2 Days Left to Support a Troper-Created Project : Personal Space (discuss)

History ScrewedByTheNetwork / VideoGames

17th May '16 9:54:08 PM rjd1922
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** The ''VideoGame/MegaManZX'' and ''VideoGame/MegaManStarforce'' series sold fairly poorly, and as a result ended up with very few entries.



** Mega Man finally made it into a MascotFighter, ''VideoGame/StreetFighterXTekken'' as the overweight loser version from the first game's horrible North American box art. This was actually supported by Mega Man's creator as a funny homage,[[note]]not to mention he found it more interesting than just adding Zero to a fighting game for the sixth time in a row[[/note]] [[TooSoon but under the circumstances]], [[DudeNotFunny not many fans found the joke amusing]].
** Even outside of games, Dr. Wily was slated to make a cameo in ''Disney/WreckItRalph'' as one of several gaming villains in Ralph's support group. He got cut and replaced with ''Franchise/StreetFighter'''s M. Bison (even though that series was already represented with Zangief, and also having ''four other'' characters in quick cameos). Apparently, this was Disney's decision, but it still looks bad.
** And on Mega Man's 25th anniversary, Capcom releases ''VideoGame/RockmanXover'', a social game for the iOS. The Western release was actually cancelled because of how much anger the game generated in Mega Man fans.
** A precursor to the Mega Man massacre, Capcom had Megaman Volnutt appear as a playable character in the Japan-only Wii fighting game ''VideoGame/TatsunokoVsCapcom'' which, after much demand, managed to get an international release. The game came out to excellent reviews and positive sales, but a mere three months after its release, Capcom unveiled ''VideoGame/MarvelVsCapcom3'' which, due to the recognizability of Marvel, essentially killed interest in ''Tatsunoko vs Capcom''. It did enjoy an EVO run, but next year was replaced by ''[=MvC3=]''. Capcom then stated that ''[=TvC=]'' "exceeded sales expectations" but wished it "caught a little more fire." When questioned, then Capcom Senior VP Christian Svensson refused to believe that the unveiling of ''Marvel vs Capcom 3'' had any negative impact on sales. Capcom also refused to make a digital or multi-platform release of the game. They later let the rights for the game lapse, meaning they cannot even sell the game in their online store. It is now out of print and Capcom has no plans to produce a sequel or remake, despite it being received better than both ''Marvel vs Capcom 3'' and ''Street Fighter X Tekken''.

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** Mega Man finally made it into a MascotFighter, ''VideoGame/StreetFighterXTekken'' as the overweight loser version from the first game's horrible North American box art. This was actually supported by Mega Man's creator as a funny homage,[[note]]not to mention he found it more interesting than just adding Zero to a fighting game for the sixth time in a row[[/note]] [[TooSoon but under the circumstances]], [[DudeNotFunny not many fans found the joke amusing]].
** Even outside of games, Dr. Wily was slated to make a cameo in ''Disney/WreckItRalph'' as one of several gaming villains in Ralph's support group. He got cut and replaced with ''Franchise/StreetFighter'''s M. Bison (even though that series was already represented with Zangief, and also having ''four other'' characters in quick cameos). Apparently, this was Disney's decision, but it still looks bad.
** And on Mega Man's 25th anniversary, Capcom releases ''VideoGame/RockmanXover'', a social game for the iOS. The Western release was actually cancelled because of how much anger the game generated in Mega Man ''Mega Man'' fans.
** A precursor to the Mega Man ''Mega Man'' massacre, Capcom had Megaman Mega Man Volnutt appear as a playable character in the Japan-only Wii fighting game ''VideoGame/TatsunokoVsCapcom'' which, after much demand, managed to get an international release. The game came out to excellent reviews and positive sales, but a mere three months after its release, Capcom unveiled ''VideoGame/MarvelVsCapcom3'' which, due to the recognizability of Marvel, essentially killed interest in ''Tatsunoko vs Capcom''. It did enjoy an EVO run, but next year was replaced by ''[=MvC3=]''. Capcom then stated that ''[=TvC=]'' "exceeded sales expectations" but wished it "caught a little more fire." When questioned, then Capcom Senior VP Christian Svensson refused to believe that the unveiling of ''Marvel vs Capcom 3'' had any negative impact on sales. Capcom also refused to make a digital or multi-platform release of the game. They later let the rights for the game lapse, meaning they cannot even sell the game in their online store. It is now out of print and Capcom has no plans to produce a sequel or remake, despite it being received better than both ''Marvel vs Capcom 3'' and ''Street Fighter X Tekken''.
17th May '16 5:54:50 PM PaladinPhoenix
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** Fortunately, after some time off the shelves, licenses were renewed and all games are available again.
22nd Apr '16 5:06:58 AM NoxSky12599
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* According to its creator Creator/GunpeiYokoi, the UsefulNotes/VirtualBoy was only a [[ObviousBeta proof-of-concept prototype]] when Creator/{{Nintendo}} halted its development because they wanted to devote all of their hardware development resources to the then-upcoming UsefulNotes/Nintendo64. However, rather than scrapping the project entirely like they should have done, they released the Virtual Boy as-is, ensuring its place in history as the worst piece of hardware Nintendo has ever made.
14th Apr '16 10:25:21 PM rjd1922
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** When Seth Killian was working for Capcom he attempted to find out exactly why Mega Man was getting so little attention from the company (specifically why Mega Man Legends 3 was canceled). He was told that many people in Capcom were of the opinion Mega Man simply wasn't worth the cost because it wasn't popular outside Japan. [[http://www.siliconera.com/2011/03/31/capcom-japan-doesnt-believe-mega-man-is-popular-in-the-u-s/ Seth's reply was a disbelieving "..... Really?"]]

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** When Seth Killian was working for Capcom he attempted to find out exactly why Mega Man ''Mega Man'' was getting so little attention from the company (specifically why Mega ''Mega Man Legends 3 3'' was canceled). He was told that many people in Capcom were of the opinion Mega Man simply wasn't worth the cost because it wasn't popular outside Japan. [[http://www.siliconera.com/2011/03/31/capcom-japan-doesnt-believe-mega-man-is-popular-in-the-u-s/ Seth's reply was a disbelieving "..... Really?"]]
16th Mar '16 3:50:04 PM Kalrot
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* ''Franchise/FatalFrame'' was screwed ever since Tecmo started working with Nintendo. To start off, ''Fatal Frame 4'' was released as a Wii-exclusive title and wasn't released outside of Japan, so the only way of playing it was importing it and applying a fan-made translation patch. ''Fatal Frame 2: Deep Crimson Butterfly'' was exported to Europe only. ''Fatal Frame 5'' is Wii U-exclusive and digital exclusive for the English release (in North America though but the PAL regions are strangely lucky in that [[https://en.wikipedia.org/wiki/Fatal_Frame:_Maiden_of_Black_Water#Release there will be a limited edition release as well as the eShop release whereas North America is pretty much screwed]]), but at least it's not Japan-exclusive.
7th Mar '16 2:31:15 PM Mario1995
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* In July 2013, the UsefulNotes/{{NCAA}} decided not to renew its licensing agreement with EA in regards to the ''NCAA Football'' series, effectively placing it on indefinite hiatus. Numerous royalty disputes regarding the use of NCAA athletes in the games played a crucial role in stonewalling the series, despite over 150 colleges announcing later that it had extended their contract with EA later on. The franchise was kept dead when several conferences revoked EA's licenses to use their trademarks because of the lawsuits, and despite EA's best efforts, the studio isn't developing any new ''NCAA Football'' games anytime soon.

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* In July 2013, the UsefulNotes/{{NCAA}} decided not to renew its licensing agreement contract with EA in regards to the ''NCAA Football'' series, effectively placing it on indefinite hiatus. Numerous royalty disputes regarding the use of NCAA athletes in the games played a crucial role in stonewalling the series, despite over 150 colleges announcing later that it had extended their contracts with EA up to 2017, as the contract with EA later on.didn't affect the schools and conferences. The franchise was kept dead when several conferences revoked EA's licenses to use their trademarks because of the lawsuits, and despite EA's best efforts, the studio isn't developing any new ''NCAA Football'' games anytime soon.
7th Mar '16 2:29:40 PM Mario1995
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Added DiffLines:

* In July 2013, the UsefulNotes/{{NCAA}} decided not to renew its licensing agreement with EA in regards to the ''NCAA Football'' series, effectively placing it on indefinite hiatus. Numerous royalty disputes regarding the use of NCAA athletes in the games played a crucial role in stonewalling the series, despite over 150 colleges announcing later that it had extended their contract with EA later on. The franchise was kept dead when several conferences revoked EA's licenses to use their trademarks because of the lawsuits, and despite EA's best efforts, the studio isn't developing any new ''NCAA Football'' games anytime soon.
16th Feb '16 4:32:40 PM DragonRanger
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* Creator/SquareEnix's American branch seems content with giving the ''VideoGame/DragonQuest'' series the shaft, with Creator/{{Nintendo}} ultimately stepping in to localize ''IX'', the remake of ''VI'', and ''DQ Monsters: Joker 2''; the franchise then suffered another localization drought before ''DQ Heroes'' was released and Nintendo brought over the ''VII'' and ''VIII'' remakes. Much of this comes from the fact that ''VideoGame/DragonQuest'' games have historically been {{Sleeper Hit}}s, rather than immediately successful in the [=US=]. Demand for the series has increased, but it isn't the CashCowFranchise in the [=US=] that it is in Japan.

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* Creator/SquareEnix's American branch seems content with giving the ''VideoGame/DragonQuest'' ''Franchise/DragonQuest'' series the shaft, with Creator/{{Nintendo}} ultimately stepping in to localize ''IX'', the remake of ''VI'', and ''DQ Monsters: Joker 2''; the franchise was then suffered another localization drought before relegated to mobile ports until ''DQ Heroes'' was released and Nintendo brought over the ''VII'' and ''VIII'' remakes. Much of this comes from the fact that ''VideoGame/DragonQuest'' ''Dragon Quest'' games have historically been {{Sleeper Hit}}s, rather than immediately successful in the [=US=]. Demand for the series has increased, but it isn't the CashCowFranchise in the [=US=] that it is in Japan.
16th Feb '16 4:28:48 PM DragonRanger
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* Creator/SquareEnix's American branch seems content with giving the ''VideoGame/DragonQuest'' series the shaft, with Nintendo ultimately stepping in to localize the ninth and sixth installments, not to mention ''DQ Monsters: Joker 2''.
** And Nintendo is localizing ''VideoGame/BravelyDefault'', the SpiritualSuccessor to ''VideoGame/FinalFantasyThe4HeroesOfLight'', as well. Square apparently had no faith in a Western release despite the game's absolutely massive success in Japan and the relative lack of role-playing games on the 3DS platform.
** It's gotten to the point of absurdity. Some insider info revealed that SE outright ''blackmailed'' Nintendo in order to prevent the localization of the 3DS version of ''DragonQuestVII'' by threatening to strip Nintendo of their rights to localize ''Bravely Default'' if they decide to localize the [=DQ7=] remake.
** Much of this comes from the fact that ''VideoGame/DragonQuest'' have historically been [[SleeperHit sleeper hits]], rather than immediately successful in the [=US=]. Demand for the series has increased, but it isn't the CashCowFranchise in the [=US=] that it is in Japan.

to:

* Creator/SquareEnix's American branch seems content with giving the ''VideoGame/DragonQuest'' series the shaft, with Nintendo Creator/{{Nintendo}} ultimately stepping in to localize ''IX'', the ninth remake of ''VI'', and sixth installments, not to mention ''DQ Monsters: Joker 2''.
2''; the franchise then suffered another localization drought before ''DQ Heroes'' was released and Nintendo brought over the ''VII'' and ''VIII'' remakes. Much of this comes from the fact that ''VideoGame/DragonQuest'' games have historically been {{Sleeper Hit}}s, rather than immediately successful in the [=US=]. Demand for the series has increased, but it isn't the CashCowFranchise in the [=US=] that it is in Japan.
** And Nintendo is localizing was the one to localize ''VideoGame/BravelyDefault'', the SpiritualSuccessor to ''VideoGame/FinalFantasyThe4HeroesOfLight'', as well. Square apparently had no faith in a Western release despite the game's absolutely massive success in Japan and the relative lack of role-playing games on the 3DS platform.
** It's gotten to the point of absurdity. Some insider info revealed that SE outright ''blackmailed'' Nintendo in order to prevent the localization of the 3DS version of ''DragonQuestVII'' ''VideoGame/DragonQuestVII'' by threatening to strip Nintendo of their rights to localize ''Bravely Default'' if they decide to localize the [=DQ7=] remake.
** Much of this comes from
''VII'' remake. Nintendo eventually did get permission to release ''VII'', but years later at about the fact that ''VideoGame/DragonQuest'' have historically been [[SleeperHit sleeper hits]], rather than immediately successful in the [=US=]. Demand for the series has increased, but it isn't the CashCowFranchise in the [=US=] that it is in Japan.time ''Bravely Default''[='s=] ''sequel'' was released.
21st Jan '16 5:39:10 PM nombretomado
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** ''VideoGame/NeverwinterNights2'' did much better, coming out pretty much complete (though minus two {{romance sidequest}}s and a couple of cutscenes) and getting two {{expansion pack}}s and a [[DownloadableContent premium module]]. [[http://www.startribune.com/templates/Print_This_Story?sid=79556187 Then Hasbro sued Atari over breaches of the D&D and Forgotten Realms licensing agreements]], and the updates stopped when there were still several irritating bugs left. It also resulted in the {{Steam}} version being pulled, though it has since been rereleased on Website/GOGDotCom.

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** ''VideoGame/NeverwinterNights2'' did much better, coming out pretty much complete (though minus two {{romance sidequest}}s and a couple of cutscenes) and getting two {{expansion pack}}s and a [[DownloadableContent premium module]]. [[http://www.startribune.com/templates/Print_This_Story?sid=79556187 Then Hasbro sued Atari over breaches of the D&D and Forgotten Realms licensing agreements]], and the updates stopped when there were still several irritating bugs left. It also resulted in the {{Steam}} UsefulNotes/{{Steam}} version being pulled, though it has since been rereleased on Website/GOGDotCom.
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