History Quotes / FakeDifficulty

8th Aug '16 4:55:25 AM Ripburger
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->''"This is one of the hardest games I've ever played, but for all the wrong reasons."''

to:

->''"This ->''"I played ''{{VideoGame/Battletoads}}'', and learned that [[ComputersAreFast "faster computer reactions"]] is a cheap substitute for "harder difficulty.""''
-->-- '''Chris Kluwe'''

->"This
is one of the hardest games I've ever played, but for all the wrong reasons."''"



->''"Geralt has a real problem with authority. Much of your combat is spent pressing buttons twice 'cause he doesn't seem to think you mean business the first time."''

to:

->''"Geralt ->"Geralt has a real problem with authority. Much of your combat is spent pressing buttons twice twice, 'cause he doesn't seem to think you mean business the first time."''"



->''"They actually have, in the description of the controls, a way to get out of ''getting stuck on the scenery''. Well, [[BrutalHonesty at least they're aware.]]"''

to:

->''"They ->"They actually have, in the description of the controls, a way to get out of ''getting stuck on the scenery''. scenery''.\\\
Well, [[BrutalHonesty at least they're aware.]]"'']]"



->''"So this game is badly made, and I'm ''not'' shit. [[FlatJoy Hooray!]]"''

to:

->''"So ->"So this game is badly made, and I'm ''not'' shit. [[FlatJoy Hooray!]]"''Hooray!]]"



->''"The game is not challenging, itís ''difficult to play'', and itís taken many years but Iím ready to begin making this distinction."''

to:

->''"The ->"The game is not challenging, itís ''difficult to play'', and itís taken many years but Iím ready to begin making this distinction."''"



->''"There is bad design, and then there is ''E.T.'' for the Atari, and then there is the Hellkite Dragon."''

to:

->''"There ->"There is bad design, and then there is ''E.T.'' for the Atari, and then there is the Hellkite Dragon."''"



->''"[Artificial difficulty] refers to a state of difficulty where failure is unavoidable, for one reason or another. For example, maybe you were about to die an unavoidable death because it was literally impossible to tell what was about to kill you. Perhaps [[CameraScrew the camera glitched]] out and you can blame the game code for your death. Or maybe a boss has no apparent weakness and requires [[TrialAndErrorGameplay trial and error]] to take down. It's [[DeadUnicornTrope rare that a game has artificial difficulty in a pure form]] because most circumstances that lead to failure are [[SubvertedTrope completely avoidable]]. Games like ''DarkSouls'' are unique in that they require the player to be in a constant state of skill and awareness to stop them being punished."''

to:

->''"[Artificial difficulty] refers to a state of difficulty where failure is unavoidable, for one reason or another. For example, maybe you were about to die an unavoidable death because it was literally impossible to tell what was about to kill you. Perhaps [[CameraScrew the camera glitched]] out and you can blame the game code for your death. Or maybe a boss has no apparent weakness and requires [[TrialAndErrorGameplay trial and error]] to take down. It's [[DeadUnicornTrope rare that a game has artificial difficulty in a pure form]] because most circumstances that lead to failure are [[SubvertedTrope completely avoidable]]. Games ->"Games like ''DarkSouls'' ''VideoGame/DarkSouls'' are unique in that they require the player to be in a constant state of skill and awareness to stop them being punished."''"



->''"I played ''{{VideoGame/Battletoads}}'', and learned that [[ComputersAreFast "faster computer reactions"]] is a cheap substitute for "harder difficulty.""''
-->-- '''Chris Kluwe'''

to:

->''"I played ''{{VideoGame/Battletoads}}'', and learned that [[ComputersAreFast "faster computer reactions"]] is a cheap substitute for "harder difficulty.""''
-->-- '''Chris Kluwe'''
----
19th Jan '16 12:09:44 PM nombretomado
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-->--'''Creator/JimSterling''' [[https://www.youtube.com/watch?v=lxxB7arcWMM on]] ''Dark Shadows'' ({{Steam}})

to:

-->--'''Creator/JimSterling''' [[https://www.youtube.com/watch?v=lxxB7arcWMM on]] ''Dark Shadows'' ({{Steam}})
(UsefulNotes/{{Steam}})
18th Oct '15 8:15:09 PM MrUnderhill
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->''"[Artificial difficulty] refers to a state of difficulty where failure is unavoidable, for one reason or another. For example, maybe you were about to die an unavoidable death because it was literally impossible to tell what was about to kill you. Perhaps [[CameraScrew the camera glitched]] out and you can blame the game code for your death. Or maybe a boss has no apparent weakness and requires [[TrialAndErrorGameplay trial and error]] to take down. It's [[UndeadHorseTrope rare]] that a game has artificial difficulty in a pure form because most circumstances that lead to failure are [[SubvertedTrope completely avoidable]]. Games like ''DarkSouls'' are unique in that they require the player to be in a constant state of skill and awareness to stop them being punished."''

to:

->''"[Artificial difficulty] refers to a state of difficulty where failure is unavoidable, for one reason or another. For example, maybe you were about to die an unavoidable death because it was literally impossible to tell what was about to kill you. Perhaps [[CameraScrew the camera glitched]] out and you can blame the game code for your death. Or maybe a boss has no apparent weakness and requires [[TrialAndErrorGameplay trial and error]] to take down. It's [[UndeadHorseTrope rare]] [[DeadUnicornTrope rare that a game has artificial difficulty in a pure form form]] because most circumstances that lead to failure are [[SubvertedTrope completely avoidable]]. Games like ''DarkSouls'' are unique in that they require the player to be in a constant state of skill and awareness to stop them being punished."''
18th Oct '15 8:13:43 PM MrUnderhill
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->''"[Artificial difficulty] refers to a state of difficulty where failure is unavoidable, for one reason or another. For example, maybe you were about to die an unavoidable death because it was literally impossible to tell what was about to kill you. Perhaps [[CameraScrew the camera glitched]] out and you can blame the game code for your death. Or maybe a boss has no apparent weakness and requires [[TrialAndErrorGameplay trial and error]] to take down. It's [[UndeadHorseTrope rare]] that a game has artificial difficulty in a pure form because most circumstances that lead to failure are [[SubvertedTrope completely avoidable]]. Games like ''DarkSouls'' are unique in that they require the player to be in a constant state of skill and awareness to stop them [from] being punished."''

to:

->''"[Artificial difficulty] refers to a state of difficulty where failure is unavoidable, for one reason or another. For example, maybe you were about to die an unavoidable death because it was literally impossible to tell what was about to kill you. Perhaps [[CameraScrew the camera glitched]] out and you can blame the game code for your death. Or maybe a boss has no apparent weakness and requires [[TrialAndErrorGameplay trial and error]] to take down. It's [[UndeadHorseTrope rare]] that a game has artificial difficulty in a pure form because most circumstances that lead to failure are [[SubvertedTrope completely avoidable]]. Games like ''DarkSouls'' are unique in that they require the player to be in a constant state of skill and awareness to stop them [from] being punished."''
18th Oct '15 7:16:36 PM MrUnderhill
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-->-- [[Webcomic/PennyArcade Jerry "Tycho Brahe" Holkins]] on {{Lair}}, [[http://penny-arcade.com/2007/09/03 September 3rd, 2007]]

to:

-->-- [[Webcomic/PennyArcade '''[[Webcomic/PennyArcade Jerry "Tycho Brahe" Holkins]] Holkins]]''' on {{Lair}}, ''VideoGame/{{Lair}}'', [[http://penny-arcade.com/2007/09/03 September 3rd, 2007]]



-->-- Squiddish Returns, Derp Souls: Herp Souls 2

to:

-->-- Squiddish Returns, '''Squiddish Returns''', Derp Souls: Herp Souls 2



-->-- [=VaatiVidya=], [[https://www.youtube.com/watch?v=_oYLhAZvjvU A Tale of Two Adventurers]] (and yes, he and Squiddish are talking about [[VideoGame/DarkSoulsI the same game]].)

to:

-->-- [=VaatiVidya=], '''[=VaatiVidya=]''', [[https://www.youtube.com/watch?v=_oYLhAZvjvU A Tale of Two Adventurers]] (and yes, he and Squiddish are talking about [[VideoGame/DarkSoulsI the same game]].)
18th Oct '15 7:13:09 PM MrUnderhill
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->''"[Artificial difficulty] refers to a state of difficulty where failure is unavoidable, for one reason or another. For example, maybe you were about to die an unavoidable death because it was literally impossible to tell what was about to kill you. Perhaps [[CameraScrew the camera glitched]] out and you can blame the game code for your death. Or maybe a boss has no apparent weakness and requires [[TrialAndErrorGameplay trial and error]] to take down. It's [[UndeadHorseTrope rare]] that a game has artificial difficulty in a pure form because most circumstances that lead to failure are [[SubvertedTrope completely avoidable]]. Games like ''DarkSouls'' are unique in that they require the player to be in a constant state of skill and awareness to stop them from being punished."''

to:

->''"[Artificial difficulty] refers to a state of difficulty where failure is unavoidable, for one reason or another. For example, maybe you were about to die an unavoidable death because it was literally impossible to tell what was about to kill you. Perhaps [[CameraScrew the camera glitched]] out and you can blame the game code for your death. Or maybe a boss has no apparent weakness and requires [[TrialAndErrorGameplay trial and error]] to take down. It's [[UndeadHorseTrope rare]] that a game has artificial difficulty in a pure form because most circumstances that lead to failure are [[SubvertedTrope completely avoidable]]. Games like ''DarkSouls'' are unique in that they require the player to be in a constant state of skill and awareness to stop them from [from] being punished."''
18th Oct '15 7:11:08 PM MrUnderhill
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Added DiffLines:

->''"[Artificial difficulty] refers to a state of difficulty where failure is unavoidable, for one reason or another. For example, maybe you were about to die an unavoidable death because it was literally impossible to tell what was about to kill you. Perhaps [[CameraScrew the camera glitched]] out and you can blame the game code for your death. Or maybe a boss has no apparent weakness and requires [[TrialAndErrorGameplay trial and error]] to take down. It's [[UndeadHorseTrope rare]] that a game has artificial difficulty in a pure form because most circumstances that lead to failure are [[SubvertedTrope completely avoidable]]. Games like ''DarkSouls'' are unique in that they require the player to be in a constant state of skill and awareness to stop them from being punished."''
-->-- [=VaatiVidya=], [[https://www.youtube.com/watch?v=_oYLhAZvjvU A Tale of Two Adventurers]] (and yes, he and Squiddish are talking about [[VideoGame/DarkSoulsI the same game]].)
20th Jul '15 10:58:10 AM johnnyfog
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->''"My tether, it transpires, stretched as far as the scrapyard level, where after laboriously luring away a veritable dogpile of enemies one at a time for a ''[[NeckSnap struggle snuggle]]'' each and then '''not''' saving the game, I walked blissfully onto a featureless section of ground and was instantly killed by a landmine.\\\
Well, ''Dex'', as I once said to a member of staff at Seaworld as they informed me of their policy on inappropriate dolphin contact, "[[{{Ragequit}} I know when I'm not wanted.]]"''
-->--'''''WebAnimation/ZeroPunctuation''''' on ''{{VideoGame/Dex}}''

to:

->''"My tether, it transpires, stretched as far as the scrapyard level, where after laboriously luring away a veritable dogpile of enemies one at a time for a ''[[NeckSnap struggle snuggle]]'' each ->''"So this game is badly made, and then '''not''' saving the game, I walked blissfully onto a featureless section of ground and was instantly killed by a landmine.\\\
Well, ''Dex'', as I once said to a member of staff at Seaworld as they informed me of their policy on inappropriate dolphin contact, "[[{{Ragequit}} I know when
I'm not wanted.]]"''
-->--'''''WebAnimation/ZeroPunctuation''''' on ''{{VideoGame/Dex}}''
''not'' shit. [[FlatJoy Hooray!]]"''
-->-- '''[[WebAnimation/ZeroPunctuation Ben "Yahtzee" Croshaw]]''', ''VideoGame/{{Knack}}'' Review
20th Jul '15 10:57:23 AM johnnyfog
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->''"My tether, it transpires, stretched as far as the [[DownInTheDumps scrapyard level]], where after laboriously luring away a veritable dogpile of enemies one at a time for a struggle snuggle each and then ''not'' saving the game, I walked blissfully onto a featureless section of ground and was instantly killed by a landmine.\\\

to:

->''"My tether, it transpires, stretched as far as the [[DownInTheDumps scrapyard level]], level, where after laboriously luring away a veritable dogpile of enemies one at a time for a ''[[NeckSnap struggle snuggle snuggle]]'' each and then ''not'' '''not''' saving the game, I walked blissfully onto a featureless section of ground and was instantly killed by a landmine.\\\
20th Jul '15 10:56:51 AM johnnyfog
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->''"My tether, it transpires, stretched as far as the [[DownTheDumps scrapyard level]], where after laboriously luring away a veritable dogpile of enemies one at a time for a struggle snuggle each and then ''not'' saving the game, I walked blissfully onto a featureless section of ground and was instantly killed by a landmine.\\\

to:

->''"My tether, it transpires, stretched as far as the [[DownTheDumps [[DownInTheDumps scrapyard level]], where after laboriously luring away a veritable dogpile of enemies one at a time for a struggle snuggle each and then ''not'' saving the game, I walked blissfully onto a featureless section of ground and was instantly killed by a landmine.\\\
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http://tvtropes.org/pmwiki/article_history.php?article=Quotes.FakeDifficulty