History Quotes / CuttingTheKnot

30th Jun '15 10:15:49 PM Luigifan
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->'''[[Creator/BenCroshaw Yahtzee]]:''' I don't think this did enough for this 'masterpiece edition' ''VideoGame/Myst''. I think they also should've given you a gun, and you could just [[GuideDangIt shoot all the puzzles.]] I mean, the ''VideoGame/{{Hitman}}'' series is basically just {{adventure game}}s for the impatient. So there ''are'' puzzles: You carefully arrange a really impressive accidental death, like making sure to drop a chandelier on someone at the exact right moment, or swapping a fake gun for real one during the theatrical performance, '''or'''--! You can [[WhyDontYaJustShootHim just shoot them!]] With a gun! Or strangle them to death. That's--that's good game design. That's what all adventure games should aspire to. See, imagine if ''this'' game had a flamethrower. Games are all about "choice" these days, aren't they? So, maybe we could choose to ''solve'' this puzzle, or atomize it!\\

to:

->'''[[Creator/BenCroshaw Yahtzee]]:''' I don't think this did enough for this 'masterpiece edition' ''VideoGame/Myst''.''VideoGame/{{Myst}}''. I think they also should've given you a gun, and you could just [[GuideDangIt shoot all the puzzles.]] I mean, the ''VideoGame/{{Hitman}}'' series is basically just {{adventure game}}s for the impatient. So there ''are'' puzzles: You carefully arrange a really impressive accidental death, like making sure to drop a chandelier on someone at the exact right moment, or swapping a fake gun for real one during the theatrical performance, '''or'''--! You can [[WhyDontYaJustShootHim just shoot them!]] With a gun! Or strangle them to death. That's--that's good game design. That's what all adventure games should aspire to. See, imagine if ''this'' game had a flamethrower. Games are all about "choice" these days, aren't they? So, maybe we could choose to ''solve'' this puzzle, or atomize it!\\
13th Feb '15 3:13:37 PM johnnyfog
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->When your opponent's sittin' there holdin' all the aces there's only one thing to do: kick over the table.
-->--''Robin and the Seven Hoods''
23rd Jan '15 5:29:49 PM Mullon
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->'''[[Creator/BenCroshaw Yahtzee]]:''' I don't think this did enough for this 'masterpiece edition' ''Myst''. I think they also should've given you a gun, and you could just [[GuideDangIt shoot all the puzzles.]] I mean, the ''VideoGame/{{Hitman}}'' series is basically just {{adventure game}}s for the impatient. So there ''are'' puzzles: You carefully arrange a really impressive accidental death, like making sure to drop a chandelier on someone at the exact right moment, or swapping a fake gun for real one during the theatrical performance, '''or'''--! You can [[WhyDontYaJustShootHim just shoot them!]] With a gun! Or strangle them to death. That's--that's good game design. That's what all adventure games should aspire to. See, imagine if ''this'' game had a flamethrower. Games are all about "choice" these days, aren't they? So, maybe we could choose to ''solve'' this puzzle, or atomize it!\\

to:

->'''[[Creator/BenCroshaw Yahtzee]]:''' I don't think this did enough for this 'masterpiece edition' ''Myst''.''VideoGame/Myst''. I think they also should've given you a gun, and you could just [[GuideDangIt shoot all the puzzles.]] I mean, the ''VideoGame/{{Hitman}}'' series is basically just {{adventure game}}s for the impatient. So there ''are'' puzzles: You carefully arrange a really impressive accidental death, like making sure to drop a chandelier on someone at the exact right moment, or swapping a fake gun for real one during the theatrical performance, '''or'''--! You can [[WhyDontYaJustShootHim just shoot them!]] With a gun! Or strangle them to death. That's--that's good game design. That's what all adventure games should aspire to. See, imagine if ''this'' game had a flamethrower. Games are all about "choice" these days, aren't they? So, maybe we could choose to ''solve'' this puzzle, or atomize it!\\



-->--'''''[[https://www.youtube.com/watch?v=tcHV2OXnH9g Let's Drown Out]] Real {{Myst}}'''''

to:

-->--'''''[[https://www.youtube.com/watch?v=tcHV2OXnH9g Let's Drown Out]] Real {{Myst}}'''''
VideoGame/{{Myst}}'''''
9th Jun '14 1:57:39 AM LondonKdS
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->'''[[Creator/BenCroshaw Yahtzee]]:''' I don't think this did enough for this 'masterpiece edition' ''Myst''. I think they also should've given you a gun, and you could just [[GuideDangIt shoot all the puzzles.]] I mean, the ''{{Hitman}}'' series is basically just {{adventure game}}s for the impatient. So there ''are'' puzzles: You carefully arrange a really impressive accidental death, like making sure to drop a chandelier on someone at the exact right moment, or swapping a fake gun for real one during the theatrical performance, '''or'''--! You can [[WhyDontYaJustShootHim just shoot them!]] With a gun! Or strangle them to death. That's--that's good game design. That's what all adventure games should aspire to. See, imagine if ''this'' game had a flamethrower. Games are all about "choice" these days, aren't they? So, maybe we could choose to ''solve'' this puzzle, or atomize it!\\

to:

->'''[[Creator/BenCroshaw Yahtzee]]:''' I don't think this did enough for this 'masterpiece edition' ''Myst''. I think they also should've given you a gun, and you could just [[GuideDangIt shoot all the puzzles.]] I mean, the ''{{Hitman}}'' ''VideoGame/{{Hitman}}'' series is basically just {{adventure game}}s for the impatient. So there ''are'' puzzles: You carefully arrange a really impressive accidental death, like making sure to drop a chandelier on someone at the exact right moment, or swapping a fake gun for real one during the theatrical performance, '''or'''--! You can [[WhyDontYaJustShootHim just shoot them!]] With a gun! Or strangle them to death. That's--that's good game design. That's what all adventure games should aspire to. See, imagine if ''this'' game had a flamethrower. Games are all about "choice" these days, aren't they? So, maybe we could choose to ''solve'' this puzzle, or atomize it!\\
4th May '14 5:11:50 PM johnnyfog
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->'''[[Creator/BenCroshaw Yahtzee]]:''' I don't think this did enough for this 'masterpiece edition' ''Myst''. I think they also should've given you a gun, and you could just [[GuideDangIt shoot all the puzzles.]] I mean, the ''{{Hitman}}'' series is basically just {{adventure game}}s for the impatient. So there ''are'' puzzles: You carefully arrange a really impressive accidental death, like making sure to drop a chandelier on someone at the exact right moment, or swapping a fake gun for real one during the theatrical performance, '''or'''--! You can just shoot them! With a gun! Or strangle them to death. That's--that's good game design. That's what all adventure games should aspire to. See, imagine if ''this'' game had a flamethrower. Games are all about "choice" these days, aren't they? So, maybe we could choose to ''solve'' this puzzle, or atomize it!\\

to:

->'''[[Creator/BenCroshaw Yahtzee]]:''' I don't think this did enough for this 'masterpiece edition' ''Myst''. I think they also should've given you a gun, and you could just [[GuideDangIt shoot all the puzzles.]] I mean, the ''{{Hitman}}'' series is basically just {{adventure game}}s for the impatient. So there ''are'' puzzles: You carefully arrange a really impressive accidental death, like making sure to drop a chandelier on someone at the exact right moment, or swapping a fake gun for real one during the theatrical performance, '''or'''--! You can [[WhyDontYaJustShootHim just shoot them! them!]] With a gun! Or strangle them to death. That's--that's good game design. That's what all adventure games should aspire to. See, imagine if ''this'' game had a flamethrower. Games are all about "choice" these days, aren't they? So, maybe we could choose to ''solve'' this puzzle, or atomize it!\\
4th May '14 5:09:10 PM johnnyfog
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->'''[[Creator/BenCroshaw Yahtzee]]:''' I don't think this did enough for this 'masterpiece edition' ''Myst''. I think they also should've given you a gun, and you could just [[GuideDangIt shoot all the puzzles.]] I mean, the ''{{Hitman}}'' series is basically just {{adventure game}}s for the impatient. So there ''are'' puzzles: You carefully arrange a really impressive accidental death, like making sure to drop a chandelier on someone at the exact right moment, or swapping a fake gun for real one during the theatrical performance, '''or'''--! You can just shoot them! With a gun! Or strangle them to death. That's--that's good game design. That's what all adventures games should aspire to. See, imagine if ''this'' game had a flamethrower. Games are all about "choice" these days, aren't they? So, maybe we could choose to ''solve'' this puzzle, or atomize it!\\

to:

->'''[[Creator/BenCroshaw Yahtzee]]:''' I don't think this did enough for this 'masterpiece edition' ''Myst''. I think they also should've given you a gun, and you could just [[GuideDangIt shoot all the puzzles.]] I mean, the ''{{Hitman}}'' series is basically just {{adventure game}}s for the impatient. So there ''are'' puzzles: You carefully arrange a really impressive accidental death, like making sure to drop a chandelier on someone at the exact right moment, or swapping a fake gun for real one during the theatrical performance, '''or'''--! You can just shoot them! With a gun! Or strangle them to death. That's--that's good game design. That's what all adventures adventure games should aspire to. See, imagine if ''this'' game had a flamethrower. Games are all about "choice" these days, aren't they? So, maybe we could choose to ''solve'' this puzzle, or atomize it!\\
4th May '14 5:08:11 PM johnnyfog
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Added DiffLines:

->'''[[Creator/BenCroshaw Yahtzee]]:''' I don't think this did enough for this 'masterpiece edition' ''Myst''. I think they also should've given you a gun, and you could just [[GuideDangIt shoot all the puzzles.]] I mean, the ''{{Hitman}}'' series is basically just {{adventure game}}s for the impatient. So there ''are'' puzzles: You carefully arrange a really impressive accidental death, like making sure to drop a chandelier on someone at the exact right moment, or swapping a fake gun for real one during the theatrical performance, '''or'''--! You can just shoot them! With a gun! Or strangle them to death. That's--that's good game design. That's what all adventures games should aspire to. See, imagine if ''this'' game had a flamethrower. Games are all about "choice" these days, aren't they? So, maybe we could choose to ''solve'' this puzzle, or atomize it!\\
'''Gabriel''': Every game needs the [[{{VideoGame/Doom}} BFG9000.]]
-->--'''''[[https://www.youtube.com/watch?v=tcHV2OXnH9g Let's Drown Out]] Real {{Myst}}'''''
2nd Mar '14 3:51:08 PM Lopiny
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->''A man who bench-presses 450 pounds is never trapped anywhere''
-->--''[[http://www.cracked.com/quick-fixes/4-medals-we-totally-needed-sochi-olympics/ 4 Medals We Totally Needed for the Sochi Olympics]]'', on bobsledder Johnny Quinn literally tearing a stuck door a new one, '''Website/{{Cracked}}'''
23rd Oct '13 11:30:54 AM Discar
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->'''Raithe:''' Have you ever done anything that did not end in violent death?
->'''Caine:''' Sure, lots of stuff. I just can't think of any right now.

to:

->'''Raithe:''' Have you ever done anything that did not end in violent death?
->'''Caine:'''
death?\\
'''Caine:'''
Sure, lots of stuff. I just can't think of any right now.



-> '''Drake''': "Can you help us please? Our keys are locked in the car.
-> '''Tow Truck Guy''': "Let me see what I can do." *smashes car window with a hammer*
-> '''Drake''': "Well we ''could've done'' that!"
-> '''Tow Truck Guy''': "Why didn't ya?"
-->-- ''DrakeAndJosh''

to:

-> '''Drake''': "Can Can you help us please? Our keys are locked in the car.
->
car.\\
'''Tow Truck Guy''': "Let Let me see what I can do." *smashes do. ''[smashes car window with a hammer*
->
hammer]''\\
'''Drake''': "Well Well we ''could've done'' that!"
->
that!\\
'''Tow Truck Guy''': "Why Why didn't ya?"
ya?
-->-- ''DrakeAndJosh''
''Series/DrakeAndJosh''



->'''Steve the Avatar''': As the key that was stolen is on the corpse of Number 4, we can rightfully conclude that he was the murderer of Number 7.
->'''Robo-Dupre''': I should like to criticize your methodology, master, but I cannot fault your efficiency.

to:

->'''Steve the Avatar''': As the key that was stolen is on the corpse of Number 4, we can rightfully conclude that he was the murderer of Number 7.
->'''Robo-Dupre''':
7.\\
'''Robo-Dupre''':
I should like to criticize your methodology, master, but I cannot fault your efficiency.



->'''Noe''': I have been summoned. Ask your...
->'''K'seliss''': I don't know if you're human or demon or what, but whatever you are, is having your throat ripped out fatal to you?
->'''Noe''': ...Yes.
-->--{{Goblins}}, [[http://www.goblinscomic.com/11232009/ here]].

to:

->'''Noe''': I have been summoned. Ask your...
->'''K'seliss''':
your...\\
'''K'seliss''':
I don't know if you're human or demon or what, but whatever you are, is having your throat ripped out fatal to you?
->'''Noe''': ...
you?\\
'''Noe''': ...
Yes.
-->--{{Goblins}}, -->--''Webcomic/{{Goblins}}'', [[http://www.goblinscomic.com/11232009/ here]].



->-Alan Perlis

->'''Bra'tac:''' *ontemplating how to destroy a shield generator* First, we must rappel several levels down to the core. Then we must take our staff weapons and-
->'''Col. O'Neill:''' *Arms two grenades and tosses them down. The generator explodes.)* Grenades.

to:

->-Alan Perlis

-->--'''Alan Perlis'''

->'''Bra'tac:''' *ontemplating ''[contemplating how to destroy a shield generator* generator]'' First, we must rappel several levels down to the core. Then we must take our staff weapons and-
->'''Col.
and--\\
'''Col.
O'Neill:''' *Arms ''[Arms two grenades and tosses them down. The generator explodes.)* ]'' Grenades.


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->'''Pepper:''' Ooh, what's that? Is it a little device that's going to pick the lock?\\
'''Coulson:''' You might want to step back.
-->--''Film/IronMan1''
27th Apr '13 2:37:01 PM StarSword
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-->-- ''[[Literature/TheActsOfCaine Blade of Tyshalle]]'', by MatthewStover

to:

-->-- ''[[Literature/TheActsOfCaine Blade of Tyshalle]]'', by MatthewStover
Creator/MattStover
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