History Pokemon / TropesAToI

17th Apr '16 8:46:57 AM bwburke94
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** However, now that Wonder Trading (randomized trading) and global wifi have been integrated into ''X and Y,'' obtaining mons of all kinds - all '''718''' of them - is ''slightly'' less daunting - as long as you have your 3DS connected to the internet, then you can trade with anyone, anytime, as opposed to being restricted to something like the game link cable from the Game Boy era. And even with OneGameForThePriceOfTwo having been in play for years, version exclusives and mons that needed to evolve by trading have always been kept at a low number.

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** However, now that Wonder Trading (randomized trading) and global wifi have been integrated into ''X and Y,'' obtaining mons of all kinds - all '''718''' '''721''' of them including events - is ''slightly'' less daunting - as daunting. As long as you have your 3DS connected to the internet, then you can trade with anyone, anytime, as opposed to being restricted to something like the game link cable from the Game Boy era. And even with OneGameForThePriceOfTwo having been in play for years, version exclusives and mons that needed to evolve by trading have always been kept at a low number.
15th Apr '16 7:23:57 PM zarpaulus
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* DominantSpeciesGenes: When breeding Pokemon the offspring is the mother's base species, unless it was a Ditto.
9th Apr '16 6:18:21 AM TimG5
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Added DiffLines:

* EatingTheEnemy: Despite its name, the move Swallow is actually ''not'' this trope. What the move actually does is use energy the user stored from Stockpile to restore health. For that matter, [[AvertedTrope the main games for the most part avert this trope as well]] as little to no mention of Pokemon eating each other or people is made in the main games. Although, this apparently does happen if the [[AllThereInTheManual if the Pokedex entries are credible]].
2nd Apr '16 5:38:26 AM PDL
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* {{Crossover}}: ''Pokémon'' has crossed over with its share of other game series:

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* {{Crossover}}: While characters themselves haven't interacted, ''Pokémon'' has crossed over with its share of other game series:



** [[https://www.youtube.com/watch?v=3-WqRkiLe1A One with Tekken has been announced]]

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** [[https://www.youtube.com/watch?v=3-WqRkiLe1A One with Tekken has been announced]] ''VideoGame/PokkenTournament'' is a fighting game that draws inspiration from ''VideoGame/Tekken''.


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* CuteCrittersActChildlike: Many un-evolved Pokémon act like children. As do many of the cute [[OlympusMons Mythical Pokémon]] like Mew, Celebi and others.
1st Apr '16 3:18:49 PM PDL
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* GenderRarityValue: A non-plot point example, but a few Pokémon species have skewed gender ratios that lean heavily towards males (only 1 in 8 will be female). These Pokemon are usually ones that are given to players like the starters, fossils and other gift Pokemon like Togepi, Lucario, Snorlax and Eevee. This specific gender ratio is supposed to make breeding more of them harder as female determine what the offspring will be.
** There are also a few Pokémon that have gender ratios skewed towards female; these predominantly include cute-and-cuddly Pokémon like Clefairy, Vulpix, or Skitty.

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* GenderRarityValue: A non-plot point example, but a few Pokémon species have skewed gender ratios that lean heavily towards males (only 1 in 8 will be female). These Pokemon are usually ones that are given to players like the starters, fossils and other gift Pokemon like Togepi, Lucario, Snorlax and Eevee. This specific gender ratio is supposed to make breeding more of them harder as female females determine what the offspring will be.
** There are also a few Pokémon that have gender ratios skewed towards female; these predominantly include cute-and-cuddly Pokémon like Clefairy, Vulpix, or Skitty. Others are skewed towards males; these ones are manly ones like Abra, Makuhita and Growlithe. However these Pokémon have a 1 in 4 chance of being the "rare" gender. So acquiring one isn't that difficult.
1st Apr '16 3:11:46 PM PDL
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** The friendship game mechanic, which is required to evolve a few Pokémon but is [[GuideDangIt never mentioned]] and is tricky to get up. Since Gen VI introduced Pokémon -Amie, a more accessible virtual-pet bonding mode where highest affection improves battle performance, it seems that there's no longer a reason for the friendship mechanic to exist, now that the required Pokémon could be reprogrammed to evolve upon leveling up with max affection. This problem is highlighted by Sylveon ''evolving after level-2 affection in Pokémon-Amie'' after learning a Fairy-type move.
27th Mar '16 8:16:33 PM YgothanEru
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** A few more that are based on inanimate objects, yet are not implied to have been animated by outside forces, include Magnemite (magnets), Nosepass/Probopass ({{Moai statue}}), Bronzor (a bronze mirror), Bronzong (a bronze bell), Klink (a gear), Darumaka (a [[http://en.wikipedia.org/wiki/Daruma_doll daruma doll]]), Vanillite/Vanillish/Vanilluxe (contrary to popular belief, it's an icicle), Litwick/Lampent/Chandelure (Candle/Lamp/Chandelier, respectively), Honedge/Doublade/Ageislash (a sword, then ''two'' swords, and finally a sword and shield), and Swirlix (a cotton candy).

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** A few more that are based on inanimate objects, yet are not implied to have been animated by outside forces, include Magnemite (magnets), Nosepass/Probopass ({{Moai statue}}), Bronzor (a bronze mirror), Bronzong (a bronze bell), Klink (a gear), Darumaka (a [[http://en.wikipedia.org/wiki/Daruma_doll daruma doll]]), Vanillite/Vanillish/Vanilluxe (contrary to popular belief, it's an icicle), Litwick/Lampent/Chandelure (Candle/Lamp/Chandelier, respectively), Honedge/Doublade/Ageislash Honedge/Doublade/Aegislash (a sword, then ''two'' swords, and finally a sword and shield), and Swirlix (a cotton candy).
13th Mar '16 11:01:14 PM Baconfry
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* CombatPragmatist: The Dark Type is characterized by attacks that involve fighting very dirty in order to win, to the point where some of the moves seem to constitute outright cheating. Some options from the Dark Type movepool include: biting (Bite, Crunch), punishing the opponent for raising their stats (Punishment and Topsy-Turvy), false crying (Fake Tears), slugging the opponent as they ready an attack (Sucker Punch), beating up an already hurt opponent (Assurance), throwing foreign objects (Fling), denying the opponent use of their held item (Embargo and Knock Off), ''stealing'' the opponent's item (Thief), stealing the opponent's stat changes or healing attempts (Snatch), switching held items (Switcheroo), pissing the opponent off enough that they only use direct attack moves (Taunt), enraging the opponent so that they can't use the same move twice in a row (Torment[[note]]wreaks hell on Choice Band/Specs/Scarf users![[/note]]), hitting an opponent hard as they try to retreat (Pursuit), hitting an opponent by using their own strength against them (Foul Play), and ''calling on the other Pokémon on your team to beat up on the opponent'' (Beat Up).

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* CombatPragmatist: The Dark Type is characterized by attacks that involve fighting very dirty in order to win, to the point where some of the moves seem to constitute outright cheating. Some options from the Dark Type movepool include: biting (Bite, Crunch), punishing the opponent for raising their stats (Punishment and Topsy-Turvy), false crying (Fake Tears), slugging the opponent as they ready an attack (Sucker Punch), lulling the opponent into false security and punching them from up close (Feint Attack), beating up an already hurt opponent (Assurance), throwing foreign objects (Fling), denying the opponent use of their held item (Embargo and Knock Off), ''stealing'' the opponent's item (Thief), stealing the opponent's stat changes or healing attempts (Snatch), switching held items (Switcheroo), pissing the opponent off enough that they only use direct attack moves (Taunt), enraging the opponent so that they can't into only using direct attack moves (Taunt) or not being able to use the same move twice in a row (Torment[[note]]wreaks hell on Choice Band/Specs/Scarf users![[/note]]), hitting an opponent hard as they try to retreat (Pursuit), hitting an opponent by using their an opponent's own strength against them (Foul Play), and ''calling on the other Pokémon on your team to beat up on the opponent'' (Beat Up).Up). Finally, the move Nasty Plot requires no further explanation.



* ComebackMechanic: The moves Reversal and Flail do more damage the less HP the user has.

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* ComebackMechanic: The moves Reversal and Flail do more damage proportional to the less percentage of HP the user has.has lost. Endeavor lowers the enemy's health to match the user's own. And the abilities Overgrow, Blaze, Torrent, and Swarm boost the power of certain move types when HP is low.
**The moves Final Gambit, Water Spout, and Eruption work the opposite way.



** Starting with Generation III, these Pokémon have been given certain gimmicks to make them more viable Mons in general.[[note]]Good examples are Swellow's "Guts", which gives it an attack boost under status ailments and synchronizes with Facade and Brave Bird, or Staraptor's massive attack strength upon evolution and Close Combat to hit Rock and Steel types ''hard''.[[/note]]

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** Starting with Generation III, these Pokémon have been given certain gimmicks to make them more viable Mons in general.[[note]]Good examples are Swellow's "Guts", which gives it an attack boost under status ailments and synchronizes with Facade and Brave Bird, or Staraptor's massive attack strength boost upon evolution and Close Combat to hit Rock and Steel types ''hard''.[[/note]]



* CounterAttack: The moves Counter and Mirror Coat will reflect double damage from physical and special moves, respectively. Metal Burst works with any damaging move, but only reflects 1.5 times the damage.
** Bide forces the user to do nothing for two turns, but they then counterattack with double the damage they took over those two turns.
* CoveredInMud: Several moves do this, most of which are Ground-type. Mud-Slap, Mud Bomb, and Muddy Water (the only Water-type one) can reduce your opponent's accuracy, while Mud Shot reduces Speed. Mud Sport does this for ''everyone'', as it reduces the damage of Electric-type moves for everything in battle. It's somewhat less useful than you'd think since [[FridgeLogic most Pokémon that learn the move are immune to Electric-type attacks anyways]], but it can help protect teammates in Double or Triple battles.
* CreatureBreedingMechanic: There's a [[http://bulbapedia.bulbagarden.net/wiki/Breeding breeding system]] that has grown in importance and complexity over the years. It can be used to obtain rare species and palette swaps, but it's also essential for producing high-quality teams for competitive play.

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* CounterAttack: The moves Counter and Mirror Coat will reflect double damage from physical and special moves, respectively. Metal Burst works with any damaging move, but only reflects 1.5 times the damage.
damage, and fails against slower opponents.
** Bide forces the user to do nothing for two turns, but they then counterattack with double the damage they took over those two turns.
**Revenge, Avalanche, and Payback double in power against an opponent that has already hit the user that turn.
* CoveredInMud: Several moves do this, most of which are Ground-type. Mud-Slap, Mud Bomb, and Muddy Water (the only Water-type one) can reduce your opponent's accuracy, while Mud Shot reduces Speed. Mud Sport does this for ''everyone'', as it reduces the damage of Electric-type moves for everything in battle. It's somewhat usually less useful than you'd think since [[FridgeLogic most Pokémon that learn the move are immune to Electric-type attacks anyways]], but it can help protect teammates in Double or Triple battles.
* CreatureBreedingMechanic: There's a [[http://bulbapedia.bulbagarden.net/wiki/Breeding breeding system]] that has grown in importance importance, complexity, and complexity [[AntiFrustrationFeature convenience]] over the years. It can be used to obtain rare species and palette swaps, but it's also essential for producing high-quality teams for competitive play.



** The noise that happens when your Pokémon take poison damage while walking, which is eliminated in ''Black and White''.

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** The noise that happens when your Pokémon take poison damage while walking, which is though this entire mechanic was eliminated in ''Black and White''.



* CriticalExistenceFailure: Save for a few moves, all Pokémon perform the same regardless of remaining HP. These few moves (Flail, Reversal, Endeavor) perform better the closer a Mon is to zero health. Dropping to 1 HP to exploit these moves is a sought after goal for some competitive sets.

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* CriticalExistenceFailure: Save for a few moves, moves (and the Archeops family), all Pokémon perform the same regardless of remaining HP. These few moves (Flail, Reversal, Endeavor) perform better the closer a Mon is to zero health. Dropping to 1 HP to exploit these moves is a sought after goal for some competitive sets.



* CriticalHitClass: Any Pokemon with Super Luck or Sniper abilities tends to have one of these. With moves like Slash, items like the Scope Lens, and other ways of increasing crit chances, these tend to make effective wall breakers, but lose to everything else since those high-critical-chance moves tend to be on somewhat weaker moves. The most common example is probably Absol, although its weakness in other areas makes it underpowered.

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* CriticalHitClass: Any Pokemon with Super Luck or Sniper abilities tends to have one of these. With moves like Slash, items like the Scope Lens, and other ways of increasing crit chances, these tend to make effective wall breakers, can effectively counter defensive stat boosts, but lose to everything else since those high-critical-chance moves tend to be on somewhat weaker moves. The most common example is probably Absol, although its weakness in other areas makes it underpowered.underpowered.
**Pokémon X and Y, however, in addition to granting a [[TookALevelInBadass Mega Evolution]] to the aforementioned Absol, allowed any Pokémon to obtain a 100% critical hit rate by equipping a Scope Lens and using Focus Energy. [[CompetitiveBalance The power of critical hits was cut down to 1.5x, though.]]



** The Archen/Archeops family from Generation V also has the inverse: Their "Defeatist" ability creates a status ''penalty'' when they are low on HP.

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** The Archen/Archeops family from Generation V also has the inverse: reverse: Their "Defeatist" ability creates a status ''penalty'' when they are low on HP.HP.
** Pokémon in Emerald's Battle Palace change their strategies when at low health, though this doesn't necessarily improve them.



* DangerousForbiddenTechnique: Curse (for Ghost types), [[ActionBomb Selfdestruct and Explosion]], Perish Song, and more. Plus several others; Final Gambit in particular comes to mind. Let's just say that it's a damn good thing Blissey can't learn it.[[note]]Final Gambit does damage equal to the user's HP, [[CastFromHitPoints then causes the user to faint]]. Blissey has the highest base HP in the game.[[/note]]

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* DangerousForbiddenTechnique: Curse (for Ghost types), [[ActionBomb Selfdestruct and Explosion]], Perish Song, and more. Plus several others; Final Gambit in particular comes to mind. Let's just say that it's a damn good thing Blissey can't learn it.[[note]]Final Gambit does damage equal to the user's HP, [[CastFromHitPoints then causes the user to faint]]. Blissey has the highest base HP in the game.[[/note]][[/note]] Hilariously, Shedinja '''does''' learn it.



** Ghost-types are generally pranksters more than actual villains.

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** Ghost-types are generally pranksters more rather than actual villains.



*** ''VideoGame/PokemonMysteryDungeon'''s Darkrai, on the other hand, certainly ''is'' evil.

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*** ''VideoGame/PokemonMysteryDungeon'''s Darkrai, on the other hand, certainly ''is'' evil. [[spoiler: He is later defeated, develops amnesia, and can be recruited to the player's team.]]



* DeadlyDustStorm: The Sandstorm move causes damage every turn as long as it lasts to all Pokemon that aren't Rock, Ground or Steel-type. This is whipped up automatically by Pokemon with the Sand Stream ability. It doesn't affect all Pokemon when it sandstorms; those with Sand Veil as their ability are immune. Most are those types, but Cacnea's and Helioptile's lines are exceptions.
* DefeatMeansFriendship: You befriend the Pokémon who you've defeated and/or caught. In the main series, they must specifically be caught ''conscious'' -- no fair knocking them out.

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* DeadlyDustStorm: The Sandstorm move causes damage every turn as long as it lasts to all Pokemon that aren't Rock, Ground or Steel-type. This is whipped up automatically by Pokemon with the Sand Stream ability. It doesn't affect all Pokemon when it sandstorms; those with Sand Veil as their ability are immune. Most are already those types, but Cacnea's and Helioptile's lines are exceptions.
* DefeatMeansFriendship: You befriend the Pokémon who you've defeated (in Mystery Dungeon) and/or caught. In the main series, they must specifically be caught ''conscious'' -- no fair knocking them out.



** The third-generation move "Endeavor" reduces the opponent's HP to the same value as the user. It has been used in some ''very'' deadly combinations.

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** The third-generation move "Endeavor" reduces the opponent's HP to the same value as the user. It has been used in some ''very'' deadly (but quite creative) combinations.



** Struggle, a literal DesperationAttack. It only becomes available when the Pokémon ''literally'' can't do anything else.

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** Struggle, a literal DesperationAttack. It only becomes available when the Pokémon ''literally'' can't do anything else. It's not very strong, either, and comes with heavy recoil that usually quickly KOs the user.
13th Mar '16 9:42:55 PM spudwalt
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* GenderRarityValue: A non-plot point example, but a few Pokemon species have skewed gender ratios that lean heavily towards males (only 1 in 8 will be female). These Pokemon are usually ones that are given to players like the starters, fossils and other gift Pokemon like Togepi, Lucario, Snorlax and Eevee. This specific gender ratio is supposed to make breeding more of them harder as female determine what the offspring will be.

to:

* GenderRarityValue: A non-plot point example, but a few Pokemon Pokémon species have skewed gender ratios that lean heavily towards males (only 1 in 8 will be female). These Pokemon are usually ones that are given to players like the starters, fossils and other gift Pokemon like Togepi, Lucario, Snorlax and Eevee. This specific gender ratio is supposed to make breeding more of them harder as female determine what the offspring will be.be.
** There are also a few Pokémon that have gender ratios skewed towards female; these predominantly include cute-and-cuddly Pokémon like Clefairy, Vulpix, or Skitty.
7th Mar '16 5:02:18 PM Nentuaby
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** Shedinja is the discarded exoskeleton of a Nincada after it evolves into Ninjask. Exactly ''how'' it is animated, especially considering the former occupant still lives, is not explained.

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** Shedinja is the discarded exoskeleton of a Nincada after it evolves into Ninjask. Exactly ''how'' it is animated, especially considering the former occupant still lives, animated is not explained.exactly explained, but there's clearly some sort of supernatural spirit involved, given it gains the Ghost type.
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