History ScrappyMechanic / Pokemon

31st Jan '18 11:09:37 PM MayIncon
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** Generation IV tried to fix this with Sneasel and Gligar, both which evolve into Weavile and Gliscor respectively by holding an item, but the requirement is through level up on a specific time of the day instead of needing to be traded. This however doesn't stop the developers from introducing more item trade evolutions in the ''very same generation'', let alone subsequent ones.
29th Jan '18 10:49:19 AM spiritsunami
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* In Gen I only, there's also what fans refer to as "Gen I miss". To put it simply, in Gen I, the accuracy check on moves involved comparing a randomly generated byte to the encoded accuracy value and hitting if the latter is ''greater''. This meant that, in the event that your randomly-generated byte was the highest possible value (255), your move would miss even if it shouldn't have had any chance to do so. (The exception is the move Swift, which outright bypassed accuracy checks). ''Stadium'' attempted to fix this by instead making 255 an automatic ''hit'', which meant that moves no longer had the 1-in-256 chance of missing, but also gave legitimately lower-accuracy moves a 1-in-256 boost to their accuracy.



* The move Hidden Power. This is a move that can be any type... but it's all dependent on the Pokémon's [=IVs=], [[http://bulbapedia.bulbagarden.net/wiki/Hidden_Power_(move)/Calculation and the math involved is staggering]]. Normally, one may brush this off as a gimmick move... until learning that for many Pokémon in competetive play/the Battle facilities, it can be the difference between usefulness and uselessness: as an example, you'll never see an Electric-type special attacker that ''doesn't'' have an Ice-type Hidden Power.[[labelnote:Why?]]Electric-types don't typically learn many, if any, moves that counter their one weakness; [[DishingOutDirt Ground-types]] (which are immune to Electric-type attacks). Dragon-types and Grass-types are also resistant to Electric attacks. As such, an Ice-type Hidden Power (which is strong against all three) is the best possible counter they have. This also applies to other types, such as a Fire-type desiring a Grass-type Hidden Power to counter all of its weaknesses.[[/labelnote]] While it's a pain to breed a Pokémon to have the type you want, the issue is worsened if it's a Legendary or Mythical Pokémon, which can't breed (and god help you if it's also a roamer, whose [=IVs=] are set when they start running around the map, making soft resetting for the type you want a Herculean task). This can also mean that [[DoWellButNotPerfect your Pokémon better be one that can stand to have some less-than-perfect IVs to get the type you want]].

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* The move Hidden Power. This is a move that can be any type... but it's all dependent on the Pokémon's [=IVs=], [[http://bulbapedia.bulbagarden.net/wiki/Hidden_Power_(move)/Calculation and the math involved is staggering]]. Normally, one may brush this off as a gimmick move... until learning that for many Pokémon in competetive competitive play/the Battle facilities, it can be the difference between usefulness and uselessness: as an example, you'll never see an Electric-type special attacker that ''doesn't'' have an Ice-type Hidden Power.[[labelnote:Why?]]Electric-types don't typically learn many, if any, moves that counter their one weakness; [[DishingOutDirt Ground-types]] (which are immune to Electric-type attacks). Dragon-types and Grass-types are also resistant to Electric attacks. As such, an Ice-type Hidden Power (which is strong against all three) is the best possible counter they have. This also applies to other types, such as a Fire-type desiring a Grass-type Hidden Power to counter all of its weaknesses.[[/labelnote]] While it's a pain to breed a Pokémon to have the type you want, the issue is worsened if it's a Legendary or Mythical Pokémon, which can't breed (and god help you if it's also a roamer, whose [=IVs=] are set when they start running around the map, making soft resetting for the type you want a Herculean task). This can also mean that [[DoWellButNotPerfect your Pokémon better be one that can stand to have some less-than-perfect IVs to get the type you want]].
24th Jan '18 10:03:22 AM rjd1922
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** Special mention goes out to ''Heart Gold and Soul Silver'''s Safari Zone. Unlike the original games, this remakes feature a Safari Zone that is annoying but for entirely different reasons. This Safari Zone is customizable and adding different environments and different features to those environments changes what Pokémon can be caught in those games (this game also boasts the largest variety that can be found in any Safari Zone). These features also "level up" so they may attract other species. Unfortunately, getting Pokémon like Riolu or Gible to appear here requires waiting. Lots of waiting. In order to get Gible to appear in your Safari Zone, you'll need add a certain number of plants and rocks to your rocky beach and wait up to ''200 days'' with that configuration in order for the trees and rocks to level up enough so Gible can just appear.

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** Special mention goes out to ''Heart Gold ''[=HeartGold and Soul Silver'''s SoulSilver=]'''s Safari Zone. Unlike the original games, this remakes feature a Safari Zone that is annoying but for entirely different reasons. This Safari Zone is customizable and adding different environments and different features to those environments changes what Pokémon can be caught in those games (this game also boasts the largest variety that can be found in any Safari Zone). These features also "level up" so they may attract other species. Unfortunately, getting Pokémon like Riolu or Gible to appear here requires waiting. Lots of waiting. In order to get Gible to appear in your Safari Zone, you'll need add a certain number of plants and rocks to your rocky beach and wait up to ''200 days'' with that configuration in order for the trees and rocks to level up enough so Gible can just appear. Thank god there's no step limit.



** VideoGame/PokemonSunAndMoon finally get rid of this mechanic entirely, replacing it with the much more convenient "Poké Rides", Pokémon you can instantly call at any time without having them in your party. This however comes with the cost of removing ''all'' usage of moves in the overworld, even beneficial moves learned from [=TMs=] and level up such as Dig and Sweet Scent.

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** VideoGame/PokemonSunAndMoon ''VideoGame/PokemonSunAndMoon'' finally get rid of this mechanic entirely, replacing it with the much more convenient "Poké Rides", Pokémon you can instantly call at any time without having them in your party. This however comes with the cost of removing ''all'' usage of moves in the overworld, even beneficial moves learned from [=TMs=] and level up such as Dig and Sweet Scent.



*** Game Freak [[DevelopersForesight thought they would be smart]] and make it so that Pokémon with the abilities that prevent sleep (Vital Spirit and Insomnia) couldn't be tucked into the Dream World. In a case of DevelopersForesight [[TropesAreNotGood backfiring spectacularly]], this completely prevented Vigoroth and Delibird without Hustle from ever being able to be used in the Dream World. The latter case is even more infuriating as Delibird's Hidden Ability (the very ones ''available'' from the Dream World nonetheless)) is Insomnia.

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*** Game Freak [[DevelopersForesight thought they would be smart]] and make it so that Pokémon with the abilities that prevent sleep (Vital Spirit and Insomnia) couldn't be tucked into the Dream World. In a case of DevelopersForesight [[TropesAreNotGood backfiring spectacularly]], this completely prevented Vigoroth and Delibird without Hustle from ever being able to be used in the Dream World. The latter case is even more infuriating as Delibird's Hidden Ability (the very ones ''available'' from the Dream World nonetheless)) nonetheless) is Insomnia.
11th Jan '18 2:09:44 PM SpinAttaxx
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** Originally, events were only held at specific physical locations, such as stores or event tours, in specific cities and towns. If you couldn't get there for whatever reason (such as living too far away from), you could forget about getting, say, the Aurora Ticket to fight Deoxys in ''[=FireRed and LeafGreen=]''. And if you lived in a country outside of Japan, America, and Western Europe? Having your very own legitimate Mew was a fool's dream, since such events [[NoExportForYou almost never came to other countries like New Zealand]].

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** Originally, events were only held at specific physical locations, such as stores or event tours, in specific cities and towns. states. If you couldn't get there for whatever reason (such as living too far away from), from Washington or the one Vue Cinema in Bristol), you could forget about getting, say, the Aurora Ticket to fight Deoxys in ''[=FireRed and LeafGreen=]''. And if you lived in a country outside of Japan, America, and Western Europe? Having your very own legitimate Mew was a fool's dream, since such events [[NoExportForYou almost never came to other countries like New Zealand]].
11th Jan '18 2:05:21 PM SpinAttaxx
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* Mythical Pokémon (that is, gift or event-only Pokémon). Want a Celebi? Too bad, they're nigh-unobtainable without cheating or hearing about a giveaway and being in the right place [[TemporaryOnlineContent at exactly the right time]]. Wi-Fi connection events in Gen IV and Gen V fixed it somewhat, but if for some reason you couldn't connect to the Internet on your DS (and even going to a [=McDonald=]'s wasn't guaranteed to work, as ''you still might not be close enough to the router''), you're screwed.
** Made worse by the fact that prior to the [=DSi=] and Gen V, most routers and encryption types were not compatible with Nintendo Wi-Fi. So unless you had one of the chosen Wi-Fi routers and your router unsecured or is the easiest encryption to overcome, you still won’t be getting that precious Celebi that you’ve been asking for.

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* Mythical Pokémon; that is, [[OlympusMons Legendary-tier]] Pokémon (that is, gift or event-only Pokémon). Want a Celebi? Too bad, they're nigh-unobtainable without cheating or hearing about a giveaway and being in the right place that are only available [[TemporaryOnlineContent via limited-time real world events]], after which they're gone forever and are next to impossible to come by without cheating. Buckle up, boys and girls, this has '''many''' obvious issues.
** Originally, events were only held
at exactly specific physical locations, such as stores or event tours, in specific cities and towns. If you couldn't get there for whatever reason (such as living too far away from), you could forget about getting, say, the right time]]. Aurora Ticket to fight Deoxys in ''[=FireRed and LeafGreen=]''. And if you lived in a country outside of Japan, America, and Western Europe? Having your very own legitimate Mew was a fool's dream, since such events [[NoExportForYou almost never came to other countries like New Zealand]].
**
Wi-Fi connection events in Gen IV and Gen V fixed it somewhat, but if for some reason you couldn't connect to the Internet on your DS (and even going to a public hotspot like [=McDonald=]'s wasn't guaranteed to work, as ''you still might not be close enough to the router''), you're screwed.
**
you were screwed. Made worse by the fact that prior to the [=DSi=] and Gen V, most routers and encryption types were not weren't compatible with Nintendo Wi-Fi. So unless you had one of the chosen Wi-Fi routers and your router was unsecured or is had the easiest encryption to overcome, you still won’t wouldn’t be getting that precious Celebi that you’ve been asking for.



** The events can also [[BadExportForYou vary by]] {{region|alBonus}}. Americans tend to get shortchanged often on these. If you live in Europe, your event gets you a Darkrai, a Mythical, event-only Pokémon with high power and great stats. America? A Dragonite with Multiscale. Something you're likely to breed up with the perfect [=IVs=] to boot.

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** The events can also [[BadExportForYou vary by]] {{region|alBonus}}. Americans tend to get shortchanged often on these. If you live in Europe, your event gets you a Darkrai, a Mythical, event-only Mythical Pokémon with high power and great stats. America? A Dragonite with Multiscale. Something you're likely to breed up with the perfect [=IVs=] to boot.



** ''Omega Ruby''/''Alpha Sapphire'' gives fans a glimmer of hope: [[spoiler:Deoxys appears as the FinalBoss of the game, meaning that anyone can now have one regardless of internet connection or time period]]. Time will tell if other Mythicals will receive this treatment, or if this was just a lucky one-off. ''VideoGame/PokemonSunAndMoon'' took further steps in the right direction with the very first Mythical Pokémon of Generation VII, Magearna; players simply need to scan a non-expiring, non-unique QR code after clearing the main story. Even better, the player ''actually owns it'' (that is, they can nickname it and it has their OT... not that disobedience is a concern at that point).

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** Overlapping with the problems with the GTS introduced in Generation IV, Mythical Pokémon cannot be deposited on the service, so you can forget about trying to complete your collection via that method. It's bad enough that the majority of modern Mythicals come with Ribbons that actively prevent trading them outside of direct Link Trades, but if you try to put up a Mythical ''without'' such a Ribbon (e.g. a Darkrai caught at Newmoon Island in ''Platinum''), it still won't be allowed on. The kicker? The GTS still allows players to ask for such Pokémon.
** All this said? Some games have given fans a glimmer of hope that the mechanic may be improved or even outright scrapped someday: In
''Omega Ruby''/''Alpha Sapphire'' gives fans a glimmer of hope: Sapphire'', [[spoiler:Deoxys appears as the FinalBoss of the game, meaning that anyone can now have one regardless of internet connection or time period]]. Time will tell if other Mythicals will receive this treatment, or if this was just a lucky one-off. game]], ''VideoGame/PokemonSunAndMoon'' took further steps in the right direction with the very first Mythical Pokémon of Generation VII, Magearna; (and ''[[VideoGame/PokemonUltraSunAndUltraMoon Ultra Sun and Ultra Moon]]'') lets players simply need to scan a non-expiring, non-unique QR code to get their own Magearna after clearing the main story. Even better, story, and the player ''actually owns it'' (that is, they can nickname it and it has their OT... not that disobedience Virtual Console release of ''[[VideoGame/PokemonGoldAndSilver Pokémon Crystal]]'' is modified to give players the GS Ball needed to find Celebi after defeating the Elite Four, as opposed to relying on a concern at that point).now-defunct service to get it.
7th Jan '18 8:54:49 AM MayIncon
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* On a related note: From this generation onwards, evolutionary stones can't be purchased anywhere at all, and finding them (or, in the case of Generation III, items needed to trade for them) require a bit of patience and luck. XY and Sun/Moon featured stone shops, but only for the "common" stones (Leaf, Fire, Water and Thunder); good luck trying to find the rare Dusk, Shiny and Dawn Stones.
* Evolution Stones in this generation are stupidly rare. Later generations at least put some of them as items on the ground in easy to spot locations but Gen II and it's remakes don't go that. They can only be found through registering certain trainers (and good luck working out [[GuideDangIt which ones give what]]) in the PokeNav and [[LuckBasedMission hoping they call and give it]]. The other way is through the Bug Catching Contest that is only held on certain days. The remakes also add the Pokethalon but once again only certain stones are available on certain days and most are not available until after the National Dex.

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* On a related note: From this generation onwards, evolutionary stones can't be purchased anywhere at all, and finding them (or, in the case of Generation III, items needed to trade for them) require a bit of patience and luck. XY and Sun/Moon featured stone shops, but only for the "common" stones (Leaf, Fire, Water and Thunder); good luck trying to find the other stones are either rare Dusk, Shiny and Dawn Stones.
items or locked to some other gameplay feature.
* Evolution Stones in this generation are stupidly rare. Later generations at least put some of them as items on the ground in easy to spot locations but Gen II and it's remakes don't go even do that. They can only be found through registering certain trainers (and good luck working out [[GuideDangIt which ones give what]]) in the PokeNav and [[LuckBasedMission hoping when they actually call and they will give it]]. The other way is through the Bug Catching Contest that is only held on certain days. The remakes also add the Pokethalon but once again only certain stones are available on certain days days, it is very tedious to rack enough points for just a single stone, and most are not available until after the National Dex.
5th Jan '18 4:44:21 AM mario0987
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* Evolution Stones in this generation are stupidly rare. Later generations at least put some of them as items on the ground in easy to spot locations but Gen II and it's remakes don't go that. They can only be found through registering certain trainers (and good luck working out [[GuideDangIt which ones give what]]) in the PokeNav and [[LuckBasedMission hoping they call and give it]]. The other way is through the Bug Catching Contest that is only held on certain days. The remakes also add the Pokethalon but once again only certain stones are available on certain days and most are not available until after the National Dex.
29th Dec '17 12:50:40 PM nombretomado
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* Game Corners. Some [=TMs=], held items, and Pokémon are only available through these [[LuckBasedMission annoying gambling minigames]] unless you want to spend an obscene amount of money buying all the coins yourself. Made even worse in certain generations where the slot machines are so rigged they'd actually be ''highly illegal'' in a real-life casino. If ever there was a legitimate excuse for SaveScumming or even [[GameShark GameSharking]], this is it. ''Black and White'' finally ditched the concept altogether. Though it was more due to [[ScrewedByTheLawyers stricter regulations on game content]], some found it welcome.

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* Game Corners. Some [=TMs=], held items, and Pokémon are only available through these [[LuckBasedMission annoying gambling minigames]] unless you want to spend an obscene amount of money buying all the coins yourself. Made even worse in certain generations where the slot machines are so rigged they'd actually be ''highly illegal'' in a real-life casino. If ever there was a legitimate excuse for SaveScumming or even [[GameShark [[VideoGame/GameShark GameSharking]], this is it. ''Black and White'' finally ditched the concept altogether. Though it was more due to [[ScrewedByTheLawyers stricter regulations on game content]], some found it welcome.
20th Dec '17 10:47:54 AM MayIncon
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** VideoGame/PokemonSunAndMoon finally get rid of this mechanic entirely, replacing it with the much more convenient "Poké Rides", Pokémon you can instantly call at any time without having them in your party.

to:

** VideoGame/PokemonSunAndMoon finally get rid of this mechanic entirely, replacing it with the much more convenient "Poké Rides", Pokémon you can instantly call at any time without having them in your party. This however comes with the cost of removing ''all'' usage of moves in the overworld, even beneficial moves learned from [=TMs=] and level up such as Dig and Sweet Scent.
15th Dec '17 9:31:08 AM SpinAttaxx
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* When collecting Zygarde Cores and Cells, the game neglects to tell you how many are left on a given island, or indeed how many are left overall unless you check the Zygarde Cube manually in the bag. Furthermore, some can only be found at either day or night, and some still can't be found until the post-game. And you'd better keep a checklist of what Cells you have and haven't collected, because the game won't, potentially leading to [[LastLousyPoint a scavenger hunt just for the last one]].

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* When collecting Zygarde Cores and Cells, Cells in ''VideoGame/PokemonSunAndMoon'', the game neglects to tell you how many are left on a given island, or indeed how many are left overall unless you check the Zygarde Cube manually in the bag. Furthermore, some can only be found at either day or night, and some still can't be found until the post-game. And you'd better keep a checklist of what Cells you have and haven't collected, because the game won't, potentially leading to [[LastLousyPoint a scavenger hunt just for the last one]]. Mercifully, ''VideoGame/PokemonUltraSunAndUltraMoon'' completely replace the sidequest, and make Zygarde easier to obtain.



* The apricorn balls, once exclusive to [[Videogame/PokemonGoldAndSilver the Johto games]], are back. However, you can now only get '''one''' of each per save file, even less than the already-scarce Master Balls. With their situational catch rates, you'll probably want to save before attempting to use it on a wild Pokémon.

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* The apricorn balls, Apricorn Poké Balls, once exclusive to [[Videogame/PokemonGoldAndSilver [[VideoGame/PokemonGoldAndSilver the Johto games]], are back. However, you can now only get '''one''' of each per save file, even less than the already-scarce Master Balls. With their situational catch rates, you'll probably want to save before attempting to use it on a wild Pokémon. It's even worse in ''VideoGame/PokemonUltraSunAndUltraMoon''; not only are they still TooAwesomeToUse, but you can't even get them unless you have a Pokémon transferred from the Virtual Console releases of the Gen II games!



* While the ability to transfer Pokémon from the Virtual Console versions of ''VideoGame/PokemonRedAndBlue'' is appreciated, it does have flaws:

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* While the ability to transfer Pokémon from the Virtual Console versions of ''VideoGame/PokemonRedAndBlue'' and ''VideoGame/PokemonGoldAndSilver'' is appreciated, it does have flaws:
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