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The third round was the Computer Challenge, in which contestants played [[{{UsefulNotes/SNES}} Super Nintendo]] (later UsefulNotes/Nintendo64) games competitively. The player who had collected the most coins/bananas/points was awarded 50 points, with the runner-up receiving 25.
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The third round was the Computer Challenge, in which contestants played [[{{UsefulNotes/SNES}} [[{{Platform/SNES}} Super Nintendo]] (later UsefulNotes/Nintendo64) Platform/Nintendo64) games competitively. The player who had collected the most coins/bananas/points was awarded 50 points, with the runner-up receiving 25.
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Everything's better with penguins was disambiguated per TRS thread. Deleting examples that are just "penguins exist"
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* EverythingsBetterWithPenguins: The Penguins, on the right side of the Maze, were one of the few sections of the maze to appear in every season. The Penguins' eyes lit up in a pattern which the players must repeat on the corresponding floor buttons. Matching the pattern made the middle penguin's chest open, often revealing a letter.
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* BonusRound: If the players in the Key Run found the day's designated Bonus Key, they each won a [[TropeCoTropeOfTheWeek Nintendo Game Boy]].
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* BonusRound: If the players in the Key Run found the day's designated Bonus Key, they each won a [[TropeCoTropeOfTheWeek Nintendo Game Boy]].Boy.
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* EverythingsBetterWithMonkeys: The three monkeys sitting on the Jungle Walk. Upon hitting the button on the first monkey, the hands covering its eyes lowered, the second monkey had its hands on its ears and opened its mouth, and the third monkey lowered its hands covering its mouth. They were referred to as "See No Evil, Hear No Evil, Speak No Evil".
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* MonkeyMoralityPose: The three monkeys sitting on the Jungle Walk. Upon hitting the button on the first monkey, the hands covering its eyes lowered, the second monkey had its hands on its ears and opened its mouth, and the third monkey lowered its hands covering its mouth. They were referred to as "See No Evil, Hear No Evil, Speak No Evil".
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misuse; for this trope, "unwinnable" doesn't mean "so far behind you can't catch up".
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* UnwinnableByMistake: Because only the winning team got to do the Key Run at the end of each episode, it was possible for one team to win the Monday-Thursday episodes, and end up more than 700 points ahead of the other team, meaning that even if the other team collected all seven keys they would still be unable to win the entire week.
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* CriticalResearchFailure: During the question round, an answer with four letters (cake) could be worked out fairly quickly and spelled quickly, leaving the players with lots of time to search for the letters. An answer with thirteen letters (Kieran Perkins), however, would be harder to work out, would take longer to spell, and would result in less time to find all the letters.
** '''BUT''': In each round, each team got an answer with the same number of letters. The longer answer would appear in the second round.
** '''BUT''': In each round, each team got an answer with the same number of letters. The longer answer would appear in the second round.
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!!GameShow Tropes in use:
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* GoldenSnitch: Keys were worth one hundred points per key.
* Personnel:
** GameShowHost: James Sherry.
** StudioAudience
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!!This show provides examples of:
* Personnel:
** GameShowHost: James Sherry.
** StudioAudience
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!!This show provides examples of:
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* DoesThisRemindYouOfAnything: The desks were shaped like giant Super Nintendo controllers, complete with buttons.
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* GameShowHost: James Sherry.
* GoldenSnitch: Keys were worth one hundred points per key.
* GoldenSnitch: Keys were worth one hundred points per key.
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%% * StudioAudience
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Misuse
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* YouKeepUsingThatWord: The Maze wasn't so much a maze as it was an elaborate obstacle course.
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Possibly the only replacement trope I knew fit.
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* DesignFlaw: During the question round, an answer with four letters (cake) could be worked out fairly quickly and spelled quickly, leaving the players with lots of time to search for the letters. An answer with thirteen letters (Kieran Perkins), however, would be harder to work out, would take longer to spell, and would result in less time to find all the letters.
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* DesignFlaw: CriticalResearchFailure: During the question round, an answer with four letters (cake) could be worked out fairly quickly and spelled quickly, leaving the players with lots of time to search for the letters. An answer with thirteen letters (Kieran Perkins), however, would be harder to work out, would take longer to spell, and would result in less time to find all the letters.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/amazingset.jpg]]
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The third round was the Computer Challenge, in which contestants played [[{{SNES}} Super Nintendo]] (later UsefulNotes/Nintendo64) games competitively. The player who had collected the most coins/bananas/points was awarded 50 points, with the runner-up receiving 25.
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The third round was the Computer Challenge, in which contestants played [[{{SNES}} [[{{UsefulNotes/SNES}} Super Nintendo]] (later UsefulNotes/Nintendo64) games competitively. The player who had collected the most coins/bananas/points was awarded 50 points, with the runner-up receiving 25.
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The third round was the Computer Challenge, in which contestants played [[{{SNES}} Super Nintendo]] (later Nintendo64) games competitively. The player who had collected the most coins/bananas/points was awarded 50 points, with the runner-up receiving 25.
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The third round was the Computer Challenge, in which contestants played [[{{SNES}} Super Nintendo]] (later Nintendo64) UsefulNotes/Nintendo64) games competitively. The player who had collected the most coins/bananas/points was awarded 50 points, with the runner-up receiving 25.
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Australian kids' game show that ran on the SevenNetwork for four seasons (1993-98). The show had kids from different primary schools competing for points. Each day, two kids represented their school, with the aim of collecting as many points as possible for their school's final total, updated daily and revealed at the end of the week.
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Australian kids' game show that ran on the SevenNetwork Creator/SevenNetwork for four seasons (1993-98). The show had kids from different primary schools competing for points. Each day, two kids represented their school, with the aim of collecting as many points as possible for their school's final total, updated daily and revealed at the end of the week.
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Misuse. It\'s Genre Savvy, not just \"savvy\".
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* GenreSavvy: Rewarded with points. When running through the Desert, there was usually a letter (or Key) hidden behind the cactus. Due to the position of the camera, the viewer always saw the Key hanging on the back of the cactus, but the contestant could not. This became a RunningGag, with James spending half a season saying "Ooh, s/he didn't look behind the cactus!". When the next season began, when contestants looked behind the cactus to find a letter or Key, James would explain "Ah, '''s/he''' watches ''A*mazing''!"
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''A*mazing'' was easily the most popular Australian children's show of the 1990s, and holds a similar cultural significance in that country as ''[[LegendsOfTheHiddenTemple Legends Of The Hidden Temple]]'' and ''[[NickelodeonGuts Nickelodeon Guts]]'' do in America.
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''A*mazing'' was easily the most popular Australian children's show of the 1990s, and holds a similar cultural significance in that country as ''[[LegendsOfTheHiddenTemple Legends Of The Hidden Temple]]'' ''Series/LegendsOfTheHiddenTemple'' and ''[[NickelodeonGuts Nickelodeon Guts]]'' ''Series/NickelodeonGuts'' do in America.
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** '''BUT''': In each round, each team got an answer with the same number of letters. The longer answer would appear in the second round.
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* ColourCodedForYourConvenience: Contestants in Season 1 wore white t-shirts underneath green or yellow overalls. Beginning in Season 2, this became green or yellow t-shirts under black overalls.
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* ColourCodedForYourConvenience: ColourCodedCharacters: Contestants in Season 1 wore white t-shirts underneath green or yellow overalls. Beginning in Season 2, this became green or yellow t-shirts under black overalls.