History Quotes / CuttingTheKnot

17th May '17 8:08:47 PM AuraXtreme
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->'''Sebastian:''' The man refuses to take us in his carriage no matter how much we offer.
->'''Ciel:''' Then ask him how much the ''carriage'' costs.
-->-- ''Manga/BlackButler''
14th Nov '16 12:45:18 AM DoctorNemesis
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->'''BMX Bandit:''' Okay Angel Summoner, the kidnappers have the hostage in that warehouse there. But I've got a plan!\\
'''Angel Summoner:''' Okay BMX Bandit, let's hear it.\\
'''BMX Bandit:''' I ride in through that window using my BMX and spin my rear wheel, kicking some mud into their faces. While they're distracted, I'll pop a wheelie, knocking the guns out of their hands! Then ''you'' go in and untie the girl.\\
'''Angel Summoner:''' ... Right. ''Or'', I could just summon a horde of angels to sort it out for us.
-->--''Series/ThatMitchellAndWebbLook''
30th Jun '15 10:15:49 PM Luigifan
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->'''[[Creator/BenCroshaw Yahtzee]]:''' I don't think this did enough for this 'masterpiece edition' ''VideoGame/Myst''. I think they also should've given you a gun, and you could just [[GuideDangIt shoot all the puzzles.]] I mean, the ''VideoGame/{{Hitman}}'' series is basically just {{adventure game}}s for the impatient. So there ''are'' puzzles: You carefully arrange a really impressive accidental death, like making sure to drop a chandelier on someone at the exact right moment, or swapping a fake gun for real one during the theatrical performance, '''or'''--! You can [[WhyDontYaJustShootHim just shoot them!]] With a gun! Or strangle them to death. That's--that's good game design. That's what all adventure games should aspire to. See, imagine if ''this'' game had a flamethrower. Games are all about "choice" these days, aren't they? So, maybe we could choose to ''solve'' this puzzle, or atomize it!\\

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->'''[[Creator/BenCroshaw Yahtzee]]:''' I don't think this did enough for this 'masterpiece edition' ''VideoGame/Myst''.''VideoGame/{{Myst}}''. I think they also should've given you a gun, and you could just [[GuideDangIt shoot all the puzzles.]] I mean, the ''VideoGame/{{Hitman}}'' series is basically just {{adventure game}}s for the impatient. So there ''are'' puzzles: You carefully arrange a really impressive accidental death, like making sure to drop a chandelier on someone at the exact right moment, or swapping a fake gun for real one during the theatrical performance, '''or'''--! You can [[WhyDontYaJustShootHim just shoot them!]] With a gun! Or strangle them to death. That's--that's good game design. That's what all adventure games should aspire to. See, imagine if ''this'' game had a flamethrower. Games are all about "choice" these days, aren't they? So, maybe we could choose to ''solve'' this puzzle, or atomize it!\\
13th Feb '15 3:13:37 PM johnnyfog
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->When your opponent's sittin' there holdin' all the aces there's only one thing to do: kick over the table.
-->--''Robin and the Seven Hoods''
23rd Jan '15 5:29:49 PM Mullon
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->'''[[Creator/BenCroshaw Yahtzee]]:''' I don't think this did enough for this 'masterpiece edition' ''Myst''. I think they also should've given you a gun, and you could just [[GuideDangIt shoot all the puzzles.]] I mean, the ''VideoGame/{{Hitman}}'' series is basically just {{adventure game}}s for the impatient. So there ''are'' puzzles: You carefully arrange a really impressive accidental death, like making sure to drop a chandelier on someone at the exact right moment, or swapping a fake gun for real one during the theatrical performance, '''or'''--! You can [[WhyDontYaJustShootHim just shoot them!]] With a gun! Or strangle them to death. That's--that's good game design. That's what all adventure games should aspire to. See, imagine if ''this'' game had a flamethrower. Games are all about "choice" these days, aren't they? So, maybe we could choose to ''solve'' this puzzle, or atomize it!\\

to:

->'''[[Creator/BenCroshaw Yahtzee]]:''' I don't think this did enough for this 'masterpiece edition' ''Myst''.''VideoGame/Myst''. I think they also should've given you a gun, and you could just [[GuideDangIt shoot all the puzzles.]] I mean, the ''VideoGame/{{Hitman}}'' series is basically just {{adventure game}}s for the impatient. So there ''are'' puzzles: You carefully arrange a really impressive accidental death, like making sure to drop a chandelier on someone at the exact right moment, or swapping a fake gun for real one during the theatrical performance, '''or'''--! You can [[WhyDontYaJustShootHim just shoot them!]] With a gun! Or strangle them to death. That's--that's good game design. That's what all adventure games should aspire to. See, imagine if ''this'' game had a flamethrower. Games are all about "choice" these days, aren't they? So, maybe we could choose to ''solve'' this puzzle, or atomize it!\\



-->--'''''[[https://www.youtube.com/watch?v=tcHV2OXnH9g Let's Drown Out]] Real {{Myst}}'''''

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-->--'''''[[https://www.youtube.com/watch?v=tcHV2OXnH9g Let's Drown Out]] Real {{Myst}}'''''
VideoGame/{{Myst}}'''''
9th Jun '14 1:57:39 AM LondonKdS
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->'''[[Creator/BenCroshaw Yahtzee]]:''' I don't think this did enough for this 'masterpiece edition' ''Myst''. I think they also should've given you a gun, and you could just [[GuideDangIt shoot all the puzzles.]] I mean, the ''{{Hitman}}'' series is basically just {{adventure game}}s for the impatient. So there ''are'' puzzles: You carefully arrange a really impressive accidental death, like making sure to drop a chandelier on someone at the exact right moment, or swapping a fake gun for real one during the theatrical performance, '''or'''--! You can [[WhyDontYaJustShootHim just shoot them!]] With a gun! Or strangle them to death. That's--that's good game design. That's what all adventure games should aspire to. See, imagine if ''this'' game had a flamethrower. Games are all about "choice" these days, aren't they? So, maybe we could choose to ''solve'' this puzzle, or atomize it!\\

to:

->'''[[Creator/BenCroshaw Yahtzee]]:''' I don't think this did enough for this 'masterpiece edition' ''Myst''. I think they also should've given you a gun, and you could just [[GuideDangIt shoot all the puzzles.]] I mean, the ''{{Hitman}}'' ''VideoGame/{{Hitman}}'' series is basically just {{adventure game}}s for the impatient. So there ''are'' puzzles: You carefully arrange a really impressive accidental death, like making sure to drop a chandelier on someone at the exact right moment, or swapping a fake gun for real one during the theatrical performance, '''or'''--! You can [[WhyDontYaJustShootHim just shoot them!]] With a gun! Or strangle them to death. That's--that's good game design. That's what all adventure games should aspire to. See, imagine if ''this'' game had a flamethrower. Games are all about "choice" these days, aren't they? So, maybe we could choose to ''solve'' this puzzle, or atomize it!\\
4th May '14 5:11:50 PM johnnyfog
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->'''[[Creator/BenCroshaw Yahtzee]]:''' I don't think this did enough for this 'masterpiece edition' ''Myst''. I think they also should've given you a gun, and you could just [[GuideDangIt shoot all the puzzles.]] I mean, the ''{{Hitman}}'' series is basically just {{adventure game}}s for the impatient. So there ''are'' puzzles: You carefully arrange a really impressive accidental death, like making sure to drop a chandelier on someone at the exact right moment, or swapping a fake gun for real one during the theatrical performance, '''or'''--! You can just shoot them! With a gun! Or strangle them to death. That's--that's good game design. That's what all adventure games should aspire to. See, imagine if ''this'' game had a flamethrower. Games are all about "choice" these days, aren't they? So, maybe we could choose to ''solve'' this puzzle, or atomize it!\\

to:

->'''[[Creator/BenCroshaw Yahtzee]]:''' I don't think this did enough for this 'masterpiece edition' ''Myst''. I think they also should've given you a gun, and you could just [[GuideDangIt shoot all the puzzles.]] I mean, the ''{{Hitman}}'' series is basically just {{adventure game}}s for the impatient. So there ''are'' puzzles: You carefully arrange a really impressive accidental death, like making sure to drop a chandelier on someone at the exact right moment, or swapping a fake gun for real one during the theatrical performance, '''or'''--! You can [[WhyDontYaJustShootHim just shoot them! them!]] With a gun! Or strangle them to death. That's--that's good game design. That's what all adventure games should aspire to. See, imagine if ''this'' game had a flamethrower. Games are all about "choice" these days, aren't they? So, maybe we could choose to ''solve'' this puzzle, or atomize it!\\
4th May '14 5:09:10 PM johnnyfog
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->'''[[Creator/BenCroshaw Yahtzee]]:''' I don't think this did enough for this 'masterpiece edition' ''Myst''. I think they also should've given you a gun, and you could just [[GuideDangIt shoot all the puzzles.]] I mean, the ''{{Hitman}}'' series is basically just {{adventure game}}s for the impatient. So there ''are'' puzzles: You carefully arrange a really impressive accidental death, like making sure to drop a chandelier on someone at the exact right moment, or swapping a fake gun for real one during the theatrical performance, '''or'''--! You can just shoot them! With a gun! Or strangle them to death. That's--that's good game design. That's what all adventures games should aspire to. See, imagine if ''this'' game had a flamethrower. Games are all about "choice" these days, aren't they? So, maybe we could choose to ''solve'' this puzzle, or atomize it!\\

to:

->'''[[Creator/BenCroshaw Yahtzee]]:''' I don't think this did enough for this 'masterpiece edition' ''Myst''. I think they also should've given you a gun, and you could just [[GuideDangIt shoot all the puzzles.]] I mean, the ''{{Hitman}}'' series is basically just {{adventure game}}s for the impatient. So there ''are'' puzzles: You carefully arrange a really impressive accidental death, like making sure to drop a chandelier on someone at the exact right moment, or swapping a fake gun for real one during the theatrical performance, '''or'''--! You can just shoot them! With a gun! Or strangle them to death. That's--that's good game design. That's what all adventures adventure games should aspire to. See, imagine if ''this'' game had a flamethrower. Games are all about "choice" these days, aren't they? So, maybe we could choose to ''solve'' this puzzle, or atomize it!\\
4th May '14 5:08:11 PM johnnyfog
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->'''[[Creator/BenCroshaw Yahtzee]]:''' I don't think this did enough for this 'masterpiece edition' ''Myst''. I think they also should've given you a gun, and you could just [[GuideDangIt shoot all the puzzles.]] I mean, the ''{{Hitman}}'' series is basically just {{adventure game}}s for the impatient. So there ''are'' puzzles: You carefully arrange a really impressive accidental death, like making sure to drop a chandelier on someone at the exact right moment, or swapping a fake gun for real one during the theatrical performance, '''or'''--! You can just shoot them! With a gun! Or strangle them to death. That's--that's good game design. That's what all adventures games should aspire to. See, imagine if ''this'' game had a flamethrower. Games are all about "choice" these days, aren't they? So, maybe we could choose to ''solve'' this puzzle, or atomize it!\\
'''Gabriel''': Every game needs the [[{{VideoGame/Doom}} BFG9000.]]
-->--'''''[[https://www.youtube.com/watch?v=tcHV2OXnH9g Let's Drown Out]] Real {{Myst}}'''''
2nd Mar '14 3:51:08 PM Lopiny
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->''A man who bench-presses 450 pounds is never trapped anywhere''
-->--''[[http://www.cracked.com/quick-fixes/4-medals-we-totally-needed-sochi-olympics/ 4 Medals We Totally Needed for the Sochi Olympics]]'', on bobsledder Johnny Quinn literally tearing a stuck door a new one, '''Website/{{Cracked}}'''
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