History ScrewedByTheNetwork / VideoGames

2nd Dec '17 1:49:41 PM Kadorhal
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When it comes to self-sabotage and mismanagement in the video game industry, Konami is the worst with a track record that would put even EA and Capcom to shame. [[https://www.youtube.com/watch?v=ynl4sIFazmM This video]] from [[WebVideo/{{Jimquisition}} Jim Sterling]] gives a good look not only into a lot of their worst practices as of early 2015, but also why it's not ''surprising'' that they would be so quick to completely burn bridges over [[FelonyMisdemeanor extremely minor slights]].
* The ''VideoGame/MetalGear Solid HD Collection'' was released on the same day as ''Modern Warfare 3'' in 2011, causing it to become eclipsed in sales. Furthermore, the release date and superior quality of the HD Collection made the then-upcoming ''Metal Gear Solid: Snake Eater 3D'' (a remake of ''VideoGame/MetalGearSolid3SnakeEater'' for the 3DS) seem pointless, causing fans to pass up on that game and denying the 3DS of an exclusive game.

to:

When it comes to self-sabotage and mismanagement in the video game industry, Konami is the worst with a track record that would put even EA and Capcom to shame. [[https://www.youtube.com/watch?v=ynl4sIFazmM This video]] from [[WebVideo/{{Jimquisition}} Jim Sterling]] gives a good look not only into a lot of their worst practices as of between around 2011 to early 2015, but also why it's not ''surprising'' that they would be [[HairTriggerTemper so quick quick]] to screw over everyone working for them completely burn bridges over [[FelonyMisdemeanor extremely minor slights]].
* The ''VideoGame/MetalGear Solid HD Collection'' was released on the same day as ''Modern Warfare ''VideoGame/ModernWarfare 3'' in 2011, causing it to become eclipsed in sales.sales; in some regions it was also underproduced as well, so even those who knew about and wanted it weren't guaranteed to have access to a copy. Furthermore, the release date and superior quality of the HD Collection made the then-upcoming ''Metal Gear Solid: Snake Eater 3D'' (a remake of ''VideoGame/MetalGearSolid3SnakeEater'' for the 3DS) seem pointless, causing fans to pass up on that game and denying the 3DS of an exclusive game.



** The ''Silent Hill HD Collection'' was a disaster as it released in one of the worst state for ''any'' game, let alone a remaster of two games that had been out for about a decade. The game suffered from audio bugs and had the fog effects removed to reveal unfinished textures. The game even needed a Day 1 patch for games that came out a decade before - a patch which only came out for ''one'' of the two platforms the game was available on, and didn't even actually ''fix'' anything. The worst part is that Konami forgot to preserve the original code and farmed out development to a less competent studio, showing how much disregard it had for its history.
** ''VideoGame/SilentHillBookOfMemories'', a dungeon crawler spinoff exclusive to the PS Vita, received absolutely no promotion whatsover. Jim Sterling, a huge fan of the franchise, interviewed the studio's leads to give the game some publicity... only to have Konami ban him from publishing said interview, even though it actually gave relatively positive coverage of the game (bear in mind this was ''before'' Jim was blacklisted by Konami, though it was his commenting on their complete refusal to communicate about or promote their own games immediately afterwards that resulted in that blacklisting), was the highest-profile coverage the game would get before release, and was, in fact, the '''''only''''' coverage the game '''had''' gotten by that point. Subsequently, not only was the game a commercial bomb, but it also robbed the PS Vita of a much needed game to boost its languishing sales figures.

to:

** The ''Silent Hill HD Collection'' was a disaster as it released in one of the worst state for ''any'' game, let alone a remaster of two games that had been out for about a decade. The game suffered from audio bugs and had the fog effects removed to reveal unfinished textures. The game even needed a Day 1 patch for despite the games that came out technically being a decade before old - a patch which only came out for ''one'' of the two platforms the game was available on, and didn't even actually ''fix'' much of anything. The worst part is that Konami forgot to preserve the original code and farmed out development to a less competent studio, showing how much disregard it had for its history.
** ''VideoGame/SilentHillBookOfMemories'', a dungeon crawler spinoff exclusive to the PS Vita, received absolutely no promotion whatsover. Jim Sterling, a huge fan of the franchise, interviewed the studio's leads to give the game some publicity... only to have Konami Konami, apparently [[InvisibleAdvertising afraid of people actually knowing about the game]], ban him from publishing said interview, interview (bear in mind as well this was ''before'' Konami blacklisted Jim), even though it actually gave relatively positive coverage of the game (bear in mind this and was ''before'' Jim was blacklisted by Konami, though it was his commenting on their complete refusal to communicate about or promote their own games immediately afterwards that resulted in that blacklisting), was not only the highest-profile coverage the game would get before release, and was, in fact, but also the '''''only''''' coverage the game '''had''' had gotten by that point. Subsequently, not only was the game a commercial bomb, but it also robbed the PS Vita of a much needed game to boost its languishing sales figures.



** Even worse was the UsefulNotes/SegaSaturn's treatment by them. Sega was originally going to launch the system on "Saturnday", September 2, 1995, so it would be in direct competition with the UsefulNotes/PlayStation, but they changed their minds at the last minute and decided to launch it on May 11 instead, a time when most developers didn't have their games finished yet, so only a few games (almost none of them good) existed at launch. Then came the "Theater of the Eye" ads which were largely promoted on FOX and MTV; they were [[DadaAd bizarre and surreal ads]] depicting the human body's reaction to playing the console, and were meant to catch people's attention and convince them to buy a Saturn, but instead, potential customers ended up finding them incredibly frightening; ''especially'' in comparison to the Japanese advertising campaign of the now-memetic ''Advertising/SegataSanshiro''. And then came Bernie Stolar, whom Sony already fired, and had somehow been accepted into Sega. He refused to let most of the really good games come to America,[[note]][[SmallNameBigEgo He had a particular dislike for 2D games, a major dislike of third-party games, thinking that first party games were the superior ones, and he favored sports titles.]] The most notable game hurt by this was the video game adaptation of ''Anime/MagicKnightRayearth'', which was set to be a release title but didn't show up until six months ''after'' support for the system ended in 1999.[[/note]] so the American Saturn game selection ended up being average, and most gamers found themselves buying a [=PlayStation=] or Nintendo 64 instead. Many great games that were planned for release (like ''Sonic X-treme'' (seen below) and an English version of Creator/HideoKojima's ''VisualNovel/{{Policenauts}}'') were soon cancelled, and the console finally gave out in 1998. Many non-import American gamers claim the Saturn [[AmericansHateTingle to be one of the worst consoles ever]] because of all these problems, whereas in Japan, Saturn was a success, and has become immensely popular in Japanese culture. There were accusations that this was deliberate vengeance against Sega of America for outperforming the Japanese side during the Genesis era.
** ''VideoGame/{{Shenmue}}'' also went through this. The first game [[WordOfGod reportedly]] had the biggest budget that any game in ''existence'' had at the time, was very ahead of its time, was one of the most impressive games on the console, and got rave reviews from critics and [[UsefulNotes/SegaDreamcast Dreamcast]] fanatics. However, it failed to be a best-seller since most people knew about the console's lack of copy protection, so most ended up pirating it. Then came its sequel, which was released for Dreamcast in Europe and Japan ([[RegionalBonus The PAL version even had the original Japanese voice tracks rather than the hammy English dubbing]]), but due to Sega having already pulled the plug on the system in America, they released it as an UsefulNotes/{{Xbox}}-exclusive. The Xbox, the console in which mainly FPS and sports games sold well. Because of this, a third ''Shenmue'' was never developed back then and it wasn't until [[UsefulNotes/ElectronicEntertainmentExpo E3]] 2015 when Yu Suzuki, free from Sega's grasp, finally announced that a third game would come to UsefulNotes/PlayStation4 and PC, tying up some very loose ends.

to:

** Even worse was the UsefulNotes/SegaSaturn's treatment by them. Sega was originally going to launch the system on "Saturnday", September 2, 1995, so it would be in direct competition with the UsefulNotes/PlayStation, but they changed their minds at the last minute and decided to launch it on May 11 instead, a time when most developers didn't have their games finished yet, so only a few games (almost none of them good) existed at launch. Then came the "Theater of the Eye" ads which were largely promoted on FOX and MTV; they were [[DadaAd bizarre and surreal ads]] depicting the human body's reaction to playing the console, and were meant to catch people's attention and convince them to buy a Saturn, but instead, potential customers ended up finding them incredibly frightening; ''especially'' in comparison to the Japanese advertising campaign of the now-memetic ''Advertising/SegataSanshiro''. And then came Bernie Stolar, whom Sony already fired, and had somehow been accepted into Sega. He refused to let most of the really good games come to America,[[note]][[SmallNameBigEgo He had a particular dislike for 2D games, a major dislike of third-party games, thinking that first party games were the superior ones, and he favored sports titles.]] The most notable game hurt by this was the video game adaptation of ''Anime/MagicKnightRayearth'', which was set to be a release title but didn't show up until six months ''after'' support for the system ended in 1999.[[/note]] so the American Saturn game selection ended up being average, and most gamers found themselves buying a [=PlayStation=] or Nintendo 64 instead. Many great games that were planned for release (like ''Sonic X-treme'' (seen below) X-treme'', seen below, and an English version of Creator/HideoKojima's ''VisualNovel/{{Policenauts}}'') were soon cancelled, and the console finally gave out in 1998. Many non-import American gamers claim the Saturn [[AmericansHateTingle to be one of the worst consoles ever]] because of all these problems, whereas in Japan, Saturn was a success, and has become immensely popular in Japanese culture. There were accusations that this was deliberate vengeance against Sega of America [[InterserviceRivalry for outperforming the Japanese side during the Genesis era.
era]].
** ''VideoGame/{{Shenmue}}'' also went through this. The first game [[WordOfGod reportedly]] had the biggest budget that any game in ''existence'' had at the time, was very ahead of its time, was one of the most impressive games on the console, and got rave reviews from critics and [[UsefulNotes/SegaDreamcast Dreamcast]] fanatics. However, it failed to be a best-seller since most people knew about the console's lack of copy protection, so most ended up pirating it. Then came its sequel, which was released for Dreamcast in Europe and Japan ([[RegionalBonus The PAL version even had the original Japanese voice tracks rather than the hammy English dubbing]]), but due to Sega having already pulled the plug on the system in America, they released it as an UsefulNotes/{{Xbox}}-exclusive. The Xbox, the console in which mainly FPS and sports games sold well. Because of this, a third ''Shenmue'' was never developed back then and it wasn't until [[UsefulNotes/ElectronicEntertainmentExpo E3]] 2015 when Yu Suzuki, free from Sega's grasp, was finally announced able to announce that a third game would come to UsefulNotes/PlayStation4 and PC, tying up some very loose ends.



*** Poor, poor ''VideoGame/{{Vanquish}}'' fell victim to this at retail release. Outside of Japan and France, Sega chose to advertise ''VideoGame/SonicColors'' instead, and gave ''Vanquish'' zero advertising. None, nada, zip, zilch. The game just showed up on store shelves without any announcement, fanfare, or promotion, so it quickly fell under the radar. Thankfully, it has been doing much better now that it's on [=PlayStation=] Store's games on demand (it's even a free purchase for [=PlayStation=] Plus subscribers!).

to:

*** Poor, poor ''VideoGame/{{Vanquish}}'' fell victim to this at retail release. Outside of Japan and France, Sega chose to advertise ''VideoGame/SonicColors'' instead, and gave ''Vanquish'' zero advertising. None, nada, zip, zilch. The game just showed up on store shelves without any announcement, fanfare, or promotion, so it quickly fell under the radar. Thankfully, it has been doing much better now that it's on [=PlayStation=] Store's games on demand (it's even a free purchase for [=PlayStation=] Plus subscribers!).subscribers).
28th Nov '17 3:44:23 PM Kadorhal
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* A lesser example in ''VideoGame/Titanfall2'', which EA decided needed to be released at the same time as ''VideoGame/CallOfDutyInfiniteWarfare'' and their own ''VideoGame/Battlefield1''. Needless to say, despite the high reviews, the game was an AcclaimedFlop. Some suggest that EA did this out of fear that ''Battlefield 1'' would bomb due to [[UsefulNotes/WorldWarI its unconventional setting]] and attempted to hedge their bets, only for their plan to backfire. The fact that EA has stated that they will support the Titanfall series in spite of this suggests this wasn't an intentional case of this trope.

to:

* A lesser example in ''VideoGame/Titanfall2'', which EA decided needed to be released at the same time as ''VideoGame/CallOfDutyInfiniteWarfare'' and their own ''VideoGame/Battlefield1''. Needless to say, despite the high reviews, the game was an AcclaimedFlop. Some suggest that EA did this out of fear that ''Battlefield 1'' would bomb due to [[UsefulNotes/WorldWarI its unconventional setting]] and attempted to hedge their bets, only for their plan to backfire. The fact that EA has stated that they will support the Titanfall series in spite of this - the exact opposite reaction they've ever had to such a situation before - suggests this wasn't an intentional case of this trope.



* When it comes to self-sabotage and mismanagement in the video game industry, Konami is the worst with a track record that would put even EA and Capcom to shame.
* The ''Metal Gear Solid HD Collection'' was released on the same day as ''Modern Warfare 3'' in 2011, causing it to become eclipsed in sales. Furthermore, the release date and superior quality of the HD Collection made the then-upcoming ''Metal Gear Solid: Snake Eater 3D'' (a remake of ''VideoGame/MetalGearSolid3'' for RDS) seem pointless, causing fans to pass up on that game and denying the 3DS of an exclusive game.
* Koji Igarashi, director of the ''Franchise/{{Castlevania}}'' series, was forbidden to continue working on Metroidvania games that have not been profitable since ''VideoGame/CastlevaniaPortraitOfRuin''. In response, Igarashi departed from the company after ''VideoGame/CastlevaniaOrderOfEcclesia'' to create his own studio and make a SpiritualSuccessor of the Metroidvania games

to:

* When it comes to self-sabotage and mismanagement in the video game industry, Konami is the worst with a track record that would put even EA and Capcom to shame.
shame. [[https://www.youtube.com/watch?v=ynl4sIFazmM This video]] from [[WebVideo/{{Jimquisition}} Jim Sterling]] gives a good look not only into a lot of their worst practices as of early 2015, but also why it's not ''surprising'' that they would be so quick to completely burn bridges over [[FelonyMisdemeanor extremely minor slights]].
* The ''Metal Gear ''VideoGame/MetalGear Solid HD Collection'' was released on the same day as ''Modern Warfare 3'' in 2011, causing it to become eclipsed in sales. Furthermore, the release date and superior quality of the HD Collection made the then-upcoming ''Metal Gear Solid: Snake Eater 3D'' (a remake of ''VideoGame/MetalGearSolid3'' ''VideoGame/MetalGearSolid3SnakeEater'' for RDS) the 3DS) seem pointless, causing fans to pass up on that game and denying the 3DS of an exclusive game.
* Koji Igarashi, director of the ''Franchise/{{Castlevania}}'' series, was forbidden to continue working on Metroidvania games that have not been profitable since ''VideoGame/CastlevaniaPortraitOfRuin''. In response, Igarashi departed from the company after ''VideoGame/CastlevaniaOrderOfEcclesia'' to create his own studio and make a SpiritualSuccessor of the Metroidvania gamesgames.



** ''VideoGame/SilentHillDownpour'' was released on March 13, exactly 1 week after the launch of ''VideoGame/MassEffect3'', a highly anticipated game whose hype and pedigree allowed it to [[CurbStompBattle utterly demolish]] ''Downpour'' in sales and publicity even with ''Mass Effect 3'''s ending controversy. To make matters worse for ''Downpour'', its sales were also cannibalized by the release of ''Franchise/SilentHill The HD Collection'' in the same month. Speaking of...
** ''Silent Hill The HD Collection'' was a disaster as it released in one of the worst state for any game, let alone a remaster. The game suffered from audio bugs and had the fog effects removed to reveal unfinished texture. The game even needed a Day 1 Patch for games that came out a decade before and the patch ''didn't even work''. The worst part is that Konami forgot to preserve the original code and farmed out development to a less competent studio, showing how much disregard it had for its history.
** ''VideoGame/SilentHillBookOfMemories'', a dungeon crawler spinoff exclusive to the PS Vita, received absolutely no promotion whatsover. [[WebVideo/{{Jimquisition}} Jim Sterling]], a huge fan of the franchise, interviewed the studio's leads to give the game some publicity...only to have Konami ban him from publishing said interview even though it actually gave a relatively positive coverage of the game (bear in mind this was ''before'' Jim was blacklisted by Konami). Subsequently, not only was the game a commercial bomb, but it also robbed the PS Vita of a much needed game to boost its languishing sales figures.
* Both ''Franchise/SilentHill'' and ''VideoGame/MetalGear'' got the shaft in 2015. Not only did Konami cancel the much hyped ''VideoGame/SilentHills'' despite a fantastic response to its demo ''P.T.'', but Konami also found ways to screw over its most prolific game director ''Creator/HideoKojima'' during the development and release of ''VideoGame/MetalGearSolidVThePhantomPain''. Konami forced Kojima to rush out ''The Phantom Pain'' with an incomplete 3rd act, scrubbed his name off the game's cover, barred him from receiving the awards that the game won, and finally fired him.

to:

** ''VideoGame/SilentHillDownpour'' was released on March 13, exactly 1 week after the launch of ''VideoGame/MassEffect3'', a highly anticipated game whose hype and pedigree allowed it to [[CurbStompBattle utterly demolish]] ''Downpour'' in sales and publicity even with ''Mass Effect 3'''s ending controversy. To make matters worse for ''Downpour'', its sales were also cannibalized by the release of ''Franchise/SilentHill The the ''Silent Hill HD Collection'' in the same month. Speaking of...
** The ''Silent Hill The HD Collection'' was a disaster as it released in one of the worst state for any ''any'' game, let alone a remaster. remaster of two games that had been out for about a decade. The game suffered from audio bugs and had the fog effects removed to reveal unfinished texture. textures. The game even needed a Day 1 Patch patch for games that came out a decade before and the - a patch ''didn't which only came out for ''one'' of the two platforms the game was available on, and didn't even work''.actually ''fix'' anything. The worst part is that Konami forgot to preserve the original code and farmed out development to a less competent studio, showing how much disregard it had for its history.
** ''VideoGame/SilentHillBookOfMemories'', a dungeon crawler spinoff exclusive to the PS Vita, received absolutely no promotion whatsover. [[WebVideo/{{Jimquisition}} Jim Sterling]], Sterling, a huge fan of the franchise, interviewed the studio's leads to give the game some publicity...publicity... only to have Konami ban him from publishing said interview interview, even though it actually gave a relatively positive coverage of the game (bear in mind this was ''before'' Jim was blacklisted by Konami).Konami, though it was his commenting on their complete refusal to communicate about or promote their own games immediately afterwards that resulted in that blacklisting), was the highest-profile coverage the game would get before release, and was, in fact, the '''''only''''' coverage the game '''had''' gotten by that point. Subsequently, not only was the game a commercial bomb, but it also robbed the PS Vita of a much needed game to boost its languishing sales figures.
* Both ''Franchise/SilentHill'' ''Silent Hill'' and ''VideoGame/MetalGear'' ''Metal Gear'' got the shaft in 2015. Not only did Konami cancel the much hyped ''VideoGame/SilentHills'' despite a fantastic response to its demo ''P.T.'', but Konami also found ways to screw over its most prolific game director ''Creator/HideoKojima'' Creator/HideoKojima during the development and release of ''VideoGame/MetalGearSolidVThePhantomPain''. Konami forced Kojima to rush out ''The Phantom Pain'' with an incomplete 3rd act, [[{{Unperson}} scrubbed his name off the game's cover, cover]], barred him from receiving the awards that the game won, and finally fired him.



** Even worse was UsefulNotes/SegaSaturn's treatment by them. Sega was originally going to launch the system on "Saturnday", September 2, 1995, so it would be in direct competition with the UsefulNotes/PlayStation, but they changed their minds at the last minute and decided to launch it on May 11 instead, a time when most developers didn't have their games finished yet, so only a few games (almost none of them good) existed at launch. Then came the "Theater of the Eye" ads which were largely promoted on FOX and MTV; they were [[DadaAd bizarre and surreal ads]] depicting the human body's reaction to playing the console, and were meant to catch people's attention and convince them to buy a Saturn, but instead, potential customers ended up finding them incredibly frightening; ''especially'' in comparison to the Japanese advertising campaign of the now-memetic ''Advertising/SegataSanshiro''. And then came Bernie Stolar, whom Sony already fired, and had somehow been accepted into Sega. He refused to let most of the really good games come to America,[[note]][[SmallNameBigEgo He had a particular dislike for 2D games, a major dislike of third-party games, thinking that first party games were the superior ones, and he favors ''sports'' titles. ]]The most notable game hurt by this was the video game adaptation of ''Anime/MagicKnightRayearth'', which was set to be a release title but didn't show up until ''six months after support for the system ended in 1999.''[[/note]] so the American Saturn game selection ended up being average, and most gamers found themselves buying a [=PlayStation=] or Nintendo 64 instead. Many great games that were planned for release (like ''Sonic X-treme'' (seen below) and an English version of Creator/HideoKojima's ''VisualNovel/{{Policenauts}}'') were soon cancelled, and the console finally gave out in 1998. Many non-import American gamers claim the Saturn [[AmericansHateTingle to be one of the worst consoles ever]] [[{{Misblamed}} because of all these problems]], whereas in Japan, Saturn was a success, and has become immensely popular in Japanese culture. There were accusations that this was deliberate vengeance against Sega of America for outperforming the Japanese side during the Genesis era.
** ''VideoGame/{{Shenmue}}'' also went through this. The first game [[WordOfGod reportedly]] had the biggest budget that any game in ''existence'' had at the time, was very ahead of its time, was one of the most impressive games on the console, and got rave reviews from critics and [[UsefulNotes/SegaDreamcast Dreamcast]] fanatics. However, it failed to be a best-seller since most people knew about the console's lack of copy protection, so most ended up pirating it. Then came its sequel, which was released for Dreamcast in Europe and Japan ([[RegionalBonus The PAL version even had the original Japanese voice tracks rather than the hammy English dubbing]]), but due to Sega having already pulled the plug on the system in America, they released it as an UsefulNotes/{{Xbox}}-exclusive. The Xbox, the console in which mainly FPS and sports games sold well. Because of this, a third ''Shenmue'' was never developed back then and it wasn't until [[UsefulNotes/ElectronicEntertainmentExpo E3]] 2015 when Yu Suzuki, free from Sega's grasp; finally announced that a third game would come to UsefulNotes/PlayStation4 and PC, tying up some very loose ends.

to:

** Even worse was the UsefulNotes/SegaSaturn's treatment by them. Sega was originally going to launch the system on "Saturnday", September 2, 1995, so it would be in direct competition with the UsefulNotes/PlayStation, but they changed their minds at the last minute and decided to launch it on May 11 instead, a time when most developers didn't have their games finished yet, so only a few games (almost none of them good) existed at launch. Then came the "Theater of the Eye" ads which were largely promoted on FOX and MTV; they were [[DadaAd bizarre and surreal ads]] depicting the human body's reaction to playing the console, and were meant to catch people's attention and convince them to buy a Saturn, but instead, potential customers ended up finding them incredibly frightening; ''especially'' in comparison to the Japanese advertising campaign of the now-memetic ''Advertising/SegataSanshiro''. And then came Bernie Stolar, whom Sony already fired, and had somehow been accepted into Sega. He refused to let most of the really good games come to America,[[note]][[SmallNameBigEgo He had a particular dislike for 2D games, a major dislike of third-party games, thinking that first party games were the superior ones, and he favors ''sports'' titles. ]]The favored sports titles.]] The most notable game hurt by this was the video game adaptation of ''Anime/MagicKnightRayearth'', which was set to be a release title but didn't show up until ''six six months after ''after'' support for the system ended in 1999.''[[/note]] [[/note]] so the American Saturn game selection ended up being average, and most gamers found themselves buying a [=PlayStation=] or Nintendo 64 instead. Many great games that were planned for release (like ''Sonic X-treme'' (seen below) and an English version of Creator/HideoKojima's ''VisualNovel/{{Policenauts}}'') were soon cancelled, and the console finally gave out in 1998. Many non-import American gamers claim the Saturn [[AmericansHateTingle to be one of the worst consoles ever]] [[{{Misblamed}} because of all these problems]], problems, whereas in Japan, Saturn was a success, and has become immensely popular in Japanese culture. There were accusations that this was deliberate vengeance against Sega of America for outperforming the Japanese side during the Genesis era.
** ''VideoGame/{{Shenmue}}'' also went through this. The first game [[WordOfGod reportedly]] had the biggest budget that any game in ''existence'' had at the time, was very ahead of its time, was one of the most impressive games on the console, and got rave reviews from critics and [[UsefulNotes/SegaDreamcast Dreamcast]] fanatics. However, it failed to be a best-seller since most people knew about the console's lack of copy protection, so most ended up pirating it. Then came its sequel, which was released for Dreamcast in Europe and Japan ([[RegionalBonus The PAL version even had the original Japanese voice tracks rather than the hammy English dubbing]]), but due to Sega having already pulled the plug on the system in America, they released it as an UsefulNotes/{{Xbox}}-exclusive. The Xbox, the console in which mainly FPS and sports games sold well. Because of this, a third ''Shenmue'' was never developed back then and it wasn't until [[UsefulNotes/ElectronicEntertainmentExpo E3]] 2015 when Yu Suzuki, free from Sega's grasp; grasp, finally announced that a third game would come to UsefulNotes/PlayStation4 and PC, tying up some very loose ends.
25th Nov '17 11:43:56 AM KamenRiderOokalf
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** ''VideoGame/SilentHillDownpour'' was released on March 13, exactly 1 week after the launch of ''VideoGame/MassEffect3'', a highly anticipated game whose hype and pedigree allowed it to [[CurbStompBattle utterly demolish]] ''Downpour'' in sales and publicity even with ''Mass Effect 3'''s ending controversy. To make matters worse for ''Downpour'', its sales were also cannibalized by the release of ''SilentHill The HD Collection'' in the same month. Speaking of...

to:

** ''VideoGame/SilentHillDownpour'' was released on March 13, exactly 1 week after the launch of ''VideoGame/MassEffect3'', a highly anticipated game whose hype and pedigree allowed it to [[CurbStompBattle utterly demolish]] ''Downpour'' in sales and publicity even with ''Mass Effect 3'''s ending controversy. To make matters worse for ''Downpour'', its sales were also cannibalized by the release of ''SilentHill ''Franchise/SilentHill The HD Collection'' in the same month. Speaking of...
13th Nov '17 11:06:48 PM Nicoaln
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* ''VideoGame/XenobladeChronicles'''s initial North American release was sabotaged. Nintendo mistakenly allowed [=GameStop=] to have it as an exclusive. The problem was, [=GameStop=] also sells used games in addition to new games. Thus, since the retailer was able to control almost the entire supply, [[https://www.youtube.com/watch?v=3lkgUQgjckU GameStop quickly capitalized on this]], [[https://www.youtube.com/watch?v=UHN3oOF2tvg lying about new copies not being in stock]] despite that the used copies being sold for a markup were new copies. Fortunately Nintendo learned from their mistake and did not allow any retailer to have an exclusivity deal for the [=3DS=] version (which also was downloadable), and it received another release on the [=WiiU=]'s virtual console.



* ''VideoGame/XenobladeChronicles'''s initial North American release was sabotaged. Nintendo mistakenly allowed [=GameStop=] to have it as an exclusive. The problem was, [=GameStop=] also sells used games in addition to new games. Thus, since the retailer was able to control almost the entire supply, [[https://www.youtube.com/watch?v=3lkgUQgjckU GameStop quickly capitalized on this]], [[https://www.youtube.com/watch?v=UHN3oOF2tvg lying about new copies not being in stock]] despite that the used copies being sold for a markup were new copies. Fortunately Nintendo learned from their mistake and did not allow any retailer to have an exclusivity deal for the [=3DS=] version (which also was downloadable), and it received another release on the [=WiiU=]'s virtual console.

to:

* ''VideoGame/XenobladeChronicles'''s initial North American release was sabotaged. Nintendo mistakenly allowed [=GameStop=] to have it as an exclusive. The problem was, [=GameStop=] also sells used games in addition to new games. Thus, since the retailer was able to control almost the entire supply, [[https://www.youtube.com/watch?v=3lkgUQgjckU GameStop quickly capitalized on this]], [[https://www.youtube.com/watch?v=UHN3oOF2tvg lying about new copies not being in stock]] despite that the used copies being sold for a markup were new copies. Fortunately Nintendo learned from their mistake and did not allow any retailer to have an exclusivity deal for the [=3DS=] version (which also was downloadable), and it received another release on the [=WiiU=]'s virtual console.
13th Nov '17 11:05:34 PM Nicoaln
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to:

* ''VideoGame/XenobladeChronicles'''s initial North American release was sabotaged. Nintendo mistakenly allowed [=GameStop=] to have it as an exclusive. The problem was, [=GameStop=] also sells used games in addition to new games. Thus, since the retailer was able to control almost the entire supply, [[https://www.youtube.com/watch?v=3lkgUQgjckU GameStop quickly capitalized on this]], [[https://www.youtube.com/watch?v=UHN3oOF2tvg lying about new copies not being in stock]] despite that the used copies being sold for a markup were new copies. Fortunately Nintendo learned from their mistake and did not allow any retailer to have an exclusivity deal for the [=3DS=] version (which also was downloadable), and it received another release on the [=WiiU=]'s virtual console.
4th Nov '17 5:34:42 PM patriciovalencia117
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** ''VideoGame/SilentHillDownpour'' was released on March 13, exactly 1 week after the launch of ''VideoGame/MassEffect3'', a highly anticipated game whose hype and pedigree allowed it to [[CurbStompBattle utterly demolish]] ''Downpour'' in sales and publicity even with ''ME3'''s ending controversy. To make matters worse for ''Downpour'', its sales were also cannibalized by the release of ''SilentHill The HD Collection'' in the same month. Speaking of...

to:

** ''VideoGame/SilentHillDownpour'' was released on March 13, exactly 1 week after the launch of ''VideoGame/MassEffect3'', a highly anticipated game whose hype and pedigree allowed it to [[CurbStompBattle utterly demolish]] ''Downpour'' in sales and publicity even with ''ME3'''s ''Mass Effect 3'''s ending controversy. To make matters worse for ''Downpour'', its sales were also cannibalized by the release of ''SilentHill The HD Collection'' in the same month. Speaking of...
4th Nov '17 1:45:46 PM patriciovalencia117
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22nd Oct '17 11:40:54 AM patriciovalencia117
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*** Then the game included money gouging mechanics that included [[BribingYourWayToVictory supply drops]] and even a DLC called the Variety Map Pack, which is an old DLC from the original ''Modern Warfare'' albeit with its price bumped up from $10 to $15. Suffice to say, the idea that players have to pay extra for a game that already cost them extra to get feels insulting to many.
*** ''And then'' 7 months after ''Infinite Warfare'' came out, the game officially became a standalone that is worth $40, when it was originally a $20 extra to ''Infinite Warfare''. Needless to say, the high price points discouraged many fans from buying ''Modern Warfare Remastered'', leading to the game dropping support after a year out in the market.

to:

*** Then the game included money gouging mechanics that included [[BribingYourWayToVictory supply drops]] and even a DLC called the Variety Map Pack, which is an old DLC from the original ''Modern Warfare'' albeit with its price bumped up from $10 to $15. Suffice to say, the idea that players have to pay extra for a game that already cost them extra to get feels insulting to many.
$15.
*** ''And then'' 7 months after ''Infinite Warfare'' came out, the game officially became a standalone that is worth $40, when it was originally a $20 extra to ''Infinite Warfare''. Needless to say, the high price points financial costs discouraged many fans from buying ''Modern Warfare Remastered'', leading to a dwindling player base that caused the game dropping to lose support after a year out in the market.
21st Oct '17 2:21:37 PM patriciovalencia117
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** ''Modern Warfare 2'' was pushed out the gate just 2 years after the release of the first ''Modern Warfare''. Given the hasty development schedule, there wasn't enough time for developer Infinity Ward to properly playtest the game, leading to numerous gameplay imbalance problems including the much hated One Man Army perk + Noob Tube combo that has led to uncontrolled grenade spam and explosions. Shortly after the game's launch, Infinity Ward lost most of its development staff, leaving nobody around to give the game a much needed balance patch.

to:

** ''Modern Warfare 2'' was pushed out the gate just 2 years after the release of the first ''Modern Warfare''. Given the hasty development schedule, there wasn't enough time for developer Infinity Ward to properly playtest the game, leading to numerous gameplay imbalance problems including the much hated One Man Army perk + Noob Tube combo that has led to uncontrolled grenade spam and explosions.combo. Shortly after the game's launch, Infinity Ward lost most of its development staff, leaving nobody around to give the game a much needed balance patch.



** ''Modern Wafare Remastered'' as a whole was continuously screwed over time. First, the MWR was originally released only as an expensive bundle with the fan-disliked ''Infinite Warfare'' to boost the game's sales. Then the game included money gouging mechanics that included [[BribingYourWayToVictory supply drops]] and even a DLC called the Variety Map Pack, which is an old DLC from the original ''Modern Warfare'' albeit with its price bumped up from $10 to $15. Suffice to say, the idea that players have to pay extra for a game that already cost them extra to get feels insulting to many.''And then'' 7 months after ''Infinite Warfare'' came out, the game officially became a standalone that is worth $40, when it was originally a $20 extra to ''Infinite Warfare''. Needless to say, the high price points discouraged many fans from buying ''Modern Warfare Remastered'', leading to the game dropping support after a year out in the market.

to:

** ''Modern Wafare Remastered'' as a whole was continuously screwed over time. To wit:
***
First, the MWR was originally released only as an expensive bundle with the fan-disliked ''Infinite Warfare'' to boost the game's sales. sales.
***
Then the game included money gouging mechanics that included [[BribingYourWayToVictory supply drops]] and even a DLC called the Variety Map Pack, which is an old DLC from the original ''Modern Warfare'' albeit with its price bumped up from $10 to $15. Suffice to say, the idea that players have to pay extra for a game that already cost them extra to get feels insulting to many.many.
***
''And then'' 7 months after ''Infinite Warfare'' came out, the game officially became a standalone that is worth $40, when it was originally a $20 extra to ''Infinite Warfare''. Needless to say, the high price points discouraged many fans from buying ''Modern Warfare Remastered'', leading to the game dropping support after a year out in the market.
21st Oct '17 2:18:46 PM patriciovalencia117
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[[folder:Activision]]
* Creator/{{Activision}} screwed over ''True Crime: Hong Kong'' by cancelling it right when it was nearly complete because in their words "it just wouldn't sell enough copies." The game was since [[NetworkToTheRescue picked up by Square Enix]] and released as ''VideoGame/SleepingDogs'' (since Square Enix doesn't have rights to the ''True Crime'' IP), and the resulting game has garnered tons of critical praise and been one of the best selling games of 2012.
* And then they did it to ''VideoGame/GuitarHero''. In 2010, Activision cancelled ''[[TooDumbToLive the entire series,]]'' [[WhatAnIdiot just because the multibillion-dollar franchise sales have gone down]], [[CapcomSequelStagnation due to constant sequels and spinoffs.]] It wasn't until 2015 that they would bring the series back with ''VideoGame/GuitarHeroLive'', and [[BrokenBase even that's struggling]].
* And in 2010, it happened to ''Franchise/CrashBandicoot'' as well. Due to being a platformer, it wasn't quite as big as ''Call of Duty'' or other cash cows, but was a fairly popular and well thought of series. In 2010, however, Activision fired half the staff working on the next game and cancelled said new game. The guy in charge has said he loved the series, but the only games that have came out are cellphone/mobile spinoffs. (Until [[VideoGame/CrashBandicootNSaneTrilogy the N Sane Trilogy remake]] in 2017, to much rejoicing and praise... on Vicarious Vision's part.)
* Not even its [[AdoredByTheNetwork beloved]] ''VideoGame/CallOfDuty'' franchise is exempt from getting messed up thanks to Activision's desire to milk as much money as it could from the IP.
** ''Modern Warfare 2'' was pushed out the gate just 2 years after the release of the first ''Modern Warfare''. Given the hasty development schedule, there wasn't enough time for developer Infinity Ward to properly playtest the game, leading to numerous gameplay imbalance problems including the much hated One Man Army perk + Noob Tube combo that has led to uncontrolled grenade spam and explosions. Shortly after the game's launch, Infinity Ward lost most of its development staff, leaving nobody around to give the game a much needed balance patch.
** To ensure that ''Modern Warfare 3'' would launch on time, Sledgehammer Studios has brought in as additional manpower to help Infinity Ward release the game on time. However, Sledgehammer had to cancel its own spinoff ''Call of Duty: Vietnam'' in the process.
** ''Modern Wafare Remastered'' as a whole was continuously screwed over time. First, the MWR was originally released only as an expensive bundle with the fan-disliked ''Infinite Warfare'' to boost the game's sales. Then the game included money gouging mechanics that included [[BribingYourWayToVictory supply drops]] and even a DLC called the Variety Map Pack, which is an old DLC from the original ''Modern Warfare'' albeit with its price bumped up from $10 to $15. Suffice to say, the idea that players have to pay extra for a game that already cost them extra to get feels insulting to many.''And then'' 7 months after ''Infinite Warfare'' came out, the game officially became a standalone that is worth $40, when it was originally a $20 extra to ''Infinite Warfare''. Needless to say, the high price points discouraged many fans from buying ''Modern Warfare Remastered'', leading to the game dropping support after a year out in the market.
** ''VideoGame/CallOfDuty'' as a whole is hit with a form this due to its annual release schedule. Basically, once a game in the series is released, new patches and DownloadableContent come for it all the time over the next year - but once the next game in the series is released, apart from multiplayer servers being left up it's essentially entirely forgotten about so the team behind it can focus on the ''next'' one. Found a GameBreakingBug in ''[[VideoGame/CallofDutyBlackOpsIII Black Ops III]]'' multiplayer after ''[[VideoGame/CallofDutyInfiniteWarfare Infinite Warfare]]'''s release? [[SarcasmMode Good for you]], because your only options now are to put up with everyone abusing it or stop playing multiplayer for that game entirely.
[[/folder]]



* Creator/{{Activision}}
** Activision screwed over ''True Crime: Hong Kong'' by cancelling it right when it was nearly complete because in their words "it just wouldn't sell enough copies." The game was since [[NetworkToTheRescue picked up by Square Enix]] and released as ''VideoGame/SleepingDogs'' (since Square Enix doesn't have rights to the ''True Crime'' IP), and the resulting game has garnered tons of critical praise and been one of the best selling games of 2012.
** And then they did it to ''VideoGame/GuitarHero''. In 2010, Activision cancelled ''[[TooDumbToLive the entire series,]]'' [[WhatAnIdiot just because the multibillion-dollar franchise sales have gone down]], [[CapcomSequelStagnation due to constant sequels and spinoffs.]] It wasn't until 2015 that they would bring the series back with ''VideoGame/GuitarHeroLive'', and [[BrokenBase even that's struggling]].
** And in 2010, it happened to ''Franchise/CrashBandicoot'' as well. Due to being a platformer, it wasn't quite as big as ''Call of Duty'' or other cash cows, but was a fairly popular and well thought of series. In 2010, however, Activision fired half the staff working on the next game and cancelled said new game. The guy in charge has said he loved the series, but the only games that have came out are cellphone/mobile spinoffs. (Until [[VideoGame/CrashBandicootNSaneTrilogy the N Sane Trilogy remake]] in 2017, to much rejoicing and praise... on Vicarious Vision's part.)
** Not even its [[AdoredByTheNetwork beloved]] ''VideoGame/CallOfDuty'' franchise is exempt from getting messed up thanks to Activision's desire to milk as much money as it could from the IP.
*** ''Modern Warfare 2'' was pushed out the gate just 2 years after the release of the first ''Modern Warfare''. Given the hasty development schedule, there wasn't enough time for developer Infinity Ward to properly playtest the game, leading to numerous gameplay imbalance problems including the much hated One Man Army perk + Noob Tube combo that has led to uncontrolled grenade spam and explosions. Shortly after the game's launch, Infinity Ward lost most of its development staff, leaving nobody around to give the game a much needed balance patch.
*** To ensure that ''Modern Warfare 3'' would launch on time, Sledgehammer Studios has brought in as additional manpower to help Infinity Ward release the game on time. However, Sledgehammer had to cancel its own spinoff ''Call of Duty: Vietnam'' in the process.
*** ''VideoGame/CallOfDuty'' itself is hit with a form this due to its annual release schedule. Basically, once a game in the series is released, new patches and DownloadableContent come for it all the time over the next year - but once the next game in the series is released, apart from multiplayer servers being left up it's essentially entirely forgotten about so the team behind it can focus on the ''next'' one. Found a GameBreakingBug in ''[[VideoGame/CallofDutyBlackOpsIII Black Ops III]]'' multiplayer after ''[[VideoGame/CallofDutyInfiniteWarfare Infinite Warfare]]'''s release? [[SarcasmMode Good for you]], because your only options now are to put up with everyone abusing it or stop playing multiplayer for that game entirely.
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http://tvtropes.org/pmwiki/article_history.php?article=ScrewedByTheNetwork.VideoGames