History SNKBoss / OtherGames

2nd Dec '17 5:20:10 PM LordOfTheSword
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* [[spoiler: Sans]] of ''{{Videogame/Undertale}}'' is the game's hardest boss fight, and will break just about every rule of the game (and of turn-based [=RPGs=] in general) when fighting you. [[spoiler: Bosses use their ultimate / special attack near the end of the fight? Hell no, Sans [[AlphaStrike opens the battle with their strongest attack right away]]. Bosses have a BattleIntro that they will say every time they're about to fight? He'll interrupt his speech to sucker-punch you while you sit there reading. You have 99 ATK and DEF while they have 1 ATK and 1 DEF? He'll mock you for thinking numbers equal power by simply sidestepping your overkill strikes and delivering a DeathOfAThousandCuts that bypasses your DEF '''and invincibility frames'''. Turn-based [=RPGs=] are supposed to be Turn-Based? They'll attack you while you browse your menu, during your turn. You start getting used to their attack pattern? They'll start using SmashCut to trick, misdirect, and confuse you. And the best part? They ''know'' of your --Save/Load antics, and every time you die against them, they ''HaveANiceDeath will'' rub it in your face.]]

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* [[spoiler: Sans]] of ''{{Videogame/Undertale}}'' is the game's hardest boss fight, and will break just about every rule of the game (and of turn-based [=RPGs=] in general) when fighting you. [[spoiler: Bosses use their ultimate / special attack near the end of the fight? Hell no, Sans [[AlphaStrike opens the battle with their strongest attack right away]]. Bosses have a BattleIntro that they will say every time they're about to fight? He'll interrupt his speech to sucker-punch you while you sit there reading. You have 99 ATK and DEF while they have 1 ATK and 1 DEF? He'll mock you for thinking numbers equal power by simply sidestepping your overkill strikes and delivering a DeathOfAThousandCuts that bypasses your DEF '''and invincibility frames'''. Turn-based [=RPGs=] are supposed to be Turn-Based? They'll attack you while you browse your menu, during your turn. You start getting used to their attack pattern? They'll start using SmashCut to trick, misdirect, and confuse you. And the best part? They ''know'' of your --Save/Load antics, and every time you die against them, they ''HaveANiceDeath will'' ''will'' rub it in your face.]]
2nd Dec '17 5:18:39 PM LordOfTheSword
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* [[spoiler: Sans]] of ''{{Videogame/Undertale}}'' is the game's hardest boss fight, and will break just about every rule of the game (and of turn-based [=RPGs=] in general) when fighting you. [[spoiler: Bosses use their ultimate / special attack near the end of the fight? Hell no, Sans [[AlphaStrike opens the battle with their strongest attack right away]]. Bosses have a BattleIntro that they will say every time they're about to fight? He'll interrupt his speech to sucker-punch you while you sit there reading. You have 99 ATK and DEF while they have 1 ATK and 1 DEF? He'll mock you for thinking numbers equal power by simply sidestepping your overkill strikes and delivering a DeathOfAThousandCuts that bypasses your DEF '''and invincibility frames'''. Turn-based [=RPGs=] are supposed to be Turn-Based? They'll attack you while you browse your menu, during your turn. You start getting used to their attack pattern? They'll start using SmashCut to trick, misdirect, and confuse you.]] And the best part? They ''know'' of your --Save/Load antics, and every time you die against them, they ''HaveANiceDeath will'' rub it in your face.
-->"That's the expression of someone who's died thrice in a row. ''[{{Beat}}]'' Hey, what comes after thrice, anyway? [[BadassBoast Wanna help me find out?]]"

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* [[spoiler: Sans]] of ''{{Videogame/Undertale}}'' is the game's hardest boss fight, and will break just about every rule of the game (and of turn-based [=RPGs=] in general) when fighting you. [[spoiler: Bosses use their ultimate / special attack near the end of the fight? Hell no, Sans [[AlphaStrike opens the battle with their strongest attack right away]]. Bosses have a BattleIntro that they will say every time they're about to fight? He'll interrupt his speech to sucker-punch you while you sit there reading. You have 99 ATK and DEF while they have 1 ATK and 1 DEF? He'll mock you for thinking numbers equal power by simply sidestepping your overkill strikes and delivering a DeathOfAThousandCuts that bypasses your DEF '''and invincibility frames'''. Turn-based [=RPGs=] are supposed to be Turn-Based? They'll attack you while you browse your menu, during your turn. You start getting used to their attack pattern? They'll start using SmashCut to trick, misdirect, and confuse you.]] And the best part? They ''know'' of your --Save/Load antics, and every time you die against them, they ''HaveANiceDeath will'' rub it in your face.
face.]]
-->"That's the expression of someone who's died [[spoiler: died]] thrice in a row. ''[{{Beat}}]'' Hey, what comes after thrice, anyway? [[BadassBoast Wanna help me find out?]]"
2nd Dec '17 5:15:23 PM LordOfTheSword
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* [[spoiler: Sans]] of ''{{Videogame/Undertale}}'' is the game's hardest boss fight, and will break just about every rule of the game (and of turn-based [=RPGs=] in general) when fighting you. To review, he opens with a dramatic monologue, then immediately proceeds into his first attack before you have a chance to do anything (the only enemy of the game that does so). Oh, and this attack is his most powerful and can easily kill you if you're not ready for it. And should you die (and you will - lots) and go back, ready for this nasty little trip, he'll ''interrupt his own monologue and launch the attack early!'' He has only 1 HP, but he dodges out of the way of your attacks (once again, the only enemy in the game to do so), so you can't kill him. All of his attacks [[ScratchDamage only deal 1 damage]], [[DeathByAThousandCuts but they ignore your]] MercyInvincibility and inflict a DamageOverTime effect that worsens for ''every frame'' your SOUL is in contact with the attack. As the fight progresses he starts launching attacks that will hit you ''while you're navigating the menu''. About halfway through the fight, he'll offer you a Mercy option (in a game that explicitly encourages such things) and, if you take it, he'll immediately nail you with an unavoidable OneHitKill attack. Should you manage to survive all that, he unleashes his final trick on you, his "special attack": nothing. Namely he sits there on his turn and refuses to do anything, reasoning that if he doesn't act, it will never be your turn and, this being a turn-based RPG, you'll never be able to damage him unless you figure out how. ''Damn!''

to:

* [[spoiler: Sans]] of ''{{Videogame/Undertale}}'' is the game's hardest boss fight, and will break just about every rule of the game (and of turn-based [=RPGs=] in general) when fighting you. To review, he opens with a dramatic monologue, then immediately proceeds into his first [[spoiler: Bosses use their ultimate / special attack before you near the end of the fight? Hell no, Sans [[AlphaStrike opens the battle with their strongest attack right away]]. Bosses have a chance to do anything (the only enemy of the game BattleIntro that does so). Oh, they will say every time they're about to fight? He'll interrupt his speech to sucker-punch you while you sit there reading. You have 99 ATK and this DEF while they have 1 ATK and 1 DEF? He'll mock you for thinking numbers equal power by simply sidestepping your overkill strikes and delivering a DeathOfAThousandCuts that bypasses your DEF '''and invincibility frames'''. Turn-based [=RPGs=] are supposed to be Turn-Based? They'll attack is his most powerful you while you browse your menu, during your turn. You start getting used to their attack pattern? They'll start using SmashCut to trick, misdirect, and can easily kill you if you're not ready for it. confuse you.]] And should the best part? They ''know'' of your --Save/Load antics, and every time you die (and you will - lots) and go back, ready for this nasty little trip, he'll ''interrupt his own monologue and launch the attack early!'' He has only 1 HP, but he dodges out of the way of against them, they ''HaveANiceDeath will'' rub it in your attacks (once again, face.
-->"That's
the only enemy expression of someone who's died thrice in the game to do so), so you can't kill him. All of his attacks [[ScratchDamage only deal 1 damage]], [[DeathByAThousandCuts but they ignore your]] MercyInvincibility and inflict a DamageOverTime effect that worsens for ''every frame'' your SOUL is in contact with the attack. As the fight progresses he starts launching attacks that will hit you ''while you're navigating the menu''. About halfway through the fight, he'll offer you a Mercy option (in a game that explicitly encourages such things) and, if you take it, he'll immediately nail you with an unavoidable OneHitKill attack. Should you manage to survive all that, he unleashes his final trick on you, his "special attack": nothing. Namely he sits there on his turn and refuses to do anything, reasoning that if he doesn't act, it will never be your turn and, this being a turn-based RPG, you'll never be able to damage him unless you figure out how. ''Damn!''row. ''[{{Beat}}]'' Hey, what comes after thrice, anyway? [[BadassBoast Wanna help me find out?]]"
1st Dec '17 4:11:23 AM mariofan1000
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* {{Franchise/Pokémon}} :

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* {{Franchise/Pokémon}} :Franchise/{{Pokemon}}:



** ''Sun and Moon'' introduced special boss battles , featuring Pokémon (Totem Pokémon and Ultra Beasts) that receive free stat boosts at the beginning of the battle. In the case of Totem Pokémon, it's even more unfair because they can summon "Ally Pokémon" that assist them in battle, turning it into a two-on-one. These ally Pokémon often tend to compensate the flaws of a Totem Pokémon, or power/speed up their most powerful attacks.

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** ''Sun and Moon'' introduced special boss battles , featuring Pokémon (Totem Pokémon and Ultra Beasts) that receive free stat boosts at the beginning of the battle. In the case of Totem Pokémon, it's even more unfair because they can summon "Ally Pokémon" that assist them in battle, turning it into a two-on-one. These ally Pokémon often tend to compensate the flaws of a Totem Pokémon, or power/speed up their most powerful attacks.
24th Nov '17 2:06:48 PM Tropetastic1995
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** ''Franchise/Pokémon'':

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** ''Franchise/Pokémon'':* {{Franchise/Pokémon}} :



** ''Sun and Moon'' introduced special boss battles , featuring Pokémon (Totem Pokémon and Ultra Beasts) that receive free stat boosts at the beginning of the batle. In the case of Totem Pokémon, it's even more unfair because they can summon "Ally Pokémon" that assist them in battle, turning it into a two-on-one. These ally Pokémon often tend to compensate the flaws of a Totem Pokémon, or power/speed up their most powerful attacks.

to:

** ''Sun and Moon'' introduced special boss battles , featuring Pokémon (Totem Pokémon and Ultra Beasts) that receive free stat boosts at the beginning of the batle.battle. In the case of Totem Pokémon, it's even more unfair because they can summon "Ally Pokémon" that assist them in battle, turning it into a two-on-one. These ally Pokémon often tend to compensate the flaws of a Totem Pokémon, or power/speed up their most powerful attacks.
24th Nov '17 2:04:31 PM Tropetastic1995
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Added DiffLines:

** ''Franchise/Pokémon'':
** In general, there are numerous instances of TheComputerIsACheatingBastard: There are numerous Gym Leaders, Elite Four Members, Champions, and Villainous Team members that have Pokémon knowing moves they have no way of knowing with the player or have fully evolved Pokémon at levels they shouldn't be evolved. You could also make a case for the ones that are just plain too overpowered at the point in the game you meet them (i.e. Misty's Starmie, having over 500 BST when you likely don't have anything close to 450), or the ones with a sizable level gap (just about any of the later boss battles in 'X and Y'' should you opt not to use the Exp. Share).
** ''Sun and Moon'' introduced special boss battles , featuring Pokémon (Totem Pokémon and Ultra Beasts) that receive free stat boosts at the beginning of the batle. In the case of Totem Pokémon, it's even more unfair because they can summon "Ally Pokémon" that assist them in battle, turning it into a two-on-one. These ally Pokémon often tend to compensate the flaws of a Totem Pokémon, or power/speed up their most powerful attacks.
*** Even amongst all these boss battles, however, [[spoiler: Ultra Necrozma]] has quickly gained notoriety for how horribly overpowered it is. It sports an absurdly high 754 BST to begin with, an aura that boosts ''all'' stats by one stage, and an ability that increases the power of supereffective attacks , which it ''will be'' packing, including two attacks [[TheComputerIsACheatingBastard it should not be able to learn as a wild Pokémon.]] It's signature attack has been nicknamed "Light that burns the casuals" for a reason.
7th Sep '17 4:35:28 PM NoSpoilerz
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* The Fighter boss in ''VideoGame/KirbyTripleDeluxe'''s fighting subgame. At difficults other than Easy, he will spam the [[{{Kamehamehadouken}} down-forward-punch]] attack faster than any human can conceivably input the combo.

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* The Fighter boss in ''VideoGame/KirbyTripleDeluxe'''s fighting subgame. At difficults other than Easy, he will spam the [[{{Kamehamehadouken}} down-forward-punch]] attack faster than any human can conceivably input the combo.like it's Halloween and he's an old granny with too much money tossing out king-size candy bars.
29th Aug '17 6:43:20 PM nombretomado
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* Midas from ''AgarestSenki''. Doesn't play fair with his LimitBreak meter. Has attacks that one-hit kill all characters in a 2-cell radius, [[DamageSpongeBoss too much HP]], regenerates health at an absurd rate. Has a LimitBreak that can guarantee a TotalPartyKill if you party isn't spread out far. And did we mention you fight him halfway through the game, before many of its {{Game Breaker}}s become available?

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* Midas from ''AgarestSenki''.''VideoGame/AgarestSenki''. Doesn't play fair with his LimitBreak meter. Has attacks that one-hit kill all characters in a 2-cell radius, [[DamageSpongeBoss too much HP]], regenerates health at an absurd rate. Has a LimitBreak that can guarantee a TotalPartyKill if you party isn't spread out far. And did we mention you fight him halfway through the game, before many of its {{Game Breaker}}s become available?
2nd Jul '17 2:03:18 PM Gigabic
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* ''KingdomHearts'''s {{Bonus Boss}}es often edge into this, due to their [[OneHitKO abhorrent]] attack power and incredible speed. One of them even has attacks that bypass the abilities to stop instant/combo induced death, this is all made much worse by the rest of the game's relative ease, making sure the player's blindsided by the DifficultySpike.

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* ''KingdomHearts'''s {{Bonus Boss}}es often edge into this, due to their [[OneHitKO abhorrent]] attack power and incredible speed. One Most of them even has have attacks that bypass the abilities to stop instant/combo induced death, and this is all made much worse by the rest of the game's relative ease, making sure the player's blindsided by the DifficultySpike.



** KHII Final Mix has two of these, unfortunately. First up is the full Roxas fight. Unlike the playable version of Dual Wield Roxas, this guy is completely batshit insane and uses his real powers to their fullest.. His standard attack combo consists of him constantly shifting left and right as he attacks and before you have a chance to immediately counterattack, he jumps right back and comes at you. After recovering from any attack, whether or not its a combo, he will retaliate immediately by jumping in the air and coming at you with you a rolling attack that will track and hit you, no matter how far you are. He also has his own version of the The End Reaction Command and if you can get it, you can snag his Keyblades from him to amp up your attacks. The catch however, is that he'll actually become even more aggressive and start throwing [[BeamSpam friggin laser beams]] at you until he manages to steal his Keyblades back from you. But at this point however, he'll start buffing his attacks with constant beam attacks in varying patterns. Not even getting into his desperation attack, he has another attack where he constantly spams Strike Raid while constantly buzzing around you. And it hurts. A lot. His Data rematch has massively amplified stats and more health so good luck

to:

** KHII Final Mix has two of these, unfortunately. First up is the full Roxas fight. Unlike the playable version of Dual Wield Roxas, this guy is completely batshit insane and uses his real powers to their fullest.. His standard attack combo consists of him constantly shifting left and right as he attacks and before you have a chance to immediately counterattack, he jumps right back and comes at you. After recovering from any attack, whether or not its a combo, he will retaliate immediately by jumping in the air and coming at you with you a rolling attack that will track and hit you, no matter how far you are. He also has his own version of the The End Reaction Command and if you can get it, you can snag his Keyblades from him to amp up your attacks. The catch however, is that he'll actually become even more aggressive and start throwing [[BeamSpam friggin laser beams]] at you until he manages to steal his Keyblades back from you. But at this point however, he'll start buffing his attacks with constant beam attacks in varying patterns. Not even getting into his desperation attack, he has another attack where he constantly spams Strike Raid while constantly buzzing around you. And it hurts. A lot. His Data rematch has massively amplified stats and more health so good luckhealth.
21st Jun '17 3:26:59 PM SeekerSS
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* Strike Freedom in the bonus stage at the end of branching routes in ''Gundam vs. Gundam Next Plus''. Has the same functions as the playable version but has a health gauge way longer than any of the bosses you fight in the game, at least as long as Devil/Dark Gundam's. He also has an exclusive attack involving a rushing attack with his Wings of Light and Super [=DRAGOONs=]. After he's sustained a good amount of damage, he'll immediately strap on METEOR and then shit gets real; dual plasma cannons that can knock you down in one hit, plus missile spam and his strongest attack brings both BeamSpam and MacrossMissileMassacre together for a speeding wall of death on top of uber beam sabers. And to top it all off, his Assist is a METEOR-equipped Infinite Justice who will do the exact same thing when called on. If you've managed to hit him hard enough, he'll ditch the trashed METEOR and start fighting like "normal", except he'll have infinite [[SuperMode SEED factor]], giving him insane boost dashes, reduced boost usage and Full Burst Mode. Making this all significantly worse is whatever you have to fight before and during the battle with SF which are usually powerful suits like Wing Zero and 00 Raiser and if you followed a particular route to get to this stage, you have to fight all alone.



* Almost every king/top player ghost in [[WanganMidnight Maximum Tune]]. It basically a replay of that player's run down to every turn, braking, and collision made. When playing against it, it will try to stay true to its recorded course to the point of easily pushing away traffic cars (whereas you tend to get mucked up trying the same thing), and if you and it collide, it will most certainly get away scot free while you are left in the dust (unless you are in front of it).
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