History ScrewedByTheNetwork / VideoGames

19th Aug '16 4:51:14 PM kablammin45
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Then came May 10, 2016, when, [[ShockingSwerve out-of-nowhere]], Disney announced that the franchise was ending production, completely blindsiding not just the fanbase but even the developers. Ok, you might say, they're ending production. Surely they're going to go out with a bang and thank everyone for going on this ride with them and release some special figures to go out on, right? It's there that this trope really kicks in, as Disney simply dropped the series as though it had come down with a bad case of Ebola, without so much as a thank you to the fanbase. Everything came to a screeching halt, the lead developer's company was shut down, and everything that was coming to the game from July onward (such as figures and game modes based on ''Disney/PeterPan'', ''Disney/{{Moana}}'', and ''Film/RogueOne'') was cancelled. The large fanbase ''Infinity'' had amassed over the past three years was left devastated and angry, especially when they realized that this meant that the Peter Pan and Mabel Pines figures specially chosen by the fans (the former by the Disney Artists and the latter being the winner of a Player's Pick poll) would likely be no more. Feeling that ''Infinity'' still had a ton of potential left, [[note]] especially since leaked details on WhatCouldHaveBeen for the game showed that they were finally starting to listen to the fans when the fans had been feeling that Disney was largely ignoring them in favor of [[ProductPlacement marketing new movies]]. [[/note]] [[SendingStuffToSaveTheShow they began sending letters to Disney's CEO Bob Iger, campaigning to give the rights to Infinity to another company]] (such as Creator/SquareEnix or Creator/ElectronicArts) [[SendingStuffToSaveTheShow on social media]], and [[https://www.change.org/p/the-walt-disney-company-save-disney-infinity?recruiter=539743505&utm_campaign=signature_receipt_fb_dialog&utm_medium=facebook&utm_source=share_petition a "Save Disney Infinity" petition started by a 13-year-old boy]] amassed more than 10,000 supporters in less than a month. It's not known whether these campaigns will change anything, however, and if they don't, ''Disney Infinity'' will remain one of the most shocking examples of this trope in recent history.

to:

Then came May 10, 2016, when, [[ShockingSwerve out-of-nowhere]], Disney announced that the franchise was ending production, completely blindsiding not just the fanbase but even the developers. Ok, you might say, they're ending production. Surely they're going to go out with a bang and thank everyone for going on this ride with them and release some special figures to go out on, right? It's there that this trope really kicks in, as Disney simply dropped the series as though it had come down with a bad case of Ebola, without so much as a thank you to the fanbase. Everything came to a screeching halt, the lead developer's company was shut down, and everything that was coming to the game from July onward (such as figures and game modes based on ''Disney/PeterPan'', ''Disney/{{Moana}}'', and ''Film/RogueOne'') was cancelled. The large fanbase ''Infinity'' had amassed over the past three years was left devastated and angry, especially when they realized that this meant that the Peter Pan and Mabel Pines figures specially chosen by the fans (the former by the Disney Artists and the latter being the winner of a Player's Pick poll) would likely be no more. Feeling that ''Infinity'' still had a ton of potential left, [[note]] especially since leaked details on WhatCouldHaveBeen for the game showed that they were finally starting to listen to the fans when the fans had been feeling that Disney was largely ignoring them in favor of [[ProductPlacement marketing new movies]]. [[/note]] [[SendingStuffToSaveTheShow they began sending letters to Disney's CEO Bob Iger, campaigning to give the rights to Infinity to another company]] (such as Creator/SquareEnix or Creator/ElectronicArts) [[SendingStuffToSaveTheShow on social media]], and [[https://www.change.org/p/the-walt-disney-company-save-disney-infinity?recruiter=539743505&utm_campaign=signature_receipt_fb_dialog&utm_medium=facebook&utm_source=share_petition a "Save Disney Infinity" petition started by a 13-year-old boy]] amassed more than 10,000 supporters in less than a month. It's not known whether these campaigns will change anything, however, Regardless, Disney seemed to stick to its guns, and if they don't, ''Disney Infinity'' will remain remains one of the most shocking examples of this trope in recent history.
23rd Jul '16 12:15:41 PM GoodGamer14
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* The [[UsefulNotes/WiiU Nintendo Wii U]]'s problems began with the name. Looking to build on the success of the insanely successful {{Wii}}, Nintendo resolved to keep that brand going into the [[UsefulNotes/TheEighthGenerationOfConsoleVideoGames eighth generation]]. The issue with this is that gamers had already taken the Wii name as being equal to [[CasualVideoGame casual gaming]] by this point, and so were skeptical when told that the system was aimed just as much at them as the vast majority of those who bought the Wii. Meanwhile, naming it the Wii U[[note]]"It's a system we will all enjoy together, but also one that's tailor-made for you" was the marketing angle.[[/note]] instead of Wii 2 meant that casuals thought that it was tablet peripheral for the previous console rather than a new gaming console in its own right. Foregoing regular marketing in favour of ViralMarketing ensured that this information wasn't properly conveyed to the audience that needed to hear it.

to:

* The [[UsefulNotes/WiiU Nintendo Wii U]]'s problems began with the name. Looking to build on the success of the insanely successful {{Wii}}, Nintendo resolved to keep that brand going into the [[UsefulNotes/TheEighthGenerationOfConsoleVideoGames eighth generation]]. The issue with this is that gamers had already taken the Wii name as being equal to [[CasualVideoGame casual gaming]] by this point, and so were skeptical when told that the system was aimed just as much at them as the vast majority of those who bought the Wii. Meanwhile, naming it the Wii U[[note]]"It's a system we will all enjoy together, but also one that's tailor-made for you" was the marketing angle.[[/note]] instead of Wii 2 meant that casuals thought that it was tablet peripheral for the previous console rather than a new gaming console in its own right. Foregoing regular marketing in favour of ViralMarketing ensured that this information wasn't properly conveyed to the audience that needed to hear it. Eventually, late-president Satoru Iwata took the blame and apologize for the console's financial failure, this eventually led to the upcoming Legend of Zelda: Breath of the Wild being delayed to 2017 to be also released on Nintendo's upcoming console (only know as the 'NX' by now) as a launch killer-app.
22nd Jul '16 7:27:40 PM RacattackForce
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* The [[UsefulNotes/WiiU Nintendo Wii U]]'s problems began with the name. Looking to build on the success of the insanely successful {{Wii}}, Nintendo resolved to keep that brand going into the [[UsefulNotes/TheEighthGenerationOfConsoleVideoGames eighth generation]]. The issue with this is that gamers had already taken the Wii name as being equal to [[CasualVideoGame casual gaming]] by this point, and so were skeptical when told that the system was aimed just as much at them as the vast majority of those who bought the Wii. Meanwhile, naming it the Wii U[[note]]"It's a system we will all enjoy together, but also one that's tailor-made for you" was the marketing angle.[[/note]] instead of Wii 2 meant that casuals thought that it was tablet peripheral for the previous console rather than a new gaming console in its own right. Foregoing regular marketing in favour of ViralMarketing ensured that this information wasn't properly conveyed to the audience that needed to hear it.
12th Jul '16 1:11:12 AM jormis29
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* Not even EA's more favored franchise ''VideoGame/{{Battlefield}}'' is safe from this. In an attempt to compete with Activision's ''VideoGame/CallOfDuty'' series, EA seems to have put ''Battlefield'' on an annual release schedule too by releasing ''VideoGame/{{Battlefield 4}}'' shortly after. Not only was ''VideoGame/{{Battlefield 3}}'' screwed since it will no longer receive further support, but it was obvious that ''[=Battlefield 4=]'' was rushed out the gate, and it was riddled many game breaking bugs that made it almost unplayable. This is also not addressing the fact that EA and DICE passed over an opportunity to make a followup to ''VideoGame/BattlefieldBadCompany'' and ''Battlefield 2142'' to focus on what is essentially a slightly upgraded clone of [=BF3=].

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* Not even EA's more favored franchise ''VideoGame/{{Battlefield}}'' is safe from this. In an attempt to compete with Activision's ''VideoGame/CallOfDuty'' series, EA seems to have put ''Battlefield'' on an annual release schedule too by releasing ''VideoGame/{{Battlefield 4}}'' shortly after. Not only was ''VideoGame/{{Battlefield 3}}'' screwed since it will no longer receive further support, but it was obvious that ''[=Battlefield 4=]'' was rushed out the gate, and it was riddled many game breaking bugs that made it almost unplayable. This is also not addressing the fact that EA and DICE passed over an opportunity to make a followup to ''VideoGame/BattlefieldBadCompany'' and ''Battlefield 2142'' ''VideoGame/Battlefield2142'' to focus on what is essentially a slightly upgraded clone of [=BF3=].
6th Jun '16 8:11:45 PM Kuruni
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* Want to play digital copies of Marvel games like ''Marvel vs. Capcom 3''? Deadpool? ''Marvel Ultimate Alliance'' or its sequel? Unless you happen to already own them on Steam, too bad, you can't. After licensing deals for Marvel ran out, they weren't renewed so physical copies of Marvel games aren't being produced anymore and digital copies have been removed from storefronts. In fact, only the movie-based ''Amazing Spider-Man'' games seem to have been spared. The rest? All gone unless you bought them on Steam or Amazon. Any other digital storefront and you're out of luck.
** Fortunately, after some time off the shelves, licenses were renewed and all games are available again.



* ''VideoGame/DisneyInfinity'' is a particularly painful example of this. ''Infinity'' was a billion-dollar Toys-to-Life franchise that was outselling ''VideoGame/{{Skylanders}}'' by its third installment, in part because of the well-done LevelEditor included in the game. Surely something this successful would last for years to come, right? Sadly, this was not the case. The root of the problem lies in Disney over-estimating how much the figures made for ''Disney Infinity 2.0'' and made too many of a number of characters, resulting in a several million dollar inventory write-up. Despite this, ''Infinity'' was still a money-making machine (especially ''3.0'') and everyone was still confident in the series, including the developers. There didn't seem to be any indication that anything was wrong, and upcoming releases were still being hyped up by the developers. In spite of the write-up, it seemed like Disney still felt that ''Infinity'' was worth supporting.

** Then came May 10, 2016, when, [[ShockingSwerve out-of-nowhere]], Disney announced that the franchise was ending production, completely blindsiding not just the fanbase but even the developers. Ok, you might say, they're ending production. Surely they're going to go out with a bang and thank everyone for going on this ride with them and release some special figures to go out on, right? It's there that this trope really kicks in, as Disney simply dropped the series as though it had come down with a bad case of Ebola, without so much as a thank you to the fanbase. Everything came to a screeching halt, the lead developer's company was shut down, and everything that was coming to the game from July onward (such as figures and game modes based on ''Disney/PeterPan'', ''Disney/{{Moana}}'', and ''Film/RogueOne'') was cancelled. The large fanbase ''Infinity'' had amassed over the past three years was left devastated and angry, especially when they realized that this meant that the Peter Pan and Mabel Pines figures specially chosen by the fans (the former by the Disney Artists and the latter being the winner of a Player's Pick poll) would likely be no more. Feeling that ''Infinity'' still had a ton of potential left, [[note]] especially since leaked details on WhatCouldHaveBeen for the game showed that they were finally starting to listen to the fans when the fans had been feeling that Disney was largely ignoring them in favor of [[ProductPlacement marketing new movies]]. [[/note]] [[SendingStuffToSaveTheShow they began sending letters to Disney's CEO Bob Iger, campaigning to give the rights to Infinity to another company]] (such as Creator/SquareEnix or Creator/ElectronicArts) [[SendingStuffToSaveTheShow on social media]], and [[https://www.change.org/p/the-walt-disney-company-save-disney-infinity?recruiter=539743505&utm_campaign=signature_receipt_fb_dialog&utm_medium=facebook&utm_source=share_petition a "Save Disney Infinity" petition started by a 13-year-old boy]] amassed more than 10,000 supporters in less than a month. It's not known whether these campaigns will change anything, however, and if they don't, ''Disney Infinity'' will remain one of the most shocking examples of this trope in recent history.

to:

* ''VideoGame/DisneyInfinity'' is a particularly painful example of this. ''Infinity'' was a billion-dollar Toys-to-Life franchise that was outselling ''VideoGame/{{Skylanders}}'' by its third installment, in part because of the well-done LevelEditor included in the game. Surely something this successful would last for years to come, right? Sadly, this was not the case. The root of the problem lies in Disney over-estimating how much the figures made for ''Disney Infinity 2.0'' and made too many of a number of characters, resulting in a several million dollar inventory write-up. Despite this, ''Infinity'' was still a money-making machine (especially ''3.0'') and everyone was still confident in the series, including the developers. There didn't seem to be any indication that anything was wrong, and upcoming releases were still being hyped up by the developers. In spite of the write-up, it seemed like Disney still felt that ''Infinity'' was worth supporting.

**
supporting.\\
Then came May 10, 2016, when, [[ShockingSwerve out-of-nowhere]], Disney announced that the franchise was ending production, completely blindsiding not just the fanbase but even the developers. Ok, you might say, they're ending production. Surely they're going to go out with a bang and thank everyone for going on this ride with them and release some special figures to go out on, right? It's there that this trope really kicks in, as Disney simply dropped the series as though it had come down with a bad case of Ebola, without so much as a thank you to the fanbase. Everything came to a screeching halt, the lead developer's company was shut down, and everything that was coming to the game from July onward (such as figures and game modes based on ''Disney/PeterPan'', ''Disney/{{Moana}}'', and ''Film/RogueOne'') was cancelled. The large fanbase ''Infinity'' had amassed over the past three years was left devastated and angry, especially when they realized that this meant that the Peter Pan and Mabel Pines figures specially chosen by the fans (the former by the Disney Artists and the latter being the winner of a Player's Pick poll) would likely be no more. Feeling that ''Infinity'' still had a ton of potential left, [[note]] especially since leaked details on WhatCouldHaveBeen for the game showed that they were finally starting to listen to the fans when the fans had been feeling that Disney was largely ignoring them in favor of [[ProductPlacement marketing new movies]]. [[/note]] [[SendingStuffToSaveTheShow they began sending letters to Disney's CEO Bob Iger, campaigning to give the rights to Infinity to another company]] (such as Creator/SquareEnix or Creator/ElectronicArts) [[SendingStuffToSaveTheShow on social media]], and [[https://www.change.org/p/the-walt-disney-company-save-disney-infinity?recruiter=539743505&utm_campaign=signature_receipt_fb_dialog&utm_medium=facebook&utm_source=share_petition a "Save Disney Infinity" petition started by a 13-year-old boy]] amassed more than 10,000 supporters in less than a month. It's not known whether these campaigns will change anything, however, and if they don't, ''Disney Infinity'' will remain one of the most shocking examples of this trope in recent history.
6th Jun '16 8:44:33 AM kablammin45
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Added DiffLines:

* ''VideoGame/DisneyInfinity'' is a particularly painful example of this. ''Infinity'' was a billion-dollar Toys-to-Life franchise that was outselling ''VideoGame/{{Skylanders}}'' by its third installment, in part because of the well-done LevelEditor included in the game. Surely something this successful would last for years to come, right? Sadly, this was not the case. The root of the problem lies in Disney over-estimating how much the figures made for ''Disney Infinity 2.0'' and made too many of a number of characters, resulting in a several million dollar inventory write-up. Despite this, ''Infinity'' was still a money-making machine (especially ''3.0'') and everyone was still confident in the series, including the developers. There didn't seem to be any indication that anything was wrong, and upcoming releases were still being hyped up by the developers. In spite of the write-up, it seemed like Disney still felt that ''Infinity'' was worth supporting.

** Then came May 10, 2016, when, [[ShockingSwerve out-of-nowhere]], Disney announced that the franchise was ending production, completely blindsiding not just the fanbase but even the developers. Ok, you might say, they're ending production. Surely they're going to go out with a bang and thank everyone for going on this ride with them and release some special figures to go out on, right? It's there that this trope really kicks in, as Disney simply dropped the series as though it had come down with a bad case of Ebola, without so much as a thank you to the fanbase. Everything came to a screeching halt, the lead developer's company was shut down, and everything that was coming to the game from July onward (such as figures and game modes based on ''Disney/PeterPan'', ''Disney/{{Moana}}'', and ''Film/RogueOne'') was cancelled. The large fanbase ''Infinity'' had amassed over the past three years was left devastated and angry, especially when they realized that this meant that the Peter Pan and Mabel Pines figures specially chosen by the fans (the former by the Disney Artists and the latter being the winner of a Player's Pick poll) would likely be no more. Feeling that ''Infinity'' still had a ton of potential left, [[note]] especially since leaked details on WhatCouldHaveBeen for the game showed that they were finally starting to listen to the fans when the fans had been feeling that Disney was largely ignoring them in favor of [[ProductPlacement marketing new movies]]. [[/note]] [[SendingStuffToSaveTheShow they began sending letters to Disney's CEO Bob Iger, campaigning to give the rights to Infinity to another company]] (such as Creator/SquareEnix or Creator/ElectronicArts) [[SendingStuffToSaveTheShow on social media]], and [[https://www.change.org/p/the-walt-disney-company-save-disney-infinity?recruiter=539743505&utm_campaign=signature_receipt_fb_dialog&utm_medium=facebook&utm_source=share_petition a "Save Disney Infinity" petition started by a 13-year-old boy]] amassed more than 10,000 supporters in less than a month. It's not known whether these campaigns will change anything, however, and if they don't, ''Disney Infinity'' will remain one of the most shocking examples of this trope in recent history.
25th May '16 8:01:49 PM nombretomado
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* Creator/TimSchafer of Creator/DoubleFine ''thought VideoGame/BrutalLegend'' had a safe haven under EA... until they completely and intentionally advertised the game as a single player adventure game, rather than a multiplayer RealTimeStrategy game, and forced Double Fine to keep quiet about it against their wishes. Schafer did his best to get the word out on his own, but was essentially drowned out by EA's hype machine. Making it worse was the [[TaintedByThePreview single player demo]]. When the RTS mechanics were revealed, players were divided between those few who were informed by Schafer, those who enjoyed the RTS elements, and those experiencing massive HypeBacklash. Though the game's reception was still largely positive, EA was very unhappy with the game's sales ([[http://www.gamasutra.com/view/feature/134654/schafer_admits_fantasy_of_.php?page=3 it sold 1.4 million copies a year and four months after release]]). They refused to release a highly-requested patch for the PS3 that Double Fine had already completed, canceled the sequel, and let Schafer take all the blame for the MisaimedMarketing. The move almost caused Double Fine to go out of business.

to:

* Creator/TimSchafer of Creator/DoubleFine ''thought VideoGame/BrutalLegend'' had a safe haven under EA... until they completely and intentionally advertised the game as a single player adventure game, rather than a multiplayer RealTimeStrategy game, and forced Double Fine to keep quiet about it against their wishes. Schafer did his best to get the word out on his own, but was essentially drowned out by EA's hype machine. Making it worse was the [[TaintedByThePreview single player demo]]. When the RTS mechanics were revealed, players were divided between those few who were informed by Schafer, those who enjoyed the RTS elements, and those experiencing massive HypeBacklash. Though the game's reception was still largely positive, EA was very unhappy with the game's sales ([[http://www.gamasutra.com/view/feature/134654/schafer_admits_fantasy_of_.php?page=3 it sold 1.4 million copies a year and four months after release]]). They refused to release a highly-requested patch for the PS3 [=PS3=] that Double Fine had already completed, canceled the sequel, and let Schafer take all the blame for the MisaimedMarketing. The move almost caused Double Fine to go out of business.



** ''Videogame/ValkyriaChronicles'' was hit by this in America. While the first game came out with some success, the sequel suffered from reduced graphics due to the jump from PS3 to PSP and a change of from Pseudo-World War II to a [[AcademyOfAdventure lighthearted military academy]]. ''VideoGame/ValkyriaChroniclesII'' was not well received in America and as such, the third game, which returns to the first game's wartime setting, was not ported across. Even more so, games such as ''[[VideoGames/SegaSuperstars Sonic & All-Stars Racing: Transformed]]'' tend to forget the franchise's existence.

to:

** ''Videogame/ValkyriaChronicles'' was hit by this in America. While the first game came out with some success, the sequel suffered from reduced graphics due to the jump from PS3 [=PS3=] to PSP and a change of from Pseudo-World War II to a [[AcademyOfAdventure lighthearted military academy]]. ''VideoGame/ValkyriaChroniclesII'' was not well received in America and as such, the third game, which returns to the first game's wartime setting, was not ported across. Even more so, games such as ''[[VideoGames/SegaSuperstars Sonic & All-Stars Racing: Transformed]]'' tend to forget the franchise's existence.
17th May '16 9:54:08 PM rjd1922
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** The ''VideoGame/MegaManZX'' and ''VideoGame/MegaManStarforce'' series sold fairly poorly, and as a result ended up with very few entries.



** Mega Man finally made it into a MascotFighter, ''VideoGame/StreetFighterXTekken'' as the overweight loser version from the first game's horrible North American box art. This was actually supported by Mega Man's creator as a funny homage,[[note]]not to mention he found it more interesting than just adding Zero to a fighting game for the sixth time in a row[[/note]] [[TooSoon but under the circumstances]], [[DudeNotFunny not many fans found the joke amusing]].
** Even outside of games, Dr. Wily was slated to make a cameo in ''Disney/WreckItRalph'' as one of several gaming villains in Ralph's support group. He got cut and replaced with ''Franchise/StreetFighter'''s M. Bison (even though that series was already represented with Zangief, and also having ''four other'' characters in quick cameos). Apparently, this was Disney's decision, but it still looks bad.
** And on Mega Man's 25th anniversary, Capcom releases ''VideoGame/RockmanXover'', a social game for the iOS. The Western release was actually cancelled because of how much anger the game generated in Mega Man fans.
** A precursor to the Mega Man massacre, Capcom had Megaman Volnutt appear as a playable character in the Japan-only Wii fighting game ''VideoGame/TatsunokoVsCapcom'' which, after much demand, managed to get an international release. The game came out to excellent reviews and positive sales, but a mere three months after its release, Capcom unveiled ''VideoGame/MarvelVsCapcom3'' which, due to the recognizability of Marvel, essentially killed interest in ''Tatsunoko vs Capcom''. It did enjoy an EVO run, but next year was replaced by ''[=MvC3=]''. Capcom then stated that ''[=TvC=]'' "exceeded sales expectations" but wished it "caught a little more fire." When questioned, then Capcom Senior VP Christian Svensson refused to believe that the unveiling of ''Marvel vs Capcom 3'' had any negative impact on sales. Capcom also refused to make a digital or multi-platform release of the game. They later let the rights for the game lapse, meaning they cannot even sell the game in their online store. It is now out of print and Capcom has no plans to produce a sequel or remake, despite it being received better than both ''Marvel vs Capcom 3'' and ''Street Fighter X Tekken''.

to:

** Mega Man finally made it into a MascotFighter, ''VideoGame/StreetFighterXTekken'' as the overweight loser version from the first game's horrible North American box art. This was actually supported by Mega Man's creator as a funny homage,[[note]]not to mention he found it more interesting than just adding Zero to a fighting game for the sixth time in a row[[/note]] [[TooSoon but under the circumstances]], [[DudeNotFunny not many fans found the joke amusing]].
** Even outside of games, Dr. Wily was slated to make a cameo in ''Disney/WreckItRalph'' as one of several gaming villains in Ralph's support group. He got cut and replaced with ''Franchise/StreetFighter'''s M. Bison (even though that series was already represented with Zangief, and also having ''four other'' characters in quick cameos). Apparently, this was Disney's decision, but it still looks bad.
** And on Mega Man's 25th anniversary, Capcom releases ''VideoGame/RockmanXover'', a social game for the iOS. The Western release was actually cancelled because of how much anger the game generated in Mega Man ''Mega Man'' fans.
** A precursor to the Mega Man ''Mega Man'' massacre, Capcom had Megaman Mega Man Volnutt appear as a playable character in the Japan-only Wii fighting game ''VideoGame/TatsunokoVsCapcom'' which, after much demand, managed to get an international release. The game came out to excellent reviews and positive sales, but a mere three months after its release, Capcom unveiled ''VideoGame/MarvelVsCapcom3'' which, due to the recognizability of Marvel, essentially killed interest in ''Tatsunoko vs Capcom''. It did enjoy an EVO run, but next year was replaced by ''[=MvC3=]''. Capcom then stated that ''[=TvC=]'' "exceeded sales expectations" but wished it "caught a little more fire." When questioned, then Capcom Senior VP Christian Svensson refused to believe that the unveiling of ''Marvel vs Capcom 3'' had any negative impact on sales. Capcom also refused to make a digital or multi-platform release of the game. They later let the rights for the game lapse, meaning they cannot even sell the game in their online store. It is now out of print and Capcom has no plans to produce a sequel or remake, despite it being received better than both ''Marvel vs Capcom 3'' and ''Street Fighter X Tekken''.
17th May '16 5:54:50 PM PaladinPhoenix
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** Fortunately, after some time off the shelves, licenses were renewed and all games are available again.
22nd Apr '16 5:06:58 AM NoxSky12599
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* According to its creator Creator/GunpeiYokoi, the UsefulNotes/VirtualBoy was only a [[ObviousBeta proof-of-concept prototype]] when Creator/{{Nintendo}} halted its development because they wanted to devote all of their hardware development resources to the then-upcoming UsefulNotes/Nintendo64. However, rather than scrapping the project entirely like they should have done, they released the Virtual Boy as-is, ensuring its place in history as the worst piece of hardware Nintendo has ever made.
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http://tvtropes.org/pmwiki/article_history.php?article=ScrewedByTheNetwork.VideoGames