History Quotes / GamePlayAndStorySegregation

28th May '16 12:05:10 PM nombretomado
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-->--'''[[http://www.hardcoregaming101.net/kusoge/kusoge-teraskasi.htm Bobinator]]''' on ''Franchise/{{Star Wars}}: Masters of Teräs Käsi'' -- PlayStation (1997)

to:

-->--'''[[http://www.hardcoregaming101.net/kusoge/kusoge-teraskasi.htm Bobinator]]''' on ''Franchise/{{Star Wars}}: Masters of Teräs Käsi'' -- PlayStation UsefulNotes/PlayStation (1997)
27th May '16 6:58:28 AM RobTan
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->There's a stage where the screen keeps moving up, if you're caught at the bottom, you die. What kind of logic is that? In [[VideoGame/CastlevaniaIIIDraculasCurse Trevor Belmont's]] world, what killed him, the TV screen?

to:

->There's a stage where the screen keeps moving up, if you're caught at the bottom, you die. What kind of logic is that? In [[VideoGame/CastlevaniaIIIDraculasCurse Trevor Belmont's]] world, what killed him, the him? The TV screen?
27th May '16 6:56:58 AM RobTan
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Added DiffLines:

->There's a stage where the screen keeps moving up, if you're caught at the bottom, you die. What kind of logic is that? In [[VideoGame/CastlevaniaIIIDraculasCurse Trevor Belmont's]] world, what killed him, the TV screen?
-->--'''WebVideo/TheAngryVideoGameNerd''', ''[[https://www.youtube.com/watch?v=UrLdIiW6bEo Castlevania (Part 2)]]''
29th Apr '16 7:12:03 AM RobTan
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-->--'''''WebAnimation/ZeroPuctuation''''' on ''VideoGame/BattlefieldHardline''

to:

-->--'''''WebAnimation/ZeroPuctuation''''' -->--'''''WebAnimation/ZeroPunctuation''''' on ''VideoGame/BattlefieldHardline''
29th Apr '16 7:10:23 AM RobTan
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->''"What confuses me, though, is that even after you've been wrongly accused and are on the run, you can still arrest people. In fact when the evil private cops show up to arrest you, you can arrest them back. What organisation is going to come around and pick those guys up? The Criminal Police from opposite land who give talks to high school kids on how drugs are really great and everyone should take them?"''
-->--'''''WebAnimation/ZeroPuctuation''''' on ''VideoGame/BattlefieldHardline''
17th Apr '16 7:13:05 PM Timjames98
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->''"For the third fucking time, scripted sequence versus gameplay! Never the twain shall meet!"''
-->-- Elizabeth in the Playthroughline Script of Bioshock Infinite
5th Feb '16 2:19:40 PM N8han11
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->Due to the limited nature of player agency, attempting to interrogate moral questions in videogames can be a challenging proposition. To put it another way: how can I have made the wrong choice if itís a decision the game forced me to make? Repeatedly, [[VideoGame/{{Undertale}} throws the player into unavoidable boss fights, where negotiation is not an option. ''[...]'' Like my fight against Toriel, these conflicts require the player to take advantage of hidden mechanics, repeat actions without knowing whether or not theyíll succeed, and subsist under a barrage of enemy attacks.\\

to:

->Due to the limited nature of player agency, attempting to interrogate moral questions in videogames can be a challenging proposition. To put it another way: how can I have made the wrong choice if itís a decision the game forced me to make? Repeatedly, [[VideoGame/{{Undertale}} ''VideoGame/{{Undertale}}'' throws the player into unavoidable boss fights, where negotiation is not an option. ''[...]'' Like my fight against Toriel, these conflicts require the player to take advantage of hidden mechanics, repeat actions without knowing whether or not theyíll succeed, and subsist under a barrage of enemy attacks.\\
5th Feb '16 6:17:04 AM Argon2
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Added DiffLines:


->Due to the limited nature of player agency, attempting to interrogate moral questions in videogames can be a challenging proposition. To put it another way: how can I have made the wrong choice if itís a decision the game forced me to make? Repeatedly, [[VideoGame/{{Undertale}} throws the player into unavoidable boss fights, where negotiation is not an option. ''[...]'' Like my fight against Toriel, these conflicts require the player to take advantage of hidden mechanics, repeat actions without knowing whether or not theyíll succeed, and subsist under a barrage of enemy attacks.\\
The playerís choice, then, to fight or not to fight, is not one necessarily related to roleplaying or ethical considerations. Itís also a mechanical consideration. A failure to deliver mercy might simply be a failure to solve a puzzle, or figure out a way to survive with inadequate resources. In my case, it was a decision made because the game did not effectively communicate to me that I could do anything else. I wasnít making my choices as a moral actor. I was making them as a player.
-->-- [[https://killscreen.com/articles/undertales-not-peaceful-it-pretends/ Undertale's not as peaceful as it pretends]], an article by '''Jake Muncy'''
5th Dec '15 7:34:22 AM hamonrye
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->It might have helped if it had been playable, but Halo 5ís attitude seems to be that nothing ruins an action sequence faster than players.
-->--'''''WebAnimation/ZeroPunctuation''''' on ''VideoGame/Halo5Guardians''



->Much has already been made of the powerup mechanic: that Samus ''already has them all'' in her overnight bag but refuses to use them until her commanding officer--with whom she has surrogate daddy issues up the delicately sculptured arse--authorizes it. This leads to a rather notorious moment when Samus blunders through an extremely hostile atmosphere without protective clothing because ''[[TookALevelInDumbass daddy didn't specifically order her to wear some]]'', putting her on the intellectual level of one of those robot vacuum cleaners.
-->--'''''WebAnimation/ZeroPunctuation''''' on ''VideoGame/MetroidOtherM''
24th Nov '15 10:04:14 AM hamonrye
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->If your narrative and your core mechanic are at odds with each other, then that means your main character is a hypocrite.\\
--'''Walt Williams''', lead writer of ''VideoGame/SpecOpsTheLine''

to:

->If your narrative and your core mechanic are at odds with each other, then that means your main character is a hypocrite.\\
--'''Walt
hypocrite.
-->--'''Walt
Williams''', lead writer of ''VideoGame/SpecOpsTheLine''
''VideoGame/SpecOpsTheLine''

->This is [[AnInteriorDesignerIsYou my first settlement]], ahh, I call it Watermelon Island. Uhh, because if you look closely, if you ''look under this house'', I actually have [[https://www.youtube.com/watch?v=E_7EhU5Y59M#t=65s a lot of watermelons]] in this house. Yeah. Ironically we're having a food crisis at the moment, with only '[[AC:6 FOOD]]' right now.
-->--'''[[LetsPlay/VideoGameDunkey Dunkey]]''', "How to Play 'VideoGame/{{Fallout 4}}''
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