performance to their liking. The developer even has [[https://childrenofadeadearth.wordpress.com/ a blog]] about the science behind the game. However, the massive focus on realism does come at a cost, however: the developer's decision to stick with functioning technologies does mean that more speculative technologies like fusion power and engine, or classified technologies like nuclear shaped-charge or bomb-pumped laser are being left out.

to:

* ''VideoGame/ChildrenOfADeadEarth'' bills itself as "The most scientifically accurate space warfare simulator ever made.", and it's easy to see why. The developers focus heavily on using real physics for making spaceship equipments and space combat, and provide massive options for players to create equipments using real parameters to tweak their performance to their liking. The developer even has [[https://childrenofadeadearth.wordpress.com/ a blog]] about the science behind the game. However, the massive focus on realism does come at a cost, however: the developer's decision to stick with functioning technologies does mean that more speculative technologies like fusion power and engine, or classified technologies like nuclear shaped-charge (so no OrionDrive or Casaba Howitzer, Orion's weaponized version) or bomb-pumped laser are being left out.
22nd Nov '16 11:14:20 PM onyhow
Is there an issue? Send a Message



to:

* ''VideoGame/ChildrenOfADeadEarth'' bills itself as "The most scientifically accurate space warfare simulator ever made.", and it's easy to see why. The developers focus heavily on using real physics for making spaceship equipments and space combat, and provide massive options for players to create equipments using real parameters to tweak their performance to their liking. The developer even has [[https://childrenofadeadearth.wordpress.com/ a blog]] about the science behind the game. However, the massive focus on realism does come at a cost, however: the developer's decision to stick with functioning technologies does mean that more speculative technologies like fusion power and engine, or classified technologies like nuclear shaped-charge or bomb-pumped laser are being left out.
17th Nov '16 7:07:25 AM ashlay
Is there an issue? Send a Message


* ''VideoGame/{{Persona 3}}'''s class sequences involve being lectured (and often quizzed) on actual grammar, history, and the like (although on a 6th or 7th grade level); in FES, this is expanded to include a real discussion of tarot cards and paganism that's mostly on the level.
** Additionally, the personas you can obtain in the same game are all real mythological figures, drawn from everything from Vodou gods, to Judeo-Christian figures, to creatures and characters of Greek and Roman legends. The in-game compendium offers short descriptions of where each persona comes from.
*** The artwork by Atlus' master designer and prolific series artist Kazuma Kaneko makes it even more delightful, giving ''every'' single monster its own spin while retaining a deep and clear understanding of ''who'' they are supposed to be. Even when ''ShinMegamiTensei'' games choose to derive its characters from popular culture, such as the [[Comicbook/GhostRider Hell Biker]], or [[Literature/AliceInWonderland Alice]], they're treated with care and attention to detail.
*** This has the added effect of people learning sometimes [[UnsettlingGenderReveal shocking]] truths about popular deities that appear in other games. Like, say, [[Franchise/FinalFantasy Shiva]].
** Both ''VideoGame/{{Persona 3}}'' and ''VideoGame/{{Persona 4}}'' are also highly notable for getting one specific thing right that ''so many'' works across multiple mediums get wrong: TarotMotifs. The "Social Links" are all built around specific major tarot arcana, and if you play them out and pay attention, you'll realize that, yes, these are in fact accurate representations of what the arcana are meant to reflect, even for the often misrepresented ones.
*** And this does include [[spoiler:Death in ''Persona 3'', which can look like it's being misrepresented as a "oh god end of the world thing" at first. Especially if you're attentive to what's ''really'' going on, you'll realize the motif is being used exactly right [[WhamEpisode and it'll probably blow your mind]].]]
*** The accuracy is also prevalent in how the different meanings are portrayed differently in both 3 and 4, but still being accurate. Even further, ''Persona 3 Portable'''s female route (that some would dismiss as fanservice) still sticks to the representations of the arcana in the new social links. Notably, it gives a new and deeper meaning for the Fortune ([[spoiler:Ryoji Mochizuki]]), Moon ([[spoiler:Shinjiro Aragaki]]) and Strength (Koromaru) Arcana.

to:

* ''VideoGame/{{Persona 3}}'''s class sequences involve being lectured (and often quizzed) on actual grammar, history, and the like (although on a 6th or 7th grade level); in FES, this is expanded to include a real discussion of tarot cards and paganism that's mostly on the level.
''Franchise/{{Persona}}'':
** Additionally, the personas you can obtain in the same game are all real mythological figures, drawn from everything from Vodou gods, to Judeo-Christian figures, to creatures and characters of Greek and Roman legends. The in-game compendium offers short descriptions of where each persona comes from.
*** The artwork by Atlus' master designer and prolific series artist Kazuma Kaneko makes it even more delightful, giving ''every'' single monster its own spin while retaining a deep and clear understanding of ''who'' they are supposed to be. Even when ''ShinMegamiTensei'' games choose to derive its characters from popular culture, such as the [[Comicbook/GhostRider Hell Biker]], or [[Literature/AliceInWonderland Alice]], they're treated with care and attention to detail.
*** This has the added effect of people learning sometimes [[UnsettlingGenderReveal shocking]] truths about popular deities that appear in other games. Like, say, [[Franchise/FinalFantasy Shiva]].
** Both ''VideoGame/{{Persona 3}}'' and ''VideoGame/{{Persona 4}}'' are also highly notable for getting
franchise gets one specific thing right that ''so many'' works across multiple mediums get wrong: TarotMotifs. The "Social Links" are all built around specific major tarot arcana, and if you play them out and pay attention, you'll realize that, yes, these are in fact accurate representations of what the arcana are meant to reflect, even for the often misrepresented ones.
*** And this does include
ones. This includes [[spoiler:Death in ''Persona 3'', which can look like it's being misrepresented as a "oh god end of the world thing" at first. Especially if you're attentive to what's ''really'' going on, you'll realize the motif is being used exactly right [[WhamEpisode and it'll probably blow your mind]].]]
*** The accuracy is also prevalent in how the different meanings are portrayed differently in both 3 and 4, but still being accurate. Even further,
]] ''Persona 3 Portable'''s female route (that some would dismiss as fanservice) still sticks to the representations of the arcana in the new social links. Notably, it gives a new and deeper meaning for the Fortune ([[spoiler:Ryoji Mochizuki]]), Moon ([[spoiler:Shinjiro Aragaki]]) and Strength (Koromaru) Arcana.



** Personas you can obtain in the same game are all real mythological figures, drawn from everything from Vodou gods, to Judeo-Christian figures, to creatures and characters of Greek and Roman legends. The in-game compendium offers short descriptions of where each persona comes from. The artwork by Atlus' master designer and prolific series artist Kazuma Kaneko makes it even more delightful, giving ''every'' single monster its own spin while retaining a deep and clear understanding of ''who'' they are supposed to be. Even when ''ShinMegamiTensei'' games choose to derive its characters from popular culture, such as the [[Comicbook/GhostRider Hell Biker]], or [[Literature/AliceInWonderland Alice]], they're treated with care and attention to detail. This has the added effect of people learning sometimes [[UnsettlingGenderReveal shocking]] truths about popular deities that appear in other games. Like, say, [[Franchise/FinalFantasy Shiva]].
* ''VideoGame/{{Persona 3}}'':
** Class sequences involve being lectured (and often quizzed) on actual grammar, history, and the like (although on a 6th or 7th grade level); in FES, this is expanded to include a real discussion of tarot cards and paganism that's mostly on the level.



*** For example [[spoiler: Akihiko's initial persona is Polydeuces, better known as Pollux and the brother of Castor, Shinjiro's Persona, who together makes up the constellation Gemini. Polydeuces was given immortality while Castor was fated for death, therefore foreshadowing Shinjiro's death.]]
** ''VideoGame/{{Persona 3}}'' FES also features an alternate version of Lucifer named Helel. Helel is the name of a god in Canaanite mythology believed to have eventually evolved into Lucifer.
** ''VideoGame/{{Persona 4}}'' also heavily features Nietzschean philosophy. ''Actual'' Nietzschean philosophy. In fact, a lot of the villains fall into the NietzscheWannabe category while the heroes and the rest of the setting come closer to his actual beliefs.
* And the main ''Franchise/ShinMegamiTensei'' series uses a fair bit of actual Gnostic mythology. As much as the setting's FantasyKitchenSink allows them to.

to:

*** For example ** [[spoiler: Akihiko's initial persona is Polydeuces, better known as Pollux and the brother of Castor, Shinjiro's Persona, who together makes up the constellation Gemini. Polydeuces was given immortality while Castor was fated for death, therefore foreshadowing Shinjiro's death.]]
** ''VideoGame/{{Persona 3}}'' FES also ''FES'' features an alternate version of Lucifer named Helel. Helel is the name of a god in Canaanite mythology believed to have eventually evolved into Lucifer.
** * ''VideoGame/{{Persona 4}}'' also 4}}'':
**
heavily features Nietzschean philosophy. ''Actual'' ''actual'' Nietzschean philosophy. In fact, a lot of the villains fall into the NietzscheWannabe category while the heroes and the rest of the setting come closer to his actual beliefs.
* And ''VideoGame/{{Persona 5}}'':
** Yusuke's Persona, UsefulNotes/IshikawaGoemon, has "Ixicava" written on his clothes, a nod to
the inaccurate transcribing of "Ixicava Goyemon" his name was given after his execution.
** Ann's Persona Theatre/{{Carmen}} is constantly smoking a cigar. In the original novella and play, Carmen worked in a tobacco factory and is often depicted as smoking.
* The
main ''Franchise/ShinMegamiTensei'' series uses a fair bit of actual Gnostic mythology. As much as the setting's FantasyKitchenSink allows them to.
9th Nov '16 4:40:18 AM NNinja
Is there an issue? Send a Message


** [[spoiler: Ice-9 is, of course nonexistant, but was created in the 1963 Kurt Vonnegut novel, Cat's Cradle.]]

to:

** [[spoiler: Ice-9 is, of course nonexistant, but is real substance (it's in-game properties are made up however) and indeed it was created in the 1963 Kurt Vonnegut novel, Cat's Cradle.Cradle before it's actuall discovery.]]
28th Sep '16 10:07:41 PM BenOfHouston
Is there an issue? Send a Message


* The original visual novel of ''VisualNovel/PhantomOfInferno'' went into ''obsessive'' detail on the guns the characters used. ''Obsessive.'' It's borderline disturbing. It was toned down in the US DVD-play release of the game (which removed the option of letting you choose which gun you wanted to use) and was (thankfully) skipped in the anime.

to:

* The original visual novel of ''VisualNovel/PhantomOfInferno'' went into ''obsessive'' detail on the guns the characters used. ''Obsessive.'' It's borderline disturbing. It was toned down in the US DVD-play release of the game (which removed the option of letting you choose which gun you wanted to use) and was (thankfully) skipped in the anime.


Added DiffLines:

** In SimEarth, the game itself is a fully functional integrated climate, life, and civilization model, not terribly unlike those used by the IPCC to determine the effects of climate change. In fact, the game itself is the best way to explain the gridded calculation method to non-scientists.
21st Sep '16 6:17:27 AM Morgenthaler
Is there an issue? Send a Message


* ''WorldInConflict'' does a frankly superb job of depicting downtown Seattle circa 1989. This would be expected if Massive Entertainment was one of the multiple developers based in the area, but they're ''Swedish''. They even play with it by having the invading Soviets [[spoiler: blow up the Kingdome, which was demolished in reality a few years before the game's release.]]

to:

* ''WorldInConflict'' ''VideoGame/WorldInConflict'' does a frankly superb job of depicting downtown Seattle circa 1989. This would be expected if Massive Entertainment was one of the multiple developers based in the area, but they're ''Swedish''. They even play with it by having the invading Soviets [[spoiler: blow up the Kingdome, which was demolished in reality a few years before the game's release.]]
17th Sep '16 2:54:17 PM MagnusForce
Is there an issue? Send a Message


* While ''VideoGame/ArkSurvivalEvolved'' takes many liberties with the design of its prehistoric creatures, it does take the latest research on the field of paleontology in accord. A good example is ''Spinosaurus''. Recent fossil evidence shows ''Spinosaurus'' had very short hindlegs, as opposed to its popular depiction of having long hindlegs typical of carnivorous dinosaurs. Ark is probably one of the first dinosaur related media to portray these creatures in the new short-legged depiction.[[note]] Although the game depicts it as a quadruped, which is controversial. [[/note]] Not to mention ''Liopleurodon'' is portrayed at a more realistic 25 feet long, instead of 25 ''meters'' long.
** Though, Ark completely and utterly fails in most other aspects, having some dinosaurs such as Utahraptor have the wrong skin covering, almost all the dinosaurs having broken wrists, and even straight up hysterically inaccurate versions of Oviraptor. Even the aforementioned Spinosaurus has an incorrect sail, and, again, broken wrists.
** They attempt to justify this by stating the dinosaurs in game are different subspecies of existing genuses, but this just shows they really do not know how genetics work either. All in all, Ark subverts this trope more then it does adhere to it.

to:

* While ''VideoGame/ArkSurvivalEvolved'' Heavily PlayedWith in ''VideoGame/ArkSurvivalEvolved''. The game takes [[ArtisticLicensePaleontology many liberties with the design of its prehistoric creatures, creatures]][[note]]Most of which is a mix of RuleOfCool and RuleOfFun[[/note]], but it also does take the latest research on the field of paleontology in accord. A good example is ''Spinosaurus''. Recent fossil Fossil evidence in 2014 shows ''Spinosaurus'' had very short hindlegs, as opposed to its popular depiction of having long hindlegs typical of carnivorous dinosaurs. Ark is probably one of the first dinosaur related dinosaur-related media to portray these creatures the creature in the new short-legged depiction.[[note]] Although the game depicts it as a full-blown quadruped, which is controversial. [[/note]] Not to mention ''Liopleurodon'' is portrayed at a more realistic 25 feet long, instead of 25 ''meters'' long.
** Though,
Yet, Ark completely and utterly also fails in most other aspects, aspects like having some dinosaurs such as Utahraptor ''Utahraptor'' being largely scaly (yet the ''Troodon'', ''Megalosaurus'', and ''Therizinosaurus'' have the wrong skin covering, feathers) and almost all the dinosaurs having broken wrists, the wrong wrists[[note]]This may seem like a very minor detail to the uninformed, but dinosaur wrists face out to the sides rather than up and even straight up hysterically inaccurate versions of Oviraptor. Even the aforementioned Spinosaurus has an incorrect sail, and, again, broken wrists.
** They attempt to justify this by stating the dinosaurs in game are different subspecies of existing genuses, but this just shows
front like a human (or old dinosaur books). Their wrists would break if they really do not know how genetics work either. All in all, Ark subverts this trope more then it does adhere to it.were positioned like a human.[[/note]].
4th Sep '16 2:32:00 PM Mildesten
Is there an issue? Send a Message

Added DiffLines:

** Some of it's already been done ahead of schedule in RealLife - although some of the more mundane technologies (such as Synthetic Fossil Fuels, Superconductors, Information Networks, etc.) are understandably within the realm of known information due to rediscovery, more exotic ones like Gene Splicing and the Mind/Machine Interface are currently being studied (2016).
*** The real equivalent to [[Videogame/SidMeiersAlphaCentauri SMAC's]] Human Genome Project (known in real life as - what else - the [[DepartmentofRedundancyDepartment Human Genome Project]]) is also a good example. The in-game version is likely to be finished some time in the 22nd century, yet the real one was formally declared complete in 2003 - [[ScienceMarchesOn merely 5 years after the game's release.]]
3rd Sep '16 11:31:55 AM Morgenthaler
Is there an issue? Send a Message


* EuropaUniversalis (the third one at least) is both played straight and subverted. Go to Europe, and you find an amazingly accurate map of 1400s Europe, complete with a plethora of HolyRomanEmpire one-province minor nations. Go to Asia, and you find a Japan that is not only consistently unified from 1399 to 1821, but lumped into an "East Asian" (whatever that means) culture group with China and Korea. You can tell why it's called ''Europa'' Universalis.

to:

* EuropaUniversalis ''VideoGame/EuropaUniversalis'' (the third one at least) is both played straight and subverted. Go to Europe, and you find an amazingly accurate map of 1400s Europe, complete with a plethora of HolyRomanEmpire UsefulNotes/HolyRomanEmpire one-province minor nations. Go to Asia, and you find a Japan that is not only consistently unified from 1399 to 1821, but lumped into an "East Asian" (whatever that means) culture group with China and Korea. You can tell why it's called ''Europa'' Universalis.



* ''EpicMickey'' is built on this. The secondary protagonist hasn't had a film appearance in 70 years (neither has one of the villains, Dr. XXX), your allies the Gremlins haven't even been in a finished Disney film, and even things as insignificant as the barrels are based on Disney history.

to:

* ''EpicMickey'' ''VideoGame/EpicMickey'' is built on this. The secondary protagonist hasn't had a film appearance in 70 years (neither has one of the villains, Dr. XXX), your allies the Gremlins haven't even been in a finished Disney film, and even things as insignificant as the barrels are based on Disney history.
This list shows the last 10 events of 213. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=ShownTheirWork.VideoGames