History SceneryPorn / VideoGames

3rd Jan '17 1:33:38 PM TedEldritch
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** ''VideoGame/DarkSoulsIII'' is no slouch in this department either. Lothric Castle is notable for its sheer size, especially since you actually get to explore all of it, but the biggest example would have to be Irithyll of the Boreal Valley. A beautifully detailed victorian city where snow perpetually falls lit by pale moonlight. The grandour of it all hits so much harder as the player just emerged from the dark and dreadry Catacombs of Carthus, and their first sight upon emerging from the dark and dreary underground is ''[[http://i.imgur.com/TbtPFBP.jpg this!]]''

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** ''VideoGame/DarkSoulsIII'' is no slouch in this department either. Lothric Castle is notable for its sheer size, especially since you actually get to explore all of it, but the biggest example would have to be Irithyll of the Boreal Valley. A beautifully detailed victorian city where snow perpetually falls lit by pale moonlight. The grandour of it all hits so much harder as the player just emerged from the dark and dreadry Catacombs of Carthus, and their first sight upon emerging from the dark and dreary underground is ''[[http://i.imgur.com/TbtPFBP.jpg this!]]''
3rd Jan '17 1:33:14 PM TedEldritch
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** ''VideoGame/DarkSoulsIII'' is no slouch in this department either. Lothric Castle is notable for its sheer size, especially since you actually get to explore all of it, but the biggest example would have to be Irithyll of the Boreal Valley. A beautifully detailed victorian city where snow perpetually falls lit by pale moonlight. The grandour of it all hits so much harder as the player just emerged from the Catacombs of Carthus, and their first upon emerging from the dark and dreary underground is ''[[http://i.imgur.com/TbtPFBP.jpg this!]]''

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** ''VideoGame/DarkSoulsIII'' is no slouch in this department either. Lothric Castle is notable for its sheer size, especially since you actually get to explore all of it, but the biggest example would have to be Irithyll of the Boreal Valley. A beautifully detailed victorian city where snow perpetually falls lit by pale moonlight. The grandour of it all hits so much harder as the player just emerged from the dark and dreadry Catacombs of Carthus, and their first sight upon emerging from the dark and dreary underground is ''[[http://i.imgur.com/TbtPFBP.jpg this!]]''
26th Nov '16 5:32:47 AM joxo
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* ''VideoGame/RedDeadRedemption'' does a damn fine job of reproducing the frontier: every single inch of explorable land can be seen for miles, without any loss in quality (and it even helps justify John Marston's SuperDrowningSkills; the game would simply become too huge if they let him explore the waters outside).

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* ''VideoGame/RedDeadRedemption'' does a damn fine job of reproducing the frontier: every single inch of explorable land can be seen for miles, without any loss in quality (and it even helps justify John Marston's SuperDrowningSkills; the game would simply become too huge if they let him explore the waters outside).quality.



* ''VideoGame/GranTurismo'' features beautiful scenery in the race courses. They're so '''amazingly''' detailed that one of the series' selling points wasn't just its [[LoadsAndLoadsOfCharacters humongous selection]] of [[CoolCar cars]] but this trope. Look at Monaco ([[AKA47 called Cote D'Azur in the series]]), Circuit de la Sarthe, and Nurburgring for example. If they don't scream SceneryPorn to you, it'd be a travesty of justice. Even the first game had impressive graphics for its time (it was released in 1998 for [=PS1=]).

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* ''VideoGame/GranTurismo'' features beautiful scenery in the race courses. They're so '''amazingly''' detailed that one of the series' selling points wasn't just its [[LoadsAndLoadsOfCharacters humongous selection]] of [[CoolCar cars]] but this trope. Look at Monaco ([[AKA47 called (called Cote D'Azur in the series]]), series), Circuit de la Sarthe, and Nurburgring for example. If they don't scream SceneryPorn to you, it'd be a travesty of justice. Even the first game had impressive graphics for its time (it was released in 1998 for [=PS1=]).
16th Nov '16 7:12:35 AM Morgenthaler
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* {{SNK}} 2D Fighting games. It doesnt matter if it is VideoGame/{{Fatal Fury}}, VideoGame/{{The King Of Fighters}}, VideoGame/{{Samurai Shodown}} or {{The Last Blade}}, every level is simply beautiful and bursting with life and detail. In fact when Kotaku recently picked their favorite 2D backgrounds from fighting games, only SNK levels made the list.

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* {{SNK}} 2D Fighting games. It doesnt matter if it is VideoGame/{{Fatal Fury}}, VideoGame/{{The King Of Fighters}}, VideoGame/{{Samurai Shodown}} or {{The VideoGame/{{The Last Blade}}, every level is simply beautiful and bursting with life and detail. In fact when Kotaku recently picked their favorite 2D backgrounds from fighting games, only SNK levels made the list.
16th Nov '16 12:47:29 AM TedEldritch
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** ''VideoGame/DarkSoulsIII'' is no slouch in this department either. Lothric Castle is notable for its sheer size, especially since you actually get to explore all of it, but the biggest example would have to be Irithyll of the Boreal Valley. A beautifully detailed victorian city where snow perpetually falls lit by pale moonlight. The grandour of it all hits so much harder as the player just emerged from the Catacombs of Carthus, and their first upon emerging from the dark and dreary underground is ''[[http://i.imgur.com/TbtPFBP.jpg this!]]''
15th Oct '16 9:28:38 PM nombretomado
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** Every single area in ''FinalFantasyCrystalChronicles'' qualifies.

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** Every single area in ''FinalFantasyCrystalChronicles'' ''VideoGame/FinalFantasyCrystalChronicles'' qualifies.
27th Sep '16 12:38:23 AM RAMChYLD
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* ''VideoGame/RocketKnightAdventures''' graphics are often brought up as what a Genesis' graphics hardware is capable of despite being more limited than the [=SNES=] or [=TG16=]. It was just that gorgeous for it's time.
27th Aug '16 4:56:49 PM rjd1922
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** ''VideoGame/NiNoKuni'': Just look at some of these [[http://www.youtube.com/watch?v=qyAhNuG8DZY preview]] [[http://www.youtube.com/watch?v=qyAhNuG8DZY trailers]].

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** ''VideoGame/NiNoKuni'': They actually collaborated with Creator/StudioGhibli for ''VideoGame/NiNoKuni''. Just look at some of these [[http://www.youtube.com/watch?v=qyAhNuG8DZY preview]] [[http://www.youtube.com/watch?v=qyAhNuG8DZY trailers]].



* ''FarCry''

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* ''FarCry''''VideoGame/FarCry''
23rd Aug '16 10:57:13 PM DEGLIS
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* The upcoming ''VideoGame/NoMansSky'' looks absolutely ''incredible''. Made more impressive when you realise that the game was developed by four people.
** [[http://www.gizorama.com/wp-content/uploads/2014/06/No-Mans-Sky.jpg Look]] [[http://psmedia.playstation.com/is/image/psmedia/no-mans-sky-screenshot-06-ps4-us-24jun14?$MediaCarousel_Original$ for]] [[http://media.edge-online.com/wp-content/uploads/edgeonline/2014/01/No-Mans-Sky-concept-3.jpg yourself.]] [[http://cloud.attackofthefanboy.com/wp-content/uploads/2013/12/no-mans-sky.jpg It's amazing.]]

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* The upcoming ''VideoGame/NoMansSky'' looks absolutely ''incredible''. Made more impressive when you realise that the game was developed by four people.
''VideoGame/NoMansSky'''s strongest asset is arguably it gorgeous, vibrant, and colorful environments.
** [[http://www.gizorama.com/wp-content/uploads/2014/06/No-Mans-Sky.jpg Look]] Here]] [[http://psmedia.playstation.com/is/image/psmedia/no-mans-sky-screenshot-06-ps4-us-24jun14?$MediaCarousel_Original$ for]] are]] [[http://media.edge-online.com/wp-content/uploads/edgeonline/2014/01/No-Mans-Sky-concept-3.jpg yourself.]] some]] [[http://cloud.attackofthefanboy.com/wp-content/uploads/2013/12/no-mans-sky.jpg It's amazing.examples.]]
15th Aug '16 7:46:12 AM missmoon
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* The game ''[[http://www.luminocitygame.com/ Lumino City]]'' is a ''stunning'' puzzle game that's literally built by hand out of paper, cardboard and various bits and bobs of mixed media. Only the characters appear to be CGI.
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