History ShootTheShaggyDog / VideoGames

24th Mar '17 2:05:17 AM WillBGood
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* In Adam Cadre's ''Varicella,'' PlayerCharacter [[NamesToRunAwayFromReallyFast Primo Varicella's]] goal is to become Regent to the royal prince. Most players will need many, many [[NintendoHard playthroughs against a frustratingly tight]] [[TimedMission time limit]] to eliminate Varicella's [[AssholeVictim homicidal rivals.]] Your reward for pulling this feat off is [[spoiler: victory! Except the prince grows up to be more AxCrazy than all of the rivals put together, and sentences Varicella to torture and death.]] There are other endings, all grim, save for an EasterEgg. Given the [[SickSadWorld dreary setting]], in which everybody's some combination of "evil," "crazy," and "victim," the shaggy dog's death might have been inevitable.

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* In Adam Cadre's ''Varicella,'' PlayerCharacter [[NamesToRunAwayFromReallyFast Primo Varicella's]] goal is to become Regent to the royal prince. Most players will need many, many [[NintendoHard playthroughs against a frustratingly tight]] [[TimedMission time limit]] to eliminate Varicella's [[AssholeVictim homicidal rivals.]] Your reward for pulling this feat off is [[spoiler: victory! Except the prince grows up to be more AxCrazy than all of the rivals put together, and sentences Varicella to torture and death.]] There are other endings, all grim, save for an EasterEgg. Given the [[SickSadWorld [[CrapsackWorld dreary setting]], in which everybody's some combination of "evil," "crazy," and "victim," the shaggy dog's death might have been inevitable.
15th Mar '17 6:49:44 PM nombretomado
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* [[http://www.youtube.com/watch?v=BNDiFCK-Zgo The ending]] of ''The Treasure of Usas'' (for the {{MSX}}) involves the two protagonists placing the four jewels they [[NintendoHard painstakingly fought to obtain]] on the forehead of the statue of the titular goddess only for it to obliterate our protagonists with a giant explosion. In the Japanese version, it was explained as being the fuse for ''a nuclear bomb'' built by an ancient civilisation, and that it's switch was the jewels. There is no such explaination in the PAL version.

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* [[http://www.youtube.com/watch?v=BNDiFCK-Zgo The ending]] of ''The Treasure of Usas'' (for the {{MSX}}) {{UsefulNotes/MSX}}) involves the two protagonists placing the four jewels they [[NintendoHard painstakingly fought to obtain]] on the forehead of the statue of the titular goddess only for it to obliterate our protagonists with a giant explosion. In the Japanese version, it was explained as being the fuse for ''a nuclear bomb'' built by an ancient civilisation, and that it's switch was the jewels. There is no such explaination in the PAL version.
11th Mar '17 11:45:00 AM nombretomado
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** The most blatant example is probably [[EscortMission taking Emma to the Shell A core to upload the virus to make GW bug out]]. You easily spend at least an hour on the entire ordeal, including killing Vamp for the second time, trudging your way through tedious underwater segments, sneaking Emma past several patrolling guards, and then doing a 5-minute long SnipingMission to ensure Emma makes it to the end. If she dies through any of this, Game Over. If she makes it over to Shell A, [[spoiler:Vamp jumps out of the water and grabs her. He can also kill her for a Game Over, but if you kill him... he ends up having stabbed her anyway, and there is nothing Raiden or Snake can do to save her. And on top of that? ''THE VIRUS DOESN'T EVEN FULLY UPLOAD.'']] The only tiny consolation to that failure isn't even found in this game, but [[MetalGearSolid4 two games later.]] [[spoiler: Emma's virus corrupts the Patriot AIs controlling the entire world, slowly killing them...but it also throws them into [[NiceJobBreakingItHero a massive, bloody world war]] that only ends when they finally die.]]

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** The most blatant example is probably [[EscortMission taking Emma to the Shell A core to upload the virus to make GW bug out]]. You easily spend at least an hour on the entire ordeal, including killing Vamp for the second time, trudging your way through tedious underwater segments, sneaking Emma past several patrolling guards, and then doing a 5-minute long SnipingMission to ensure Emma makes it to the end. If she dies through any of this, Game Over. If she makes it over to Shell A, [[spoiler:Vamp jumps out of the water and grabs her. He can also kill her for a Game Over, but if you kill him... he ends up having stabbed her anyway, and there is nothing Raiden or Snake can do to save her. And on top of that? ''THE VIRUS DOESN'T EVEN FULLY UPLOAD.'']] The only tiny consolation to that failure isn't even found in this game, but [[MetalGearSolid4 [[VideoGame/MetalGearSolid4GunsOfThePatriots two games later.]] [[spoiler: Emma's virus corrupts the Patriot AIs controlling the entire world, slowly killing them...but it also throws them into [[NiceJobBreakingItHero a massive, bloody world war]] that only ends when they finally die.]]
21st Feb '17 6:20:47 PM PaulA
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* Creator/{{Infocom}} used this trope at least twice.
** In ''VideoGame/{{Infidel}}'', the PlayerCharacter solves an ancient pyramid's brutal riddles, defuses its {{Death Trap}}s, and opens the treasure sarcophagus in the Burial Chamber... [[spoiler:only for the room to collapse, burying him alive.]] This is arguably [[JustifiedTrope justified]], as the PlayerCharacter is a greedy, lying fool, but is that really a consolation after solving ''so many Expert-level puzzles?''
** ''Trinity'' tops this. It's a 1986 TimeTravel game that begins with your narrow escape from a [[TheEndOfTheWorldAsWeKnowIt nuclear holocaust]], which surely ''implies'' that your goal is to [[SetRightWhatOnceWentWrong prevent World War III.]] And you do eventually make it to the site of the first atom bomb test... [[spoiler:but you can't change history, and history now includes nuclear extinction. You're in a StableTimeLoop, and all you can do is escape from the holocaust again ... though it's implied you'll end up back there over and over again.]] While you do [[spoiler:prevent disaster from happening in 1945]], the final line emphasizes that, [[spoiler: ultimately, you are surrounded by children who will never grow up.]]
*** Until TheGreatPoliticsMessUp, this is how a lot of people felt ''for real''.
*** To be fair, you did do something good: [[spoiler:you prevented the nuclear test. The explosions caused when nuclear bombs fell were from ''the time paradox you created''. You're all still doomed, but ''real'' nuclear bombs would have been much worse.]]

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* Creator/{{Infocom}} used this trope at least twice.
**
In ''VideoGame/{{Infidel}}'', the PlayerCharacter solves an ancient pyramid's brutal riddles, defuses its {{Death Trap}}s, and opens the treasure sarcophagus in the Burial Chamber... [[spoiler:only for the room to collapse, burying him alive.]] This is arguably [[JustifiedTrope justified]], as the PlayerCharacter is a greedy, lying fool, but is that really a consolation after solving ''so many Expert-level puzzles?''
** ''Trinity'' tops this. It's a 1986 TimeTravel game that begins with your narrow escape from a [[TheEndOfTheWorldAsWeKnowIt nuclear holocaust]], which surely ''implies'' that your goal is to [[SetRightWhatOnceWentWrong prevent World War III.]] And you do eventually make it to the site of the first atom bomb test... [[spoiler:but you can't change history, and history now includes nuclear extinction. You're in a StableTimeLoop, and all you can do is escape from the holocaust again ... though it's implied you'll end up back there over and over again.]] While you do [[spoiler:prevent disaster from happening in 1945]], the final line emphasizes that, [[spoiler: ultimately, you are surrounded by children who will never grow up.]]
*** Until TheGreatPoliticsMessUp, this is how a lot of people felt ''for real''.
*** To be fair, you did do something good: [[spoiler:you prevented the nuclear test. The explosions caused when nuclear bombs fell were from ''the time paradox you created''. You're all still doomed, but ''real'' nuclear bombs would have been much worse.]]
puzzles?''
21st Feb '17 1:33:13 AM PaulA
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** In ''Infidel'', the PlayerCharacter solves an ancient pyramid's brutal riddles, defuses its {{Death Trap}}s, and opens the treasure sarcophagus in the Burial Chamber... [[spoiler:only for the room to collapse, burying him alive.]] This is arguably [[JustifiedTrope justified]], as the PlayerCharacter is a greedy, lying fool, but is that really a consolation after solving ''so many Expert-level puzzles?''

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** In ''Infidel'', ''VideoGame/{{Infidel}}'', the PlayerCharacter solves an ancient pyramid's brutal riddles, defuses its {{Death Trap}}s, and opens the treasure sarcophagus in the Burial Chamber... [[spoiler:only for the room to collapse, burying him alive.]] This is arguably [[JustifiedTrope justified]], as the PlayerCharacter is a greedy, lying fool, but is that really a consolation after solving ''so many Expert-level puzzles?''
8th Jan '17 2:37:18 AM Koveras
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* In ''VideoGame/DreamfallTheLongestJourney'', none of the game's three protagonists manages to achieve their objectives. Although main character Zoë Castillo manages to prevent a societal and technological collapse in Stark, she fails at her mission to stop [=WATICorp=] from releasing the Dreamer and proves unable to rescue her ex-boyfriend--worse still, she is placed in a permanent coma. Over in Arcadia, April Ryan is unable to prevent the Azadi Empire from completing their EvilTowerOfOminousness, or even figure out what it's for, and is left for dead. The third protagonist, Azadi apostle Kian Alvane, is arrested for treason by the empire just after he decides to try to convince its leaders of the error of their ways. While some or most of these may end up being reversed if or when the game receives a sequel, calling the game's ending a downer would be a gross understatement.

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* In ''VideoGame/DreamfallTheLongestJourney'', none of the game's three protagonists manages to achieve their objectives. Although main character Zoë Castillo manages to prevent a societal and technological collapse in Stark, she fails at her mission to stop [=WATICorp=] from releasing the Dreamer and proves unable to rescue her ex-boyfriend--worse still, she is placed in a permanent coma. Over in Arcadia, April Ryan is unable to prevent the Azadi Empire from completing their EvilTowerOfOminousness, or even figure out what it's for, and is left for dead. The third protagonist, Azadi apostle Kian Alvane, is arrested for treason by the empire just after he decides to try to convince its leaders of the error of their ways. While some or most the [[VideoGame/DreamfallChapters sequel]] managed to undo ''some'' of these may the doom and gloom (Zoë awakens from the coma to put an permanent end up being reversed if or when to the game receives conspiracy, while Kian is freed and finds a sequel, new purpose in redeeming his nation), calling the original game's ending a downer would be a gross understatement.
4th Jan '17 9:04:30 PM BillyMT
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* An In-Universe example happens in ''VideoGame/TheWorldEndsWithYou'' - Neku wins his first Game, Shiki is picked to [[ItWasHisSled come back to life]], and everything is happy.... but, really, you didn't expect the game to be ''that'' easy to win, did you? Not only can Neku not come back to life because only one person may be reborn each Game, [[BigBad The Conductor]] explains that because Shiki became the most important thing in the world to Neku, she's been taken as his Entry Fee. Everything Neku worked for during the first Week is negated. It gets even worse when, at the end of the second Week, The Conductor uses an equally trumped-up excuse to not only take away Neku's victory, but ''make it as if the second Week never even happened.'' [[spoiler: When Neku learns, at the end, that these were all created because ''Kitaniji literally '''could not''' bring him back'', and everything he ''thought'' he was playing for is a lie, he is, understandably, upset.]] Neku even lampshades this at one point during the third Week, where he's given up on the Game entirely - he tells Beat that even if he won, [[FailureIsTheOnlyOption Kitaniji would just come up with a stupid excuse to disqualify him.]] When, after the last events of the game, TheReveal (and a doozy it was), and [[spoiler:his apparent loss and (second) death at the hands of Joshua]], he believes everything to have been in vain, he wakes up in the exact manner he does at the beginning of each Game, in the Scramble, leading to believe he has to play ''again''. His literal "What the HELL!?" is big enough to have almost become a meme in itself. [[spoiler:Of course, the game itself ''isn't'' an example, and in fact, is the complete opposite - if it weren't for Neku, his growth as a character, and all of his and his partners' actions, Shibuya would either be destroyed, under the complete control of Kitaniji, or ruled by Minamimoto, and he does get to come back to life at the end and reunite with all of his friends...except one.]]

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* An In-Universe example happens in ''VideoGame/TheWorldEndsWithYou'' - Neku wins his first Game, Shiki is picked to [[ItWasHisSled come back to life]], and everything is happy.... but, really, you didn't expect the game to be ''that'' easy to win, did you? Not only can Neku not come back to life because only one person may be reborn each Game, [[BigBad The Conductor]] explains that because Shiki became the most important thing in the world to Neku, she's been taken as his Entry Fee. Everything Neku worked for during the first Week is negated. It gets even worse when, at the end of the second Week, The Conductor uses an equally trumped-up excuse to not only take away Neku's victory, but ''make it as if the second Week never even happened.'' [[spoiler: When Neku learns, at the end, that these were all created because ''Kitaniji literally '''could not''' bring him back'', anyone back to life'', and everything he ''thought'' he was playing for is a lie, he is, understandably, upset.]] Neku even lampshades this at one point during the third Week, where he's given up on the Game entirely - he tells Beat that even if he won, [[FailureIsTheOnlyOption Kitaniji would just come up with a stupid excuse to disqualify him.]] When, after the last events of the game, TheReveal (and a doozy it was), and [[spoiler:his apparent loss and (second) death at the hands of Joshua]], he believes everything to have been in vain, he wakes up in the exact manner he does at the beginning of each Game, in the Scramble, leading to believe he has to play ''again''. His literal "What the HELL!?" is big enough to have almost become a meme in itself. [[spoiler:Of course, the game itself ''isn't'' an example, and in fact, is the complete opposite - if it weren't for Neku, his growth as a character, and all of his and his partners' actions, Shibuya would either be destroyed, under the complete control of Kitaniji, or ruled by Minamimoto, and he does get to come back to life at the end and reunite with all of his friends...except one.]] [[GodWasMyCopilot Except one]].]]
** [[spoiler:Then again, when the chips are down, actual good people got killed ''twice'' because of his whims, he assassinated the person he was supposed to trust ([[ItMakesSenseInContext for a good reason, but still!]]), and to top it off [[ArsonMurderandJaywalking guy's a backstabbing two-timer even after having some humble pie]], so yeah screw trusting [[PalsWithJesus Him]]!]]
4th Jan '17 8:32:52 PM BillyMT
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** ''[[http://www.vazcomics.org/mamend/S/sercharu.htm S.A.R. - Search And Destroy]]'': The very same corporation that sent the player characters to investigate a wrecked spaceship decides to destroy it to cover the accident... with them still inside.

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** ''[[http://www.vazcomics.org/mamend/S/sercharu.htm S.A.R. - Search And Destroy]]'': Rescue]]'': The very same corporation that sent the player characters to investigate a wrecked spaceship decides to destroy it to cover the accident... with them still inside.
31st Dec '16 7:01:51 AM WoodyAlien3rd
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Added DiffLines:

* ''Cyber-Lip'' is but one example of SNK's long streak of 80s and 90s arcade games that kill the player characters in the end and/or render the whole game pointless:
** ''VideoGame/PrehistoricIsle'': The titular isle is full of dinosaurs that caused the BermudaTriangle incidents. After having defeated the final boss and escaped from the island, the biplanes dock to a cargo plane, which is then ambushed and destroyed by the basic enemy mooks. The narration states that the mystery of the ship disappearances remained unsolved.
** ''Beast Busters'': The ZombieApocalypse was caused by aliens, and the final boss was just the vanguard of a full-fledged AlienInvasion. Also counts for BolivianArmyEnding.
** ''[[http://www.vazcomics.org/mamend/S/sercharu.htm S.A.R. - Search And Destroy]]'': The very same corporation that sent the player characters to investigate a wrecked spaceship decides to destroy it to cover the accident... with them still inside.
8th Dec '16 5:03:08 AM Daylight
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Added DiffLines:

** This ends up being the story for the first three games. If you got the S-Ending and then went on the beat the DLC in ''VideoGame/DeadRising3'', [[spoiler: it's revealed that Carlito's sister, Isabela, who was portrayed sympathetically in first and third game was [[TheDogWasTheMasterMind the mastermind behind the outbreak]], not her brother. He was TheDragon to her. She is able to [[{{KarmaHoudini}} cover up all loose ends]] in the third game. So the protagonists never got the person responsible for the zombie outbreak to being with, and as ''DeadRising4'' proves, the zombie threat is still a problem even over a decade into the future.]]
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