History Series / DasshutsuGameDERO

18th Aug '16 4:59:31 PM Tre
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'''''Missitsu Nazotoki Variety Dasshutsu Game DERO!''''' (roughly "''Solve a Variety of Puzzles Behind Closed Doors: Escape Game DERO!''"), is a Japanese GameShow from Nippon TV, whose basic premise was a tongue-in-cheek DeadlyGame. Contestants were put in a room and were tasked with escaping from it, with each room having some way the contestants could fail and "die" an obviously-fake death... after which they would appear back in the lobby without so much as a scratch (except possibly being soaking wet, if they "drowned"). It premiered in Japan on December 19, 2009, and NTV has it available in their formats catalog as "''[[http://www.ntv.co.jp/english/pc/2011/02/93.html EXIT!]]''" {{SyFy}} has announced an American version in development, tentatively titled ''Series/{{Exit}}''.

to:

'''''Missitsu Nazotoki Variety Dasshutsu Game DERO!''''' (roughly "''Solve a Variety of Puzzles Behind Closed Doors: Escape Game DERO!''"), is a Japanese GameShow from Nippon TV, whose basic premise was a tongue-in-cheek DeadlyGame. Contestants were put in a room and were tasked with escaping from it, with each room having some way the contestants could fail and "die" an obviously-fake death... after which they would appear back in the lobby without so much as a scratch (except possibly being soaking wet, if they "drowned"). It premiered in Japan on December 19, 2009, and NTV has it available in their formats catalog as "''[[http://www.ntv.co.jp/english/pc/2011/02/93.html EXIT!]]''" {{SyFy}} Creator/{{Syfy}} has announced an American version in development, tentatively titled ''Series/{{Exit}}''.
19th Apr '16 1:14:53 PM erforce
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The show was unfortunately CutShort after a HarsherInHindsight incident; when the March 2011 earthquake and tsunami hit the east coast of Honshuu, many people in Sendai drowned for real in circumstances not unlike those of the Water Room. The show was immediately pulled off the air with its [[LostEpisode remaining episodes unaired to this day]], while the producers {{Retool}}ed the show into ''Takarasagashi Adventure Nazotoki Battle TORE!'' (roughly "Treasure Hunt Adventure: Puzzle-Solving Battle TORE!"), a SpiritualSuccessor which is basically ''DERO!'' with an ''IndianaJones'' theme. It premiered on July 6, 2011, inheriting ''DERO!''[='s=] old time slot and even the same regular celebrity team captains.

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The show was unfortunately CutShort after a HarsherInHindsight incident; when the March 2011 earthquake and tsunami hit the east coast of Honshuu, many people in Sendai drowned for real in circumstances not unlike those of the Water Room. The show was immediately pulled off the air with its [[LostEpisode remaining episodes unaired to this day]], while the producers {{Retool}}ed the show into ''Takarasagashi Adventure Nazotoki Battle TORE!'' (roughly "Treasure Hunt Adventure: Puzzle-Solving Battle TORE!"), a SpiritualSuccessor which is basically ''DERO!'' with an ''IndianaJones'' ''Franchise/IndianaJones'' theme. It premiered on July 6, 2011, inheriting ''DERO!''[='s=] old time slot and even the same regular celebrity team captains.
17th Mar '14 3:25:51 PM StFan
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'''''Missitsu Nazotoki Variety Dasshutsu Game DERO!''''' (roughly "''Solve a Variety of Puzzles Behind Closed Doors: Escape Game DERO!''"), is a Japanese GameShow from Nippon TV, whose basic premise was a tongue-in-cheek DeadlyGame. Contestants were put in a room and were tasked with escaping from it, with each room having some way the contestants could fail and "die" an obviously-fake death... after which they would appear back in the lobby without so much as a scratch (except possibly being soaking wet, if they "drowned"). It premiered in Japan on December 19, 2009, and NTV has it available in their formats catalog as "''[[http://www.ntv.co.jp/english/pc/2011/02/93.html EXIT!]]''" {{SyFy}} has announced an American version in development, tentatively titled ''GameShow/{{Exit}}''.

to:

'''''Missitsu Nazotoki Variety Dasshutsu Game DERO!''''' (roughly "''Solve a Variety of Puzzles Behind Closed Doors: Escape Game DERO!''"), is a Japanese GameShow from Nippon TV, whose basic premise was a tongue-in-cheek DeadlyGame. Contestants were put in a room and were tasked with escaping from it, with each room having some way the contestants could fail and "die" an obviously-fake death... after which they would appear back in the lobby without so much as a scratch (except possibly being soaking wet, if they "drowned"). It premiered in Japan on December 19, 2009, and NTV has it available in their formats catalog as "''[[http://www.ntv.co.jp/english/pc/2011/02/93.html EXIT!]]''" {{SyFy}} has announced an American version in development, tentatively titled ''GameShow/{{Exit}}''.''Series/{{Exit}}''.
30th Jun '13 3:54:15 PM CodyHansen
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* '''The Water Room:''' Similar to the Ceiling Room, but without the shackles, the room is a bit over 2 meters tall, and instead of a DescendingCeiling, there's a pipe entering from the ceiling which pumps water into the room. If the water reaches 2 meters tall, it stop and the game ends in failure. The last chest contains a remote control, which can then be used to activate a monitor at the top of the room and pause the water while the host explains the Last Answer Quiz. Players also have the same Telephone of Life from the Ceiling Room.

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* '''The Water Room:''' Similar to the Ceiling Room, but without the shackles, the room is a bit over 2 meters tall, and instead of a DescendingCeiling, there's a pipe entering from the ceiling which pumps water into the room. If the water reaches 2 meters tall, it stop stops and the game ends in failure. The last chest contains a remote control, which can then be used to activate a monitor at the top of the room and pause the water while the host explains the Last Answer Quiz. Players also have the same Telephone of Life from the Ceiling Room.
14th Jun '13 8:56:30 AM Retro7
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'''''Missitsu Nazotoki Variety Dasshutsu Game DERO!''''' (roughly "''Solve a Variety of Puzzles Behind Closed Doors: Escape Game DERO!''"), is a Japanese GameShow from Nippon TV, whose basic premise was a tongue-in-cheek DeadlyGame. Contestants were put in a room and were tasked with escaping from it, with each room having some way the contestants could fail and "die" an obviously-fake death... after which they would appear back in the lobby without so much as a scratch (except possibly being soaking wet, if they "drowned"). It premiered in Japan on December 19, 2009, and NTV has it available in their formats catalog as "''[[http://www.ntv.co.jp/english/pc/2011/02/93.html EXIT!]]''" {{SyFy}} has announced an American version in development, tentatively titled "''Exit''".

to:

'''''Missitsu Nazotoki Variety Dasshutsu Game DERO!''''' (roughly "''Solve a Variety of Puzzles Behind Closed Doors: Escape Game DERO!''"), is a Japanese GameShow from Nippon TV, whose basic premise was a tongue-in-cheek DeadlyGame. Contestants were put in a room and were tasked with escaping from it, with each room having some way the contestants could fail and "die" an obviously-fake death... after which they would appear back in the lobby without so much as a scratch (except possibly being soaking wet, if they "drowned"). It premiered in Japan on December 19, 2009, and NTV has it available in their formats catalog as "''[[http://www.ntv.co.jp/english/pc/2011/02/93.html EXIT!]]''" {{SyFy}} has announced an American version in development, tentatively titled "''Exit''".''GameShow/{{Exit}}''.
24th May '12 5:49:23 AM PoochyEXE
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* '''The Ceiling Room:''' Each players is shackled by the leg to a wall, with a chain that allows them to reach most of the room but not the opposite wall, thus requiring them to pass objects back and forth. The room has a ceiling which is over 3 meters high and slowly descends; if it reaches 3 meters below its starting point, it stops and the game ends in failure. On one end of the room is a series of numbered locked chests, and the other sides contain various objects, tools, clues, and/or anything else they may need to solve the puzzle. If the next chest in the sequence has a padlock, the team gets a clue as to where in the room it is hidden; if it has a combination lock, they get a clue to help them figure out the combination. The team can also use a "Telephone of Life" in the room once to call their teammates back in the lobby and talk to them for 30 seconds, who are watching them on a live feed; however, the teammates in the lobby can only give them a hint, not the direct answer. If the lobby teammates are not yet ready, they can also refuse to pick up and save the Telephone of Life for later. Each chest contains a clue for the next chest, except for the last one which contains a screwdriver. They can then use the screwdriver to unscrew a panel on one of the walls, which contains one button per player, a monitor, and a remote control which pauses the ceiling, opens a duct nearby, and activates the monitor for the host to explain the next part, the Duct Challenge.

to:

* '''The Ceiling Room:''' Each players is shackled by the leg to a wall, with a chain that allows them to reach most of the room but not the opposite wall, thus requiring them to pass objects back and forth. The room has a ceiling which is over 3 meters high and slowly descends; if it reaches 3 meters below its starting point, it stops and the game ends in failure. On one end of the room is a series of numbered locked chests, and the other sides contain various objects, tools, clues, and/or anything else they may need to solve the puzzle. If the next chest in the sequence has a padlock, the team gets a clue as to where the key is hidden in the room it is hidden; room; if it has a combination lock, they get a clue to help them figure out the combination. The team can also use a "Telephone of Life" in the room once to call their teammates back in the lobby and talk to them for 30 seconds, who are watching them on a live feed; however, the teammates in the lobby can only give them a hint, not the direct answer. If the lobby teammates are not yet ready, they can also refuse to pick up and save the Telephone of Life for later. Each chest contains a clue for the next chest, except for the last one which contains a screwdriver. They can then use the screwdriver to unscrew a panel on one of the walls, which contains one button per player, a monitor, and a remote control which pauses the ceiling, opens a duct nearby, and activates the monitor for the host to explain the next part, the Duct Challenge.
24th May '12 5:44:06 AM PoochyEXE
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Added DiffLines:

In earlier episodes, the Beam Room was played first in every episode, followed by two of the other rooms. Under the battle format, the Beam Room was always played third, followed by either the Water Room or the Ceiling Room as the BonusRound, with the first two rooms cycling between the remaining four.
24th May '12 5:35:49 AM PoochyEXE
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'''''Missitsu Nazotoki Variety Dasshutsu Game DERO!''''' (roughly "''Solve a Variety of Puzzles Behind Closed Doors: Escape Game DERO!''"), is a Japanese GameShow from Nippon TV, whose basic premise was a tongue-in-cheek DeadlyGame. Contestants were put in a room and were tasked with escaping from it, with each room having some way the contestants could fail and "die" an obviously-fake death... after which they would appear back in the lobby without so much as a scratch (except possibly being soaking wet, if they "drowned"). It premiered in Japan on December 19, 2009, and while no international versions seem to have been spawned yet, NTV has it available in their formats catalog as "''[[http://www.ntv.co.jp/english/pc/2011/02/93.html EXIT!]]''"

to:

'''''Missitsu Nazotoki Variety Dasshutsu Game DERO!''''' (roughly "''Solve a Variety of Puzzles Behind Closed Doors: Escape Game DERO!''"), is a Japanese GameShow from Nippon TV, whose basic premise was a tongue-in-cheek DeadlyGame. Contestants were put in a room and were tasked with escaping from it, with each room having some way the contestants could fail and "die" an obviously-fake death... after which they would appear back in the lobby without so much as a scratch (except possibly being soaking wet, if they "drowned"). It premiered in Japan on December 19, 2009, and while no international versions seem to have been spawned yet, NTV has it available in their formats catalog as "''[[http://www.ntv.co.jp/english/pc/2011/02/93.html EXIT!]]''"
EXIT!]]''" {{SyFy}} has announced an American version in development, tentatively titled "''Exit''".
25th Mar '12 3:39:57 PM PoochyEXE
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** '''Last Answer Quiz:''' The team is given a question with multiple answers, and must come up with a certain number of them. (For example, "Name the 5 colors of the Olympic Rings" or "Name 4 letters in the Roman alphabet which are symmetrical, either vertically or horizontally.") Complete 3 questions and they win, but if any member of the team gives a wrong answer, the question is thrown out and they have to wait 30 seconds before getting their next question.

to:

** '''Last Answer Quiz:''' The team is given a question with multiple answers, and must come up with a certain number of them. (For example, "Name the 5 colors of the Olympic Rings" or "Name 4 uppercase letters in the Roman alphabet which are symmetrical, either vertically or horizontally.") Complete 3 questions and they win, but if any member of the team gives a wrong answer, the question is thrown out and they have to wait 30 seconds before getting their next question.
25th Mar '12 3:39:06 PM PoochyEXE
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** '''Last Answer Quiz:''' The team is given a question with multiple answers, and must come up with a certain number of them. (For example, "Name the 5 colors of the Olympic Rings".) Complete 3 questions and they win, but if any member of the team gives a wrong answer, the question is thrown out and they have to wait 30 seconds before getting their next question.

to:

** '''Last Answer Quiz:''' The team is given a question with multiple answers, and must come up with a certain number of them. (For example, "Name the 5 colors of the Olympic Rings".) Rings" or "Name 4 letters in the Roman alphabet which are symmetrical, either vertically or horizontally.") Complete 3 questions and they win, but if any member of the team gives a wrong answer, the question is thrown out and they have to wait 30 seconds before getting their next question.
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