History SceneryPorn / VideoGames

23rd Jul '17 12:22:55 PM NewMexico
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** ''VideoGame/SonicTheHedgehog'' 2006 had some gorgeous environments in the cutscnenes.
3rd Jun '17 2:45:24 PM nombretomado
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** ''VideoGame/SonicColors'', with graphics comparable to the [=PS3/360=] version of ''Unleashed''. On a {{Wii}}. [[http://www.youtube.com/watch?v=VeP0pd-Q5zE Have a look.]]

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** ''VideoGame/SonicColors'', with graphics comparable to the [=PS3/360=] version of ''Unleashed''. On a {{Wii}}.UsefulNotes/{{Wii}}. [[http://www.youtube.com/watch?v=VeP0pd-Q5zE Have a look.]]



* A prime reason for much of ''VideoGame/JettRocket''[='s=] existence is for Shin'en Multimedia to show off its [[SugarWiki/GeniusProgramming programming chops]] and demonstrate how to give a 40 MB game highly accurate surface reflection and lighting effects. But when you gaze at the distant snowy peaks, stare into the rainy sky over the jungle, and zoom across the ocean at sunset, it's hard to say it didn't pay off in being ''gorgeous''. Their other WiiWare game, ''Art of Balance'', does this too -- it's the prettiest bowl of water in front of soothing bamboo plants you'll ever look at. There's also ''Iridion 3D'' - a polygonal 3D shooter on the ''GameBoyAdvance''.

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* A prime reason for much of ''VideoGame/JettRocket''[='s=] existence is for Shin'en Multimedia to show off its [[SugarWiki/GeniusProgramming programming chops]] and demonstrate how to give a 40 MB game highly accurate surface reflection and lighting effects. But when you gaze at the distant snowy peaks, stare into the rainy sky over the jungle, and zoom across the ocean at sunset, it's hard to say it didn't pay off in being ''gorgeous''. Their other WiiWare UsefulNotes/WiiWare game, ''Art of Balance'', does this too -- it's the prettiest bowl of water in front of soothing bamboo plants you'll ever look at. There's also ''Iridion 3D'' - a polygonal 3D shooter on the ''GameBoyAdvance''.



* At its E3 2011 Press Conference, {{Creator/Nintendo}} showcased a tech demo for the WiiU that tracks a bird as it flies around a Japanese garden while the sakura trees bloom. It wasn't from an actual game, but it did a marvelous job at showing what the console is capable of. The "not a game, but still pretty" part also applies to the ''[[Franchise/TheLegendOfZelda Zelda]]'' tech demo also shown at the event, which shows how awesome the graphics from ''Twilight Princess'' would look if updated for the Wii U and also provides a convenient comparison-point for Wii and Wii U graphics.

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* At its E3 2011 Press Conference, {{Creator/Nintendo}} showcased a tech demo for the WiiU UsefulNotes/WiiU that tracks a bird as it flies around a Japanese garden while the sakura trees bloom. It wasn't from an actual game, but it did a marvelous job at showing what the console is capable of. The "not a game, but still pretty" part also applies to the ''[[Franchise/TheLegendOfZelda Zelda]]'' tech demo also shown at the event, which shows how awesome the graphics from ''Twilight Princess'' would look if updated for the Wii U and also provides a convenient comparison-point for Wii and Wii U graphics.
21st May '17 11:27:39 AM nombretomado
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* ''{{VideoGame/Scratches}}'' (despite the mystery/horror theme) takes place in a painstakingly detailed [[VictorianBritain Victorian mansion]], where you can spend hours exploring and gazing at beautifully detailed renderings of real world paintings and other works of art.

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* ''{{VideoGame/Scratches}}'' (despite the mystery/horror theme) takes place in a painstakingly detailed [[VictorianBritain [[UsefulNotes/VictorianBritain Victorian mansion]], where you can spend hours exploring and gazing at beautifully detailed renderings of real world paintings and other works of art.
28th Apr '17 7:18:16 AM Cryoclaste
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* In a LegoAdaptationGame, the scenery that isn't BuiltWithLego is often awesome-looking. [[LordOfTheRings Especially Middle-earth.]]

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* In a LegoAdaptationGame, VideoGame/LegoAdaptationGame, the scenery that isn't BuiltWithLego is often awesome-looking. [[LordOfTheRings Especially Middle-earth.]]
23rd Apr '17 8:19:12 PM nombretomado
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* ''Franchise/TalesSeries''
** it all began with ''VideoGame/TalesOfPhantasia'' who managed to squeeze detailed (albeit 2D) scenery and effects into {{SNES}}. The reflection effect is especially incredible.

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* ''Franchise/TalesSeries''
''VideoGame/TalesSeries''
** it It all began with ''VideoGame/TalesOfPhantasia'' who managed to squeeze detailed (albeit 2D) scenery and effects into {{SNES}}. The reflection effect is especially incredible.
2nd Apr '17 4:19:21 PM nombretomado
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* ''PhantasyStarUniverse'' in its online version has some of the most stunning scenery, in places meant for the players to stay, chat and form parties.'

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* ''PhantasyStarUniverse'' ''VideoGame/PhantasyStarUniverse'' in its online version has some of the most stunning scenery, in places meant for the players to stay, chat and form parties.'
3rd Jan '17 1:33:38 PM TedEldritch
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** ''VideoGame/DarkSoulsIII'' is no slouch in this department either. Lothric Castle is notable for its sheer size, especially since you actually get to explore all of it, but the biggest example would have to be Irithyll of the Boreal Valley. A beautifully detailed victorian city where snow perpetually falls lit by pale moonlight. The grandour of it all hits so much harder as the player just emerged from the dark and dreadry Catacombs of Carthus, and their first sight upon emerging from the dark and dreary underground is ''[[http://i.imgur.com/TbtPFBP.jpg this!]]''

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** ''VideoGame/DarkSoulsIII'' is no slouch in this department either. Lothric Castle is notable for its sheer size, especially since you actually get to explore all of it, but the biggest example would have to be Irithyll of the Boreal Valley. A beautifully detailed victorian city where snow perpetually falls lit by pale moonlight. The grandour of it all hits so much harder as the player just emerged from the dark and dreadry Catacombs of Carthus, and their first sight upon emerging from the dark and dreary underground is ''[[http://i.imgur.com/TbtPFBP.jpg this!]]''
3rd Jan '17 1:33:14 PM TedEldritch
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** ''VideoGame/DarkSoulsIII'' is no slouch in this department either. Lothric Castle is notable for its sheer size, especially since you actually get to explore all of it, but the biggest example would have to be Irithyll of the Boreal Valley. A beautifully detailed victorian city where snow perpetually falls lit by pale moonlight. The grandour of it all hits so much harder as the player just emerged from the Catacombs of Carthus, and their first upon emerging from the dark and dreary underground is ''[[http://i.imgur.com/TbtPFBP.jpg this!]]''

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** ''VideoGame/DarkSoulsIII'' is no slouch in this department either. Lothric Castle is notable for its sheer size, especially since you actually get to explore all of it, but the biggest example would have to be Irithyll of the Boreal Valley. A beautifully detailed victorian city where snow perpetually falls lit by pale moonlight. The grandour of it all hits so much harder as the player just emerged from the dark and dreadry Catacombs of Carthus, and their first sight upon emerging from the dark and dreary underground is ''[[http://i.imgur.com/TbtPFBP.jpg this!]]''
26th Nov '16 5:32:47 AM joxo
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* ''VideoGame/RedDeadRedemption'' does a damn fine job of reproducing the frontier: every single inch of explorable land can be seen for miles, without any loss in quality (and it even helps justify John Marston's SuperDrowningSkills; the game would simply become too huge if they let him explore the waters outside).

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* ''VideoGame/RedDeadRedemption'' does a damn fine job of reproducing the frontier: every single inch of explorable land can be seen for miles, without any loss in quality (and it even helps justify John Marston's SuperDrowningSkills; the game would simply become too huge if they let him explore the waters outside).quality.



* ''VideoGame/GranTurismo'' features beautiful scenery in the race courses. They're so '''amazingly''' detailed that one of the series' selling points wasn't just its [[LoadsAndLoadsOfCharacters humongous selection]] of [[CoolCar cars]] but this trope. Look at Monaco ([[AKA47 called Cote D'Azur in the series]]), Circuit de la Sarthe, and Nurburgring for example. If they don't scream SceneryPorn to you, it'd be a travesty of justice. Even the first game had impressive graphics for its time (it was released in 1998 for [=PS1=]).

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* ''VideoGame/GranTurismo'' features beautiful scenery in the race courses. They're so '''amazingly''' detailed that one of the series' selling points wasn't just its [[LoadsAndLoadsOfCharacters humongous selection]] of [[CoolCar cars]] but this trope. Look at Monaco ([[AKA47 called (called Cote D'Azur in the series]]), series), Circuit de la Sarthe, and Nurburgring for example. If they don't scream SceneryPorn to you, it'd be a travesty of justice. Even the first game had impressive graphics for its time (it was released in 1998 for [=PS1=]).
16th Nov '16 7:12:35 AM Morgenthaler
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* {{SNK}} 2D Fighting games. It doesnt matter if it is VideoGame/{{Fatal Fury}}, VideoGame/{{The King Of Fighters}}, VideoGame/{{Samurai Shodown}} or {{The Last Blade}}, every level is simply beautiful and bursting with life and detail. In fact when Kotaku recently picked their favorite 2D backgrounds from fighting games, only SNK levels made the list.

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* {{SNK}} 2D Fighting games. It doesnt matter if it is VideoGame/{{Fatal Fury}}, VideoGame/{{The King Of Fighters}}, VideoGame/{{Samurai Shodown}} or {{The VideoGame/{{The Last Blade}}, every level is simply beautiful and bursting with life and detail. In fact when Kotaku recently picked their favorite 2D backgrounds from fighting games, only SNK levels made the list.
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