History ScrappyMechanic / Pokemon

17th Feb '17 4:40:41 PM M3
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* The new fishing mechanics can be a pain. Now, there is a 1 in 3 chance of getting a Pokémon encounter (the other possibilities are nothing and an item) and, due to the removal of multiple fishing rods, the high encounter rates for Magikarp can not be lowered outside of bubbling spots. Good luck finding a Pokémon that is not Magikarp.

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* The new fishing mechanics can be a pain. Now, there is a 1 in 3 chance of getting a Pokémon encounter (the other possibilities are nothing and an item) and, due to the removal of multiple fishing rods, the high encounter rates for Magikarp can not be lowered outside of bubbling spots. Good luck finding a Pokémon that is not Magikarp. It got so bad that you could offer up a pokemon caught by fishing for something very nice on the GTS Market.
16th Feb '17 11:54:07 AM SpinAttaxx
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* The move Hidden Power. This is a move that can be any type... but it's all dependent on the Pokémon's [=IVs=], [[http://bulbapedia.bulbagarden.net/wiki/Hidden_Power_(move)/Calculation and the math involved is staggering]]. Normally, one may brush this off as a gimmick move... until learning that for many Pokémon in competetive play/the Battle facilities, it can be the difference between usefulness and uselessness: as an example, you'll never see an Electric-type special attacker that ''doesn't'' have an Ice-type Hidden Power.[[labelnote:Why?]]Electric-types don't typically learn many, if any, moves that counter their one weakness; [[DishingOutDirt Ground-types]] (which are immune to Electric-type attacks). Dragon-types and Grass-types are also resistant to Electric attacks. As such, an Ice-type Hidden Power (which is strong against all three) is the best possible counter they have. This also applies to other types, such as a Fire-type desiring a Grass-type Hidden Power to counter all of its weaknesses as well as Steel-types that would otherwise tank their other attacks.[[/labelnote]] While it's a pain to breed a Pokémon to have the type you want, the issue is worsened if it's a Legendary or Mythical Pokémon, which can't breed (and god help you if it's also a roamer, whose [=IVs=] are set when they start running around the map, making soft resetting for the type you want a Herculean task). This can also mean that [[DoWellButNotPerfect your Pokémon better be one that can stand to have some less-than-perfect IVs to get the type you want]].

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* The move Hidden Power. This is a move that can be any type... but it's all dependent on the Pokémon's [=IVs=], [[http://bulbapedia.bulbagarden.net/wiki/Hidden_Power_(move)/Calculation and the math involved is staggering]]. Normally, one may brush this off as a gimmick move... until learning that for many Pokémon in competetive play/the Battle facilities, it can be the difference between usefulness and uselessness: as an example, you'll never see an Electric-type special attacker that ''doesn't'' have an Ice-type Hidden Power.[[labelnote:Why?]]Electric-types don't typically learn many, if any, moves that counter their one weakness; [[DishingOutDirt Ground-types]] (which are immune to Electric-type attacks). Dragon-types and Grass-types are also resistant to Electric attacks. As such, an Ice-type Hidden Power (which is strong against all three) is the best possible counter they have. This also applies to other types, such as a Fire-type desiring a Grass-type Hidden Power to counter all of its weaknesses as well as Steel-types that would otherwise tank their other attacks.weaknesses.[[/labelnote]] While it's a pain to breed a Pokémon to have the type you want, the issue is worsened if it's a Legendary or Mythical Pokémon, which can't breed (and god help you if it's also a roamer, whose [=IVs=] are set when they start running around the map, making soft resetting for the type you want a Herculean task). This can also mean that [[DoWellButNotPerfect your Pokémon better be one that can stand to have some less-than-perfect IVs to get the type you want]].
16th Feb '17 11:52:23 AM SpinAttaxx
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* The move Hidden Power. This is a move that can be any type... but it's all dependent on the Pokémon's [=IVs=], [[http://bulbapedia.bulbagarden.net/wiki/Hidden_Power_(move)/Calculation and the math involved is staggering]]. Normally, one may brush this off as a gimmick move... until learning that for many Pokémon in competetive play/the Battle facilities, it can be the difference between usefulness and uselessness: as an example, you'll never see an Electric-type special attacker that ''doesn't'' have an Ice-type Hidden Power.[[labelnote:Why?]]Electric-types don't typically learn many, if any, moves that counter their one weakness; [[DishingOutDirt Ground-types]] (which are immune to Electric-type attacks). Dragon-types and Grass-types are also resistant to Electric attacks. As such, an Ice-type Hidden Power (which is strong against all three) is the best possible counter they have. This also applies to other types, such as a Fire-type desiring a Grass-type Hidden Power to counter all of its weaknesses.[[/labelnote]] While it's a pain to breed a Pokémon to have the type you want, the issue is worsened if it's a Legendary or Mythical Pokémon, which can't breed (and god help you if it's also a roamer, whose [=IVs=] are set when they start running around the map, making soft resetting for the type you want a Herculean task). This can also mean that [[DoWellButNotPerfect your Pokémon better be one that can stand to have some less-than-perfect IVs to get the type you want]].

to:

* The move Hidden Power. This is a move that can be any type... but it's all dependent on the Pokémon's [=IVs=], [[http://bulbapedia.bulbagarden.net/wiki/Hidden_Power_(move)/Calculation and the math involved is staggering]]. Normally, one may brush this off as a gimmick move... until learning that for many Pokémon in competetive play/the Battle facilities, it can be the difference between usefulness and uselessness: as an example, you'll never see an Electric-type special attacker that ''doesn't'' have an Ice-type Hidden Power.[[labelnote:Why?]]Electric-types don't typically learn many, if any, moves that counter their one weakness; [[DishingOutDirt Ground-types]] (which are immune to Electric-type attacks). Dragon-types and Grass-types are also resistant to Electric attacks. As such, an Ice-type Hidden Power (which is strong against all three) is the best possible counter they have. This also applies to other types, such as a Fire-type desiring a Grass-type Hidden Power to counter all of its weaknesses.weaknesses as well as Steel-types that would otherwise tank their other attacks.[[/labelnote]] While it's a pain to breed a Pokémon to have the type you want, the issue is worsened if it's a Legendary or Mythical Pokémon, which can't breed (and god help you if it's also a roamer, whose [=IVs=] are set when they start running around the map, making soft resetting for the type you want a Herculean task). This can also mean that [[DoWellButNotPerfect your Pokémon better be one that can stand to have some less-than-perfect IVs to get the type you want]].



** Though not by playing the game, you ''can'' get the other Mega Stones... as entry gifts for online competitions, which last for a limited time, after which they won't be available (at least for a while). Not only is Game Freak effectively holding to ransom something that ought to have been obtainable in-game from the outset (or at least patched in), but participating in said online contests requires a Global Link account -- which itself is not without problems. Oh, and if you're a serious competetive player? Have fun slogging through large swathes of casual players who normally wouldn't touch competitions, [[JustHereForGodzilla but have to since it's the only way they can get Beedrillite]].

to:

** Though not by playing the game, you ''can'' get the other Mega Stones... as entry gifts for online competitions, which last for a limited time, after which they won't be available (at least for a while). month or two before they get released to all players via codes). Not only is Game Freak effectively holding to ransom hostage something that ought to have been obtainable in-game from the outset (or at least patched in), in/released via Mystery Gift from the get-go), but participating in said online contests requires a Global Link account -- which itself is not without problems. Oh, and if you're a serious competetive player? Have fun slogging through large swathes of casual players who normally wouldn't touch competitions, [[JustHereForGodzilla but have to since it's the only way they can get Beedrillite]].



** They always get at least three maximum [=IVs=], but you can't soft reset to ensure they go into the stats you want them to (hope you didn't play through the entire game to get a Timid Mewtwo only for its Special Attack IV to turn out as zero!). This also means that getting the Hidden Power type you want on them is a complete crapshoot. However, you ''can'' [[https://pbs.twimg.com/media/C2_tQ5QWEAE_5y5.jpg influence their Nature via their EXP number]], [[GuideDangIt but you're not told this]].
** Thought you could send in a Mew using the [[GoodBadBugs Mew glitch]]? [[NoFairCheating Too bad -- the Bank won't allow it to be transferred]]. We would like to remind you that said Mew glitch is the ''only'' reliable way to get Mew in any recent game, as otherwise [[PermanentlyMissableContent it is entirely impossible to obtain outside of limited-time-only events rarely drip-fed by Nintendo]] (itself a giant Scrappy Mechanic). We would ''also'' like to remind you that using ''Sun and Moon'' with ''Pokémon Bank'' before October 2nd, 2017 netted you Mewnium Z -- a Z-Crystal only Mew can use, and the best way of getting a Mew into those games ''does not work''.

to:

** They always get at least three maximum [=IVs=], but you can't soft reset to ensure they go into the stats you want them to (hope you didn't play through the entire game to get a Timid Mewtwo only for its Special Attack IV to turn out as zero!). This also means that getting the Hidden Power type you want on them is a complete crapshoot.crapshoot (especially for the unbreedable and late-game legendary birds). However, you ''can'' [[https://pbs.twimg.com/media/C2_tQ5QWEAE_5y5.jpg influence their Nature via their EXP number]], [[GuideDangIt but you're not told this]].
** Thought you could send in a Mew using the [[GoodBadBugs Mew glitch]]? [[NoFairCheating Too bad -- the Bank won't allow it to be transferred]]. [[labelnote:*]]That is, unless you use the [[GoodBadBugs 8F arbitrary code execution glitch]] to fool the game into thinking the Mew's OT and ID match that of the only legitimate Mew ever distributed ([[NoExportForYou in Japan, natch]]).[[/labelnote]] We would like to remind you that said Mew glitch is the ''only'' reliable way to get Mew in any recent game, as otherwise [[PermanentlyMissableContent it is entirely impossible to obtain outside of limited-time-only events rarely drip-fed by Nintendo]] (itself a giant Scrappy Mechanic). We would ''also'' like to remind you that using ''Sun and Moon'' with ''Pokémon Bank'' before October 2nd, 2017 netted you Mewnium Z -- a Z-Crystal only Mew can use, and the best way of getting a Mew into those games ''does not work''.
9th Feb '17 6:29:55 PM SpinAttaxx
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Added DiffLines:

* The move Hidden Power. This is a move that can be any type... but it's all dependent on the Pokémon's [=IVs=], [[http://bulbapedia.bulbagarden.net/wiki/Hidden_Power_(move)/Calculation and the math involved is staggering]]. Normally, one may brush this off as a gimmick move... until learning that for many Pokémon in competetive play/the Battle facilities, it can be the difference between usefulness and uselessness: as an example, you'll never see an Electric-type special attacker that ''doesn't'' have an Ice-type Hidden Power.[[labelnote:Why?]]Electric-types don't typically learn many, if any, moves that counter their one weakness; [[DishingOutDirt Ground-types]] (which are immune to Electric-type attacks). Dragon-types and Grass-types are also resistant to Electric attacks. As such, an Ice-type Hidden Power (which is strong against all three) is the best possible counter they have. This also applies to other types, such as a Fire-type desiring a Grass-type Hidden Power to counter all of its weaknesses.[[/labelnote]] While it's a pain to breed a Pokémon to have the type you want, the issue is worsened if it's a Legendary or Mythical Pokémon, which can't breed (and god help you if it's also a roamer, whose [=IVs=] are set when they start running around the map, making soft resetting for the type you want a Herculean task). This can also mean that [[DoWellButNotPerfect your Pokémon better be one that can stand to have some less-than-perfect IVs to get the type you want]].
** Prior to Gen VI, not only did the type of Hidden Power vary, but so too did its damage output (ranging from 30 to 70), meaning even if you got the type you wanted, there was no guarantee it'd be at the best strength. Gen VI made all Hidden Power variants have 60 base power; consistent, but ten points lower from the strongest pre-Gen VI variant. Also, despite the type being introduced that gen, Hidden Power is completely unable to be a Fairy-type move.
** If Hyper Training would be useful for one thing, it'd be changing your Pokémon's Hidden Power type to a more favorable one. Unfortunately, said type is set in stone no matter what (a double edged sword, since now a Pokémon need not have inferior stats just to counter a type that would otherwise wall it).
** Legendaries having three guaranteed perfect [=IVs=] from Gen VI onwards means they can never have a Fighting-type Hidden Power. While not so much of an issue for most, it is for Necrozma, who learns very little in the way of attacks that counter Dark- and Steel-types which can resist its Psychic moves very well (it can learn Brick Break and X-Scissor, but it has a higher Special Attack stat and can't learn what few special Fighting-type attacks exist), and as such finds itself having a difficult time against them.
8th Feb '17 4:44:47 AM SpinAttaxx
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** Generation VII introduced Hyper Training, which allows you to max out the [=IVs=] of a level 100 Pokémon by trading in special items. While it's worthless for breeding and can't change Hidden Power (a double-edged sword, as this makes breeding for Hidden Power easier) due to not directly altering the [=IVs=], and it requires a lot of grinding or good luck to get the special items, it makes SaveScumming for unbreedable Pokémon '''much''' easier, especially because there are a lot of them in ''Sun/Moon''. In addition, this game's stat judge can be accessed from any PC once you unlock it, and it even shows a little graph for the Pokémon's [=IVs=]. In previous generations, the judge would only remark on an IV of 31 or 0, so your Pokémon could still have abysmal [=IVs=] you wouldn't know about unless you calculated them. In addition, it is possible to chain a Pokémon with up to four perfect [=IVs=]... by dealing with the S.O.S. system, which is detailed below.

to:

** Generation VII introduced Hyper Training, which allows you to max out the [=IVs=] of a level 100 Pokémon by trading in special items. While it's worthless for breeding and can't change Hidden Power (a double-edged sword, as this makes breeding for Hidden Power easier) easier... as long as you're not a legendary, in which case you're ''[[PrecisionFStrike fuuuuucked]]'') due to not directly altering the [=IVs=], and it requires a lot of grinding or good luck to get the special items, it makes SaveScumming for unbreedable Pokémon '''much''' easier, especially because there are a lot of them in ''Sun/Moon''. In addition, this game's stat judge can be accessed from any PC once you unlock it, and it even shows a little graph for the Pokémon's [=IVs=]. In previous generations, the judge would only remark on an IV of 31 or 0, so your Pokémon could still have abysmal [=IVs=] you wouldn't know about unless you calculated them. In addition, it is possible to chain a Pokémon with up to four perfect [=IVs=]... by dealing with the S.O.S. system, which is detailed below.



** They always get at least three maximum [=IVs=], but you can't soft reset to ensure they go into the stats you want them to. However, you ''can'' [[https://pbs.twimg.com/media/C2_tQ5QWEAE_5y5.jpg influence their Nature via their EXP number]], [[GuideDangIt but you're not told this]].

to:

** They always get at least three maximum [=IVs=], but you can't soft reset to ensure they go into the stats you want them to.to (hope you didn't play through the entire game to get a Timid Mewtwo only for its Special Attack IV to turn out as zero!). This also means that getting the Hidden Power type you want on them is a complete crapshoot. However, you ''can'' [[https://pbs.twimg.com/media/C2_tQ5QWEAE_5y5.jpg influence their Nature via their EXP number]], [[GuideDangIt but you're not told this]].
7th Feb '17 3:16:17 PM RainingMetal
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** People who whisper "Do you know how I feel?" will ask to be directed to a random shop. Unlike the people in Join Avenue who did this, they have a chance to be disappointed by whatever you recommend to them. In a similar vein, when people ask to be directed to another guest with a high rank in a certain gameplay category, the game will offer you a list of about ten people to choose from instead of all of the current guests in your plaza. It is very likely that the person with the highest rank for the requested category will not be an option.

to:

** People who whisper "Do you know how I feel?" will ask to be directed to a random shop. Unlike the people in Join Avenue who did this, they have a chance to be disappointed by whatever you recommend to them. In a similar vein, when people ask to be directed to another guest with a high rank in a certain gameplay category, the game will offer you a list of about ten people to choose from instead of all of the current guests in your plaza. It is very likely that the person with the highest rank for the requested category will not be an option. Unlike Black & White's vague request examples, which required a bit of GuideDangIt levels of research to manipulate, there's '''no''' way to predict what those who use this phrase want.
31st Jan '17 4:31:48 PM Gosicrystal
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* Legendary Pokémon (as well as some special overworld Pokémon) can only be fought once; make them faint or run away and they disappear. [[LostForever And they don't come back. Ever]]. While veterans will know to save beforehand, first-time players who are unaware that these are one-time-only encounters can easily screw themselves out of a Snorlax or Zapdos forever. Thankfully, every game since ''Platinum'' [[AntiFrustrationFeatures makes them respawn every time the Elite Four is beaten until they're caught]] -- though should a player make them disappear before then, they'll lose out on a powerful ally that makes defeating them the first time that much easier.

to:

* Legendary Pokémon (as well as some special overworld Pokémon) can only be fought once; make them faint or run away and they disappear. [[LostForever [[PermanentlyMissableContent And they don't come back. Ever]]. While veterans will know to save beforehand, first-time players who are unaware that these are one-time-only encounters can easily screw themselves out of a Snorlax or Zapdos forever. Thankfully, every game since ''Platinum'' [[AntiFrustrationFeatures makes them respawn every time the Elite Four is beaten until they're caught]] -- though should a player make them disappear before then, they'll lose out on a powerful ally that makes defeating them the first time that much easier.



* Roaming Pokémon. They're legendary, which makes them hard enough to catch on their own. They only show up randomly, and it's often hard to track which route they're on at all, not to mention they often switch randomly. They run at the first opportunity and the [[StandardStatusEffects standard status effects]] don't prevent them from fleeing; only trapping them will work, and the trapper must remain in battle. A few running Pokémon even have the move Roar, which instantly forces you out of the battle (and, in ''[[VideoGame/PokemonFireRedAndLeafGreen FireRed & LeafGreen]]'', at least, ''[[LostForever prevents you from ever encountering them again]]''). The one upside is that their HP and status don't replenish between encounters. The runners' natures and stats are determined randomly ''when they start running'', not when you catch them so [[SaveScumming save scumming]] for one that's actually ''usable'' is impossible.

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* Roaming Pokémon. They're legendary, which makes them hard enough to catch on their own. They only show up randomly, and it's often hard to track which route they're on at all, not to mention they often switch randomly. They run at the first opportunity and the [[StandardStatusEffects standard status effects]] don't prevent them from fleeing; only trapping them will work, and the trapper must remain in battle. A few running Pokémon even have the move Roar, which instantly forces you out of the battle (and, in ''[[VideoGame/PokemonFireRedAndLeafGreen FireRed & LeafGreen]]'', at least, ''[[LostForever ''[[PermanentlyMissableContent prevents you from ever encountering them again]]''). The one upside is that their HP and status don't replenish between encounters. The runners' natures and stats are determined randomly ''when they start running'', not when you catch them so [[SaveScumming save scumming]] for one that's actually ''usable'' is impossible.
30th Jan '17 11:06:27 AM PDL
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** Gen III or Gen IV Pokémon that aren't obtainable in Alola cannot be traded online if they're in Apricorn Balls (despite the fact that a number of them can be caught in these balls in ''[=HeartGold and SoulSilver=]''). Gen I and II mons are fine.

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** Gen III or Gen IV Pokémon that aren't obtainable in Alola cannot be traded online if they're in Apricorn Balls (despite the fact that a number of them can be caught in these balls in ''[=HeartGold and SoulSilver=]''). Gen I and II mons are fine. This issue was fixed fairly early on so trading these monsters is possible.
30th Jan '17 10:46:13 AM PDL
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** Though not by playing the game, you ''can'' get the other Mega Stones... as entry gifts for online competitions, which last for a limited time, after which [[PermanentlyMissableContent you can't ever get them again]]. Not only is Game Freak effectively holding to ransom something that ought to have been obtainable in-game from the outset (or at least patched in), but participating in said online contests requires a Global Link account -- which itself is not without problems. Oh, and if you're a serious competetive player? Have fun slogging through large swathes of casual players who normally wouldn't touch competitions, [[JustHereForGodzilla but have to since it's the only way they can get Beedrillite]].

to:

** Though not by playing the game, you ''can'' get the other Mega Stones... as entry gifts for online competitions, which last for a limited time, after which [[PermanentlyMissableContent you can't ever get them again]].they won't be available (at least for a while). Not only is Game Freak effectively holding to ransom something that ought to have been obtainable in-game from the outset (or at least patched in), but participating in said online contests requires a Global Link account -- which itself is not without problems. Oh, and if you're a serious competetive player? Have fun slogging through large swathes of casual players who normally wouldn't touch competitions, [[JustHereForGodzilla but have to since it's the only way they can get Beedrillite]].
30th Jan '17 10:41:50 AM SpinAttaxx
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** Gen 3 or Gen 4 Pokémon that aren't obtainable in Alola cannot be traded online if they're in Apricorn Balls (despite the fact that a number of them can be caught in these balls in ''Heart Gold and Soul Silver''). Gen 1 and 2 mons are fine.

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** Gen 3 III or Gen 4 IV Pokémon that aren't obtainable in Alola cannot be traded online if they're in Apricorn Balls (despite the fact that a number of them can be caught in these balls in ''Heart Gold ''[=HeartGold and Soul Silver''). SoulSilver=]''). Gen 1 I and 2 II mons are fine.



** Gen 2 or Gen 4 monsters that evolved from a Gen 1 monster that originated from the Virtual Console Gen 1 game cannot be traded (which would make things super awkward if you evolved a Virtual Console Seadra into a Kingdra via trading as you can't trade it back afterwards).

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** Gen 2 II or Gen 4 IV monsters that evolved from a Gen 1 I monster that originated from the Virtual Console Gen 1 game cannot be traded (which would make things super awkward if you evolved a Virtual Console Seadra into a Kingdra via trading as you can't trade it back afterwards). afterwards).
* You still can't transfer items. While normally an inconvenience, the aforementioned absence and ransoming of over half the Mega Stones makes this limitation ever more apparant.
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