History Quotes / GamePlayAndStorySegregation

7th Nov '16 4:21:00 PM Luc
Is there an issue? Send a Message

Added DiffLines:


->''What I'm saying is that I like games where the story and gameplay go hand in hand, while in most JRPGs the story and gameplay are kept either side of a wrought-iron fence made of tigers.''
-->--'''''WebAnimation/ZeroPunctuation''''' on ''VideoGame/TheWorldEndsWithYou''
1st Nov '16 6:58:42 AM MrFebreze
Is there an issue? Send a Message


->In another game, Japan here declared war on me for no reason at all--with no units or plan of attack--so three years later he just asks for peace!....Which is really a problem of interface affluence: players wouldn't notice how bonkers the AI is if they didn't make so many unskippable cutscenes telling you how bonkers the AI is being.
-->--'''''Super Bunnyhop''''' on ''[[{{VideoGame/Civilization}} Civilization VI]]''



->''"I like games where the story and gameplay go hand-in-hand, while in most [=JRPGs=], story and gameplay are kept on either side of a wrought-iron fence made of TIGERS."''
-->-- '''[[WebAnimation/ZeroPunctuation Ben "Yahtzee" Croshaw]]''' reviewing ''VideoGame/TheWorldEndsWithYou''
4th Oct '16 5:44:21 AM mariofan1000
Is there an issue? Send a Message

Added DiffLines:


->''Jo will still have all the money she had at the end of last time. She'll keep everything she bought or unlocked too. [[LampshadeHanging That means she can potentially be a millionaire but remain the same poor bartender.]] ...Well, [[WillingSuspensionOfDisbelief suspension of disbelief]] exists for a reason, right?''
-->--'''Anna''', ''VisualNovel/VA11HALLA''
28th May '16 12:05:10 PM nombretomado
Is there an issue? Send a Message


-->--'''[[http://www.hardcoregaming101.net/kusoge/kusoge-teraskasi.htm Bobinator]]''' on ''Franchise/{{Star Wars}}: Masters of Teräs Käsi'' -- PlayStation (1997)

to:

-->--'''[[http://www.hardcoregaming101.net/kusoge/kusoge-teraskasi.htm Bobinator]]''' on ''Franchise/{{Star Wars}}: Masters of Teräs Käsi'' -- PlayStation UsefulNotes/PlayStation (1997)
27th May '16 6:58:28 AM RobTan
Is there an issue? Send a Message


->There's a stage where the screen keeps moving up, if you're caught at the bottom, you die. What kind of logic is that? In [[VideoGame/CastlevaniaIIIDraculasCurse Trevor Belmont's]] world, what killed him, the TV screen?

to:

->There's a stage where the screen keeps moving up, if you're caught at the bottom, you die. What kind of logic is that? In [[VideoGame/CastlevaniaIIIDraculasCurse Trevor Belmont's]] world, what killed him, the him? The TV screen?
27th May '16 6:56:58 AM RobTan
Is there an issue? Send a Message

Added DiffLines:

->There's a stage where the screen keeps moving up, if you're caught at the bottom, you die. What kind of logic is that? In [[VideoGame/CastlevaniaIIIDraculasCurse Trevor Belmont's]] world, what killed him, the TV screen?
-->--'''WebVideo/TheAngryVideoGameNerd''', ''[[https://www.youtube.com/watch?v=UrLdIiW6bEo Castlevania (Part 2)]]''
29th Apr '16 7:12:03 AM RobTan
Is there an issue? Send a Message


-->--'''''WebAnimation/ZeroPuctuation''''' on ''VideoGame/BattlefieldHardline''

to:

-->--'''''WebAnimation/ZeroPuctuation''''' -->--'''''WebAnimation/ZeroPunctuation''''' on ''VideoGame/BattlefieldHardline''
29th Apr '16 7:10:23 AM RobTan
Is there an issue? Send a Message

Added DiffLines:

->''"What confuses me, though, is that even after you've been wrongly accused and are on the run, you can still arrest people. In fact when the evil private cops show up to arrest you, you can arrest them back. What organisation is going to come around and pick those guys up? The Criminal Police from opposite land who give talks to high school kids on how drugs are really great and everyone should take them?"''
-->--'''''WebAnimation/ZeroPuctuation''''' on ''VideoGame/BattlefieldHardline''
17th Apr '16 7:13:05 PM Timjames98
Is there an issue? Send a Message

Added DiffLines:

->''"For the third fucking time, scripted sequence versus gameplay! Never the twain shall meet!"''
-->-- Elizabeth in the Playthroughline Script of Bioshock Infinite
5th Feb '16 2:19:40 PM N8han11
Is there an issue? Send a Message


->Due to the limited nature of player agency, attempting to interrogate moral questions in videogames can be a challenging proposition. To put it another way: how can I have made the wrong choice if itís a decision the game forced me to make? Repeatedly, [[VideoGame/{{Undertale}} throws the player into unavoidable boss fights, where negotiation is not an option. ''[...]'' Like my fight against Toriel, these conflicts require the player to take advantage of hidden mechanics, repeat actions without knowing whether or not theyíll succeed, and subsist under a barrage of enemy attacks.\\

to:

->Due to the limited nature of player agency, attempting to interrogate moral questions in videogames can be a challenging proposition. To put it another way: how can I have made the wrong choice if itís a decision the game forced me to make? Repeatedly, [[VideoGame/{{Undertale}} ''VideoGame/{{Undertale}}'' throws the player into unavoidable boss fights, where negotiation is not an option. ''[...]'' Like my fight against Toriel, these conflicts require the player to take advantage of hidden mechanics, repeat actions without knowing whether or not theyíll succeed, and subsist under a barrage of enemy attacks.\\
This list shows the last 10 events of 52. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Quotes.GamePlayAndStorySegregation