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-->-- '''WebVideo/SomeCallMeJohnny''' describing Lanky Kong in his [[VideoGame/DonkeyKong64 DK Rap]]

to:

-->-- '''WebVideo/SomeCallMeJohnny''' describing Lanky Kong in his [[VideoGame/DonkeyKong64 DK Rap]]Rap]]

->''Creator/VicariousVisions: What the fuck is a hitbox?''
-->-- '''LetsPlay/SuperGamingBros''' most common complaint towards the ''Videogame/CrashBandicootNSaneTrilogy''
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-->-- '''WebAnimation/ZeroPunctuation''', on ''Devil's Third''

to:

-->-- '''WebAnimation/ZeroPunctuation''', on ''Devil's Third''Third''

->''He has no style, he has a quick pace''\\
''His Hitbox is a fucking disgrace''
-->-- '''WebVideo/SomeCallMeJohnny''' describing Lanky Kong in his [[VideoGame/DonkeyKong64 DK Rap]]
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-->-- '''WebAnimation/ZeroPunctuation''', on ''Devil's Third''

->''"A basic assessment of a hitbox being good is that if the hitbox for the weapon or source of damage is exactly as large and shapely as the model for that same thing. This means that the player understands where they need to position their character and account for the enemy and their sources of damage. When these things are at their best, players are able to make very profitable moves to narrowly dodge and capitalize. When these things are at their worst, it is as though the game is actively lying to the player. [...] Several times during combat in'' VideoGame/DarkSoulsII ''I found that weapons will go straight through targets and refuse to tag them. This could be a failure on the hitbox of the sword or the enemy, but it results in the blade passing into them, even if it's only the tip and no damage is present."'' *insert multiple clips of player character strikes failing to register hits on enemies* ''"[...] Conversely, there are many moments where your weaponry can deal damage when it had absolutely no business in doing so."'' *successfully kills an enemy that was behind him while swinging the sword in front of himself in an arc, the weapon never making physical contact* ''"The way I would explain this one is that the hitbox is way too far forward than on the model of the weapon, and enemies end up taking damage when they shouldn't be."''
-->-- '''WebVideo/MauLer''', on the subject of hitboxes ''[[https://youtu.be/HR3hbaKTVBs?t=1140 In Defense of Dark Souls 2: Scholar of the First Sin]]''

->''"[[VideoGame/DarkSoulsII Sir Alonne]] is a fantastic boss fight, [[AwesomeBosses/DarkSouls incredible even]], but he has one fatal flaw: [[ThatOneAttack His grab is utter bullshit]]. This piece of shit moves manages to drag you up to and including several meters. Many will try to defend these sorts of things happening by saying that the game counts a hit as a successful grab and thus must move the player into position. Despite this being a stab, a stab that if you are on the end of it [[ImpaledWithExtremePrejudice piercing you like a kebab]] would make absolute sense, it should not be grabbing you when you are behind the [[PrecisionFStrike fucking]] hilt, nor should you be dragged that far forward regardless of what anybody wanted because it is absolutely stupid visually and punishing to the player beyond their understanding of the situation. Besides, the hitbox on the hilt is absolutely stupid."''
-->-- '''WebVideo/MauLer''', again, on Sir Alonne's notorious "teleporting stab" ''[[https://youtu.be/HR3hbaKTVBs?t=1474 In Defense of of Dark Souls 2: Scholar of the First Sin]]''

to:

-->-- '''WebAnimation/ZeroPunctuation''', on ''Devil's Third''

->''"A basic assessment of a hitbox being good is that if the hitbox for the weapon or source of damage is exactly as large and shapely as the model for that same thing. This means that the player understands where they need to position their character and account for the enemy and their sources of damage. When these things are at their best, players are able to make very profitable moves to narrowly dodge and capitalize. When these things are at their worst, it is as though the game is actively lying to the player. [...] Several times during combat in'' VideoGame/DarkSoulsII ''I found that weapons will go straight through targets and refuse to tag them. This could be a failure on the hitbox of the sword or the enemy, but it results in the blade passing into them, even if it's only the tip and no damage is present."'' *insert multiple clips of player character strikes failing to register hits on enemies* ''"[...] Conversely, there are many moments where your weaponry can deal damage when it had absolutely no business in doing so."'' *successfully kills an enemy that was behind him while swinging the sword in front of himself in an arc, the weapon never making physical contact* ''"The way I would explain this one is that the hitbox is way too far forward than on the model of the weapon, and enemies end up taking damage when they shouldn't be."''
-->-- '''WebVideo/MauLer''', on the subject of hitboxes ''[[https://youtu.be/HR3hbaKTVBs?t=1140 In Defense of Dark Souls 2: Scholar of the First Sin]]''

->''"[[VideoGame/DarkSoulsII Sir Alonne]] is a fantastic boss fight, [[AwesomeBosses/DarkSouls incredible even]], but he has one fatal flaw: [[ThatOneAttack His grab is utter bullshit]]. This piece of shit moves manages to drag you up to and including several meters. Many will try to defend these sorts of things happening by saying that the game counts a hit as a successful grab and thus must move the player into position. Despite this being a stab, a stab that if you are on the end of it [[ImpaledWithExtremePrejudice piercing you like a kebab]] would make absolute sense, it should not be grabbing you when you are behind the [[PrecisionFStrike fucking]] hilt, nor should you be dragged that far forward regardless of what anybody wanted because it is absolutely stupid visually and punishing to the player beyond their understanding of the situation. Besides, the hitbox on the hilt is absolutely stupid."''
-->-- '''WebVideo/MauLer''', again, on Sir Alonne's notorious "teleporting stab" ''[[https://youtu.be/HR3hbaKTVBs?t=1474 In Defense of of Dark Souls 2: Scholar of the First Sin]]''
Third''
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->''"If my character model is making contact with your character model, how in the blue fucking dickens does my weapon not make contact with you? Makes no sense. If my arms and legs, which are holding my weapons can touch your fucking leg, why doesn't the weapon that I'm swing at it hit it?"''

to:

->''"If my character model is making contact with your character model, how in the blue fucking dickens does my weapon not make contact with you? Makes no sense. If my arms and legs, which are holding my weapons can touch your fucking leg, why doesn't the weapon that I'm swing swinging at it hit it?"''
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->''“Look, I think Monster Hunter is a very fair game... but I’m also very aware of the size of Kirin’s horn and its relation to me in current space.”''

to:

->''“Look, I think [[VideoGame/MonsterHunterWorld Monster Hunter Hunter]] is a very fair game... but I’m also very aware of the size of Kirin’s horn and its relation to me in current space.”''
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-->-- '''WebVideo/MauLer''', on the subject of hitboxes ''[[https://youtu.be/HR3hbaKTVBs?t=1140 In Defense of Dark Souls 2: Scholar of the First Sin]]''

to:

-->-- '''WebVideo/MauLer''', on the subject of hitboxes ''[[https://youtu.be/HR3hbaKTVBs?t=1140 In Defense of Dark Souls 2: Scholar of the First Sin]]''

->''"[[VideoGame/DarkSoulsII Sir Alonne]] is a fantastic boss fight, [[AwesomeBosses/DarkSouls incredible even]], but he has one fatal flaw: [[ThatOneAttack His grab is utter bullshit]]. This piece of shit moves manages to drag you up to and including several meters. Many will try to defend these sorts of things happening by saying that the game counts a hit as a successful grab and thus must move the player into position. Despite this being a stab, a stab that if you are on the end of it [[ImpaledWithExtremePrejudice piercing you like a kebab]] would make absolute sense, it should not be grabbing you when you are behind the [[PrecisionFStrike fucking]] hilt, nor should you be dragged that far forward regardless of what anybody wanted because it is absolutely stupid visually and punishing to the player beyond their understanding of the situation. Besides, the hitbox on the hilt is absolutely stupid."''
-->-- '''WebVideo/MauLer''', again, on Sir Alonne's notorious "teleporting stab" ''[[https://youtu.be/HR3hbaKTVBs?t=1474 In Defense of of Dark Souls 2: Scholar of the First
Sin]]''
Is there an issue? Send a MessageReason:
None


-->-- '''WebAnimation/ZeroPunctuation''', on ''Devil's Third''

to:

-->-- '''WebAnimation/ZeroPunctuation''', on ''Devil's Third''Third''

->''"A basic assessment of a hitbox being good is that if the hitbox for the weapon or source of damage is exactly as large and shapely as the model for that same thing. This means that the player understands where they need to position their character and account for the enemy and their sources of damage. When these things are at their best, players are able to make very profitable moves to narrowly dodge and capitalize. When these things are at their worst, it is as though the game is actively lying to the player. [...] Several times during combat in'' VideoGame/DarkSoulsII ''I found that weapons will go straight through targets and refuse to tag them. This could be a failure on the hitbox of the sword or the enemy, but it results in the blade passing into them, even if it's only the tip and no damage is present."'' *insert multiple clips of player character strikes failing to register hits on enemies* ''"[...] Conversely, there are many moments where your weaponry can deal damage when it had absolutely no business in doing so."'' *successfully kills an enemy that was behind him while swinging the sword in front of himself in an arc, the weapon never making physical contact* ''"The way I would explain this one is that the hitbox is way too far forward than on the model of the weapon, and enemies end up taking damage when they shouldn't be."''
-->-- '''WebVideo/MauLer''', on the subject of hitboxes ''[[https://youtu.be/HR3hbaKTVBs?t=1140 In Defense of Dark Souls 2: Scholar of the First Sin]]''
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-->-- '''LetsPlay/{{Tear of Grace}}''' trying to defeat [[https://www.youtube.com/watch?v=xlTL1oW90NY&t=1m17s Fume Knight Raime]] with a [[SelfImposedChallenge broken ladle]] in ''Dark Souls 2: Crown of the Old Iron King''.


to:

-->-- '''LetsPlay/{{Tear of Grace}}''' trying to defeat [[https://www.youtube.com/watch?v=xlTL1oW90NY&t=1m17s Fume Knight Raime]] with a [[SelfImposedChallenge broken ladle]] in ''Dark Souls 2: ''VideoGame/DarkSoulsII: Crown of the Old Iron King''.

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-->-- '''[[WebAnimation/ZeroPunctuation]]''', on ''Devil's Third''

to:

-->-- '''[[WebAnimation/ZeroPunctuation]]''', '''WebAnimation/ZeroPunctuation''', on ''Devil's Third''
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-->-- '''[[LetsPlay/ProAndNoob Josh]]''', on [[https://youtu.be/yWrwHbnU2_k Arch-Tempered Kirin]]

to:

-->-- '''[[LetsPlay/ProAndNoob Josh]]''', on [[https://youtu.be/yWrwHbnU2_k Arch-Tempered Kirin]]Kirin]]

->''For one thing, ammo's hard to get. Not that it's uncommon, it's lying around all over the fucking place, it's just "hard to get", because the collision physics are so wonky you have to do a little Mexican Hat Dance around it before the game wakes up and registers you're trying to pick it up.''
-->-- '''[[WebAnimation/ZeroPunctuation]]''', on ''Devil's Third''
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-->-- '''xoxak''', [[https://youtu.be/XkmU0vw33IM?t=3m28s "Aegis Wing PRO REVIEW"]], while he [[RepeatCut repeatedly plays the segment of said laser killing him]]

to:

-->-- '''xoxak''', [[https://youtu.be/XkmU0vw33IM?t=3m28s "Aegis Wing PRO REVIEW"]], while he [[RepeatCut repeatedly plays the segment of said laser killing him]]him]]

->''“Look, I think Monster Hunter is a very fair game... but I’m also very aware of the size of Kirin’s horn and its relation to me in current space.”''
-->-- '''[[LetsPlay/ProAndNoob Josh]]''', on [[https://youtu.be/yWrwHbnU2_k Arch-Tempered Kirin]]
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->''"Everyone, look at my screen right now: I am '''not''' touching that spike. I am '''not''' touching that spike. I am '''not''' touching the spike!!!"

to:

->''"Everyone, ->"Everyone, look at my screen right now: I am '''not''' touching that spike. I am '''not''' touching that spike. I am '''not''' touching the spike!!!"
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Added example.


->''thats the result of all the training of [[Franchise/StreetFighter ryu]], to make a invisible punch''

to:

->''thats ->''"thats the result of all the training of [[Franchise/StreetFighter ryu]], to make a invisible punch''punch"''


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->''"If my character model is making contact with your character model, how in the blue fucking dickens does my weapon not make contact with you? Makes no sense. If my arms and legs, which are holding my weapons can touch your fucking leg, why doesn't the weapon that I'm swing at it hit it?"''
-->-- '''LetsPlay/{{Tear of Grace}}''' trying to defeat [[https://www.youtube.com/watch?v=xlTL1oW90NY&t=1m17s Fume Knight Raime]] with a [[SelfImposedChallenge broken ladle]] in ''Dark Souls 2: Crown of the Old Iron King''.
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None


->''"Look at this, right here: This laser's ''[[PunctuatedForEmphasis not a fuckin' foot. Near. My fuckin' ship.]]'' And it [[ClusterFBomb fuckin']] blew it up."''

to:

->''"Look at this, right here: This laser's ''[[PunctuatedForEmphasis [[PunctuatedForEmphasis not a fuckin' foot. Near. My fuckin' ship.]]'' ]] And it [[ClusterFBomb fuckin']] blew it up."''
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->''"Look at this, right here: This laser is [[PunctuatedForEmphasis not a fuckin' foot. Near. My fuckin' ship.]] And it [[ClusterFBomb fuckin']] blew it up."''

to:

->''"Look at this, right here: This laser is [[PunctuatedForEmphasis laser's ''[[PunctuatedForEmphasis not a fuckin' foot. Near. My fuckin' ship.]] ]]'' And it [[ClusterFBomb fuckin']] blew it up."''
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-->-- '''[=TheVoiceOfDog=]''', [[https://youtu.be/uZOOsvZUGag?list=PLXXoIQTYGkvYaQsQDXLEgpksAUXodSdMe&t=295 expressing his frustration]] during the race of a "mystery game"

to:

-->-- '''[=TheVoiceOfDog=]''', [[https://youtu.be/uZOOsvZUGag?list=PLXXoIQTYGkvYaQsQDXLEgpksAUXodSdMe&t=295 expressing his frustration]] during the race of a "mystery game"game"

->''"Look at this, right here: This laser is [[PunctuatedForEmphasis not a fuckin' foot. Near. My fuckin' ship.]] And it [[ClusterFBomb fuckin']] blew it up."''
-->-- '''xoxak''', [[https://youtu.be/XkmU0vw33IM?t=3m28s "Aegis Wing PRO REVIEW"]], while he [[RepeatCut repeatedly plays the segment of said laser killing him]]
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-->--'''Javier19890710''', ''[[http://www.youtube.com/watch?v=xhcTGhr3jKA homo-genius: a history of gay inventors: volume 27]]''

to:

-->--'''Javier19890710''', -->--'''[=Javier19890710=]''', ''[[http://www.youtube.com/watch?v=xhcTGhr3jKA homo-genius: a history of gay inventors: volume 27]]''
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-->-- '''LetsPlay/RoahmMythril''', on [[VideoGame/MegaManAndBass the Tengu Blade]]

to:

-->-- '''LetsPlay/RoahmMythril''', on [[VideoGame/MegaManAndBass the Tengu Blade]]Blade]]

->''"Everyone, look at my screen right now: I am '''not''' touching that spike. I am '''not''' touching that spike. I am '''not''' touching the spike!!!"
-->-- '''[=TheVoiceOfDog=]''', [[https://youtu.be/uZOOsvZUGag?list=PLXXoIQTYGkvYaQsQDXLEgpksAUXodSdMe&t=295 expressing his frustration]] during the race of a "mystery game"
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-->-- '''{{Seanbaby}}''', [[http://www.seanbaby.com/nes/issue176.htm on]] ''WesternAnimation/JusticeLeague Chronicles''.

to:

-->-- '''{{Seanbaby}}''', '''{{Creator/Seanbaby}}''', [[http://www.seanbaby.com/nes/issue176.htm on]] ''WesternAnimation/JusticeLeague Chronicles''.
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->''thats the result of all the training of [[StreetFighter Ryu]], to make a invisible punch''

to:

->''thats the result of all the training of [[StreetFighter Ryu]], [[Franchise/StreetFighter ryu]], to make a invisible punch''
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->''"I swear they make up hitboxes on that thing!"''
-->-- '''LetsPlay/RoahmMythril''', on [[VideoGame/MegaManAndBass the Tengu Blade]]
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->''thats the result of all the training of [[StreetFighter Ryu]], to make a invisible punch''
-->--'''Javier19890710''', ''[[http://www.youtube.com/watch?v=xhcTGhr3jKA homo-genius: a history of gay inventors: volume 27]]''
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->''"To even the odds, the game is very loose with its interpretation of in-game collisions. For example, just because the Flash's fist is elbow deep into an eskimo's throat doesn't necessarily mean the eskimo or the game notice."''
-->-- '''{{Seanbaby}}''', [[http://www.seanbaby.com/nes/issue176.htm on]] ''WesternAnimation/JusticeLeague Chronicles''.

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