History SNKBoss / OtherGames

14th Feb '17 9:13:48 PM infernape612
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** Lategame bosses on ''Conquest'' path in ''VideoGame/FireEmblemFates'' tend to fall into this, starting with Chapter 23: [[spoiler:Takumi]] has Point Blank skill allowing him to attack with bow at close range, [[spoiler:Hinoka]] has her weakness to anti-air weapons nullified, [[spoiler:Ryoma]] is a DuelBoss with ridiculously high stats, and [[spoiler:Iago]] not only can use status-inflicting staves despite being a Sorcerer(a class which can't use them normally), he comes with a special skill that grants them boosted range and '''unlimited charges'''!

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** Lategame bosses on ''Conquest'' path in ''VideoGame/FireEmblemFates'' tend to fall into this, starting with Chapter 23: [[spoiler:Takumi]] has the Point Blank skill allowing him to attack with his bow at close range, [[spoiler:Hinoka]] has her weakness to anti-air weapons nullified, [[spoiler:Ryoma]] is a DuelBoss with ridiculously high stats, and [[spoiler:Iago]] not only can use status-inflicting staves despite being a Sorcerer(a Sorcerer (a class which can't use them normally), he comes with a special skill that grants them boosted range and '''unlimited charges'''!
3rd Nov '16 7:57:35 PM IamTheCaligula
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* [[spoiler: Sans]] of ''{{Videogame/Undertale}}'' is the game's hardest boss fight, and will break just about every rule of the game (and of turn-based [=RPGs=] in general) when fighting you. To review, he opens with a dramatic monologue, then immediately proceeds into his first attack before you have a chance to do anything (the only enemy of the game that does so). Oh, and this attack is his most powerful and can easily kill you if you're not ready for it. And should you die (and you will - lots) and go back, ready for this nasty little trip, he'll ''interrupt his own monologue and launch the attack early!'' He has only 1 HP, but he dodges out of the way of your attacks (once again, the only enemy in the game to do so), so you can't kill him. All of his attacks effectively ignore your MercyInvincibility, as coming in contact with his attacks inflicts a damage-over-time "Karmic Retribution" effect that worsens for ''every frame'' your SOUL is in contact with the attack. As the fight progresses he starts launching attacks that will hit you ''while you're navigating the menu''. About halfway through the fight, he'll offer you a Mercy option (in a game that explicitly encourages such things) and, if you take it, he'll immediately nail you with an unavoidable OneHitKill attack. Should you manage to survive all that, he unleashes his final trick on you, his "special attack": nothing. Namely he sits there on his turn and refuses to do anything, reasoning that if he doesn't act, it will never be your turn and, this being a turn-based RPG, you'll never be able to damage him unless you figure out how. ''Damn!''

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* [[spoiler: Sans]] of ''{{Videogame/Undertale}}'' is the game's hardest boss fight, and will break just about every rule of the game (and of turn-based [=RPGs=] in general) when fighting you. To review, he opens with a dramatic monologue, then immediately proceeds into his first attack before you have a chance to do anything (the only enemy of the game that does so). Oh, and this attack is his most powerful and can easily kill you if you're not ready for it. And should you die (and you will - lots) and go back, ready for this nasty little trip, he'll ''interrupt his own monologue and launch the attack early!'' He has only 1 HP, but he dodges out of the way of your attacks (once again, the only enemy in the game to do so), so you can't kill him. All of his attacks effectively [[ScratchDamage only deal 1 damage]], [[DeathByAThousandCuts but they ignore your MercyInvincibility, as coming in contact with his attacks inflicts your]] MercyInvincibility and inflict a damage-over-time "Karmic Retribution" DamageOverTime effect that worsens for ''every frame'' your SOUL is in contact with the attack. As the fight progresses he starts launching attacks that will hit you ''while you're navigating the menu''. About halfway through the fight, he'll offer you a Mercy option (in a game that explicitly encourages such things) and, if you take it, he'll immediately nail you with an unavoidable OneHitKill attack. Should you manage to survive all that, he unleashes his final trick on you, his "special attack": nothing. Namely he sits there on his turn and refuses to do anything, reasoning that if he doesn't act, it will never be your turn and, this being a turn-based RPG, you'll never be able to damage him unless you figure out how. ''Damn!''
17th Oct '16 4:39:58 PM nombretomado
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* ''[[FireEmblemJugdral Fire Emblem Thracia 776]]'' is already the hardest FireEmblem game in the series (or heck, it's probably the hardest game in existence!) Then along comes Chapter 22, which has several factors working against you as it is. Once you cross the second bridge, however, the first one collapses, and the mini-boss, Reinhart, starts attacking you. He has Daim Thunder, a weapon [[TheComputerIsACheatingBastard normally only available to]] [[MagicalGirlWarrior Olwen]], which allows him to attack twice, and has FOUR skills: Continue (randomly allows him to attack twice in one round) Ambush (ensures that he attacks first no matter whose turn it is), Duel (forces another round of combat without allowing the unit that just attacked a chance to heal) and Big Shield (will randomly block one of your attacks entirely). With all these power-ups, it is literally and completely impossible to beat this asshole without resorting to status effect wands, which are rare. Silence keeps him from using magic, so you can thankfully use ranged attacks against him (he also has a Brave Sword) but the most reliable way to beat him is to put him to sleep, and yet both options are only achievable with a M-Up wand or a Holy Water, since your wand user must have higher magic than he does, and all stats except HP cap at 20 in this game! Reinhart's mere existence might just cause your file to become unwinnable if you don't have Warp wands, which most people use to kill the real boss on the first turn (He also has Big Shield, so [[LuckBasedMission good luck with that!]]) and warp Leaf to the castle and [[TheEnemyGateIsDown seize it for an instant win,]] but then you miss out on the chapter's other goodies. In fact, the first house on the map ''gives you a Warp wand,'' as if to say, "Yes, you dumb fuck, that's how you're supposed to clear this chapter." To add insult to injury, you have to have the above mentioned Olwen talk to him to obtain a rare weapon. Oh, and during the course of this chapter, you have to deal with the combined leadership stars of Reinhart, Ceon, and CYAS. Cyas alone has 10 leadership stars, and together, all 3 bosses have 19 leadership stars. This means every enemy on the map gets +57 to hit AND evasion. These bonuses also apply to the bosses themselves, so...good luck.

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* ''[[FireEmblemJugdral ''[[VideoGame/FireEmblemJugdral Fire Emblem Thracia 776]]'' is already the hardest FireEmblem ''VideoGame/FireEmblem'' game in the series (or heck, it's probably the hardest game in existence!) Then along comes Chapter 22, which has several factors working against you as it is. Once you cross the second bridge, however, the first one collapses, and the mini-boss, Reinhart, starts attacking you. He has Daim Thunder, a weapon [[TheComputerIsACheatingBastard normally only available to]] [[MagicalGirlWarrior Olwen]], which allows him to attack twice, and has FOUR skills: Continue (randomly allows him to attack twice in one round) Ambush (ensures that he attacks first no matter whose turn it is), Duel (forces another round of combat without allowing the unit that just attacked a chance to heal) and Big Shield (will randomly block one of your attacks entirely). With all these power-ups, it is literally and completely impossible to beat this asshole without resorting to status effect wands, which are rare. Silence keeps him from using magic, so you can thankfully use ranged attacks against him (he also has a Brave Sword) but the most reliable way to beat him is to put him to sleep, and yet both options are only achievable with a M-Up wand or a Holy Water, since your wand user must have higher magic than he does, and all stats except HP cap at 20 in this game! Reinhart's mere existence might just cause your file to become unwinnable if you don't have Warp wands, which most people use to kill the real boss on the first turn (He also has Big Shield, so [[LuckBasedMission good luck with that!]]) and warp Leaf to the castle and [[TheEnemyGateIsDown seize it for an instant win,]] but then you miss out on the chapter's other goodies. In fact, the first house on the map ''gives you a Warp wand,'' as if to say, "Yes, you dumb fuck, that's how you're supposed to clear this chapter." To add insult to injury, you have to have the above mentioned Olwen talk to him to obtain a rare weapon. Oh, and during the course of this chapter, you have to deal with the combined leadership stars of Reinhart, Ceon, and CYAS. Cyas alone has 10 leadership stars, and together, all 3 bosses have 19 leadership stars. This means every enemy on the map gets +57 to hit AND evasion. These bonuses also apply to the bosses themselves, so...good luck.
1st Oct '16 1:26:58 AM ArcaneAzmadi
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** [[spoiler:The Demi-fiend from ''Shin Megami Tensei III: Nocturne'']] is the ultimate boss of the first game, only fightable on a NewGamePlus. Not only does he one-shot your whole party if you have a skill that at least nullifies an element, but he also has deadly, status-inflicting regular moves, as well. In addition, he is a FlunkyBoss, fighting with two other enemies who go through a cycle, each with their own gimmicks. Kill them all and they all revive, starting the cycle over - not that you'll likely get that far, as if you kill enough of them, the main boss will one-shot you unless you take advantage of a certain skill. Furthermore, they will dispell any buffs and debuffs instantly. The boss himself also has more HP than any other enemy in the game. It's widely said that, unless you use a certain strategy (and even that strategy involves a fair amount of luck), you need max stats in order to beat him.

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** [[spoiler:The Demi-fiend from ''Shin Megami Tensei III: Nocturne'']] is the ultimate boss of the first game, only fightable on a NewGamePlus. Not only does he one-shot your whole party if you have a skill that at least nullifies an element, but he also has deadly, status-inflicting regular moves, as well. In addition, he is a FlunkyBoss, fighting with two other enemies who go through a cycle, each with their own gimmicks. Kill them all and they all revive, starting the cycle over - not that you'll likely get that far, as if you kill enough of them, the main boss will one-shot you unless you take advantage of a certain skill. Furthermore, they will dispell any buffs and debuffs instantly. The boss himself also has more HP than any other enemy in the game. It's widely said that, unless you use a certain incredibly specific and bizarre strategy (and even that strategy involves a fair amount of luck), you need max stats in order to beat him.he's simply unbeatable.
10th Sep '16 9:21:22 AM Psychopompos007
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* [[spoiler:Nekro]], the FinalBoss of ''Mother Russia Bleeds'', is absolutely insane, even for a game that was already NintendoHard. The fight comes in four phases, each of which has to be cleared in a single life; die once, and you go all the way back to phase one. The first phase is an AdvancingBossOfDoom that requires you to throw randomly spawning projectiles and [[spoiler:clones of your player characters]] to damage the boss enough before it crushes you. The second phase is a StationaryBoss with a single attack, but this attack is massively damaging ''and'' constantly spawns hordes of mini "syringe spiders" that just love to rush you. The third phase is against [[spoiler:Nekro himself]], and the boss is an absurdly powerful LightningBruiser whose attacks [[AIRoulette have no discernable pattern]] and will make mincemeat of you if you haven't mastered the dodge mechanic. Finally, the fourth and final phase pits you against [[spoiler:''two Nekros'', each of which have the same health, strength and speed as the original one]]! And the kicker? [[spoiler:If you want the good ending, you have to clear all this ''without healing or using your SuperMode''.]]

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* [[spoiler:Nekro]], the FinalBoss of ''Mother Russia Bleeds'', ''VideoGame/MotherRussiaBleeds'', is absolutely insane, even for a game that was already NintendoHard. The fight comes in four phases, each of which has to be cleared in a single life; die once, and you go all the way back to phase one. The first phase is an AdvancingBossOfDoom that requires you to throw randomly spawning projectiles and [[spoiler:clones of your player characters]] to damage the boss enough before it crushes you. The second phase is a StationaryBoss with a single attack, but this attack is massively damaging ''and'' constantly spawns hordes of mini "syringe spiders" that just love to rush you. The third phase is against [[spoiler:Nekro himself]], and the boss is an absurdly powerful LightningBruiser whose attacks [[AIRoulette have no discernable pattern]] and will make mincemeat of you if you haven't mastered the dodge mechanic. Finally, the fourth and final phase pits you against [[spoiler:''two Nekros'', each of which have the same health, strength and speed as the original one]]! And the kicker? [[spoiler:If you want the good ending, you have to clear all this ''without healing or using your SuperMode''.]]
6th Sep '16 8:29:14 PM SomeNewGuy
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* [[spoiler:Nekro]], the FinalBoss of ''Mother Russia Bleeds'', is absolutely insane, even for a game that was already NintendoHard. The fight comes in four phases, each of which has to be cleared in a single life; die once, and you go all the way back to phase one. The first phase is an AdvancingBossOfDoom that requires you to throw randomly spawning projectiles and [[spoilers:clones of your player characters]] to damage the boss enough before it crushes you. The second phase is a StationaryBoss with a single attack, but this attack is massively damaging ''and'' constantly spawns hordes of mini "syringe spiders" that just love to rush you. The third phase is against [[spoiler:Nekro himself]], and the boss is an absurdly powerful LightningBruiser whose attacks [[AIRoulette have no discernable pattern]] and will make mincemeat of you if you haven't mastered the dodge mechanic. Finally, the fourth and final phase pits you against [[spoiler:''two Nekros'', each of which have the same health, strength and speed as the original one]]! And the kicker? [[spoiler:If you want the good ending, you have to clear all this ''without healing or using your SuperMode''.]]

to:

* [[spoiler:Nekro]], the FinalBoss of ''Mother Russia Bleeds'', is absolutely insane, even for a game that was already NintendoHard. The fight comes in four phases, each of which has to be cleared in a single life; die once, and you go all the way back to phase one. The first phase is an AdvancingBossOfDoom that requires you to throw randomly spawning projectiles and [[spoilers:clones [[spoiler:clones of your player characters]] to damage the boss enough before it crushes you. The second phase is a StationaryBoss with a single attack, but this attack is massively damaging ''and'' constantly spawns hordes of mini "syringe spiders" that just love to rush you. The third phase is against [[spoiler:Nekro himself]], and the boss is an absurdly powerful LightningBruiser whose attacks [[AIRoulette have no discernable pattern]] and will make mincemeat of you if you haven't mastered the dodge mechanic. Finally, the fourth and final phase pits you against [[spoiler:''two Nekros'', each of which have the same health, strength and speed as the original one]]! And the kicker? [[spoiler:If you want the good ending, you have to clear all this ''without healing or using your SuperMode''.]]
6th Sep '16 8:28:48 PM SomeNewGuy
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* [[spoiler:Nekro]], the FinalBoss of ''Mother Russia Bleeds'', is absolutely insane, even for a game that was already NintendoHard. The fight comes in four phases, each of which has to be cleared in a single life; die once, and you go all the way back to phase one. The first phase is an AdvancingBossOfDoom that requires you to throw randomly spawning projectiles and [[spoilers:clones of your player characters]] to damage the boss enough before it crushes you. The second phase is a StationaryBoss with a single attack, but this attack is massively damaging ''and'' constantly spawns hordes of mini "syringe spiders" that just love to rush you. The third phase is against [[spoiler:Nekro himself]], and the boss is an absurdly powerful LightningBrusier whose attacks [[AIRoulette have no discernable pattern]] and will make mincemeat of you if you haven't mastered the dodge mechanic. Finally, the fourth and final phase pits you against [[spoiler:''two Nekros'', each of which have the same health, strength and speed as the original one]]! And the kicker? [[spoiler:If you want the good ending, you have to clear all this ''without healing or using your SuperMode''.]]

to:

* [[spoiler:Nekro]], the FinalBoss of ''Mother Russia Bleeds'', is absolutely insane, even for a game that was already NintendoHard. The fight comes in four phases, each of which has to be cleared in a single life; die once, and you go all the way back to phase one. The first phase is an AdvancingBossOfDoom that requires you to throw randomly spawning projectiles and [[spoilers:clones of your player characters]] to damage the boss enough before it crushes you. The second phase is a StationaryBoss with a single attack, but this attack is massively damaging ''and'' constantly spawns hordes of mini "syringe spiders" that just love to rush you. The third phase is against [[spoiler:Nekro himself]], and the boss is an absurdly powerful LightningBrusier LightningBruiser whose attacks [[AIRoulette have no discernable pattern]] and will make mincemeat of you if you haven't mastered the dodge mechanic. Finally, the fourth and final phase pits you against [[spoiler:''two Nekros'', each of which have the same health, strength and speed as the original one]]! And the kicker? [[spoiler:If you want the good ending, you have to clear all this ''without healing or using your SuperMode''.]]
6th Sep '16 8:28:18 PM SomeNewGuy
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Added DiffLines:

* [[spoiler:Nekro]], the FinalBoss of ''Mother Russia Bleeds'', is absolutely insane, even for a game that was already NintendoHard. The fight comes in four phases, each of which has to be cleared in a single life; die once, and you go all the way back to phase one. The first phase is an AdvancingBossOfDoom that requires you to throw randomly spawning projectiles and [[spoilers:clones of your player characters]] to damage the boss enough before it crushes you. The second phase is a StationaryBoss with a single attack, but this attack is massively damaging ''and'' constantly spawns hordes of mini "syringe spiders" that just love to rush you. The third phase is against [[spoiler:Nekro himself]], and the boss is an absurdly powerful LightningBrusier whose attacks [[AIRoulette have no discernable pattern]] and will make mincemeat of you if you haven't mastered the dodge mechanic. Finally, the fourth and final phase pits you against [[spoiler:''two Nekros'', each of which have the same health, strength and speed as the original one]]! And the kicker? [[spoiler:If you want the good ending, you have to clear all this ''without healing or using your SuperMode''.]]
6th Sep '16 4:43:35 AM OldBen
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** Lategame bosses on ''Conquest'' path in ''VideoGame/FireEmblemFates'' tend to fall into this, starting with Chapter 23: [[spoiler:Takumi]] has Point Blank skill allowing him to attack with bow at close range, [[spoiler:Hinoka]] has her weakness to anti-air weapons nullified, [[spoiler:Ryoma]] is a DuelBoss with ridiculously high stats, and [[spoiler:Iago]] not only can use status-inflicting staves despite being a Sorcerer(a class which ''never'' had access to them), he comes with a special skill that grants them boosted range and '''unlimited charges'''!

to:

** Lategame bosses on ''Conquest'' path in ''VideoGame/FireEmblemFates'' tend to fall into this, starting with Chapter 23: [[spoiler:Takumi]] has Point Blank skill allowing him to attack with bow at close range, [[spoiler:Hinoka]] has her weakness to anti-air weapons nullified, [[spoiler:Ryoma]] is a DuelBoss with ridiculously high stats, and [[spoiler:Iago]] not only can use status-inflicting staves despite being a Sorcerer(a class which ''never'' had access to them), can't use them normally), he comes with a special skill that grants them boosted range and '''unlimited charges'''!
28th Aug '16 9:18:55 PM capthanos
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** If you thought the Lingering Will was bad, wait until you fight Vanitas Remnant. While he has only one bar of health, be very very prepared. He has an absurd amount of defense and even if you managed to max out your character, your combos won't be doing a lot of damage like on other bosses. He is basically a souped-up version of Vanitas at the end of Ven's story, his attacks do fatal amounts of damage, usually almost one hit kills, even if you've leveled up excessively. He also has a new attack where he encases himself in an invincible sphere and launches shadowy versions of himself at you which fly quickly at you and deal insane amounts of damage and if you get hit, you'll be inflicted with Blind which [[InterfaceScrew obscures your line of sight almost entirely]]. Don't even try to use Cure spells, because he will go right ahead and do he same, so actual potions and exlixirs are essential. Like an actual SNK Boss however, he's not very smart and will blindly run into Mine spells without changing his path.
** And then there's the other secret boss introduced in the North American and Japanese re-releases, the Mysterious Figure. Drop all of your uberpowerful commands and spells in favor of quick ones that offer invincibility frames because this guy will ruin your day hard. Everytime he is in motion, running or walking, he is constantly warping and darting around, so forget your Shotlock. Instead, don't use Shotlock at all because he actually has access to the Heal Block command which transfers any usually incurred damage into health. He has a long combo not unlike Xemnas, but it is far far longer and it WILL deplete your health to zero, unless you have the Chance abilities equipped. He also has access to a projectile version of Tornado that will literally blow every command in your immediate deck out of your body, forcing you to try and pick them back up while he finishes you off. Gets even worse when he jumps into the air and throws out an energy whip. If you get hit by this, you will assuredly die because not only does it almost take out almost all of your health in one sweep, he will not hesitate to spam it over and over again, AND it negates your Chance abilities. Aside from his Beam Spam attack and Doom attacks, he has the annoying ability to actually recover bits of lost health by turning back time if he gets hit by a powerful attack. And then when he actually gets desperate...

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** If you thought the Lingering Will was bad, wait Wait until you fight Vanitas Remnant. While he has only one bar of health, be very very prepared. He has an absurd amount of defense and even if you managed to max out your character, your combos won't be doing a lot of damage like on other bosses. He is basically a souped-up version of Vanitas at the end of Ven's story, his attacks do fatal amounts of damage, usually almost one hit kills, even if you've leveled up excessively. He also has a new attack where he encases himself in an invincible sphere and launches shadowy versions of himself at you which fly quickly at you and deal insane amounts of damage and if you get hit, you'll be inflicted with Blind which [[InterfaceScrew obscures your line of sight almost entirely]]. Don't even try to use Cure spells, because he will go right ahead and do he same, so actual potions and exlixirs are essential. Like an actual SNK Boss however, he's not very smart and will blindly run into Mine spells without changing his path.
** And then there's the other other, even harder secret boss introduced in the North American and Japanese re-releases, the Mysterious Figure. Drop all of your uberpowerful commands and spells in favor of quick ones that offer invincibility frames because this guy will ruin your day hard. Everytime he is in motion, running or walking, he is constantly warping and darting around, so forget your Shotlock. Instead, don't use Shotlock at all because he actually has access to the Heal Block command which transfers any usually incurred damage into health. He has a long combo not unlike Xemnas, but it is far far longer and it WILL deplete your health to zero, unless you have the Chance abilities equipped. He also has access to a projectile version of Tornado that will literally blow every command in your immediate deck out of your body, forcing you to try and pick them back up while he finishes you off. Gets even worse when he jumps into the air and throws out an energy whip. If you get hit by this, you will assuredly die because not only does it almost take out almost all of your health in one sweep, he will not hesitate to spam it over and over again, AND it negates your Chance abilities. Aside from his Beam Spam attack and Doom attacks, he has the annoying ability to actually recover bits of lost health by turning back time if he gets hit by a powerful attack. And then when he actually gets desperate...
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