History ShootTheShaggyDog / VideoGames

26th Nov '16 9:56:33 PM WickedIcon
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* The original ''VideoGame/AlienVsPredator'' game had a particularly scary campaign for the squishy human Marine. Having fought your way through the infested colony and escaped to the unsurprisingly infested space station above the planet, having beaten the inevitable alien queen, [[spoiler: you just get abandoned. You've probably seen too much. In any event, it didn't really matter as you started the campaign having just been facehugged anyway, so you're basically screwed regardless of what you do. Yay.]]

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* The original ''VideoGame/AlienVsPredator'' game had a particularly scary campaign for the squishy human Marine. Having fought your way through the infested colony and escaped to the unsurprisingly infested space station above the planet, having beaten the inevitable alien queen, [[spoiler: you just get abandoned. You've probably seen too much. In any event, it didn't really matter as you started the campaign having just been facehugged anyway, so you're basically screwed regardless of what you do. Yay.]]
15th Oct '16 9:28:24 PM nombretomado
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* In ''FinalFantasyCrystalChronicles: Echoes of Time'', [[spoiler:Larkeicus spent 2,000 years planning a way to restore the crystals to the world, building a tower miles high to reach the place the cataclysm would occur. It then occurs anyway, only BECAUSE of the methods he used in the process, and since he's there at the time it ends up killing him. To top that off, the only reason it happened so exhaustingly high in the sky was because he built the tower that high.]]

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* In ''FinalFantasyCrystalChronicles: ''VideoGame/FinalFantasyCrystalChronicles: Echoes of Time'', [[spoiler:Larkeicus spent 2,000 years planning a way to restore the crystals to the world, building a tower miles high to reach the place the cataclysm would occur. It then occurs anyway, only BECAUSE of the methods he used in the process, and since he's there at the time it ends up killing him. To top that off, the only reason it happened so exhaustingly high in the sky was because he built the tower that high.]]
13th Oct '16 10:26:41 AM Allronix
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Added DiffLines:

** Even better; the ''protagonist'' of the first game? Takes the protagonist of the [[KnightsOfTheOldRepublicIITheSithLords second game]] and goes on a foolhardy run against the [[VillainSue Sith Emperor]] without making ''any'' provision to warn the Republic the Sith ''[[WhatAnIdiot still existed]].'' The Exile ends up stabbed InTheBack and killed, lingering on as a babbling Force ghost. Revan ends up as a chew toy for the VillainSue for the next 300 years, goes nuts, tries a couple of genocidal and incredibly stupid plans, and ends up being put down like a rabid mutt to prevent him from ''resurrecting'' said VillainSue.
9th Oct '16 10:27:40 AM Dravencour
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* ''VideoGame/SpecOpsTheLine'' starts out with the protagonist and his squad looking for survivors in Dubai after it's savaged by massive sandstorms, and a military battalion led by his former commander disappears. Unfortunately, Walker finds himself making things worse by [[WrongGenreSavvy acting like your typical modern military shooter protagonist]] ala ''VideoGame/CallOfDuty'' in a game that serves as a vicious {{Deconstruction}} of the genre. In the end [[spoiler: he's personally killed civilians with white phosphorous mortars (and possibly gunned down a few more,) single handedly massacred the battalion, doomed the survivors to death by destroying their water supply, led his squadmates to their deaths, and then discovered that the former commander that he thought was responsible for everything was DeadAllAlong and he was merely hallucinating him. He then dies in 2 of the 4 endings, with a third one dooming him to certain death anyway, and the final one leaving him a broken shell of a human being.]]

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* ''VideoGame/SpecOpsTheLine'' starts out with the protagonist and his squad looking for survivors in Dubai after it's savaged by massive sandstorms, and a military battalion led by his former commander commander, John Konrad, disappears. Unfortunately, Walker finds himself making things worse by [[WrongGenreSavvy acting like your typical modern military shooter protagonist]] ala a la ''VideoGame/CallOfDuty'' in a game that serves as a vicious {{Deconstruction}} of the genre. In the end [[spoiler: he's personally killed civilians with white phosphorous mortars (and possibly gunned down a few more,) single handedly massacred the battalion, doomed the survivors to death by dehydration by destroying their water supply, led his squadmates to their deaths, and then discovered that the former commander that he thought was responsible for everything was DeadAllAlong and that he was merely hallucinating him. He then dies in 2 of the 4 endings, with a third one dooming him to certain death anyway, and the final one leaving him alive but a broken shell of a human being.]]
3rd Oct '16 11:41:03 PM Wuz
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* The [[spoiler:American campaign]] in ''VideoGame/CallOfDuty: VideoGame/ModernWarfare''. Everything that [[spoiler:Sergeant Paul Jackson]] does, from [[spoiler:taking part in the invasion of Qu'rac, trying to capture Al-Asad (and failing), protecting a tank as it moves through a hostile area and rescuing a downed Cobra pilot from group of terrorists]] is all rendered moot as you evacuate [[spoiler:Qu'rac]]. [[spoiler:A nuclear missile goes off in the city, killing your commanding officer, your fellow teammates, the pilot you just saved]], and, eventually, ''you''. This is done to drive home the point that war is (if you consider the actions that you just took in the campaign) pointless. General Shepard comments on this in the sequel: "30,000 of my men died in the blink of an eye, and the world just fuckin' watched."
** Somewhat disputable. It's fairly heavily implied that Al-Asad had the resources to [[TheEmpire dominate the Middle East]] [[spoiler: with Russian Ultranationalist aid]] and (given the implications of that) heavily devastate all opponents. If nothing else, Jackson and his allies managed to dismantle Al-Asad's army to the point where [[spoiler: nuking his own capital became the only way for him to salvage even a flipping of the bird from the defeat.]] Still an utterly tragic PyrrhicVictory, but still vastly preferable to [[MiddleEasternCoalition the alternative.]]

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* The [[spoiler:American campaign]] in ''VideoGame/CallOfDuty: VideoGame/ModernWarfare''. Everything VideoGame/ModernWarfare'', despite being a PyrrhicVictory in the grand scheme, ended ''terribly'' for the perspective of the characters. [[spoiler:Everything that [[spoiler:Sergeant Sergeant Paul Jackson]] Jackson does, from [[spoiler:taking taking part in the invasion of Qu'rac, the Middle East, trying to capture Al-Asad (and failing), protecting a tank as it moves through a hostile area and rescuing a downed Cobra pilot from group of terrorists]] terrorists is all rendered moot as you evacuate [[spoiler:Qu'rac]]. [[spoiler:A the Middle East. A nuclear missile bomb goes off in the city, killing your commanding officer, your fellow teammates, the pilot you just saved]], saved, and, eventually, ''you''.''you''. Al-Asad runs away, and the actions of the characters are reduced to nothing more than another figure in the death toll. This is done to drive home the point that war is (if you consider the actions that you just took in the campaign) pointless. General Shepard comments on this in the sequel: "30,000 of my men died in the blink of an eye, and the world just fuckin' watched."
** Somewhat disputable. It's fairly heavily implied that Al-Asad had the resources to [[TheEmpire dominate the Middle East]] [[spoiler: with Russian Ultranationalist aid]] and (given the implications of that) heavily devastate all opponents. If nothing else, Jackson and his allies managed to dismantle Al-Asad's army to the point where [[spoiler: nuking his own capital became the only way for him to salvage even a flipping of the bird from the defeat.]] Still an utterly tragic PyrrhicVictory, but still vastly preferable to [[MiddleEasternCoalition the alternative.]]
"]]
21st Sep '16 5:15:18 PM nombretomado
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* ''BatenKaitos Origins'' has the story of Seph and his TrueCompanions. First they try to save the village of Rasalas from [[BigBad Wiseman]], only to arrive too late to do anything. Then they try to negotiate with Wiseman, who uses the opportunity to [[spoiler:[[MoralEventHorizon wipe out their hometown while they're away]]]] and simultaneously prove to them that they were completely powerless against him. This is something that Seph takes to heart after he discovers the results of the aforementioned act, and he decides to [[spoiler:make a DealWithTheDevil for the power needed to defeat Wiseman]]. Once they return, they find that [[spoiler:Wiseman has taken over the minds of everyone in the world's largest city]]. As they are fighting through the aforementioned group to get to Wiseman, the [[MagicalNativeAmerican Children of the Earth]] see the "senseless slaughter" they are inflicting, and decide to fix the problem by [[spoiler:killing them]]. Which they succeed in doing, thus allowing Wiseman to escape completely unharmed. And the best part? [[spoiler:The Children of the Earth had viewed Wiseman as a threat and were about to do the same to him before Seph and his true companions stepped in. Meaning that if they had simply done nothing, there would have been no need to lift the world up into the sky, Wiseman would have been killed, and they wouldn't have had to pay the price of their DealWithTheDevil - because there would have been no deal. Every single one of the problems faced in both this game and the original BatenKaitos could have been completely avoided]]. Sucks to be those guys, huh?

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* ''BatenKaitos Origins'' ''VideoGame/BatenKaitosOrigins'' has the story of Seph and his TrueCompanions. First they try to save the village of Rasalas from [[BigBad Wiseman]], only to arrive too late to do anything. Then they try to negotiate with Wiseman, who uses the opportunity to [[spoiler:[[MoralEventHorizon wipe out their hometown while they're away]]]] and simultaneously prove to them that they were completely powerless against him. This is something that Seph takes to heart after he discovers the results of the aforementioned act, and he decides to [[spoiler:make a DealWithTheDevil for the power needed to defeat Wiseman]]. Once they return, they find that [[spoiler:Wiseman has taken over the minds of everyone in the world's largest city]]. As they are fighting through the aforementioned group to get to Wiseman, the [[MagicalNativeAmerican Children of the Earth]] see the "senseless slaughter" they are inflicting, and decide to fix the problem by [[spoiler:killing them]]. Which they succeed in doing, thus allowing Wiseman to escape completely unharmed. And the best part? [[spoiler:The Children of the Earth had viewed Wiseman as a threat and were about to do the same to him before Seph and his true companions stepped in. Meaning that if they had simply done nothing, there would have been no need to lift the world up into the sky, Wiseman would have been killed, and they wouldn't have had to pay the price of their DealWithTheDevil - because there would have been no deal. Every single one of the problems faced in both this game and the original BatenKaitos ''VideoGame/BatenKaitos'' could have been completely avoided]]. Sucks to be those guys, huh?
9th Sep '16 11:46:19 PM Hanz
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* ''KnightsOfTheOldRepublic'' starts on the planet Taris, which has several side quests such as helping innocent people escape from bounty hunters (or killing them) and finding a cure for the [[TheVirus rakghoul disease]]. As soon as you leave Taris, [[BigBad Malak]] [[DeathFromAbove fires on the planet from orbit]] [[KillEmAll and kills everyone.]] Even the HopeSpot you ear playing light side is turned into a twisted joke by the MMO. The Outcasts found their Promised land, and survived for a few generations, only to be picked off by rakghouls, disease, starvation, and finished off by toxic waste. Then again, the MMO ''is'' Creator/BioWare post-Franchise/DragonAge, so NoGoodDeedGoesUnpunished.

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* ''KnightsOfTheOldRepublic'' starts on the planet Taris, which has several side quests such as helping innocent people escape from bounty hunters (or killing them) and finding a cure for the [[TheVirus rakghoul disease]]. As soon as you leave Taris, [[BigBad Malak]] [[DeathFromAbove fires on the planet from orbit]] [[KillEmAll and kills everyone.]] Even the HopeSpot you ear playing light side is turned into a twisted joke by the MMO.[[Videogame/StarWarsTheOldRepublic MMO]]. The Outcasts found their Promised land, and survived for a few generations, only to be picked off by rakghouls, disease, starvation, and finished off by toxic waste. Then again, the MMO ''is'' Creator/BioWare post-Franchise/DragonAge, so NoGoodDeedGoesUnpunished.
5th Sep '16 9:36:15 AM nombretomado
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* The original ''AlienVsPredator'' game had a particularly scary campaign for the squishy human Marine. Having fought your way through the infested colony and escaped to the unsurprisingly infested space station above the planet, having beaten the inevitable alien queen, [[spoiler: you just get abandoned. You've probably seen too much. In any event, it didn't really matter as you started the campaign having just been facehugged anyway, so you're basically screwed regardless of what you do. Yay.]]

to:

* The original ''AlienVsPredator'' ''VideoGame/AlienVsPredator'' game had a particularly scary campaign for the squishy human Marine. Having fought your way through the infested colony and escaped to the unsurprisingly infested space station above the planet, having beaten the inevitable alien queen, [[spoiler: you just get abandoned. You've probably seen too much. In any event, it didn't really matter as you started the campaign having just been facehugged anyway, so you're basically screwed regardless of what you do. Yay.]]
3rd Sep '16 10:32:56 AM NOYB
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** And in the sequel to the "A" ending of ''Drakengard'', ''Drakengard 2'', also does this in its Ending A. [[spoiler: The entire game is spent destroying the districts that essentially form the seals that bind Angelus, Caim's dragon from the first game. After destroying the dragon and launching the world into an apocalypse extremely similar to that of the first game (following Furiae's death), they realize that they have to make another goddess seal... so they place Eris as the goddess seal and the districts are remade. That basically means that the seals you've worked so hard throughout the game and killed a ton of people for the sake of destroying? They all have to be rebuilt to make Eris' burden more tolerable.]]
** [[UpToEleven And it get's worse]]. The official timeline reveals that [[spoiler:the previously mentioned ending E, is not another dimension, but the future of ending A from ''Drakengard 2'' meaning the bittersweet ending they achieved still ends with humanity wiped out.]]
** And then there is ''VideoGame/{{Drakengard 3}}'' where [[spoiler:in all but one ending, Zero fails to destroy the flower and ends up loosing either her life, Mikhail or her sanity.]]

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** And in the sequel to the "A" ending of ''Drakengard'', ''Drakengard 2'', also does this in its Ending A. [[spoiler: The entire game is spent destroying the districts that essentially form the seals that bind Angelus, Caim's dragon from the first game. After destroying the dragon and launching the world into an apocalypse extremely similar to that of the first game (following Furiae's death), they realize that they have to make another goddess seal... so they place Eris as the goddess seal and the districts are remade. That basically means that the seals you've worked so hard throughout the game and killed a ton of people for the sake of destroying? They all have to be rebuilt to make Eris' Eris's burden more tolerable.]]
** [[UpToEleven And it get's worse]]. The official timeline reveals that [[spoiler:the previously mentioned ending ''Drakengard'' Ending E, is not another dimension, but the future of ending A Ending C from ''Drakengard 2'' 2'', meaning the bittersweet ending they achieved still ends with humanity wiped out.]]
** And then there is ''VideoGame/{{Drakengard 3}}'' where [[spoiler:in all but one ending, Zero fails to destroy the flower and ends up loosing losing either her life, Mikhail or her sanity.]]
27th Aug '16 3:16:20 PM hyphz
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* ''Jinxter''. [[spoiler: You die pointlessly, after spending an entire game trying to avoid this.]] ''Computer Gaming World'' labeled this one of the top fifteen worst game endings of all time.

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* ''Jinxter''. The game begins when you are about to be run over by a bus, when you are suddenly teleported away to become one of the guardians of a mysterious fantastic world. If you save the world, [[spoiler: You die pointlessly, after spending an entire game trying to avoid this.they teleport you right back and you are immediately hit by the bus.]] ''Computer Gaming World'' labeled this one of the top fifteen worst game endings of all time.


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** The original, controversial Mass Effect 3 ending shot the shaggy dog in the [[FridgeHorror fridge]], as it included the destruction of the Mass Relays. Problem is, earlier games established that destroying a Mass Relay causes an EarthShatteringKaboom, and everywhere you've been in the game probably had one handy.. so ''everything you've done in the game? It's all just been destroyed.'' The ending rebrand changed this to just ''damaging'' the Mass Relays, so the planets aren't destroyed.. well, not instantly, as they're probably doomed to slow death due to the loss of their critical trade network.
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