History ShownTheirWork / VideoGames

23rd Apr '17 9:05:27 AM Mildesten
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*** The trope also works in reverse from time to time, whereby the research sneaks in a reference or two to the games. With one example, ''Aerodactylus scolopaciceps'', the paper for it being thus named even states that [[http://journals.plos.org/plosone/article?id=10.1371/journal.pone.0110646 "it seemed a pertinent name for a genus which has been synonymous with [the species] for so long due to a combination of features."]]
19th Apr '17 6:26:13 PM Killerweinerdog
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** There's also a lot of work shown in the smaller details; for example in the first game, whenever the Commander leaves the ''Normandy'' an onboard VI announces his/her departure and assigns XO Pressley command of the deck, and returns command to Shepard when he/she returns, which is very much in line with modern naval protocol when the captain goes ashore.
10th Apr '17 3:22:15 PM nombretomado
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* The [[Trivia/SegaSuperstars achievement list]] for ''[[SegaSuperstars Sonic & Sega All-Stars Racing]]''. Someone at Sumo Digital clearly had too much fun delving into Creator/{{Sega}} lore to write up their names.

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* The [[Trivia/SegaSuperstars achievement list]] for ''[[SegaSuperstars ''[[VideoGame/SegaSuperstars Sonic & Sega All-Stars Racing]]''. Someone at Sumo Digital clearly had too much fun delving into Creator/{{Sega}} lore to write up their names.
10th Apr '17 3:07:34 PM nombretomado
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* The [[Trivia/SegaSuperstars achievement list]] for ''[[SegaSuperstars Sonic & Sega All-Stars Racing]]''. Someone at Sumo Digital clearly had too much fun delving into {{Sega}} lore to write up their names.
* ''VideoGame/BrothersInArms'' series, the games show off an incredible amount of historical documents in their extras section, on-site photo of rural France areas (and comparision between their own in-game buildings and their real life counterparts). The military advisor for Gearbox Software is a retired veteran general.

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* The [[Trivia/SegaSuperstars achievement list]] for ''[[SegaSuperstars Sonic & Sega All-Stars Racing]]''. Someone at Sumo Digital clearly had too much fun delving into {{Sega}} Creator/{{Sega}} lore to write up their names.
* ''VideoGame/BrothersInArms'' series, the games show off an incredible amount of historical documents in their extras section, on-site photo of rural France areas (and comparision comparison between their own in-game buildings and their real life counterparts). The military advisor for Gearbox Software is a retired veteran general.
10th Apr '17 10:52:32 AM nombretomado
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* The developers of ''{{Scribblenauts}}''. Over 22,802 words, and artists have to draw a sprite for every word. Wow.

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* The developers of ''{{Scribblenauts}}''.''{{VideoGame/Scribblenauts}}''. Over 22,802 words, and artists have to draw a sprite for every word. Wow.
21st Mar '17 2:23:45 AM onyhow
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* ''VideoGame/ChildrenOfADeadEarth'' bills itself as "The most scientifically accurate space warfare simulator ever made.", and it's easy to see why. The developers focus heavily on using real physics for making spaceship equipments and space combat, and provide massive options for players to create equipments using real parameters to tweak their performance to their liking. The developer even has [[https://childrenofadeadearth.wordpress.com/ a blog]] about the science behind the game. The massive focus on realism does come at a cost, however: the developer's decision to stick with functioning technologies (and ones that have enough detailed information so players can tinker with them) does mean that more speculative technologies like fusion power and engine, or classified technologies like nuclear shaped-charge (so no OrionDrive or Casaba Howitzer, the weaponized version of Orion bombs) or bomb-pumped laser are being left out.

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* ''VideoGame/ChildrenOfADeadEarth'' bills itself as "The most scientifically accurate space warfare simulator ever made.", and it's easy to see why. The developers focus heavily on using real physics for making spaceship equipments and space combat, and provide massive options for players to create equipments using real parameters to tweak their performance to their liking. The developer even has [[https://childrenofadeadearth.wordpress.com/ a blog]] about the science behind the game. The massive focus on realism does come at a cost, however: the developer's decision to stick with functioning technologies (and ones that have enough detailed information so players can tinker with them) does mean that more speculative technologies like fusion power and engine, or classified technologies like nuclear shaped-charge (so no OrionDrive or Casaba Howitzer, the weaponized version of Orion bombs) or bombs), bomb-pumped laser or particle beams (which is due to classified research and limited study in its damage effect) are being left out.
9th Mar '17 6:27:08 AM hszmv1
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** The Civs themselves are all designed to play like their real life counterparts and try to encompass multiple historical features. They also have a tendency of averting SmallReferencePool and including Civs that would only be known by major history buffs at best. Even some of the Civ's AI behavior (In Civ V, Zulu would tend to attack with the Bull Horn formation. In Civ VI, America tends to be expansive, but only to his Continent and heaven help you if you cause trouble. Even the "joke" about Ghandi being nuke happy can come off as this, as India's real life nuclear program is more of a defensive measure with a "second-strike only" policy, which is what you would expect from a pacifist whose limited to a small empire.).
7th Mar '17 7:09:42 AM ScorpiusOB1
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* The first game of the ''Outpost'' franchise had according to TheOtherWiki as developer an ex-UsefulNotes/{{NASA}} scientist, and it shows well -among other things no [[FasterThanLight FTL]] to speak of, a realistic interstellar ship powered by a fusion drive, a nuclear weapon launched against the asteroid Vulcan's Hammer that seeked to divert its path instead of breaking it apart[[note]]Most RealLife ideas to defend against asteroids revolve about changing their trajectories, not destroying them[[/note]], the stars where you can go being RealLife ones (the planetary systems are [[ScienceMarchesOn totally fictional]]), and the planets are basically RealLife Solar System bodies ([[spoiler: all terrestrial planets except Earth, the Moon, Ceres -the largest body in the asteroid belt, now a minor planet-, Phobos -the largest moon of Mars-, Pluto, and as uncolonisable ones Jupiter and Saturn]]) with the SerialNumbersFiledOff-

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* The first game of the ''Outpost'' franchise had according to TheOtherWiki as developer an ex-UsefulNotes/{{NASA}} scientist, and it shows well -among other things no [[FasterThanLight FTL]] to speak of, a realistic interstellar ship powered by a fusion drive, a nuclear weapon launched against the asteroid Vulcan's Hammer that seeked to divert its path instead of breaking it apart[[note]]Most RealLife ideas to defend against asteroids revolve about changing their trajectories, not destroying them[[/note]], the stars where you can go being RealLife ones (the planetary systems are [[ScienceMarchesOn totally fictional]]), and the planets are basically RealLife Solar System bodies ([[spoiler: all terrestrial planets except Earth, (except Earth), the Moon, Ceres -the largest body in the asteroid belt, now a minor planet-, Phobos -the largest moon of Mars-, Pluto, and as uncolonisable ones Jupiter and Saturn]]) with the SerialNumbersFiledOff-
6th Mar '17 7:58:19 PM Steven
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* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has several things that shows how much the developers paid attention to the subjects:
** There's an enemy clan that consists of ninjas. While they do use the stereotypical flair that ninjas are known for, you'll encounter them while they are disguised as a generic NPC like a traveler or merchant, which can cause many players to be caught by surprise. This is a trait that real life ninjas actually used to assassinate their targets since no one would suspect a peddler or a peasant.
** Lightning strikes during storms can cause fires to nearby trees and grass if struck.
** The desert region is very hot, which will sap Link's health unless he has protection from the heat. There's a certain set of clothes Link can obtain, which looks like something a person living in a real life desert would wear to beat the heat, and the clothes in the game give a bonus of heat resistance when the whole set is worn. Not only that, but going to the desert at night causes Link to feel chilly, just like how real life deserts can get extremely cold.
** Death Mountain has a lot of lava everywhere, which makes the area very hot naturally. However, if Link gets too close to the lava, he'll actually catch on fire, which completely avoids the ConvectionSchmonvection trope that most video games employ. Not only that, but if Link sails in the air over the Death Mountain region, he'll actually burn up due to the air rising from the lava being dangerously hot.
24th Feb '17 8:52:51 AM Mister6
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** Istanbul and Cappadocia, as we see it rendered in ''VideoGame/AssassinsCreedRevelations'' is also very impressive, though the game includes some anachronisms like the Hagia Sophia having minarets before its period of installation and Cappadocia being traveled by sea. ''VideoGame/AssassinsCreedUnity'' while criticized for its great historical liberties taken with UsefulNotes/TheFrenchRevolution is nonetheless praised for its accurate reproduction of Parisian monuments, with Notre Dame cathedral being recreated 1:1 (i.e. the game render has the same proportion as the real building). ''VideoGame/AssassinsCreedSyndicate'' likewise was praised for its recreation of London, with many English residents and tourists noting that they were able to navigate the map as per their daily routine.
** It's one thing to include accurate Italian dialogue in a videogame. It's another thing to include ''lots'' of accurate Mohawk dialogue as spoken by native Mohawk speakers, as they do in ''VideoGame/AssassinsCreedIII''. Likewise, over 80% of the characters appearing in the game were real, historical people. And as expected by now, the in-game database is both extensive and detailed and the environments beautifully, accurately rendered.

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** Istanbul and Cappadocia, as we see it rendered in ''VideoGame/AssassinsCreedRevelations'' is also very impressive, though the game includes some anachronisms like the Hagia Sophia having minarets before its period of installation and Cappadocia being traveled by sea. ''VideoGame/AssassinsCreedUnity'' while criticized for its great historical liberties taken with UsefulNotes/TheFrenchRevolution is nonetheless praised for its accurate reproduction of Parisian monuments, with Notre Dame cathedral being recreated 1:1 (i.e. the game render has the same proportion as the real building). ''VideoGame/AssassinsCreedSyndicate'' likewise was praised for its recreation of London, with many English residents and tourists noting that they were able to navigate the map as per their daily routine.
** It's one thing to include accurate Italian dialogue in a videogame. It's another thing to include ''lots'' of accurate Mohawk dialogue as spoken by native Mohawk speakers, as they do in ''VideoGame/AssassinsCreedIII''. Likewise, over 80% of the characters appearing in the game were real, historical people. And as expected by now, the in-game database is both extensive and detailed and the environments beautifully, accurately rendered. The DLC The Tyranny of King Washington, featured UsefulNotes/GeorgeWashington as an AlternateUniverse EvilOverlord, well the real Washington ''was'' once asked by a contingent to become King of America but Washington refused. The game you can say ''overdramatized'' this decision.



** Even some of the game's most outrageous inventions and gimmicks have some basis in fact. Leonardo's War Machines in Brotherhood were based on his [[http://www.cracked.com/article_18407_9-inventions-that-prove-leonardo-da-vinci-was-supervillain_p2.html actual designs]]. As were the flying machine and parachutes. The DLC for Assassin's Creed III, the Tyranny of King Washington, featured UsefulNotes/GeorgeWashington as an AlternateUniverse EvilOverlord, well the real Washington ''was'' once asked by a contingent to become King of America but Washington refused. The game you can say ''overdramatized'' this decision.

to:

**''VideoGame/AssassinsCreedUnity'' while criticized for its great historical liberties taken with UsefulNotes/TheFrenchRevolution is nonetheless praised for its accurate reproduction of Parisian monuments, with Notre Dame cathedral being recreated 1:1 (i.e. the game render has the same proportion as the real building).
**''VideoGame/AssassinsCreedSyndicate'' likewise was praised for its recreation of London, with many English residents and tourists noting that they were able to navigate the map as per their daily routine.
** Even some of the game's most outrageous inventions and gimmicks have some basis in fact. Leonardo's War Machines in Brotherhood were based on his [[http://www.cracked.com/article_18407_9-inventions-that-prove-leonardo-da-vinci-was-supervillain_p2.html actual designs]]. As designs]], as were the flying machine and parachutes. The DLC for Assassin's Creed III, the Tyranny of King Washington, featured UsefulNotes/GeorgeWashington as an AlternateUniverse EvilOverlord, well the real Washington ''was'' once asked by a contingent to become King of America but Washington refused. The game you can say ''overdramatized'' this decision.parachutes.
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