History ScrappyMechanic / Pokemon

4th Dec '16 4:00:06 AM SpinAttaxx
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* The S.O.S. system. Unlike Horde Battles which were their own kind of battles, ''any'' wild Pokémon on Alola can summon allies to their aid, and can keep doing so infinitely outside of the 50/50 chance that this ability fails. These will be the bane of your existence for several reasons:

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* The S.O.S. system. Unlike Horde Battles which were their own kind of battles, ''any'' wild Pokémon on Alola can summon allies to their aid, and can keep doing so infinitely outside of the 50/50 chance that this ability fails. These This will be the bane of your existence for several reasons:



** Calling for help is a free action for wild Pokémon, independent of its actual turn. This means that even if you're not trying to keep a Pokémon alive, they can still drag the battle out for longer than intended because they can call in a new ally as soon as one is defeated, even if they already attacked that turn, and they suffer zero penalty for spamming this tactic (outside of the coin toss that no-one comes) since they're still able to attack you (or, god forbid, spam debuffs to make killing each one more and more dfficult and drawn-out). This means virtually ''any'' Pokémon can become GoddamnedBats, and DemonicSpiders just got a whole lot more demonic. You'd better have an effective move that hits multiple targets and hope that no-one survives it.

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** Calling for help is a free action for wild Pokémon, independent of its actual turn. This means that even if you're not trying to keep a Pokémon alive, they can still drag the battle out for longer than intended because they can call in a new ally as soon as one is defeated, even if they already attacked that turn, and they suffer zero penalty for spamming this tactic (outside of the coin toss that no-one comes) since they're still able to attack you (or, god forbid, spam debuffs to make killing each one more and more dfficult difficult and drawn-out). This means virtually ''any'' Pokémon can become GoddamnedBats, and DemonicSpiders just got a whole lot more demonic. You'd better have an effective move that hits multiple targets and hope that no-one survives it.
4th Dec '16 3:53:11 AM SpinAttaxx
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** Calling for help is a free action for wild Pokémon, independent of its actual turn. This means that even if you're not trying to keep a Pokémon alive, they can still drag the battle out for longer than intended because they can call in a new ally as soon as one is defeated, even if they already attacked that turn, and they suffer zero penalty for spamming this tactic (outside of the coin toss that no-one comes) since they're still able to attack you (or, god forbid, spam debuffs to make killing each one more and more dfficult and drawn-out). This means virtually ''any'' Pokémon can become GoddamedBats, and DemonicSpiders just got a whole lot more demonic. You'd better have an effective move that hits multiple targets and hope that no-one survives it.

to:

** Calling for help is a free action for wild Pokémon, independent of its actual turn. This means that even if you're not trying to keep a Pokémon alive, they can still drag the battle out for longer than intended because they can call in a new ally as soon as one is defeated, even if they already attacked that turn, and they suffer zero penalty for spamming this tactic (outside of the coin toss that no-one comes) since they're still able to attack you (or, god forbid, spam debuffs to make killing each one more and more dfficult and drawn-out). This means virtually ''any'' Pokémon can become GoddamedBats, GoddamnedBats, and DemonicSpiders just got a whole lot more demonic. You'd better have an effective move that hits multiple targets and hope that no-one survives it.
4th Dec '16 3:52:57 AM SpinAttaxx
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* S.O.S. Battles. ''Any'' wild Pokémon on Alola can summon allies to their aid, and can keep doing so infinitely outside of the 50/50 chance that this ability fails. If your attacking Pokémon has low offensive ability, you're trying to be careful not to KO the wild Pokémon, or the wild Pokémon has a low capture rate, this can lead to battles dragging out ''far'' longer than one would like, due to you having to KO one of them to catch the other (because apparantly if so much as one more Pokémon is present, your character suddenly gets the aiming capability of an {{Imperial Stormtrooper|MarksmanshipAcademy}}). Should the capture fail, they could then bring in another ally, and the cycle repeats ''ad nauseum''. Fortunately, wild Pokémon are far less likely to summon an ally if they're suffering a status condition, [[GuideDangIt not that the game ever tells you that]]. More annoying, it's the ''only'' way in this game to obtain Pokémon with their Hidden Abilities, and they require almost obscene kills before they (infrequently) show up. And may the Tapus help those who want a specific gender to it, too (e.g. a female Eevee with Anticipation).
** Compounding the issue here is that there are some Pokémon that can only be caught in the wild through this method. One example involves Corsola either calling for help and getting Mareanie or another Corsola. If your luck is bad, you're sitting through a lot of time. On the flip side though, the S.O.S. method is phenominal for StatGrinding.

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* The S.O.S. Battles. ''Any'' system. Unlike Horde Battles which were their own kind of battles, ''any'' wild Pokémon on Alola can summon allies to their aid, and can keep doing so infinitely outside of the 50/50 chance that this ability fails. If These will be the bane of your attacking Pokémon has low offensive ability, existence for several reasons:
** If
you're trying to be careful not to KO the wild catch a single Pokémon, or the wild Pokémon has a low capture rate, this can lead to battles dragging out ''far'' longer than one would like, like (especially if their attacker has low offense and/or the Pokémon has a low catch rate), due to you having to KO one of them to catch the other (because apparantly if so much as one more Pokémon is present, your character suddenly gets the aiming capability of an {{Imperial Stormtrooper|MarksmanshipAcademy}}). Should the capture fail, they could then bring in another ally, and the cycle repeats ''ad nauseum''. Fortunately, wild Pokémon are far less likely to summon an ally if they're suffering a status condition, [[GuideDangIt not that the game ever tells you that]]. More annoying, it's the ''only'' way in this game to obtain Pokémon with their Hidden Abilities, and they require almost obscene kills before they (infrequently) show up. And may the Tapus help those who want a specific gender to it, too (e.g. a female Eevee with Anticipation).
** Compounding the issue here is that there There are some Pokémon that can only ''only'' be caught in the wild through this method. One example involves Corsola either calling for help and getting Mareanie or another Corsola. If your luck is bad, you're sitting through a lot of time.time knocking out Corsolas. On the flip side though, the S.O.S. method is phenominal for StatGrinding.StatGrinding... but if you're trying to catch a Pokémon whose EV yields aren't good for your current party, you'll be feeding them a lot of EV-reducing berries afterwards.
** Calling for help is a free action for wild Pokémon, independent of its actual turn. This means that even if you're not trying to keep a Pokémon alive, they can still drag the battle out for longer than intended because they can call in a new ally as soon as one is defeated, even if they already attacked that turn, and they suffer zero penalty for spamming this tactic (outside of the coin toss that no-one comes) since they're still able to attack you (or, god forbid, spam debuffs to make killing each one more and more dfficult and drawn-out). This means virtually ''any'' Pokémon can become GoddamedBats, and DemonicSpiders just got a whole lot more demonic. You'd better have an effective move that hits multiple targets and hope that no-one survives it.
3rd Dec '16 5:02:06 PM SpinAttaxx
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** This is justified in ''Black & White'' due to it's [[FakeDifficulty unusually difficult LevelGrinding]]. The experience payout scaling in ''Black & White'' and to a lesser extent, ''Black 2 & White 2'', which makes overleveled Pokémon receive less experience points. Once one's Pokémon is overlevelled even by one compared to the wild Pokémon, the amount of battles needed to gain a level dramatically increases. This makes winning against Gym Leaders unnecessarily frustrating in ''Black & White'', as they have more instances of addressing PoorPredictableRock unlike past games, type advantages aren't as reliable, and the experience payout scaling removes the emergency option to properly level grind. Thankfully, ''Black 2 & White 2'' alleviated this by introducing more encounter opportunities with Audino, and also allowing [[BribingYourWayToVictory Dojos in Join Avenue]], and ''X & Y'' returned to the old experience payout system.

to:

** This is justified in ''Black & White'' due to it's [[FakeDifficulty unusually difficult LevelGrinding]]. The experience payout scaling in ''Black & White'' and to a lesser extent, ''Black 2 & White 2'', which makes overleveled Pokémon receive less experience points. Once one's Pokémon is overlevelled even by one compared to the wild Pokémon, the amount of battles needed to gain a level dramatically increases. This makes winning against Gym Leaders unnecessarily frustrating in ''Black & White'', as they have more instances of addressing PoorPredictableRock unlike past games, type advantages aren't as reliable, and the experience payout scaling removes the emergency option to properly level grind. Thankfully, ''Black 2 & White 2'' alleviated this by introducing more encounter opportunities with Audino, and also allowing [[BribingYourWayToVictory Dojos in Join Avenue]], and ''X & Y'' returned to the old experience payout system.system... until ''Sun & Moon'' brought it back.



* Wild Pokémon on Alola can summon allies to their aid, and can keep doing so infinitely outside of the 50/50 chance that this ability fails. If your attacking Pokémon has low offensive ability, you're trying to be careful not to KO the wild Pokémon, or the wild Pokémon has a low capture rate, this can lead to battles dragging out for ''very'' long, due to you having to KO whichever ally they bring in order to capture the original, or KO the original to capture the ally if the latter is stronger. Should the capture fail, they could then bring in another ally, you KO the original or their ally, capture fails again, another ally is brought in... Fortunately, wild Pokémon are far less likely to summon an ally if they're suffering a status condition, not that the game ever tells you that. More annoying, it's the ''only'' way in this game to obtain Pokémon with their Hidden Abilities.
** Compounding the issue here is that there are only some Pokémon that can be caught in the wild through this method. One example involves Corsola either calling for help and getting Mareanie or another Corsola. If your luck is bad, you're sitting through a lot of time. On the flip side though, the SOS method is phenominal for EV training.

to:

* Wild S.O.S. Battles. ''Any'' wild Pokémon on Alola can summon allies to their aid, and can keep doing so infinitely outside of the 50/50 chance that this ability fails. If your attacking Pokémon has low offensive ability, you're trying to be careful not to KO the wild Pokémon, or the wild Pokémon has a low capture rate, this can lead to battles dragging out for ''very'' long, ''far'' longer than one would like, due to you having to KO whichever ally they bring in order one of them to capture catch the original, or KO other (because apparantly if so much as one more Pokémon is present, your character suddenly gets the original to capture the ally if the latter is stronger. aiming capability of an {{Imperial Stormtrooper|MarksmanshipAcademy}}). Should the capture fail, they could then bring in another ally, you KO and the original or their ally, capture fails again, another ally is brought in... cycle repeats ''ad nauseum''. Fortunately, wild Pokémon are far less likely to summon an ally if they're suffering a status condition, [[GuideDangIt not that the game ever tells you that. that]]. More annoying, it's the ''only'' way in this game to obtain Pokémon with their Hidden Abilities.
Abilities, and they require almost obscene kills before they (infrequently) show up. And may the Tapus help those who want a specific gender to it, too (e.g. a female Eevee with Anticipation).
** Compounding the issue here is that there are only some Pokémon that can only be caught in the wild through this method. One example involves Corsola either calling for help and getting Mareanie or another Corsola. If your luck is bad, you're sitting through a lot of time. On the flip side though, the SOS S.O.S. method is phenominal for EV training.StatGrinding.
* The removal of Super Training has not sat well with a lot of fans, as StatGrinding is now more obtuse and difficult (forcing one to rely on S.O.S. Battles -- themselves a contentious mechanic -- for the best and most efficient results).


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* When collecting Zygarde Cores and Cells, the game neglects to tell you how many are left on a given island, or indeed how many are left overall unless you check the Zygarde Cube manually in the bag. Furthermore, some can only be found at either day or night, and some still can't be found until the post-game.
* Alola is not kind with location-based evolutions -- the zone where Magneton, Nosepass and Charjabug need to level up in to evolve only comes in on the fourth island, near the game's ending. For reference, such zones appeared near the middle in past games. Crabrawler has it very bad, however; it needs to be leveled up in Mt. Lanakila, which comes ''after the main story is over'', and as an early-game Pokémon, it doesn't have the stats to support itself until then. One wonders why the Ice Stone (otherwise used exclusively on Alolan Vulpix and Sandshrew) couldn't have been the requirement to evolve it instead.
3rd Dec '16 7:46:08 AM CDrayan
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* ''MyPokemonRanch'':
** This WiiWare program is basically a Pokémon storage system for Generation IV. There's one problem -- any Pokémon deposited into the ranch ''can only be withdrawn to that same file!'' The program warns you of this repeatedly, showing that this was not an oversight. This means that if you delete your D/P save file after depositing Pokémon, they are trapped in the ranch permanently! This makes it virtually useless for preserving your hard-earned Pokémon when you start your Sinnoh adventure over, something for which previous storage systems were quite useful. Fortunately, Pokémon Bank for Gen VI and (in January 2017) VII has no such restriction, allowing withdrawal of any stored Pokémon to any compatible game.
2nd Dec '16 6:04:08 PM MJTrooper
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* Soft-resetting for ideal Natures and IV spreads on plot-important legendaries has always been time-consuming and difficult thanks to lengthy, unskippable cutscenes following their fights, but Gen VI (in particular ''OR/AS'') is where it really got out of hand thanks to the cutscenes being more dynamic and longer to go through. Where past games typically only had one legendary where SR'ing was especially tedious, it has ''three'' - the mascot legendary, Rayquaza, and Deoxys. For the mascot, you have to sit through a four/five minute long cutscene before you can check its stats. For the latter two, you have to first catch Rayquaza, then fight Zinnia, then watch a cutscene, then fight Deoxys, and THEN sit through a whopping '''ten minute''' cutscene you ''cannot skip'' before you're allowed to check either one's stats. The kicker? [[CheckpointStarvation You can't save between any of those moments]], and for Deoxys, you can't Synchronize it as the game automatically puts Rayquaza at the lead of your party (no, you can't change the order). No wonder everyone justs [=KOs=] them and beats the Elite Four again to make them respawn sans the lengthy plot guff.

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* Soft-resetting for ideal Natures and IV spreads on plot-important legendaries has always been time-consuming and difficult thanks to lengthy, unskippable cutscenes following their fights, but Gen VI (in particular ''OR/AS'') is where it really got out of hand thanks to the cutscenes being more dynamic and longer to go through. Where past games typically only had one legendary where SR'ing was especially tedious, it has ''three'' - the mascot legendary, Rayquaza, and Deoxys. For the mascot, you have to sit through a four/five minute long cutscene before you can check its stats. For the latter two, you have to first catch Rayquaza, then fight Zinnia, then watch a cutscene, then fight Deoxys, and THEN sit through a whopping '''ten minute''' cutscene you ''cannot skip'' before you're allowed to check either one's stats. The kicker? [[CheckpointStarvation You can't save between any of those moments]], and for Deoxys, you can't Synchronize it as the game automatically puts Rayquaza at the lead of your party (no, you can't change the order). No wonder everyone justs [=KOs=] them and beats the Elite Four again to make them respawn sans the lengthy plot guff. Thankfully, ''Sun and Moon'' allows players to immediately check a Pokémon's summary after its capture, making it much faster to soft-reset for a Pokémon with an ideal nature.
29th Nov '16 5:09:17 PM Ferot_Dreadnaught
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** Generation VII introduced Hyper Training, which allows you to max out the [=IVs=] of a level 100 Pokémon by trading in special items. While it's worthless for breeding and can't change Hidden Power (a double-edged sword, as this makes breeding for HP easier) due to not directly altering the [=IVs=], and it requires a lot of grinding or good luck to get the special items, it makes SaveScumming for unbreedable Pokémon '''much''' easier.

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** Generation VII introduced Hyper Training, which allows you to max out the [=IVs=] of a level 100 Pokémon by trading in special items. While it's worthless for breeding and can't change Hidden Power (a double-edged sword, as this makes breeding for HP Hidden Power easier) due to not directly altering the [=IVs=], and it requires a lot of grinding or good luck to get the special items, it makes SaveScumming for unbreedable Pokémon '''much''' easier.
29th Nov '16 5:03:47 PM dancnbna
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** Generation VII introduced Hyper Training, which allows you to max out the [=IVs=] of a level 100 Pokémon by trading in special items. While it's worthless for breeding and can't change Hidden Power (a double-edged sword, as this makes breeding for HP easier) due to not directly altering the [=IVs=], and it requires a lot of grinding or good luck to get the special items, it makes SaveScumming for unbreedable Pokémon '''much''' easier.



* Wild Pokémon on Alola can summon allies to their aid, and can keep doing so infinitely outside of the 50/50 chance that this ability fails. If your attacking Pokémon has low offensive ability, you're trying to be careful not to KO the wild Pokémon, or the wild Pokémon has a low capture rate, this can lead to battles dragging out for ''very'' long, due to you having to KO whichever ally they bring in order to capture the original, or KO the original to capture the ally if the latter is stronger. Should the capture fail, they could then bring in another ally, you KO the original or their ally, capture fails again, another ally is brought in... Fortunately, wild Pokémon are far less likely to summon an ally if they're suffering a status condition, not that the game ever tells you that.

to:

* Wild Pokémon on Alola can summon allies to their aid, and can keep doing so infinitely outside of the 50/50 chance that this ability fails. If your attacking Pokémon has low offensive ability, you're trying to be careful not to KO the wild Pokémon, or the wild Pokémon has a low capture rate, this can lead to battles dragging out for ''very'' long, due to you having to KO whichever ally they bring in order to capture the original, or KO the original to capture the ally if the latter is stronger. Should the capture fail, they could then bring in another ally, you KO the original or their ally, capture fails again, another ally is brought in... Fortunately, wild Pokémon are far less likely to summon an ally if they're suffering a status condition, not that the game ever tells you that. More annoying, it's the ''only'' way in this game to obtain Pokémon with their Hidden Abilities.
28th Nov '16 7:54:13 AM M3
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** The way experience was generated in this generation was a bit irksome, but many worked around it and didn't find it (too) invasive. However, the developers thought this would make experience grinding easy, and as a result, made certain (and tragically, fan-favorite) pokemon have extremely high levels to obtain evolution. Some examples include Pawniard to Bisharp (52), Larvesta to Volcarona (59), Rufflet to Braviary (54) and damning enough Deino-Hydreigon (64!). When Gen VI abandoned this mechanic to revert to traditional leveling up, the levels were left intact and made traning and evolving certain pokemon an absolute chore. Fortunately to a degree, many pokemon don't have these levels.

to:

** * The way experience was generated in this generation was a bit irksome, but many worked around it and didn't find it (too) invasive. However, the developers thought this would make experience grinding easy, and as a result, made certain (and tragically, fan-favorite) pokemon have extremely high levels to obtain evolution. Some examples include Pawniard to Bisharp (52), Larvesta to Volcarona (59), Rufflet to Braviary (54) and damning enough Deino-Hydreigon (64!). When Gen VI abandoned this mechanic to revert to traditional leveling up, the levels were left intact and made traning and evolving certain pokemon an absolute chore. Fortunately to a degree, many pokemon don't have these levels.
28th Nov '16 7:50:05 AM M3
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** The way experience was generated in this generation was a bit irksome, but many worked around it and didn't find it (too) invasive. However, the developers thought this would make experience grinding easy, and as a result, made certain (and tragically, fan-favorite) pokemon have extremely high levels to obtain evolution. Some examples include Pawniard to Bisharp (52), Larvesta to Volcarona (59), Rufflet to Braviary (54) and damning enough Deino-Hydreigon (64!). When Gen VI abandoned this mechanic to revert to traditional leveling up, the levels were left intact and made traning and evolving certain pokemon an absolute chore. Fortunately to a degree, many pokemon don't have these levels.
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