History ScrewedByTheNetwork / VideoGames

15th Feb '17 5:47:50 PM WF72
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* ''VideoGame/{{Shantae}}'' , While developed by ''Creator/WayForwardTechnologies'', was held back by Capcom for a year to let the ''UsefulNotes/GameBoyAdvance'' get off the ground. Problem was, Shantae was a ''UsefulNotes/GameBoyColor'' Game, which killed a lot of sales due to the console's fleeting user base.
**Also inadvertently forcing the cancellation of the Sequel ''Risky Revolution'' due to Wayforward not being able to find a publisher due to low sales numbers of the first game.
14th Feb '17 9:00:14 PM vexer
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* ''StreetFighterV'' got hit with this when Capcom made the oh so brilliant decision to release the game in an unfinished state (they wanted the game out before their annual EVO tournament in order to give players a chance to master the characters) with promises to patch in the rest of the game later. But this resulted in much lower sales compared to the previous games, as many fans were turned off at the prospect of buying what was essentially an EarlyAccess AAA title, and now even with the features implemented, the game's popularity is relatively low compared to "IV" and sales have pretty much ground to a halt. The game also suffered from disconnects and lag for online matches and Capcom also made the boneheaded decision not to release the game on the XboxOne in exchange for taking Sony's money despite them clearly being more then capable of funding SFV themselves.

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* ''StreetFighterV'' got hit with this when Capcom made the oh so brilliant decision to release the game in an unfinished state (they wanted the game out before their annual EVO tournament in order to give players a chance to master the characters) with promises to patch in the rest of the game later. But this resulted in much lower sales compared to the previous games, as many fans were turned off at the prospect of buying what was essentially an EarlyAccess AAA title, and now even with the features implemented, the game's popularity is relatively low compared to "IV" and sales have pretty much ground to a halt. The game also suffered from disconnects and lag for online matches and matches. Capcom also made the boneheaded decision not to release the game on the XboxOne in exchange for taking Sony's money despite them clearly being more then capable of funding SFV themselves.
14th Feb '17 8:58:26 PM vexer
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* ''StreetFighterV'' got hit with this when Capcom made the oh so brilliant decision to release the game in an unfinished state (they wanted the game out before their annual EVO tournament in order to give players a chance to master the characters) with promises to patch in the rest of the game later. But this resulted in much lower sales compared to the previous games, as many fans were turned off at the prospect of buying what was essentially an EarlyAccess AAA title, and now even with the features implemented, the game's popularity is relatively low compared to "IV" and sales have pretty much ground to a halt. The game also suffered from disconnects and lag for online matches and Capcom also made the boneheaded decision not to release the game on the XboxOne in exchange for taking Sony's money despite them clearly being more then capable of funding SFV themselves.
14th Feb '17 8:35:05 PM vexer
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* The ''VideoGame/{{Hitman}}'' series did not see any games for six years after ''[[VideoGame/HitmanBloodMoney Blood Money]]''. This was because IO Interactive became obsessed with what they thought would be their next CashCowFranchise, ''VideoGame/KaneAndLynch'', dedicating themselves to its development. The resulting games received mixed reviews. IO finally took a hint and in 2012 announced and released ''VideoGame/HitmanAbsolution''.
5th Feb '17 9:25:46 AM SAMAS
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* A lesser example in ''VideoGame/Titanfall2'', which EA decided needed to be released at the same time as ''VideoGame/CallOfDutyInfiniteWarfare'' and their own ''VideoGame/Battlefield1''. Needless to say, despite the high reviews, the game was an AcclaimedFlop.
14th Jan '17 6:29:04 PM nombretomado
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* ''[[VideoGame/KnightsOfTheOldRepublicIITheSithLords The Sith Lords]]'', the highly-awaited sequel to the critically acclaimed ''Franchise/StarWars: VideoGame/KnightsOfTheOldRepublic'', was completely screwed over courtesy of LucasArts pushing its [[ChristmasRushed release date to Christmas]], giving Obsidian barely a SINGLE YEAR to develop the game after Bioware handed it to them. Or, alternately, Obsidian tried to greatly expand the game after receiving tenative verbal permission from LucasArts, only for higher-ups in the company to later insist on the original release date. As a result, the game was heavily unfinished, suffering from unresolved plotlines to noticeable chunks of the game missing outright. While this may be chalked up to standard ExecutiveMeddling, what happened next was what shot this into here: When Obsidian desired to release a whole patch that would, essentially, finish the game and fill in everything that was missing, LucasArts [[WhatAnIdiot promptly denied that notion]] and, therefore, only fan efforts have been able to attempt to fill in the blanks. Since the original release wasn't XBox Live-enabled, any patch would have been PC-only. The modding community eventually stepped in and restored most of the cut content; the mod in question is available [[http://knightsoftheoldrepublic.filefront.com/file/TSL_Restored_Content_Mod;111657 here]]. In 2015, however, the Steam version of the game was patched with controller and Steam Workshop support explicitly for the sake of this mod.

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* ''[[VideoGame/KnightsOfTheOldRepublicIITheSithLords The Sith Lords]]'', the highly-awaited sequel to the critically acclaimed ''Franchise/StarWars: VideoGame/KnightsOfTheOldRepublic'', was completely screwed over courtesy of LucasArts Creator/LucasArts pushing its [[ChristmasRushed release date to Christmas]], giving Obsidian barely a SINGLE YEAR to develop the game after Bioware handed it to them. Or, alternately, Obsidian tried to greatly expand the game after receiving tenative verbal permission from LucasArts, [=LucasArts=], only for higher-ups in the company to later insist on the original release date. As a result, the game was heavily unfinished, suffering from unresolved plotlines to noticeable chunks of the game missing outright. While this may be chalked up to standard ExecutiveMeddling, what happened next was what shot this into here: When Obsidian desired to release a whole patch that would, essentially, finish the game and fill in everything that was missing, LucasArts [=LucasArts=] [[WhatAnIdiot promptly denied that notion]] and, therefore, only fan efforts have been able to attempt to fill in the blanks. Since the original release wasn't XBox Live-enabled, any patch would have been PC-only. The modding community eventually stepped in and restored most of the cut content; the mod in question is available [[http://knightsoftheoldrepublic.filefront.com/file/TSL_Restored_Content_Mod;111657 here]]. In 2015, however, the Steam version of the game was patched with controller and Steam Workshop support explicitly for the sake of this mod.
12th Jan '17 1:13:30 AM spoonofevil
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* PlatinumGames had this happen when {{Microsoft}} cancelled ''{{VideoGame/Scalebound}}''. According to accounts from industry insiders, both PG and Microsoft had wildly different ideas for the game. Microsoft wanted the game to be a simple co-op action game and marketed it as such in the publicly released trailers, which were mostly met with lukewarm reception as a SoOkayItsAverage game. However, some insiders who were able to play the full game behind close doors claimed that the game had much more depth to it that Microsoft failed or refused to show, such as a massive open world, epic quests, the ability to swap between your human character and dragon, as well as the ability to fully customize your dragon. One theory is that the creative differences between PG and Microsoft were too great for the to agree on the direction of the game, while a second theory is that PG's ideas were too ambitious for the Xbox One to handle and Microsoft decided to cut their losses.
20th Nov '16 3:14:30 PM CoolTom1337
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** And now, they've done it to ''VideoGame/GuitarHero''. Activision cancelled ''[[TooDumbToLive the entire series,]]'' [[WhatAnIdiot just because the multibillion-dollar franchise sales have gone down]], [[CapcomSequelStagnation due to constant sequels and spinoffs.]]
** And in 2010, it happened to ''Franchise/CrashBandicoot''. Due to being a platformer, it wasn't quite as big as ''Call of Duty'' or other cash cows, but was a fairly popular and well thought of series. In 2010, however, Activision fired half the staff working on the next game and cancelled said new game. The guy in charge has said he loved the series, but the only games that have came out are cellphone/mobile spinoffs.
** ''VideoGame/CallOfDuty'' itself is hit with a form this due to its annual release schedule. Basically, once a game in the series is released, new patches and DownloadableContent come for it all the time over the next year - but once the next game in the series is released, apart from multiplayer servers being left up it's essentially entirely forgotten about so the team behind it can focus on the ''next'' one. Found a GameBreakingBug in ''[[VideoGame/CallofDutyGhosts Ghosts]]'' multiplayer after ''[[VideoGame/CallofDutyAdvancedWarfare Advanced Warfare]]'''s release? [[SarcasmMode Good for you]], because your only options now are to put up with everyone abusing it or stop playing multiplayer for that game entirely.

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** And now, they've done then they did it to ''VideoGame/GuitarHero''. In 2010, Activision cancelled ''[[TooDumbToLive the entire series,]]'' [[WhatAnIdiot just because the multibillion-dollar franchise sales have gone down]], [[CapcomSequelStagnation due to constant sequels and spinoffs.]]
]] It wasn't until 2015 that they would bring the series back with ''VideoGame/GuitarHeroLive'', and [[BrokenBase even that's struggling]].
** And in 2010, it happened to ''Franchise/CrashBandicoot''.''Franchise/CrashBandicoot'' as well. Due to being a platformer, it wasn't quite as big as ''Call of Duty'' or other cash cows, but was a fairly popular and well thought of series. In 2010, however, Activision fired half the staff working on the next game and cancelled said new game. The guy in charge has said he loved the series, but the only games that have came out are cellphone/mobile spinoffs.
** ''VideoGame/CallOfDuty'' itself is hit with a form this due to its annual release schedule. Basically, once a game in the series is released, new patches and DownloadableContent come for it all the time over the next year - but once the next game in the series is released, apart from multiplayer servers being left up it's essentially entirely forgotten about so the team behind it can focus on the ''next'' one. Found a GameBreakingBug in ''[[VideoGame/CallofDutyGhosts Ghosts]]'' ''[[VideoGame/CallofDutyBlackOpsIII Black Ops III]]'' multiplayer after ''[[VideoGame/CallofDutyAdvancedWarfare Advanced ''[[VideoGame/CallofDutyInfiniteWarfare Infinite Warfare]]'''s release? [[SarcasmMode Good for you]], because your only options now are to put up with everyone abusing it or stop playing multiplayer for that game entirely.
15th Nov '16 7:05:27 PM nombretomado
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* Creator/{{Suda51}} decided to partner with EA to publish the psychological-horror/comedy shooter ''VideoGame/ShadowsOfTheDamned'' worldwide in hopes of making sure the game would be noticed by many. But EA gave the game no marketing whatsoever and it ended up being a flop in EA's eyes. Coincidentally, ''Shadows of the Damned'', like ''Killer7'' above with Capcom, also had Shinji Mikami acting as producer. After this, Suda broke off with EA and instead decided to partner with Warner Bros. Games and XSEED when it came to publishing his next big releases (''VideoGame/LollipopChainsaw'' and ''VideoGame/KillerIsDead'' respectively).

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* Creator/{{Suda51}} decided to partner with EA to publish the psychological-horror/comedy shooter ''VideoGame/ShadowsOfTheDamned'' worldwide in hopes of making sure the game would be noticed by many. But EA gave the game no marketing whatsoever and it ended up being a flop in EA's eyes. Coincidentally, ''Shadows of the Damned'', like ''Killer7'' ''[=Killer7=]'' above with Capcom, also had Shinji Mikami acting as producer. After this, Suda broke off with EA and instead decided to partner with Warner Bros. Games and XSEED when it came to publishing his next big releases (''VideoGame/LollipopChainsaw'' and ''VideoGame/KillerIsDead'' respectively).
15th Nov '16 7:03:25 PM nombretomado
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* Meanwhile, ''VideoGame/{{Killer7}}'', ''VideoGame/{{Okami}}'', and ''VideoGame/GodHand'', all of which were published by Capcom, did not receive a sliver of marketing in Western territories. Non-existent advertising, in addition to poor reception from critics regarding ''Killer7'' and ''God Hand'', were what lead to their demise. ''Ōkami'' only got advertising when it was re-released for the Wii and [[UsefulNotes/PlayStationNetwork PlayStation Network]]. As for its original [=PS2=] release, nothing. What's also strange is the fact that ''Ōkami'' has received two re-releases, but ''Killer7'' and ''God Hand'' have not received a single one, despite huge fan demand to get them re-released, as well as fan demand causing ''Ōkami'' to be re-released in the first place. And Creator/{{Suda 51}}, the creator of ''Killer7'', has said that he is interested in making new games based in the world of that game (if not an outright sequel), but because Capcom owns the rights he'd have to go through them to make it happen, and Capcom's simply not interested in working with Suda again because most of his games only ever reach CultClassic status and never sell really high numbers, which is why Clover was dissolved in the first place and become independent studio Creator/PlatinumGames.

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* Meanwhile, ''VideoGame/{{Killer7}}'', ''VideoGame/Killer7'', ''VideoGame/{{Okami}}'', and ''VideoGame/GodHand'', all of which were published by Capcom, did not receive a sliver of marketing in Western territories. Non-existent advertising, in addition to poor reception from critics regarding ''Killer7'' ''[=Killer7=]'' and ''God Hand'', were what lead to their demise. ''Ōkami'' only got advertising when it was re-released for the Wii and [[UsefulNotes/PlayStationNetwork PlayStation Network]]. As for its original [=PS2=] release, nothing. What's also strange is the fact that ''Ōkami'' has received two re-releases, but ''Killer7'' ''[=Killer7=]'' and ''God Hand'' have not received a single one, despite huge fan demand to get them re-released, as well as fan demand causing ''Ōkami'' to be re-released in the first place. And Creator/{{Suda 51}}, the creator of ''Killer7'', ''[=Killer7=]'', has said that he is interested in making new games based in the world of that game (if not an outright sequel), but because Capcom owns the rights he'd have to go through them to make it happen, and Capcom's simply not interested in working with Suda again because most of his games only ever reach CultClassic status and never sell really high numbers, which is why Clover was dissolved in the first place and become independent studio Creator/PlatinumGames.
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http://tvtropes.org/pmwiki/article_history.php?article=ScrewedByTheNetwork.VideoGames