History SealedEvilInACan / VideoGames

12th Apr '18 4:24:04 AM DanteVin
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* ''VideoGame/GranblueFantasy'':
** Several Primal Beasts have been sealed away a long time ago in several islands. Some events revolve around them being unsealed, whether intentionally or purely by accident.
** The Astral prison, Pandemonium, is host to some of the most vile Primal Beasts that they created and thus were subsequently sealed away in the prison. Though it is later revealed that their creator Lucilius intentionally makes them this way so he has test subjects for his experiements after he has them rebel. Making them victims of their own creator.
** Ninetails is this, having been sealed away by the nine Sovereigns to wait for the day their descendants would destroy it.
14th Mar '18 3:51:13 PM RedScharlach
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* The Furies in ''Videogame/BattleZone1998'' are [[PreCursors Cthonian]] war machines, whose biometal hulls are infused with the essence of ancient Greek warriors who were dying on the battlefield before being collected, giving them a certain [[CrushKillDestroy psychotic bloodlust]]. In their bid to stay ahead of the Americans in the [[AlternateHistory 1960s Biometal wars]], the Soviets start building Fury craft from blueprints and tech they've found scattered throughout the Solar System. Predictably, things go pear shaped, and [[spoiler: most of the Soviet forces are destroyed before they announce a ceasefire with the Americans and merge their forces. It's then up to Grizzly One and what's left of the American and Soviet forces to save the Solar System before the Furies blow up Earth like they blew up the Cthonian homeworld - now known as the [[EarthShatteringKaboom Asteroid Belt]].]]

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* The Furies in ''Videogame/BattleZone1998'' are [[PreCursors Cthonian]] war machines, whose biometal hulls are infused with the essence of ancient Greek warriors who were dying on the battlefield before being collected, giving them a certain [[CrushKillDestroy psychotic bloodlust]]. In their bid to stay ahead of the Americans in the [[AlternateHistory 1960s Biometal wars]], the Soviets start building Fury craft from blueprints and tech they've found scattered throughout the Solar System. Predictably, things go pear shaped, and [[spoiler: most of the Soviet forces are destroyed before they announce a ceasefire with the Americans and merge their forces. It's then up to Grizzly One and what's left of the American and Soviet forces to save the Solar System before the Furies blow up Earth like they blew up the Cthonian homeworld - -- now known as the [[EarthShatteringKaboom Asteroid Belt]].]]



* ''VideoGame/DawnOfWar'', the original one, has an absolutely beautiful example. An ancient demon imprisoned in a stone manipulates Orks into attacking human cities on the planet. Space Marines come to the rescue and do what {{Space marine}}s do best - spill ungodly amounts of Orkish and human blood - just so at the end, the demon can reveal that [[spoiler: the entire planet had previously been converted into a blood altar for releasing him]]. Bonus points: most characters wanting to use demon or its power for their own end up badly.

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* ''VideoGame/DawnOfWar'', the original one, has an absolutely beautiful example. An ancient demon imprisoned in a stone manipulates Orks into attacking human cities on the planet. Space Marines come to the rescue and do what {{Space {{space marine}}s do best - -- spill ungodly amounts of Orkish and human blood - -- just so at the end, the demon can reveal that [[spoiler: the [[spoiler:the entire planet had previously been converted into a blood altar for releasing him]]. Bonus points: most characters wanting to use demon or its power for their own end up badly.



* The ''VideoGame/DevilMayCry'' series. Every. Single. Installment. ...except the fourth. That one just needed to be awakened rather than unsealed and at the end of the first one [[BigBad Mundus]] is resealed in the can..

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* The ''VideoGame/DevilMayCry'' series. Every. Single. Installment. ...Installment... except the fourth. That one just needed to be awakened rather than unsealed and at the end of the first one [[BigBad Mundus]] is resealed in the can..



** Played with in ''VideoGame/DragonAgeOrigins''. The Darkspawn seek out the seven ancient dragon gods buried within the earth, and when they find and awaken one it becomes the Archdemon and leads them in a massive invasion of the surface world - but the sealed gods were not necessarily evil until tainted by the darkspawn, making them more like SealedBadassInACan GoneHorriblyWrong.

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** Played with in ''VideoGame/DragonAgeOrigins''. The Darkspawn seek out the seven ancient dragon gods buried within the earth, and when they find and awaken one it becomes the Archdemon and leads them in a massive invasion of the surface world - -- but the sealed gods were not necessarily evil until tainted by the darkspawn, making them more like SealedBadassInACan GoneHorriblyWrong.



** In ''VideoGame/DragonAgeII'', Hawke can fight several powerful demons that were sealed away in and around Kirkwall. The "Legacy" {{DLC}} revolves around the Hawke family's connection to an ancient Sealed Evil In A Can - [[spoiler:Corypheus, one of the original Tevinter Magisters who brought the Darkspawn Taint to Thedas]] - whose subconscious efforts to free itself have brought danger to Hawke's doorstep. There's also ANOTHER uber-monster sealed right outside the prison housing him, but that one's an optional BonusBoss.

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** In ''VideoGame/DragonAgeII'', Hawke can fight several powerful demons that were sealed away in and around Kirkwall. The "Legacy" {{DLC}} revolves around the Hawke family's connection to an ancient Sealed Evil In A Can - -- [[spoiler:Corypheus, one of the original Tevinter Magisters who brought the Darkspawn Taint to Thedas]] - -- whose subconscious efforts to free itself have brought danger to Hawke's doorstep. There's also ANOTHER uber-monster sealed right outside the prison housing him, but that one's an optional BonusBoss.



** As of the latest update [[spoiler:there are now "Demonic Fortresses" which are a bit like the pits, but the pits have been replaced with ''[[PhysicalHell hell itself]]'', which you simply reach by digging far enough, implying ''most of the physical structure of the planet'' is a caverns made of an unmineable, indestructible, impossibly heavy {{Unobtainium}} who's exits are blocked by another {{Unobtanium}} which is very valuable, light, and hard. And every Demonic Fortress contains a hole straight to Hell, blocked by a [[SchmuckBait masterwork sword]] made of the latter type of {{Unobtainium}}. As for Hell itself, it contains so many demons that the game doesn't bother counting them.]]

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** As of the latest update [[spoiler:there are now "Demonic Fortresses" which are a bit like the pits, but the pits have been replaced with ''[[PhysicalHell hell itself]]'', which you simply reach by digging far enough, implying ''most of the physical structure of the planet'' is a caverns cavern made of an unmineable, indestructible, impossibly heavy {{Unobtainium}} who's whose exits are blocked by another {{Unobtanium}} which is very valuable, light, and hard. And every Demonic Fortress contains a hole straight to Hell, blocked by a [[SchmuckBait masterwork sword]] made of the latter type of {{Unobtainium}}. As for Hell itself, it contains so many demons that the game doesn't bother counting them.]]



*** The Ebony Blade, a [[LegendaryWeapon Daedric artifact sword]] associated with Mephala, a Daedric Prince whose "obscured" realm includes [[ManipulativeBastard manipulation, lies, sex, and secrets]], has been sealed under Dragonsreach Castle in Whiterun. Mephala's quest is to recover and recharge the blade, which requires using it to [[ChronicBackstabbingDisorder kill those who trust the wielder]]. Given that, it's quite evident as to why it was sealed, but recharging turns it into the game's InfinityPlusOneSword.

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*** The Ebony Blade, a [[LegendaryWeapon Daedric artifact sword]] associated with Mephala, a Daedric Prince whose "obscured" realm includes [[ManipulativeBastard manipulation, lies, sex, and secrets]], has been sealed under Dragonsreach Castle in Whiterun. Mephala's quest is to recover and recharge the blade, which requires using it to [[ChronicBackstabbingDisorder kill those who trust the wielder]]. Given that, it's quite evident as to why it was sealed, but recharging turns it into the game's InfinityPlusOneSword.



* Towards the end of ''VideoGame/TheEvilWithin'' its revealed that the STEM system that the protagonists are connected to is the can and Ruvik slowly became the evil after having his brain used as the base for the experiment. Who may or may not have been released in the games ending, though the former heavily implied.

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* Towards the end of ''VideoGame/TheEvilWithin'' its it's revealed that the STEM system that the protagonists are connected to is the can and Ruvik slowly became the evil after having his brain used as the base for the experiment. Who may or may not have been released in the games ending, though the former heavily implied.



* Coincidentally, ''VideoGame/HomeworldCataclysm'' also involves a similar scenario. Somewhere around a million years ago, the extragalactic exploration vessel ''[[MeaningfulName Naggarok]]'' picked up a deadly technoorganic entity in hyperspace. Seeing no way to defeat it, the crew scuttled the engines, trapping the entity in deep space. However, they screwed up as the ship auto-launched az empty lifepod with a transmitter (and some Beast material) onboard. In the present, the Kiith Somtaaw mining ship ''Kuun-Lan'' finds the pod and opens it. Cue to a race with time to find both the ''Naggarok'' and the new Beast mothership and blow both to smithereens before the whole galaxy suffers a fate worse than death (ship crews aren't simply killed, they're broken down into biomass to function as a makeshift neural interface between ships and the Beast - and judging by the sound of it, it's not exactly painless).

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* Coincidentally, ''VideoGame/HomeworldCataclysm'' also involves a similar scenario. Somewhere around a million years ago, the extragalactic exploration vessel ''[[MeaningfulName Naggarok]]'' picked up a deadly technoorganic entity in hyperspace. Seeing no way to defeat it, the crew scuttled the engines, trapping the entity in deep space. However, they screwed up as the ship auto-launched az empty lifepod with a transmitter (and some Beast material) onboard. In the present, the Kiith Somtaaw mining ship ''Kuun-Lan'' finds the pod and opens it. Cue to a race with time to find both the ''Naggarok'' and the new Beast mothership and blow both to smithereens before the whole galaxy suffers a fate worse than death (ship crews aren't simply killed, they're broken down into biomass to function as a makeshift neural interface between ships and the Beast - -- and judging by the sound of it, it's not exactly painless).



* [[EldritchAbomination The Soulless Gods]] of ''{{VideoGame/Lusternia}}''. Originally a host of ''thousands'' of abominations, they're whittled down to a mere five before [[{{Precursors}} The Elder Gods]] fled to the Void. Rendered LoadBearingBoss[=es=] by devouring whole sections of reality, they're eventually sealed away by [[PrecursorHeroes the Council of the Nine]]. Unfortunately, the cans in question are ''legendarily'' insecure - one of the five breaks out [[TheWorldIsAlwaysDoomed like clockwork]] every ''thirty years''.

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* [[EldritchAbomination The Soulless Gods]] of ''{{VideoGame/Lusternia}}''. Originally a host of ''thousands'' of abominations, they're whittled down to a mere five before [[{{Precursors}} The Elder Gods]] fled to the Void. Rendered LoadBearingBoss[=es=] by devouring whole sections of reality, they're eventually sealed away by [[PrecursorHeroes the Council of the Nine]]. Unfortunately, the cans in question are ''legendarily'' insecure - -- one of the five breaks out [[TheWorldIsAlwaysDoomed like clockwork]] every ''thirty years''.



** In ''IV'', [[spoiler:it's revealed that the Profound Darkness is one of these, and it has been creating Dark Force/Falz/Phallus for thousands of years (there's a thousand year gap between ''I'' and ''II'', and between ''II'' and ''IV''). The seal on the Profound Darkness is ''the entire Algo solar system''.]]
* In ''VideoGame/PhantasyStarOnline2'', you learn early on that Dark Falz [[spoiler: (One of its incarnations, at least)]] was sealed beneath the surface of the planet Naberius a few decades before the game's story takes place. Unsurprisingly, it ends up being released sooner or later.

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** In ''IV'', [[spoiler:it's revealed that the Profound Darkness is one of these, and it has been creating Dark Force/Falz/Phallus for thousands of years (there's a thousand year thousand-year gap between ''I'' and ''II'', and between ''II'' and ''IV''). The seal on the Profound Darkness is ''the entire Algo solar system''.]]
* In ''VideoGame/PhantasyStarOnline2'', you learn early on that Dark Falz [[spoiler: (One [[spoiler:(one of its incarnations, at least)]] was sealed beneath the surface of the planet Naberius a few decades before the game's story takes place. Unsurprisingly, it ends up being released sooner or later.



** ''Dragon Fire'' has a twist of its own - there is a villain working behind the scenes and trying to unleash the Dragon of Doom, but by this point in the series, the hero (under extenuating circumstances) has become strong enough at this point to just ''kill'' the thing.

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** ''Dragon Fire'' has a twist of its own - -- there is a villain working behind the scenes and trying to unleash the Dragon of Doom, but by this point in the series, the hero (under extenuating circumstances) has become strong enough at this point to just ''kill'' the thing.



* ''VideoGame/RuneScape'': The devastating Zarosian creature Nex ([[BilingualBonus Latin]] for "[[NamesToRunAwayFromReallyFast violent death]]") has been sealed into a enchanted, frozen sleep by the armies of Saradomin. [[ChronicBackstabbingDisorder Sliske]] tricked a band of peace-seeking Saradominists into performing a ritual they thought would wake [[AllPowerfulBystander Guthix]] from [[KingInTheMountain his slumber]], but instead released Nex.

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* ''VideoGame/RuneScape'': The devastating Zarosian creature Nex ([[BilingualBonus Latin]] for "[[NamesToRunAwayFromReallyFast violent death]]") has been sealed into a an enchanted, frozen sleep by the armies of Saradomin. [[ChronicBackstabbingDisorder Sliske]] tricked a band of peace-seeking Saradominists into performing a ritual they thought would wake [[AllPowerfulBystander Guthix]] from [[KingInTheMountain his slumber]], but instead released Nex.



** Another one in Egypt: the Unbound, the first and greatest of the [[OurGeniesAreDifferent Jinn]]. Unfortunately, it was too powerful for its creators among [[OurAngelsAreDifferent the Host]] to control; even the Dreamers couldn't corrupt the him to their service . However, where they failed, King Solomon succeeded and imprisoned the Unbound in a 3rd-age artifact, concealing it beneath the Black Pyramid. Appropriately enough, the Atenists ended up accidentally breaching the shields around the prison.

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** Another one in Egypt: the Unbound, the first and greatest of the [[OurGeniesAreDifferent Jinn]]. Unfortunately, it was too powerful for its creators among [[OurAngelsAreDifferent the Host]] to control; even the Dreamers couldn't corrupt the him to their service . service. However, where when they failed, King Solomon succeeded and imprisoned the Unbound in a 3rd-age artifact, concealing it beneath the Black Pyramid. Appropriately enough, the Atenists ended up accidentally breaching the shields around the prison.



* ''VideoGame/ShinMegamiTenseiIV'' has [[spoiler:the Kagome Tower prisoners - three of the Four Archangels. [[ButThouMust It's scripted to continue]]. And, unfortunately, soon you'll probably wish you just had left them there to rot.]]
* ''VideoGame/ShinMegamiTenseiStrangeJourney'' has [[spoiler:the Demiurge, a monstrously powerful shard of God, imprisoned in the depths of Sector Grus. Unfortunately, said shard doesn't hold much of God's ''mind'' - it only has His AxCrazy, KnightTemplar nature. After defeating and placating the entity, it may join you (''only'' in the Law Path), [[UngratefulBastard chide you and threaten you with destruction]] for not following the same ideals, or it can be shoved back in its can even worse than before by simply switching off the visor.]]

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* ''VideoGame/ShinMegamiTenseiIV'' has [[spoiler:the Kagome Tower prisoners - -- three of the Four Archangels. [[ButThouMust It's scripted to continue]]. And, unfortunately, soon you'll probably wish you just had left them there to rot.]]
* ''VideoGame/ShinMegamiTenseiStrangeJourney'' has [[spoiler:the Demiurge, a monstrously powerful shard of God, imprisoned in the depths of Sector Grus. Unfortunately, said shard doesn't hold much of God's ''mind'' - -- it only has His AxCrazy, KnightTemplar nature. After defeating and placating the entity, it may join you (''only'' in the Law Path), [[UngratefulBastard chide you and threaten you with destruction]] for not following the same ideals, or it can be shoved back in its can even worse than before by simply switching off the visor.]]



* ''VideoGame/{{Shivers}}'' has the Ixupi, ancient soul-sucking {{Mayincatec}} demons who were sealed into pots with talismans. Millenia later, an itinerant archaeologist digs them up and puts them in a museum. Then two kids sneak in the museum and break them open.

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* ''VideoGame/{{Shivers}}'' has the Ixupi, ancient soul-sucking {{Mayincatec}} demons who were sealed into pots with talismans. Millenia Millennia later, an itinerant archaeologist digs them up and puts them in a museum. Then two kids sneak in the museum and break them open.



** ''VideoGame/SonicTheHedgehog2006'' has the sun god Solaris, forcibly split into two seperate forms due to an experiment acted upon it: Iblis and Mephiles. Princess Elise served as Iblis' can, with her control over her sorrow being the lid -- if she cries, the can is opened and Iblis is unleashed upon the world once more. Somewhere else, Mephiles is sealed away in the [[AncientArtifact Scepter]] [[ArtifactOfDoom of Darkness]] until an encounter with Eggman shatters it.

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** ''VideoGame/SonicTheHedgehog2006'' has the sun god Solaris, forcibly split into two seperate separate forms due to an experiment acted upon it: Iblis and Mephiles. Princess Elise served as Iblis' can, with her control over her sorrow being the lid -- if she cries, the can is opened and Iblis is unleashed upon the world once more. Somewhere else, Mephiles is sealed away in the [[AncientArtifact Scepter]] [[ArtifactOfDoom of Darkness]] until an encounter with Eggman shatters it.



* In the ''VideoGame/{{Touhou}}'' game ''Perfect Cherry Blossom'' the evil [[CherryBlossoms cherry tree]], the Saigyou Ayakashi, is sealed up by the dead body of Yuyuko Saigyouji. At the same time, the tree seals ''her'', preventing her from reincarnating, so she wanders as a [[CuteGhostGirl ghost]]. In a wierd twist, Yuyuko eventually [[GhostAmnesia forgets her life as a human]], up to and including why she died or who is sealed beneath the Saigyou Ayakashi. This leads to her trying to ''undo'' the seal that she placed in the first place, because she forgot she did it.

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* In the ''VideoGame/{{Touhou}}'' game ''Perfect Cherry Blossom'' the evil [[CherryBlossoms cherry tree]], the Saigyou Ayakashi, is sealed up by the dead body of Yuyuko Saigyouji. At the same time, the tree seals ''her'', preventing her from reincarnating, so she wanders as a [[CuteGhostGirl ghost]]. In a wierd weird twist, Yuyuko eventually [[GhostAmnesia forgets her life as a human]], up to and including why she died or who is sealed beneath the Saigyou Ayakashi. This leads to her trying to ''undo'' the seal that she placed in the first place, because she forgot she did it.



** The ''Mists of Pandaria'' expansion features the sha - beings of pure hatred and other negative emotions - as this. It later emerges that [[spoiler: an artifact called the Divine Bell has the ability to control the sha, and Horde Warchief Garrosh Hellscream orders it stolen in an attempt to make super-soldiers with it. It misfires when the sha ends up controlling its test subjects instead of the other way round, and have to be slaughtered by adventurers]]. The sha are eventually revealed to be fragments of a slain Old God [[spoiler:whose still-living heart is removed from a Titan prison and used by Garrosh in another attempt to empower his loyal orcs]].

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** The ''Mists of Pandaria'' expansion features the sha - -- beings of pure hatred and other negative emotions - -- as this. It later emerges that [[spoiler: an [[spoiler:an artifact called the Divine Bell has the ability to control the sha, and Horde Warchief Garrosh Hellscream orders it stolen in an attempt to make super-soldiers with it. It misfires when the sha ends up controlling its test subjects instead of the other way round, and have to be slaughtered by adventurers]]. The sha are eventually revealed to be fragments of a slain Old God [[spoiler:whose still-living heart is removed from a Titan prison and used by Garrosh in another attempt to empower his loyal orcs]].
11th Mar '18 1:42:05 AM infernape612
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* ''Videogame/FireEmblem: Path of Radiance'' alone uses the trope straight, with the characters believing that Lehran's Medallion contained an evil god that flooded the entire world save Tellius. So at the end not only do the heroes fight Ashnard in order to liberate Crimea, but also to prevent him from unleashing a dark god. [[spoiler:However the true nature of the relic is revealed in the sequel Radiant Dawn, and the heroes are the ones who free Yune, the Goddess of Chaos, rather then letting the negative energies of war do it. As it turns out, Yune was actually SealedGoodInACan who just happened to mess up (the Great Flood); in fact, the BigBad is Ashera, the goddess everyone had been praying to throughout both games, who [[IceQueen purged her emotions]] (forming Yune) to avoid another Great Flood.]]
** Genealogy of the Holy War wins "strangest method of resurrecting", with 2 half siblings being [[AliensMadeThemDoIt brainwashed in order to breed a vessal]] for the dark god they are descended from.

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* ''Videogame/FireEmblem: Path of Radiance'' alone ''VideoGame/FireEmblemPathOfRadiance'' uses the trope straight, trope, with the characters believing that Lehran's Medallion contained contains an evil god that flooded the entire world save Tellius. So at the end not only do the heroes fight Ashnard in order to liberate Crimea, but also to prevent him from unleashing a dark god. [[spoiler:However [[spoiler:However, the true nature of the relic is revealed in the sequel Radiant Dawn, ''VideoGame/FireEmblemRadiantDawn'', and the heroes are the ones who free Yune, the Goddess of Chaos, rather then letting the negative energies of war do it. As it turns out, Yune was actually SealedGoodInACan who just happened to mess up (the Great Flood); in fact, the BigBad is Ashera, the goddess everyone had been praying to throughout both games, who [[IceQueen purged her emotions]] (forming Yune) to avoid another Great Flood.]]
** Genealogy of the Holy War ''VideoGame/FireEmblemGenealogyOfTheHolyWar'' wins "strangest method of resurrecting", with 2 half siblings being [[AliensMadeThemDoIt brainwashed in order to breed a vessal]] vessel]] for the dark god they are descended from.
2nd Feb '18 9:31:17 PM mistermoonbean
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* In ''VideoGame/KnightsOfTheOldRepublic'', the ancient Rakatan species used "mind prisons," obelisks intended to [[FateWorseThanDeath capture and seal away the minds of condemned criminals for all time.]] [[spoiler: In a side quest, the player has the option to open a "mysterious box" (read: mind prison) meant to be delivered to Motta the Hutt. Doing so causes the box to engulf the room in a flash of light, sucking the player in. He or she will later appear in a seemingly endless white void, save for a Rakatan prisoner that has been trapped there for God-knows how long. Apparently spending millennia in a blank subspace container gives one time to think, as the prisoner is not as evil as before and greets the player with serenity. Luckily, the prisoner knows a ritual that can free exactly one person and offers him or her a riddle contest for the winner's freedom.]]

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* In ''VideoGame/KnightsOfTheOldRepublic'', the ancient Rakatan species used "mind prisons," obelisks intended to [[FateWorseThanDeath capture and seal away the minds of condemned criminals criminals]] [[AndIMustScream for all time.]] [[spoiler: In a side quest, the player has the option to open a "mysterious box" (read: mind prison) meant to be delivered to Motta the Hutt. Doing so causes the box to engulf the room in a flash of light, sucking the player in. He or she will later appear in [[WhiteVoidRoom a seemingly endless white void, void]], save for a Rakatan prisoner that has been trapped there for God-knows how long. Apparently spending millennia in a blank subspace container gives one time to think, as the prisoner is not as evil as before and greets the player with serenity. Luckily, the prisoner knows a ritual that can free exactly one person and offers him or her [[RiddleMeThis a riddle contest contest]] for the winner's freedom.]]
2nd Feb '18 8:54:13 AM nighttrainfm
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** The draconic Old Gods of the Tevinter Imperium were, according to the Chantry, banished to the depths of the earth by The Maker to slumber for all eternity. The Darkspawn are somehow able to hear the Old Gods' Call and devote centuries of effort tunneling through the earth in search of them. When they finally discover an Old God, the Darkspawn taint immediately corrupts the ancient dragon, turning it into an insane and twisted shell of its former self -- an Archdemon. The new Archdemon then commands the Darkspawn hordes in a bid to kill everything -- a Blight. By the time the game starts, the world has already suffered through four such Blights. [[spoiler: One of the biggest secrets that the higher-ups of the Grey Wardens keep from the rest of the Order is that they know where the Old Gods are buried]].

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** The draconic Old Gods of the Tevinter Imperium were, according to the Chantry, banished to the depths of the earth by The Maker to slumber for all eternity. The Darkspawn are somehow able to hear the Old Gods' Call and devote centuries of effort tunneling through the earth in search of them. When they finally discover an Old God, the Darkspawn taint immediately corrupts the ancient dragon, turning it into an insane and twisted shell of its former self -- an Archdemon. The new Archdemon then commands the Darkspawn hordes in a bid to kill everything -- a Blight. By the time the game starts, the world has already suffered through four such Blights. [[spoiler: One of the biggest secrets that the higher-ups of the Grey Wardens keep from the rest of the Order is that they know where the Old Gods are buried]].buried.]]


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** According to the ''VideoGame/DragonAgeInquisition'' "Trespasser" [=DLC=], [[spoiler: most of the eleven pantheon are an example of this. They were a lot crueller and more mercurial than the elves remember, and were sealed away by one of their own number after they finally went too far. This process involved separating the waking and dreaming worlds, creating the "Veil" itself.]]
2nd Feb '18 8:52:34 AM nighttrainfm
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* Played with in ''VideoGame/DragonAgeOrigins''. [[spoiler: The Darkspawn seek out the seven ancient dragon gods buried within the earth, and when they find and awaken one it becomes the Archdemon and leads them in a massive invasion of the surface world - but the sealed gods were not necessarily evil until tainted by the darkspawn, making them more like SealedBadassInACan GoneHorriblyWrong.]]
* The draconic Old Gods of the Tevinter Imperium in ''VideoGame/DragonAgeOrigins'' were, according to the Chantry, banished to the depths of the earth by The Maker to slumber for all eternity. The Darkspawn are somehow able to hear the Old Gods' Call and devote centuries of effort tunneling through the earth in search of them. When they finally discover an Old God, the Darkspawn taint immediately corrupts the ancient dragon, turning it into an insane and twisted shell of its former self -- an Archdemon. The new Archdemon then commands the Darkspawn hordes in a bid to kill everything -- a Blight. By the time the game starts, the world has already suffered through four such Blights. [[spoiler: One of the biggest secrets that the higher-ups of the Grey Wardens keep from the rest of the Order is that they know where the Old Gods are buried]].
** In a DLC of ''VideoGame/DragonAgeII'', [[PlayerCharacter Hawke]] finds an old Grey Warden fortress, which turns out to be a prison for [[spoiler:one of the original Darkspawn - a Tevinter mage who attempted to reach the Golden City and was cursed by the Maker. The magic seals have held for thousands of years, but are finally starting to give out.]]
* In ''VideoGame/DragonAgeII'' Hawke can fight several powerful demons that were sealed away in and around Kirkwall. The "Legacy" {{DLC}} revolves around the Hawke family's connection to an ancient Sealed Evil In A Can [[spoiler:Corypheus one of the original Tevinter Magisters who brought the Darkspawn Taint to Thedas]] whose subconscious efforts to free itself have brought danger to Hawke's doorstep. There's also ANOTHER uber-monster sealed right outside the prison housing him, but that one's an optional BonusBoss.

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* ''Franchise/DragonAge'':
**
Played with in ''VideoGame/DragonAgeOrigins''. [[spoiler: The Darkspawn seek out the seven ancient dragon gods buried within the earth, and when they find and awaken one it becomes the Archdemon and leads them in a massive invasion of the surface world - but the sealed gods were not necessarily evil until tainted by the darkspawn, making them more like SealedBadassInACan GoneHorriblyWrong.]]
*
GoneHorriblyWrong.
**
The draconic Old Gods of the Tevinter Imperium in ''VideoGame/DragonAgeOrigins'' were, according to the Chantry, banished to the depths of the earth by The Maker to slumber for all eternity. The Darkspawn are somehow able to hear the Old Gods' Call and devote centuries of effort tunneling through the earth in search of them. When they finally discover an Old God, the Darkspawn taint immediately corrupts the ancient dragon, turning it into an insane and twisted shell of its former self -- an Archdemon. The new Archdemon then commands the Darkspawn hordes in a bid to kill everything -- a Blight. By the time the game starts, the world has already suffered through four such Blights. [[spoiler: One of the biggest secrets that the higher-ups of the Grey Wardens keep from the rest of the Order is that they know where the Old Gods are buried]].
** In a DLC of ''VideoGame/DragonAgeII'', [[PlayerCharacter Hawke]] finds an old Grey Warden fortress, which turns out to be a prison for [[spoiler:one of the original Darkspawn - a Tevinter mage who attempted to reach the Golden City and was cursed by the Maker. The magic seals have held for thousands of years, but are finally starting to give out.]]
* In ''VideoGame/DragonAgeII''
Hawke can fight several powerful demons that were sealed away in and around Kirkwall. The "Legacy" {{DLC}} revolves around the Hawke family's connection to an ancient Sealed Evil In A Can [[spoiler:Corypheus - [[spoiler:Corypheus, one of the original Tevinter Magisters who brought the Darkspawn Taint to Thedas]] - whose subconscious efforts to free itself have brought danger to Hawke's doorstep. There's also ANOTHER uber-monster sealed right outside the prison housing him, but that one's an optional BonusBoss.
10th Dec '17 5:10:54 PM nombretomado
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* ''[[{{Earth 2150}} Earth 2160]]'' has the traditional sealed-ancient-evil-alien-race-beneath-the-surface-of-Mars for the first half of the game. Then some Dutch nerd learns to control them, and it all ends badly(-er).

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* ''[[{{Earth ''[[VideoGame/{{Earth 2150}} Earth 2160]]'' has the traditional sealed-ancient-evil-alien-race-beneath-the-surface-of-Mars for the first half of the game. Then some Dutch nerd learns to control them, and it all ends badly(-er).
18th Nov '17 12:58:42 PM mistermoonbean
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* In ''VideoGame/KnightsOfTheOldRepublic'', the ancient Rakatan species used "mind prisons," obelisks intended to capture and seal away condemned criminals for all time. The player has the option to open a "mysterious box" (read: mind prison) meant to be delivered to Motta the Hutt. Doing so causes the box to engulf the room in a flash of light, sucking the player in. He or she will later appear in a seemingly endless white void, save for a Rakatan prisoner that has been trapped there for God-knows how long. Apparently spending millennia in a blank subspace container gives one time to think, as the prisoner greets the player with serenity. Thankfully for the player, the prisoner knows a ritual that can free exactly one person and offers him or her a riddle contest for the winner's freedom.

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* In ''VideoGame/KnightsOfTheOldRepublic'', the ancient Rakatan species used "mind prisons," obelisks intended to [[FateWorseThanDeath capture and seal away the minds of condemned criminals for all time. The time.]] [[spoiler: In a side quest, the player has the option to open a "mysterious box" (read: mind prison) meant to be delivered to Motta the Hutt. Doing so causes the box to engulf the room in a flash of light, sucking the player in. He or she will later appear in a seemingly endless white void, save for a Rakatan prisoner that has been trapped there for God-knows how long. Apparently spending millennia in a blank subspace container gives one time to think, as the prisoner is not as evil as before and greets the player with serenity. Thankfully for the player, Luckily, the prisoner knows a ritual that can free exactly one person and offers him or her a riddle contest for the winner's freedom.]]
18th Nov '17 12:43:41 PM mistermoonbean
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* In ''VideoGame/KnightsOfTheOldRepublic'', the ancient Rakatan species used "mind prisons," obelisks intended to capture and seal away condemned criminals for all time. The player has the option to open a "mysterious box" (read: mind prison) meant to be delivered to Motta the Hutt. Doing so causes the box to engulf the room in a flash of light, sucking the player in. He or she will later appear in a seemingly endless white void, save for a Rakatan prisoner that has been trapped there for God-knows how long. Apparently spending millennia in a blank subspace container gives one time to think, as the prisoner greets the player with serenity. Thankfully for the player, the prisoner knows a ritual that can free exactly one person and offers him or her a riddle contest for the winner's freedom.
23rd Sep '17 4:18:08 PM Someoneman
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* In ''VideoGame/{{Wizardry}} IV'', the player controls the villain Werdna, who has been sealed at the bottom of a dungeon, and most of the game is spent trying to escape. Unless you have absolute knowledge of how the game works, you're not going to get past the first room. The heroes were thorough in making sure you don't escape.
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http://tvtropes.org/pmwiki/article_history.php?article=SealedEvilInACan.VideoGames