History SceneryPorn / VideoGames

20th Jun '16 11:06:12 PM LadyFanFareKid
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*''VideoGame/PokemonMysteryDungeonExplorers'' has lovely visuals as well, taking you to scenes of giant waterfalls, to colorful fountains of lakes, to ice mountains, and to hidden ruins. The visuals were quite breathtaking for the Nintendo DS.
6th Jun '16 4:24:22 AM erforce
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* All of ''VideoGame/DonkeyKongCountry'' looked fantastic, but the biggest jaw-dropper would have to be the end of the first level, where ''the sun sets''. The sky turns red, and the green palm trees turn a shade of dark blue, and then black as the entire level goes dark. In 1994, this looked ''stunning'' and the series' popularity at least partially stemmed by how amazing the graphics looked. ''VideoGame/DonkeyKongCountryReturns'' is an even more beautiful follow-up. Details such as the ocean, areas that look like they are merely in the background that you will be shot to in a few seconds, flying through the forest in barrel cannons, the volcano... it's all just fantastic. And then there are the silhouette levels. ''VideoGame/DonkeyKongCountryTropicalFreeze'' takes it even further with the unique landscapes and areas found in every island, with special mention going to Autumn Heights and Sea Breeze Cove.

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* All of ''VideoGame/DonkeyKongCountry'' ''VideoGame/DonkeyKongCountry1'' looked fantastic, but the biggest jaw-dropper would have to be the end of the first level, where ''the sun sets''. The sky turns red, and the green palm trees turn a shade of dark blue, and then black as the entire level goes dark. In 1994, this looked ''stunning'' and the series' popularity at least partially stemmed by how amazing the graphics looked. ''VideoGame/DonkeyKongCountryReturns'' is an even more beautiful follow-up. Details such as the ocean, areas that look like they are merely in the background that you will be shot to in a few seconds, flying through the forest in barrel cannons, the volcano... it's all just fantastic. And then there are the silhouette levels. ''VideoGame/DonkeyKongCountryTropicalFreeze'' takes it even further with the unique landscapes and areas found in every island, with special mention going to Autumn Heights and Sea Breeze Cove.
23rd May '16 2:13:44 PM malter
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** ''A Thief's End'' pushes the [=PlayStation=] 4 to new heights with its incredible picturesque vistas and nigh-on photorealistic character models. Naughty Dog didn't have to go to near as much effort to render things that the player can never visit or the fibers that make up Nathan Drake's hair but [[DoingItForTheArt that's just how they roll]]. Using the Photo Mode, you can even remove the characters from the scene to just take pictures of the backgrounds.

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** ''A Thief's End'' pushes the [=PlayStation=] 4 to new heights with its incredible picturesque vistas and nigh-on photorealistic character models. Naughty Dog didn't have to go to near as much effort to render things that the player can never visit or the fibers that make up Nathan Drake's hair but [[DoingItForTheArt that's just how they roll]]. Using the There's also a Photo Mode, Mode that pauses the game letting you move the camera around (as well as adjust the FOV, depth of field and the like) and take pictures using the Share button on the controller. You can even remove the characters from the scene to just take pictures of the backgrounds.
20th May '16 5:28:33 PM nombretomado
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** ''Dawn of the Dragon'' is overloaded with this, especially on the XBox360 and {{P|layStation3}}S3. In particular, expect to spend several hours just flying around Twilight Falls and the Valley of Avalar, completely ignoring your objectives list while you gawk at the lush forests and roaring rivers and, in the case of Twilight Falls, the HUGE glowing planets up in the sky, surrounded by twinkling stars. Even the later levels, which feature a lot of fire and war, fit this trope - the Burned Lands is comprised entirely of lava rivers and burned spires of rock but still manages to be highly visually impressive with the gigantic volcano looming over the level, and the Floating Islands are just gorgeous.

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** ''Dawn of the Dragon'' is overloaded with this, especially on the XBox360 UsefulNotes/XBox360 and {{P|layStation3}}S3.UsefulNotes/{{P|layStation3}}S3. In particular, expect to spend several hours just flying around Twilight Falls and the Valley of Avalar, completely ignoring your objectives list while you gawk at the lush forests and roaring rivers and, in the case of Twilight Falls, the HUGE glowing planets up in the sky, surrounded by twinkling stars. Even the later levels, which feature a lot of fire and war, fit this trope - the Burned Lands is comprised entirely of lava rivers and burned spires of rock but still manages to be highly visually impressive with the gigantic volcano looming over the level, and the Floating Islands are just gorgeous.
20th May '16 5:28:05 PM nombretomado
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%%* ''VideoGame/VagrantStory'' is pretty much the prettiest PlayStation One game ever made. (Please share with us what areas make it beautiful)

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%%* ''VideoGame/VagrantStory'' is pretty much the prettiest PlayStation [=PlayStation=] One game ever made. (Please share with us what areas make it beautiful)
16th May '16 9:23:44 AM SolidSonicTH
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** ''A Thief's End'' pushes the [=PlayStation=] 4 to new heights with its incredible picturesque vistas and nigh-on photorealistic character models. Naughty Dog didn't have to go to near as much effort to render things that the player can never visit or the fibers that make up Nathan Drake's hair but [[DoingItForTheArt that's just how they roll]]. Using the Photo Mode, you can even remove the characters from the scene to just take pictures of the backgrounds.
4th May '16 2:56:06 PM TheOneWhoTropes
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* Creator/{{Vanillaware}} [[AuthorAppeal loves this sort of visual design.]] See also ''VideoGame/GrimGrimoire'' and their new game ''DragonsCrown''.

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* Creator/{{Vanillaware}} [[AuthorAppeal loves this sort of visual design.]] See also ''VideoGame/GrimGrimoire'' and their new game ''DragonsCrown''.''VideoGame/DragonsCrown''.
4th May '16 10:26:56 AM TheOneWhoTropes
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* [[VisualNovel/UminekoNoNakuKoroNi Ougon Musoukyoku]] has this on the backgrounds of the stages. Then it gets even more amazing when someone invokes the [[DarkWorld Meta-World]].

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* [[VisualNovel/UminekoNoNakuKoroNi [[VisualNovel/UminekoWhenTheyCry Ougon Musoukyoku]] has this on the backgrounds of the stages. Then it gets even more amazing when someone invokes the [[DarkWorld Meta-World]].
30th Apr '16 10:09:00 PM whatthefbomb
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** [[VideoGame/DarkSouls2 Its sequel]] ups the ante to a significant extent. Majula, the main hub of the game, is situated on coastal bluffs. Choppy water buffets the coastline beneath a cloudy sky with [[Main/MemeticMutation glorious incandescence]] streaming through the gaps. And that's only the first of many gorgeous vistas. There's a reason "amazing view" is one of the choices of phrases for writing messages.
28th Apr '16 8:20:01 AM StFan
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* Several scenes in ''{{VideoGame/Half-Life 2}}'' qualify. In the commentaries, the developers explicitly call these "vistas" rewards for the player. Perhaps the best example of this are the several long-range shots of [[spoiler:the destroyed citadel]] from the radio tower in Episode 2.

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* Several scenes in ''{{VideoGame/Half-Life 2}}'' ''VideoGame/HalfLife2'' qualify. In the commentaries, the developers explicitly call these "vistas" rewards for the player. Perhaps the best example of this are the several long-range shots of [[spoiler:the destroyed citadel]] from the radio tower in Episode 2.



* ''VideoGame/BlackMesa'' picked up the sceneries from ''VideoGame/{{Half-Life|1}}'' and ran with them to the much higher capabilities of the Source engine.

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* ''VideoGame/BlackMesa'' picked up the sceneries from ''VideoGame/{{Half-Life|1}}'' ''VideoGame/HalfLife1'' and ran with them to the much higher capabilities of the Source engine.
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