History ScrewedByTheNetwork / VideoGames

21st Jan '16 5:39:10 PM nombretomado
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** ''VideoGame/NeverwinterNights2'' did much better, coming out pretty much complete (though minus two {{romance sidequest}}s and a couple of cutscenes) and getting two {{expansion pack}}s and a [[DownloadableContent premium module]]. [[http://www.startribune.com/templates/Print_This_Story?sid=79556187 Then Hasbro sued Atari over breaches of the D&D and Forgotten Realms licensing agreements]], and the updates stopped when there were still several irritating bugs left. It also resulted in the {{Steam}} version being pulled, though it has since been rereleased on Website/GOGDotCom.
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** ''VideoGame/NeverwinterNights2'' did much better, coming out pretty much complete (though minus two {{romance sidequest}}s and a couple of cutscenes) and getting two {{expansion pack}}s and a [[DownloadableContent premium module]]. [[http://www.startribune.com/templates/Print_This_Story?sid=79556187 Then Hasbro sued Atari over breaches of the D&D and Forgotten Realms licensing agreements]], and the updates stopped when there were still several irritating bugs left. It also resulted in the {{Steam}} UsefulNotes/{{Steam}} version being pulled, though it has since been rereleased on Website/GOGDotCom.
14th Jan '16 12:15:31 PM AnotherGamer
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* ''VideoGame/DungeonFighterOnline'' was after a certain point left to rot by Nexon NA, creating a lag in content updates and hackers running rampant, leading to the game's closure in NA. The cause is implied to be not making as much money as other games. Fans have not forgiven Nexon NA for this at all. A few years later, [[NetworkToTheRescue the game's creator revived it on its own]], and so far have given the game ''much'' better treatment.
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* ''VideoGame/DungeonFighterOnline'' was after a certain point left to rot by Nexon NA, creating a lag in content updates and hackers running rampant, leading to the game's closure in NA. The cause is implied to be not making as much money as other games. Fans have not forgiven Nexon NA for this at all. A few years later, [[NetworkToTheRescue the game's creator revived it on its own]], and so far have given the game ''much'' better treatment.treatment in keeping it up to date, although there's still some problems such as small-scale marketting focused largely on Facebook.
14th Jan '16 2:27:21 AM AdamC
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** When Seth Killian was working for Capcom he attempted to find out exactly why Mega Man was getting so little attention from the company (specifically why Mega Man Legends 3 was canceled). He was told that many people in Capcom were of the opinion Mega Man simply wasn't worth the cost because it wasn't popular outside Japan. [[http://www.siliconera.com/2011/03/31/capcom-japan-doesnt-believe-mega-man-is-popular-in-the-u-s/ Seth's reply was a disbelieving "..... Really?"]]
9th Jan '16 1:36:17 AM erforce
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** The ''VideoGame/MegaManX Collection'' had several improvements made to the games in it, such as replacing the atrocious dubbing of ''X4'' and smoothing out the BlindIdiotTranslation of ''X6'' along with several gameplay changes. They were removed at the very last minute due to planned remakes for the PlayStationPortable that never panned out.
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** The ''VideoGame/MegaManX Collection'' had several improvements made to the games in it, such as replacing the atrocious dubbing of ''X4'' and smoothing out the BlindIdiotTranslation of ''X6'' along with several gameplay changes. They were removed at the very last minute due to planned remakes for the PlayStationPortable UsefulNotes/PlayStationPortable that never panned out.

* ''VideoGame/{{Killer7}}'', ''VideoGame/{{Okami}}'', and ''VideoGame/GodHand'', all of which were published by Capcom, did not receive a sliver of marketing in Western territories. Non-existent advertising, in addition to poor reception from critics regarding ''Killer7'' and ''God Hand'', were what lead to their demise. ''Ōkami'' only got advertising when it was re-released for the Wii and [[PlayStationNetwork PlayStation Network]]. As for its original [=PS2=] release, nothing. What's also strange is the fact that ''Ōkami'' has received two re-releases (one on Wii, the other on PSN), but ''Killer7'' and ''God Hand'' have not received a single one, despite huge fan demand to get them re-released, as well as fan demand causing ''Ōkami'' to be re-released in the first place. And Creator/{{Suda 51}}, the creator of ''Killer7'', has said that he is interested in making new games based in the world of that game (if not an outright sequel), but because Capcom owns the rights he'd have to go through them to make it happen, and Capcom's simply not interested in working with Suda again because most his games only ever reach CultClassic status and never sell really high numbers, which is why Clover was dissolved in the first place.
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* ''VideoGame/{{Killer7}}'', ''VideoGame/{{Okami}}'', and ''VideoGame/GodHand'', all of which were published by Capcom, did not receive a sliver of marketing in Western territories. Non-existent advertising, in addition to poor reception from critics regarding ''Killer7'' and ''God Hand'', were what lead to their demise. ''Ōkami'' only got advertising when it was re-released for the Wii and [[PlayStationNetwork [[UsefulNotes/PlayStationNetwork PlayStation Network]]. As for its original [=PS2=] release, nothing. What's also strange is the fact that ''Ōkami'' has received two re-releases (one on Wii, the other on PSN), but ''Killer7'' and ''God Hand'' have not received a single one, despite huge fan demand to get them re-released, as well as fan demand causing ''Ōkami'' to be re-released in the first place. And Creator/{{Suda 51}}, the creator of ''Killer7'', has said that he is interested in making new games based in the world of that game (if not an outright sequel), but because Capcom owns the rights he'd have to go through them to make it happen, and Capcom's simply not interested in working with Suda again because most his games only ever reach CultClassic status and never sell really high numbers, which is why Clover was dissolved in the first place.

** The UsefulNotes/SegaSaturn got an even worse treatment than the 32X did. Sega was originally going to launch the system on "Saturnday", September 2, 1995, so it would be in direct competition with the PlayStation, but they changed their minds at the last minute and decided to launch it on May 11 instead, a time when most developers didn't have their games finished yet, so only a few games (almost none of them good) existed at launch. Then came the "Theater of the Eye" ads which were largely promoted on FOX and MTV; they were bizarre and surreal ads depicting the human body's reaction to playing the console, and were meant to catch people's attention and convince them to buy a Saturn, but instead, potential customers ended up finding them incredibly frightening. Then came Bernie Stolar, whom Sony already fired, and had somehow been accepted into Sega. He refused to let most of the really good games come to America,[[note]]He had a dislike for 2D games, a major dislike of third-party games, thinking that first party games were the superior ones, and he favors ''sports'' titles. The most notable game hurt by this was the video game adaptation of ''Anime/MagicKnightRayearth'', which was set to be a release title but didn't show up until ''six months after support for the system ended.''[[/note]] so the American Saturn game selection ended up being average, and most gamers found themselves buying a [=PlayStation=] or Nintendo 64 instead. Many great games that were planned for release (like ''Sonic X-treme'' and an English version of Creator/HideoKojima's ''VisualNovel/{{Policenauts}}'') were soon cancelled, and the console finally gave out in 1998. Many non-import American gamers claim the Saturn to be one of the worst consoles ever because of all these problems, whereas in Japan, Saturn was a success, and has become immensely popular in Japanese culture. There were accusations that this was deliberate vengeance against Sega of America for outperforming the Japanese side during the Genesis era.
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** The UsefulNotes/SegaSaturn got an even worse treatment than the 32X did. Sega was originally going to launch the system on "Saturnday", September 2, 1995, so it would be in direct competition with the PlayStation, UsefulNotes/PlayStation, but they changed their minds at the last minute and decided to launch it on May 11 instead, a time when most developers didn't have their games finished yet, so only a few games (almost none of them good) existed at launch. Then came the "Theater of the Eye" ads which were largely promoted on FOX and MTV; they were bizarre and surreal ads depicting the human body's reaction to playing the console, and were meant to catch people's attention and convince them to buy a Saturn, but instead, potential customers ended up finding them incredibly frightening. Then came Bernie Stolar, whom Sony already fired, and had somehow been accepted into Sega. He refused to let most of the really good games come to America,[[note]]He had a dislike for 2D games, a major dislike of third-party games, thinking that first party games were the superior ones, and he favors ''sports'' titles. The most notable game hurt by this was the video game adaptation of ''Anime/MagicKnightRayearth'', which was set to be a release title but didn't show up until ''six months after support for the system ended.''[[/note]] so the American Saturn game selection ended up being average, and most gamers found themselves buying a [=PlayStation=] or Nintendo 64 instead. Many great games that were planned for release (like ''Sonic X-treme'' and an English version of Creator/HideoKojima's ''VisualNovel/{{Policenauts}}'') were soon cancelled, and the console finally gave out in 1998. Many non-import American gamers claim the Saturn to be one of the worst consoles ever because of all these problems, whereas in Japan, Saturn was a success, and has become immensely popular in Japanese culture. There were accusations that this was deliberate vengeance against Sega of America for outperforming the Japanese side during the Genesis era.

*** Poor, poor ''VideoGame/{{Vanquish}}'' fell victim to this at retail release. Outside of Japan and France, Sega chose to advertise ''VideoGame/SonicColors'' instead, and gave ''Vanquish'' zero advertising. None, nada, zip, zilch. The game just showed up on store shelves without any announcement, fanfare, or promotion, so it quickly fell under the radar. Thankfully, it has been doing much better now that it's on PlayStation Store's games on demand (and it's a free purchase for [=PlayStation=] Plus subscribers).
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*** Poor, poor ''VideoGame/{{Vanquish}}'' fell victim to this at retail release. Outside of Japan and France, Sega chose to advertise ''VideoGame/SonicColors'' instead, and gave ''Vanquish'' zero advertising. None, nada, zip, zilch. The game just showed up on store shelves without any announcement, fanfare, or promotion, so it quickly fell under the radar. Thankfully, it has been doing much better now that it's on PlayStation [=PlayStation=] Store's games on demand (and it's a free purchase for [=PlayStation=] Plus subscribers).

** ''Videogame/ValkyriaChronicles'' was hit by this in America. While the first game came out with some success, the sequel suffered from reduced graphics due to the jump from PS3 to PSP and a change of from Pseudo-World War II to a [[{{AcademyOfAdventure}} lighthearted military academy]]. ''Valkyria Chronicles II'' was not well received in America and as such, the third game, which returns to the first game's wartime setting, was not ported across. Even more so, games such as ''[[VideoGames/SegaSuperstars Sonic & All-Stars Racing: Transformed]]'' tend to forget the franchise's existence. ** ''[[VideoGame/AfterBurner After Burner Climax]]'' was announced for delisting on XboxLiveArcade and PlayStationNetwork on December 24th due to an contract between Sega and Boeing expiring. But for unknown reasons, the game was pulled from the marketplace on the 16th.
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** ''Videogame/ValkyriaChronicles'' was hit by this in America. While the first game came out with some success, the sequel suffered from reduced graphics due to the jump from PS3 to PSP and a change of from Pseudo-World War II to a [[{{AcademyOfAdventure}} [[AcademyOfAdventure lighthearted military academy]]. ''Valkyria Chronicles II'' ''VideoGame/ValkyriaChroniclesII'' was not well received in America and as such, the third game, which returns to the first game's wartime setting, was not ported across. Even more so, games such as ''[[VideoGames/SegaSuperstars Sonic & All-Stars Racing: Transformed]]'' tend to forget the franchise's existence. ** ''[[VideoGame/AfterBurner After Burner Climax]]'' was announced for delisting on XboxLiveArcade and PlayStationNetwork UsefulNotes/PlayStationNetwork on December 24th due to an contract between Sega and Boeing expiring. But for unknown reasons, the game was pulled from the marketplace on the 16th.
1st Jan '16 10:11:31 PM Heavyman99
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* ''[[VideoGame/KnightsOfTheOldRepublicIITheSithLords The Sith Lords]]'', the highly-awaited sequel to the critically acclaimed ''Franchise/StarWars: VideoGame/KnightsOfTheOldRepublic'', was completely screwed over courtesy of LucasArts pushing its [[ChristmasRushed release date to Christmas]], giving Obsidian barely a SINGLE YEAR to develop the game after Bioware handed it to them. Or, alternately, Obsidian tried to greatly expand the game after receiving tenative verbal permission from LucasArts, only for higher-ups in the company to later insist on the original release date. As a result, the game was heavily unfinished, suffering from unresolved plotlines to noticeable chunks of the game missing outright. While this may be chalked up to standard ExecutiveMeddling, what happened next was what shot this into here: When Obsidian desired to release a whole patch that would, essentially, finish the game and fill in everything that was missing, LucasArts [[WhatAnIdiot promptly denied that notion]] and, therefore, only fan efforts have been able to attempt to fill in the blanks. Since the original release wasn't XBox Live-enabled, any patch would have been PC-only. The modding community eventually stepped in and restored most of the cut content; the mod in question is available [[http://knightsoftheoldrepublic.filefront.com/file/TSL_Restored_Content_Mod;111657 here]].
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* ''[[VideoGame/KnightsOfTheOldRepublicIITheSithLords The Sith Lords]]'', the highly-awaited sequel to the critically acclaimed ''Franchise/StarWars: VideoGame/KnightsOfTheOldRepublic'', was completely screwed over courtesy of LucasArts pushing its [[ChristmasRushed release date to Christmas]], giving Obsidian barely a SINGLE YEAR to develop the game after Bioware handed it to them. Or, alternately, Obsidian tried to greatly expand the game after receiving tenative verbal permission from LucasArts, only for higher-ups in the company to later insist on the original release date. As a result, the game was heavily unfinished, suffering from unresolved plotlines to noticeable chunks of the game missing outright. While this may be chalked up to standard ExecutiveMeddling, what happened next was what shot this into here: When Obsidian desired to release a whole patch that would, essentially, finish the game and fill in everything that was missing, LucasArts [[WhatAnIdiot promptly denied that notion]] and, therefore, only fan efforts have been able to attempt to fill in the blanks. Since the original release wasn't XBox Live-enabled, any patch would have been PC-only. The modding community eventually stepped in and restored most of the cut content; the mod in question is available [[http://knightsoftheoldrepublic.filefront.com/file/TSL_Restored_Content_Mod;111657 here]]. In 2015, however, the Steam version of the game was patched with controller and Steam Workshop support explicitly for the sake of this mod.
8th Dec '15 1:03:47 AM YZQ
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*Ubisoft has screwed two games set in their [[VideoGame/HeroesOfMightAndMagicAshan new Heroes of Might and Magic universe]]: **''Heroes VI'' had a troubled patching cycle, and Ubisoft allegedly fell out with the developer, Black Hole Entertainment. Patching support ended less than 24 months after the game was released, and with outstanding bugs unresolved. **Support for ''VideoGame/MightAndMagic X'' was dropped ''within three months'' of the game's release.
4th Dec '15 5:12:44 PM nombretomado
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** The SegaSaturn got an even worse treatment than the 32X did. Sega was originally going to launch the system on "Saturnday", September 2, 1995, so it would be in direct competition with the PlayStation, but they changed their minds at the last minute and decided to launch it on May 11 instead, a time when most developers didn't have their games finished yet, so only a few games (almost none of them good) existed at launch. Then came the "Theater of the Eye" ads which were largely promoted on FOX and MTV; they were bizarre and surreal ads depicting the human body's reaction to playing the console, and were meant to catch people's attention and convince them to buy a Saturn, but instead, potential customers ended up finding them incredibly frightening. Then came Bernie Stolar, whom Sony already fired, and had somehow been accepted into Sega. He refused to let most of the really good games come to America,[[note]]He had a dislike for 2D games, a major dislike of third-party games, thinking that first party games were the superior ones, and he favors ''sports'' titles. The most notable game hurt by this was the video game adaptation of ''Anime/MagicKnightRayearth'', which was set to be a release title but didn't show up until ''six months after support for the system ended.''[[/note]] so the American Saturn game selection ended up being average, and most gamers found themselves buying a [=PlayStation=] or Nintendo 64 instead. Many great games that were planned for release (like ''Sonic X-treme'' and an English version of Creator/HideoKojima's ''VisualNovel/{{Policenauts}}'') were soon cancelled, and the console finally gave out in 1998. Many non-import American gamers claim the Saturn to be one of the worst consoles ever because of all these problems, whereas in Japan, Saturn was a success, and has become immensely popular in Japanese culture. There were accusations that this was deliberate vengeance against Sega of America for outperforming the Japanese side during the Genesis era.
to:
** The SegaSaturn UsefulNotes/SegaSaturn got an even worse treatment than the 32X did. Sega was originally going to launch the system on "Saturnday", September 2, 1995, so it would be in direct competition with the PlayStation, but they changed their minds at the last minute and decided to launch it on May 11 instead, a time when most developers didn't have their games finished yet, so only a few games (almost none of them good) existed at launch. Then came the "Theater of the Eye" ads which were largely promoted on FOX and MTV; they were bizarre and surreal ads depicting the human body's reaction to playing the console, and were meant to catch people's attention and convince them to buy a Saturn, but instead, potential customers ended up finding them incredibly frightening. Then came Bernie Stolar, whom Sony already fired, and had somehow been accepted into Sega. He refused to let most of the really good games come to America,[[note]]He had a dislike for 2D games, a major dislike of third-party games, thinking that first party games were the superior ones, and he favors ''sports'' titles. The most notable game hurt by this was the video game adaptation of ''Anime/MagicKnightRayearth'', which was set to be a release title but didn't show up until ''six months after support for the system ended.''[[/note]] so the American Saturn game selection ended up being average, and most gamers found themselves buying a [=PlayStation=] or Nintendo 64 instead. Many great games that were planned for release (like ''Sonic X-treme'' and an English version of Creator/HideoKojima's ''VisualNovel/{{Policenauts}}'') were soon cancelled, and the console finally gave out in 1998. Many non-import American gamers claim the Saturn to be one of the worst consoles ever because of all these problems, whereas in Japan, Saturn was a success, and has become immensely popular in Japanese culture. There were accusations that this was deliberate vengeance against Sega of America for outperforming the Japanese side during the Genesis era.
28th Nov '15 11:05:30 PM nombretomado
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** ''VideoGame/{{Shenmue}}''. The first game [[WordOfGod reportedly]] had the biggest budget that any game in ''existence'' had at the time, was very ahead of its time, was one of the most impressive games on the console, and got rave reviews from critics and [[SegaDreamcast Dreamcast]] fanatics. However, it failed to be a best-seller since most people knew about the console's lack of copy protection, so most ended up pirating it. Then came its sequel, which was released for Dreamcast in Europe and Japan ([[RegionalBonus The PAL version even had the original Japanese voice tracks rather than the hammy English dubbing]]), but due to Sega having already pulled the plug on the system in America, they released it as an {{Xbox}}-exclusive. Xbox, the console in which mainly FPS and sports games sold well. Because of this, a third ''Shenmue'' was never developed back then and it wasn't until [[UsefulNotes/ElectronicEntertainmentExpo E3]] 2015 when Yu Suzuki finally announced that a third game would come to UsefulNotes/PlayStation4 and PC, tying up some very loose ends.
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** ''VideoGame/{{Shenmue}}''. The first game [[WordOfGod reportedly]] had the biggest budget that any game in ''existence'' had at the time, was very ahead of its time, was one of the most impressive games on the console, and got rave reviews from critics and [[SegaDreamcast [[UsefulNotes/SegaDreamcast Dreamcast]] fanatics. However, it failed to be a best-seller since most people knew about the console's lack of copy protection, so most ended up pirating it. Then came its sequel, which was released for Dreamcast in Europe and Japan ([[RegionalBonus The PAL version even had the original Japanese voice tracks rather than the hammy English dubbing]]), but due to Sega having already pulled the plug on the system in America, they released it as an {{Xbox}}-exclusive. Xbox, the console in which mainly FPS and sports games sold well. Because of this, a third ''Shenmue'' was never developed back then and it wasn't until [[UsefulNotes/ElectronicEntertainmentExpo E3]] 2015 when Yu Suzuki finally announced that a third game would come to UsefulNotes/PlayStation4 and PC, tying up some very loose ends.
1st Nov '15 5:32:55 PM Gammaween10
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* Early in the life of the [[NintendoGamecCube GameCube]], Nintendo intended for the console to incorporate online features in order to match its competitors. Much like the early models of the [=PS2=], they produced a network adapter to achieve this. But why do many fans believe the [=GameCube=] had no online whatsoever? As it turned out, the first game to take advantage of the system, a port of ''VideoGame/PhantasyStarOnline'', was exploited by hackers in order to enable ROM dumping. In response, Nintendo completely swept the broadband adapter under the rug, leading to its lack of online support for most of its life.
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* Early in the life of the [[NintendoGamecCube [[UsefulNotes/NintendoGameCube GameCube]], Nintendo intended for the console to incorporate online features in order to match its competitors. Much like the early models of the [=PS2=], they produced a network adapter to achieve this. But why do many fans believe the [=GameCube=] had no online whatsoever? As it turned out, the first game to take advantage of the system, a port of ''VideoGame/PhantasyStarOnline'', was exploited by hackers in order to enable ROM dumping. In response, Nintendo completely swept the broadband adapter under the rug, leading to its lack of online support for most of its life.
18th Oct '15 10:22:55 AM StFan
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* When presented with a completely reworked ''Conker's Quest'', now titled ''VideoGame/ConkersBadFurDay'', Nintendo of America was reportedly horrified to discover that the formerly [[TastesLikeDiabetes aggressively-cute]], child-aimed ''VideoGame/{{Banjo-Kazooie}}'' clone had been replaced by something inspired by ''WesternAnimation/SouthPark'', R-rated movies, and the ''Itchy and Scratchy'' cartoons from ''WesternAnimation/TheSimpsons''. In response, they gave the game very little advertising (sticking mostly to men's magazines, whose target demographic probably wasn't interested in cartoon talking squirrels), an ugly box with a giant M rating plus a warning stating that it was very clearly "not for anyone under 17", and had ''Magazine/NintendoPower'' refuse to acknowledge its existence, only doing a story on it two consoles later in July 2008. Creator/{{Rare}} was understandably upset with this treatment, likely softening the company up for a buyout by Microsoft.
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* When presented with a completely reworked ''Conker's Quest'', now titled ''VideoGame/ConkersBadFurDay'', Nintendo of America was reportedly horrified to discover that the formerly [[TastesLikeDiabetes aggressively-cute]], child-aimed ''VideoGame/{{Banjo-Kazooie}}'' ''VideoGame/BanjoKazooie'' clone had been replaced by something inspired by ''WesternAnimation/SouthPark'', R-rated movies, and the ''Itchy and Scratchy'' cartoons from ''WesternAnimation/TheSimpsons''. In response, they gave the game very little advertising (sticking mostly to men's magazines, whose target demographic probably wasn't interested in cartoon talking squirrels), an ugly box with a giant M rating plus a warning stating that it was very clearly "not for anyone under 17", and had ''Magazine/NintendoPower'' refuse to acknowledge its existence, only doing a story on it two consoles later in July 2008. Creator/{{Rare}} was understandably upset with this treatment, likely softening the company up for a buyout by Microsoft.
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