History Quotes / FakeDifficulty

19th Jan '16 12:09:44 PM nombretomado
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-->--'''Creator/JimSterling''' [[https://www.youtube.com/watch?v=lxxB7arcWMM on]] ''Dark Shadows'' ({{Steam}})

to:

-->--'''Creator/JimSterling''' [[https://www.youtube.com/watch?v=lxxB7arcWMM on]] ''Dark Shadows'' ({{Steam}})
(UsefulNotes/{{Steam}})
18th Oct '15 8:15:09 PM MrUnderhill
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->''"[Artificial difficulty] refers to a state of difficulty where failure is unavoidable, for one reason or another. For example, maybe you were about to die an unavoidable death because it was literally impossible to tell what was about to kill you. Perhaps [[CameraScrew the camera glitched]] out and you can blame the game code for your death. Or maybe a boss has no apparent weakness and requires [[TrialAndErrorGameplay trial and error]] to take down. It's [[UndeadHorseTrope rare]] that a game has artificial difficulty in a pure form because most circumstances that lead to failure are [[SubvertedTrope completely avoidable]]. Games like ''DarkSouls'' are unique in that they require the player to be in a constant state of skill and awareness to stop them being punished."''

to:

->''"[Artificial difficulty] refers to a state of difficulty where failure is unavoidable, for one reason or another. For example, maybe you were about to die an unavoidable death because it was literally impossible to tell what was about to kill you. Perhaps [[CameraScrew the camera glitched]] out and you can blame the game code for your death. Or maybe a boss has no apparent weakness and requires [[TrialAndErrorGameplay trial and error]] to take down. It's [[UndeadHorseTrope rare]] [[DeadUnicornTrope rare that a game has artificial difficulty in a pure form form]] because most circumstances that lead to failure are [[SubvertedTrope completely avoidable]]. Games like ''DarkSouls'' are unique in that they require the player to be in a constant state of skill and awareness to stop them being punished."''
18th Oct '15 8:13:43 PM MrUnderhill
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->''"[Artificial difficulty] refers to a state of difficulty where failure is unavoidable, for one reason or another. For example, maybe you were about to die an unavoidable death because it was literally impossible to tell what was about to kill you. Perhaps [[CameraScrew the camera glitched]] out and you can blame the game code for your death. Or maybe a boss has no apparent weakness and requires [[TrialAndErrorGameplay trial and error]] to take down. It's [[UndeadHorseTrope rare]] that a game has artificial difficulty in a pure form because most circumstances that lead to failure are [[SubvertedTrope completely avoidable]]. Games like ''DarkSouls'' are unique in that they require the player to be in a constant state of skill and awareness to stop them [from] being punished."''

to:

->''"[Artificial difficulty] refers to a state of difficulty where failure is unavoidable, for one reason or another. For example, maybe you were about to die an unavoidable death because it was literally impossible to tell what was about to kill you. Perhaps [[CameraScrew the camera glitched]] out and you can blame the game code for your death. Or maybe a boss has no apparent weakness and requires [[TrialAndErrorGameplay trial and error]] to take down. It's [[UndeadHorseTrope rare]] that a game has artificial difficulty in a pure form because most circumstances that lead to failure are [[SubvertedTrope completely avoidable]]. Games like ''DarkSouls'' are unique in that they require the player to be in a constant state of skill and awareness to stop them [from] being punished."''
18th Oct '15 7:16:36 PM MrUnderhill
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-->-- [[Webcomic/PennyArcade Jerry "Tycho Brahe" Holkins]] on {{Lair}}, [[http://penny-arcade.com/2007/09/03 September 3rd, 2007]]

to:

-->-- [[Webcomic/PennyArcade '''[[Webcomic/PennyArcade Jerry "Tycho Brahe" Holkins]] Holkins]]''' on {{Lair}}, ''VideoGame/{{Lair}}'', [[http://penny-arcade.com/2007/09/03 September 3rd, 2007]]



-->-- Squiddish Returns, Derp Souls: Herp Souls 2

to:

-->-- Squiddish Returns, '''Squiddish Returns''', Derp Souls: Herp Souls 2



-->-- [=VaatiVidya=], [[https://www.youtube.com/watch?v=_oYLhAZvjvU A Tale of Two Adventurers]] (and yes, he and Squiddish are talking about [[VideoGame/DarkSoulsI the same game]].)

to:

-->-- [=VaatiVidya=], '''[=VaatiVidya=]''', [[https://www.youtube.com/watch?v=_oYLhAZvjvU A Tale of Two Adventurers]] (and yes, he and Squiddish are talking about [[VideoGame/DarkSoulsI the same game]].)
18th Oct '15 7:13:09 PM MrUnderhill
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->''"[Artificial difficulty] refers to a state of difficulty where failure is unavoidable, for one reason or another. For example, maybe you were about to die an unavoidable death because it was literally impossible to tell what was about to kill you. Perhaps [[CameraScrew the camera glitched]] out and you can blame the game code for your death. Or maybe a boss has no apparent weakness and requires [[TrialAndErrorGameplay trial and error]] to take down. It's [[UndeadHorseTrope rare]] that a game has artificial difficulty in a pure form because most circumstances that lead to failure are [[SubvertedTrope completely avoidable]]. Games like ''DarkSouls'' are unique in that they require the player to be in a constant state of skill and awareness to stop them from being punished."''

to:

->''"[Artificial difficulty] refers to a state of difficulty where failure is unavoidable, for one reason or another. For example, maybe you were about to die an unavoidable death because it was literally impossible to tell what was about to kill you. Perhaps [[CameraScrew the camera glitched]] out and you can blame the game code for your death. Or maybe a boss has no apparent weakness and requires [[TrialAndErrorGameplay trial and error]] to take down. It's [[UndeadHorseTrope rare]] that a game has artificial difficulty in a pure form because most circumstances that lead to failure are [[SubvertedTrope completely avoidable]]. Games like ''DarkSouls'' are unique in that they require the player to be in a constant state of skill and awareness to stop them from [from] being punished."''
18th Oct '15 7:11:08 PM MrUnderhill
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Added DiffLines:

->''"[Artificial difficulty] refers to a state of difficulty where failure is unavoidable, for one reason or another. For example, maybe you were about to die an unavoidable death because it was literally impossible to tell what was about to kill you. Perhaps [[CameraScrew the camera glitched]] out and you can blame the game code for your death. Or maybe a boss has no apparent weakness and requires [[TrialAndErrorGameplay trial and error]] to take down. It's [[UndeadHorseTrope rare]] that a game has artificial difficulty in a pure form because most circumstances that lead to failure are [[SubvertedTrope completely avoidable]]. Games like ''DarkSouls'' are unique in that they require the player to be in a constant state of skill and awareness to stop them from being punished."''
-->-- [=VaatiVidya=], [[https://www.youtube.com/watch?v=_oYLhAZvjvU A Tale of Two Adventurers]] (and yes, he and Squiddish are talking about [[VideoGame/DarkSoulsI the same game]].)
20th Jul '15 10:58:10 AM johnnyfog
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->''"My tether, it transpires, stretched as far as the scrapyard level, where after laboriously luring away a veritable dogpile of enemies one at a time for a ''[[NeckSnap struggle snuggle]]'' each and then '''not''' saving the game, I walked blissfully onto a featureless section of ground and was instantly killed by a landmine.\\\
Well, ''Dex'', as I once said to a member of staff at Seaworld as they informed me of their policy on inappropriate dolphin contact, "[[{{Ragequit}} I know when I'm not wanted.]]"''
-->--'''''WebAnimation/ZeroPunctuation''''' on ''{{VideoGame/Dex}}''

to:

->''"My tether, it transpires, stretched as far as the scrapyard level, where after laboriously luring away a veritable dogpile of enemies one at a time for a ''[[NeckSnap struggle snuggle]]'' each ->''"So this game is badly made, and then '''not''' saving the game, I walked blissfully onto a featureless section of ground and was instantly killed by a landmine.\\\
Well, ''Dex'', as I once said to a member of staff at Seaworld as they informed me of their policy on inappropriate dolphin contact, "[[{{Ragequit}} I know when
I'm not wanted.]]"''
-->--'''''WebAnimation/ZeroPunctuation''''' on ''{{VideoGame/Dex}}''
''not'' shit. [[FlatJoy Hooray!]]"''
-->-- '''[[WebAnimation/ZeroPunctuation Ben "Yahtzee" Croshaw]]''', ''VideoGame/{{Knack}}'' Review
20th Jul '15 10:57:23 AM johnnyfog
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->''"My tether, it transpires, stretched as far as the [[DownInTheDumps scrapyard level]], where after laboriously luring away a veritable dogpile of enemies one at a time for a struggle snuggle each and then ''not'' saving the game, I walked blissfully onto a featureless section of ground and was instantly killed by a landmine.\\\

to:

->''"My tether, it transpires, stretched as far as the [[DownInTheDumps scrapyard level]], level, where after laboriously luring away a veritable dogpile of enemies one at a time for a ''[[NeckSnap struggle snuggle snuggle]]'' each and then ''not'' '''not''' saving the game, I walked blissfully onto a featureless section of ground and was instantly killed by a landmine.\\\
20th Jul '15 10:56:51 AM johnnyfog
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->''"My tether, it transpires, stretched as far as the [[DownTheDumps scrapyard level]], where after laboriously luring away a veritable dogpile of enemies one at a time for a struggle snuggle each and then ''not'' saving the game, I walked blissfully onto a featureless section of ground and was instantly killed by a landmine.\\\

to:

->''"My tether, it transpires, stretched as far as the [[DownTheDumps [[DownInTheDumps scrapyard level]], where after laboriously luring away a veritable dogpile of enemies one at a time for a struggle snuggle each and then ''not'' saving the game, I walked blissfully onto a featureless section of ground and was instantly killed by a landmine.\\\
20th Jul '15 10:56:24 AM johnnyfog
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->''"My tether, it transpires, stretched as far as the [[DownTheDumps scrapyard level]], where after laboriously luring away a veritable dogpile of enemies one at a time for a struggle snuggle each and then ''not'' saving the game, I walked blissfully onto a featureless section of ground and was instantly killed by a landmine.\\\
Well, ''Dex'', as I once said to a member of staff at Seaworld as they informed me of their policy on inappropriate dolphin contact, "[[{{Ragequit}} I know when I'm not wanted.]]"''
-->--'''''WebAnimation/ZeroPunctuation''''' on ''{{VideoGame/Dex}}''



->''"So this game is badly made, and I'm ''not'' shit. [[FlatJoy Hooray!]]"''
-->-- '''[[WebAnimation/ZeroPunctuation Ben "Yahtzee" Croshaw]]''', ''VideoGame/{{Knack}}'' Review
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