History SceneryPorn / VideoGames

31st Jan '16 5:22:06 PM Quanyails
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** Lost in Nightmares is really beautiful and brings back nice old school RE to the current gen consoles.
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** Lost "Lost in Nightmares Nightmares" is really beautiful and brings back nice old school RE to the current gen consoles.
29th Jan '16 2:53:13 PM Pseudoname
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* The maps of ''Videogame/{{Evolve}}'' fit this with their spectacular mix of man-made structures with natural wilderness, all of which is highly detailed. Special note goes to Aviary, which contains an artificial swamp/forest within a climate dome and artic areas outside.
11th Jan '16 5:26:10 AM Westonbirt
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** ''VideoGame/KirbyAndTheAmazingMirror'' shows off a variety of [[http://www.spriters-resource.com/game_boy_advance/kirbyandtheamazingmirror/sheet/40118/ colourful backgrounds]] in every level.
11th Jan '16 5:23:41 AM Westonbirt
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* ''{{VideoGame/Crysis}}''. ''[[WebAnimation/ZeroPunctuation Yahtzee]]'' praised the graphics, as noted in the page quote. Coming from someone who says things like, "It's incredibly good-looking, but what isn't these days?" and "Can we just agree that modern games are looking plenty realistic already?" for other games, and who is an AccentuateTheNegative critic in general, this carries extraordinary weight -- if only for how beautiful it has to be.
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* ''{{VideoGame/Crysis}}''. ''[[WebAnimation/ZeroPunctuation Yahtzee]]'' praised the graphics, as noted in the page quote. Coming graphics ; coming from someone who says things like, "It's incredibly good-looking, but what isn't these days?" and "Can we just agree that modern games are looking plenty realistic already?" for other games, and who is an AccentuateTheNegative critic in general, this carries extraordinary weight -- if only for how beautiful it has to be.
11th Jan '16 12:05:36 AM erforce
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* {{Level 5}} puts intricate amounts of detail into just about every game they make:
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* {{Level Creator/{{Level 5}} puts intricate amounts of detail into just about every game they make:

** Those familiar with the series will recall that with the first trip to any locale, there is a lovely moment of Scenery Porn to allow you a moment to get a feel for where you will be adventuring, touched off with the area intro tune. Those who have played the ''{{P|layStation2}}S2'' version, then the ''PSP'' upgrade port, have often been floored at how intact the Scenery Porn remained, in transition. Those who have played the Japan Only import {{sequel}} could say doubly the same for the later ''PSP'' upgrade/port of that game, as well.
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** Those familiar with the series will recall that with the first trip to any locale, there is a lovely moment of Scenery Porn to allow you a moment to get a feel for where you will be adventuring, touched off with the area intro tune. Those who have played the ''{{P|layStation2}}S2'' ''UsefulNotes/{{P|layStation2}}S2'' version, then the ''PSP'' upgrade port, have often been floored at how intact the Scenery Porn remained, in transition. Those who have played the Japan Only import {{sequel}} could say doubly the same for the later ''PSP'' upgrade/port of that game, as well.

* ''{{VideoGame/Wipeout}} HD'' is one of the relatively few games to run at 1080p, 60 Frames-Per-Second High Definition; and it uses it to wonderful effect. The entire series has shades of this, as each game packs in an incredible amount of detailing into the backgrounds (this is even more impressive given the 3 PS1 and 2 PSP titles in the series), to the point where Wip3out was one of the few games on the PS1 to use it's high-resolution mode!
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* ''{{VideoGame/Wipeout}} HD'' is one of the relatively few games to run at 1080p, 60 Frames-Per-Second High Definition; and it uses it to wonderful effect. The entire series has shades of this, as each game packs in an incredible amount of detailing into the backgrounds (this is even more impressive given the 3 PS1 [=PS1=] and 2 PSP titles in the series), to the point where Wip3out was one of the few games on the PS1 [=PS1=] to use it's high-resolution mode!

* ''AceCombatXSkiesOfDeception'' has the stunning vista of Gaiuss Tower/Atmos Ring/Wild Card, a brilliantly lit cityscape at night with a towering skyscraper in the centre. For being on the PSP with its small screen, it easily puts some of the towns and cities from the PS2 titles (I'm looking at you, San Salvacion) to shame.
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* ''AceCombatXSkiesOfDeception'' ''VideoGame/AceCombatXSkiesOfDeception'' has the stunning vista of Gaiuss Tower/Atmos Ring/Wild Card, a brilliantly lit cityscape at night with a towering skyscraper in the centre. For being on the PSP with its small screen, it easily puts some of the towns and cities from the PS2 [=PS2=] titles (I'm looking at you, San Salvacion) to shame.

* ''VideoGame/GranTurismo'' features beautiful scenery in the race courses. They're so '''amazingly''' detailed that one of the series' selling points wasn't just its [[LoadsAndLoadsOfCharacters humongous selection]] of [[CoolCar cars]] but this trope. Look at Monaco ([[AKA47 called Cote D'Azur in the series]]), Circuit de la Sarthe, and Nurburgring for example. If they don't scream SceneryPorn to you, it'd be a travesty of justice. Even the first game had impressive graphics for its time (it was released in 1998 for the first PS console). * The "VideoGame/{{Heavy Rain}}": Everything. Quantic Dream developed new technologies to get the most out of the PS3 console, truly matching the realism and detail to match the characters' fulfilment of the {{Uncanny Valley}} concept.
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* ''VideoGame/GranTurismo'' features beautiful scenery in the race courses. They're so '''amazingly''' detailed that one of the series' selling points wasn't just its [[LoadsAndLoadsOfCharacters humongous selection]] of [[CoolCar cars]] but this trope. Look at Monaco ([[AKA47 called Cote D'Azur in the series]]), Circuit de la Sarthe, and Nurburgring for example. If they don't scream SceneryPorn to you, it'd be a travesty of justice. Even the first game had impressive graphics for its time (it was released in 1998 for the first PS console). [=PS1=]). * The "VideoGame/{{Heavy Rain}}": ''VideoGame/HeavyRain'': Everything. Quantic Dream developed new technologies to get the most out of the PS3 [=PS3=] console, truly matching the realism and detail to match the characters' fulfilment of the {{Uncanny Valley}} concept.

* ''VideoGame/{{Driveclub}}'' excels at this trope: you know the game's graphics are great when the environments look as good as the cars do. This [[http://www.neogaf.com/forum/showthread.php?t=935041 Photo mode]] thread has pictures of many users showing what the PS4 is capable of.
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* ''VideoGame/{{Driveclub}}'' excels at this trope: you know the game's graphics are great when the environments look as good as the cars do. This [[http://www.neogaf.com/forum/showthread.php?t=935041 Photo mode]] thread has pictures of many users showing what the PS4 [=PS4=] is capable of.
27th Dec '15 4:04:22 PM Quanyails
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Fixing 404'd link.
* For the older generations, the 8-bit (256 color) pictures such as in Mark Ferrari's [[http://www.markferrari.com/gallery/digital/game_art/ Digital Game Art Gallery]] can really evoke emotions.
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* For the older generations, the 8-bit (256 color) pictures such as in Mark Ferrari's [[http://www.markferrari.com/gallery/digital/game_art/ [[http://markferrari.com/art/8bit-game-art/ Digital Game Art Gallery]] can really evoke emotions.
15th Dec '15 8:36:38 PM Nohbody
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* ''Franchise/BioShock'' ** ''VideoGame/BioShock1'' and ''VideoGame/BioShock2'' could both, in their entirety, be considered ''Architecture Porn''. If you're a fan of architecture... you will love these games. ** ''VideoGame/BioShockInfinite'' seems out to continue the tradition. The cinematic trailer opens with the unfortunate viewpoint character getting thrown from a dimly-lit room through a window... whereupon the viewer is smacked in the face by glorious blue skies, impossible flying buildings covered in brightly-coloured posters, and green fields below reaching forever. It just gets prettier as it goes on, culminating in the character floating gently through a cloud of rose petals to reach the woman saving him. Part 2 of the DLC, ''Burial at Sea'', promises gratuitous [[https://www.youtube.com/watch?v=7bZWq9te9ys amounts]] of SceneryPorn.
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* ''Franchise/BioShock'' ''VideoGame/BioShock'' ** ''VideoGame/BioShock1'' ''VideoGame/{{BioShock|1}}'' and ''VideoGame/BioShock2'' could both, in their entirety, be considered ''Architecture Porn''. If you're a fan of architecture... you will love these games. ** The cinematic trailer for ''VideoGame/BioShockInfinite'' seems out to continue the tradition. The cinematic trailer opens with the unfortunate viewpoint character getting thrown from a dimly-lit room through a window... whereupon the viewer is smacked in the face by glorious blue skies, impossible flying buildings covered in brightly-coloured posters, and green fields below reaching forever. It just gets prettier as it goes on, culminating in the character floating gently through a cloud of rose petals to reach the woman saving him. Part 2 of the DLC, ''Burial at Sea'', promises provides gratuitous [[https://www.youtube.com/watch?v=7bZWq9te9ys amounts]] of SceneryPorn.Scenery Porn.
6th Dec '15 9:01:14 PM LadyNorbert
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* The PC game series ''VideoGame/DarkParables'' is exquisitely rendered and filled with color. Being inspired by classic fairy tales, the games are designed to make the player feel as though they really have stepped into a magical, almost dreamlike realm.
27th Nov '15 6:52:34 AM MyFinalEdits
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* ''VideoGame/TheLegendOfSpyro: Dawn of the Dragon'' is overloaded with this, especially on the XBox360 and {{P|layStation3}}S3. In particular, expect to spend several hours just flying around Twilight Falls and the Valley of Avalar, completely ignoring your objectives list while you gawk at the lush forests and roaring rivers and, in the case of Twilight Falls, the HUGE glowing planets up in the sky, surrounded by twinkling stars. Even the later levels, which feature a lot of fire and war, fit this trope - the Burned Lands is comprised entirely of lava rivers and burned spires of rock but still manages to be highly visually impressive with the gigantic volcano looming over the level, and the Floating Islands are just gorgeous.
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* ''VideoGame/TheLegendOfSpyro: Dawn ''VideoGame/TheLegendOfSpyro'': ** ''Dawn of the Dragon'' is overloaded with this, especially on the XBox360 and {{P|layStation3}}S3. In particular, expect to spend several hours just flying around Twilight Falls and the Valley of Avalar, completely ignoring your objectives list while you gawk at the lush forests and roaring rivers and, in the case of Twilight Falls, the HUGE glowing planets up in the sky, surrounded by twinkling stars. Even the later levels, which feature a lot of fire and war, fit this trope - the Burned Lands is comprised entirely of lava rivers and burned spires of rock but still manages to be highly visually impressive with the gigantic volcano looming over the level, and the Floating Islands are just gorgeous.

** The developers of the Super Smash Bros. fangame ''SuperSmashFlash'' 2 have taken a lot of time spriting stages for the game, and it shows. Particularly noteworthy is [[VideoGame/TheLegendOfZeldaMajorasMask Clock Town]]. * The ''Franchise/{{Halo}}'' games have this in droves. A good chunk of the rendered parts of the map are specifically designed to awe, and every map of every game has at least one vast backdrop setting that range from merely good to awe-inspiring. They particularly enjoy playing with objects of mind-buggering scale in the backdrop, coming to head in ''{{VideoGame/Halo 3}}'' when, on closer inspection, the little glowy dot at the middle of the vast construct you're on the edge of is a STAR. ** In ''VideoGame/HaloCombatEvolved''[='s=] famous opening, after the player navigates through a cramped corridor, they leave into a lush jungle, and the horizons just goes up, and up, and up, as the player realizes that the planet they're on is a Halo ring. In the final game of the trilogy, you start off again in a lush jungle, this time beautifully animated. Hopefully, ''VideoGame/HaloReach'' can pull off that beauty... *** Now [=343i=] are making the [[UpdatedRerelease Anniversary Edition]], which basically takes the campaign and adds more Scenery Porn than ever before, along with the option to toggle the new graphics on and off.
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** * The developers of the Super Smash Bros. fangame ''SuperSmashFlash'' 2 have taken a lot of time spriting stages for the game, and it shows. Particularly noteworthy is [[VideoGame/TheLegendOfZeldaMajorasMask Clock Town]]. * The ''Franchise/{{Halo}}'' games have this in droves. games. ** A good chunk of the rendered parts of the map are specifically designed to awe, and every map of every game has at least one vast backdrop setting that range from merely good to awe-inspiring. They particularly enjoy playing with objects of mind-buggering scale in the backdrop, coming to head in ''{{VideoGame/Halo 3}}'' when, on closer inspection, the little glowy dot at the middle of the vast construct you're on the edge of is a STAR. ** In ''VideoGame/HaloCombatEvolved''[='s=] famous opening, after the player navigates through a cramped corridor, they leave into a lush jungle, and the horizons just goes up, and up, and up, as the player realizes that the planet they're on is a Halo ring. In the final game of the trilogy, you start off again in a lush jungle, this time beautifully animated. Hopefully, ''VideoGame/HaloReach'' can pull off that beauty... *** Now [=343i=] are making the The [[UpdatedRerelease Anniversary Edition]], which basically Edition]] takes the campaign and adds more Scenery Porn than ever before, along with the option to toggle the new graphics on and off.

** ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' has often been compared to ''[[Film/TheLordOfTheRings The Lord of the Rings]]'', due to its imagery and its locales. From the open expanse of the Eldin Province of Hyrule Field, the majesty of Lake Hylia, to a dungeon that is quite literally an ancient City in the Sky - nearly every scene offers breathtaking vistas.
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** ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' has often been compared to ''[[Film/TheLordOfTheRings The Lord of the Rings]]'', due to its imagery and its locales. From the open expanse of the Eldin Province of Hyrule Field, the majesty of Lake Hylia, to a dungeon that is quite literally an ancient City in the Sky - nearly every scene offers breathtaking vistas.

** ''Super {{VideoGame/Metroid}}'' also gives it a damn good go, especially right when you land on Zebes when it rains and head to the old Tourian. Often overlaps with SceneryGorn. ** The first ''Metroid Prime'' isn't without its Scenery Porn; try climbing up to the top platform in the first open area of Phendrana Drifts and looking down at the environment. Oh and the background music! [[SugarWiki/AwesomeMusic Crowning Music Of Awesome]]... ** Torvus Bog from ''Metroid Prime 2'', which can rival Phenandra Drifts in both beauty and amazing music. Its theme, like that of Phenandra Drifts, does an excellent job of giving an idea of the climate of the area. Who knew so much tangible information could be conveyed through a song? Then there's Sanctuary Fortress, a massive blue city in the sky. It's every bit as gorgeous as it sounds. ** ''VideoGame/MetroidPrime 3'' has about 2/3rds of its game worlds as Scenery Porn. There's Bryyo, a planet where bits of the planet are literally ''chained'' to the surface. [[HumongousMecha Giant war machines]] made entirely of stone litter the landscape; a brutal reminder of an ancient war that ''broke the planet''. Elysia is almost quaint by comparison. Well, it would be if it weren't a [[FloatingContinent gigantic city floating high about the planet's surface]], filled with artwork and {{Steampunk}} machinery. Buildings drift on the wind, held aloft by large engines under them, and connected by tram systems. The scale of the view is absolutely incredible; you can actually go to buildings that, from a previous vantage point, looked like they were miles away. The [[spoiler:Pirate Homeworld]] and Norion are pretty boring by comparison. * The dream sequence tutorial in ''KingdomHearts'' almost does this with using stain glass rose windows of the princesses as the floor. ** The [[VideoGame/KingdomHeartsII sequel]]'s even better at this; every world has a unique art style for starters but the best is easily The World That Never Was: its a dark world filled with shadow, subdued blues, and glaring whites with the artificial Kingdom Hearts moon hanging overhead along with the enemy's stronghold and as you advance reality seems to warp as the "moon" becomes smaller as the castle grows larger. The castle is also a wonderful visual sight being mostly a white that'll blur you're vision and blend in with the enemies with the occasional splash of metallic grey and black.
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** ''Super {{VideoGame/Metroid}}'' also ''VideoGame/SuperMetroid'' gives it a damn good go, especially right when you land on Zebes when it rains and head to the old Tourian. Often overlaps with SceneryGorn. ** The first ''Metroid Prime'' ''VideoGame/MetroidPrime'' isn't without its Scenery Porn; try climbing up to the top platform in the first open area of Phendrana Drifts and looking down at the environment. Oh and the background music! [[SugarWiki/AwesomeMusic Crowning Music Of Awesome]]... The music helps too. ** Torvus Bog from ''Metroid Prime 2'', ''VideoGame/MetroidPrime2Echoes'', which can rival Phenandra Drifts in both beauty and amazing music. Its theme, like that of Phenandra Drifts, does an excellent job of giving an idea of the climate of the area. Who knew so much tangible information could be conveyed through a song? Then there's Sanctuary Fortress, a massive blue city in the sky. It's every bit as gorgeous as it sounds. ** ''VideoGame/MetroidPrime 3'' ''VideoGame/MetroidPrime3Corruption'' has about 2/3rds of its game worlds as Scenery Porn. There's Bryyo, a planet where bits of the planet are literally ''chained'' to the surface. [[HumongousMecha Giant war machines]] made entirely of stone litter the landscape; a brutal reminder of an ancient war that ''broke the planet''. Elysia is almost quaint by comparison. Well, it would be if it weren't a [[FloatingContinent gigantic city floating high about the planet's surface]], filled with artwork and {{Steampunk}} machinery. Buildings drift on the wind, held aloft by large engines under them, and connected by tram systems. The scale of the view is absolutely incredible; you can actually go to buildings that, from a previous vantage point, looked like they were miles away. The [[spoiler:Pirate Homeworld]] and Norion are pretty boring by comparison. away. * ''Franchise/KingdomHearts'': ** The dream sequence tutorial in ''KingdomHearts'' the first game almost does this with using stain glass rose windows of the princesses as the floor. ** The [[VideoGame/KingdomHeartsII sequel]]'s even better at this; In ''VideoGame/KingdomHeartsII'',, every world has a unique art style for starters but the best is easily The World That Never Was: its a dark world filled with shadow, subdued blues, and glaring whites with the artificial Kingdom Hearts moon hanging overhead along with the enemy's stronghold and as you advance reality seems to warp as the "moon" becomes smaller as the castle grows larger. The castle is also a wonderful visual sight being mostly a white that'll blur you're vision and blend in with the enemies with the occasional splash of metallic grey and black.

** ''VideoGame/BioShockInfinite'' seems out to continue the tradition. The cinematic trailer opens with the unfortunate viewpoint character getting thrown from a dimly-lit room through a window... whereupon the viewer is smacked in the face by glorious blue skies, impossible flying buildings covered in brightly-coloured posters, and green fields below reaching forever. It just gets prettier as it goes on, culminating in the character floating gently through a cloud of rose petals to reach the woman saving him. *** Part 2 of the DLC, ''Burial at Sea'', promises gratuitous [[https://www.youtube.com/watch?v=7bZWq9te9ys amounts]] of SceneryPorn.
to:
** ''VideoGame/BioShockInfinite'' seems out to continue the tradition. The cinematic trailer opens with the unfortunate viewpoint character getting thrown from a dimly-lit room through a window... whereupon the viewer is smacked in the face by glorious blue skies, impossible flying buildings covered in brightly-coloured posters, and green fields below reaching forever. It just gets prettier as it goes on, culminating in the character floating gently through a cloud of rose petals to reach the woman saving him. *** him. Part 2 of the DLC, ''Burial at Sea'', promises gratuitous [[https://www.youtube.com/watch?v=7bZWq9te9ys amounts]] of SceneryPorn.

** Hell, the ''whole game'' can be labeled under this. It looks like an inkbrush painting. ''In motion''. * ''[[VideoGame/{{X}} X3: Reunion]]'' certainly qualifies as this from the very first screen. Everything from the ship and station models to the planets and their moons that inhabit some sectors are jaw-dropping. ** And then ''X3: Terran Conflict'' turned the scenery porn [[UpToEleven up to 11]]. It's hard to fly around Uranus or Saturn without going slack-jawed. ** Doled up even more in ''Videogame/XRebirth''. The space stations of yore are replaced by massive, dozen-kilometer wide space cities with hundreds or thousands of civilian ships moving between their sections. The [[HyperspaceLanes Super Highway system]] catapults ships through solar systems at the speed of light, passing by (or in the case of Albion, ''[[ShatteredWorld through]]'') planets, {{BigDumbObject}}s, nebula, and even a black hole in Omicron Lyrae.
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** Hell, the ''whole game'' can be labeled under this. It looks like an inkbrush painting. ''In motion''. * ''[[VideoGame/{{X}} X3: Reunion]]'' certainly qualifies as this from the very first screen. Everything from the ship and station models to the planets and their moons that inhabit some sectors are jaw-dropping. ** jaw-dropping. And then ''X3: Terran Conflict'' turned the scenery porn [[UpToEleven up to 11]]. It's hard to fly around Uranus or Saturn without going slack-jawed. ** Doled up even more in * ''Videogame/XRebirth''. The space stations of yore are replaced by massive, dozen-kilometer wide space cities with hundreds or thousands of civilian ships moving between their sections. The [[HyperspaceLanes Super Highway system]] catapults ships through solar systems at the speed of light, passing by (or in the case of Albion, ''[[ShatteredWorld through]]'') planets, {{BigDumbObject}}s, nebula, and even a black hole in Omicron Lyrae.
26th Nov '15 11:25:33 PM Jinren
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okami isn't cel shaded
** Hell, the ''whole game'' can be labeled under this. It looks like an inkbrush painting. ''In motion''. Being {{Cel Shad|ing}}ed helps alot.
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** Hell, the ''whole game'' can be labeled under this. It looks like an inkbrush painting. ''In motion''. Being {{Cel Shad|ing}}ed helps alot.
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