History SeinfeldIsUnfunny / TabletopGames

12th Jul '16 12:43:09 PM Stinkoman87
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** As an extension: the earliest deck with a name in Magic is simply The Deck. The Deck was built with the philosophy of keeping as many cards in your hand as possible, to be able to readily respond to your opponent. Back then, the idea was revolutionary, and The Deck swept tournaments. These days, the philosophy of the deck is call Card Advantage, and it's one of the first things you teach players wanting to get better.
30th May '16 6:52:22 PM Steam_Lord
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* The Settlers of Catan - which [[NewerThanTheyThink has only been around since 1995]] introduced many concepts to a wide audience for the first time that are yawnworthy today. Among them is fully embracing a layout that changes for and with every game and a simplified way of teaching the rules to novice players (the German version of the rulebook even won a price for clarity). None of that is considered particularly new today and neither is the tendency to cash into the hype of a boardgame with expansion packs and second or third editions and the likes.

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* The Settlers of Catan - which [[NewerThanTheyThink has only been around since 1995]] introduced many concepts to a wide audience for the first time that are yawnworthy today. Among them is fully embracing a layout that changes for and with every game and a simplified way of teaching the rules to novice players (the German version of the rulebook even won a price prize for clarity). None of that is considered particularly new today and neither is the tendency to cash into the hype of a boardgame with expansion packs and second or third editions and the likes.
29th Mar '16 10:02:28 AM Jhonny
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* The Settlers of Catan - which [[NewerThanTheyThink has only been around since 1995]] introduced many concepts to a wide audience for the first time that are yawnworthy today. Among them is fully embracing a layout that changes for and with every game and a simplified way of teaching the rules to novice players (the German version of the rulebook even won a price for clarity). None of that is considered particularly new today and neither is the tendency to cash into the hype of a boardgame with expansion packs and second or third editions and the likes.
2nd Oct '15 7:26:33 PM Deathhacker
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** This also caused some of the lore seem weird by comparison. Most notably the Bolter; it's essentially a rapid-firing grenade launcher that can take off entire armored limbs in one shot. Most people decry it as having nowhere near the amount of power as depicted by the lore. However, originally a 5+ armor save (which a Bolter easily ignores) was considered ''heavy armor'' back in the inception of 40k, which was originally based on Warhammer Fantasy, and the baseline for toughness, strength, weapon skill and so on was 3, meaning the Bolter's Strength of 4 was well ahead of the curve. But due to Space Marines being far more popular than any of the other races (especially the Imperial Guard, who was suppose to be a badass army) they instead became the baseline, to which everything else was measured against. Most people nowadays forget that Space Marine Power Armor is suppose to be equivallent to ''tank armor'', which is why they take so little casualties from small-arms fire.
2nd Mar '15 7:00:43 AM SeptimusHeap
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* ''DungeonsAndDragons''. Your FiveManBand of [[FiveRaces elves, dwarves and such]] all [[YouAllMeetInAnInn Meet At An Inn]] where you run across some troubled soul that [[WeHelpTheHelpless you agree to help]] because you know that your karma is named MontyHaul. Yeah, it would be incredibly cliché if not for the fact that it singlehandedly both invented and completely drove nearly every RPG trope into the ground.

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* ''DungeonsAndDragons''.''TabletopGame/DungeonsAndDragons''. Your FiveManBand of [[FiveRaces elves, dwarves and such]] all [[YouAllMeetInAnInn Meet At An Inn]] where you run across some troubled soul that [[WeHelpTheHelpless you agree to help]] because you know that your karma is named MontyHaul. Yeah, it would be incredibly cliché if not for the fact that it singlehandedly both invented and completely drove nearly every RPG trope into the ground.
9th Jan '15 2:59:04 PM SpaghettiBoy
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** Just as in ''TabletopGame/MagicTheGathering'', ''TabletopGame/YuGiOh'' features this as well - many cards that were hot stuff or "I Win" buttons back in the day are now in the modern day practically useless - if not outright ''banned'' from tournaments. Yet the modern metagames of both require many strategies that were created amongst the early years of both games.



* ''TabletopGame/MagicTheGathering'', the TropeCodifier for the trading card game. While still relevant due to constant updates, the original incarnation is very hard to approach to a modern player, especially in the midst of other games like Pokémon and Hearthstone.
** Just as in ''TabletopGame/MagicTheGathering'', ''TabletopGame/YuGiOh'' features this as well - many cards that were hot stuff or "I Win" buttons back in the day are now in the modern day practically useless - if not outright ''banned'' from tournaments. Yet the modern metagames of both require many strategies that were created amongst the early years of both games.
9th Jan '15 2:58:19 PM SpaghettiBoy
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** Admittedly the reason the Marines are comparatively kid-friendly is that no less than four of the other armies consider mass murder (Orks), arson (Sororitas) and rape while torturing people (Dark Eldar) or all three at the same time (Chaos) a fun way to pass the time.

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** Admittedly the reason the Marines are comparatively kid-friendly is that no less than four of the other armies consider mass murder (Orks), arson (Sororitas) and rape while torturing people (Dark Eldar) or all three at the same time (Chaos) a fun way to pass the time.time.
* ''TabletopGame/MagicTheGathering'', the TropeCodifier for the trading card game. While still relevant due to constant updates, the original incarnation is very hard to approach to a modern player, especially in the midst of other games like Pokémon and Hearthstone.
** Just as in ''TabletopGame/MagicTheGathering'', ''TabletopGame/YuGiOh'' features this as well - many cards that were hot stuff or "I Win" buttons back in the day are now in the modern day practically useless - if not outright ''banned'' from tournaments. Yet the modern metagames of both require many strategies that were created amongst the early years of both games.
12th Dec '14 11:07:47 PM methodoverload
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*** The similarities between the D&D game and the works of Tolkien are often overplayed today, and are actually superficial rather than deep. D&D owes at least as much to the work of Creator/MichaelMoorcock, Creator/RobertEHoward, Creator/FritzLeiber, Creator/PoulAnderson, Creator/JackVance, Creator/EdgarRiceBurroughs, and Creator/HPLovecraft. Indeed, some of Howard's Conan stories and Leiber's Nehwon tales almost read like prose versions of D&D adventure modules.

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*** The similarities between the D&D game and the works of Tolkien are often overplayed today, and are actually superficial rather than deep. D&D owes at least as much to the work of Creator/MichaelMoorcock, Creator/RobertEHoward, Creator/FritzLeiber, Creator/PoulAnderson, Creator/JackVance, Creator/EdgarRiceBurroughs, and Creator/HPLovecraft. Indeed, some of Howard's Conan stories and Leiber's Nehwon tales almost read like prose versions of D&D adventure modules. By contrast, try reading Webcomic/DMOfTheRings if you want to get an idea just how much Tolkien and D&D differ.
18th Jul '14 9:42:35 AM Necromaster
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18th Jul '14 9:40:34 AM Necromaster
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*** The similarities between the D&D game and the works of Tolkien are often overplayed today, and are actually superficial rather than deep. D&D owes at least as much to the work of Creator/MichaelMoorcock, 'reator/RobertEHoward, Creator/FritzLeiber, Creator/PoulAnderson, Creator/JackVance, Creator/EdgarRiceBurroughs, and Creator/HPLovecraft. Indeed, some of Howard's Conan stories and Leiber's Nehwon tales almost read like prose versions of D&D adventure modules.

to:

*** The similarities between the D&D game and the works of Tolkien are often overplayed today, and are actually superficial rather than deep. D&D owes at least as much to the work of Creator/MichaelMoorcock, 'reator/RobertEHoward, Creator/RobertEHoward, Creator/FritzLeiber, Creator/PoulAnderson, Creator/JackVance, Creator/EdgarRiceBurroughs, and Creator/HPLovecraft. Indeed, some of Howard's Conan stories and Leiber's Nehwon tales almost read like prose versions of D&D adventure modules.
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