History SNKBoss / OtherGames

8th Apr '17 4:07:13 AM IndirectActiveTransport
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** ''VideoGame/KirbyPlanetRobobot'' has [[spoiler:Star Dream Soul OS]], a [[MarathonBoss four-phase boss]] who has a [[DamageSpongeBoss metric ton of HP]], [[ThatOneAttack some very hard to avoid and damaging attacks that tend to cover most of the screen]], comes immediately after [[spoiler:[[ThatOneBoss Galacta Knight Returns]]]] who can easily whittle your HP down, has only one partial healing item before the fight, AND a [[spoiler:OneHitKill KaizoTrap]] at the very end of the fight just in case you do manage to somehow beat him. Die at any part of the fight? Have fun fighting every boss in the True Arena just to get to him again.



* ''[[VideoGame/FireEmblemJugdral Fire Emblem Thracia 776]]'' is already the hardest ''VideoGame/FireEmblem'' game in the series (or heck, it's probably the hardest game in existence!) Then along comes Chapter 22, which has several factors working against you as it is. Once you cross the second bridge, however, the first one collapses, and the mini-boss, Reinhart, starts attacking you. He has Dire Thunder, a weapon [[TheComputerIsACheatingBastard normally only available to]] [[MagicalGirlWarrior Olwen]], which allows him to attack twice, and has FOUR skills: Continue (randomly allows him to attack twice in one round) Ambush (ensures that he attacks first no matter whose turn it is), Duel (forces another round of combat without allowing the unit that just attacked a chance to heal) and Big Shield (will randomly block one of your attacks entirely). With all these power-ups, it is literally and completely impossible to beat this asshole without resorting to status effect wands, which are rare. Silence keeps him from using magic, so you can thankfully use ranged attacks against him (he also has a Brave Sword) but the most reliable way to beat him is to put him to sleep, and yet both options are only achievable with a M-Up wand or a Holy Water, since your wand user must have higher magic than he does, and all stats except HP cap at 20 in this game! Reinhart's mere existence might just cause your file to become unwinnable if you don't have Warp wands, which most people use to kill the real boss on the first turn (He also has Big Shield, so [[LuckBasedMission good luck with that!]]) and warp Leaf to the castle and [[TheEnemyGateIsDown seize it for an instant win,]] but then you miss out on the chapter's other goodies. In fact, the first house on the map ''gives you a Warp wand,'' as if to say, "Yes, you dumb fuck, that's how you're supposed to clear this chapter." To add insult to injury, you have to have the above mentioned Olwen talk to him to obtain a rare weapon. Oh, and during the course of this chapter, you have to deal with the combined leadership stars of Reinhart, Ceon, and CYAS. Cyas alone has 10 leadership stars, and together, all 3 bosses have 19 leadership stars. This means every enemy on the map gets +57 to hit AND evasion. These bonuses also apply to the bosses themselves, so...good luck.
** Then there's [[FinalBoss Medeus]] on [[HarderThanHard Lunatic Mode]] in ''New Mystery of the Emblem'', who takes "blatantly unfair" UpToEleven. He has all his stats maxed out, which equates to:

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* ''[[VideoGame/FireEmblemJugdral Fire Emblem Thracia 776]]'' is already the hardest ''VideoGame/FireEmblem'' game in the series (or heck, it's probably the hardest game in existence!) Then along comes Chapter 22, which has several factors working against you as it is. Once you cross the second bridge, however, The DS ''Videogame/FireEmblem'' games were the first one collapses, to really take competitive balance into account of having a versus mode, and the mini-boss, Reinhart, starts attacking you. He has Dire Thunder, a weapon [[TheComputerIsACheatingBastard normally only available to]] [[MagicalGirlWarrior Olwen]], which allows him to attack twice, and has FOUR skills: Continue (randomly allows him to attack twice in one round) Ambush (ensures that he attacks first no matter whose turn it is), Duel (forces another round of combat without allowing the unit that just attacked a chance to heal) and Big Shield (will randomly block one of your attacks entirely). With all these power-ups, it is literally and completely impossible to beat this asshole without resorting to status effect wands, which are rare. Silence keeps him from using magic, so you can thankfully use ranged attacks against him (he they also has a Brave Sword) but the most reliable way to beat him is to put him to sleep, and yet both options are only achievable with a M-Up wand or a Holy Water, since your wand user must have higher magic than he does, and all stats except HP cap at 20 in this game! Reinhart's mere existence might just cause your file to become unwinnable if you don't have Warp wands, which most people use to kill the real boss on the first turn (He also has Big Shield, so [[LuckBasedMission good luck with that!]]) and warp Leaf to the castle and [[TheEnemyGateIsDown seize it for an instant win,]] but then you miss out on the chapter's other goodies. In fact, the first house on the map ''gives you a Warp wand,'' as if to say, "Yes, you dumb fuck, that's how you're supposed to clear this chapter." To add insult to injury, you have to have the above mentioned Olwen talk to him to obtain a rare weapon. Oh, and during the course of this chapter, you have to deal with the combined leadership stars of Reinhart, Ceon, and CYAS. Cyas alone has 10 leadership stars, and together, all 3 bosses have 19 leadership stars. This means every enemy on the map gets +57 to hit AND evasion. These bonuses also apply to the bosses themselves, so...good luck.
** Then there's
brought [[FinalBoss Medeus]] on [[HarderThanHard Lunatic Mode]] in ''New Mystery of the Emblem'', who takes "blatantly unfair" UpToEleven. He has all his stats maxed out, which equates to:



** But, Medeus and Reinhardt are nothing compared to a BonusBoss in ''VideoGame/FireEmblemAwakening'': [[spoiler:Anna]], from the Apotheosis DLC. The boss has stats [[UpToEleven far above your own maximum stats]] unless you spam Rally skills AND buy the DLC for the skill that can raise your maximum stats by 10. And of course, an absolutely broken skill set with Vantage+ (which allows the boss to always go first in a fight), Dragonskin (halves all damage and negates enemy counter and lethality), Counter (damages any melee attacker for the amount of damage they've dealt), Aether (a skill that deals two hits, one that deals regular damage and heals HP equal to half the damage dealt, and another that halves the opponent's Def), and Rightful God (raises skill activation chances by 30%. That Aether has a '''65%''' chance of activating) And finally, you fight this boss after a marathon of the other bosses from the chapter who are also all ridiculously difficult. Thankfully, this map has the same difficulty on Normal, Hard, or Lunatic(+). It'd be impossible to imagine this any harder.

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** But, Medeus and Reinhardt are is nothing compared to a BonusBoss in ''VideoGame/FireEmblemAwakening'': [[spoiler:Anna]], from the Apotheosis DLC. The boss has stats [[UpToEleven far above your own maximum stats]] unless you spam Rally skills AND buy the DLC for the skill that can raise your maximum stats by 10. And of course, an absolutely broken skill set with Vantage+ (which allows the boss to always go first in a fight), Dragonskin (halves all damage and negates enemy counter and lethality), Counter (damages any melee attacker for the amount of damage they've dealt), Aether (a skill that deals two hits, one that deals regular damage and heals HP equal to half the damage dealt, and another that halves the opponent's Def), and Rightful God (raises skill activation chances by 30%. That Aether has a '''65%''' chance of activating) And finally, you fight this boss after a marathon of the other bosses from the chapter who are also all ridiculously difficult. Thankfully, this map has the same difficulty on Normal, Hard, or Lunatic(+). It'd be impossible to imagine this any harder.



** In ''Twisted Metal: Black'', Minion now drives a tanker truck instead of a tank, but when you face him, his vehicle has shields that must be beaten down. And he's ''still'' not the cheapest boss in the game. That "honor" goes to the FinalBoss, Warhawk, an ''assault helicopter''. A helicopter in a car combat game is just as broken as you'd expect, but on top of it, he ''also'' has shields. This is why he wasn't made a playable character -- no matter how much the developers tried to {{nerf}} Warhawk, they couldn't find a way to make him exceedingly overpowered, especially in multiplayer. (They eventually did pull it off in the [=PS3=] game with Talon, which didn't have Warhawk's lethal special attacks.)

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** In ''Twisted Metal: Black'', Minion now drives a tanker truck instead of a tank, but when you face him, his vehicle has shields that must be beaten down. And he's ''still'' not the cheapest boss in the game. That "honor" goes to the FinalBoss, Warhawk, an ''assault helicopter''. A helicopter in a car combat game is just as broken as you'd expect, but on top of it, he ''also'' has shields. This is why he wasn't made a playable character -- no matter how much the developers tried to {{nerf}} Warhawk, they couldn't find a way not to make him exceedingly overpowered, especially in multiplayer. (They eventually did pull it off in the [=PS3=] game with Talon, which didn't have Warhawk's lethal special attacks.)



** The reboot of ''Punch-Out!!'' for the Wii does not have Mike Tyson (obviously, considering several controversies), but it has something even better. [[spoiler:VideoGame/DonkeyKong.]] Mr Sandman also seems to have carried over Tyson's mannerisms for the fight against him.

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** The reboot of ''Punch-Out!!'' for the Wii does not have Mike Tyson (obviously, considering several controversies), but it has something even better. [[spoiler:VideoGame/DonkeyKong.]] Mr Sandman also seems to have carried over Tyson's mannerisms for the fight against him. The Wii game's multiplayer, lets you take the form of a "large" boxer, so with a friend a player can make comparisons and conclude if any given CPU boxer qualifies (pretty much every opponent besides Glass Joe from title defense onward, and even defense Joe has headgear the player doesn't get initially)
3rd Apr '17 2:58:28 AM TPPR10
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* ''[[VideoGame/FireEmblemJugdral Fire Emblem Thracia 776]]'' is already the hardest ''VideoGame/FireEmblem'' game in the series (or heck, it's probably the hardest game in existence!) Then along comes Chapter 22, which has several factors working against you as it is. Once you cross the second bridge, however, the first one collapses, and the mini-boss, Reinhart, starts attacking you. He has Daim Thunder, a weapon [[TheComputerIsACheatingBastard normally only available to]] [[MagicalGirlWarrior Olwen]], which allows him to attack twice, and has FOUR skills: Continue (randomly allows him to attack twice in one round) Ambush (ensures that he attacks first no matter whose turn it is), Duel (forces another round of combat without allowing the unit that just attacked a chance to heal) and Big Shield (will randomly block one of your attacks entirely). With all these power-ups, it is literally and completely impossible to beat this asshole without resorting to status effect wands, which are rare. Silence keeps him from using magic, so you can thankfully use ranged attacks against him (he also has a Brave Sword) but the most reliable way to beat him is to put him to sleep, and yet both options are only achievable with a M-Up wand or a Holy Water, since your wand user must have higher magic than he does, and all stats except HP cap at 20 in this game! Reinhart's mere existence might just cause your file to become unwinnable if you don't have Warp wands, which most people use to kill the real boss on the first turn (He also has Big Shield, so [[LuckBasedMission good luck with that!]]) and warp Leaf to the castle and [[TheEnemyGateIsDown seize it for an instant win,]] but then you miss out on the chapter's other goodies. In fact, the first house on the map ''gives you a Warp wand,'' as if to say, "Yes, you dumb fuck, that's how you're supposed to clear this chapter." To add insult to injury, you have to have the above mentioned Olwen talk to him to obtain a rare weapon. Oh, and during the course of this chapter, you have to deal with the combined leadership stars of Reinhart, Ceon, and CYAS. Cyas alone has 10 leadership stars, and together, all 3 bosses have 19 leadership stars. This means every enemy on the map gets +57 to hit AND evasion. These bonuses also apply to the bosses themselves, so...good luck.

to:

* ''[[VideoGame/FireEmblemJugdral Fire Emblem Thracia 776]]'' is already the hardest ''VideoGame/FireEmblem'' game in the series (or heck, it's probably the hardest game in existence!) Then along comes Chapter 22, which has several factors working against you as it is. Once you cross the second bridge, however, the first one collapses, and the mini-boss, Reinhart, starts attacking you. He has Daim Dire Thunder, a weapon [[TheComputerIsACheatingBastard normally only available to]] [[MagicalGirlWarrior Olwen]], which allows him to attack twice, and has FOUR skills: Continue (randomly allows him to attack twice in one round) Ambush (ensures that he attacks first no matter whose turn it is), Duel (forces another round of combat without allowing the unit that just attacked a chance to heal) and Big Shield (will randomly block one of your attacks entirely). With all these power-ups, it is literally and completely impossible to beat this asshole without resorting to status effect wands, which are rare. Silence keeps him from using magic, so you can thankfully use ranged attacks against him (he also has a Brave Sword) but the most reliable way to beat him is to put him to sleep, and yet both options are only achievable with a M-Up wand or a Holy Water, since your wand user must have higher magic than he does, and all stats except HP cap at 20 in this game! Reinhart's mere existence might just cause your file to become unwinnable if you don't have Warp wands, which most people use to kill the real boss on the first turn (He also has Big Shield, so [[LuckBasedMission good luck with that!]]) and warp Leaf to the castle and [[TheEnemyGateIsDown seize it for an instant win,]] but then you miss out on the chapter's other goodies. In fact, the first house on the map ''gives you a Warp wand,'' as if to say, "Yes, you dumb fuck, that's how you're supposed to clear this chapter." To add insult to injury, you have to have the above mentioned Olwen talk to him to obtain a rare weapon. Oh, and during the course of this chapter, you have to deal with the combined leadership stars of Reinhart, Ceon, and CYAS. Cyas alone has 10 leadership stars, and together, all 3 bosses have 19 leadership stars. This means every enemy on the map gets +57 to hit AND evasion. These bonuses also apply to the bosses themselves, so...good luck.
2nd Apr '17 12:24:01 PM Idisagree
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** KHII Final Mix has two of these, unfortunately. First up is the full Roxas fight. Unlike the playable version of Dual Wield Roxas, this guy is completely batshit insane and uses his real powers to their fullest.. His standard attack combo consists of him constantly shifting left and right as he attacks and before you have a chance to immediately counterattack, he jumps right back and comes at you. After recovering from any attack, whether or not its a combo, he will retaliate immediately by jumping in the air and coming at you with you a rolling attack that will track and hit you, no matter how far you are. He also has his own version of the The End Reaction Command and if you can get it, you can snag his Keyblades from him to amp up your attacks. The catch however, is that he'll actually become even more aggressive and start throwing [[BeamSpam friggin laser beams]] at you until he manages to steal his Keyblades back from you. But at this point however, he'll start buffing his attacks with constant beam attacks in varying patterns. Not even getting into his desperation attack, he has another attack where he constantly spams Strike Raid while constantly buzzing around you. And it hurts. A lot

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*** In 2.5, [[BrutalBonusLevel Data]] [[FinalBoss Final Xemnas]] becomes one of these. He was hard enough in Final Mix with his incredibly amplified stats (like the rest of the Data Rematches) and ability to use ThatOneAttack more often. Thanks to a [[GameBreakingBug nasty glitch]] in this version, one of his attacks can't be dodged without using a limit. Combine this with a tricky attack pattern and he might be the hardest rematch of all (more so than Data Roxas).
** KHII Final Mix has two of these, unfortunately. First up is the full Roxas fight. Unlike the playable version of Dual Wield Roxas, this guy is completely batshit insane and uses his real powers to their fullest.. His standard attack combo consists of him constantly shifting left and right as he attacks and before you have a chance to immediately counterattack, he jumps right back and comes at you. After recovering from any attack, whether or not its a combo, he will retaliate immediately by jumping in the air and coming at you with you a rolling attack that will track and hit you, no matter how far you are. He also has his own version of the The End Reaction Command and if you can get it, you can snag his Keyblades from him to amp up your attacks. The catch however, is that he'll actually become even more aggressive and start throwing [[BeamSpam friggin laser beams]] at you until he manages to steal his Keyblades back from you. But at this point however, he'll start buffing his attacks with constant beam attacks in varying patterns. Not even getting into his desperation attack, he has another attack where he constantly spams Strike Raid while constantly buzzing around you. And it hurts. A lotlot. His Data rematch has massively amplified stats and more health so good luck
14th Feb '17 9:13:48 PM infernape612
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** Lategame bosses on ''Conquest'' path in ''VideoGame/FireEmblemFates'' tend to fall into this, starting with Chapter 23: [[spoiler:Takumi]] has Point Blank skill allowing him to attack with bow at close range, [[spoiler:Hinoka]] has her weakness to anti-air weapons nullified, [[spoiler:Ryoma]] is a DuelBoss with ridiculously high stats, and [[spoiler:Iago]] not only can use status-inflicting staves despite being a Sorcerer(a class which can't use them normally), he comes with a special skill that grants them boosted range and '''unlimited charges'''!

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** Lategame bosses on ''Conquest'' path in ''VideoGame/FireEmblemFates'' tend to fall into this, starting with Chapter 23: [[spoiler:Takumi]] has the Point Blank skill allowing him to attack with his bow at close range, [[spoiler:Hinoka]] has her weakness to anti-air weapons nullified, [[spoiler:Ryoma]] is a DuelBoss with ridiculously high stats, and [[spoiler:Iago]] not only can use status-inflicting staves despite being a Sorcerer(a Sorcerer (a class which can't use them normally), he comes with a special skill that grants them boosted range and '''unlimited charges'''!
3rd Nov '16 7:57:35 PM IamTheCaligula
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* [[spoiler: Sans]] of ''{{Videogame/Undertale}}'' is the game's hardest boss fight, and will break just about every rule of the game (and of turn-based [=RPGs=] in general) when fighting you. To review, he opens with a dramatic monologue, then immediately proceeds into his first attack before you have a chance to do anything (the only enemy of the game that does so). Oh, and this attack is his most powerful and can easily kill you if you're not ready for it. And should you die (and you will - lots) and go back, ready for this nasty little trip, he'll ''interrupt his own monologue and launch the attack early!'' He has only 1 HP, but he dodges out of the way of your attacks (once again, the only enemy in the game to do so), so you can't kill him. All of his attacks effectively ignore your MercyInvincibility, as coming in contact with his attacks inflicts a damage-over-time "Karmic Retribution" effect that worsens for ''every frame'' your SOUL is in contact with the attack. As the fight progresses he starts launching attacks that will hit you ''while you're navigating the menu''. About halfway through the fight, he'll offer you a Mercy option (in a game that explicitly encourages such things) and, if you take it, he'll immediately nail you with an unavoidable OneHitKill attack. Should you manage to survive all that, he unleashes his final trick on you, his "special attack": nothing. Namely he sits there on his turn and refuses to do anything, reasoning that if he doesn't act, it will never be your turn and, this being a turn-based RPG, you'll never be able to damage him unless you figure out how. ''Damn!''

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* [[spoiler: Sans]] of ''{{Videogame/Undertale}}'' is the game's hardest boss fight, and will break just about every rule of the game (and of turn-based [=RPGs=] in general) when fighting you. To review, he opens with a dramatic monologue, then immediately proceeds into his first attack before you have a chance to do anything (the only enemy of the game that does so). Oh, and this attack is his most powerful and can easily kill you if you're not ready for it. And should you die (and you will - lots) and go back, ready for this nasty little trip, he'll ''interrupt his own monologue and launch the attack early!'' He has only 1 HP, but he dodges out of the way of your attacks (once again, the only enemy in the game to do so), so you can't kill him. All of his attacks effectively [[ScratchDamage only deal 1 damage]], [[DeathByAThousandCuts but they ignore your MercyInvincibility, as coming in contact with his attacks inflicts your]] MercyInvincibility and inflict a damage-over-time "Karmic Retribution" DamageOverTime effect that worsens for ''every frame'' your SOUL is in contact with the attack. As the fight progresses he starts launching attacks that will hit you ''while you're navigating the menu''. About halfway through the fight, he'll offer you a Mercy option (in a game that explicitly encourages such things) and, if you take it, he'll immediately nail you with an unavoidable OneHitKill attack. Should you manage to survive all that, he unleashes his final trick on you, his "special attack": nothing. Namely he sits there on his turn and refuses to do anything, reasoning that if he doesn't act, it will never be your turn and, this being a turn-based RPG, you'll never be able to damage him unless you figure out how. ''Damn!''
17th Oct '16 4:39:58 PM nombretomado
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* ''[[FireEmblemJugdral Fire Emblem Thracia 776]]'' is already the hardest FireEmblem game in the series (or heck, it's probably the hardest game in existence!) Then along comes Chapter 22, which has several factors working against you as it is. Once you cross the second bridge, however, the first one collapses, and the mini-boss, Reinhart, starts attacking you. He has Daim Thunder, a weapon [[TheComputerIsACheatingBastard normally only available to]] [[MagicalGirlWarrior Olwen]], which allows him to attack twice, and has FOUR skills: Continue (randomly allows him to attack twice in one round) Ambush (ensures that he attacks first no matter whose turn it is), Duel (forces another round of combat without allowing the unit that just attacked a chance to heal) and Big Shield (will randomly block one of your attacks entirely). With all these power-ups, it is literally and completely impossible to beat this asshole without resorting to status effect wands, which are rare. Silence keeps him from using magic, so you can thankfully use ranged attacks against him (he also has a Brave Sword) but the most reliable way to beat him is to put him to sleep, and yet both options are only achievable with a M-Up wand or a Holy Water, since your wand user must have higher magic than he does, and all stats except HP cap at 20 in this game! Reinhart's mere existence might just cause your file to become unwinnable if you don't have Warp wands, which most people use to kill the real boss on the first turn (He also has Big Shield, so [[LuckBasedMission good luck with that!]]) and warp Leaf to the castle and [[TheEnemyGateIsDown seize it for an instant win,]] but then you miss out on the chapter's other goodies. In fact, the first house on the map ''gives you a Warp wand,'' as if to say, "Yes, you dumb fuck, that's how you're supposed to clear this chapter." To add insult to injury, you have to have the above mentioned Olwen talk to him to obtain a rare weapon. Oh, and during the course of this chapter, you have to deal with the combined leadership stars of Reinhart, Ceon, and CYAS. Cyas alone has 10 leadership stars, and together, all 3 bosses have 19 leadership stars. This means every enemy on the map gets +57 to hit AND evasion. These bonuses also apply to the bosses themselves, so...good luck.

to:

* ''[[FireEmblemJugdral ''[[VideoGame/FireEmblemJugdral Fire Emblem Thracia 776]]'' is already the hardest FireEmblem ''VideoGame/FireEmblem'' game in the series (or heck, it's probably the hardest game in existence!) Then along comes Chapter 22, which has several factors working against you as it is. Once you cross the second bridge, however, the first one collapses, and the mini-boss, Reinhart, starts attacking you. He has Daim Thunder, a weapon [[TheComputerIsACheatingBastard normally only available to]] [[MagicalGirlWarrior Olwen]], which allows him to attack twice, and has FOUR skills: Continue (randomly allows him to attack twice in one round) Ambush (ensures that he attacks first no matter whose turn it is), Duel (forces another round of combat without allowing the unit that just attacked a chance to heal) and Big Shield (will randomly block one of your attacks entirely). With all these power-ups, it is literally and completely impossible to beat this asshole without resorting to status effect wands, which are rare. Silence keeps him from using magic, so you can thankfully use ranged attacks against him (he also has a Brave Sword) but the most reliable way to beat him is to put him to sleep, and yet both options are only achievable with a M-Up wand or a Holy Water, since your wand user must have higher magic than he does, and all stats except HP cap at 20 in this game! Reinhart's mere existence might just cause your file to become unwinnable if you don't have Warp wands, which most people use to kill the real boss on the first turn (He also has Big Shield, so [[LuckBasedMission good luck with that!]]) and warp Leaf to the castle and [[TheEnemyGateIsDown seize it for an instant win,]] but then you miss out on the chapter's other goodies. In fact, the first house on the map ''gives you a Warp wand,'' as if to say, "Yes, you dumb fuck, that's how you're supposed to clear this chapter." To add insult to injury, you have to have the above mentioned Olwen talk to him to obtain a rare weapon. Oh, and during the course of this chapter, you have to deal with the combined leadership stars of Reinhart, Ceon, and CYAS. Cyas alone has 10 leadership stars, and together, all 3 bosses have 19 leadership stars. This means every enemy on the map gets +57 to hit AND evasion. These bonuses also apply to the bosses themselves, so...good luck.
1st Oct '16 1:26:58 AM ArcaneAzmadi
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** [[spoiler:The Demi-fiend from ''Shin Megami Tensei III: Nocturne'']] is the ultimate boss of the first game, only fightable on a NewGamePlus. Not only does he one-shot your whole party if you have a skill that at least nullifies an element, but he also has deadly, status-inflicting regular moves, as well. In addition, he is a FlunkyBoss, fighting with two other enemies who go through a cycle, each with their own gimmicks. Kill them all and they all revive, starting the cycle over - not that you'll likely get that far, as if you kill enough of them, the main boss will one-shot you unless you take advantage of a certain skill. Furthermore, they will dispell any buffs and debuffs instantly. The boss himself also has more HP than any other enemy in the game. It's widely said that, unless you use a certain strategy (and even that strategy involves a fair amount of luck), you need max stats in order to beat him.

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** [[spoiler:The Demi-fiend from ''Shin Megami Tensei III: Nocturne'']] is the ultimate boss of the first game, only fightable on a NewGamePlus. Not only does he one-shot your whole party if you have a skill that at least nullifies an element, but he also has deadly, status-inflicting regular moves, as well. In addition, he is a FlunkyBoss, fighting with two other enemies who go through a cycle, each with their own gimmicks. Kill them all and they all revive, starting the cycle over - not that you'll likely get that far, as if you kill enough of them, the main boss will one-shot you unless you take advantage of a certain skill. Furthermore, they will dispell any buffs and debuffs instantly. The boss himself also has more HP than any other enemy in the game. It's widely said that, unless you use a certain incredibly specific and bizarre strategy (and even that strategy involves a fair amount of luck), you need max stats in order to beat him.he's simply unbeatable.
10th Sep '16 9:21:22 AM Psychopompos007
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* [[spoiler:Nekro]], the FinalBoss of ''Mother Russia Bleeds'', is absolutely insane, even for a game that was already NintendoHard. The fight comes in four phases, each of which has to be cleared in a single life; die once, and you go all the way back to phase one. The first phase is an AdvancingBossOfDoom that requires you to throw randomly spawning projectiles and [[spoiler:clones of your player characters]] to damage the boss enough before it crushes you. The second phase is a StationaryBoss with a single attack, but this attack is massively damaging ''and'' constantly spawns hordes of mini "syringe spiders" that just love to rush you. The third phase is against [[spoiler:Nekro himself]], and the boss is an absurdly powerful LightningBruiser whose attacks [[AIRoulette have no discernable pattern]] and will make mincemeat of you if you haven't mastered the dodge mechanic. Finally, the fourth and final phase pits you against [[spoiler:''two Nekros'', each of which have the same health, strength and speed as the original one]]! And the kicker? [[spoiler:If you want the good ending, you have to clear all this ''without healing or using your SuperMode''.]]

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* [[spoiler:Nekro]], the FinalBoss of ''Mother Russia Bleeds'', ''VideoGame/MotherRussiaBleeds'', is absolutely insane, even for a game that was already NintendoHard. The fight comes in four phases, each of which has to be cleared in a single life; die once, and you go all the way back to phase one. The first phase is an AdvancingBossOfDoom that requires you to throw randomly spawning projectiles and [[spoiler:clones of your player characters]] to damage the boss enough before it crushes you. The second phase is a StationaryBoss with a single attack, but this attack is massively damaging ''and'' constantly spawns hordes of mini "syringe spiders" that just love to rush you. The third phase is against [[spoiler:Nekro himself]], and the boss is an absurdly powerful LightningBruiser whose attacks [[AIRoulette have no discernable pattern]] and will make mincemeat of you if you haven't mastered the dodge mechanic. Finally, the fourth and final phase pits you against [[spoiler:''two Nekros'', each of which have the same health, strength and speed as the original one]]! And the kicker? [[spoiler:If you want the good ending, you have to clear all this ''without healing or using your SuperMode''.]]
6th Sep '16 8:29:14 PM SomeNewGuy
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* [[spoiler:Nekro]], the FinalBoss of ''Mother Russia Bleeds'', is absolutely insane, even for a game that was already NintendoHard. The fight comes in four phases, each of which has to be cleared in a single life; die once, and you go all the way back to phase one. The first phase is an AdvancingBossOfDoom that requires you to throw randomly spawning projectiles and [[spoilers:clones of your player characters]] to damage the boss enough before it crushes you. The second phase is a StationaryBoss with a single attack, but this attack is massively damaging ''and'' constantly spawns hordes of mini "syringe spiders" that just love to rush you. The third phase is against [[spoiler:Nekro himself]], and the boss is an absurdly powerful LightningBruiser whose attacks [[AIRoulette have no discernable pattern]] and will make mincemeat of you if you haven't mastered the dodge mechanic. Finally, the fourth and final phase pits you against [[spoiler:''two Nekros'', each of which have the same health, strength and speed as the original one]]! And the kicker? [[spoiler:If you want the good ending, you have to clear all this ''without healing or using your SuperMode''.]]

to:

* [[spoiler:Nekro]], the FinalBoss of ''Mother Russia Bleeds'', is absolutely insane, even for a game that was already NintendoHard. The fight comes in four phases, each of which has to be cleared in a single life; die once, and you go all the way back to phase one. The first phase is an AdvancingBossOfDoom that requires you to throw randomly spawning projectiles and [[spoilers:clones [[spoiler:clones of your player characters]] to damage the boss enough before it crushes you. The second phase is a StationaryBoss with a single attack, but this attack is massively damaging ''and'' constantly spawns hordes of mini "syringe spiders" that just love to rush you. The third phase is against [[spoiler:Nekro himself]], and the boss is an absurdly powerful LightningBruiser whose attacks [[AIRoulette have no discernable pattern]] and will make mincemeat of you if you haven't mastered the dodge mechanic. Finally, the fourth and final phase pits you against [[spoiler:''two Nekros'', each of which have the same health, strength and speed as the original one]]! And the kicker? [[spoiler:If you want the good ending, you have to clear all this ''without healing or using your SuperMode''.]]
6th Sep '16 8:28:48 PM SomeNewGuy
Is there an issue? Send a Message


* [[spoiler:Nekro]], the FinalBoss of ''Mother Russia Bleeds'', is absolutely insane, even for a game that was already NintendoHard. The fight comes in four phases, each of which has to be cleared in a single life; die once, and you go all the way back to phase one. The first phase is an AdvancingBossOfDoom that requires you to throw randomly spawning projectiles and [[spoilers:clones of your player characters]] to damage the boss enough before it crushes you. The second phase is a StationaryBoss with a single attack, but this attack is massively damaging ''and'' constantly spawns hordes of mini "syringe spiders" that just love to rush you. The third phase is against [[spoiler:Nekro himself]], and the boss is an absurdly powerful LightningBrusier whose attacks [[AIRoulette have no discernable pattern]] and will make mincemeat of you if you haven't mastered the dodge mechanic. Finally, the fourth and final phase pits you against [[spoiler:''two Nekros'', each of which have the same health, strength and speed as the original one]]! And the kicker? [[spoiler:If you want the good ending, you have to clear all this ''without healing or using your SuperMode''.]]

to:

* [[spoiler:Nekro]], the FinalBoss of ''Mother Russia Bleeds'', is absolutely insane, even for a game that was already NintendoHard. The fight comes in four phases, each of which has to be cleared in a single life; die once, and you go all the way back to phase one. The first phase is an AdvancingBossOfDoom that requires you to throw randomly spawning projectiles and [[spoilers:clones of your player characters]] to damage the boss enough before it crushes you. The second phase is a StationaryBoss with a single attack, but this attack is massively damaging ''and'' constantly spawns hordes of mini "syringe spiders" that just love to rush you. The third phase is against [[spoiler:Nekro himself]], and the boss is an absurdly powerful LightningBrusier LightningBruiser whose attacks [[AIRoulette have no discernable pattern]] and will make mincemeat of you if you haven't mastered the dodge mechanic. Finally, the fourth and final phase pits you against [[spoiler:''two Nekros'', each of which have the same health, strength and speed as the original one]]! And the kicker? [[spoiler:If you want the good ending, you have to clear all this ''without healing or using your SuperMode''.]]
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http://tvtropes.org/pmwiki/article_history.php?article=SNKBoss.OtherGames