History RequiredSecondaryPowers / VideoGames

3rd Nov '16 11:15:54 AM ZombieAladdin
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** ''VideoGame/SonicUnleashed'' and onwards also shows why Sonic has no adverse effects from the air hitting him at such a rapid speed: Sonic can produce a small force field around himself, which takes the hits. Presumably, while running while boosted, the air around Sonic moves at the same speed as him.
8th Sep '16 1:25:46 PM Trogdor
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* The Dune Scorpions in ''VideoGame/{{Elements}}'' have a unique ability, neurotoxin, which is a death sentence to the opponent - if the Dune Scorpion damages their opponent just once they become poisoned, the poison gets worse every time they play a card, and there's only one card that can cure them. However, there's one thing that makes it hard for the scorpion to attack - the scorpion's attacks literally deal no damage. Unless the owner of the scorpion uses a spell card to increase its attack, there is ''nothing'' it can do.
8th Sep '16 1:25:46 PM Trogdor
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* The Dune Scorpions in ''VideoGame/{{Elements}}'' have a unique ability, neurotoxin, which is a death sentence to the opponent - if the Dune Scorpion damages their opponent just once they become poisoned, the poison gets worse every time they play a card, and there's only one card that can cure them. However, there's one thing that makes it hard for the scorpion to attack - the scorpion's attacks literally deal no damage. Unless the owner of the scorpion uses a spell card to increase its attack, there is ''nothing'' it can do.
22nd Aug '16 12:49:36 AM morenohijazo
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* In ''VideoGame/{{Xenonauts}}'', after researching the Alien Alloys, your scientists note that it would be very useful for armour... if they had any tool capable of cutting, never mind machining it. It's not till later that such capability is acquired.

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* In ''VideoGame/{{Xenonauts}}'', after researching the Alien Alloys, your scientists note that it would be very useful for armour... if they had any tool capable of cutting, never mind machining it. It's not till later that such capability is acquired.acquired.
* ''VideoGame/{{Nihilumbra}}'': Averted. You are not immune to your own fire.
17th Aug '16 6:35:55 AM SpinAttaxx
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* Franchise/{{Pokemon}} in general. A lot of them must have pocket dimensions inside them to hold all that water/rock/webbing/snow/acid/etc. And, of course, there's the logistics behind Fire and Electric Pokémon not hurting themselves...
** In the newer games, this is somewhat addressed as Fire-type mons can't be burned, Poison-types cannot be poisoned and Ice-types can't be frozen. Also, Electric-types can't be paralyzed by Electric moves, but can be by moves such as Stun Spore and Body Slam (up until Gen VI, where they can no longer be paralyzed by the latter either).

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* Franchise/{{Pokemon}} ''Franchise/{{Pokemon}}'':
** Every Pokémon
in general. A lot of them must have pocket dimensions inside them to hold all that water/rock/webbing/snow/acid/etc. And, of course, there's the logistics behind Fire and Electric Pokémon not hurting themselves...
** *** In the newer games, this is somewhat addressed as Fire-type mons can't be burned, Poison-types cannot be poisoned and Ice-types can't be frozen. Also, Electric-types can't be paralyzed by Electric moves, but can be by moves such as Stun Spore and Body Slam (up until Gen VI, where they can no longer be paralyzed by the latter either).



** The player themselves must also have the required secondary power of driving, public transportation, or having someone to drive them if they want to get every Pokémon in real life. That, or have internet access.

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** The With regards to [[SecretCharacter Mythical]] [[LostForever Pokémon]], the player themselves must also have the required secondary power of driving, public transportation, or having someone to drive them if they want to get every Pokémon in real life. That, or have internet access.
11th Aug '16 3:59:50 PM UmbrellasWereAwesome
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* ''Franchise/{{Halo}}''... insofar as the [[PoweredArmor Mjolnir armor]] can be considered a "super power". It's mentioned in the books that the Spartans are the only human beings capable of wearing it, because their enhanced durability (particularly their harder bones) is what allows them to survive the armor's incredible strength. An ordinary human was killed when testing the armor because even the slightest movement shattered his bones.

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* ''Franchise/{{Halo}}''... insofar as the [[PoweredArmor Mjolnir armor]] can be considered a "super power". It's mentioned in the books ''Literature/HaloTheFallOfReach'' that the Spartans are the only human beings capable of wearing it, because their enhanced durability (particularly their harder bones) is what allows them to survive the armor's incredible strength. An ordinary human was killed when testing the armor because even the slightest movement shattered his bones.
1st Mar '16 11:17:27 PM erforce
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* In the ''VideoGame/{{Condemned}}'' games, protagonist Ethan Thomas has the primary superpower of [[MakeMeWannaShout super shouting]]. Sadly, he doesn't find out about it until two thirds of the way through the second game, and doesn't learn how to use it [[EleventhHourSuperpower until the last level]]. Thankfully, the super-dense bone structure that allows him to produce the necessary sonic vibrations also gives NighInvulnerability.

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* In ''VideoGame/Condemned2Bloodshot'', it is revealed that the ''VideoGame/{{Condemned}}'' games, protagonist Ethan Thomas has the [[spoiler:the primary superpower of [[MakeMeWannaShout super shouting]]. shouting]]]]. Sadly, he doesn't find out about it until two thirds of the way through the second game, and doesn't learn how to use it [[EleventhHourSuperpower until the last level]]. Thankfully, the super-dense bone structure that allows him to produce the necessary sonic vibrations also gives NighInvulnerability.
4th Feb '16 6:37:23 AM GentlemensDame883
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* ''VideoGame/{{Undertale}}'' explores ([[DeconstructorFleet among other things]]) the power of SaveScumming, and the fact that to use it at all, you'd need RippleEffectProofMemory. Since saving is explicitly an in-universe power your character has, they keep their memories when you reload. Flowey ''used'' to be able to save, but can't anymore now that you're in the same ClosedCircle as him, but he still has the required secondary power. [[spoiler:This is inverted when you fight him after your first Neutral ending -- he's stolen back the ability to save, but you've kept the ability to remember.]]

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* ''VideoGame/{{Undertale}}'' explores ([[DeconstructorFleet among other things]]) the power of SaveScumming, and the fact that to use it at all, you'd need RippleEffectProofMemory. Since saving is explicitly an in-universe power your character has, they keep their memories when you reload. Flowey ''used'' to be able to save, but can't anymore now that you're in the same ClosedCircle as him, but he still has the required secondary power. [[spoiler:This is inverted when you fight him after your first Neutral ending -- he's stolen back the ability to save, but you've kept the ability to remember.]]]]
* In ''VideoGame/{{Xenonauts}}'', after researching the Alien Alloys, your scientists note that it would be very useful for armour... if they had any tool capable of cutting, never mind machining it. It's not till later that such capability is acquired.
8th Jan '16 5:31:41 PM billybobfred
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* A ''technological'' example in ''{{Geneforge}}'', which takes place in a stock fantasy setting: the discovery of a method for magically reading genes is a major plot point. However, unlike in our world where genome sequencing projects and information technology were able to keep up with each other, here the findings have to be recorded on paper. Because of this, a lot of the information has to be discarded.

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* A ''technological'' example in ''{{Geneforge}}'', which takes place in a stock fantasy setting: the discovery of a method for magically reading genes is a major plot point. However, unlike in our world where genome sequencing projects and information technology were able to keep up with each other, here the findings have to be recorded on paper. Because of this, a lot of the information has to be discarded.discarded.
* ''VideoGame/{{Undertale}}'' explores ([[DeconstructorFleet among other things]]) the power of SaveScumming, and the fact that to use it at all, you'd need RippleEffectProofMemory. Since saving is explicitly an in-universe power your character has, they keep their memories when you reload. Flowey ''used'' to be able to save, but can't anymore now that you're in the same ClosedCircle as him, but he still has the required secondary power. [[spoiler:This is inverted when you fight him after your first Neutral ending -- he's stolen back the ability to save, but you've kept the ability to remember.]]
15th Dec '15 8:40:18 PM Nohbody
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* In ''Franchise/{{Bioshock}}'', the Little Sisters have [[HealingFactor the ability to heal very quickly]] due to the sea slug in them... but quickly does not equal correctly. [[http://bioshock.wikia.com/wiki/They_Feel_Pain One audio diary]] tells about how one Little Sister broke her legs, and they healed at awkward angles. In order to fix them, she had to ''keep having her legs broken'' until they were in the correct position. And what's worse is that Little Sisters ''aren't immune to pain''.
** In the diary concerning the Telekinesis plasmid, Dr. Suchong mentions that it can't be used to do a BulletCatch - not because of the plasmid's deficiency, mind, but the user's reaction time.
** On that pain thing... they tried making the Little Sisters incapable of feeling pain, but that actually made things ''worse,'' since they wouldn't realize when something was injuring them.
** The main characters of the games aren't immune to their own plasmids/vigors. This doesn't cause you any harm, but it makes for some interesting BodyHorror; fire abilities char the skin of your hands, ice abilities cause visible frostbite, and you don't want to know about [[BeeBeeGun Insect Swarm]].

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* ''VideoGame/BioShock'': In ''Franchise/{{Bioshock}}'', an aversion, the Little Sisters have [[HealingFactor the ability to heal very quickly]] due to the sea slug in them... but quickly does not equal correctly. [[http://bioshock.wikia.com/wiki/They_Feel_Pain One audio diary]] tells about how one Little Sister broke her legs, and they healed at awkward angles. In order to fix them, she had to ''keep having her legs broken'' until they were in the correct position. And what's worse is that Little Sisters ''aren't immune to pain''.
** In the diary concerning the Telekinesis plasmid, Dr. Suchong mentions that it can't be used to do a BulletCatch - not because of the plasmid's deficiency, mind, but the user's reaction time.
** On that pain thing... they tried making the Little Sisters incapable of feeling pain, but that actually made things ''worse,'' since they wouldn't realize when something was injuring them.
** The
main characters of the games aren't immune to their own plasmids/vigors. This doesn't cause you any harm, but it makes for some interesting BodyHorror; fire abilities char the skin of your hands, ice abilities cause visible frostbite, and you don't want to know about [[BeeBeeGun Insect Swarm]].
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