History ShownTheirWork / VideoGames

21st Jul '17 10:52:48 PM Neosonic97
Is there an issue? Send a Message


* As far as remakes and remasters go, Vicarious Visions did an absolutely incredible job of this with their latest work, that being ''VideoGame/CrashBandicootNSaneTrilogy''. Despite being built from the ground up, much of the game comes very close to what the originals were like, if not exactly capturing how the original game was. This goes doubly so for [[spoiler: Stormy Ascent, in which the team reportedly played the level over and over again in order to prepare for designing it for the remaster.]] Even with the new features added in, it still does the original justice. So much justice, in fact, that Creator/{{Naughty Dog}} themselves gave overwhelmingly positive feedback on it.

to:

* As far as remakes and remasters go, Vicarious Visions did an absolutely incredible job of this with their latest work, that being ''VideoGame/CrashBandicootNSaneTrilogy''. Despite being built from the ground up, much of the game comes very close to what the originals were like, if not exactly capturing how the original game was. This goes doubly so for [[spoiler: Stormy Ascent, in which the team reportedly played the level over and over again in order to prepare for designing it for the remaster.]] Even with the new features added in, it still does the original justice. So much justice, in fact, that Creator/{{Naughty Dog}} themselves (for those who are unaware, Naughty Dog are the creators of the original Crash games the remasters are based on) gave overwhelmingly positive feedback on it.
21st Jul '17 10:51:58 PM Neosonic97
Is there an issue? Send a Message


* As far as remakes and remasters go, Vicarious Visions did an absolutely incredible job of this with their latest work, that being ''VideoGame/CrashBandicootNSaneTrilogy''. Despite being built from the ground up, much of the game comes very close to what the originals were like, if not exactly capturing how the original game was. This goes doubly so for [[spoiler: Stormy Ascent, in which the team reportedly played the level over and over again in order to prepare for designing it for the remaster.]] Even with the new features added in, it still does the original justice. So much justice, in fact, that Creator/Naughty Dog themselves gave overwhelmingly positive feedback on it.

to:

* As far as remakes and remasters go, Vicarious Visions did an absolutely incredible job of this with their latest work, that being ''VideoGame/CrashBandicootNSaneTrilogy''. Despite being built from the ground up, much of the game comes very close to what the originals were like, if not exactly capturing how the original game was. This goes doubly so for [[spoiler: Stormy Ascent, in which the team reportedly played the level over and over again in order to prepare for designing it for the remaster.]] Even with the new features added in, it still does the original justice. So much justice, in fact, that Creator/Naughty Dog Creator/{{Naughty Dog}} themselves gave overwhelmingly positive feedback on it.
21st Jul '17 10:50:27 PM Neosonic97
Is there an issue? Send a Message


* As far as remakes and remasters go, Vicarious Visions did an absolutely incredible job of this with their latest work, that being ''VideoGame/CrashBandicootNSaneTrilogy''. Despite being built from the ground up, much of the game comes very close to what the originals were like, if not exactly capturing how the original game was. This goes doubly so for [[spoiler: Stormy Ascent, in which the team reportedly played the level over and over again in order to prepare for designing it for the remaster.]] Even with the new features added in, it still does the original justice. So much justice, in fact, that ''Creator/Naughty Dog'' themselves gave overwhelmingly positive feedback on it.

to:

* As far as remakes and remasters go, Vicarious Visions did an absolutely incredible job of this with their latest work, that being ''VideoGame/CrashBandicootNSaneTrilogy''. Despite being built from the ground up, much of the game comes very close to what the originals were like, if not exactly capturing how the original game was. This goes doubly so for [[spoiler: Stormy Ascent, in which the team reportedly played the level over and over again in order to prepare for designing it for the remaster.]] Even with the new features added in, it still does the original justice. So much justice, in fact, that ''Creator/Naughty Dog'' Creator/Naughty Dog themselves gave overwhelmingly positive feedback on it.
21st Jul '17 10:48:55 PM Neosonic97
Is there an issue? Send a Message


* As far as remakes and remasters go, Vicarious Visions did an absolutely incredible job of this with their latest work, that being ''VideoGame/CrashBandicootNSaneTrilogy''. Despite being built from the ground up, much of the game comes very close to what the originals were like, if not exactly capturing how the original game was. This goes doubly so for [[spoiler: Stormy Ascent, in which the team reportedly played the level over and over again in order to prepare for designing it for the remaster.]] Even with the new features added in, it still does the original justice. So much justice, in fact, that Naughty Dog themselves gave overwhelmingly positive feedback on it.

to:

* As far as remakes and remasters go, Vicarious Visions did an absolutely incredible job of this with their latest work, that being ''VideoGame/CrashBandicootNSaneTrilogy''. Despite being built from the ground up, much of the game comes very close to what the originals were like, if not exactly capturing how the original game was. This goes doubly so for [[spoiler: Stormy Ascent, in which the team reportedly played the level over and over again in order to prepare for designing it for the remaster.]] Even with the new features added in, it still does the original justice. So much justice, in fact, that Naughty Dog ''Creator/Naughty Dog'' themselves gave overwhelmingly positive feedback on it.
21st Jul '17 10:47:38 PM Neosonic97
Is there an issue? Send a Message

Added DiffLines:

*As far as remakes and remasters go, Vicarious Visions did an absolutely incredible job of this with their latest work, that being ''VideoGame/CrashBandicootNSaneTrilogy''. Despite being built from the ground up, much of the game comes very close to what the originals were like, if not exactly capturing how the original game was. This goes doubly so for [[spoiler: Stormy Ascent, in which the team reportedly played the level over and over again in order to prepare for designing it for the remaster.]] Even with the new features added in, it still does the original justice. So much justice, in fact, that Naughty Dog themselves gave overwhelmingly positive feedback on it.
8th Jul '17 5:47:46 PM nombretomado
Is there an issue? Send a Message


* The first game of the ''Outpost'' franchise had according to TheOtherWiki as developer an ex-UsefulNotes/{{NASA}} scientist, and it shows well -among other things no [[FasterThanLight FTL]] to speak of, a realistic interstellar ship powered by a fusion drive, a nuclear weapon launched against the asteroid Vulcan's Hammer that seeked to divert its path instead of breaking it apart[[note]]Most RealLife ideas to defend against asteroids revolve about changing their trajectories, not destroying them[[/note]], the stars where you can go being RealLife ones (the planetary systems are [[ScienceMarchesOn totally fictional]]), and the planets are basically RealLife Solar System bodies ([[spoiler: all terrestrial planets (except Earth), the Moon, Ceres -the largest body in the asteroid belt, now a minor planet-, Phobos -the largest moon of Mars-, Pluto, and as uncolonisable ones Jupiter and Saturn]]) with the SerialNumbersFiledOff-

to:

* The first game of the ''Outpost'' franchise had according to TheOtherWiki Wiki/TheOtherWiki as developer an ex-UsefulNotes/{{NASA}} scientist, and it shows well -among other things no [[FasterThanLight FTL]] to speak of, a realistic interstellar ship powered by a fusion drive, a nuclear weapon launched against the asteroid Vulcan's Hammer that seeked to divert its path instead of breaking it apart[[note]]Most RealLife ideas to defend against asteroids revolve about changing their trajectories, not destroying them[[/note]], the stars where you can go being RealLife ones (the planetary systems are [[ScienceMarchesOn totally fictional]]), and the planets are basically RealLife Solar System bodies ([[spoiler: all terrestrial planets (except Earth), the Moon, Ceres -the largest body in the asteroid belt, now a minor planet-, Phobos -the largest moon of Mars-, Pluto, and as uncolonisable ones Jupiter and Saturn]]) with the SerialNumbersFiledOff-
2nd Jul '17 11:08:20 AM nombretomado
Is there an issue? Send a Message


* THQ are huge wrestling fans and they put in a staggering amount of work to get the storylines and angles as accurate as possible. ''No Mercy'' faithfully recreated the [=McMahon=]\Helmsley era, Smackdown! had accurate depictions of everything from the draft to Booker T and Golddust, and Smackdown vs Raw? Well, the Legends Tour begins with ForeignWrestlingHeel Mohammed Hassan being detained at the airport, then goes on to make digs at the MontrealScrewjob, a recreation of the legendary Hell in a Cell with Mankind and TheUndertaker, StoneColdSteveAustin playing to the crowd, the list goes on.

to:

* THQ are huge wrestling fans and they put in a staggering amount of work to get the storylines and angles as accurate as possible. ''No Mercy'' faithfully recreated the [=McMahon=]\Helmsley era, Smackdown! had accurate depictions of everything from the draft to Booker T and Golddust, and Smackdown vs Raw? Well, the Legends Tour begins with ForeignWrestlingHeel Mohammed Hassan being detained at the airport, then goes on to make digs at the MontrealScrewjob, a recreation of the legendary Hell in a Cell with Mankind and TheUndertaker, Wrestling/TheUndertaker, StoneColdSteveAustin playing to the crowd, the list goes on.
25th Jun '17 3:40:43 PM Carnel
Is there an issue? Send a Message

Added DiffLines:

**In Civilization IV, Tanks are conspicuously capable of learning siege promotions; this is due to the fact that the vehicle they're modeled off of, the M4 Sherman, had a 105 mm gun variant capable of using its gun as an indirect fire weapon, a tactic used to great effect on the Western Front of World War II.
20th Jun '17 9:12:33 AM Piterpicher
Is there an issue? Send a Message


* BioWare also showed their extensive knowledge of the StarWarsExpandedUniverse (now Legends canon) with their ''VideoGame/KnightsOfTheOldRepublic'' and ''VideoGame/StarWarsTheOldRepublic,'' with the FlavorText of many weapons, armor, and items referencing events in the canon, a ''large'' codex in the MMO, a ''very'' accurate depiction of a Vong ship in one of Canderous's stories, and so forth. The [[http://starwars.wikia.com/wiki/Aurebesh Aurebesh]] posters and signs in the game are spot-on, and the MMO has some jokes and dialogue in the Mandalorian language invented for the expanded universe (the only reason it's not accurate in the first game? It hadn't been invented yet). [[VideoGame/KnightsOfTheOldRepublicIITheSithLords Obsidian's sequel]] to the first game takes all that research, and adds the various lightsaber forms and their strengths and weaknesses, even ''more'' references and research in terms of aliens, worlds, cultures, and the universe's history...then also proceeds to [[DeconstructorFleet deconstruct the hell]] out of ''everything'' StarWars because the head writer wasn't a fan of the series, did his work, and found himself disgusted by it.

to:

* BioWare Creator/BioWare also showed their extensive knowledge of the StarWarsExpandedUniverse (now Legends canon) with their ''VideoGame/KnightsOfTheOldRepublic'' and ''VideoGame/StarWarsTheOldRepublic,'' with the FlavorText of many weapons, armor, and items referencing events in the canon, a ''large'' codex in the MMO, a ''very'' accurate depiction of a Vong ship in one of Canderous's stories, and so forth. The [[http://starwars.wikia.com/wiki/Aurebesh Aurebesh]] posters and signs in the game are spot-on, and the MMO has some jokes and dialogue in the Mandalorian language invented for the expanded universe (the only reason it's not accurate in the first game? It hadn't been invented yet). [[VideoGame/KnightsOfTheOldRepublicIITheSithLords Obsidian's sequel]] to the first game takes all that research, and adds the various lightsaber forms and their strengths and weaknesses, even ''more'' references and research in terms of aliens, worlds, cultures, and the universe's history...then also proceeds to [[DeconstructorFleet deconstruct the hell]] out of ''everything'' StarWars because the head writer wasn't a fan of the series, did his work, and found himself disgusted by it.
13th Jun '17 10:07:21 PM nombretomado
Is there an issue? Send a Message


* The team behind the ''VideoGame/RedBaron'' series did a considerable amount of research into WorldWarOne combat aviation, and it shows in the attention to detail given to the physics engine and the aircraft designs. They also included a great deal of supplementary information. Much of it is solely educational flavor, but a significant portion consists of tactics and maneuvers which are quite useful in-game.

to:

* The team behind the ''VideoGame/RedBaron'' series did a considerable amount of research into WorldWarOne UsefulNotes/WorldWarI combat aviation, and it shows in the attention to detail given to the physics engine and the aircraft designs. They also included a great deal of supplementary information. Much of it is solely educational flavor, but a significant portion consists of tactics and maneuvers which are quite useful in-game.



** This level of detail extends to the sister game, WorldOfWarships. In the models alone you can see all the bits and pieces you'd expect on a combat ship. American ships for example have a chute of helmets for the crew, as well as a first aid kit at each anti-aircraft station on the ships that partook in UsefulNotes/WorldWar2. The configurations of the ships are also accurate. The Japanese Battleship Kongo has very little armor at the start, and almost no AntiAircraft weapons[[note]] Being developed from the British Lion Class of Battlecruisers before WorldWarOne, aircraft weren't viewed as a major threat.[[/note]]. The final configuration turns the ship into an anti-aircraft hedgehog, since by 1944, it was clear that [[DeathFromAbove Carrier Aviation was clearly superior to any Battleship.]]

to:

** This level of detail extends to the sister game, WorldOfWarships. In the models alone you can see all the bits and pieces you'd expect on a combat ship. American ships for example have a chute of helmets for the crew, as well as a first aid kit at each anti-aircraft station on the ships that partook in UsefulNotes/WorldWar2.UsefulNotes/WorldWarII. The configurations of the ships are also accurate. The Japanese Battleship Kongo has very little armor at the start, and almost no AntiAircraft weapons[[note]] Being developed from the British Lion Class of Battlecruisers before WorldWarOne, UsefulNotes/WorldWarI, aircraft weren't viewed as a major threat.[[/note]]. The final configuration turns the ship into an anti-aircraft hedgehog, since by 1944, it was clear that [[DeathFromAbove Carrier Aviation was clearly superior to any Battleship.]]
This list shows the last 10 events of 252. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=ShownTheirWork.VideoGames