History SNKBoss / OtherGames

23rd Apr '18 1:36:39 PM Starlight36
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* ''VideoGame/StarWarsBattlefrontEliteSquadronn'': [[spoiler:X1, the player's clone twin brother]] at least [[NintendoHard in the DS version]], considering how little damage he takes from anything you do.

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* ''VideoGame/StarWarsBattlefrontEliteSquadronn'': ''VideoGame/StarWarsBattlefrontEliteSquadron'': [[spoiler:X1, the player's clone twin brother]] at least [[NintendoHard in the DS version]], considering how little damage he takes from anything you do.
29th Mar '18 2:47:19 PM Novaheart
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** ''Super Punch-Out!'' gives us the Bruiser Brothers, the final two opponents in the game. Both are fast, have very strong normal attacks, each have a frustrating OneHitKill attack for different reasons, but worst of all both have an attack that can disable one of your arms from attacking or blocking.
*** Rick can CounterAttack your super punches and his OneHitKill Earthquake Punch will stun you even if you avoid it. Thankfully he only disables one of your arms at a time.
*** Nick on the other hand, can disable both of your arms, his OneHitKill jumping punch only leaves you with an instant to dodge, and unlike any other opponent in the game, ''can cause ScratchDamage though your blocks''.
24th Mar '18 4:20:06 AM jormis29
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* ''VideoGame/StarWarsBattlefront Elite Squadron'': [[spoiler:X1, the player's clone twin brother]] at least [[NintendoHard in the DS version]], considering how little damage he takes from anything you do.

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* ''VideoGame/StarWarsBattlefront Elite Squadron'': ''VideoGame/StarWarsBattlefrontEliteSquadronn'': [[spoiler:X1, the player's clone twin brother]] at least [[NintendoHard in the DS version]], considering how little damage he takes from anything you do.
25th Feb '18 4:00:53 PM nombretomado
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* ''[[{{Seihou}} Kioh Gyoku]]'''s FinalBoss is entirely unfair. Muse, as a playable character, is one of the best characters in the game to begin with. But that wouldn't be epic enough, so the designers did horrible things to her stats. The increase to her defence is at least understandable, since the AI sucks and she'd have killed herself before the battle really started if it hadn't been increased, but they overdid it to the point where the fight with her takes longer than the rest of the story mode combined. But the real problem is that her attack ranks[[note]]every time a player uses an attack the rank for it goes up by one, making it slightly stronger. They normally start at 1[[/note]] are increased, with her non-boss attacks at ''12''. Which is a serious problem, since, at that rank, her level one attack basically requires you to stream it across the entire screen to avoid it, and will most likely [[LastChanceHitPoint guard break]] you if you screw up. Which you probably will if any of her other attacks are on the screen. The fight basically comes down to hoping and/or praying that she dies before the AIRoulette decides to use that attack a third[[note]]you have two screen-clearing bombs[[/note]] time.

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* ''[[{{Seihou}} ''[[{{VideoGame/Seihou}} Kioh Gyoku]]'''s FinalBoss is entirely unfair. Muse, as a playable character, is one of the best characters in the game to begin with. But that wouldn't be epic enough, so the designers did horrible things to her stats. The increase to her defence is at least understandable, since the AI sucks and she'd have killed herself before the battle really started if it hadn't been increased, but they overdid it to the point where the fight with her takes longer than the rest of the story mode combined. But the real problem is that her attack ranks[[note]]every time a player uses an attack the rank for it goes up by one, making it slightly stronger. They normally start at 1[[/note]] are increased, with her non-boss attacks at ''12''. Which is a serious problem, since, at that rank, her level one attack basically requires you to stream it across the entire screen to avoid it, and will most likely [[LastChanceHitPoint guard break]] you if you screw up. Which you probably will if any of her other attacks are on the screen. The fight basically comes down to hoping and/or praying that she dies before the AIRoulette decides to use that attack a third[[note]]you have two screen-clearing bombs[[/note]] time.
25th Feb '18 12:07:42 PM Prfnoff
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** Unlike a lot of other SNKBoss characters, [[spoiler: Sans]] has an in-universe ''reason'' for screwing you over via gameplay: [[spoiler: he'll only ever appear to fight you if you, the Player, take the [[OmnicidalManiac Genocide Run option]], which involves slaughtering ''every single monster in the game'', including characters like Toriel, the little monster kid, and ''Sans' own brother Papyrus''. For players who enjoy indulging in VideoGameCrueltyPotential in a game that emphasizes how you don't have to kill anyone, Sans is a [[YouBastard wakeup call]]: he can't stand by and watch you murder everyone, so his sole objective is to stop you, the Player, from finishing your run by any means necessary. As he knows that the player is capable of SaveScumming, the only way he can stop you entirely is by making you RageQuit.]]
24th Feb '18 7:53:32 AM Sunflorazumarill
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* The Fighter boss in ''VideoGame/KirbyTripleDeluxe'''s fighting subgame. At difficults other than Easy, he will spam the [[{{Kamehamehadouken}} down-forward-punch]] attack like it's Halloween and he's an old granny with too much money tossing out king-size candy bars.

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* The Fighter boss in ''VideoGame/KirbyTripleDeluxe'''s fighting subgame. At difficults difficulties other than Easy, he will spam the [[{{Kamehamehadouken}} down-forward-punch]] attack like it's Halloween and he's an old granny with too much money tossing out king-size candy bars.



*** This was kind of the trend after Warcraft 3: Reign of Chaos, where the campaigns would always end in some overly powerful boss that was a modified unit. Not surprisingly, this eventually gave way to WoW, whose MMORPG style basically makes this mandatory for its Raid Bosses.

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*** This was kind of the trend after Warcraft 3: Reign of Chaos, where the campaigns would always end in some overly powerful boss that was a modified unit. Not surprisingly, this eventually gave way to WoW, [=WoW=], whose MMORPG style basically makes this mandatory for its Raid Bosses.



* Starting in ''Armored Core: Master of the Arena'', the ''VideoGame/ArmoredCore'' series would include a boss AC called Nineball Seraph. Most up to the point you meet this thing, all enemy ACs are simply [=AI=]ed controlled versions of ACs you could build yourself if you really wanted to (except for an end boss in Project Phantasma, but GameBreaker machine gun made the thing a pushover), but Nineball Seraph is constructed entirely from parts you can't use. The thing is extremely fast, and has way more armor than an AC for its speed would allow, really strong machine gun arms that both have laser blades (if you use gun arms you can't have laser blades) that have a higher attack rate than yours, since it has two, and a couple of back mounted homing missiles that are very accurate and really hurt. For added speed it can transform into a birdlike mode that makes it even faster, though in that state it will only use its missiles. No matter how you build your AC, this will have you heavily outgunned and kill you a few seconds, even though your armor is fully restored before you fight it.

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* Starting in ''Armored Core: Master of the Arena'', the ''VideoGame/ArmoredCore'' series would include a boss AC called Nineball Seraph. Most up to the point you meet this thing, all enemy ACs [=ACs=] are simply [=AI=]ed controlled versions of ACs [=ACs=] you could build yourself if you really wanted to (except for an end boss in Project Phantasma, but GameBreaker machine gun made the thing a pushover), but Nineball Seraph is constructed entirely from parts you can't use. The thing is extremely fast, and has way more armor than an AC for its speed would allow, really strong machine gun arms that both have laser blades (if you use gun arms you can't have laser blades) that have a higher attack rate than yours, since it has two, and a couple of back mounted homing missiles that are very accurate and really hurt. For added speed it can transform into a birdlike mode that makes it even faster, though in that state it will only use its missiles. No matter how you build your AC, this will have you heavily outgunned and kill you a few seconds, even though your armor is fully restored before you fight it.



** The reboot of ''Punch-Out!!'' for the Wii does not have Mike Tyson (obviously, considering several controversies), but it has something even better. [[spoiler:VideoGame/DonkeyKong.]] Mr Sandman also seems to have carried over Tyson's mannerisms for the fight against him. The Wii game's multiplayer, lets you take the form of a "large" boxer, so with a friend a player can make comparisons and conclude if any given CPU boxer qualifies (pretty much every opponent besides Glass Joe from title defense onward, and even defense Joe has headgear the player doesn't get initially)

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** The reboot of ''Punch-Out!!'' for the Wii does not have Mike Tyson (obviously, considering several controversies), but it has something even better. [[spoiler:VideoGame/DonkeyKong.]] Mr Mr. Sandman also seems to have carried over Tyson's mannerisms for the fight against him. The Wii game's multiplayer, lets you take the form of a "large" boxer, so with a friend a player can make comparisons and conclude if any given CPU boxer qualifies (pretty much every opponent besides Glass Joe from title defense onward, and even defense Joe has headgear the player doesn't get initially)


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* A number of bosses in the ''Franchise/ValkyriaChronicles'' series tend to be quite overpowered for various reasons:
** Selvaria Bles when encountered for the final time in ''VideoGame/ValkyriaChronicles'' has her field of vision extend to ''the other side of the map'' while carrying the Ruhm, which is a {{BFG}} rifle with the accuracy and range of a sniper rifle, AND has the mobility of a Scout. It's likely that some of your personnel, which start ''inside her field of vision'', will be killed the moment you try to move them.
** Baldren Gassenral in ''ValkyriaChronicles2'' happens to be basically two classes in one, being both a Shocktrooper and a Mauler (the latter a Level 3 class, which you can't have at the point when you first fight him). In addition, he has more AP than even Scouts, allowing him to easily move around the area, and Orders that you can't have, such as Recall, which revives any fallen enemy soldiers still on the field, and Withdraw, which costs ''no'' CP and allows him to transport himself to another area (other bosses tend to have this Order as well). To make matters worse, [[TheComputerIsACheatingBastard he can duck the moment you shoot at him and his Mauler will one-shot both your tanks and personnel]].
18th Feb '18 9:10:46 AM Rubiland
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** Ugh...the Lingering Will is an absolute nightmare. This is the only superboss in the entire series who CANNOT be knocked out of his attacks and at the beginning of the round, he's usually flying all over the place at high speeds at which Sora can't even hope to match. Invincibility frames on every attack he does. They all involve his Keyblade taking on a multitude of forms and they come out quick. Even when he's running straight at you, you can't hurt him. At all. Your only bet is to hit him after an attack. He has actually has an attack that breaks him out of any your combos by immediately countering with a whip attack which you cannot get out of. He has two variations of a magic seal attack that either seals your attack or magic commands, forcing you to hit LW a number of times to break out of using the command that wasn't blocked. And then there's his desperation attack that requires a specific set of maneuvers to perform to survive it, because it's not only lengthy, it's pretty much guaranteed to kill you. And the best part: His number of health bars span the size of the longest possible gauge in the game, surpassing even Sephiroth.
** Wait until you fight Vanitas Remnant. While he has only one bar of health, be very very prepared. He has an absurd amount of defense and even if you managed to max out your character, your combos won't be doing a lot of damage like on other bosses. He is basically a souped-up version of Vanitas at the end of Ven's story, his attacks do fatal amounts of damage, usually almost one hit kills, even if you've leveled up excessively. He also has a new attack where he encases himself in an invincible sphere and launches shadowy versions of himself at you which fly quickly at you and deal insane amounts of damage and if you get hit, you'll be inflicted with Blind which [[InterfaceScrew obscures your line of sight almost entirely]]. Don't even try to use Cure spells, because he will go right ahead and do he same, so actual potions and exlixirs are essential. Like an actual SNK Boss however, he's not very smart and will blindly run into Mine spells without changing his path.

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** Ugh...The other one is the Lingering Will is an absolute nightmare.Will. This is the only superboss in the entire series who CANNOT be knocked out of his attacks and at the beginning of the round, he's usually flying all over the place at high speeds at which Sora can't even hope to match. Invincibility frames on every attack he does. They all involve his Keyblade taking on a multitude of forms and they come out quick. Even when he's running straight at you, you can't hurt him. At all. Your only bet is to hit him after an attack. He has actually has an attack that breaks him out of any your combos by immediately countering with a whip attack which you cannot get out of. He has two variations of a magic seal attack that either seals your attack or magic commands, forcing you to hit LW a number of times to break out of using the command that wasn't blocked. And then there's his desperation attack that requires a specific set of maneuvers to perform to survive it, because it's not only lengthy, it's pretty much guaranteed to kill you. And the best part: His number of health bars span the size of the longest possible gauge in the game, surpassing even Sephiroth.
** Wait until you fight ''Birth by Sleep'' gives us Vanitas Remnant. While he has only one bar of health, be very very prepared. He has an absurd amount of defense and even if you managed to max out your character, your combos won't be doing a lot of damage like on other bosses. He is basically a souped-up version of Vanitas at the end of Ven's story, his attacks do fatal amounts of damage, usually almost one hit kills, even if you've leveled up excessively. He also has a new attack where he encases himself in an invincible sphere and launches shadowy versions of himself at you which fly quickly at you and deal insane amounts of damage and if you get hit, you'll be inflicted with Blind which [[InterfaceScrew obscures your line of sight almost entirely]]. Don't even try to use Cure spells, because he will go right ahead and do he same, so actual potions and exlixirs elixirs are essential. Like an actual SNK Boss however, he's not very smart and will blindly run into Mine spells without changing his path.



** Don't even get me ''started'' on Iron Imprisoner, the ''constantly evolving'' SNK boss from the Mirage Arena. The Mirage Arena is designed for multiplayer, but they don't drop the difficulty if you try and tackle it solo and ''damn''! Stage IV is the worst: absurd health levels, incredible attacks, trapping you in a ''flaming cage'' that'll kill you in three turns, and ''taking over the arena'', holy crap.

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** Don't even get me ''started'' on Iron Imprisoner, the ''constantly evolving'' SNK boss from the Mirage Arena. The Mirage Arena is designed for multiplayer, but they don't drop the difficulty if you try and tackle it solo and ''damn''! solo! Stage IV is the worst: absurd health levels, incredible attacks, trapping you in a ''flaming cage'' that'll kill you in three turns, and ''taking over the arena'', holy crap.arena''.
6th Feb '18 8:27:56 PM Tsukiyomaru0
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* SNK Bosses are not quite common in ''VideoGame/AllKamenRiderGenerations'', if you are playing on normal, as the worst that may come is that they will use every special skill they have access to as to cause the most damage. But dare to play the game on [[HarderThanHard Climax Mode]] without having your Main Rider's level maxed. At this point, even EliteMooks turn into SNK Bosses, being able to shrug off hits and take severe punishment before dying, and the AI aggressiveness peaks so hard that it is by luck that one can land non-special attacks to try to buy some time. And that is only half of the stages in Climax Mode, because the other half warns you that the enemy level is 99+, and some stages have a 2 VS 2 Riders, except they have Hyper Armor... And you don't.
** However, if you maxed at least one rider (and by the point you access Climax you may be near maximum level and stats with at least one), then most of the situation is inverted, even on Climax. And unlike the AI, you have Access to [[ProtagonistPowerUpPrivileges Rider Ability]] and [[LimitBreak Rider Power]]. Don't want to play fair? Pick your main as someone from ''Series/KamenRiderKabuto'' and [[TimeStandsStill Clock-Up]] as often as you can. Or abuse of air-to-ground attacks with anyone else.
12th Jan '18 12:57:46 PM ShinyManaphy
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*** At one point in ''Sun and Moon'', a Trainer gets the Totem stat boost. As in, [[spoiler:''all of her Pokemon get a boost on entering battle.'' Given that her Pokemon are already very high-levelled and powerful, this generally produces an OhCrap from a player who didn't know about it beforehand.]]
23rd Dec '17 6:17:47 PM KagSwirby
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** In general, there are numerous instances of TheComputerIsACheatingBastard: There are numerous Gym Leaders, Elite Four Members, Champions, and Villainous Team members that have Pokémon knowing moves they have no way of knowing with the player or have fully evolved Pokémon at levels they shouldn't be evolved. You could also make a case for the ones that are just plain too overpowered at the point in the game you meet them (i.e. Misty's Starmie, having over 500 BST when you likely don't have anything close to 450), or the ones with a sizable level gap (just about any of the later boss battles in 'X and Y'' should you opt not to use the Exp. Share).

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** In general, there are numerous instances of TheComputerIsACheatingBastard: There are numerous Gym Leaders, Elite Four Members, Champions, and Villainous Team members that have Pokémon knowing moves they have no way of knowing with the player or have fully evolved Pokémon at levels they shouldn't be evolved. You could also make a case for the ones that are just plain too overpowered at the point in the game you meet them (i.e. Misty's Starmie, having over 500 BST when you likely don't have anything close to 450), or the ones with a sizable level gap (just about any of the later boss battles in 'X ''X and Y'' should you opt not to use the Exp. Share).
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