History ShownTheirWork / VideoGames

28th Mar '18 10:26:29 PM nombretomado
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* Creator/BioWare also showed their extensive knowledge of the StarWarsExpandedUniverse (now Legends canon) with their ''VideoGame/KnightsOfTheOldRepublic'' and ''VideoGame/StarWarsTheOldRepublic,'' with the FlavorText of many weapons, armor, and items referencing events in the canon, a ''large'' codex in the MMO, a ''very'' accurate depiction of a Vong ship in one of Canderous's stories, and so forth. The [[http://starwars.wikia.com/wiki/Aurebesh Aurebesh]] posters and signs in the game are spot-on, and the MMO has some jokes and dialogue in the Mandalorian language invented for the expanded universe (the only reason it's not accurate in the first game? It hadn't been invented yet). [[VideoGame/KnightsOfTheOldRepublicIITheSithLords Obsidian's sequel]] to the first game takes all that research, and adds the various lightsaber forms and their strengths and weaknesses, even ''more'' references and research in terms of aliens, worlds, cultures, and the universe's history...then also proceeds to [[DeconstructorFleet deconstruct the hell]] out of ''everything'' StarWars because the head writer wasn't a fan of the series, did his work, and found himself disgusted by it.

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* Creator/BioWare also showed their extensive knowledge of the StarWarsExpandedUniverse ''Star Wars Expanded Universe'' (now Legends ''[[Franchise/StarWarsLegends Legends]]'' canon) with their ''VideoGame/KnightsOfTheOldRepublic'' and ''VideoGame/StarWarsTheOldRepublic,'' with the FlavorText of many weapons, armor, and items referencing events in the canon, a ''large'' codex in the MMO, a ''very'' accurate depiction of a Vong ship in one of Canderous's stories, and so forth. The [[http://starwars.wikia.com/wiki/Aurebesh Aurebesh]] posters and signs in the game are spot-on, and the MMO has some jokes and dialogue in the Mandalorian language invented for the expanded universe (the only reason it's not accurate in the first game? It hadn't been invented yet). [[VideoGame/KnightsOfTheOldRepublicIITheSithLords Obsidian's sequel]] to the first game takes all that research, and adds the various lightsaber forms and their strengths and weaknesses, even ''more'' references and research in terms of aliens, worlds, cultures, and the universe's history...then also proceeds to [[DeconstructorFleet deconstruct the hell]] out of ''everything'' StarWars because the head writer wasn't a fan of the series, did his work, and found himself disgusted by it.
14th Mar '18 7:44:42 PM KBABZ
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* The original ''VideoGame/{{Age of Empires|I}}'' allowed you to click on any unit, piece of rock, shrub etc - then expand into an encyclopediac background history of said unit/rock/shrub. From a longboat to an elm tree, every item was meticulously mapped out in depth.
** The sequel, VideoGame/AgeOfEmpiresII dedicated a large portion of the manual to historical information on every single unit, building and technology available in the game, as well as an extensive in-game encyclopedia of the various civilizations, events, technologies and other historical information on the middle ages.
** Similarly, its successor ''VideoGame/AgeOfMythology'' has a massive encyclopaedia dedicated to the mythological creatures. Right down to listing not just the names of the original Valkyries, but ''what each name meant''.

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* The original ''VideoGame/{{Age of Empires|I}}'' allowed you to click on any unit, piece of rock, shrub etc - then expand into an encyclopediac background history of said unit/rock/shrub. From a longboat to an elm tree, every item was meticulously mapped out in depth.
depth. The game's manual also had historical information on the civilizations themselves, including when they ruled, their rise and fall, their economy, religion and battle tactics. In addition to the expansion's manual doing this, [[UpToEleven the edges of the pages had factoids for anything ranging from Roman Shield Wall tactics to the earliest discovered human tools]].
** The sequel, VideoGame/AgeOfEmpiresII VideoGame/AgeOfEmpiresII, dedicated a large portion of the manual to historical information on every single unit, building and technology available in the game, as well as an extensive in-game encyclopedia of the various civilizations, events, technologies and other historical information on the middle ages.
** Similarly, its successor ''VideoGame/AgeOfMythology'' has a massive in-game encyclopaedia with some pretty in-depth descriptions dedicated to the mythological creatures.creatures, as well as all soldiers, buildings, heroes, monsters, trees, animals, technologies and pretty much everything that can be selected. Right down to listing not just the names of the original Valkyries, but ''what each name meant''. Fictional characters (that is, those invented specifically for the game) and joke units have corresponding descriptions, but the rest are pretty accurate.



* ''VideoGame/AgeOfMythology'' has an entire in game encyclopedia that has some pretty in depth descriptionf for all soldiers, buildings, heroes, monsters, trees, animals, technologies and pretty much everyhing that can be selected. Fictional characters and joke units have corresponding descriptions, but the rest are pretty accurate.
2nd Mar '18 9:06:16 AM DanteVin
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*** The sub-series gets one specific thing right that ''so many'' works across multiple mediums get wrong: TarotMotifs. The "Social Links" are all built around specific major tarot arcana, and if you play them out and pay attention, you'll realize that, yes, these are in fact accurate representations of what the arcana are meant to reflect, even for the often misrepresented ones. This includes [[spoiler:Death in ''Persona 3'', which can look like it's being misrepresented as a "oh god end of the world thing" at first. Especially if you're attentive to what's ''really'' going on, you'll realize the motif is being used exactly right [[WhamEpisode and it'll probably blow your mind]].]] ''Persona 3 Portable'''s female route (that some would dismiss as fanservice) still sticks to the representations of the arcana in the new social links. Notably, it gives a new and deeper meaning for the Fortune ([[spoiler:Ryoji Mochizuki]]), Moon ([[spoiler:Shinjiro Aragaki]]) and Strength (Koromaru) Arcana.

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*** The sub-series gets one specific thing right that ''so many'' works across multiple mediums get wrong: TarotMotifs. The "Social Links" are all built around specific major tarot arcana, and if you play them out and pay attention, you'll realize that, yes, these are in fact accurate representations of what the arcana are meant to reflect, even for the often misrepresented ones. This includes [[spoiler:Death in ''Persona 3'', ''VideoGame/Persona3'', which can look like it's being misrepresented as a "oh god end of the world thing" at first. Especially if you're attentive to what's ''really'' going on, you'll realize the motif is being used exactly right [[WhamEpisode and it'll probably blow your mind]].]] ''Persona 3 Portable'''s female route (that some would dismiss as fanservice) still sticks to the representations of the arcana in the new social links. Notably, it gives a new and deeper meaning for the Fortune ([[spoiler:Ryoji Mochizuki]]), Moon ([[spoiler:Shinjiro Aragaki]]) and Strength (Koromaru) Arcana.
31st Jan '18 8:52:46 PM nombretomado
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* THQ are huge wrestling fans and they put in a staggering amount of work to get the storylines and angles as accurate as possible. ''No Mercy'' faithfully recreated the [=McMahon=]\Helmsley era, Smackdown! had accurate depictions of everything from the draft to Booker T and Golddust, and Smackdown vs Raw? Well, the Legends Tour begins with ForeignWrestlingHeel Mohammed Hassan being detained at the airport, then goes on to make digs at the MontrealScrewjob, a recreation of the legendary Hell in a Cell with Mankind and Wrestling/TheUndertaker, StoneColdSteveAustin playing to the crowd, the list goes on.

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* THQ are huge wrestling fans and they put in a staggering amount of work to get the storylines and angles as accurate as possible. ''No Mercy'' faithfully recreated the [=McMahon=]\Helmsley era, Smackdown! had accurate depictions of everything from the draft to Booker T and Golddust, and Smackdown vs Raw? Well, the Legends Tour begins with ForeignWrestlingHeel Mohammed Hassan being detained at the airport, then goes on to make digs at the MontrealScrewjob, Wrestling/MontrealScrewjob, a recreation of the legendary Hell in a Cell with Mankind and Wrestling/TheUndertaker, StoneColdSteveAustin Wrestling/StoneColdSteveAustin playing to the crowd, the list goes on.
19th Jan '18 4:48:16 AM Cryoclaste
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* The two ''VideoGame/{{Buffy|the Vampire Slayer}}'' [[VideoGame/BuffyTheVampireSlayerChaosBleeds games]] on {{XBOX}}, the first in particular, are very accurate in capturing the look, feel, and humor of the series. Numerous references, [[CallBack Call Backs]], and [[CallForward Call Forwards]] are used, as are most of the voice actors.

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* The two ''VideoGame/{{Buffy|the Vampire Slayer}}'' [[VideoGame/BuffyTheVampireSlayerChaosBleeds games]] on {{XBOX}}, UsefulNotes/{{Xbox}}, the first in particular, are very accurate in capturing the look, feel, and humor of the series. Numerous references, [[CallBack Call Backs]], and [[CallForward Call Forwards]] are used, as are most of the voice actors.
9th Jan '18 11:22:07 PM Mondegreen
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* DICE went above and beyond with their research for ''VideoGame/Battlefield1'', and it shows in almost every element of the game. The game's maps, soldiers and weapons are all extremely accurate to the real thing, even down to the movements of the guns firing, tread patterns from tanks, and real-life landmarks. The loading screens for each match feature different factoids about the war, and loading up the game on certain days will produce a screen detailing an actual WWI event or battle from the exact day. Topping it off, the game also contains a 279-entry Codex (with each entry unlockable during gameplay) detailing every different aspect of WWI that was featured in the game. For a sequel to an FPS series published by [[Creator/ElectronicArts a company infamous for catering to the lowest common denominator]], it's impressive how eager the game is to teach players about actual history.

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* DICE went above and beyond with their research for ''VideoGame/Battlefield1'', and it shows in almost every element of the game. The game's maps, soldiers and weapons are all highly detailed and extremely accurate to the real thing, even down to the movements of the guns firing, tread patterns from tanks, and real-life landmarks. The loading screens for each match feature different factoids about the war, and loading up the game on certain days will produce a screen detailing an actual WWI event or battle from the exact day. Topping it off, the game also contains a 279-entry Codex (with each entry unlockable during gameplay) detailing every different aspect of WWI that was featured in the game. For a sequel to an FPS series published by [[Creator/ElectronicArts a company infamous for catering to the lowest common denominator]], it's impressive how eager the game is to teach players about actual history.
9th Jan '18 11:20:53 PM Mondegreen
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* DICE went above and beyond with their research for ''VideoGame/Battlefield1'', and it shows in almost every element of the game. The game's maps, soldiers and weapons are all extremely accurate to the real thing, even down to the movements of the guns firing, tread patterns from tanks, and real-life landmarks. The loading screens for each match feature different factoids about the war, and loading up the game on certain days will produce a screen detailing an actual WWI event or battle from the exact day. Topping it off, the game also contains a 279-entry Codex (with each entry unlockable during gameplay) detailing every different aspect of WWI that was featured in the game. For a sequel to an FPS series published by [[Creator/ElectronicArts a company infamous for catering to the lowest common denominator]], it's impressive how eager the game is to teach players about actual history.
6th Jan '18 10:12:52 AM nombretomado
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* SidMeier. Reading his manuals for the original ''VideoGame/RailroadTycoon'' and ''[[VideoGame/SidMeiersPirates Pirates!]]'', for example, was downright educational. The original ''Pirates!'' even forced the player to figure out where they were by using a sextant to identify only their latitude and land masses to get their bearing.

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* SidMeier.Creator/SidMeier. Reading his manuals for the original ''VideoGame/RailroadTycoon'' and ''[[VideoGame/SidMeiersPirates Pirates!]]'', for example, was downright educational. The original ''Pirates!'' even forced the player to figure out where they were by using a sextant to identify only their latitude and land masses to get their bearing.



** Apparently writer/director HideoKojima is excessively fond of this trope, as his prior work ''VisualNovel/{{Policenauts}}'', in addition to being unavailable in English, deterred fan translations because of the precise technical terminology used in the Japanese release of the game, including the results of research in biology, astronautics, and history. In fact, an independent translator named Marc Laidlaw (the same guy who wrote the entire plot of VideoGame/HalfLife), spent time with a number of textbooks and other sources of research in an attempt to decipher the decidedly native-centric text dump which included college level colloquialisms and kanji.

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** Apparently writer/director HideoKojima Creator/HideoKojima is excessively fond of this trope, as his prior work ''VisualNovel/{{Policenauts}}'', in addition to being unavailable in English, deterred fan translations because of the precise technical terminology used in the Japanese release of the game, including the results of research in biology, astronautics, and history. In fact, an independent translator named Marc Laidlaw (the same guy who wrote the entire plot of VideoGame/HalfLife), spent time with a number of textbooks and other sources of research in an attempt to decipher the decidedly native-centric text dump which included college level colloquialisms and kanji.
24th Dec '17 8:40:07 PM JMQwilleran
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* The [[spoiler:Evil Goddess Route]] in ''VideoGame/FairyFencerF: Advent Dark Force'' uses as a plot point and includes a detailed explanation in dialogue in a sub-event of a psychological tactic known as the [[https://en.wikipedia.org/wiki/Door-in-the-face_technique door-in-the-face technique]]. Specifically, the [[spoiler:Septerion Club uses a powerful "wine" as an addictive drug and tries to get people to take out a massive loan to buy it at an insanely high price. However, those that can't afford it / won't go for it are lured to a much cheaper version of the wine available in supermarkets that is nevertheless more expensive than would be if not for the psychological warfare.]]
27th Nov '17 1:07:44 PM Toadofsteel
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*** Related to the above, while Diamond City (located in the real-world Fenway Park) [[BrandX has no references to the Boston Red Sox since Bethesda couldn't afford the rights]], many other details from the real-world park are still kept. For example, where the Nuka-Cola sign is located in Diamond City, there's a large Coca-Cola sign in approximately the same location and style in our Fenway Park. Also, the huge scoreboard that the residents of Diamond City revere as "the Wall/Green Guardian" is a real feature of Fenway Park's design, and its actual nickname is "the Green Monster." And if the player character looks up into the bleachers, they can find a single red seat - representing where Ted Williams hit the furthest ball in Fenway Park history, 502 feet from home plate.

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*** Related to the above, while Diamond City (located in the real-world Fenway Park) [[BrandX has no references to the Boston Red Sox since Bethesda couldn't afford the rights]], many other details from the real-world park are still kept. For example, where the Nuka-Cola sign is located in Diamond City, there's a large Coca-Cola sign in approximately the same location and style in our Fenway Park. Also, the huge scoreboard that the residents of Diamond City revere as "the Wall/Green Guardian" is a real feature of Fenway Park's design, and its actual nickname is "the Green Monster." And if the player character looks up into the bleachers, they can find a single red seat - representing where Ted Williams hit the furthest ball in Fenway Park history, 502 feet from home plate. (As a side note, Bethesda snuck in a TakeThat against the Red Sox, since the banners depicting the teams' World Series victories end in 1918, implying that in the AlternateHistory of the Fallout universe, the Red Sox would not win any of their championships in the early 21st century.)
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